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Beta Balance Update #9 - Page 4

Forum Index > StarCraft 2 HotS
824 CommentsPost a Reply
Prev 1 2 3 4 5 6 40 41 42 Next All
Tamburlaine
Profile Joined April 2010
Canada288 Posts
Last Edited: 2012-12-12 23:06:02
December 12 2012 23:03 GMT
#61
On December 13 2012 07:56 Puritas wrote:
Now we only need to change the Protoss weapons upgrade to Warpgate units / Robo units ans make it 2 so its balanced

All races now have five upgrades. Remember that protoss armour upgrades only cover a portion of their total HP.
On December 13 2012 08:02 Big J wrote:
I don't think forcing statics to be standard is good. It forces turtling. Imo most things that are made for defense but cannot attack should be circumventable to make the game dynamic. 1 spore per base is OK. but having ridicolous amounts of spines/spores+queens (like in WoL) per expension as standard setup just bores down the game.

Not talking specifically about medivac speed however. Just generally

Looked at from a different perspective, stronger static defence can - not necessarily does, but can - free up units for harass.
I like things.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 12 2012 23:03 GMT
#62
Poll: What color do you think the new healing beam will be?

Blue (37)
 
35%

Purple (26)
 
25%

Red (11)
 
10%

Orange (9)
 
9%

Yellow (7)
 
7%

Black (6)
 
6%

Brown (5)
 
5%

White (2)
 
2%

Grey (2)
 
2%

105 total votes

Your vote: What color do you think the new healing beam will be?

(Vote): Blue
(Vote): Red
(Vote): Yellow
(Vote): Orange
(Vote): Purple
(Vote): Black
(Vote): White
(Vote): Grey
(Vote): Brown

ㅇㅅㅌㅅ
King_law1992
Profile Joined December 2011
United States47 Posts
December 12 2012 23:03 GMT
#63
Great patch needed I feel.
Godwrath
Profile Joined August 2012
Spain10161 Posts
December 12 2012 23:04 GMT
#64
On December 13 2012 08:03 eviltomahawk wrote:
+ Show Spoiler +
Poll: What color do you think the new healing beam will be?

Blue (37)
 
35%

Purple (26)
 
25%

Red (11)
 
10%

Orange (9)
 
9%

Yellow (7)
 
7%

Black (6)
 
6%

Brown (5)
 
5%

White (2)
 
2%

Grey (2)
 
2%

105 total votes

Your vote: What color do you think the new healing beam will be?

(Vote): Blue
(Vote): Red
(Vote): Yellow
(Vote): Orange
(Vote): Purple
(Vote): Black
(Vote): White
(Vote): Grey
(Vote): Brown



rainbow.
Zaurus
Profile Joined October 2010
Singapore676 Posts
December 12 2012 23:04 GMT
#65
ZvZ is gonna be lame. Z used to have scourge in BW, you could still win with lesser mutas. There are not much defenswe advantage for mutas now.
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
December 12 2012 23:04 GMT
#66
i dunno whats the use of combined defense upgrades for terran. I never make any defense upgrades for air and for mech only if i play full mech.
and defensive upgrades arent that useful for air...
Zenbrez
Profile Joined June 2012
Canada5973 Posts
December 12 2012 23:04 GMT
#67
Not substantial, but nice anyway
Refer to my post.
s3rp
Profile Joined May 2011
Germany3192 Posts
December 12 2012 23:05 GMT
#68
The Tempest is change is going to suck for anyone who wants to see BC's in action in TvP . Seriously , 80 damage ? Really ?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 12 2012 23:05 GMT
#69
On December 13 2012 08:04 Godwrath wrote:
Show nested quote +
On December 13 2012 08:03 eviltomahawk wrote:
+ Show Spoiler +
Poll: What color do you think the new healing beam will be?

Blue (37)
 
35%

Purple (26)
 
25%

Red (11)
 
10%

Orange (9)
 
9%

Yellow (7)
 
7%

Black (6)
 
6%

Brown (5)
 
5%

White (2)
 
2%

Grey (2)
 
2%

105 total votes

Your vote: What color do you think the new healing beam will be?

(Vote): Blue
(Vote): Red
(Vote): Yellow
(Vote): Orange
(Vote): Purple
(Vote): Black
(Vote): White
(Vote): Grey
(Vote): Brown



rainbow.

This ain't Diablo 3, brother.
ㅇㅅㅌㅅ
Insoleet
Profile Joined May 2012
France1806 Posts
December 12 2012 23:06 GMT
#70
On December 13 2012 08:04 SpikeStarcraft wrote:
i dunno whats the use of combined defense upgrades for terran. I never make any defense upgrades for air and for mech only if i play full mech.
and defensive upgrades arent that useful for air...


Its just fair. Before, upgrading +3 mech would make +3 air attack. It means that if the zerg was going BL, he would have 0/0 BL against 3/0 vikings... Was a non sense.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
December 12 2012 23:07 GMT
#71
The Mutalisk change seems ridiculous for PvZ...
Godwrath
Profile Joined August 2012
Spain10161 Posts
December 12 2012 23:07 GMT
#72
On December 13 2012 08:05 eviltomahawk wrote:
Show nested quote +
On December 13 2012 08:04 Godwrath wrote:
On December 13 2012 08:03 eviltomahawk wrote:
+ Show Spoiler +
Poll: What color do you think the new healing beam will be?

Blue (37)
 
35%

Purple (26)
 
25%

Red (11)
 
10%

Orange (9)
 
9%

Yellow (7)
 
7%

Black (6)
 
6%

Brown (5)
 
5%

White (2)
 
2%

Grey (2)
 
2%

105 total votes

Your vote: What color do you think the new healing beam will be?

(Vote): Blue
(Vote): Red
(Vote): Yellow
(Vote): Orange
(Vote): Purple
(Vote): Black
(Vote): White
(Vote): Grey
(Vote): Brown



rainbow.

This ain't Diablo 3, brother.


i don't like diablo 3, but i like rainbows.
Tennet
Profile Joined January 2010
United States1458 Posts
December 12 2012 23:07 GMT
#73
Still waiting for Tanks to be super awesome again, however I'm liking the patches and may start playing again when HotS comes out.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
lost_artz
Profile Joined January 2012
United States366 Posts
December 12 2012 23:07 GMT
#74
Mutalisks with faster regen O_o? I like where this is going
DemigodcelpH
Profile Joined August 2011
1138 Posts
December 12 2012 23:08 GMT
#75
So if the Tempest does 80 damage to air now does that mean the battlecruiser isn't viable?

I also don't understand how a unit could possibly do 80 damage when siege tanks and snipers can't even 1 shot a Zergling.
sagefreke
Profile Joined August 2010
United States241 Posts
Last Edited: 2012-12-12 23:12:14
December 12 2012 23:08 GMT
#76
Hooray for Mutas!

I feel like Zerg players are going to start going into Terran bases with an overseer to snipe widow mines from now on.

Question: Are Broodlirds officially dead as a tier 3 unit in ZvP? I feel like late game with tempests and HT there should be no way Broodlords will become cost effective as they were in WoL.
yo yo yo
Insoleet
Profile Joined May 2012
France1806 Posts
December 12 2012 23:09 GMT
#77
On December 13 2012 08:07 ZAiNs wrote:
The Mutalisk change seems ridiculous for PvZ...


With viable stargate openers, fighting against mutas with blink stalkers + phoenix (which have +1 range in HOTS) won't be as hard as in WoL obviously. And the games will be funnier to watch from a spectator pov
Serinox
Profile Joined August 2011
Germany5224 Posts
December 12 2012 23:09 GMT
#78
A good patch overall I feel.
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
December 12 2012 23:10 GMT
#79
Pretty straightforward stuff.

The Muta buff is a nice little perk but I'm really not sure it was needed.
aka: KTVindicare the Geeky Bartender
Adashra
Profile Joined November 2012
France7 Posts
December 12 2012 23:10 GMT
#80
Armory
Vehicle and Ship Weapon upgrades are once again separate.
Vehicle and Ship Plating upgrades are still combined.


At last!!! Broodlords were too weak against 3-3 thors + 3-3 vikings so early. oO
The gift of words is the gift of deception and illusion.
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