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On December 13 2012 07:56 Puritas wrote:Now we only need to change the Protoss weapons upgrade to Warpgate units / Robo units ans make it 2 so its balanced All races now have five upgrades. Remember that protoss armour upgrades only cover a portion of their total HP.
On December 13 2012 08:02 Big J wrote:I don't think forcing statics to be standard is good. It forces turtling. Imo most things that are made for defense but cannot attack should be circumventable to make the game dynamic. 1 spore per base is OK. but having ridicolous amounts of spines/spores+queens (like in WoL) per expension as standard setup just bores down the game. Not talking specifically about medivac speed however. Just generally  Looked at from a different perspective, stronger static defence can - not necessarily does, but can - free up units for harass.
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Poll: What color do you think the new healing beam will be?Blue (37) 35% Purple (26) 25% Red (11) 10% Orange (9) 9% Yellow (7) 7% Black (6) 6% Brown (5) 5% White (2) 2% Grey (2) 2% 105 total votes Your vote: What color do you think the new healing beam will be? (Vote): Blue (Vote): Red (Vote): Yellow (Vote): Orange (Vote): Purple (Vote): Black (Vote): White (Vote): Grey (Vote): Brown
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Great patch needed I feel.
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On December 13 2012 08:03 eviltomahawk wrote:+ Show Spoiler +Poll: What color do you think the new healing beam will be?Blue (37) 35% Purple (26) 25% Red (11) 10% Orange (9) 9% Yellow (7) 7% Black (6) 6% Brown (5) 5% White (2) 2% Grey (2) 2% 105 total votes Your vote: What color do you think the new healing beam will be? (Vote): Blue (Vote): Red (Vote): Yellow (Vote): Orange (Vote): Purple (Vote): Black (Vote): White (Vote): Grey (Vote): Brown
rainbow.
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ZvZ is gonna be lame. Z used to have scourge in BW, you could still win with lesser mutas. There are not much defenswe advantage for mutas now.
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i dunno whats the use of combined defense upgrades for terran. I never make any defense upgrades for air and for mech only if i play full mech. and defensive upgrades arent that useful for air...
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Not substantial, but nice anyway
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The Tempest is change is going to suck for anyone who wants to see BC's in action in TvP . Seriously , 80 damage ? Really ?
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On December 13 2012 08:04 Godwrath wrote:Show nested quote +On December 13 2012 08:03 eviltomahawk wrote:+ Show Spoiler +Poll: What color do you think the new healing beam will be?Blue (37) 35% Purple (26) 25% Red (11) 10% Orange (9) 9% Yellow (7) 7% Black (6) 6% Brown (5) 5% White (2) 2% Grey (2) 2% 105 total votes Your vote: What color do you think the new healing beam will be? (Vote): Blue (Vote): Red (Vote): Yellow (Vote): Orange (Vote): Purple (Vote): Black (Vote): White (Vote): Grey (Vote): Brown
rainbow. This ain't Diablo 3, brother.
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On December 13 2012 08:04 SpikeStarcraft wrote: i dunno whats the use of combined defense upgrades for terran. I never make any defense upgrades for air and for mech only if i play full mech. and defensive upgrades arent that useful for air...
Its just fair. Before, upgrading +3 mech would make +3 air attack. It means that if the zerg was going BL, he would have 0/0 BL against 3/0 vikings... Was a non sense.
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The Mutalisk change seems ridiculous for PvZ...
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On December 13 2012 08:05 eviltomahawk wrote:Show nested quote +On December 13 2012 08:04 Godwrath wrote:On December 13 2012 08:03 eviltomahawk wrote:+ Show Spoiler +Poll: What color do you think the new healing beam will be?Blue (37) 35% Purple (26) 25% Red (11) 10% Orange (9) 9% Yellow (7) 7% Black (6) 6% Brown (5) 5% White (2) 2% Grey (2) 2% 105 total votes Your vote: What color do you think the new healing beam will be? (Vote): Blue (Vote): Red (Vote): Yellow (Vote): Orange (Vote): Purple (Vote): Black (Vote): White (Vote): Grey (Vote): Brown
rainbow. This ain't Diablo 3, brother.
i don't like diablo 3, but i like rainbows.
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Still waiting for Tanks to be super awesome again, however I'm liking the patches and may start playing again when HotS comes out.
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Mutalisks with faster regen O_o? I like where this is going
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So if the Tempest does 80 damage to air now does that mean the battlecruiser isn't viable?
I also don't understand how a unit could possibly do 80 damage when siege tanks and snipers can't even 1 shot a Zergling.
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Hooray for Mutas!
I feel like Zerg players are going to start going into Terran bases with an overseer to snipe widow mines from now on.
Question: Are Broodlirds officially dead as a tier 3 unit in ZvP? I feel like late game with tempests and HT there should be no way Broodlords will become cost effective as they were in WoL.
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On December 13 2012 08:07 ZAiNs wrote: The Mutalisk change seems ridiculous for PvZ...
With viable stargate openers, fighting against mutas with blink stalkers + phoenix (which have +1 range in HOTS) won't be as hard as in WoL obviously. And the games will be funnier to watch from a spectator pov
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A good patch overall I feel.
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Pretty straightforward stuff.
The Muta buff is a nice little perk but I'm really not sure it was needed.
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Armory Vehicle and Ship Weapon upgrades are once again separate. Vehicle and Ship Plating upgrades are still combined.
At last!!! Broodlords were too weak against 3-3 thors + 3-3 vikings so early. oO
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