Still seems like they're trying to work out how to make the tempest fit in. It feels a little overly specialized at the moment. I'm glad that Protoss is potentially getting a good answers to BLs, but right now the tempest still feels a little blunt and boring, even if it does turn out to be effective.
Beta Balance Update #9 - Page 3
Forum Index > StarCraft 2 HotS |
GulpyBlinkeyes
United States1449 Posts
Still seems like they're trying to work out how to make the tempest fit in. It feels a little overly specialized at the moment. I'm glad that Protoss is potentially getting a good answers to BLs, but right now the tempest still feels a little blunt and boring, even if it does turn out to be effective. | ||
DemigodcelpH
1138 Posts
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Madera
Sweden2672 Posts
I didn't try it enough but in theory it felt like having 3/3 vikings out when going mech against brood lords was too much so I guess this is a good middle ground. I'm wondering if they have something planned for BCs because it seems weird they would make seeker missiles almost identical to yamato. It's not like Terran needs another 1 target high damage spell late-game. Oracle change is good because now it forces you to decide if you want to commit to activating it just like cloak so you can't toggle it on and off without spending energy. Regeneration for mutalisks won't make them more viable in ZvT but might cause problems in ZvP with this and the speed boost although a skytoss transition is more viable now because of tempests after you open phoenix. | ||
Puritas
Germany39 Posts
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ElMeanYo
United States1032 Posts
Oracle Pulsar Beam Pulsar Beam activation now costs 25 energy. While active, Pulsar Beam now drains 2 energy per second, down from 4. Is this a buff or nerf? Seems like it would delay oracle harassment for awhile but be more effective once activated. | ||
Breach_hu
Hungary2431 Posts
On December 13 2012 07:55 Madera wrote: Great patch overall. I was expecting them to make the medivac speed boost an upgrade but I guess it hasn't been tested enough or it's fine in their eyes. I didn't try it enough but in theory it felt like having 3/3 vikings out when going mech against brood lords was too much so I guess this is a good middle ground. I'm wondering if they have something planned for BCs because it seems weird they would make seeker missiles almost identical to yamato. It's not like Terran needs another 1 target high damage spell late-game. Oracle change is good because now it forces you to decide if you wants to commit to activating just like cloak so you can't toggle it on and off without spending energy. Regeneration for mutalisks won't make them more viable in ZvT but might cause problems in ZvP with this and the speed boost although a skytoss transition is more viable now because of tempests after you open phoenix. The medivac speed forces a lot of static defense for Z or P, which is good. | ||
envisioN .
United States552 Posts
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theWalrusSC2
United States78 Posts
The Mutalisk regeneration ability is interesting. Blizzard really wants to encourage Mutalisk play, and I can't fault them for that. As a spectator, watching ling/bling/muta in ZvT is much more entertaining (than heavy Infestor-turtle play). I think people are looking at the Oracle change from the wrong perspective. By requiring 25 activation energy, this ensures a pair of oracles cannot issue terrible, terrible damage to an undefended worker line super early and give the Protoss an auto-win. Protoss players will have to wait for more of an energy buildup, increasing the chances the Stargate tech might be scouted and allowing their opponent to be slightly more prepared. I've seen too many Beta games already where Protoss players get silly wins in seconds just because of a few Oracles. | ||
Adduct
United States9 Posts
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RiSkysc2
696 Posts
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Rudermensch
United States50 Posts
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Dodgin
Canada39254 Posts
On December 13 2012 07:56 ElMeanYo wrote: Is this a buff or nerf? Seems like it would delay oracle harassment for awhile but be more effective once activated. I believe It's supposed to make the choice to activate the ability more skill based, as it was before this patch you could toggle it off and on for no cost whenever you wanted to. Now turning it on is more of a commitment, if you activate it and get your harassment denied you lost 25+ energy instead of 5. | ||
eviltomahawk
United States11133 Posts
And the Oracle change makes sense considering how powerful Oracles currently are. It will take 12.5 seconds for both the old Oracle and the new Oracle to expend 50 energy for Pulsar Beam, after which the new Oracle will be more energy-efficient but before which the old Oracle is more energy-efficient. The Armory tweaks seem like a reasonable compromise. Combining all the upgrades seemed to be a bit much, and I always thought that a good compromise would be to just combine either the attack or armor upgrades while leaving the other separate. As far as the unburrowed Widow Mine target priority change goes, according to the Liquipedia page for attack target priority, an attack priority of 19 will match the attack priorities of uprooted Spine and Spore Crawlers, rooted Spore Crawlers, burrowed Creep Tumors, Missile Turrets, and Bunkers. In comparison, almost all other units have attack priorities of 20, along with Cannons and PFs. | ||
Insoleet
France1806 Posts
Before, once muta did a bad move, it was basically gg... | ||
DemigodcelpH
1138 Posts
On December 13 2012 07:59 eviltomahawk wrote: My main worry is that the increased Muta health regen will act almost like armor, decreasing the DPS of enemy anti-air that are trying to hit the Mutas. On December 13 2012 07:57 RiSkyToss wrote: Mutalisk change is too much Was also thinking about this. I question if 4 speed Mutalisks with 400% more HP regen with no upgrade required is necessary. It's not like Mutalisks were as bad as reapers. | ||
n0ah
United States250 Posts
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Yoshi Kirishima
United States10292 Posts
New healing beam? yayay Not sure if i like the oracle change, but it's interesting. Sorta lowers the skill cap on both sides, but at the same time creates more tension once the oracle does go in and try to harass. I guess it also rewards you if you're able to harass for a long time, since it's cheaper in the long run. Holy shit it does 80 damage now instead of 60 vs air? Not sure if that was needed. Not sure about the mutalisk regen... feels like too many passives/spells. And it's similar to reaper. | ||
Zergrusher
United States562 Posts
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Big J
Austria16289 Posts
On December 13 2012 07:56 Breach_hu wrote: The medivac speed forces a lot of static defense for Z or P, which is good. I don't think forcing statics to be standard is good. It forces turtling. Imo most things that are made for defense but cannot attack should be circumventable to make the game dynamic. 1 spore per base is OK. but having ridicolous amounts of spines/spores+queens (like in WoL) per expension as standard setup just bores down the game. Not talking specifically about medivac speed however. Just generally ![]() | ||
Godwrath
Spain10107 Posts
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