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On December 13 2012 08:38 Existor wrote:Void Ray/Phoenix will rape mass tempests
No it won't? I'm pretty sure well positioned Tempest behind cannon and a decently sized ground force would beat that. Of course 1a vs 1a Tempest would most probably lose.
EDIT: Protoss meta-game might even become like mass air (Tempest / Voidray / Pheonix) though.
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not too sure about muta change, seems a bit much, dont really know what else they can do for mutas tho, not looking forward to zvz
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On December 13 2012 07:36 Cyro wrote: A bit wary of more muta buffs (1.38hp per real second wowza) but im not too sure how they perform on beta in pro level play.
Other changes are good, dark shrine one honestly expected, Weapon/Armor upgrades on mech/air makes sense and is in a good place with that i think.
think about it though, both races have gained HUGE buffs to mutalisk defense, terran with widow mines, and toss with oracles/range seven phoenixes.
honestly they needed something
in other thoughts, i would like to see some more tweaking done to HSM (add some splash and reduce single target damage perhaps) as in their current form they are basically a yamato cannon.
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On December 13 2012 08:48 Insoleet wrote:Show nested quote +On December 13 2012 08:46 BeyondCtrL wrote:On December 13 2012 08:39 Basileus wrote:On December 13 2012 08:34 BeyondCtrL wrote: If Zerg can deny Protoss scouting, which is very easy, Well hallucination is free now, don't need an upgrade so scouting should be easier. Oh ya, constantly forgetting about that change :D But ya, even with scouting it will be very hard. More powerful Mutas mean that you have to put more resources into countering them. I just feel like that a Muta/Hydra tech switch will be too much for Protoss since the Protoss techs that counter them are quite far apart and expensive. Mutas will be even better against Stalkers so it seems that Stargate would be the only viable option... we'll have to see. I think that storm + stargate will still be viable. Storms to lower the HP of the mutas, and phoenix to kill them before they regen. And storm counters hydras. So its ok.
I don't like that this makes bruising mutas with storms useless. For a unit that's based around avoiding conflict/damage, adding fast regen makes it too easy to get away with mistakes, and means that wounding a unit that should never face combat long enough to die no longer matters. If you knock his mutas to half health now, he has to be way more careful and less agressive, and you're rewarded for defending well. Now, he'll be right back to fill health 30 secs later.
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On December 13 2012 08:52 Morton wrote:Show nested quote +On December 13 2012 07:36 Cyro wrote: A bit wary of more muta buffs (1.38hp per real second wowza) but im not too sure how they perform on beta in pro level play.
Other changes are good, dark shrine one honestly expected, Weapon/Armor upgrades on mech/air makes sense and is in a good place with that i think. think about it though, both races have gained HUGE buffs to mutalisk defense, terran with widow mines, and toss with oracles/range seven phoenixes. honestly they needed something
Mutas were already dead in WoL... So yes, they needed a buff.
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On December 13 2012 08:52 Morton wrote:Show nested quote +On December 13 2012 07:36 Cyro wrote: A bit wary of more muta buffs (1.38hp per real second wowza) but im not too sure how they perform on beta in pro level play.
Other changes are good, dark shrine one honestly expected, Weapon/Armor upgrades on mech/air makes sense and is in a good place with that i think. think about it though, both races have gained HUGE buffs to mutalisk defense, terran with widow mines, and toss with oracles/range seven phoenixes. honestly they needed something
Oracles againts mutas? Think about it again.
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Nerfing mech already? It is still bad vs protoss, u know... And I would rather have mix attack upgrade. Anyway, the muta buff looks already imba vs toss. I didnt understand the mine change.
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On December 13 2012 08:52 Morton wrote:Show nested quote +On December 13 2012 07:36 Cyro wrote: A bit wary of more muta buffs (1.38hp per real second wowza) but im not too sure how they perform on beta in pro level play.
Other changes are good, dark shrine one honestly expected, Weapon/Armor upgrades on mech/air makes sense and is in a good place with that i think. think about it though, both races have gained HUGE buffs to mutalisk defense, terran with widow mines, and toss with oracles/range seven phoenixes. honestly they needed something how is the oracle a buff for def to muta neither of the beam the the slow zone affect air unit
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How long did update take last time? Blizz post makes it sound like servers will be down for quite a while.
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On December 13 2012 08:54 Breach_hu wrote:Show nested quote +On December 13 2012 08:52 Morton wrote:On December 13 2012 07:36 Cyro wrote: A bit wary of more muta buffs (1.38hp per real second wowza) but im not too sure how they perform on beta in pro level play.
Other changes are good, dark shrine one honestly expected, Weapon/Armor upgrades on mech/air makes sense and is in a good place with that i think. think about it though, both races have gained HUGE buffs to mutalisk defense, terran with widow mines, and toss with oracles/range seven phoenixes. honestly they needed something Oracles againts mutas? Think about it again.
Obviously, timewarp needs to hit air. Thats a bit dumb that it doesnt hit air, as it's affecting the TIME of an area...
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So now Brood Lords are unable to exist in PvZ, because they will be 3-shotted by tempests. That seems a little extreme as a toss player and I'm sure to a Zerg plaer...
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On December 13 2012 08:33 eviltomahawk wrote:Show nested quote +On December 13 2012 08:31 nomyx wrote:On December 13 2012 08:27 Khalleb wrote:On December 13 2012 08:25 eviltomahawk wrote:On December 13 2012 08:23 nomyx wrote:HotS is looking great. All these stargate openings I'm going to be doing in PvZ remind me so much of Brood War  Will HotS be the return of Bisu? I hope it will be so, but I still hope Flash will be better  And hopefully, server downtime shouldn't be too long. Balance update #8 came with a ton of UI updates that probably also caused some server problems that extended the downtime. This time shouldn't be too long. opening stargate in bw and opening stargate in sc2 isnt the same thing at all. atleast in bw you had a air splash attak, now mass muta wont care about any dmg at all they gonna suck up all the dmg while killing every probe then leave and be full heatlh 45 sec later Well, the tempests did have splash at first. Any reason why they changed it? Protoss players weren't struggling as much against Mutas anymore in WoL, so they changed the Tempest to the 22 range monstrosity that they toned down during the beta.
It's not that Protoss players struggled less against Mutas, it's that Zerg discovered better strategies.
I'm curious to see how the Oracle continues to evolve - it got a failing grade from Idra when he and WhiteRa had an impromptu series.
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On December 13 2012 08:54 Breach_hu wrote:Show nested quote +On December 13 2012 08:52 Morton wrote:On December 13 2012 07:36 Cyro wrote: A bit wary of more muta buffs (1.38hp per real second wowza) but im not too sure how they perform on beta in pro level play.
Other changes are good, dark shrine one honestly expected, Weapon/Armor upgrades on mech/air makes sense and is in a good place with that i think. think about it though, both races have gained HUGE buffs to mutalisk defense, terran with widow mines, and toss with oracles/range seven phoenixes. honestly they needed something Oracles againts mutas? Think about it again.
I did, and i am very, very stupid
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I think the upgrade change may still be needed to default as Terran, it's a bit strong but we'll see if they can balance it.
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Just calculated that Mutalisks heal about 1.4 per real life second now. Sounds way too powerful.
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Mutalisks = flying burrowed roaches? lol
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hah.. passive mutalisk regeneration.. awesome.
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On December 13 2012 08:58 Ironmammoth wrote: So now Brood Lords are unable to exist in PvZ, because they will be 3-shotted by tempests. That seems a little extreme as a toss player and I'm sure to a Zerg plaer...
They just want to discourage infestor brood as much as possible so it appears much less. if a toss goes heavy robo that's when zerg should go broodlords now I guess. But this is strange because the toss' new units all come from stargate tech...
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Muta update will be interesting
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