On December 13 2012 09:15 Jevity wrote:
Obviously, it's going to be rainbow colored.
Obviously, it's going to be rainbow colored.
With Glitter! And Sparkles. GET PSYKED FOR SPARKLES!!!!
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Plansix
United States60190 Posts
On December 13 2012 09:15 Jevity wrote: Show nested quote + On December 13 2012 08:38 Breach_hu wrote: On December 13 2012 08:36 monkybone wrote: How can they not specify the color of the medievac beam!? Its a surprise! Obviously, it's going to be rainbow colored. With Glitter! And Sparkles. GET PSYKED FOR SPARKLES!!!! | ||
Lukeeze[zR]
Switzerland6838 Posts
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BeyondCtrL
Sweden642 Posts
On December 13 2012 09:10 Sakray wrote: God, Mutas were already lame as fuck to deal with, now it's even worse t_t Pulsar Beam change is quite interesting tho, it's a nerf when you don't attack for too long, and a buff if you attack for a longer time If you get an Oracle and go in with 50 energy the old beam would consume that in 12.5s. New beam would go in take 25 for activation and last for 12.5s. No difference on how long you can use it. The difference now is that you are totally committed to using all the energy to be effective. The old beam you could activate and deactivate as you needed it to conserve the energy making much more versatile. Imagine that you use all energy and want to go back in for a 3 sec harass, you would need to wait to have 12 energy, now you need 31 energy to do the same. It's a nerf of how often you can harass with it. To be honest I wasn't all to convinced that it was even good enough since good players could always shut it down quite effectively. Even worse is the fact that this will drastically reduce the versatility of the unit to switch between harasser and army support. For that activation cost you could go harass for 6s and come back and maybe have enough energy, or almost enough to cast a time warp or revelation. 25 is way, way too expensive. | ||
Serpico
4285 Posts
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SuperYo1000
United States880 Posts
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LuckyFool
United States9015 Posts
instead they change the hp regen? what... | ||
Serpico
4285 Posts
On December 13 2012 09:23 LuckyFool wrote: if blizz want mutas viable in zvt they should just do what it was in bw, make turrets not nearly as scary and let you be able to actually stack/micro them. instead they change the hp regen? what... Yeah apparently making movement/accelerating not so floaty and slow is bad for blizzard. It's weird how they refuse to give mutas the trait they need most, the ability to micro and have an instant start and stop animation. | ||
ShowTheLights
Korea (South)1669 Posts
On December 13 2012 09:22 SuperYo1000 wrote: Not to worried about the muta buff......since Phoenix can upgrade to 7 range. SUPER easy to kite mutas since you have over double their range. So Protoss users can never go robo vs Zerg? | ||
fuzzylogic44
Canada2633 Posts
On December 13 2012 09:25 ShowTheLights wrote: Show nested quote + On December 13 2012 09:22 SuperYo1000 wrote: Not to worried about the muta buff......since Phoenix can upgrade to 7 range. SUPER easy to kite mutas since you have over double their range. So Protoss users can never go robo vs Zerg? Roaches still exist | ||
Steelflight-Rx
United States1389 Posts
On December 13 2012 09:23 LuckyFool wrote: if blizz want mutas viable in zvt they should just do what it was in bw, make turrets not nearly as scary and let you be able to actually stack/micro them. instead they change the hp regen? what... EDIT: nevermind. If mutas had instant start/stop so you could really micro them, they would probably be prettty sick. | ||
SuperYo1000
United States880 Posts
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Cassalina
United States65 Posts
On December 13 2012 09:25 ShowTheLights wrote: Show nested quote + On December 13 2012 09:22 SuperYo1000 wrote: Not to worried about the muta buff......since Phoenix can upgrade to 7 range. SUPER easy to kite mutas since you have over double their range. So Protoss users can never go robo vs Zerg? um close position robo timings work the same exact way that they do in WoL. you're theorycrafting way too much. mutas got better survivability, that's literally the only thing that changed. besides, toss are using stargate opening with every build - including robo builds. you see muta, you react accordingly (terran and zerg seem to react properly). why is that concept so hard for toss players :p i'd also like to point out that the nexus static D will buy enough time for any response to mutas. it's a full minute of heavy hitting, and that is very very powerful. | ||
PXEnTei
United States209 Posts
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SuperYo1000
United States880 Posts
On December 13 2012 09:30 SC_THORLORD wrote: This the key spot for the armory. It is now equal for all races. ish. I havent played agaist Dt rushes or toss air in a while. Any1 knwo if they fixed the mac problem, my friend has a mac. ya its called buy a pc.....lol sorry, I couldnt resist, I actually havent seen any mac improvements in a LONG time. | ||
Sc2Corpse
United States210 Posts
They need to focus more on how to fix Terran and Protoss. They will be lucky if I even buy the game because they have just ran Protoss into the ground. | ||
MiND.GaMeS
Germany218 Posts
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TimENT
United States1425 Posts
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ThomasjServo
15244 Posts
As a Zerg also I feel like the Muta change is unnecessary. | ||
PXEnTei
United States209 Posts
On December 13 2012 09:32 SuperYo1000 wrote: Show nested quote + On December 13 2012 09:30 SC_THORLORD wrote: This the key spot for the armory. It is now equal for all races. ish. I havent played agaist Dt rushes or toss air in a while. Any1 knwo if they fixed the mac problem, my friend has a mac. ya its called buy a pc.....lol sorry, I couldnt resist, I actually havent seen any mac improvements in a LONG time. Trust me I know. I have a PC, and he is getting 1, just he is my only friend with the beta, and i want to try the patches out against him. | ||
Twilight Sparkle
Australia235 Posts
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