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Beta Balance Update #9 - Page 12

Forum Index > StarCraft 2 HotS
824 CommentsPost a Reply
Prev 1 10 11 12 13 14 42 Next All
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 13 2012 00:19 GMT
#221
On December 13 2012 09:15 Jevity wrote:
Show nested quote +
On December 13 2012 08:38 Breach_hu wrote:
On December 13 2012 08:36 monkybone wrote:
How can they not specify the color of the medievac beam!?


Its a surprise!


Obviously, it's going to be rainbow colored.


With Glitter! And Sparkles. GET PSYKED FOR SPARKLES!!!!
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
December 13 2012 00:19 GMT
#222
mech in TvP looks less viable than ever
Terran & Potato Salad.
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
Last Edited: 2012-12-13 00:21:09
December 13 2012 00:19 GMT
#223
On December 13 2012 09:10 Sakray wrote:
God, Mutas were already lame as fuck to deal with, now it's even worse t_t
Pulsar Beam change is quite interesting tho, it's a nerf when you don't attack for too long, and a buff if you attack for a longer time


If you get an Oracle and go in with 50 energy the old beam would consume that in 12.5s. New beam would go in take 25 for activation and last for 12.5s. No difference on how long you can use it. The difference now is that you are totally committed to using all the energy to be effective. The old beam you could activate and deactivate as you needed it to conserve the energy making much more versatile. Imagine that you use all energy and want to go back in for a 3 sec harass, you would need to wait to have 12 energy, now you need 31 energy to do the same. It's a nerf of how often you can harass with it. To be honest I wasn't all to convinced that it was even good enough since good players could always shut it down quite effectively.

Even worse is the fact that this will drastically reduce the versatility of the unit to switch between harasser and army support. For that activation cost you could go harass for 6s and come back and maybe have enough energy, or almost enough to cast a time warp or revelation. 25 is way, way too expensive.
Serpico
Profile Joined May 2010
4285 Posts
December 13 2012 00:21 GMT
#224
More off the wall changes, don't understand the direction they're going in. They seem to buff without a roadmap in mind for how they want units to be used and how games will play out. They just say "unit A too good=nerf, unit b too bad=buff." The health buff for mutas is just odd.
SuperYo1000
Profile Joined July 2008
United States880 Posts
December 13 2012 00:22 GMT
#225
Not to worried about the muta buff......since Phoenix can upgrade to 7 range. SUPER easy to kite mutas since you have over double their range.
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
December 13 2012 00:23 GMT
#226
if blizz want mutas viable in zvt they should just do what it was in bw, make turrets not nearly as scary and let you be able to actually stack/micro them.

instead they change the hp regen? what...
Serpico
Profile Joined May 2010
4285 Posts
December 13 2012 00:25 GMT
#227
On December 13 2012 09:23 LuckyFool wrote:
if blizz want mutas viable in zvt they should just do what it was in bw, make turrets not nearly as scary and let you be able to actually stack/micro them.

instead they change the hp regen? what...

Yeah apparently making movement/accelerating not so floaty and slow is bad for blizzard. It's weird how they refuse to give mutas the trait they need most, the ability to micro and have an instant start and stop animation.
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1702 Posts
December 13 2012 00:25 GMT
#228
On December 13 2012 09:22 SuperYo1000 wrote:
Not to worried about the muta buff......since Phoenix can upgrade to 7 range. SUPER easy to kite mutas since you have over double their range.


So Protoss users can never go robo vs Zerg?
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
December 13 2012 00:26 GMT
#229
On December 13 2012 09:25 ShowTheLights wrote:
Show nested quote +
On December 13 2012 09:22 SuperYo1000 wrote:
Not to worried about the muta buff......since Phoenix can upgrade to 7 range. SUPER easy to kite mutas since you have over double their range.


So Protoss users can never go robo vs Zerg?


Roaches still exist
Steelflight-Rx
Profile Blog Joined July 2007
United States1389 Posts
Last Edited: 2012-12-13 00:39:31
December 13 2012 00:29 GMT
#230
On December 13 2012 09:23 LuckyFool wrote:
if blizz want mutas viable in zvt they should just do what it was in bw, make turrets not nearly as scary and let you be able to actually stack/micro them.

instead they change the hp regen? what...


EDIT: nevermind. If mutas had instant start/stop so you could really micro them, they would probably be prettty sick.
yubee wrote: you know? it's a great night you should all smile no matter what harddships, because grass grows and the sky is blue and it's a good life.
SuperYo1000
Profile Joined July 2008
United States880 Posts
December 13 2012 00:29 GMT
#231
Just as a side note Tempts buff gives it a DPS of 24 verse massive. Thats not that scary since carriers have a DPS of 26 verse everything. Its obviously still strong cuz of the huge range but just thought I would point that out before the huge shit storm comes because of it
Cassalina
Profile Blog Joined January 2012
United States65 Posts
December 13 2012 00:30 GMT
#232
On December 13 2012 09:25 ShowTheLights wrote:
Show nested quote +
On December 13 2012 09:22 SuperYo1000 wrote:
Not to worried about the muta buff......since Phoenix can upgrade to 7 range. SUPER easy to kite mutas since you have over double their range.


So Protoss users can never go robo vs Zerg?


um close position robo timings work the same exact way that they do in WoL. you're theorycrafting way too much.

mutas got better survivability, that's literally the only thing that changed.

besides, toss are using stargate opening with every build - including robo builds. you see muta, you react accordingly (terran and zerg seem to react properly). why is that concept so hard for toss players :p

i'd also like to point out that the nexus static D will buy enough time for any response to mutas. it's a full minute of heavy hitting, and that is very very powerful.
"advance solidly, fight solidly"
PXEnTei
Profile Blog Joined April 2012
United States209 Posts
Last Edited: 2012-12-13 00:33:26
December 13 2012 00:30 GMT
#233
This the key spot for the armory. It is now equal for all races. ish. I havent played agaist Dt rushes or toss air in a while. Any1 knwo if they fixed the mac problem, my friend has a mac. I am waiting for the Pheonix upgrade to be taken out. It makes them way to good. They now have the same range as the viking, but attack faster, and move faster. I just want a tiny nerf.
"Sue me, dickhead!" -Thor
SuperYo1000
Profile Joined July 2008
United States880 Posts
December 13 2012 00:32 GMT
#234
On December 13 2012 09:30 SC_THORLORD wrote:
This the key spot for the armory. It is now equal for all races. ish. I havent played agaist Dt rushes or toss air in a while. Any1 knwo if they fixed the mac problem, my friend has a mac.



ya its called buy a pc.....lol sorry, I couldnt resist, I actually havent seen any mac improvements in a LONG time.
Sc2Corpse
Profile Blog Joined December 2011
United States210 Posts
December 13 2012 00:33 GMT
#235
Wow as if Mutas aren't OP as it is. Blizzard keeps giving Zerg all these good updates when they honestly don't need anymore.
They need to focus more on how to fix Terran and Protoss.

They will be lucky if I even buy the game because they have just ran Protoss into the ground.
The Zombie Protoss <3
MiND.GaMeS
Profile Blog Joined August 2012
Germany218 Posts
December 13 2012 00:33 GMT
#236
Great patch, luv it :-)
HerO / MC / Grubby / Rain / Dear / Naniwa // Also make sure to check out my Blog: http://sc2mindgames.com/category/blog/
TimENT
Profile Joined November 2012
United States1425 Posts
December 13 2012 00:34 GMT
#237
Seriously...all these Zerg players in this thread calling widow mines "good" especially vs mutas. Do you watch or play any HotS? Widow mines are terrrrrrible at the moment.
Barcelona / Arsenal Fan!
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
December 13 2012 00:34 GMT
#238
I feel like they are changing things up a bit too quickly. I had misgivings about the upgrades for Terran and the cost of DT Shrine, but was willing to let them at least pan out and see what happened. I can't help but wonder why they are making such rapid adjustments.

As a Zerg also I feel like the Muta change is unnecessary.
PXEnTei
Profile Blog Joined April 2012
United States209 Posts
December 13 2012 00:34 GMT
#239
On December 13 2012 09:32 SuperYo1000 wrote:
Show nested quote +
On December 13 2012 09:30 SC_THORLORD wrote:
This the key spot for the armory. It is now equal for all races. ish. I havent played agaist Dt rushes or toss air in a while. Any1 knwo if they fixed the mac problem, my friend has a mac.



ya its called buy a pc.....lol sorry, I couldnt resist, I actually havent seen any mac improvements in a LONG time.



Trust me I know. I have a PC, and he is getting 1, just he is my only friend with the beta, and i want to try the patches out against him.
"Sue me, dickhead!" -Thor
Twilight Sparkle
Profile Joined August 2012
Australia235 Posts
December 13 2012 00:34 GMT
#240
I'm a little worried about this tempest change. It affects their damage vs. broodlords, battlecruisers, carriers and other tempests, and while I'm fine with them countering the first three, I'm a bit worried that the best counter to tempests in PvP is going to be making your own tempests, in which case we just get current WoL PvP except with mass tempests rather than mass colossi. Though that could be total bullshit, I haven't played enough HotS PvP to know whether this is actually a potential issue or not.
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