• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:25
CEST 15:25
KST 22:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out1RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16)
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion Are you ready for ASL 22? NEW HYPE VIDEO How FlaSh Nearly Forfeited MSL Finals being late
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread EVE Corporation Stormgate/Frost Giant Megathread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3819 users

Beta Balance Update #9 - Page 14

Forum Index > StarCraft 2 HotS
824 CommentsPost a Reply
Prev 1 12 13 14 15 16 42 Next All
Leeoku
Profile Joined May 2010
1617 Posts
December 13 2012 00:55 GMT
#261
There goes DT's again
ch4ppi
Profile Joined July 2010
Germany802 Posts
December 13 2012 00:56 GMT
#262
On December 13 2012 09:50 Zergrusher wrote:
I would love to hear the reasoning of un-doing the Sky/Mech attack upgrade.

Because it gave so much potential for other units to be mixed in more and more comps and made mech and sky better.


Looks like they still want bio to be The strongest option




Its not like they took the upgrades out of the game dude...
Its now more in line witrh the other races. Techswitching into heavy air was just too easy
ch4ppi
Profile Joined July 2010
Germany802 Posts
December 13 2012 00:57 GMT
#263
On December 13 2012 09:55 Leeoku wrote:
There goes DT's again

because of 50/50? omg get your shit together 0.o
s3rp
Profile Joined May 2011
Germany3192 Posts
December 13 2012 00:57 GMT
#264
On December 13 2012 09:48 Insoleet wrote:
I still think that 1 supply mines, with 80 damages instead of 160 and no air hitting would be better. More space control and less random overpowerness. (Because i still think that if a widow mines kills 30 lings or 2 mutas by a lucky rocket, its only by luck... Such a random unit.)
And a 1 supply mine would be better to deal with chargelots and toss in general when going mech, obviously.


If you take AA-from widow mines you need to massivly buff the new Thor anti-air.
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
Last Edited: 2012-12-13 00:59:59
December 13 2012 00:58 GMT
#265
On December 13 2012 09:57 s3rp wrote:
Show nested quote +
On December 13 2012 09:48 Insoleet wrote:
I still think that 1 supply mines, with 80 damages instead of 160 and no air hitting would be better. More space control and less random overpowerness. (Because i still think that if a widow mines kills 30 lings or 2 mutas by a lucky rocket, its only by luck... Such a random unit.)
And a 1 supply mine would be better to deal with chargelots and toss in general when going mech, obviously.


If you take AA-from widow mines you need to massivly buff the new Thor anti-air.


And nerf mutas like hell.

or give terran the goliath.
Give thanks and praise!
Xenomorph
Profile Joined May 2010
United States137 Posts
December 13 2012 00:59 GMT
#266
Dunno how I like these. Seems like protoss oracle got the short end of the stick. 25 energy to start is quite a lot if you are rushing out oracles.
Intrepid Traveler
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 13 2012 01:00 GMT
#267
Poll: If you had to pick one, which is better?

Mech and Ship WEAPON upgrades are shared (32)
 
51%

Mech and Ship ARMOR upgrades are shared (31)
 
49%

63 total votes

Your vote: If you had to pick one, which is better?

(Vote): Mech and Ship WEAPON upgrades are shared
(Vote): Mech and Ship ARMOR upgrades are shared


MMA: The true King of Wings
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-12-13 01:01:20
December 13 2012 01:01 GMT
#268
On December 13 2012 09:58 Breach_hu wrote:
Show nested quote +
On December 13 2012 09:57 s3rp wrote:
On December 13 2012 09:48 Insoleet wrote:
I still think that 1 supply mines, with 80 damages instead of 160 and no air hitting would be better. More space control and less random overpowerness. (Because i still think that if a widow mines kills 30 lings or 2 mutas by a lucky rocket, its only by luck... Such a random unit.)
And a 1 supply mine would be better to deal with chargelots and toss in general when going mech, obviously.


If you take AA-from widow mines you need to massivly buff the new Thor anti-air.


And nerf mutas like hell.

or give terran the goliath.


Goliaths aren't all that great vs Mutas since they only do 1/2 their damage vs mutalisks.
MMA: The true King of Wings
Najda
Profile Joined June 2010
United States3765 Posts
December 13 2012 01:02 GMT
#269
On December 13 2012 07:44 justinpal wrote:
Show nested quote +
On December 13 2012 07:38 blade55555 wrote:
If they want mutas to be used in zvt they need to make it so widows can't hit air or it can't hit mutas at least -_-.

Kinda surprised at the sudden terran weapon attack nerf that seems fair though.

Not sure if they gave the oracle pulsar beam a buff or a nerf? How much energy did it cost to activate before if any?

Tempests doesn't matter I don't go broods and dark shrine increase saw that coming xD.


None. It was a free toggle. So this is a nerf in a way.


It's an interesting change. It makes it a buff against one base, so they run in and kill everything there since the beam will last much longer. Now it's just a question of how much energy is wasted going between bases, since you choose between keeping it activated or reactivating it again for another 25 energy. If you wait for 100 energy then you have 32 seconds of pulsar beam.. which seems like plenty to kill 2 bases worth of drones.
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
December 13 2012 01:02 GMT
#270
On December 13 2012 10:01 SarcasmMonster wrote:
Show nested quote +
On December 13 2012 09:58 Breach_hu wrote:
On December 13 2012 09:57 s3rp wrote:
On December 13 2012 09:48 Insoleet wrote:
I still think that 1 supply mines, with 80 damages instead of 160 and no air hitting would be better. More space control and less random overpowerness. (Because i still think that if a widow mines kills 30 lings or 2 mutas by a lucky rocket, its only by luck... Such a random unit.)
And a 1 supply mine would be better to deal with chargelots and toss in general when going mech, obviously.


If you take AA-from widow mines you need to massivly buff the new Thor anti-air.


And nerf mutas like hell.

or give terran the goliath.


Goliaths aren't all that great vs Mutas since they only do 1/2 their damage vs mutalisks.


And even so they are better AA than Thors are.
Give thanks and praise!
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 13 2012 01:03 GMT
#271
reaper free healing, medivac increased healing, hellbat healing, muta healing. too much healing ... !
starleague forever
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 13 2012 01:03 GMT
#272
On December 13 2012 09:50 Zergrusher wrote:
I would love to hear the reasoning of un-doing the Sky/Mech attack upgrade.

Because it gave so much potential for other units to be mixed in more and more comps and made mech and sky better.


Looks like they still want bio to be The strongest option




Most likely because you would have 3/3 vikings vs 1/1 broodlord/corruptor which felt a bit too strong. The only problem is now vikings are back to being terrible on the ground @_@
Sup
s3rp
Profile Joined May 2011
Germany3192 Posts
December 13 2012 01:03 GMT
#273
On December 13 2012 10:01 SarcasmMonster wrote:
Show nested quote +
On December 13 2012 09:58 Breach_hu wrote:
On December 13 2012 09:57 s3rp wrote:
On December 13 2012 09:48 Insoleet wrote:
I still think that 1 supply mines, with 80 damages instead of 160 and no air hitting would be better. More space control and less random overpowerness. (Because i still think that if a widow mines kills 30 lings or 2 mutas by a lucky rocket, its only by luck... Such a random unit.)
And a 1 supply mine would be better to deal with chargelots and toss in general when going mech, obviously.


If you take AA-from widow mines you need to massivly buff the new Thor anti-air.


And nerf mutas like hell.

or give terran the goliath.


Goliaths aren't all that great vs Mutas since they only do 1/2 their damage vs mutalisks.


Well if for whatever reason they take anti-air from the widow mine they should re-introduce the warhound as a highly mobile anti-air with limited ground attack.
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
December 13 2012 01:04 GMT
#274
On December 13 2012 10:03 a176 wrote:
reaper free healing, medivac increased healing, hellbat healing, muta healing. too much healing ... !


At least engagements will last 5 seconds longer.
Give thanks and praise!
Serpico
Profile Joined May 2010
4285 Posts
December 13 2012 01:06 GMT
#275
On December 13 2012 10:02 Breach_hu wrote:
Show nested quote +
On December 13 2012 10:01 SarcasmMonster wrote:
On December 13 2012 09:58 Breach_hu wrote:
On December 13 2012 09:57 s3rp wrote:
On December 13 2012 09:48 Insoleet wrote:
I still think that 1 supply mines, with 80 damages instead of 160 and no air hitting would be better. More space control and less random overpowerness. (Because i still think that if a widow mines kills 30 lings or 2 mutas by a lucky rocket, its only by luck... Such a random unit.)
And a 1 supply mine would be better to deal with chargelots and toss in general when going mech, obviously.


If you take AA-from widow mines you need to massivly buff the new Thor anti-air.


And nerf mutas like hell.

or give terran the goliath.


Goliaths aren't all that great vs Mutas since they only do 1/2 their damage vs mutalisks.


And even so they are better AA than Thors are.

Yep, more mobile, massable and attack faster without being capable of ridiculous all ins with repair.
pivor
Profile Joined October 2012
Poland198 Posts
December 13 2012 01:07 GMT
#276
The issue of Terran mech/air upgrades is that both upgrades and armory are too expensive.
Why all terran upgrades costs 100/175/250 while zergs and protoss 100/150/200? -.-
:F
SuperYo1000
Profile Joined July 2008
United States880 Posts
December 13 2012 01:08 GMT
#277
On December 13 2012 10:07 pivor wrote:
The issue of Terran mech/air upgrades is that both upgrades and armory are too expensive.
Why all terran upgrades costs 100/175/250 while zergs and protoss 100/150/200? -.-



this just in, SC2 races are different


s3rp
Profile Joined May 2011
Germany3192 Posts
December 13 2012 01:08 GMT
#278
On December 13 2012 10:06 Serpico wrote:
Show nested quote +
On December 13 2012 10:02 Breach_hu wrote:
On December 13 2012 10:01 SarcasmMonster wrote:
On December 13 2012 09:58 Breach_hu wrote:
On December 13 2012 09:57 s3rp wrote:
On December 13 2012 09:48 Insoleet wrote:
I still think that 1 supply mines, with 80 damages instead of 160 and no air hitting would be better. More space control and less random overpowerness. (Because i still think that if a widow mines kills 30 lings or 2 mutas by a lucky rocket, its only by luck... Such a random unit.)
And a 1 supply mine would be better to deal with chargelots and toss in general when going mech, obviously.


If you take AA-from widow mines you need to massivly buff the new Thor anti-air.


And nerf mutas like hell.

or give terran the goliath.


Goliaths aren't all that great vs Mutas since they only do 1/2 their damage vs mutalisks.


And even so they are better AA than Thors are.

Yep, more mobile, massable and attack faster without being capable of ridiculous all ins with repair.


They should've shifted out the Thor for the Warhound like they originally planned. I mean the Thor was never really liked anyway..
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 13 2012 01:09 GMT
#279
On December 13 2012 10:07 pivor wrote:
The issue of Terran mech/air upgrades is that both upgrades and armory are too expensive.
Why all terran upgrades costs 100/175/250 while zergs and protoss 100/150/200? -.-


zerg costs about the same 100/100 for melee/range 150/150 for carapace, then 150/150 for +2 for air/melee, 225/225 carapace, then +3 is 200/200 ranged/melee and 300/300 for carapace.
When I think of something else, something will go here
shin_toss
Profile Joined May 2010
Philippines2589 Posts
December 13 2012 01:09 GMT
#280
I think the muta buff is okay but the problem is Zerg can tech switch much more easier than T or P.
AKMU / IU
Prev 1 12 13 14 15 16 42 Next All
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
Qualifier #2
PiGStarcraft604
IndyStarCraft 147
TKL 127
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #141
Shameless vs NicoractLIVE!
CranKy Ducklings106
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 1152
PiGStarcraft604
mouzHeroMarine 389
Classic 250
ByuN (SOOP) 216
herO (SOOP) 191
Maru 177
IndyStarCraft 147
TKL 127
Rogue 108
Cure 104
Trap 69
StarCraft: Brood War
Shuttle 3732
Bisu 1987
Jaedong 1454
EffOrt 1152
firebathero 841
Mini 669
Soulkey 495
Hyuk 445
Light 367
Stork 327
[ Show more ]
Snow 301
hero 186
Rush 102
Sharp 97
Killer 97
Barracks 92
Pusan 87
soO 55
Free 35
sorry 28
Terrorterran 21
zelot 18
yabsab 16
Sexy 15
IntoTheRainbow 11
Icarus 8
Rock 6
Dota 2
Dendi2226
XBOCT1555
qojqva1466
Counter-Strike
olofmeister1997
byalli987
x6flipin229
kRYSTAL_27
Super Smash Bros
Mew2King69
Heroes of the Storm
Khaldor85
Other Games
singsing2731
hiko649
Lowko542
B2W.Neo490
crisheroes267
Liquid`LucifroN164
Sick142
KnowMe81
Livibee68
Liquid`VortiX65
QueenE62
Organizations
StarCraft: Brood War
lovetv 12
[ Show 11 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade562
Other Games
• WagamamaTV231
Upcoming Events
PiGosaur Cup
10h 35m
Replay Cast
19h 35m
Kung Fu Cup
21h 35m
Replay Cast
1d 10h
The PondCast
1d 20h
OSC
1d 23h
Replay Cast
2 days
Escore
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
Afreeca Starleague
5 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
5 days
The Patches Monday
6 days
Afreeca Starleague
6 days
Sharp vs Shinee
Action vs Shine
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.