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Beta Balance Update #9 - Page 14

Forum Index > StarCraft 2 HotS
824 CommentsPost a Reply
Prev 1 12 13 14 15 16 42 Next All
Leeoku
Profile Joined May 2010
1617 Posts
December 13 2012 00:55 GMT
#261
There goes DT's again
ch4ppi
Profile Joined July 2010
Germany802 Posts
December 13 2012 00:56 GMT
#262
On December 13 2012 09:50 Zergrusher wrote:
I would love to hear the reasoning of un-doing the Sky/Mech attack upgrade.

Because it gave so much potential for other units to be mixed in more and more comps and made mech and sky better.


Looks like they still want bio to be The strongest option




Its not like they took the upgrades out of the game dude...
Its now more in line witrh the other races. Techswitching into heavy air was just too easy
ch4ppi
Profile Joined July 2010
Germany802 Posts
December 13 2012 00:57 GMT
#263
On December 13 2012 09:55 Leeoku wrote:
There goes DT's again

because of 50/50? omg get your shit together 0.o
s3rp
Profile Joined May 2011
Germany3192 Posts
December 13 2012 00:57 GMT
#264
On December 13 2012 09:48 Insoleet wrote:
I still think that 1 supply mines, with 80 damages instead of 160 and no air hitting would be better. More space control and less random overpowerness. (Because i still think that if a widow mines kills 30 lings or 2 mutas by a lucky rocket, its only by luck... Such a random unit.)
And a 1 supply mine would be better to deal with chargelots and toss in general when going mech, obviously.


If you take AA-from widow mines you need to massivly buff the new Thor anti-air.
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
Last Edited: 2012-12-13 00:59:59
December 13 2012 00:58 GMT
#265
On December 13 2012 09:57 s3rp wrote:
Show nested quote +
On December 13 2012 09:48 Insoleet wrote:
I still think that 1 supply mines, with 80 damages instead of 160 and no air hitting would be better. More space control and less random overpowerness. (Because i still think that if a widow mines kills 30 lings or 2 mutas by a lucky rocket, its only by luck... Such a random unit.)
And a 1 supply mine would be better to deal with chargelots and toss in general when going mech, obviously.


If you take AA-from widow mines you need to massivly buff the new Thor anti-air.


And nerf mutas like hell.

or give terran the goliath.
Give thanks and praise!
Xenomorph
Profile Joined May 2010
United States137 Posts
December 13 2012 00:59 GMT
#266
Dunno how I like these. Seems like protoss oracle got the short end of the stick. 25 energy to start is quite a lot if you are rushing out oracles.
Intrepid Traveler
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 13 2012 01:00 GMT
#267
Poll: If you had to pick one, which is better?

Mech and Ship WEAPON upgrades are shared (32)
 
51%

Mech and Ship ARMOR upgrades are shared (31)
 
49%

63 total votes

Your vote: If you had to pick one, which is better?

(Vote): Mech and Ship WEAPON upgrades are shared
(Vote): Mech and Ship ARMOR upgrades are shared


MMA: The true King of Wings
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-12-13 01:01:20
December 13 2012 01:01 GMT
#268
On December 13 2012 09:58 Breach_hu wrote:
Show nested quote +
On December 13 2012 09:57 s3rp wrote:
On December 13 2012 09:48 Insoleet wrote:
I still think that 1 supply mines, with 80 damages instead of 160 and no air hitting would be better. More space control and less random overpowerness. (Because i still think that if a widow mines kills 30 lings or 2 mutas by a lucky rocket, its only by luck... Such a random unit.)
And a 1 supply mine would be better to deal with chargelots and toss in general when going mech, obviously.


If you take AA-from widow mines you need to massivly buff the new Thor anti-air.


And nerf mutas like hell.

or give terran the goliath.


Goliaths aren't all that great vs Mutas since they only do 1/2 their damage vs mutalisks.
MMA: The true King of Wings
Najda
Profile Joined June 2010
United States3765 Posts
December 13 2012 01:02 GMT
#269
On December 13 2012 07:44 justinpal wrote:
Show nested quote +
On December 13 2012 07:38 blade55555 wrote:
If they want mutas to be used in zvt they need to make it so widows can't hit air or it can't hit mutas at least -_-.

Kinda surprised at the sudden terran weapon attack nerf that seems fair though.

Not sure if they gave the oracle pulsar beam a buff or a nerf? How much energy did it cost to activate before if any?

Tempests doesn't matter I don't go broods and dark shrine increase saw that coming xD.


None. It was a free toggle. So this is a nerf in a way.


It's an interesting change. It makes it a buff against one base, so they run in and kill everything there since the beam will last much longer. Now it's just a question of how much energy is wasted going between bases, since you choose between keeping it activated or reactivating it again for another 25 energy. If you wait for 100 energy then you have 32 seconds of pulsar beam.. which seems like plenty to kill 2 bases worth of drones.
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
December 13 2012 01:02 GMT
#270
On December 13 2012 10:01 SarcasmMonster wrote:
Show nested quote +
On December 13 2012 09:58 Breach_hu wrote:
On December 13 2012 09:57 s3rp wrote:
On December 13 2012 09:48 Insoleet wrote:
I still think that 1 supply mines, with 80 damages instead of 160 and no air hitting would be better. More space control and less random overpowerness. (Because i still think that if a widow mines kills 30 lings or 2 mutas by a lucky rocket, its only by luck... Such a random unit.)
And a 1 supply mine would be better to deal with chargelots and toss in general when going mech, obviously.


If you take AA-from widow mines you need to massivly buff the new Thor anti-air.


And nerf mutas like hell.

or give terran the goliath.


Goliaths aren't all that great vs Mutas since they only do 1/2 their damage vs mutalisks.


And even so they are better AA than Thors are.
Give thanks and praise!
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 13 2012 01:03 GMT
#271
reaper free healing, medivac increased healing, hellbat healing, muta healing. too much healing ... !
starleague forever
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 13 2012 01:03 GMT
#272
On December 13 2012 09:50 Zergrusher wrote:
I would love to hear the reasoning of un-doing the Sky/Mech attack upgrade.

Because it gave so much potential for other units to be mixed in more and more comps and made mech and sky better.


Looks like they still want bio to be The strongest option




Most likely because you would have 3/3 vikings vs 1/1 broodlord/corruptor which felt a bit too strong. The only problem is now vikings are back to being terrible on the ground @_@
Sup
s3rp
Profile Joined May 2011
Germany3192 Posts
December 13 2012 01:03 GMT
#273
On December 13 2012 10:01 SarcasmMonster wrote:
Show nested quote +
On December 13 2012 09:58 Breach_hu wrote:
On December 13 2012 09:57 s3rp wrote:
On December 13 2012 09:48 Insoleet wrote:
I still think that 1 supply mines, with 80 damages instead of 160 and no air hitting would be better. More space control and less random overpowerness. (Because i still think that if a widow mines kills 30 lings or 2 mutas by a lucky rocket, its only by luck... Such a random unit.)
And a 1 supply mine would be better to deal with chargelots and toss in general when going mech, obviously.


If you take AA-from widow mines you need to massivly buff the new Thor anti-air.


And nerf mutas like hell.

or give terran the goliath.


Goliaths aren't all that great vs Mutas since they only do 1/2 their damage vs mutalisks.


Well if for whatever reason they take anti-air from the widow mine they should re-introduce the warhound as a highly mobile anti-air with limited ground attack.
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
December 13 2012 01:04 GMT
#274
On December 13 2012 10:03 a176 wrote:
reaper free healing, medivac increased healing, hellbat healing, muta healing. too much healing ... !


At least engagements will last 5 seconds longer.
Give thanks and praise!
Serpico
Profile Joined May 2010
4285 Posts
December 13 2012 01:06 GMT
#275
On December 13 2012 10:02 Breach_hu wrote:
Show nested quote +
On December 13 2012 10:01 SarcasmMonster wrote:
On December 13 2012 09:58 Breach_hu wrote:
On December 13 2012 09:57 s3rp wrote:
On December 13 2012 09:48 Insoleet wrote:
I still think that 1 supply mines, with 80 damages instead of 160 and no air hitting would be better. More space control and less random overpowerness. (Because i still think that if a widow mines kills 30 lings or 2 mutas by a lucky rocket, its only by luck... Such a random unit.)
And a 1 supply mine would be better to deal with chargelots and toss in general when going mech, obviously.


If you take AA-from widow mines you need to massivly buff the new Thor anti-air.


And nerf mutas like hell.

or give terran the goliath.


Goliaths aren't all that great vs Mutas since they only do 1/2 their damage vs mutalisks.


And even so they are better AA than Thors are.

Yep, more mobile, massable and attack faster without being capable of ridiculous all ins with repair.
pivor
Profile Joined October 2012
Poland198 Posts
December 13 2012 01:07 GMT
#276
The issue of Terran mech/air upgrades is that both upgrades and armory are too expensive.
Why all terran upgrades costs 100/175/250 while zergs and protoss 100/150/200? -.-
:F
SuperYo1000
Profile Joined July 2008
United States880 Posts
December 13 2012 01:08 GMT
#277
On December 13 2012 10:07 pivor wrote:
The issue of Terran mech/air upgrades is that both upgrades and armory are too expensive.
Why all terran upgrades costs 100/175/250 while zergs and protoss 100/150/200? -.-



this just in, SC2 races are different


s3rp
Profile Joined May 2011
Germany3192 Posts
December 13 2012 01:08 GMT
#278
On December 13 2012 10:06 Serpico wrote:
Show nested quote +
On December 13 2012 10:02 Breach_hu wrote:
On December 13 2012 10:01 SarcasmMonster wrote:
On December 13 2012 09:58 Breach_hu wrote:
On December 13 2012 09:57 s3rp wrote:
On December 13 2012 09:48 Insoleet wrote:
I still think that 1 supply mines, with 80 damages instead of 160 and no air hitting would be better. More space control and less random overpowerness. (Because i still think that if a widow mines kills 30 lings or 2 mutas by a lucky rocket, its only by luck... Such a random unit.)
And a 1 supply mine would be better to deal with chargelots and toss in general when going mech, obviously.


If you take AA-from widow mines you need to massivly buff the new Thor anti-air.


And nerf mutas like hell.

or give terran the goliath.


Goliaths aren't all that great vs Mutas since they only do 1/2 their damage vs mutalisks.


And even so they are better AA than Thors are.

Yep, more mobile, massable and attack faster without being capable of ridiculous all ins with repair.


They should've shifted out the Thor for the Warhound like they originally planned. I mean the Thor was never really liked anyway..
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 13 2012 01:09 GMT
#279
On December 13 2012 10:07 pivor wrote:
The issue of Terran mech/air upgrades is that both upgrades and armory are too expensive.
Why all terran upgrades costs 100/175/250 while zergs and protoss 100/150/200? -.-


zerg costs about the same 100/100 for melee/range 150/150 for carapace, then 150/150 for +2 for air/melee, 225/225 carapace, then +3 is 200/200 ranged/melee and 300/300 for carapace.
When I think of something else, something will go here
shin_toss
Profile Joined May 2010
Philippines2589 Posts
December 13 2012 01:09 GMT
#280
I think the muta buff is okay but the problem is Zerg can tech switch much more easier than T or P.
AKMU / IU
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