Beta Balance Update #9 - Page 14
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Leeoku
1617 Posts
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ch4ppi
Germany802 Posts
On December 13 2012 09:50 Zergrusher wrote: I would love to hear the reasoning of un-doing the Sky/Mech attack upgrade. Because it gave so much potential for other units to be mixed in more and more comps and made mech and sky better. Looks like they still want bio to be The strongest option ![]() Its not like they took the upgrades out of the game dude... Its now more in line witrh the other races. Techswitching into heavy air was just too easy | ||
ch4ppi
Germany802 Posts
On December 13 2012 09:55 Leeoku wrote: There goes DT's again because of 50/50? omg get your shit together 0.o | ||
s3rp
Germany3192 Posts
On December 13 2012 09:48 Insoleet wrote: I still think that 1 supply mines, with 80 damages instead of 160 and no air hitting would be better. More space control and less random overpowerness. (Because i still think that if a widow mines kills 30 lings or 2 mutas by a lucky rocket, its only by luck... Such a random unit.) And a 1 supply mine would be better to deal with chargelots and toss in general when going mech, obviously. If you take AA-from widow mines you need to massivly buff the new Thor anti-air. | ||
Breach_hu
Hungary2431 Posts
On December 13 2012 09:57 s3rp wrote: If you take AA-from widow mines you need to massivly buff the new Thor anti-air. And nerf mutas like hell. or give terran the goliath. | ||
Xenomorph
United States137 Posts
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SarcasmMonster
3136 Posts
Poll: If you had to pick one, which is better? Mech and Ship WEAPON upgrades are shared (32) Mech and Ship ARMOR upgrades are shared (31) 63 total votes Your vote: If you had to pick one, which is better? (Vote): Mech and Ship WEAPON upgrades are shared | ||
SarcasmMonster
3136 Posts
On December 13 2012 09:58 Breach_hu wrote: And nerf mutas like hell. or give terran the goliath. Goliaths aren't all that great vs Mutas since they only do 1/2 their damage vs mutalisks. | ||
Najda
United States3765 Posts
On December 13 2012 07:44 justinpal wrote: None. It was a free toggle. So this is a nerf in a way. It's an interesting change. It makes it a buff against one base, so they run in and kill everything there since the beam will last much longer. Now it's just a question of how much energy is wasted going between bases, since you choose between keeping it activated or reactivating it again for another 25 energy. If you wait for 100 energy then you have 32 seconds of pulsar beam.. which seems like plenty to kill 2 bases worth of drones. | ||
Breach_hu
Hungary2431 Posts
On December 13 2012 10:01 SarcasmMonster wrote: Goliaths aren't all that great vs Mutas since they only do 1/2 their damage vs mutalisks. And even so they are better AA than Thors are. | ||
a176
Canada6688 Posts
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avilo
United States4100 Posts
On December 13 2012 09:50 Zergrusher wrote: I would love to hear the reasoning of un-doing the Sky/Mech attack upgrade. Because it gave so much potential for other units to be mixed in more and more comps and made mech and sky better. Looks like they still want bio to be The strongest option ![]() Most likely because you would have 3/3 vikings vs 1/1 broodlord/corruptor which felt a bit too strong. The only problem is now vikings are back to being terrible on the ground @_@ | ||
s3rp
Germany3192 Posts
On December 13 2012 10:01 SarcasmMonster wrote: Goliaths aren't all that great vs Mutas since they only do 1/2 their damage vs mutalisks. Well if for whatever reason they take anti-air from the widow mine they should re-introduce the warhound as a highly mobile anti-air with limited ground attack. | ||
Breach_hu
Hungary2431 Posts
On December 13 2012 10:03 a176 wrote: reaper free healing, medivac increased healing, hellbat healing, muta healing. too much healing ... ! At least engagements will last 5 seconds longer. | ||
Serpico
4285 Posts
On December 13 2012 10:02 Breach_hu wrote: And even so they are better AA than Thors are. Yep, more mobile, massable and attack faster without being capable of ridiculous all ins with repair. | ||
pivor
Poland198 Posts
Why all terran upgrades costs 100/175/250 while zergs and protoss 100/150/200? -.- | ||
SuperYo1000
United States880 Posts
On December 13 2012 10:07 pivor wrote: The issue of Terran mech/air upgrades is that both upgrades and armory are too expensive. Why all terran upgrades costs 100/175/250 while zergs and protoss 100/150/200? -.- this just in, SC2 races are different | ||
s3rp
Germany3192 Posts
On December 13 2012 10:06 Serpico wrote: Yep, more mobile, massable and attack faster without being capable of ridiculous all ins with repair. They should've shifted out the Thor for the Warhound like they originally planned. I mean the Thor was never really liked anyway.. | ||
blade55555
United States17423 Posts
On December 13 2012 10:07 pivor wrote: The issue of Terran mech/air upgrades is that both upgrades and armory are too expensive. Why all terran upgrades costs 100/175/250 while zergs and protoss 100/150/200? -.- zerg costs about the same 100/100 for melee/range 150/150 for carapace, then 150/150 for +2 for air/melee, 225/225 carapace, then +3 is 200/200 ranged/melee and 300/300 for carapace. | ||
shin_toss
Philippines2589 Posts
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