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Beta Balance Update #9 - Page 16

Forum Index > StarCraft 2 HotS
824 CommentsPost a Reply
Prev 1 14 15 16 17 18 42 Next All
Beakyboo
Profile Joined May 2010
United States485 Posts
December 13 2012 01:56 GMT
#301
Just go back to all mech/ship upgrades shared. I really don't think it's overpowered. It's hard to justify these upgrades without a really odd and likely impractical unit composition.

The mutalisk buff is interesting too. I think something along those lines could definitely help them to stay relevant in their role as a harass unit without making them overpowered.
SheaR619
Profile Joined October 2010
United States2399 Posts
December 13 2012 01:56 GMT
#302
On December 13 2012 10:46 ZjiublingZ wrote:
Show nested quote +
On December 13 2012 09:44 blade55555 wrote:
On December 13 2012 09:34 TimENT wrote:
Seriously...all these Zerg players in this thread calling widow mines "good" especially vs mutas. Do you watch or play any HotS? Widow mines are terrrrrrible at the moment.


Seriously your post makes me wonder if you play hots.

If you know how to burrow widows and you know your opponent is going mutalisk you would know how good they are vs mutas.

They should not be able to hit air and be buffed elsewhere to compensate.

On December 13 2012 09:42 Lukeeze[zR] wrote:
On December 13 2012 09:35 Insoleet wrote:
On December 13 2012 09:34 TimENT wrote:
Seriously...all these Zerg players in this thread calling widow mines "good" especially vs mutas. Do you watch or play any HotS? Widow mines are terrrrrrible at the moment.


Because widow mines need to take less supply, do less damages, and not hit air. And then, it will be a good unit.


penixes, oracles, mscore, tempests, carriers, mutas, vipers ... all the 'cool' new stuff in hots flies. If WM's can't hit flying unit, then I don't see their point.


Huh? Widows are good vs the ground composition or should be, not both. It's not like all races are all of a sudden going only air, so if widows couldn't hit air and were stronger vs ground they would be good as every race still has to have ground units.


If Mines were to no longer hit air units it would be time just to scrap the entire unit or give it a complete overhaul as far as function. They add very little to the Mech composition, especially to how it plays, without the anti-air capability. Especially now that they nerfed focus fire with them.

Even though you are a relatively high level player Blade5555 and I respect your opinion, I still haven't heard a good argument as to why (high level at least) Zerg's won't be able to just use multiple Overseers to harass. As in, keeping an Overseer outside of the bases that you would harass, and using them to sweep for mines shortly before you poke into that base with your Mutas. Is it because of the risk of a Terran player simply planting Widow Mines outside of their base - just randomly on the map? (Because you can't keep an Overseer with your Muta pack at all times without drastically slowing them down?)


I agree with you but because of widowmine, they must buff muta up the butt to compensate for one unit. All these buff to mutas could really skewer the zvp match up just trying to keep mine in the game. Although taking the anti air out of mine terran mech will be impossible. Right now terran mech can fight toss ground to ground decently well, atleast in last patch. The only problem was toss air transition that completely wrecks it. Same goes to zerg viper BL w/e ball.
I may not be the best, but i will be some day...
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
December 13 2012 01:58 GMT
#303
I hope blizzard changes the hydralisk attack animation / sound. It is one of the most unsatisfying things to watch in SC2
Long live BroodWar!
Zergrusher
Profile Joined November 2011
United States562 Posts
Last Edited: 2012-12-13 02:01:36
December 13 2012 02:01 GMT
#304
On December 13 2012 10:58 HaruHaru wrote:
I hope blizzard changes the hydralisk attack animation / sound. It is one of the most unsatisfying things to watch in SC2



More importanly you should hope they undo the nerfs they gave it in WOL's beta.

those nerfs combined with how expensive grooved spines are( Really hydralisk should have 6 range default and no range upgrade at all but thats beside the point) Ruined the Unit.
ChaiNs
Profile Joined June 2012
57 Posts
December 13 2012 02:02 GMT
#305
On December 13 2012 10:58 HaruHaru wrote:
I hope blizzard changes the hydralisk attack animation / sound. It is one of the most unsatisfying things to watch in SC2


Totally. I miss the green spitting hydralisks of old!

New patch looks interesting, but I'm still unsure how mutas fare against widow mines. This coming from someone who does not have the beta.
Polt | GuMiho | Ryung | PartinG | Genius | Symbol | soO
FS_SlimJim
Profile Joined September 2012
29 Posts
December 13 2012 02:03 GMT
#306
beta is back up!
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 13 2012 02:05 GMT
#307
Quick, what color is the Medivac beam!
MMA: The true King of Wings
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
December 13 2012 02:06 GMT
#308
On December 13 2012 10:46 architecture wrote:
Great, harassment is buffed.

With the infestor nerf, Z will be more vulnerable to harassment.

But what about P? Warpin is untouched and late game harassment TvP is still not viable.


Have you USED the new medivacs?
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
FailCow
Profile Joined March 2012
United States49 Posts
December 13 2012 02:06 GMT
#309
On December 13 2012 11:03 FS_SlimJim wrote:
beta is back up!


Its still down for me D:
There is "fail" in my name for a reason.
Belha
Profile Joined December 2010
Italy2850 Posts
Last Edited: 2012-12-13 02:07:25
December 13 2012 02:07 GMT
#310
Dark Shrine should be cheap, or (much better) just be Templar tech (would delay dt's anyway).

And I really hope Oracle get use, but if it can't hit the board once is out, considering the huge gas requirement, is gonna be useless as Void Rays in WoL right now.

In PvZ, the new muta make a must the stargate play from the P, or a 10 min all-in. Blink is not gonna be enough aganist the new mutas, so any non-sg macro play is almost a lose vs muta. That blind bo win sucks.
Chicken gank op
Existential
Profile Joined December 2010
Australia2107 Posts
December 13 2012 02:07 GMT
#311
On December 13 2012 07:46 silentzero wrote:
ZvZ match up with Mutas, it feels like BW once again lol

Doesn't have the same high amount of micro potential/requirement.

But yeah muta change seems a bit much.
Jaedong <3 | BW - The first game I ever loved
shockaslim
Profile Joined December 2010
United States1105 Posts
December 13 2012 02:08 GMT
#312
I really am curious now......how in gods name does Terran beat Tempests in the late game? The only reliable way to beat them before if you went mech was BC with Yamato, but now that the bonus against massive is so big I don't know if that is even feasible anymore. Protoss super air army may be impossible for Terran to stop.
Dirty Deeds...DONE DIRT CHEAP!!!
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
Last Edited: 2012-12-13 02:15:51
December 13 2012 02:09 GMT
#313
now BC's are once again shit because of tempest making mech even harder vs p.

also the upgrade nerf makes it even harder to switch to air in the late game, i thought blizzard wanted mech to be viable in all matchups and the generally stronger late game combo.
savior did nothing wrong
s3rp
Profile Joined May 2011
Germany3192 Posts
December 13 2012 02:10 GMT
#314
On December 13 2012 11:08 shockaslim wrote:
I really am curious now......how in gods name does Terran beat Tempests in the late game? The only reliable way to beat them before if you went mech was BC with Yamato, but now that the bonus against massive is so big I don't know if that is even feasible anymore. Protoss super air army may be impossible for Terran to stop.


I think the new Thor attack should get some Bonus damage to massive or should be better overall to compensate. Right Toss air is probably not really beatable Vikings really don't cut it alone and the rest of Terran anti-air is a total joke against this.
FS_SlimJim
Profile Joined September 2012
29 Posts
December 13 2012 02:14 GMT
#315
On December 13 2012 11:06 FailCow wrote:
Show nested quote +
On December 13 2012 11:03 FS_SlimJim wrote:
beta is back up!


Its still down for me D:


yeah it went down again after 1 game. : /
Maxd11
Profile Joined July 2011
United States680 Posts
December 13 2012 02:14 GMT
#316
I just want the beta to work on my Apple OS again! PLEASE AND THANK YOU!
Also these changes look like more goodness except mutas ?might? be too good in zvp and zvz now?
I looked in the mirror and saw biupilm69t
da_head
Profile Blog Joined November 2008
Canada3350 Posts
December 13 2012 02:20 GMT
#317
On December 13 2012 11:14 FS_SlimJim wrote:
Show nested quote +
On December 13 2012 11:06 FailCow wrote:
On December 13 2012 11:03 FS_SlimJim wrote:
beta is back up!


Its still down for me D:


yeah it went down again after 1 game. : /

same.
When they see MC Probe, all the ladies disrobe.
SoBeDragon
Profile Joined October 2010
United States192 Posts
December 13 2012 02:20 GMT
#318
My initial thoughts of this patch bring me back to QXC's, fixing the game. I agree that passive abilities are boring and don't make for interesting play. If the idea is to make mutas regen health faster, than perhaps instead of a passive ability, the muta can get something that gives health based on their glaive worm attack. Or maybe even successful attacks have a chance to proc a health regen. I'm not sure...I like the buff, but not the execution of it.
If at first you don't succeed, redefine the parameters for success.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
December 13 2012 02:20 GMT
#319
On December 13 2012 11:07 Existential wrote:
Show nested quote +
On December 13 2012 07:46 silentzero wrote:
ZvZ match up with Mutas, it feels like BW once again lol

Doesn't have the same high amount of micro potential/requirement.

But yeah muta change seems a bit much.

SC2 Muta ZvZ is usually about who manages to get the more deadly Muta ball out.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
December 13 2012 02:21 GMT
#320
On December 13 2012 07:59 Insoleet wrote:
Mutalisk change is very good. Now we will be able to use muta even after they have take hits from stalker/marines. Very good idea.

Before, once muta did a bad move, it was basically gg...


Welcome to terran army control
savior did nothing wrong
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