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On December 13 2012 10:08 s3rp wrote:Show nested quote +On December 13 2012 10:06 Serpico wrote:On December 13 2012 10:02 Breach_hu wrote:On December 13 2012 10:01 SarcasmMonster wrote:On December 13 2012 09:58 Breach_hu wrote:On December 13 2012 09:57 s3rp wrote:On December 13 2012 09:48 Insoleet wrote: I still think that 1 supply mines, with 80 damages instead of 160 and no air hitting would be better. More space control and less random overpowerness. (Because i still think that if a widow mines kills 30 lings or 2 mutas by a lucky rocket, its only by luck... Such a random unit.) And a 1 supply mine would be better to deal with chargelots and toss in general when going mech, obviously. If you take AA-from widow mines you need to massivly buff the new Thor anti-air. And nerf mutas like hell. or give terran the goliath. Goliaths aren't all that great vs Mutas since they only do 1/2 their damage vs mutalisks. And even so they are better AA than Thors are. Yep, more mobile, massable and attack faster without being capable of ridiculous all ins with repair. They should've shifted out the Thor for the Warhound like they originally planned. I mean the Thor was never really liked anyway.. Blizzard seems to have a philosophy of "our new mediocre units> old units the OTHER guys made." The warhound....eh sure. It would have gotten rebalanced into being a goliath imo anyways at some point. It was kinda of boring though.
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Holy Muta ball inc. (only to get killed by thor volley ^^)
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On December 13 2012 10:00 SarcasmMonster wrote:Poll: If you had to pick one, which is better?Mech and Ship WEAPON upgrades are shared (32) 51% Mech and Ship ARMOR upgrades are shared (31) 49% 63 total votes Your vote: If you had to pick one, which is better? (Vote): Mech and Ship WEAPON upgrades are shared (Vote): Mech and Ship ARMOR upgrades are shared
Separate Upgrades pretty bad for Mech in TvP.Still impossible due to mass tempes+carriers now.We need At least weapons together to got Vikings able to kill the Protoss air.The armor doesnt help so much as Weapons.Its a bad change,but overall there are almost no changes.
The Oracle is nerfed and it may needed,because 3 of them killed all my worker line.Mutas change is ok.Let see if people leave infestor and start using them more to fight.
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On December 13 2012 07:38 SarcasmMonster wrote:I love balance patches <3 Edit: Mutalisks should "leech", ie. gain life for every Glaive wurm + splash that hits an enemy unit/strucutre. That way it rewards the  player for being active and attacking/harassing by healing them. If you can splash 3 units, than that procs the leech 3 times. The passive regen is nice but I think it can be better 
I personally love this idea, also make them only leech on biological. So Protoss doesn't have to go for double starport every game.
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On December 13 2012 10:10 Tobblish wrote: Holy Muta ball inc. (only to get killed by thor volley ^^) or killed by toss splash... oh shit nvm
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On December 13 2012 10:07 pivor wrote: The issue of Terran mech/air upgrades is that both upgrades and armory are too expensive. Why all terran upgrades costs 100/175/250 while zergs and protoss 100/150/200? -.-
Um, because protoss have shields that make up 50% the HP for a ton of core units? Zerg have have a whole upgrade that only affects 2 units?(melee) And protoss is crushing people with that extra 125/125 minerals and gas. That whole stalker and part of a senty wins me games all the time.
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Anyone beside me think it kinda confusing having vechicle and air one seperate but one together? I would think from a newer player perspective, it just make little sense.Anyways, this makes it a lot harder for terran mech to deal with toss air and make mech less viable then before but it does seem a bit too strong vs zerg.
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Still, without shared upgrades TvP mech is essentially dead, and in TvZ mech will die to BL queen viper infestor still.
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On December 13 2012 10:14 SheaR619 wrote: Anyone beside me think it kinda confusing having vechicle and air one seperate but one together? I would think from a newer player perspective, it just make little sense.Anyways, this makes it a lot harder for terran mech to deal with toss air and make mech less viable then before but it does seem a bit too strong vs zerg.
I always thought it was weird how has different attack upgrades for ground units. But this is weirder.
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On December 13 2012 10:07 pivor wrote: The issue of Terran mech/air upgrades is that both upgrades and armory are too expensive. Why all terran upgrades costs 100/175/250 while zergs and protoss 100/150/200? -.-
Did you know that Air Armor upgrades in WoL cost 150/225/300 for no apparent reason for Terran? Not having upgrades that randomly cost more than any other upgrade you have is still nice.
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On December 13 2012 10:22 s3rp wrote:Show nested quote +On December 13 2012 10:07 pivor wrote: The issue of Terran mech/air upgrades is that both upgrades and armory are too expensive. Why all terran upgrades costs 100/175/250 while zergs and protoss 100/150/200? -.- Did you know that Air Armor upgrades in WoL cost 150/225/300 for no apparent reason for Terran? Not having upgrades that randomly cost more than any other upgrade you have is still nice.
Well now it does! Considering that it upgrading for both air and ground mech now :D
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I think Terran ship/air weapons should be left as they were, that change gave them a lot more flexibility in the late-game with mech and allowed them some sort of skyterran transition.
Muta change is good, but I think giving every harassment unit in the game extra regen is a little weird, maybe giving some of them late-game abilities? Because reapers/mutas will not see any more usage than at the moment.
Oracle change is cool, highlights the idea that it is a hit and run unit. Tempest seems way too powerful vs massive now, and PvP will be tempest vs tempest.
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After a year of terrible design and balance decisions we get two patches that are so awesome that almost completely restored my faith in Blizz.
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On December 13 2012 10:32 InoyouS2 wrote: I think Terran ship/air weapons should be left as they were, that change gave them a lot more flexibility in the late-game with mech and allowed them some sort of skyterran transition.
Muta change is good, but I think giving every harassment unit in the game extra regen is a little weird, maybe giving some of them late-game abilities? Because reapers/mutas will not see any more usage than at the moment.
Oracle change is cool, highlights the idea that it is a hit and run unit. Tempest seems way too powerful vs massive now, and PvP will be tempest vs tempest.
I realized the same thing too. They seem to be buffing all the harassing units to try and move player away from the death ball. Make sense since you cant really get rid of the death ball syndrome but you can buff everything else that isnt part of the death ball to make it less viable to make a death ball or atleast achieving it isnt so easily unpunishable.
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Great, harassment is buffed.
With the infestor nerf, Z will be more vulnerable to harassment.
But what about P? Warpin is untouched and late game harassment TvP is still not viable.
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United Arab Emirates439 Posts
On December 13 2012 09:44 blade55555 wrote:Show nested quote +On December 13 2012 09:34 TimENT wrote: Seriously...all these Zerg players in this thread calling widow mines "good" especially vs mutas. Do you watch or play any HotS? Widow mines are terrrrrrible at the moment. Seriously your post makes me wonder if you play hots. If you know how to burrow widows and you know your opponent is going mutalisk you would know how good they are vs mutas. They should not be able to hit air and be buffed elsewhere to compensate. Show nested quote +On December 13 2012 09:42 Lukeeze[zR] wrote:On December 13 2012 09:35 Insoleet wrote:On December 13 2012 09:34 TimENT wrote: Seriously...all these Zerg players in this thread calling widow mines "good" especially vs mutas. Do you watch or play any HotS? Widow mines are terrrrrrible at the moment. Because widow mines need to take less supply, do less damages, and not hit air. And then, it will be a good unit. penixes, oracles, mscore, tempests, carriers, mutas, vipers ... all the 'cool' new stuff in hots flies. If WM's can't hit flying unit, then I don't see their point. Huh? Widows are good vs the ground composition or should be, not both. It's not like all races are all of a sudden going only air, so if widows couldn't hit air and were stronger vs ground they would be good as every race still has to have ground units.
If Mines were to no longer hit air units it would be time just to scrap the entire unit or give it a complete overhaul as far as function. They add very little to the Mech composition, especially to how it plays, without the anti-air capability. Especially now that they nerfed focus fire with them.
Even though you are a relatively high level player Blade5555 and I respect your opinion, I still haven't heard a good argument as to why (high level at least) Zerg's won't be able to just use multiple Overseers to harass. As in, keeping an Overseer outside of the bases that you would harass, and using them to sweep for mines shortly before you poke into that base with your Mutas. Is it because of the risk of a Terran player simply planting Widow Mines outside of their base - just randomly on the map? (Because you can't keep an Overseer with your Muta pack at all times without drastically slowing them down?)
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Holy shit mutas! Back to glory!
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On December 13 2012 10:16 Breach_hu wrote: Still, without shared upgrades TvP mech is essentially dead, and in TvZ mech will die to BL queen viper infestor still.
Haha no it won't.
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This is some good balance stuff, I want to play HotS sooooooooooo much now.
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MUTAAAAAAAAASSSSSS.
Also, Tempest now absolutely WRECK massive air!
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