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Beta Balance Update #9 - Page 13

Forum Index > StarCraft 2 HotS
824 CommentsPost a Reply
Prev 1 11 12 13 14 15 42 Next All
Insoleet
Profile Joined May 2012
France1806 Posts
December 13 2012 00:35 GMT
#241
On December 13 2012 09:34 TimENT wrote:
Seriously...all these Zerg players in this thread calling widow mines "good" especially vs mutas. Do you watch or play any HotS? Widow mines are terrrrrrible at the moment.


Because widow mines need to take less supply, do less damages, and not hit air. And then, it will be a good unit.
MidgetHumper
Profile Joined January 2011
United Kingdom280 Posts
December 13 2012 00:35 GMT
#242
On December 13 2012 09:34 TimENT wrote:
Seriously...all these Zerg players in this thread calling widow mines "good" especially vs mutas. Do you watch or play any HotS? Widow mines are terrrrrrible at the moment.


I play random at masters level in HotS and widow mines are extreamly good! Maybe you are forgetting to burrow them? QQ
http://www.teamliquid.net/forum/viewmessage.php?topic_id=284255#1
Nuclease
Profile Joined August 2011
United States1049 Posts
December 13 2012 00:35 GMT
#243
This is bringing back horrible, horrible memories of the days when every single Zerg player ever in the history of EVER WOULF BUILD FUCKING MUTAS.

And then just run in and out of my base, taunting me. Oh, God. THE HORROR.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
ch4ppi
Profile Joined July 2010
Germany802 Posts
December 13 2012 00:36 GMT
#244
On December 13 2012 09:34 TimENT wrote:
Seriously...all these Zerg players in this thread calling widow mines "good" especially vs mutas. Do you watch or play any HotS? Widow mines are terrrrrrible at the moment.


You make no point...

Widow mines are not where they should be, but that doesnt mean they kill all Muta and Dropplay against terran by making it a lottery if u might run over one by chance
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
December 13 2012 00:40 GMT
#245
the new healing beam is actually a nerf because it tells the enemy u had a tech lab on starport for the regen.
blacksheepwall
Profile Joined June 2011
China1530 Posts
December 13 2012 00:40 GMT
#246
Yeah, I hope the Muta buff makes Mutas more viable in ZvZ again. I enjoy Muta battles more than pure Infestor-Roach.
(╯°□°)╯︵ ┻━┻ // </3 Taeja
TimENT
Profile Joined November 2012
United States1425 Posts
December 13 2012 00:41 GMT
#247
On December 13 2012 09:35 Insoleet wrote:
Show nested quote +
On December 13 2012 09:34 TimENT wrote:
Seriously...all these Zerg players in this thread calling widow mines "good" especially vs mutas. Do you watch or play any HotS? Widow mines are terrrrrrible at the moment.


Because widow mines need to take less supply, do less damages, and not hit air. And then, it will be a good unit.


Well, I basically agree with everything here.
Barcelona / Arsenal Fan!
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
December 13 2012 00:41 GMT
#248
I like the new widow mine change, blizzard are really trying to make them useful in battle, mutalisk change looks crazy!
DT change was deserved and the mech changes seem a good compromise, it stops the possibility of a sudden tech switch and leads to having to invest more heavily in whichever path you take.
11/5/14 CATACLYSM | The South West's worst Falco main
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
December 13 2012 00:42 GMT
#249
On December 13 2012 09:35 Insoleet wrote:
Show nested quote +
On December 13 2012 09:34 TimENT wrote:
Seriously...all these Zerg players in this thread calling widow mines "good" especially vs mutas. Do you watch or play any HotS? Widow mines are terrrrrrible at the moment.


Because widow mines need to take less supply, do less damages, and not hit air. And then, it will be a good unit.


penixes, oracles, mscore, tempests, carriers, mutas, vipers ... all the 'cool' new stuff in hots flies. If WM's can't hit flying unit, then I don't see their point.
Terran & Potato Salad.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-12-13 00:45:52
December 13 2012 00:44 GMT
#250
On December 13 2012 09:34 TimENT wrote:
Seriously...all these Zerg players in this thread calling widow mines "good" especially vs mutas. Do you watch or play any HotS? Widow mines are terrrrrrible at the moment.


Seriously your post makes me wonder if you play hots.

If you know how to burrow widows and you know your opponent is going mutalisk you would know how good they are vs mutas.

They should not be able to hit air and be buffed elsewhere to compensate.

On December 13 2012 09:42 Lukeeze[zR] wrote:
Show nested quote +
On December 13 2012 09:35 Insoleet wrote:
On December 13 2012 09:34 TimENT wrote:
Seriously...all these Zerg players in this thread calling widow mines "good" especially vs mutas. Do you watch or play any HotS? Widow mines are terrrrrrible at the moment.


Because widow mines need to take less supply, do less damages, and not hit air. And then, it will be a good unit.


penixes, oracles, mscore, tempests, carriers, mutas, vipers ... all the 'cool' new stuff in hots flies. If WM's can't hit flying unit, then I don't see their point.


Huh? Widows are good vs the ground composition or should be, not both. It's not like all races are all of a sudden going only air, so if widows couldn't hit air and were stronger vs ground they would be good as every race still has to have ground units.
When I think of something else, something will go here
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
December 13 2012 00:46 GMT
#251
not so sure about this muta buff. In zvz they were already very good because of the infestor nerf, and in zvp they were still good if toss doesn't have stargates for pheonix. The only problem was in zvt where widow mines kind of just shut down muta play, if they had just fixed that mutas would be viable in zvt aswell.
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
December 13 2012 00:47 GMT
#252
On December 13 2012 09:44 blade55555 wrote:
Show nested quote +
On December 13 2012 09:34 TimENT wrote:
Seriously...all these Zerg players in this thread calling widow mines "good" especially vs mutas. Do you watch or play any HotS? Widow mines are terrrrrrible at the moment.


Seriously your post makes me wonder if you play hots.

If you know how to burrow widows and you know your opponent is going mutalisk you would know how good they are vs mutas.

They should not be able to hit air and be buffed elsewhere to compensate.


Mutas are being in a different role in TvZ right now, they are maintaining mapcontrol and can fight off drops with speed and with +HP regen they will fulfill this role even better. This is their first role. Their secondary role is to raid worker lines, which got harder.

think about this before you cry QQ on mines, they are good early game, but they are just a waste of supply in the lategame againts any decent longrange composition of P or Z.
Give thanks and praise!
Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2012-12-13 00:48:41
December 13 2012 00:48 GMT
#253
I still think that 1 supply mines, with 80 damages instead of 160 and no air hitting would be better. More space control and less random overpowerness. (Because i still think that if a widow mines kills 30 lings or 2 mutas by a lucky rocket, its only by luck... Such a random unit.)
And a 1 supply mine would be better to deal with chargelots and toss in general when going mech, obviously.
IamPryda
Profile Joined April 2011
United States1186 Posts
December 13 2012 00:48 GMT
#254
everything but the muta buff seems ok pretty sure mutas do just fine and now have been buffed twice....
Moar banelings less qq
SuperYo1000
Profile Joined July 2008
United States880 Posts
December 13 2012 00:48 GMT
#255
On December 13 2012 09:34 Twilight Sparkle wrote:
I'm a little worried about this tempest change. It affects their damage vs. broodlords, battlecruisers, carriers and other tempests, and while I'm fine with them countering the first three, I'm a bit worried that the best counter to tempests in PvP is going to be making your own tempests, in which case we just get current WoL PvP except with mass tempests rather than mass colossi. Though that could be total bullshit, I haven't played enough HotS PvP to know whether this is actually a potential issue or not.



voids rip them apart with the over charge....

Catching tempest out of position with blink stalkers will always be a super efficient trade, their DPS verse ground is 9...a stalker DPS is 10 verse armored...so ya not to worried about it. And remember that they have no MASSIVE bonus verse ground so archons can be a good comp verse heavy tempest compared to colossus
Silky
Profile Blog Joined June 2011
United States260 Posts
December 13 2012 00:49 GMT
#256
Tempest too good now, idk...
Have a good life
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 13 2012 00:49 GMT
#257
On December 13 2012 08:54 Breach_hu wrote:
Show nested quote +
On December 13 2012 08:52 Morton wrote:
On December 13 2012 07:36 Cyro wrote:
A bit wary of more muta buffs (1.38hp per real second wowza) but im not too sure how they perform on beta in pro level play.

Other changes are good, dark shrine one honestly expected, Weapon/Armor upgrades on mech/air makes sense and is in a good place with that i think.


think about it though, both races have gained HUGE buffs to mutalisk defense, terran with widow mines, and toss with oracles/range seven phoenixes.

honestly they needed something


Oracles againts mutas? Think about it again.

Oracles can't atack air
Zergrusher
Profile Joined November 2011
United States562 Posts
December 13 2012 00:50 GMT
#258
I would love to hear the reasoning of un-doing the Sky/Mech attack upgrade.

Because it gave so much potential for other units to be mixed in more and more comps and made mech and sky better.


Looks like they still want bio to be The strongest option


Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 13 2012 00:53 GMT
#259
On December 13 2012 09:50 Zergrusher wrote:
I would love to hear the reasoning of un-doing the Sky/Mech attack upgrade.

Because it gave so much potential for other units to be mixed in more and more comps and made mech and sky better.


Looks like they still want bio to be The strongest option



Because it was a bit overdone with merge of all air/ground upgrades. Now it looks more logical, like zerg and protoss upgrades
SHOOG
Profile Blog Joined December 2011
United States1639 Posts
December 13 2012 00:53 GMT
#260
I'm weary of the muta change, but I'll try it out before I pass any type of opinions of it.
But overall, I feel like Blizzard is doing pretty good with these beta patches.
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