• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:27
CET 23:27
KST 07:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Micro Lags When Playing SC2? ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1386 users

Beta Balance Update #9 - Page 18

Forum Index > StarCraft 2 HotS
824 CommentsPost a Reply
Prev 1 16 17 18 19 20 42 Next All
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2012-12-13 03:17:11
December 13 2012 03:15 GMT
#341
On December 13 2012 12:07 SoFrOsTy wrote:
Show nested quote +
On December 13 2012 11:53 wcr.4fun wrote:
I would buy hots if:

- removed thor
- added goliath (possibly with really small splash to air, reason see below)
- add air stacking (not as an ability obvious, but by using an overlord or larvae added to your group or via another method)
- add moving shot to game
- revert passive regeneration on mutalisk
- remove swarm host, make the lurker somehow work
(-remove collussus? Add other more interesting and skill requiring unit)
- remove widow mine
- add spider mine to reaper/hellion/... whatever fits best
- change fungal to plague
- change consume from absorbing builing heatlth to destroying a unit (bw version)
- change blinding cloud to dark swarm (toned down perhaps, percentage based damage reduction? like 80 percent or something)
- Make ultralisks smaller
- change general pathing of units to allow better control (see bw) and destroy deathball
- require less workers per base for saturation meaning less income per base and thus allowing more options (low econ games vs high econ games)
- significantly tone down spawn larvae/mule and chronoboost
- give cooldown advantage to gateways versus warp gates

I think this is everything.
Obviously balance any issues which may arise through these changes



stacking wouldn't even help in sc 2. There is no benefit to it. In fact, it puts your units in more danger.
that having been said, you should just keep playing BW. Sc2 obviously is not for you.


But SC 2 isn't even an additive sequel, to this point it's simply a step back. A game like that isn't "for" anyone. People like myself are critical because it has potential, but people having a fetish for units like the colossus just don't get why people complain about deathballs/boring gameplay.
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
December 13 2012 03:17 GMT
#342
The changes seem pretty good imo :D
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
December 13 2012 03:19 GMT
#343
On December 13 2012 12:13 Yoshi Kirishima wrote:
Show nested quote +
On December 13 2012 12:10 KrazyTrumpet wrote:
for anyone curious about the medivac's upgraded beam color:

http://www.twitch.tv/krazytrumpeter05/b/347585402?t=1m15s


Haha, thought it would be blue. Hoped for pink tho


I was hoping for red/orange/yellow so that it would be super obvious to a viewer. Depending on how bad a quality a stream ends up being, the blue might actually be somewhat difficult to distinguish from green.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
starslayer
Profile Joined August 2011
United States696 Posts
December 13 2012 03:20 GMT
#344
dislike all besides dt change
i came here to kickass and chew bubblegum and i'm all out of bubble gum
ETisME
Profile Blog Joined April 2011
12621 Posts
December 13 2012 03:21 GMT
#345
can someone explain the difference in the widow mine?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
Last Edited: 2012-12-13 03:29:15
December 13 2012 03:27 GMT
#346
Pretty sure the Muta buffs (up regen and max speed) is to make the encourage muta play after the infestor projectile and range nerfs.
Certainly will make pressing "T" in Lair that much more fun :D

On December 13 2012 12:21 ETisME wrote:
can someone explain the difference in the widow mine?

posted earlier in thread, best reply I could find for you:
On December 13 2012 07:59 eviltomahawk wrote:

As far as the unburrowed Widow Mine target priority change goes, according to the Liquipedia page for attack target priority, an attack priority of 19 will match the attack priorities of uprooted Spine and Spore Crawlers, rooted Spore Crawlers, burrowed Creep Tumors, Missile Turrets, and Bunkers. In comparison, almost all other units have attack priorities of 20, along with Cannons and PFs.
crbox
Profile Joined August 2010
Canada1180 Posts
December 13 2012 03:28 GMT
#347
pulsar beam "buff" was to be expected imo. When an oracle popped out you could barely use the beam at all
larse
Profile Blog Joined March 2012
1611 Posts
December 13 2012 03:29 GMT
#348
They still need to buff hydra a bit. For example, 90HP and 7 range (upgraded).
ref4
Profile Joined March 2012
2933 Posts
Last Edited: 2012-12-13 03:39:12
December 13 2012 03:38 GMT
#349
On December 13 2012 11:53 wcr.4fun wrote:
I would buy hots if:

- removed thor
- added goliath (possibly with really small splash to air, reason see below)
- add air stacking (not as an ability obvious, but by using an overlord or larvae added to your group or via another method)
- add moving shot to game
- revert passive regeneration on mutalisk
- remove swarm host, make the lurker somehow work
(-remove collussus? Add other more interesting and skill requiring unit)
- remove widow mine
- add spider mine to reaper/hellion/... whatever fits best
- change fungal to plague
- change consume from absorbing builing heatlth to destroying a unit (bw version)
- change blinding cloud to dark swarm (toned down perhaps, percentage based damage reduction? like 80 percent or something)
- Make ultralisks smaller
- change general pathing of units to allow better control (see bw) and destroy deathball
- require less workers per base for saturation meaning less income per base and thus allowing more options (low econ games vs high econ games)
- significantly tone down spawn larvae/mule and chronoboost
- give cooldown advantage to gateways versus warp gates

I think this is everything.
Obviously balance any issues which may arise through these changes


I like toning down larvae inject, but mule and chrono are both fine. Any master zerg can hit their injects pretty good nowadays anway, so "Zerg is the most mechanically difficult race" argument doesn't hold true anymore.

also lol'ed hard @ you saying bw pathing allows better control of your unit
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-12-13 03:47:02
December 13 2012 03:38 GMT
#350
Personally I like the idea of Mutalisks being able to morph again (into a new type of capital ship).

Though health regen is not a bad idea. It fits with the reaper as harassing units (if you manage them well, you can do terrible terrible damage all game long).

Now there just needs to be Mutalisk stacking again.

Also for Protoss - Bring back the Reaver!

Terran - In TvT, the mech changes made mech too much used over bio (you can transition easily to air).

In other match ups (especially going mech against Zerg), it is definitely a bit too strong.


also lol'ed hard @ you saying [b]bw pathing allows better control of your unit


I think he meant it doesn't lead to death ball syndrome which leads to everything melting in 5 seconds instead of more gradual long drawn out fights. One of the reasons SC2 is more volatile (or that is, there are less consistent players than BW and WC3) is that battles are like a sword fight (sword fights IRL actually end 10 seconds or less). There are much more game costing mistakes in SC2 than BW and WC3. (If your deathball gets caught out of position once, you lose).

In BW and WC3, the fights were more gradual. In BW, there was wave after wave of units attacking (usually, units were everywhere, unlike SC2 which promotes deathballs due to how easy it is to clump them up and have them attack all at once). In WC3, everything just took long.

WC3 has a good balance between SC2 and BW (WC3's pathing doesn't cause the units to clump).

Though, HotS is doing good at making the game more gradual with the new units without actually changing the pathing or anything.

Edit - Whoops, misread. He said pathing allows better control of your unit? A no in that case then (SC2's pathing is much more easier and more intuitive... Dragoons vs Stalkers is a good example, heh).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
ref4
Profile Joined March 2012
2933 Posts
December 13 2012 03:41 GMT
#351
On December 13 2012 12:38 Goldfish wrote:
Personally I like the idea of Mutalisks being able to morph again (into a new type of capital ship).

Though health regen is not a bad idea. It fits with the reaper as harassing units (if you manage them well, you can do terrible terrible damage all game long).

Now there just needs to be Mutalisk stacking again.

Also for Protoss - Bring back the Reaver!

Terran - In TvT, the mech changes made mech too much used over bio (you can transition easily to air).

In other match ups (especially going mech against Zerg), it is definitely a bit too strong.



mutalisks already stack if you control them correctly (look up Gretorp's video on this)
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
December 13 2012 03:45 GMT
#352
no love for terran
Incredible Miracle
Forumite
Profile Joined February 2011
Sweden3280 Posts
December 13 2012 03:46 GMT
#353
I´ve been waiting for higher regeneration on important zerg units since SC2 released. I hope they give the same regen or faster to roaches and ultras too, but this is definetly a step in the right direction.

Not sure if I agree with making the Oracle harder to use, but overall a good patch.
:3
Geos13
Profile Joined May 2011
437 Posts
December 13 2012 03:47 GMT
#354
Oh yay the Tempest is being pushed even more into a hard counter role

My prediction -> The possibility of Tempests causes no BLs or colossus to be built against them and so the Tempest itself is never built.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-12-13 03:53:38
December 13 2012 03:48 GMT
#355
On December 13 2012 12:46 Forumite wrote:
I´ve been waiting for higher regeneration on important zerg units since SC2 released. I hope they give the same regen or faster to roaches and ultras too, but this is definetly a step in the right direction.

Not sure if I agree with making the Oracle harder to use, but overall a good patch.


How about you Burrow them ?...

They gave this to Mutas to make Muta harassment more attractive so Mutas don't become useless at the one thing they're good at when hurt. This is not to improve them as a combat unit so no Ultras will not get this . And Roaches wtf just get the upgrade and burrow them if they're hurt ....
Zergrusher
Profile Joined November 2011
United States562 Posts
December 13 2012 03:49 GMT
#356
On December 13 2012 12:29 larse wrote:
They still need to buff hydra a bit. For example, 90HP and 7 range (upgraded).


no, not like that


They need to Undo- the 2 nerfs the hydralisk got on the past(look this up on Liquidpedia i urge you to!) that made the hydralisk suck in the first place.

THEN they need to Make the range 6 and remove grooved spines(I've been saying this for 2 whole years already)


its as easy as that.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
December 13 2012 03:57 GMT
#357
Needs better medivac color imo
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Foxyshazam
Profile Joined December 2012
United States38 Posts
December 13 2012 04:04 GMT
#358
Anyone know if the Mac issues were fixed?
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2012-12-13 04:22:34
December 13 2012 04:09 GMT
#359
Day9 just said on stream that mech isn't viable in HotS.
a176
Profile Blog Joined August 2009
Canada6688 Posts
December 13 2012 04:12 GMT
#360
On December 13 2012 13:09 DemigodcelpH wrote:
Day9 just said on stream that mech is weak in HotS.


yes, there's an entire thread on that
starleague forever
Prev 1 16 17 18 19 20 42 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
RO8 - Day 3
Sziky vs Dewalt
eOnzErG vs Cross
ZZZero.O261
LiquipediaDiscussion
Ladder Legends
19:00
WWG Amateur Showdown
davetesta69
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 403
ProTech152
StarCraft: Brood War
EffOrt 283
ZZZero.O 261
Dewaltoss 76
Shuttle 61
Mong 21
NaDa 7
Dota 2
NeuroSwarm62
febbydoto41
LuMiX1
League of Legends
Trikslyr35
Counter-Strike
fl0m1840
Heroes of the Storm
Khaldor317
Other Games
Grubby6371
FrodaN1925
hungrybox816
B2W.Neo306
ToD132
ViBE30
Chillindude21
Organizations
Other Games
gamesdonequick1131
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 60
• RyuSc2 23
• musti20045 18
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• XenOsky 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2613
League of Legends
• Doublelift1916
Other Games
• imaqtpie2009
• Shiphtur223
Upcoming Events
Sparkling Tuna Cup
11h 33m
Ladder Legends
18h 33m
BSL 21
21h 33m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 10h
Wardi Open
1d 13h
Monday Night Weeklies
1d 18h
WardiTV Invitational
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.