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Beta Balance Update #9 - Page 19

Forum Index > StarCraft 2 HotS
824 CommentsPost a Reply
Prev 1 17 18 19 20 21 42 Next All
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 13 2012 04:12 GMT
#361
@ DemigodcelpH
It's not a secret
MMA: The true King of Wings
winsonsonho
Profile Joined October 2012
Korea (South)143 Posts
Last Edited: 2012-12-13 05:10:30
December 13 2012 04:13 GMT
#362
On December 13 2012 08:20 avilo wrote:
Only thing bad about the mech attack upgrades being split is it hurts mech tvp, vikings are back to sucking on the ground -_-


Maybe Vikings' ground weapons should use mech attack upgrades?
Ldawg
Profile Joined December 2011
United States328 Posts
December 13 2012 04:19 GMT
#363
I am loving these constant tweaks to the beta. Reminds me of BW, where everything was essentially OP so in the end it was a balanced game.

Does anyone else wish the game could be in a constant state of beta? I just love all the tweaks and new units. Particularly fun is trying all the crazy strategies, since there are few (if any) "standard" builds.
"Terran so...ice cream!" MKP/MC at HSC IV
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
December 13 2012 04:31 GMT
#364
On December 13 2012 13:13 winsonsonho wrote:
Show nested quote +
On December 13 2012 08:20 avilo wrote:
Only thing bad about the mech attack upgrades being split is it hurts mech tvp, vikings are back to sucking on the ground -_-


Maybe Vikings' ground weapons should use mech attack upgrades?


I think that would be a fair and not obscure or complicated change to make. I don't know if that is "the problem" with Mech vs P, in my 6+ months of playing Mech vs P I feel like there is so many "problems" before it ever becomes an option nearly as attractive as Bio vs P, and not ALL of them need to be solved, but right now there are almost no advantages to playing Mech and so many disadvantages. So I guess I would like to see them address the "game breaking" issues for Mech vs P first. Blink Stalker All-Ins (which thank god they said they will address - to bad not this patch), and Tempest/Templar based armies being essentially unbeatable for a Mech player. Personally, I think Tempests need to be drastically lower in HP...
xAdra
Profile Joined July 2012
Singapore1858 Posts
December 13 2012 04:38 GMT
#365
On December 13 2012 13:19 Ldawg wrote:
I am loving these constant tweaks to the beta. Reminds me of BW, where everything was essentially OP so in the end it was a balanced game.

Does anyone else wish the game could be in a constant state of beta? I just love all the tweaks and new units. Particularly fun is trying all the crazy strategies, since there are few (if any) "standard" builds.

While it would be cool from a certain point of view, you have to keep in mind that Sc2 has an extremely prominent E-sports scene, and for this to flourish the game should be kept balanced at all times. Or else you have things like Ryung vs Sniper, where Ryung blamed his losses on the current imbalance.
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
December 13 2012 04:42 GMT
#366
On December 13 2012 13:38 xAdra wrote:
Show nested quote +
On December 13 2012 13:19 Ldawg wrote:
I am loving these constant tweaks to the beta. Reminds me of BW, where everything was essentially OP so in the end it was a balanced game.

Does anyone else wish the game could be in a constant state of beta? I just love all the tweaks and new units. Particularly fun is trying all the crazy strategies, since there are few (if any) "standard" builds.

While it would be cool from a certain point of view, you have to keep in mind that Sc2 has an extremely prominent E-sports scene, and for this to flourish the game should be kept balanced at all times. Or else you have things like Ryung vs Sniper, where Ryung blamed his losses on the current imbalance.


Was that in a GSL or a live game?
AKA: TelecoM[WHITE] Protoss fighting
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
December 13 2012 04:46 GMT
#367
On December 13 2012 08:50 Xanbatou wrote:
why the fuck would they reduce widow mine attack priority?


Because mass widow mines atm are being used as meat shields in the late game.

This is a buff/nerf.
Buff because late game widow mines can now "safely" reposition in combat with drilling claws. An enemy has to individually target them down.
Nerf because late game, widow mines cannot be used to "tank" for marines by walking in front of them. They have close to double the HP of a marine.
Cauterize the area
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
December 13 2012 04:49 GMT
#368
On December 13 2012 13:46 Hattori_Hanzo wrote:
Show nested quote +
On December 13 2012 08:50 Xanbatou wrote:
why the fuck would they reduce widow mine attack priority?


Because mass widow mines atm are being used as meat shields in the late game.

This is a buff/nerf.
Buff because late game widow mines can now "safely" reposition in combat with drilling claws. An enemy has to individually target them down.
Nerf because late game, widow mines cannot be used to "tank" for marines by walking in front of them. They have close to double the HP of a marine.


lol why would you not use a Hellion in that situation, if you wanted to use anything? I don't see how this was ever a legitimate concern, having a more expensive, slower to build, higher supply unit tanking for Marines with Medivacs. Why would you not just use more Marines?
gobbledydook
Profile Joined October 2012
Australia2605 Posts
December 13 2012 04:56 GMT
#369
On December 13 2012 13:42 GGzerG wrote:
Show nested quote +
On December 13 2012 13:38 xAdra wrote:
On December 13 2012 13:19 Ldawg wrote:
I am loving these constant tweaks to the beta. Reminds me of BW, where everything was essentially OP so in the end it was a balanced game.

Does anyone else wish the game could be in a constant state of beta? I just love all the tweaks and new units. Particularly fun is trying all the crazy strategies, since there are few (if any) "standard" builds.

While it would be cool from a certain point of view, you have to keep in mind that Sc2 has an extremely prominent E-sports scene, and for this to flourish the game should be kept balanced at all times. Or else you have things like Ryung vs Sniper, where Ryung blamed his losses on the current imbalance.


Was that in a GSL or a live game?


GSL Round of 4, last game.
I am a dirty Protoss bullshit abuser
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 13 2012 04:57 GMT
#370
On December 13 2012 13:42 GGzerG wrote:
Show nested quote +
On December 13 2012 13:38 xAdra wrote:
On December 13 2012 13:19 Ldawg wrote:
I am loving these constant tweaks to the beta. Reminds me of BW, where everything was essentially OP so in the end it was a balanced game.

Does anyone else wish the game could be in a constant state of beta? I just love all the tweaks and new units. Particularly fun is trying all the crazy strategies, since there are few (if any) "standard" builds.

While it would be cool from a certain point of view, you have to keep in mind that Sc2 has an extremely prominent E-sports scene, and for this to flourish the game should be kept balanced at all times. Or else you have things like Ryung vs Sniper, where Ryung blamed his losses on the current imbalance.


Was that in a GSL or a live game?

I'm surprised that you didn't hear about this.

It was in the last match of their GSL semi-finals series at IPL5. Right before the GG, Ryung spammed "IMBA IMBA IMBA" in the chat.
ㅇㅅㅌㅅ
Ansinjunger
Profile Joined November 2010
United States2451 Posts
December 13 2012 05:00 GMT
#371
The muta and tempest look overbuffed, though I don't have beta. The armory change is welcome, and I can live with it, though I'd still prefer 100% separate upgrades. Dark Shrines for 100/100 was way too cheap. I think we kinda saw that one coming.
adan4real
Profile Joined November 2010
United States78 Posts
December 13 2012 05:01 GMT
#372
As a 'Toss I kinda like the Oracle change. I don't know how I feel about the Muta buff yet. The comment earlier about Mutas gaining life when they do damage seems like good idea. Welp, good patch overall imo.
winsonsonho
Profile Joined October 2012
Korea (South)143 Posts
Last Edited: 2012-12-13 05:22:31
December 13 2012 05:12 GMT
#373
To those worrying about temp damage vs massive..

Remember that although +50 to massive for Tempest looks crazy DPS is more important:
Ground Attack: 30 (+ 3)
Ground DPS: 9.09 (+ 1)
Air Attack: 30 (+ 3)
Air DPS: 9.09 (+ 1)
Bonus: (+50 vs Massive Air-Only)
Bonus DPS: (+15.15 vs Massive Air-Only)
Range: 15
Cooldown: 3.3
(Via liquipedia..)

Ground DPS is low, always 9.09. Same for its general air attack. Against massive air DPS is 24.24, much higher..
However BC has 26.7 DPS which scales better with upgrades, has Yamato and 1 more armor. Problem is they both have the same speed so tempest can kite them with superior range for a while.. (Sounds ridiculous..lol)

The tempest has just taken the anti massive role from voids.. This is all pretty irrelevant anyways as BCs are crap against toss because of Templar. Anyone know how Tempest compare with old voids against BCs? BC energy should go.. It seems a little ridiculous that Templar can counter them so hard.

Side note: I don't like how colossus is just being nerfed by making hard-counters against it..IMO the Colossus attack still needs to be looked at.. I hate its current attack path. I'd like to see it be a slower more positional unit for toss. Glad though that it won't totally dominate PvP with these changes though :D. Colossi give me nightmares
Coca Cola Classic
Profile Blog Joined October 2008
266 Posts
December 13 2012 05:14 GMT
#374
I wish they would implement the same minimap/in game color choices as bw. i'm tired of playing as green just to have a red minimap.
안녕하세요~~
CTSChao
Profile Joined May 2012
United States46 Posts
December 13 2012 05:16 GMT
#375
On December 13 2012 13:38 xAdra wrote:
Show nested quote +
On December 13 2012 13:19 Ldawg wrote:
I am loving these constant tweaks to the beta. Reminds me of BW, where everything was essentially OP so in the end it was a balanced game.

Does anyone else wish the game could be in a constant state of beta? I just love all the tweaks and new units. Particularly fun is trying all the crazy strategies, since there are few (if any) "standard" builds.

While it would be cool from a certain point of view, you have to keep in mind that Sc2 has an extremely prominent E-sports scene, and for this to flourish the game should be kept balanced at all times. Or else you have things like Ryung vs Sniper, where Ryung blamed his losses on the current imbalance.



yep, that was actually embarrassing to watch. I think it was game 4, but Ryung had a massive supply advantage, and every engagement he split like a god, but sniper was still somehow able to stay in the game with fungals, ultras, and infested terrans. And then to watch the last game, where ryung once again played as good as any terran could in this current time period, but still lost to infestors
MMA!!! Scarlett <3
doomed
Profile Joined May 2010
Australia420 Posts
December 13 2012 05:21 GMT
#376
I can't believe that still haven't fixed the Mac / OSX issue they created in patch 8. So annoying, they even said they had a fix and it would come in the next patch.. bleh! I hate booting onto a different partition every time.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-12-13 05:30:53
December 13 2012 05:29 GMT
#377
Why in the world didn't they freaking do anything to kill the stupid 1 Base Blink MSC rushes ,yet ?
On a map with a big base how in the world can you ever hold this . I can't build bunker everywhere.
More annoying is it when they freaking follow it up with DT's ....
Belisarius
Profile Joined November 2010
Australia6233 Posts
December 13 2012 05:30 GMT
#378
Happy with mostl of these, honestly. The muta regen thing is a good idea that I hadn't considered, but I want to see how it goes. I feel like for mid-game protoss, well-handled mutas are so difficult to actually kill that a successful defense is turning them red and knowing you've bought yourself a couple muta-free minutes. If that's now 30 seconds, that's quite scary.

I'm still hanging out for widow mines not attacking air.
SuperYo1000
Profile Joined July 2008
United States880 Posts
December 13 2012 05:33 GMT
#379
muta buff?....

Can we have tempest shoot archons then?
Wunder
Profile Blog Joined April 2010
United Kingdom2950 Posts
December 13 2012 05:34 GMT
#380
O_O MUTA.
Writer@joonjoewong
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