• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:37
CET 05:37
KST 13:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview3RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion1Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 104
StarCraft 2
General
SC2 All-Star Invitational: Tournament Preview Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BW General Discussion BSL Season 2025 - Full Overview and Conclusion StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2392 users

Beta Balance Update #9 - Page 19

Forum Index > StarCraft 2 HotS
824 CommentsPost a Reply
Prev 1 17 18 19 20 21 42 Next All
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 13 2012 04:12 GMT
#361
@ DemigodcelpH
It's not a secret
MMA: The true King of Wings
winsonsonho
Profile Joined October 2012
Korea (South)143 Posts
Last Edited: 2012-12-13 05:10:30
December 13 2012 04:13 GMT
#362
On December 13 2012 08:20 avilo wrote:
Only thing bad about the mech attack upgrades being split is it hurts mech tvp, vikings are back to sucking on the ground -_-


Maybe Vikings' ground weapons should use mech attack upgrades?
Ldawg
Profile Joined December 2011
United States328 Posts
December 13 2012 04:19 GMT
#363
I am loving these constant tweaks to the beta. Reminds me of BW, where everything was essentially OP so in the end it was a balanced game.

Does anyone else wish the game could be in a constant state of beta? I just love all the tweaks and new units. Particularly fun is trying all the crazy strategies, since there are few (if any) "standard" builds.
"Terran so...ice cream!" MKP/MC at HSC IV
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
December 13 2012 04:31 GMT
#364
On December 13 2012 13:13 winsonsonho wrote:
Show nested quote +
On December 13 2012 08:20 avilo wrote:
Only thing bad about the mech attack upgrades being split is it hurts mech tvp, vikings are back to sucking on the ground -_-


Maybe Vikings' ground weapons should use mech attack upgrades?


I think that would be a fair and not obscure or complicated change to make. I don't know if that is "the problem" with Mech vs P, in my 6+ months of playing Mech vs P I feel like there is so many "problems" before it ever becomes an option nearly as attractive as Bio vs P, and not ALL of them need to be solved, but right now there are almost no advantages to playing Mech and so many disadvantages. So I guess I would like to see them address the "game breaking" issues for Mech vs P first. Blink Stalker All-Ins (which thank god they said they will address - to bad not this patch), and Tempest/Templar based armies being essentially unbeatable for a Mech player. Personally, I think Tempests need to be drastically lower in HP...
xAdra
Profile Joined July 2012
Singapore1858 Posts
December 13 2012 04:38 GMT
#365
On December 13 2012 13:19 Ldawg wrote:
I am loving these constant tweaks to the beta. Reminds me of BW, where everything was essentially OP so in the end it was a balanced game.

Does anyone else wish the game could be in a constant state of beta? I just love all the tweaks and new units. Particularly fun is trying all the crazy strategies, since there are few (if any) "standard" builds.

While it would be cool from a certain point of view, you have to keep in mind that Sc2 has an extremely prominent E-sports scene, and for this to flourish the game should be kept balanced at all times. Or else you have things like Ryung vs Sniper, where Ryung blamed his losses on the current imbalance.
TelecoM
Profile Blog Joined January 2010
United States10688 Posts
December 13 2012 04:42 GMT
#366
On December 13 2012 13:38 xAdra wrote:
Show nested quote +
On December 13 2012 13:19 Ldawg wrote:
I am loving these constant tweaks to the beta. Reminds me of BW, where everything was essentially OP so in the end it was a balanced game.

Does anyone else wish the game could be in a constant state of beta? I just love all the tweaks and new units. Particularly fun is trying all the crazy strategies, since there are few (if any) "standard" builds.

While it would be cool from a certain point of view, you have to keep in mind that Sc2 has an extremely prominent E-sports scene, and for this to flourish the game should be kept balanced at all times. Or else you have things like Ryung vs Sniper, where Ryung blamed his losses on the current imbalance.


Was that in a GSL or a live game?
AKA: TelecoM[WHITE] Protoss fighting
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
December 13 2012 04:46 GMT
#367
On December 13 2012 08:50 Xanbatou wrote:
why the fuck would they reduce widow mine attack priority?


Because mass widow mines atm are being used as meat shields in the late game.

This is a buff/nerf.
Buff because late game widow mines can now "safely" reposition in combat with drilling claws. An enemy has to individually target them down.
Nerf because late game, widow mines cannot be used to "tank" for marines by walking in front of them. They have close to double the HP of a marine.
Cauterize the area
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
December 13 2012 04:49 GMT
#368
On December 13 2012 13:46 Hattori_Hanzo wrote:
Show nested quote +
On December 13 2012 08:50 Xanbatou wrote:
why the fuck would they reduce widow mine attack priority?


Because mass widow mines atm are being used as meat shields in the late game.

This is a buff/nerf.
Buff because late game widow mines can now "safely" reposition in combat with drilling claws. An enemy has to individually target them down.
Nerf because late game, widow mines cannot be used to "tank" for marines by walking in front of them. They have close to double the HP of a marine.


lol why would you not use a Hellion in that situation, if you wanted to use anything? I don't see how this was ever a legitimate concern, having a more expensive, slower to build, higher supply unit tanking for Marines with Medivacs. Why would you not just use more Marines?
gobbledydook
Profile Joined October 2012
Australia2605 Posts
December 13 2012 04:56 GMT
#369
On December 13 2012 13:42 GGzerG wrote:
Show nested quote +
On December 13 2012 13:38 xAdra wrote:
On December 13 2012 13:19 Ldawg wrote:
I am loving these constant tweaks to the beta. Reminds me of BW, where everything was essentially OP so in the end it was a balanced game.

Does anyone else wish the game could be in a constant state of beta? I just love all the tweaks and new units. Particularly fun is trying all the crazy strategies, since there are few (if any) "standard" builds.

While it would be cool from a certain point of view, you have to keep in mind that Sc2 has an extremely prominent E-sports scene, and for this to flourish the game should be kept balanced at all times. Or else you have things like Ryung vs Sniper, where Ryung blamed his losses on the current imbalance.


Was that in a GSL or a live game?


GSL Round of 4, last game.
I am a dirty Protoss bullshit abuser
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 13 2012 04:57 GMT
#370
On December 13 2012 13:42 GGzerG wrote:
Show nested quote +
On December 13 2012 13:38 xAdra wrote:
On December 13 2012 13:19 Ldawg wrote:
I am loving these constant tweaks to the beta. Reminds me of BW, where everything was essentially OP so in the end it was a balanced game.

Does anyone else wish the game could be in a constant state of beta? I just love all the tweaks and new units. Particularly fun is trying all the crazy strategies, since there are few (if any) "standard" builds.

While it would be cool from a certain point of view, you have to keep in mind that Sc2 has an extremely prominent E-sports scene, and for this to flourish the game should be kept balanced at all times. Or else you have things like Ryung vs Sniper, where Ryung blamed his losses on the current imbalance.


Was that in a GSL or a live game?

I'm surprised that you didn't hear about this.

It was in the last match of their GSL semi-finals series at IPL5. Right before the GG, Ryung spammed "IMBA IMBA IMBA" in the chat.
ㅇㅅㅌㅅ
Ansinjunger
Profile Joined November 2010
United States2451 Posts
December 13 2012 05:00 GMT
#371
The muta and tempest look overbuffed, though I don't have beta. The armory change is welcome, and I can live with it, though I'd still prefer 100% separate upgrades. Dark Shrines for 100/100 was way too cheap. I think we kinda saw that one coming.
adan4real
Profile Joined November 2010
United States78 Posts
December 13 2012 05:01 GMT
#372
As a 'Toss I kinda like the Oracle change. I don't know how I feel about the Muta buff yet. The comment earlier about Mutas gaining life when they do damage seems like good idea. Welp, good patch overall imo.
winsonsonho
Profile Joined October 2012
Korea (South)143 Posts
Last Edited: 2012-12-13 05:22:31
December 13 2012 05:12 GMT
#373
To those worrying about temp damage vs massive..

Remember that although +50 to massive for Tempest looks crazy DPS is more important:
Ground Attack: 30 (+ 3)
Ground DPS: 9.09 (+ 1)
Air Attack: 30 (+ 3)
Air DPS: 9.09 (+ 1)
Bonus: (+50 vs Massive Air-Only)
Bonus DPS: (+15.15 vs Massive Air-Only)
Range: 15
Cooldown: 3.3
(Via liquipedia..)

Ground DPS is low, always 9.09. Same for its general air attack. Against massive air DPS is 24.24, much higher..
However BC has 26.7 DPS which scales better with upgrades, has Yamato and 1 more armor. Problem is they both have the same speed so tempest can kite them with superior range for a while.. (Sounds ridiculous..lol)

The tempest has just taken the anti massive role from voids.. This is all pretty irrelevant anyways as BCs are crap against toss because of Templar. Anyone know how Tempest compare with old voids against BCs? BC energy should go.. It seems a little ridiculous that Templar can counter them so hard.

Side note: I don't like how colossus is just being nerfed by making hard-counters against it..IMO the Colossus attack still needs to be looked at.. I hate its current attack path. I'd like to see it be a slower more positional unit for toss. Glad though that it won't totally dominate PvP with these changes though :D. Colossi give me nightmares
Coca Cola Classic
Profile Blog Joined October 2008
266 Posts
December 13 2012 05:14 GMT
#374
I wish they would implement the same minimap/in game color choices as bw. i'm tired of playing as green just to have a red minimap.
안녕하세요~~
CTSChao
Profile Joined May 2012
United States46 Posts
December 13 2012 05:16 GMT
#375
On December 13 2012 13:38 xAdra wrote:
Show nested quote +
On December 13 2012 13:19 Ldawg wrote:
I am loving these constant tweaks to the beta. Reminds me of BW, where everything was essentially OP so in the end it was a balanced game.

Does anyone else wish the game could be in a constant state of beta? I just love all the tweaks and new units. Particularly fun is trying all the crazy strategies, since there are few (if any) "standard" builds.

While it would be cool from a certain point of view, you have to keep in mind that Sc2 has an extremely prominent E-sports scene, and for this to flourish the game should be kept balanced at all times. Or else you have things like Ryung vs Sniper, where Ryung blamed his losses on the current imbalance.



yep, that was actually embarrassing to watch. I think it was game 4, but Ryung had a massive supply advantage, and every engagement he split like a god, but sniper was still somehow able to stay in the game with fungals, ultras, and infested terrans. And then to watch the last game, where ryung once again played as good as any terran could in this current time period, but still lost to infestors
MMA!!! Scarlett <3
doomed
Profile Joined May 2010
Australia420 Posts
December 13 2012 05:21 GMT
#376
I can't believe that still haven't fixed the Mac / OSX issue they created in patch 8. So annoying, they even said they had a fix and it would come in the next patch.. bleh! I hate booting onto a different partition every time.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-12-13 05:30:53
December 13 2012 05:29 GMT
#377
Why in the world didn't they freaking do anything to kill the stupid 1 Base Blink MSC rushes ,yet ?
On a map with a big base how in the world can you ever hold this . I can't build bunker everywhere.
More annoying is it when they freaking follow it up with DT's ....
Belisarius
Profile Joined November 2010
Australia6233 Posts
December 13 2012 05:30 GMT
#378
Happy with mostl of these, honestly. The muta regen thing is a good idea that I hadn't considered, but I want to see how it goes. I feel like for mid-game protoss, well-handled mutas are so difficult to actually kill that a successful defense is turning them red and knowing you've bought yourself a couple muta-free minutes. If that's now 30 seconds, that's quite scary.

I'm still hanging out for widow mines not attacking air.
SuperYo1000
Profile Joined July 2008
United States880 Posts
December 13 2012 05:33 GMT
#379
muta buff?....

Can we have tempest shoot archons then?
Wunder
Profile Blog Joined April 2010
United Kingdom2950 Posts
December 13 2012 05:34 GMT
#380
O_O MUTA.
Writer@joonjoewong
Prev 1 17 18 19 20 21 42 Next All
Please log in or register to reply.
Live Events Refresh
All-Star Invitational
03:00
Day 1
Serral vs herOLIVE!
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
WardiTV976
PiGStarcraft522
IndyStarCraft 108
EnkiAlexander 103
CranKy Ducklings68
3DClanTV 44
davetesta25
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft457
NeuroSwarm 152
RuFF_SC2 152
IndyStarCraft 98
PiLiPiLi 33
StarCraft: Brood War
Britney 16528
actioN 1064
Shuttle 795
Larva 294
ZergMaN 134
910 82
ToSsGirL 80
JulyZerg 70
Nal_rA 65
GoRush 49
[ Show more ]
Hm[arnc] 27
Noble 26
Icarus 8
Dota 2
LuMiX1
League of Legends
JimRising 754
C9.Mang0615
Counter-Strike
Foxcn168
Other Games
tarik_tv9600
summit1g7569
monkeys_forever270
KnowMe123
ToD66
ViBE48
minikerr33
Liquid`Ken10
Organizations
Other Games
gamesdonequick2819
StarCraft: Brood War
UltimateBattle 33
StarCraft 2
IntoTheiNu 8
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• RayReign 31
• Azhi_Dahaki16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Scarra1623
• Lourlo508
• Stunt280
Other Games
• Shiphtur586
Upcoming Events
uThermal 2v2 Circuit
7h 23m
AI Arena Tournament
15h 23m
BSL 21
15h 23m
Mihu vs eOnzErG
Dewalt vs Sziky
Bonyth vs DuGu
XuanXuan vs eOnzErG
Dewalt vs eOnzErG
All-Star Invitational
21h 38m
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
1d 5h
OSC
1d 7h
BSL 21
1d 15h
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
[ Show More ]
The PondCast
4 days
Replay Cast
5 days
Big Brain Bouts
6 days
Serral vs TBD
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.