It's not a secret
Beta Balance Update #9 - Page 19
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SarcasmMonster
3136 Posts
It's not a secret | ||
winsonsonho
Korea (South)143 Posts
On December 13 2012 08:20 avilo wrote: Only thing bad about the mech attack upgrades being split is it hurts mech tvp, vikings are back to sucking on the ground -_- Maybe Vikings' ground weapons should use mech attack upgrades? | ||
Ldawg
United States328 Posts
Does anyone else wish the game could be in a constant state of beta? I just love all the tweaks and new units. Particularly fun is trying all the crazy strategies, since there are few (if any) "standard" builds. | ||
ZjiublingZ
United Arab Emirates439 Posts
On December 13 2012 13:13 winsonsonho wrote: Maybe Vikings' ground weapons should use mech attack upgrades? I think that would be a fair and not obscure or complicated change to make. I don't know if that is "the problem" with Mech vs P, in my 6+ months of playing Mech vs P I feel like there is so many "problems" before it ever becomes an option nearly as attractive as Bio vs P, and not ALL of them need to be solved, but right now there are almost no advantages to playing Mech and so many disadvantages. So I guess I would like to see them address the "game breaking" issues for Mech vs P first. Blink Stalker All-Ins (which thank god they said they will address - to bad not this patch), and Tempest/Templar based armies being essentially unbeatable for a Mech player. Personally, I think Tempests need to be drastically lower in HP... | ||
xAdra
Singapore1858 Posts
On December 13 2012 13:19 Ldawg wrote: I am loving these constant tweaks to the beta. Reminds me of BW, where everything was essentially OP so in the end it was a balanced game. Does anyone else wish the game could be in a constant state of beta? I just love all the tweaks and new units. Particularly fun is trying all the crazy strategies, since there are few (if any) "standard" builds. While it would be cool from a certain point of view, you have to keep in mind that Sc2 has an extremely prominent E-sports scene, and for this to flourish the game should be kept balanced at all times. Or else you have things like Ryung vs Sniper, where Ryung blamed his losses on the current imbalance. | ||
TelecoM
United States10646 Posts
On December 13 2012 13:38 xAdra wrote: While it would be cool from a certain point of view, you have to keep in mind that Sc2 has an extremely prominent E-sports scene, and for this to flourish the game should be kept balanced at all times. Or else you have things like Ryung vs Sniper, where Ryung blamed his losses on the current imbalance. Was that in a GSL or a live game? | ||
Hattori_Hanzo
Singapore1229 Posts
On December 13 2012 08:50 Xanbatou wrote: why the fuck would they reduce widow mine attack priority? Because mass widow mines atm are being used as meat shields in the late game. This is a buff/nerf. Buff because late game widow mines can now "safely" reposition in combat with drilling claws. An enemy has to individually target them down. Nerf because late game, widow mines cannot be used to "tank" for marines by walking in front of them. They have close to double the HP of a marine. | ||
ZjiublingZ
United Arab Emirates439 Posts
On December 13 2012 13:46 Hattori_Hanzo wrote: Because mass widow mines atm are being used as meat shields in the late game. This is a buff/nerf. Buff because late game widow mines can now "safely" reposition in combat with drilling claws. An enemy has to individually target them down. Nerf because late game, widow mines cannot be used to "tank" for marines by walking in front of them. They have close to double the HP of a marine. lol why would you not use a Hellion in that situation, if you wanted to use anything? I don't see how this was ever a legitimate concern, having a more expensive, slower to build, higher supply unit tanking for Marines with Medivacs. Why would you not just use more Marines? | ||
gobbledydook
Australia2593 Posts
GSL Round of 4, last game. | ||
eviltomahawk
United States11133 Posts
I'm surprised that you didn't hear about this. It was in the last match of their GSL semi-finals series at IPL5. Right before the GG, Ryung spammed "IMBA IMBA IMBA" in the chat. | ||
Ansinjunger
United States2451 Posts
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adan4real
United States78 Posts
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winsonsonho
Korea (South)143 Posts
Remember that although +50 to massive for Tempest looks crazy DPS is more important: Ground Attack: 30 (+ 3) Ground DPS: 9.09 (+ 1) Air Attack: 30 (+ 3) Air DPS: 9.09 (+ 1) Bonus: (+50 vs Massive Air-Only) Bonus DPS: (+15.15 vs Massive Air-Only) Range: 15 Cooldown: 3.3 (Via liquipedia..) Ground DPS is low, always 9.09. Same for its general air attack. Against massive air DPS is 24.24, much higher.. However BC has 26.7 DPS which scales better with upgrades, has Yamato and 1 more armor. Problem is they both have the same speed so tempest can kite them with superior range for a while.. (Sounds ridiculous..lol) The tempest has just taken the anti massive role from voids.. This is all pretty irrelevant anyways as BCs are crap against toss because of Templar. Anyone know how Tempest compare with old voids against BCs? BC energy should go.. It seems a little ridiculous that Templar can counter them so hard. Side note: I don't like how colossus is just being nerfed by making hard-counters against it..IMO the Colossus attack still needs to be looked at.. I hate its current attack path. I'd like to see it be a slower more positional unit for toss. Glad though that it won't totally dominate PvP with these changes though :D. Colossi give me nightmares ![]() | ||
Coca Cola Classic
266 Posts
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CTSChao
United States46 Posts
On December 13 2012 13:38 xAdra wrote: While it would be cool from a certain point of view, you have to keep in mind that Sc2 has an extremely prominent E-sports scene, and for this to flourish the game should be kept balanced at all times. Or else you have things like Ryung vs Sniper, where Ryung blamed his losses on the current imbalance. yep, that was actually embarrassing to watch. I think it was game 4, but Ryung had a massive supply advantage, and every engagement he split like a god, but sniper was still somehow able to stay in the game with fungals, ultras, and infested terrans. And then to watch the last game, where ryung once again played as good as any terran could in this current time period, but still lost to infestors | ||
doomed
Australia420 Posts
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s3rp
Germany3192 Posts
On a map with a big base how in the world can you ever hold this . I can't build bunker everywhere. More annoying is it when they freaking follow it up with DT's .... | ||
Belisarius
Australia6214 Posts
I'm still hanging out for widow mines not attacking air. | ||
SuperYo1000
United States880 Posts
Can we have tempest shoot archons then? | ||
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Wunder
United Kingdom2950 Posts
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