On December 13 2012 14:33 SuperYo1000 wrote:
muta buff?....
Can we have tempest shoot archons then?
muta buff?....
Can we have tempest shoot archons then?
No but you can have +1 range phoenix with a +2 range upgrade
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arcane1129
United States268 Posts
On December 13 2012 14:33 SuperYo1000 wrote: muta buff?.... Can we have tempest shoot archons then? No but you can have +1 range phoenix with a +2 range upgrade | ||
Arco
United States2090 Posts
On December 13 2012 12:47 Geos13 wrote: Oh yay the Tempest is being pushed even more into a hard counter role ![]() My prediction -> The possibility of Tempests causes no BLs or colossus to be built against them and so the Tempest itself is never built. Tempest are actually quite versatile of an air unit. Despite their huge bonuses to massive, once you have a ton of them with plenty of Templar to protect them it's very hard to stop it with non-massive unit compositions. | ||
blade55555
United States17423 Posts
On December 13 2012 14:16 CTSChao wrote: Show nested quote + On December 13 2012 13:38 xAdra wrote: On December 13 2012 13:19 Ldawg wrote: I am loving these constant tweaks to the beta. Reminds me of BW, where everything was essentially OP so in the end it was a balanced game. Does anyone else wish the game could be in a constant state of beta? I just love all the tweaks and new units. Particularly fun is trying all the crazy strategies, since there are few (if any) "standard" builds. While it would be cool from a certain point of view, you have to keep in mind that Sc2 has an extremely prominent E-sports scene, and for this to flourish the game should be kept balanced at all times. Or else you have things like Ryung vs Sniper, where Ryung blamed his losses on the current imbalance. yep, that was actually embarrassing to watch. I think it was game 4, but Ryung had a massive supply advantage, and every engagement he split like a god, but sniper was still somehow able to stay in the game with fungals, ultras, and infested terrans. And then to watch the last game, where ryung once again played as good as any terran could in this current time period, but still lost to infestors Yeah and forgetting siege tech in that last game. He played so perfect lol. So tosses how are you liking the new mutalisks so far? ![]() | ||
Yoshi Kirishima
United States10292 Posts
On December 13 2012 14:53 blade55555 wrote: Show nested quote + On December 13 2012 14:16 CTSChao wrote: On December 13 2012 13:38 xAdra wrote: On December 13 2012 13:19 Ldawg wrote: I am loving these constant tweaks to the beta. Reminds me of BW, where everything was essentially OP so in the end it was a balanced game. Does anyone else wish the game could be in a constant state of beta? I just love all the tweaks and new units. Particularly fun is trying all the crazy strategies, since there are few (if any) "standard" builds. While it would be cool from a certain point of view, you have to keep in mind that Sc2 has an extremely prominent E-sports scene, and for this to flourish the game should be kept balanced at all times. Or else you have things like Ryung vs Sniper, where Ryung blamed his losses on the current imbalance. yep, that was actually embarrassing to watch. I think it was game 4, but Ryung had a massive supply advantage, and every engagement he split like a god, but sniper was still somehow able to stay in the game with fungals, ultras, and infested terrans. And then to watch the last game, where ryung once again played as good as any terran could in this current time period, but still lost to infestors Yeah and forgetting siege tech in that last game. He played so perfect lol. So tosses how are you liking the new mutalisks so far? ![]() I don't agree that it has to be balanced at all times to flourish. For example, if we are to consider WoL decently balanced right now, then the early WoL was imbalanced. Yet, the scene was still flourishing. It would be interesting and fun if the strategies/units kept changing every few years, but that's pretty much like making a new game haha (you'd have to change the things in such a way as to keep the design still interesting and "making sense" and not just changing random things) but it would still be fun to watch/play, since it would be less about playing perfectly with a balanced game and more like discovering what strategies are the best and how to play in an unstable metagame but then again, a similar idea can be applied, in the forms of new and interesting maps :D just to a lesser extent | ||
Velinath
United States694 Posts
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Crawdad
614 Posts
Are there three different values (air attack vs. massive, air attack vs. non-massive, ground attack)? | ||
thezanursic
5478 Posts
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Crawdad
614 Posts
On December 13 2012 15:28 thezanursic wrote: Caduceus Reactor what's that? The upgrade that gives Medivacs an increased healing rate. | ||
Arco
United States2090 Posts
On December 13 2012 15:28 thezanursic wrote: Caduceus Reactor what's that? Old Medivac energy upgrade, they changed it to increase healing done | ||
SarcasmMonster
3136 Posts
On December 13 2012 15:30 Crawdad wrote: The upgrade that gives Medivacs an increased healing rate. I think it's extremely important for you posters to know that I was the one who suggested that change. Therefore I'm officially a SC2 game designer, and my opinion matters more than everyone elses. | ||
Asturas
Finland587 Posts
SC2 is becoming Brood War, in this meaning that it is now collection of OP units. Same as in BW - you know: BW's Tanks, HTs and so on. In HOTS: Medivacs, Reapers, Mutas, Tempests(?) I don't know if I like it, but man... pro games, tournaments, this is going to be interesting. One more thing. Long time ago Blizzard nerfed Hellions because they were OP in... TvT. Even before that they nerfed Reapers, coz of OP in TvZ. In HOTS new Reapers are definitely too powerful in TvT. They don't seem to be a problem in other matchups, but they cause same problem in TvT as Hellions caused long time ago. I wonder when they are going to be changed. | ||
Woizit
801 Posts
Broodlings and Infestor eggs are indistinguishable in WOL, which make it very hard to understand which is whose in Zerg mirrors. Will Blizzard be fixing this? | ||
s3rp
Germany3192 Posts
On December 13 2012 15:36 Asturas wrote: oh my... SC2 is becoming Brood War, in this meaning that it is now collection of OP units. Same as in BW - you know: BW's Tanks, HTs and so on. In HOTS: Medivacs, Reapers, Mutas, Tempests(?) I don't know if I like it, but man... pro games, tournaments, this is going to be interesting. One more thing. Long time ago Blizzard nerfed Hellions because they were OP in... TvT. Even before that they nerfed Reapers, coz of OP in TvZ. In HOTS new Reapers are definitely too powerful in TvT. They don't seem to be a problem in other matchups, but they cause same problem in TvT as Hellions caused long time ago. I wonder when they are going to be changed. Reapers makes TvT a bit wierd but it doesn't neccesarly break the matchup. Yeah Gasless openings are extremely hard to pull off ( but not impossible if you're careful ) but other than that i think it's fine . You can allways build a few Reaper yourself and put them in a bunker ( watching other reapers get torn apart by a reaper bunker is hillarious , almost as fun as watching a horde of zerglings get destroyed by 4 reapers in a bunker and your opponent scream imba ^^ ) or get a marauder or fasttech to widow mines. | ||
nomyx
United States2205 Posts
Quick question for those in the beta, how are swarm hosts looking? | ||
mannerless
Brazil86 Posts
It's weird, I know BL/Infestor was ridiculous in WOL but making BLs tottaly worthless (at laest in ZvP)isn't exactly a good solution. | ||
Zahir
United States947 Posts
Overall I'm still excited that blizzard is continuing to implement patches. | ||
BigRedDog
461 Posts
It doesn't make them stronger in a fight. They might last one more hit because of faster regeneration. The regeneration might help them get back in the fight faster....(but queen's quick heal role is already doing that). The faster acceleration buff is actually a lot better. You can dance around the army and harass like a ninja. | ||
Daswollvieh
5553 Posts
On December 13 2012 15:36 SarcasmMonster wrote: Show nested quote + On December 13 2012 15:30 Crawdad wrote: On December 13 2012 15:28 thezanursic wrote: Caduceus Reactor what's that? The upgrade that gives Medivacs an increased healing rate. I think it's extremely important for you posters to know that I was the one who suggested that change. Therefore I'm officially a SC2 game designer, and my opinion matters more than everyone elses. It only matters if you say you´re high masters and you should know that by now. Mutalisk change looks good. So they were onto something with the reaper regeneration. ^^ Wish they adressed the Seeker Missile, but that will probably come soon. | ||
gronnelg
Norway354 Posts
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Graphix
United States208 Posts
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