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Beta Balance Update #9 - Page 20

Forum Index > StarCraft 2 HotS
824 CommentsPost a Reply
Prev 1 18 19 20 21 22 42 Next All
arcane1129
Profile Joined January 2011
United States273 Posts
December 13 2012 05:50 GMT
#381
On December 13 2012 14:33 SuperYo1000 wrote:
muta buff?....

Can we have tempest shoot archons then?


No but you can have +1 range phoenix with a +2 range upgrade
Arco
Profile Joined September 2009
United States2090 Posts
December 13 2012 05:53 GMT
#382
On December 13 2012 12:47 Geos13 wrote:
Oh yay the Tempest is being pushed even more into a hard counter role

My prediction -> The possibility of Tempests causes no BLs or colossus to be built against them and so the Tempest itself is never built.

Tempest are actually quite versatile of an air unit. Despite their huge bonuses to massive, once you have a ton of them with plenty of Templar to protect them it's very hard to stop it with non-massive unit compositions.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 13 2012 05:53 GMT
#383
On December 13 2012 14:16 CTSChao wrote:
Show nested quote +
On December 13 2012 13:38 xAdra wrote:
On December 13 2012 13:19 Ldawg wrote:
I am loving these constant tweaks to the beta. Reminds me of BW, where everything was essentially OP so in the end it was a balanced game.

Does anyone else wish the game could be in a constant state of beta? I just love all the tweaks and new units. Particularly fun is trying all the crazy strategies, since there are few (if any) "standard" builds.

While it would be cool from a certain point of view, you have to keep in mind that Sc2 has an extremely prominent E-sports scene, and for this to flourish the game should be kept balanced at all times. Or else you have things like Ryung vs Sniper, where Ryung blamed his losses on the current imbalance.



yep, that was actually embarrassing to watch. I think it was game 4, but Ryung had a massive supply advantage, and every engagement he split like a god, but sniper was still somehow able to stay in the game with fungals, ultras, and infested terrans. And then to watch the last game, where ryung once again played as good as any terran could in this current time period, but still lost to infestors


Yeah and forgetting siege tech in that last game. He played so perfect lol.

So tosses how are you liking the new mutalisks so far?
When I think of something else, something will go here
Yoshi Kirishima
Profile Blog Joined July 2009
United States10380 Posts
December 13 2012 06:12 GMT
#384
On December 13 2012 14:53 blade55555 wrote:
Show nested quote +
On December 13 2012 14:16 CTSChao wrote:
On December 13 2012 13:38 xAdra wrote:
On December 13 2012 13:19 Ldawg wrote:
I am loving these constant tweaks to the beta. Reminds me of BW, where everything was essentially OP so in the end it was a balanced game.

Does anyone else wish the game could be in a constant state of beta? I just love all the tweaks and new units. Particularly fun is trying all the crazy strategies, since there are few (if any) "standard" builds.

While it would be cool from a certain point of view, you have to keep in mind that Sc2 has an extremely prominent E-sports scene, and for this to flourish the game should be kept balanced at all times. Or else you have things like Ryung vs Sniper, where Ryung blamed his losses on the current imbalance.



yep, that was actually embarrassing to watch. I think it was game 4, but Ryung had a massive supply advantage, and every engagement he split like a god, but sniper was still somehow able to stay in the game with fungals, ultras, and infested terrans. And then to watch the last game, where ryung once again played as good as any terran could in this current time period, but still lost to infestors


Yeah and forgetting siege tech in that last game. He played so perfect lol.

So tosses how are you liking the new mutalisks so far?


I don't agree that it has to be balanced at all times to flourish. For example, if we are to consider WoL decently balanced right now, then the early WoL was imbalanced. Yet, the scene was still flourishing.

It would be interesting and fun if the strategies/units kept changing every few years, but that's pretty much like making a new game haha (you'd have to change the things in such a way as to keep the design still interesting and "making sense" and not just changing random things)

but it would still be fun to watch/play, since it would be less about playing perfectly with a balanced game and more like discovering what strategies are the best and how to play in an unstable metagame

but then again, a similar idea can be applied, in the forms of new and interesting maps :D just to a lesser extent
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Velinath
Profile Blog Joined March 2011
United States694 Posts
December 13 2012 06:21 GMT
#385
That is a pretty huge muta buff. I'm excited to try it out, as I've always preferred muta play to anything else in the midgame and have felt limited in midgame options at times due to the strength of Infestors (they can feel indispensable in some games).
Crawdad
Profile Joined September 2012
614 Posts
Last Edited: 2012-12-13 06:28:52
December 13 2012 06:28 GMT
#386
How do the upgrades for Tempests work?

Are there three different values (air attack vs. massive, air attack vs. non-massive, ground attack)?
thezanursic
Profile Blog Joined July 2011
5500 Posts
December 13 2012 06:28 GMT
#387
Caduceus Reactor what's that?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Crawdad
Profile Joined September 2012
614 Posts
December 13 2012 06:30 GMT
#388
On December 13 2012 15:28 thezanursic wrote:
Caduceus Reactor what's that?


The upgrade that gives Medivacs an increased healing rate.
Arco
Profile Joined September 2009
United States2090 Posts
December 13 2012 06:30 GMT
#389
On December 13 2012 15:28 thezanursic wrote:
Caduceus Reactor what's that?

Old Medivac energy upgrade, they changed it to increase healing done
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-12-13 06:36:58
December 13 2012 06:36 GMT
#390
On December 13 2012 15:30 Crawdad wrote:
Show nested quote +
On December 13 2012 15:28 thezanursic wrote:
Caduceus Reactor what's that?


The upgrade that gives Medivacs an increased healing rate.


I think it's extremely important for you posters to know that I was the one who suggested that change. Therefore I'm officially a SC2 game designer, and my opinion matters more than everyone elses.
MMA: The true King of Wings
Asturas
Profile Blog Joined September 2010
Finland587 Posts
December 13 2012 06:36 GMT
#391
oh my...
SC2 is becoming Brood War, in this meaning that it is now collection of OP units. Same as in BW - you know: BW's Tanks, HTs and so on. In HOTS: Medivacs, Reapers, Mutas, Tempests(?)
I don't know if I like it, but man... pro games, tournaments, this is going to be interesting.

One more thing. Long time ago Blizzard nerfed Hellions because they were OP in... TvT. Even before that they nerfed Reapers, coz of OP in TvZ. In HOTS new Reapers are definitely too powerful in TvT. They don't seem to be a problem in other matchups, but they cause same problem in TvT as Hellions caused long time ago. I wonder when they are going to be changed.
There are no boundaries, that's the final conclusion.
Woizit
Profile Joined June 2011
801 Posts
December 13 2012 06:47 GMT
#392
On the topic of colour changes, how's the colour contrast of Zerg units in HOTS?

Broodlings and Infestor eggs are indistinguishable in WOL, which make it very hard to understand which is whose in Zerg mirrors. Will Blizzard be fixing this?
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-12-13 06:48:58
December 13 2012 06:48 GMT
#393
On December 13 2012 15:36 Asturas wrote:
oh my...
SC2 is becoming Brood War, in this meaning that it is now collection of OP units. Same as in BW - you know: BW's Tanks, HTs and so on. In HOTS: Medivacs, Reapers, Mutas, Tempests(?)
I don't know if I like it, but man... pro games, tournaments, this is going to be interesting.

One more thing. Long time ago Blizzard nerfed Hellions because they were OP in... TvT. Even before that they nerfed Reapers, coz of OP in TvZ. In HOTS new Reapers are definitely too powerful in TvT. They don't seem to be a problem in other matchups, but they cause same problem in TvT as Hellions caused long time ago. I wonder when they are going to be changed.


Reapers makes TvT a bit wierd but it doesn't neccesarly break the matchup. Yeah Gasless openings are extremely hard to pull off ( but not impossible if you're careful ) but other than that i think it's fine . You can allways build a few Reaper yourself and put them in a bunker ( watching other reapers get torn apart by a reaper bunker is hillarious , almost as fun as watching a horde of zerglings get destroyed by 4 reapers in a bunker and your opponent scream imba ^^ ) or get a marauder or fasttech to widow mines.
nomyx
Profile Joined June 2012
United States2205 Posts
December 13 2012 06:59 GMT
#394
The more and more time that passes the better HOTS is getting. I've been playing Protoss ever since the Wings beta (having switched from Zerg in brood war) and while I do enjoy playing Protoss, I want to go back to my Zerg roots. The buffs to the hydralisk and mutalisk (both of which were my first and second favorite units) are making me really excited. It was first the roach and the infestor that pushed me away from switching back to Zerg, but with all these HOTS changes (not just to zerg but to all the races) SC2 is becoming a much better game to watch and play. And I love it.

Quick question for those in the beta, how are swarm hosts looking?
mannerless
Profile Joined May 2010
Brazil86 Posts
Last Edited: 2012-12-13 07:00:53
December 13 2012 07:00 GMT
#395
/\ Swarm Hosts are badass.

It's weird, I know BL/Infestor was ridiculous in WOL but making BLs tottaly worthless (at laest in ZvP)isn't exactly a good solution.
lurking the forums since 2003
Zahir
Profile Joined March 2012
United States947 Posts
December 13 2012 07:06 GMT
#396
The muta change I am not crazy about. It feels like a contrived excuse to keep widow Mines in as a (badly designed) anti air unit for Terran. I am disappointed blizz did not yet make boost speed for medivac cost energy (rather than Cooldown). I also think tempests were strong enough... The other changes were good I guess.

Overall I'm still excited that blizzard is continuing to implement patches.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
BigRedDog
Profile Joined May 2012
461 Posts
December 13 2012 07:11 GMT
#397
To be honest, i am not that excited about the health regeneration buff given to mutalisks.

It doesn't make them stronger in a fight. They might last one more hit because of faster regeneration. The regeneration might help them get back in the fight faster....(but queen's quick heal role is already doing that).

The faster acceleration buff is actually a lot better. You can dance around the army and harass like a ninja.
Big Red Dog!
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
December 13 2012 07:12 GMT
#398
On December 13 2012 15:36 SarcasmMonster wrote:
Show nested quote +
On December 13 2012 15:30 Crawdad wrote:
On December 13 2012 15:28 thezanursic wrote:
Caduceus Reactor what's that?


The upgrade that gives Medivacs an increased healing rate.


I think it's extremely important for you posters to know that I was the one who suggested that change. Therefore I'm officially a SC2 game designer, and my opinion matters more than everyone elses.


It only matters if you say you´re high masters and you should know that by now.

Mutalisk change looks good. So they were onto something with the reaper regeneration. ^^

Wish they adressed the Seeker Missile, but that will probably come soon.
gronnelg
Profile Joined December 2010
Norway354 Posts
December 13 2012 07:13 GMT
#399
Sick change to the mutas! Nice! :D
Lulzez || My stream: http://www.twitch.tv/gronnelg
Graphix
Profile Blog Joined March 2012
United States208 Posts
December 13 2012 07:17 GMT
#400
i dont understand the reason for buffing mutalisks and buffing widow mines the patch previous. widow mines destroy mutas in zvt
~Jaedong Forever~
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