Beta Balance Update #9 - Page 21
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aksfjh
United States4853 Posts
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eviltomahawk
United States11133 Posts
On December 13 2012 15:48 s3rp wrote: Reapers makes TvT a bit wierd but it doesn't neccesarly break the matchup. Yeah Gasless openings are extremely hard to pull off ( but not impossible if you're careful ) but other than that i think it's fine . You can allways build a few Reaper yourself and put them in a bunker ( watching other reapers get torn apart by a reaper bunker is hillarious , almost as fun as watching a horde of zerglings get destroyed by 4 reapers in a bunker and your opponent scream imba ^^ ) or get a marauder or fasttech to widow mines. I imagine that Reapers will get nerfed sometime later in the beta. According to developer posts on B.net, they purposely made the Reaper OP to see their full potential before dialing back their power for balance purposes. If Reapers aren't actually OP right now despite all their buffs, then that would be rather interesting. | ||
mannerless
Brazil86 Posts
On December 13 2012 16:17 Graphix wrote: i dont understand the reason for buffing mutalisks and buffing widow mines the patch previous. widow mines destroy mutas in zvt Yeah, they destroy 1 muta and the rest can wreak havoc the mineral line anyway...and now they can also heal up the splash done by the mine before it shoots again. | ||
arcane1129
United States268 Posts
Yeah ultras are better vs marines but it's still a million times better for bio centric stuff now. I'm actually considering opening ling/bane/hydra into either vipers or ultras depending on tank count. | ||
A Wild Sosd
Australia421 Posts
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Asturas
Finland587 Posts
On December 13 2012 16:21 aksfjh wrote: I think Blizzard officially gives up with mech with this patch. Thanks. I think so too. Mech in TvZ became almost impossible because of Swarm Hosts and in TvP is still impossible, because most P units are "designed" to be good vs Mech. Pity. I love Mech. | ||
s3rp
Germany3192 Posts
On December 13 2012 16:22 eviltomahawk wrote: I imagine that Reapers will get nerfed sometime later in the beta. According to developer posts on B.net, they purposely made the Reaper OP to see their full potential before dialing back their power for balance purposes. If Reapers aren't actually OP right now despite all their buffs, then that would be rather interesting. They still aren't very good against Protoss . A smart toss will just skip the Zealot if he scouts you going Reaper so you're not going to archive anything with them. I tried Ebayblocking as a response but with mixed results. I TvZ they are nice but def. not OP not even close . TvT is the only thing where they're dicey because they own marines so hard and a gasless Terran doesn't have anything else. | ||
WeaponX.7
Canada52 Posts
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herMan
Japan2053 Posts
On December 13 2012 16:33 WeaponX.7 wrote: Id like point out that muta openings are going to be insanely effective against mech now because of how awful thors are against them already and now they will just heal the splash dmg much more quickly. Maybe in hots you can go mech with mines to defend, they're aoe right? I love the muta change since they make TvZ so much more exciting and they really are a core unit in the game. | ||
winsonsonho
Korea (South)143 Posts
On December 13 2012 16:22 eviltomahawk wrote: I imagine that Reapers will get nerfed sometime later in the beta. According to developer posts on B.net, they purposely made the Reaper OP to see their full potential before dialing back their power for balance purposes. If Reapers aren't actually OP right now despite all their buffs, then that would be rather interesting. Surly the problem is that it is overshadowed by another unit? Don't Terran already have a fast anti-light herassing unit, I can't seem to remember ㅠㅠ ? Seriously though, why have two units that totally overlap? They can't keep buffing and nerfing and adding abilities. It needs another kind of change IMO. Maybe make it a less anti-light unit and give it back its' building attack (It could then be a ground mutalisk that can't attack air ^^). | ||
a176
Canada6688 Posts
On December 13 2012 16:42 herMan wrote: Maybe in hots you can go mech with mines to defend, they're aoe right? I love the muta change since they make TvZ so much more exciting and they really are a core unit in the game. have mines sitting in my base and expos taking up 10, 20 supply doing nothing :\ | ||
iKill
Denmark861 Posts
That would explain why I got raped by a colossus-stalker player with stalker-tempest-immortal yesterday, lol. | ||
Fragile51
Netherlands15767 Posts
On December 13 2012 16:46 a176 wrote: have mines sitting in my base and expos taking up 10, 20 supply doing nothing :\ Having 10-20 supply defending your bases lategame isn't that big of an anomaly, last time i checked.. And i'm pretty sure widow mines are more cost effective than most things defending bases. | ||
killy666
France204 Posts
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Crawdad
614 Posts
Was the last patch not enough? | ||
shin_toss
Philippines2589 Posts
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BigRedDog
461 Posts
![]() On December 13 2012 16:57 shin_toss wrote: Mutas so hard to deal with as protoss now. I just got killed by an opponent who massed muta. Tho tempest are okay to deal with mutas, its still so hard to take a 3rd base. | ||
SuperYo1000
United States880 Posts
On December 13 2012 14:50 arcane1129 wrote: No but you can have +1 range phoenix with a +2 range upgrade I was actually joking but ya....protoss crying should try a 7 range pheonix....having over double the range of mutas makes micro sooooo easy. 6 pheonix 1 shot mutas and at 7 range its really hard to die and since stargate is far more viable verse zerg you can handle a tech switch until you can respond correctly | ||
Hattori_Hanzo
Singapore1229 Posts
On December 13 2012 13:49 ZjiublingZ wrote: lol why would you not use a Hellion in that situation, if you wanted to use anything? I don't see how this was ever a legitimate concern, having a more expensive, slower to build, higher supply unit tanking for Marines with Medivacs. Why would you not just use more Marines? Because 12 hellions does not do 480 splash damage when burrowed or kill 12x 160hp units (excluding splash). ATM 6 ultralisks and 50 lings can roflstomp thor/hellion of equal supply, not if its 6 thors + 12 drill mines. Patch #9 makes drill mine/marine/medivac mid-game deathball very dangerous, since enemy's attack will hit the marine FIRST giving time for the drill mines to burrow. See Avlio's use of drill mines, from 10m mark: | ||
BlacKcuD
Germany106 Posts
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