If you just finished producing units from all your hatcheries and you still have more than 300 minerals? Make a macro hatch!
[D] Starbow strategy thread - Page 4
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Xiphias
Norway2223 Posts
If you just finished producing units from all your hatcheries and you still have more than 300 minerals? Make a macro hatch! | ||
GoShox
United States1835 Posts
On February 07 2014 07:42 Wombat_NI wrote: Are there certain rules of thumb regarding expansion timings from the 3rd onwards in PvT? My eco management is pretty horrible atm ![]() If you see the Terran taking an early 3rd (good signs are a low factory count, very few Vultures and more Tanks, or obviously seeing the CC being built) then you can take your 4th. On a 4 player map it's best to take another natural as your 4th, then you can build Gateways in that main and take that main as your 5th whenever you want. | ||
Hider
Denmark9342 Posts
That's probably not nearly as important in Starbow as the worker income differnece is slightly different. BW is something like this; 1/0.5/0.4 (1st worker income = 100%. 2nd worker on mineral path = 50%. 3rd worker = 40%). Sbow is more like this: 1/0.63/0.23, which has two implicaitons; 1) A terran player on 3 bases (with lots of scv's) has a slightly lower income than in BW (but still higher than in Sc2) 2) As a protoss (or the mobile race in general) you shuld focus on avoiding 3-workers per mineral path and try to just get enough bases so you have 2 workers per mineral path. That can often times be done with 4-base income, which makes taking a quick 5th not nearly as rewarding (still benefical though if you can manage it). FYI, Sc2 (as I remember it) works like this: 1/0.95/0.1 | ||
tehredbanditt
103 Posts
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Hider
Denmark9342 Posts
On February 08 2014 03:57 tehredbanditt wrote: I'll contribute the build I use. I don't know what other zeros are doing vs T caus I've never watched another Zerg. Ol at 10. Hatch at 10. Drone scout 10-13 ( depending map). Third hatch in base ( macro hatch). Pool at 13ish Saturate 9-12 drones per min patch. One gas. Take exp away from main base ( farish expo). Make a couple more drones into 2nd macro hatch. * don't overdrone. A good Terran is attacking very soon with a lot of !@#$%^&*. Bane nest. Mass lings off your 4 main base hatches ( natural/main base/ macro hatches). Use your far base only for drones. Still only one gas. Still only making lings. Morph banes. It's now mid game do w/e u think is best. Would you mind sharing a replay or two? | ||
tehredbanditt
103 Posts
Sure. Want to meet on battle.net? Tehredbandit is my handle and if I'm on you will see me in the starbow chat room. Just send me a message. edit: I'm completly lost on ZVP though. So if you have any ideas about that MU I'd love to head about them/see some reps. | ||
Hider
Denmark9342 Posts
On February 08 2014 07:55 tehredbanditt wrote: Sure. Want to meet on battle.net? Tehredbandit is my handle and if I'm on you will see me in the starbow chat room. Just send me a message. edit: I'm completly lost on ZVP though. So if you have any ideas about that MU I'd love to head about them/see some reps. Oh. I was kinda thinking more of you uploading the replay here so everyone could see how to play TvZ. I am personally having a bit of problem playing ZvT without rushing to lair w/ some spines behind it. So would to cool to see a different style. | ||
tehredbanditt
103 Posts
edit: Creating rep pack now. | ||
tehredbanditt
103 Posts
http://drop.sc/373452 http://drop.sc/373451 I have not been actively saving any games. So these are just my most recent zvt games that were auto saved. I'll leave the judgement to ya'll, but please don't ridicule. I'm not looking for critique. This build is a work in progress from a casual player who enjoys the competition of the game. Questions are welcome though and I hope that I can help out my zerg and terran brothers alike so that we can continue to push the meta of this new game. I'll answer a couple questions/comments some people might have off the bat. Bandit, why don't you take more gases earlier in the game? I need my lings and hatches, bro. Bandit, besides this build, what's another one that you like? 10 gas 10 pool. 6 Lings, Queen. Then hatch. Transfuse on hatch for quickness build. drone to 17, make another hatch then transfuse that as well. Kills greedy terrans outright. Sets behind less greedy terrans by alot. Puts them on the back foot. You can play this opening out mid game the same way as the main build I use in these replays. (If you're going to play a BO3 or tournement of some sort, this NEEDS to be in your repertoire). Bandit, do you think banes are good the starbow? Hmmmm, I don't know. I'm having fun and so are my terran friends, but some people don't enjoy them. I can kind of see why. If they are removed though, zerg will need a HUGE buff of some sort. Because as of right now, banes are the only thing letting zerg have some map presence. And, IMO, zerg macro mechanic is not up to par. Bandit, why don't you make more mutas? This is a tempo build. If I don't maintain bane and ling numbers it becomes very easy for my terran friends to come kill my bases. Simply put, in most of these games, there simply is not enough time. Bandit, why don't you use defliers more? I'm clumsy and sloppy. I play the style that fits me best. Also, i feel the shortened dark swarm length is BS. edit: Can now d/l reps. | ||
Hider
Denmark9342 Posts
On February 08 2014 09:49 tehredbanditt wrote: Here is the replay pack. http://drop.sc/uploads I have not been actively saving any games. So these are just my most recent zvt games that were auto saved. I'll leave the judgement to ya'll, but please don't ridicule. I'm not looking for critique. This build is a work in progress from a casual player who enjoys the competition of the game. Questions are welcome though and I hope that I can help out my zerg and terran brothers alike so that we can continue to push the meta of this new game. I'll answer a couple questions/comments some people might have off the bat. Bandit, why don't you take more gases earlier in the game? I need my lings and hatches, bro. Bandit, besides this build, what's another one that you like? 10 gas 10 pool. 6 Lings, Queen. Then hatch. Transfuse on hatch for quickness build. drone to 17, make another hatch then transfuse that as well. Kills greedy terrans outright. Sets behind less greedy terrans by alot. Puts them on the back foot. You can play this opening out mid game the same way as the main build I use in these replays. (If you're going to play a BO3 or tournement of some sort, this NEEDS to be in your repertoire). Bandit, do you think banes are good the starbow? Hmmmm, I don't know. I'm having fun and so are my terran friends, but some people don't enjoy them. I can kind of see why. If they are removed though, zerg will need a HUGE buff of some sort. Because as of right now, banes are the only thing letting zerg have some map presence. And, IMO, zerg macro mechanic is not up to par. Bandit, why don't you make more mutas? This is a tempo build. If I don't maintain bane and ling numbers it becomes very easy for my terran friends to come kill my bases. Simply put, in most of these games, there simply is not enough time. Bandit, why don't you use defliers more? I'm clumsy and sloppy. I play the style that fits me best. Also, i feel the shortened dark swarm length is BS. Unforutnately, that link goes towards my own uploads instead of yours. ![]() I think you need to link for each individual game instead. | ||
tehredbanditt
103 Posts
On February 08 2014 09:50 Hider wrote: Unforutnately, that link goes towards my own uploads instead of yours. ![]() I think you need to link for each individual game instead. Alright, I fixed it. | ||
Kruxxen
United States149 Posts
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Ej_
47656 Posts
a) defend with mass zealots if i try to hydra bust b) get economy evenly matched/better than mine because of how many lings he forced with zealot pressure honestly, im completely hopeless | ||
WombaT
Northern Ireland23791 Posts
On February 09 2014 21:33 Ej_ wrote: what the hell am i supposed to do vs 1gate expand as zerg? chrono'd zealots force way too many lings/spines to get good economy and i eventually get rolled over by a toss who can: a) defend with mass zealots if i try to hydra bust b) get economy evenly matched/better than mine because of how many lings he forced with zealot pressaure honestly, im completely hopeless It is pretty damn potent I'll give you that, indeed I have beaten players who are probably a lot better than I am with it. The only thing I would suggest that I haven't seen much of is trying to sim-city a bit like you vs Hellion pressures in SC2 and avoid letting them into your drone line where you WILL take losses. | ||
HaRuHi
1220 Posts
On February 08 2014 09:49 tehredbanditt wrote: Also, i feel the shortened dark swarm length is BS. Amen Brother + the smaller size. Just played a great Terran, I think it is time to develope another late game then BW had with irradiate unchanged. I also start to think about incorporating vipers to pull out the SV's, but that is sooo much gas, because the viper is gonna get irradiate and you lose 2 scourges, but otherwise scourges accomplish nothing. I think this would be rather educational for Terrans out there struggeling TvZ: http://drop.sc/373619 As for my play, need to get a better grip on lurkers in small numbers, should have sieged his third instead of defending, defilers are rather late (but that does not matter since they are sooo weak). BUG: Or not, but Air units do not have pathfinding in SC2, because why should they, howevery on many starbow maps there is unpassable air terrain (so my mutas get stuck without me noticing^^). Even though this is strategy, I just don't get why Terrans not open reaper every game and kill larva and eggs with charges, should be unbeatable, maybe they don't wanna rely on a strat that has to be fixed gamewise, But it is still an option to use in tourneys and upcoming ladder. | ||
Grumbels
Netherlands7028 Posts
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404AlphaSquad
839 Posts
On February 10 2014 06:24 HaRuHi wrote: Amen Brother + the smaller size. Just played a great Terran, I think it is time to develope another late game then BW had with irradiate unchanged. I also start to think about incorporating vipers to pull out the SV's, but that is sooo much gas, because the viper is gonna get irradiate and you lose 2 scourges, but otherwise scourges accomplish nothing. I think this would be rather educational for Terrans out there struggeling TvZ: http://drop.sc/373619 As for my play, need to get a better grip on lurkers in small numbers, should have sieged his third instead of defending, defilers are rather late (but that does not matter since they are sooo weak). BUG: Or not, but Air units do not have pathfinding in SC2, because why should they, howevery on many starbow maps there is unpassable air terrain (so my mutas get stuck without me noticing^^). Even though this is strategy, I just don't get why Terrans not open reaper every game and kill larva and eggs with charges, should be unbeatable, maybe they don't wanna rely on a strat that has to be fixed gamewise, But it is still an option to use in tourneys and upcoming ladder. It is known that reapers are completely overpowered atm, and they are beeing looked at. That is the reason why I dont play them anymore (except 2v2 cause they are fun XD). Its simply not fun to win with practically no effort. | ||
HaRuHi
1220 Posts
On February 10 2014 07:56 Grumbels wrote: When should I make my first hatchery? I tried at 10supply, followed by 9ov, but there is also the option of overlord first with hatchery at around 11 or 12 supply. 9Ov, 12 hatch. | ||
Ovni
89 Posts
On February 09 2014 21:33 Ej_ wrote: what the hell am i supposed to do vs 1gate expand as zerg? chrono'd zealots force way too many lings/spines to get good economy and i eventually get rolled over by a toss who can: a) defend with mass zealots if i try to hydra bust b) get economy evenly matched/better than mine because of how many lings he forced with zealot pressure honestly, im completely hopeless make a spine (in your main), 6 lings and 2 queens in that order. bring the spine down and with good micro and the queen's attack ability you can defend fine, just keeps your lings poised to prevent a runby into your main. following up with fast mutas is nice since his tech will be really late. | ||
HeyImFinn
United States250 Posts
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