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[D] Starbow strategy thread - Page 4

Forum Index > StarCraft 2 Strategy
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Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
February 07 2014 16:09 GMT
#61
Also, rule of thumb for zerg players in Starbow:

If you just finished producing units from all your hatcheries and you still have more than 300 minerals? Make a macro hatch!
aka KanBan85. Working on Starbow.
GoShox
Profile Blog Joined December 2007
United States1843 Posts
February 07 2014 16:41 GMT
#62
On February 07 2014 07:42 Wombat_NI wrote:
Are there certain rules of thumb regarding expansion timings from the 3rd onwards in PvT? My eco management is pretty horrible atm


If you see the Terran taking an early 3rd (good signs are a low factory count, very few Vultures and more Tanks, or obviously seeing the CC being built) then you can take your 4th. On a 4 player map it's best to take another natural as your 4th, then you can build Gateways in that main and take that main as your 5th whenever you want.
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2014-02-07 18:40:18
February 07 2014 18:39 GMT
#63
I think in BW you would often see protoss take their 5th right after they have secured their 4th which would give them a 5base to 3base lead.

That's probably not nearly as important in Starbow as the worker income differnece is slightly different.
BW is something like this; 1/0.5/0.4 (1st worker income = 100%. 2nd worker on mineral path = 50%. 3rd worker = 40%).

Sbow is more like this: 1/0.63/0.23, which has two implicaitons;

1) A terran player on 3 bases (with lots of scv's) has a slightly lower income than in BW (but still higher than in Sc2)
2) As a protoss (or the mobile race in general) you shuld focus on avoiding 3-workers per mineral path and try to just get enough bases so you have 2 workers per mineral path. That can often times be done with 4-base income, which makes taking a quick 5th not nearly as rewarding (still benefical though if you can manage it).

FYI, Sc2 (as I remember it) works like this: 1/0.95/0.1
tehredbanditt
Profile Joined July 2010
103 Posts
February 07 2014 18:57 GMT
#64
I'll contribute the build I use. I don't know what other zeros are doing vs T caus I've never watched another Zerg. Ol at 10. Hatch at 10. Drone scout 10-13 ( depending map). Third hatch in base ( macro hatch). Pool at 13ish Saturate 9-12 drones per min patch. One gas. Take exp away from main base ( farish expo). Make a couple more drones into 2nd macro hatch. * don't overdrone. A good Terran is attacking very soon with a lot of shit. Bane nest. Mass lings off your 4 main base hatches ( natural/main base/ macro hatches). Use your far base only for drones. Still only one gas. Still only making lings. Morph banes. It's now mid game do w/e u think is best.
life of lively to live to life of full life thx to shield battery
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
February 07 2014 22:33 GMT
#65
On February 08 2014 03:57 tehredbanditt wrote:
I'll contribute the build I use. I don't know what other zeros are doing vs T caus I've never watched another Zerg. Ol at 10. Hatch at 10. Drone scout 10-13 ( depending map). Third hatch in base ( macro hatch). Pool at 13ish Saturate 9-12 drones per min patch. One gas. Take exp away from main base ( farish expo). Make a couple more drones into 2nd macro hatch. * don't overdrone. A good Terran is attacking very soon with a lot of !@#$%^&*. Bane nest. Mass lings off your 4 main base hatches ( natural/main base/ macro hatches). Use your far base only for drones. Still only one gas. Still only making lings. Morph banes. It's now mid game do w/e u think is best.


Would you mind sharing a replay or two?
tehredbanditt
Profile Joined July 2010
103 Posts
Last Edited: 2014-02-07 22:56:44
February 07 2014 22:55 GMT
#66
On February 08 2014 07:33 Hider wrote:
Show nested quote +
On February 08 2014 03:57 tehredbanditt wrote:
I'll contribute the build I use. I don't know what other zeros are doing vs T caus I've never watched another Zerg. Ol at 10. Hatch at 10. Drone scout 10-13 ( depending map). Third hatch in base ( macro hatch). Pool at 13ish Saturate 9-12 drones per min patch. One gas. Take exp away from main base ( farish expo). Make a couple more drones into 2nd macro hatch. * don't overdrone. A good Terran is attacking very soon with a lot of !@#$%^&*. Bane nest. Mass lings off your 4 main base hatches ( natural/main base/ macro hatches). Use your far base only for drones. Still only one gas. Still only making lings. Morph banes. It's now mid game do w/e u think is best.


Would you mind sharing a replay or two?

Sure. Want to meet on battle.net? Tehredbandit is my handle and if I'm on you will see me in the starbow chat room. Just send me a message.
edit: I'm completly lost on ZVP though. So if you have any ideas about that MU I'd love to head about them/see some reps.
life of lively to live to life of full life thx to shield battery
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2014-02-07 23:33:01
February 07 2014 23:32 GMT
#67
On February 08 2014 07:55 tehredbanditt wrote:
Show nested quote +
On February 08 2014 07:33 Hider wrote:
On February 08 2014 03:57 tehredbanditt wrote:
I'll contribute the build I use. I don't know what other zeros are doing vs T caus I've never watched another Zerg. Ol at 10. Hatch at 10. Drone scout 10-13 ( depending map). Third hatch in base ( macro hatch). Pool at 13ish Saturate 9-12 drones per min patch. One gas. Take exp away from main base ( farish expo). Make a couple more drones into 2nd macro hatch. * don't overdrone. A good Terran is attacking very soon with a lot of !@#$%^&*. Bane nest. Mass lings off your 4 main base hatches ( natural/main base/ macro hatches). Use your far base only for drones. Still only one gas. Still only making lings. Morph banes. It's now mid game do w/e u think is best.


Would you mind sharing a replay or two?

Sure. Want to meet on battle.net? Tehredbandit is my handle and if I'm on you will see me in the starbow chat room. Just send me a message.
edit: I'm completly lost on ZVP though. So if you have any ideas about that MU I'd love to head about them/see some reps.


Oh. I was kinda thinking more of you uploading the replay here so everyone could see how to play TvZ. I am personally having a bit of problem playing ZvT without rushing to lair w/ some spines behind it. So would to cool to see a different style.
tehredbanditt
Profile Joined July 2010
103 Posts
Last Edited: 2014-02-08 00:16:54
February 08 2014 00:14 GMT
#68
Where should I upload them? Never done that before.
edit: Creating rep pack now.
life of lively to live to life of full life thx to shield battery
tehredbanditt
Profile Joined July 2010
103 Posts
Last Edited: 2014-02-08 01:03:53
February 08 2014 00:49 GMT
#69
Here is the replays: http://drop.sc/373455 http://drop.sc/373454 http://drop.sc/373453
http://drop.sc/373452 http://drop.sc/373451


I have not been actively saving any games. So these are just my most recent zvt games that were auto saved. I'll leave the judgement to ya'll, but please don't ridicule. I'm not looking for critique. This build is a work in progress from a casual player who enjoys the competition of the game. Questions are welcome though and I hope that I can help out my zerg and terran brothers alike so that we can continue to push the meta of this new game. I'll answer a couple questions/comments some people might have off the bat.

Bandit, why don't you take more gases earlier in the game? I need my lings and hatches, bro.
Bandit, besides this build, what's another one that you like? 10 gas 10 pool. 6 Lings, Queen. Then hatch. Transfuse on hatch for quickness build. drone to 17, make another hatch then transfuse that as well. Kills greedy terrans outright. Sets behind less greedy terrans by alot. Puts them on the back foot. You can play this opening out mid game the same way as the main build I use in these replays. (If you're going to play a BO3 or tournement of some sort, this NEEDS to be in your repertoire).
Bandit, do you think banes are good the starbow? Hmmmm, I don't know. I'm having fun and so are my terran friends, but some people don't enjoy them. I can kind of see why. If they are removed though, zerg will need a HUGE buff of some sort. Because as of right now, banes are the only thing letting zerg have some map presence. And, IMO, zerg macro mechanic is not up to par.
Bandit, why don't you make more mutas? This is a tempo build. If I don't maintain bane and ling numbers it becomes very easy for my terran friends to come kill my bases. Simply put, in most of these games, there simply is not enough time.
Bandit, why don't you use defliers more? I'm clumsy and sloppy. I play the style that fits me best. Also, i feel the shortened dark swarm length is BS.

edit: Can now d/l reps.
life of lively to live to life of full life thx to shield battery
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2014-02-08 01:02:20
February 08 2014 00:50 GMT
#70
On February 08 2014 09:49 tehredbanditt wrote:
Here is the replay pack. http://drop.sc/uploads
I have not been actively saving any games. So these are just my most recent zvt games that were auto saved. I'll leave the judgement to ya'll, but please don't ridicule. I'm not looking for critique. This build is a work in progress from a casual player who enjoys the competition of the game. Questions are welcome though and I hope that I can help out my zerg and terran brothers alike so that we can continue to push the meta of this new game. I'll answer a couple questions/comments some people might have off the bat.

Bandit, why don't you take more gases earlier in the game? I need my lings and hatches, bro.
Bandit, besides this build, what's another one that you like? 10 gas 10 pool. 6 Lings, Queen. Then hatch. Transfuse on hatch for quickness build. drone to 17, make another hatch then transfuse that as well. Kills greedy terrans outright. Sets behind less greedy terrans by alot. Puts them on the back foot. You can play this opening out mid game the same way as the main build I use in these replays. (If you're going to play a BO3 or tournement of some sort, this NEEDS to be in your repertoire).
Bandit, do you think banes are good the starbow? Hmmmm, I don't know. I'm having fun and so are my terran friends, but some people don't enjoy them. I can kind of see why. If they are removed though, zerg will need a HUGE buff of some sort. Because as of right now, banes are the only thing letting zerg have some map presence. And, IMO, zerg macro mechanic is not up to par.
Bandit, why don't you make more mutas? This is a tempo build. If I don't maintain bane and ling numbers it becomes very easy for my terran friends to come kill my bases. Simply put, in most of these games, there simply is not enough time.
Bandit, why don't you use defliers more? I'm clumsy and sloppy. I play the style that fits me best. Also, i feel the shortened dark swarm length is BS.


Unforutnately, that link goes towards my own uploads instead of yours.

I think you need to link for each individual game instead.
tehredbanditt
Profile Joined July 2010
103 Posts
February 08 2014 01:04 GMT
#71
On February 08 2014 09:50 Hider wrote:
Show nested quote +
On February 08 2014 09:49 tehredbanditt wrote:
Here is the replay pack. http://drop.sc/uploads
I have not been actively saving any games. So these are just my most recent zvt games that were auto saved. I'll leave the judgement to ya'll, but please don't ridicule. I'm not looking for critique. This build is a work in progress from a casual player who enjoys the competition of the game. Questions are welcome though and I hope that I can help out my zerg and terran brothers alike so that we can continue to push the meta of this new game. I'll answer a couple questions/comments some people might have off the bat.

Bandit, why don't you take more gases earlier in the game? I need my lings and hatches, bro.
Bandit, besides this build, what's another one that you like? 10 gas 10 pool. 6 Lings, Queen. Then hatch. Transfuse on hatch for quickness build. drone to 17, make another hatch then transfuse that as well. Kills greedy terrans outright. Sets behind less greedy terrans by alot. Puts them on the back foot. You can play this opening out mid game the same way as the main build I use in these replays. (If you're going to play a BO3 or tournement of some sort, this NEEDS to be in your repertoire).
Bandit, do you think banes are good the starbow? Hmmmm, I don't know. I'm having fun and so are my terran friends, but some people don't enjoy them. I can kind of see why. If they are removed though, zerg will need a HUGE buff of some sort. Because as of right now, banes are the only thing letting zerg have some map presence. And, IMO, zerg macro mechanic is not up to par.
Bandit, why don't you make more mutas? This is a tempo build. If I don't maintain bane and ling numbers it becomes very easy for my terran friends to come kill my bases. Simply put, in most of these games, there simply is not enough time.
Bandit, why don't you use defliers more? I'm clumsy and sloppy. I play the style that fits me best. Also, i feel the shortened dark swarm length is BS.


Unforutnately, that link goes towards my own uploads instead of yours.

I think you need to link for each individual game instead.

Alright, I fixed it.
life of lively to live to life of full life thx to shield battery
Kruxxen
Profile Joined April 2010
United States149 Posts
February 08 2014 01:51 GMT
#72
RedBandit's style is really strong. It's very ling heavy, less focused on lurkers. Really hard to get map control against.
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2014-02-09 21:26:03
February 09 2014 12:33 GMT
#73
what the hell am i supposed to do vs 1gate expand as zerg? chrono'd zealots force way too many lings/spines to get good economy and i eventually get rolled over by a toss who can:
a) defend with mass zealots if i try to hydra bust
b) get economy evenly matched/better than mine because of how many lings he forced with zealot pressure

honestly, im completely hopeless
"Technically the dictionary has zero authority on the meaning or words" - Rodya
WombaT
Profile Blog Joined May 2010
Northern Ireland26505 Posts
February 09 2014 19:52 GMT
#74
On February 09 2014 21:33 Ej_ wrote:
what the hell am i supposed to do vs 1gate expand as zerg? chrono'd zealots force way too many lings/spines to get good economy and i eventually get rolled over by a toss who can:
a) defend with mass zealots if i try to hydra bust
b) get economy evenly matched/better than mine because of how many lings he forced with zealot pressaure

honestly, im completely hopeless

It is pretty damn potent I'll give you that, indeed I have beaten players who are probably a lot better than I am with it. The only thing I would suggest that I haven't seen much of is trying to sim-city a bit like you vs Hellion pressures in SC2 and avoid letting them into your drone line where you WILL take losses.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
HaRuHi
Profile Blog Joined November 2010
1220 Posts
Last Edited: 2014-02-09 21:28:49
February 09 2014 21:24 GMT
#75
On February 08 2014 09:49 tehredbanditt wrote:
Also, i feel the shortened dark swarm length is BS.


Amen Brother + the smaller size. Just played a great Terran, I think it is time to develope another late game then BW had with irradiate unchanged. I also start to think about incorporating vipers to pull out the SV's, but that is sooo much gas, because the viper is gonna get irradiate and you lose 2 scourges, but otherwise scourges accomplish nothing.

I think this would be rather educational for Terrans out there struggeling TvZ: http://drop.sc/373619
As for my play, need to get a better grip on lurkers in small numbers, should have sieged his third instead of defending, defilers are rather late (but that does not matter since they are sooo weak).

BUG: Or not, but Air units do not have pathfinding in SC2, because why should they, howevery on many starbow maps there is unpassable air terrain (so my mutas get stuck without me noticing^^).

Even though this is strategy, I just don't get why Terrans not open reaper every game and kill larva and eggs with charges, should be unbeatable, maybe they don't wanna rely on a strat that has to be fixed gamewise, But it is still an option to use in tourneys and upcoming ladder.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 09 2014 22:56 GMT
#76
When should I make my first hatchery? I tried at 10supply, followed by 9ov, but there is also the option of overlord first with hatchery at around 11 or 12 supply.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
404AlphaSquad
Profile Joined October 2011
839 Posts
February 09 2014 22:58 GMT
#77
On February 10 2014 06:24 HaRuHi wrote:
Show nested quote +
On February 08 2014 09:49 tehredbanditt wrote:
Also, i feel the shortened dark swarm length is BS.


Amen Brother + the smaller size. Just played a great Terran, I think it is time to develope another late game then BW had with irradiate unchanged. I also start to think about incorporating vipers to pull out the SV's, but that is sooo much gas, because the viper is gonna get irradiate and you lose 2 scourges, but otherwise scourges accomplish nothing.

I think this would be rather educational for Terrans out there struggeling TvZ: http://drop.sc/373619
As for my play, need to get a better grip on lurkers in small numbers, should have sieged his third instead of defending, defilers are rather late (but that does not matter since they are sooo weak).

BUG: Or not, but Air units do not have pathfinding in SC2, because why should they, howevery on many starbow maps there is unpassable air terrain (so my mutas get stuck without me noticing^^).

Even though this is strategy, I just don't get why Terrans not open reaper every game and kill larva and eggs with charges, should be unbeatable, maybe they don't wanna rely on a strat that has to be fixed gamewise, But it is still an option to use in tourneys and upcoming ladder.

It is known that reapers are completely overpowered atm, and they are beeing looked at. That is the reason why I dont play them anymore (except 2v2 cause they are fun XD). Its simply not fun to win with practically no effort.
aka Kalevi
HaRuHi
Profile Blog Joined November 2010
1220 Posts
February 09 2014 23:22 GMT
#78
On February 10 2014 07:56 Grumbels wrote:
When should I make my first hatchery? I tried at 10supply, followed by 9ov, but there is also the option of overlord first with hatchery at around 11 or 12 supply.


9Ov, 12 hatch.
Ovni
Profile Joined March 2013
89 Posts
February 09 2014 23:51 GMT
#79
On February 09 2014 21:33 Ej_ wrote:
what the hell am i supposed to do vs 1gate expand as zerg? chrono'd zealots force way too many lings/spines to get good economy and i eventually get rolled over by a toss who can:
a) defend with mass zealots if i try to hydra bust
b) get economy evenly matched/better than mine because of how many lings he forced with zealot pressure

honestly, im completely hopeless


make a spine (in your main), 6 lings and 2 queens in that order. bring the spine down and with good micro and the queen's attack ability you can defend fine, just keeps your lings poised to prevent a runby into your main. following up with fast mutas is nice since his tech will be really late.
HeyImFinn
Profile Joined September 2011
United States250 Posts
February 10 2014 00:38 GMT
#80
I've been messing around with Banshee openings in TvT and have had moderate success. Taking 3 shots to kill an SCV is a little annoying, but with how weak marines are compared to SC2, it's not too bad. Especially if the opponent doesn't open fast ebay. Just my observation.
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