• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:52
CEST 01:52
KST 08:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)34Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? BW General Discussion Recent recommended BW games Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map)
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Path of Exile Nintendo Switch Thread Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8064 users

[D] Starbow strategy thread - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
TopRamen
Profile Joined February 2011
United States96 Posts
Last Edited: 2014-02-10 01:47:33
February 10 2014 00:44 GMT
#81
On February 10 2014 09:38 HeyImFinn wrote:
I've been messing around with Banshee openings in TvT and have had moderate success. Taking 3 shots to kill an SCV is a little annoying, but with how weak marines are compared to SC2, it's not too bad. Especially if the opponent doesn't open fast ebay. Just my observation.


Or you open up with lots of goliaths like Dirtybag (to counter banshee openings that is)

EDIT: Also

BeastyQT vs LuckyGnom ESL Starbow Finals Tournament 7

EDIT again: I don't think Dirtybag's build (the one I've seen anyway) exclusively counters banshees. I think if you position/or transition right, you can stop tank pushes from happening.
Use your noodle!
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
Last Edited: 2014-02-10 03:39:57
February 10 2014 03:10 GMT
#82
On February 10 2014 09:38 HeyImFinn wrote:
I've been messing around with Banshee openings in TvT and have had moderate success. Taking 3 shots to kill an SCV is a little annoying, but with how weak marines are compared to SC2, it's not too bad. Especially if the opponent doesn't open fast ebay. Just my observation.


With banshee openings, its good to force your opponent on 2 bases and prevent moveouts across the map. With this I think good follow up is vulture/mines and a fast 3rd. The opponent can go mass dropship, banshees can't keep up so you need to transition into something to deal with it.

If your good with your banshee control with the upgrade range, you can actual bounce in and out of turret range and target workers on a mineral line if your opponent puts the turret closer to the CC.

I am boss. -Minami-ke
Xequecal
Profile Joined October 2010
United States473 Posts
February 10 2014 18:07 GMT
#83
This is probably a stupid question, but is it intended that Dragoons outrange everything in TvP until you get siege mode out? They can get the range upgrade way before you can get spider mines or siege mode, and even if you put a bunker at your natural they outrange that too. How do you prevent Protoss from just pumping Dragoons off 2 or 3 gates and delaying your ability to expand until you have siege tech out?
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
February 10 2014 18:09 GMT
#84
On February 11 2014 03:07 Xequecal wrote:
This is probably a stupid question, but is it intended that Dragoons outrange everything in TvP until you get siege mode out? They can get the range upgrade way before you can get spider mines or siege mode, and even if you put a bunker at your natural they outrange that too. How do you prevent Protoss from just pumping Dragoons off 2 or 3 gates and delaying your ability to expand until you have siege tech out?


You get bunker up before Dragoons w/ Range are out and then repair it.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 10 2014 18:15 GMT
#85
On February 11 2014 03:07 Xequecal wrote:
This is probably a stupid question, but is it intended that Dragoons outrange everything in TvP until you get siege mode out? They can get the range upgrade way before you can get spider mines or siege mode, and even if you put a bunker at your natural they outrange that too. How do you prevent Protoss from just pumping Dragoons off 2 or 3 gates and delaying your ability to expand until you have siege tech out?


Siegetanks have 7 range in their normal mode
WombaT
Profile Blog Joined May 2010
Northern Ireland27207 Posts
February 11 2014 03:53 GMT
#86
On February 11 2014 03:09 Hider wrote:
Show nested quote +
On February 11 2014 03:07 Xequecal wrote:
This is probably a stupid question, but is it intended that Dragoons outrange everything in TvP until you get siege mode out? They can get the range upgrade way before you can get spider mines or siege mode, and even if you put a bunker at your natural they outrange that too. How do you prevent Protoss from just pumping Dragoons off 2 or 3 gates and delaying your ability to expand until you have siege tech out?


You get bunker up before Dragoons w/ Range are out and then repair it.

I was going to test this myself before I couldn't get on earlier. (See this post for my thoughts on that) There is an optimal number of SCV:Goon ratio when it comes to repair as well, you don't want to pull more than you need!

Somebody else probably knows the numbers off-hand anyway
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
Last Edited: 2014-02-11 06:36:41
February 11 2014 06:24 GMT
#87
On February 11 2014 12:53 Wombat_NI wrote:
I was going to test this myself before I couldn't get on earlier. (See this post for my thoughts on that) There is an optimal number of SCV:Goon ratio when it comes to repair as well, you don't want to pull more than you need!

Somebody else probably knows the numbers off-hand anyway


Whats work for me, is one SCV per dragoon target firing the bunker.

If you're doing a 1rax expand, a cool thing to try is to rally your bunker to a dragoon and unload. The marines will automatically fire once in range and since dragoons have a projectile attack its possible to go inside the bunker before the projectile hits you.

* * *

I've been getting tired of zergs going 3 hatch before pool thinking everything is fine. Since right now we cannot build a rax before supply depot, I've been trying to do some kind of bunker rush. You cut some SCVs in the beginning but with SCV calldown and salvage I believe its perfectly possible to get your economy back up.

8 depot
9 rax
@ rax 100% orbital + marine + depot
@ orbital 100% overcharge your rax

At 2:50, your first marine should be out and if the zerg went hatch first, you'll still have plenty of time to start your bunker. You may need to send two SCVs on 4 player maps to figure out where the zerg is.

The hilarious part, is even if your SCV building the initial bunker gets sniped by drones, you can SCV calldown to the bunker and continue building without having to pull SCVs from your mineral line. You can also do the reverse, pull SCVs, and use calldown to reinforce your economy.

Around 4:00 you should have enough to plant your CC and complete a wall-off.

http://drop.sc/373718
One of many games I've attempted it, but should give you the basic outline of how I think it should work.

Lemme know what you guys think, don't let those pesky zergs think they're safe!
I am boss. -Minami-ke
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 11 2014 08:01 GMT
#88
Lemme know what you guys think, don't let those pesky zergs think they're safe!

Love it already!
zawk9
Profile Joined March 2011
United States427 Posts
February 12 2014 10:25 GMT
#89
What are people doing in mid to late game ZvP in Starbow?
there's a bug in the new patch where the other player keeps killing all my dudes.. please nerf this
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2014-02-12 20:06:34
February 12 2014 20:05 GMT
#90
On February 12 2014 19:25 zawk9 wrote:
What are people doing in mid to late game ZvP in Starbow?


I personally go for a hydra/lurker 3 hatch dropplay timing in ZvP. Its really strong if opponent doesn't have practice vs it, and its quite fun as well. I think after that, however, you slowly need to tech up to Vipers/Defiler/Cracklings/ultralisks (though I am not sure how good they are since Dragoons scale so much better than in BW).
Xequecal
Profile Joined October 2010
United States473 Posts
February 12 2014 21:28 GMT
#91
I'd honestly be more worried about TvZ. Smartcast Irradiate, >12 unit selection, and being able to tell the difference between burrowed units without having to individually click on them removes one of the biggest micro/APM needs from the Terran player in this matchup relative to BW. It makes dodging scourge trivial and makes it much easier to avoid a game-ending plague on your cloud of vessels.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
February 12 2014 21:37 GMT
#92
--- Nuked ---
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
February 12 2014 23:42 GMT
#93
On February 13 2014 06:28 Xequecal wrote:
I'd honestly be more worried about TvZ. Smartcast Irradiate, >12 unit selection, and being able to tell the difference between burrowed units without having to individually click on them removes one of the biggest micro/APM needs from the Terran player in this matchup relative to BW. It makes dodging scourge trivial and makes it much easier to avoid a game-ending plague on your cloud of vessels.


Wrong forum?
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 13 2014 07:01 GMT
#94
The dragoon better with the pathing shouldnt really affect against ultras.

zawk9
Profile Joined March 2011
United States427 Posts
Last Edited: 2014-02-13 09:16:25
February 13 2014 07:43 GMT
#95
On February 13 2014 05:05 Hider wrote:
Show nested quote +
On February 12 2014 19:25 zawk9 wrote:
What are people doing in mid to late game ZvP in Starbow?


I personally go for a hydra/lurker 3 hatch dropplay timing in ZvP. Its really strong if opponent doesn't have practice vs it, and its quite fun as well. I think after that, however, you slowly need to tech up to Vipers/Defiler/Cracklings/ultralisks (though I am not sure how good they are since Dragoons scale so much better than in BW).


Got any reps? Everything zerg has just melts so fast to smartcasted storms even if you micro it (because generally they can t click faster than you can move your unira) so I'm curious if there's a trick to the micro or something I'm missing engagement-wise. Not whining, but I want to learn the matchup..
there's a bug in the new patch where the other player keeps killing all my dudes.. please nerf this
Jermman
Profile Joined November 2011
Canada174 Posts
February 13 2014 15:30 GMT
#96
Imo proxy banshee is very strong in all matchups, you just do a seige expand and you can still afford it, just keep your scout scv alive and pick a nice proxy location. In fact the build works really nice in starbow, because at the time you can build the starport you dont have anything else to spend dosh on, its smooth.
Terran/Random Player
Daumen
Profile Joined July 2011
Germany1073 Posts
February 17 2014 03:28 GMT
#97
I used to use a Rax Expand build in every match up and I found that to be the best build, especially in TvT since you can still hold all 1base harasses easily while still being ahead in economy...

... or so I thought until Kalevi, that devil, used a Reaper Opening (double rax I believe) I simply couldnt handle :X

after that game he Ghost rushed me ;< also not very pleasant, I guess my assumptions were wrong :< (when Shock gets changed, it probably wont prevent Repair anymore :X)

What kind of TvT Openings did you guys find to be msot successful/very strong and reliable?
President of the ReaL Fan Club.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 17 2014 16:16 GMT
#98
On February 17 2014 12:28 Daumen wrote:
I used to use a Rax Expand build in every match up and I found that to be the best build, especially in TvT since you can still hold all 1base harasses easily while still being ahead in economy...

... or so I thought until Kalevi, that devil, used a Reaper Opening (double rax I believe) I simply couldnt handle :X

after that game he Ghost rushed me ;< also not very pleasant, I guess my assumptions were wrong :< (when Shock gets changed, it probably wont prevent Repair anymore :X)

What kind of TvT Openings did you guys find to be msot successful/very strong and reliable?


What if u build marauders when u face this then?
Daumen
Profile Joined July 2011
Germany1073 Posts
February 18 2014 04:39 GMT
#99
On February 18 2014 01:16 Foxxan wrote:
Show nested quote +
On February 17 2014 12:28 Daumen wrote:
I used to use a Rax Expand build in every match up and I found that to be the best build, especially in TvT since you can still hold all 1base harasses easily while still being ahead in economy...

... or so I thought until Kalevi, that devil, used a Reaper Opening (double rax I believe) I simply couldnt handle :X

after that game he Ghost rushed me ;< also not very pleasant, I guess my assumptions were wrong :< (when Shock gets changed, it probably wont prevent Repair anymore :X)

What kind of TvT Openings did you guys find to be msot successful/very strong and reliable?


What if u build marauders when u face this then?


on double rax then u mean? because the amount of reapers can get pretty high, with those bombs its rly annoying ;X

for ghosts its not the best solution i think, ghosts do normal dmg, imba!
President of the ReaL Fan Club.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 18 2014 07:28 GMT
#100
On February 18 2014 13:39 Daumen wrote:
Show nested quote +
On February 18 2014 01:16 Foxxan wrote:
On February 17 2014 12:28 Daumen wrote:
I used to use a Rax Expand build in every match up and I found that to be the best build, especially in TvT since you can still hold all 1base harasses easily while still being ahead in economy...

... or so I thought until Kalevi, that devil, used a Reaper Opening (double rax I believe) I simply couldnt handle :X

after that game he Ghost rushed me ;< also not very pleasant, I guess my assumptions were wrong :< (when Shock gets changed, it probably wont prevent Repair anymore :X)

What kind of TvT Openings did you guys find to be msot successful/very strong and reliable?


What if u build marauders when u face this then?


on double rax then u mean? because the amount of reapers can get pretty high, with those bombs its rly annoying ;X

for ghosts its not the best solution i think, ghosts do normal dmg, imba!

Ye, was thinking versus the reapers.
Never seen the ghosts in tvt before, cuz i never try them.

I dont like playing with imba units T_T;
But, the thing is though, if u add marauders vs the reapers through 1rax only. I think u can get your factory for vults in time

In theory, i think u should be okay. Probably in the lead even against that
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
23:00
FSL playoffsTeamLeague STvsASH
Freeedom29
Liquipedia
The PiG Daily
22:00
Best Games of SC
ByuN vs Clem
MaxPax vs TBD
Serral vs ByuN
GgMaChine vs Bunny
PiGStarcraft528
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft528
ViBE230
Vindicta 31
SpeCial 20
StarCraft: Brood War
Leta 18
Dota 2
NeuroSwarm126
Counter-Strike
summit1g2714
Super Smash Bros
hungrybox312
Mew2King147
Heroes of the Storm
Trikslyr72
Other Games
gofns10960
tarik_tv4203
shahzam1139
XaKoH 164
ToD141
PPMD23
Organizations
Other Games
gamesdonequick1635
BasetradeTV178
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• musti20045 35
• davetesta25
• RyuSc2 22
• Response 2
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• Pr0nogo 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21821
Other Games
• Shiphtur815
• tFFMrPink 10
Upcoming Events
Replay Cast
8m
RSL Revival
9h 8m
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
10h 8m
Epic.LAN
13h 8m
IPSL
16h 8m
Dragon vs Hawk
RSL Revival
1d 9h
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
1d 10h
OSC
1d 13h
IPSL
1d 16h
Bonyth vs Ret
WardiTV Weekly
2 days
[ Show More ]
Monday Night Weeklies
2 days
PiGosaur Cup
4 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.