• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:30
CEST 05:30
KST 12:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 so ive been playing broodwar for a week straight. Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10308 users

[D] Starbow strategy thread - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
TopRamen
Profile Joined February 2011
United States96 Posts
Last Edited: 2014-02-10 01:47:33
February 10 2014 00:44 GMT
#81
On February 10 2014 09:38 HeyImFinn wrote:
I've been messing around with Banshee openings in TvT and have had moderate success. Taking 3 shots to kill an SCV is a little annoying, but with how weak marines are compared to SC2, it's not too bad. Especially if the opponent doesn't open fast ebay. Just my observation.


Or you open up with lots of goliaths like Dirtybag (to counter banshee openings that is)

EDIT: Also

BeastyQT vs LuckyGnom ESL Starbow Finals Tournament 7

EDIT again: I don't think Dirtybag's build (the one I've seen anyway) exclusively counters banshees. I think if you position/or transition right, you can stop tank pushes from happening.
Use your noodle!
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
Last Edited: 2014-02-10 03:39:57
February 10 2014 03:10 GMT
#82
On February 10 2014 09:38 HeyImFinn wrote:
I've been messing around with Banshee openings in TvT and have had moderate success. Taking 3 shots to kill an SCV is a little annoying, but with how weak marines are compared to SC2, it's not too bad. Especially if the opponent doesn't open fast ebay. Just my observation.


With banshee openings, its good to force your opponent on 2 bases and prevent moveouts across the map. With this I think good follow up is vulture/mines and a fast 3rd. The opponent can go mass dropship, banshees can't keep up so you need to transition into something to deal with it.

If your good with your banshee control with the upgrade range, you can actual bounce in and out of turret range and target workers on a mineral line if your opponent puts the turret closer to the CC.

I am boss. -Minami-ke
Xequecal
Profile Joined October 2010
United States473 Posts
February 10 2014 18:07 GMT
#83
This is probably a stupid question, but is it intended that Dragoons outrange everything in TvP until you get siege mode out? They can get the range upgrade way before you can get spider mines or siege mode, and even if you put a bunker at your natural they outrange that too. How do you prevent Protoss from just pumping Dragoons off 2 or 3 gates and delaying your ability to expand until you have siege tech out?
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
February 10 2014 18:09 GMT
#84
On February 11 2014 03:07 Xequecal wrote:
This is probably a stupid question, but is it intended that Dragoons outrange everything in TvP until you get siege mode out? They can get the range upgrade way before you can get spider mines or siege mode, and even if you put a bunker at your natural they outrange that too. How do you prevent Protoss from just pumping Dragoons off 2 or 3 gates and delaying your ability to expand until you have siege tech out?


You get bunker up before Dragoons w/ Range are out and then repair it.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 10 2014 18:15 GMT
#85
On February 11 2014 03:07 Xequecal wrote:
This is probably a stupid question, but is it intended that Dragoons outrange everything in TvP until you get siege mode out? They can get the range upgrade way before you can get spider mines or siege mode, and even if you put a bunker at your natural they outrange that too. How do you prevent Protoss from just pumping Dragoons off 2 or 3 gates and delaying your ability to expand until you have siege tech out?


Siegetanks have 7 range in their normal mode
WombaT
Profile Blog Joined May 2010
Northern Ireland26505 Posts
February 11 2014 03:53 GMT
#86
On February 11 2014 03:09 Hider wrote:
Show nested quote +
On February 11 2014 03:07 Xequecal wrote:
This is probably a stupid question, but is it intended that Dragoons outrange everything in TvP until you get siege mode out? They can get the range upgrade way before you can get spider mines or siege mode, and even if you put a bunker at your natural they outrange that too. How do you prevent Protoss from just pumping Dragoons off 2 or 3 gates and delaying your ability to expand until you have siege tech out?


You get bunker up before Dragoons w/ Range are out and then repair it.

I was going to test this myself before I couldn't get on earlier. (See this post for my thoughts on that) There is an optimal number of SCV:Goon ratio when it comes to repair as well, you don't want to pull more than you need!

Somebody else probably knows the numbers off-hand anyway
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
Last Edited: 2014-02-11 06:36:41
February 11 2014 06:24 GMT
#87
On February 11 2014 12:53 Wombat_NI wrote:
I was going to test this myself before I couldn't get on earlier. (See this post for my thoughts on that) There is an optimal number of SCV:Goon ratio when it comes to repair as well, you don't want to pull more than you need!

Somebody else probably knows the numbers off-hand anyway


Whats work for me, is one SCV per dragoon target firing the bunker.

If you're doing a 1rax expand, a cool thing to try is to rally your bunker to a dragoon and unload. The marines will automatically fire once in range and since dragoons have a projectile attack its possible to go inside the bunker before the projectile hits you.

* * *

I've been getting tired of zergs going 3 hatch before pool thinking everything is fine. Since right now we cannot build a rax before supply depot, I've been trying to do some kind of bunker rush. You cut some SCVs in the beginning but with SCV calldown and salvage I believe its perfectly possible to get your economy back up.

8 depot
9 rax
@ rax 100% orbital + marine + depot
@ orbital 100% overcharge your rax

At 2:50, your first marine should be out and if the zerg went hatch first, you'll still have plenty of time to start your bunker. You may need to send two SCVs on 4 player maps to figure out where the zerg is.

The hilarious part, is even if your SCV building the initial bunker gets sniped by drones, you can SCV calldown to the bunker and continue building without having to pull SCVs from your mineral line. You can also do the reverse, pull SCVs, and use calldown to reinforce your economy.

Around 4:00 you should have enough to plant your CC and complete a wall-off.

http://drop.sc/373718
One of many games I've attempted it, but should give you the basic outline of how I think it should work.

Lemme know what you guys think, don't let those pesky zergs think they're safe!
I am boss. -Minami-ke
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 11 2014 08:01 GMT
#88
Lemme know what you guys think, don't let those pesky zergs think they're safe!

Love it already!
zawk9
Profile Joined March 2011
United States427 Posts
February 12 2014 10:25 GMT
#89
What are people doing in mid to late game ZvP in Starbow?
there's a bug in the new patch where the other player keeps killing all my dudes.. please nerf this
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2014-02-12 20:06:34
February 12 2014 20:05 GMT
#90
On February 12 2014 19:25 zawk9 wrote:
What are people doing in mid to late game ZvP in Starbow?


I personally go for a hydra/lurker 3 hatch dropplay timing in ZvP. Its really strong if opponent doesn't have practice vs it, and its quite fun as well. I think after that, however, you slowly need to tech up to Vipers/Defiler/Cracklings/ultralisks (though I am not sure how good they are since Dragoons scale so much better than in BW).
Xequecal
Profile Joined October 2010
United States473 Posts
February 12 2014 21:28 GMT
#91
I'd honestly be more worried about TvZ. Smartcast Irradiate, >12 unit selection, and being able to tell the difference between burrowed units without having to individually click on them removes one of the biggest micro/APM needs from the Terran player in this matchup relative to BW. It makes dodging scourge trivial and makes it much easier to avoid a game-ending plague on your cloud of vessels.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
February 12 2014 21:37 GMT
#92
--- Nuked ---
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
February 12 2014 23:42 GMT
#93
On February 13 2014 06:28 Xequecal wrote:
I'd honestly be more worried about TvZ. Smartcast Irradiate, >12 unit selection, and being able to tell the difference between burrowed units without having to individually click on them removes one of the biggest micro/APM needs from the Terran player in this matchup relative to BW. It makes dodging scourge trivial and makes it much easier to avoid a game-ending plague on your cloud of vessels.


Wrong forum?
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 13 2014 07:01 GMT
#94
The dragoon better with the pathing shouldnt really affect against ultras.

zawk9
Profile Joined March 2011
United States427 Posts
Last Edited: 2014-02-13 09:16:25
February 13 2014 07:43 GMT
#95
On February 13 2014 05:05 Hider wrote:
Show nested quote +
On February 12 2014 19:25 zawk9 wrote:
What are people doing in mid to late game ZvP in Starbow?


I personally go for a hydra/lurker 3 hatch dropplay timing in ZvP. Its really strong if opponent doesn't have practice vs it, and its quite fun as well. I think after that, however, you slowly need to tech up to Vipers/Defiler/Cracklings/ultralisks (though I am not sure how good they are since Dragoons scale so much better than in BW).


Got any reps? Everything zerg has just melts so fast to smartcasted storms even if you micro it (because generally they can t click faster than you can move your unira) so I'm curious if there's a trick to the micro or something I'm missing engagement-wise. Not whining, but I want to learn the matchup..
there's a bug in the new patch where the other player keeps killing all my dudes.. please nerf this
Jermman
Profile Joined November 2011
Canada174 Posts
February 13 2014 15:30 GMT
#96
Imo proxy banshee is very strong in all matchups, you just do a seige expand and you can still afford it, just keep your scout scv alive and pick a nice proxy location. In fact the build works really nice in starbow, because at the time you can build the starport you dont have anything else to spend dosh on, its smooth.
Terran/Random Player
Daumen
Profile Joined July 2011
Germany1073 Posts
February 17 2014 03:28 GMT
#97
I used to use a Rax Expand build in every match up and I found that to be the best build, especially in TvT since you can still hold all 1base harasses easily while still being ahead in economy...

... or so I thought until Kalevi, that devil, used a Reaper Opening (double rax I believe) I simply couldnt handle :X

after that game he Ghost rushed me ;< also not very pleasant, I guess my assumptions were wrong :< (when Shock gets changed, it probably wont prevent Repair anymore :X)

What kind of TvT Openings did you guys find to be msot successful/very strong and reliable?
President of the ReaL Fan Club.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 17 2014 16:16 GMT
#98
On February 17 2014 12:28 Daumen wrote:
I used to use a Rax Expand build in every match up and I found that to be the best build, especially in TvT since you can still hold all 1base harasses easily while still being ahead in economy...

... or so I thought until Kalevi, that devil, used a Reaper Opening (double rax I believe) I simply couldnt handle :X

after that game he Ghost rushed me ;< also not very pleasant, I guess my assumptions were wrong :< (when Shock gets changed, it probably wont prevent Repair anymore :X)

What kind of TvT Openings did you guys find to be msot successful/very strong and reliable?


What if u build marauders when u face this then?
Daumen
Profile Joined July 2011
Germany1073 Posts
February 18 2014 04:39 GMT
#99
On February 18 2014 01:16 Foxxan wrote:
Show nested quote +
On February 17 2014 12:28 Daumen wrote:
I used to use a Rax Expand build in every match up and I found that to be the best build, especially in TvT since you can still hold all 1base harasses easily while still being ahead in economy...

... or so I thought until Kalevi, that devil, used a Reaper Opening (double rax I believe) I simply couldnt handle :X

after that game he Ghost rushed me ;< also not very pleasant, I guess my assumptions were wrong :< (when Shock gets changed, it probably wont prevent Repair anymore :X)

What kind of TvT Openings did you guys find to be msot successful/very strong and reliable?


What if u build marauders when u face this then?


on double rax then u mean? because the amount of reapers can get pretty high, with those bombs its rly annoying ;X

for ghosts its not the best solution i think, ghosts do normal dmg, imba!
President of the ReaL Fan Club.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 18 2014 07:28 GMT
#100
On February 18 2014 13:39 Daumen wrote:
Show nested quote +
On February 18 2014 01:16 Foxxan wrote:
On February 17 2014 12:28 Daumen wrote:
I used to use a Rax Expand build in every match up and I found that to be the best build, especially in TvT since you can still hold all 1base harasses easily while still being ahead in economy...

... or so I thought until Kalevi, that devil, used a Reaper Opening (double rax I believe) I simply couldnt handle :X

after that game he Ghost rushed me ;< also not very pleasant, I guess my assumptions were wrong :< (when Shock gets changed, it probably wont prevent Repair anymore :X)

What kind of TvT Openings did you guys find to be msot successful/very strong and reliable?


What if u build marauders when u face this then?


on double rax then u mean? because the amount of reapers can get pretty high, with those bombs its rly annoying ;X

for ghosts its not the best solution i think, ghosts do normal dmg, imba!

Ye, was thinking versus the reapers.
Never seen the ghosts in tvt before, cuz i never try them.

I dont like playing with imba units T_T;
But, the thing is though, if u add marauders vs the reapers through 1rax only. I think u can get your factory for vults in time

In theory, i think u should be okay. Probably in the lead even against that
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft361
PiGStarcraft339
RuFF_SC2 197
ProTech112
Ketroc 54
StarCraft: Brood War
GuemChi 5744
ggaemo 117
Nal_rA 96
NaDa 27
Shinee 23
Noble 22
Bale 19
Terrorterran 4
Dota 2
monkeys_forever601
NeuroSwarm115
League of Legends
JimRising 710
Counter-Strike
tarik_tv4858
m0e_tv521
Heroes of the Storm
Khaldor135
Other Games
summit1g19849
C9.Mang0139
ViBE105
Nina6
Organizations
Other Games
gamesdonequick938
BasetradeTV161
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH287
• Hupsaiya 128
• Light_VIP 22
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo891
• Stunt216
Other Games
• Scarra872
• Shiphtur150
Upcoming Events
Afreeca Starleague
6h 30m
Wardi Open
6h 30m
Replay Cast
20h 30m
Sparkling Tuna Cup
1d 6h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
5 days
BSL
5 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.