• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:41
CEST 07:41
KST 14:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon215.0.16 Hotfix (June 30) - Balance + Bug Fixes28Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
First season(s) of tastosis gomtv gsl vods? Starcraft vs Retro Category on Twitch Best thing happen to StarCraft since Remastered? BW General Discussion ASL 22 Proposed Map Pool
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Dawn of War IV Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6024 users

The HotS Zerg Help Me Thread - Page 28

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 26 27 28 29 30 269 Next
FungalSwarm
Profile Joined April 2013
Canada1 Post
April 08 2013 03:20 GMT
#541
How to defeat an Sky-Toss?
"I am the Swarm. Armies will be shattered. Worlds will burn. Now at last, on this world, vengeance shall be mine. For I am the Queen of Blades."
Reki
Profile Joined August 2010
Philippines89 Posts
April 08 2013 04:01 GMT
#542
On April 08 2013 09:32 ypslala wrote:
imho, 2 base agression into 3rd hatch, is the way better option. zergs should get away from the "zerg is the makro race" thingy.

I'm not sure if this applies to HotS but in WoL, 2 base z autoloses to <9 min 7gate aggression. Zerg has been pigeonholed into fast 3 hatch ever since. Anything less than 56 drones is an allin.
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
April 08 2013 09:01 GMT
#543
On April 08 2013 13:01 Reki wrote:
Show nested quote +
On April 08 2013 09:32 ypslala wrote:
imho, 2 base agression into 3rd hatch, is the way better option. zergs should get away from the "zerg is the makro race" thingy.

I'm not sure if this applies to HotS but in WoL, 2 base z autoloses to <9 min 7gate aggression. Zerg has been pigeonholed into fast 3 hatch ever since. Anything less than 56 drones is an allin.


We have swarmhosts now so holding a standard 7 gate shouldn't be a problem. Provided you scout it. You'll have a serious advantage after you defend successfully even if you haven't taken your third yet. We also have vipers now which buffs our mid game ground army against colossus timings and force field spam. We're no longer in the awkward position of needing to build a large amount of corruptors. So there's some definite increases in our efficiency mid game that allow us some leeway.

Of course you can't ignore the fact that protoss has been given the mothership core to balance things out. Taking an early third base becomes more of a struggle for an advantage rather than something you must do immediately to stay in the game. One other thing to look at though is your larva count. Prior to 7 minutes I think two hatcheries is fine but once you reach 7 minutes and near saturation on two bases I think a third hatch is necessary even if you can't take an expansion due to a warp gate rush. Of course this also depends on what you're making. Depending on how the game is going if you're spending on swarmhosts which are very pricey or dumping excess minerals into queens or spines you may not feel the need to macro hatch.

Most of my games against protoss are actually won past the 15 minute mark. I feel like ultralisks and vipers are strong enough to carry us into late game. I believe hydralisks are strong enough against protoss air. Provided they are actually attacking the air units. I didn't get this right away and a lot of other people probably missed it too. You have to make sure your hydras are focusing the voidrays from the start to the end of the fight or you will lose. Don't let them attack zealots or stalkers that's what your ultralisks are for. Ultras are far more efficient at killing those units than hydras.
Magus.421
Profile Joined November 2011
France159 Posts
April 08 2013 10:30 GMT
#544
There's no way you can have vipers at the 7g timing. You can have swarm host if you start your lair soon enough but i don't think you can have enough swarm hosts.

But, we have burrow. And roaches + burrow can easily defend a 7g.
No whine, just play.
Defenestrator
Profile Joined October 2011
400 Posts
April 08 2013 14:40 GMT
#545
On April 08 2013 13:01 Reki wrote:
Show nested quote +
On April 08 2013 09:32 ypslala wrote:
imho, 2 base agression into 3rd hatch, is the way better option. zergs should get away from the "zerg is the makro race" thingy.

I'm not sure if this applies to HotS but in WoL, 2 base z autoloses to <9 min 7gate aggression. Zerg has been pigeonholed into fast 3 hatch ever since. Anything less than 56 drones is an allin.


Um... what?

I think you're confusing general 2base play with 2base MUTA, which does more or less autolose to <9min 7gate aggression, but any other 2base opener (roach, roach/hydra, now swarmhost) should crush 7gate easily, and is much easier to hold than if you do 3base.
Ultras and banelings go together like peas and carrots
Reki
Profile Joined August 2010
Philippines89 Posts
April 08 2013 16:43 GMT
#546
Sorry, my bad. I was given the impression that the constant forcefields while snowballing makes z trade badly if you go 2 base with any WoL ground composition against 7g.
EndOfLineTv
Profile Joined February 2011
United States741 Posts
April 08 2013 21:23 GMT
#547
On April 09 2013 01:43 Reki wrote:
Sorry, my bad. I was given the impression that the constant forcefields while snowballing makes z trade badly if you go 2 base with any WoL ground composition against 7g.


At least at the 1000point + master lvl.

2 base swarm host > 7 gate.
I don't think I have lost to a 7 gate when going for quick swarm hosts.
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
April 08 2013 21:42 GMT
#548
On April 08 2013 19:30 Magus.421 wrote:
There's no way you can have vipers at the 7g timing. You can have swarm host if you start your lair soon enough but i don't think you can have enough swarm hosts.

But, we have burrow. And roaches + burrow can easily defend a 7g.


I looks like you're responding to me but I'm not sure. If so you must be confused though I never said anything about defending a 7 gate with vipers hehe.
Paddywan
Profile Joined May 2010
Ireland11 Posts
April 08 2013 22:46 GMT
#549
I've been watching a bit of Stephano's stream lately and noticed that against Terran at least he seems to go to 21/22 drones more often than not in his main and nat. I've seen it enough to assume its deliberate and not for maynarding or whatever but I'm wondering why. Someone gave the explanation that it was to mine out quicker but that seemed a bit strange as it will still give you less minerals than if they were on other bases mining 16/24. Anyone got any idea why? Is it a common trend now in HOTS perhaps due to increased harass or what?
ypslala
Profile Joined April 2011
Burma545 Posts
April 08 2013 23:44 GMT
#550
the bestl saturation per base is 27 incl. gas. = 21 on minerals

http://www.teamliquid.net/forum/viewmessage.php?topic_id=192072

best SC2 game of aaaaaaall time: vibe vs avilo (don't miss the end!!): https://youtu.be/mygH92WzKV4
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
Last Edited: 2013-04-08 23:56:53
April 08 2013 23:56 GMT
#551
What unit comp is best for late game ZvT when T goes mech (comp is heavily Thor/Hellbat with banshee/raven/tank support)?
"Starcraft...It just echos brilliance and manliness." - Tasteless
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
April 09 2013 00:19 GMT
#552
On April 09 2013 08:44 ypslala wrote:
the bestl saturation per base is 27 incl. gas. = 21 on minerals

http://www.teamliquid.net/forum/viewmessage.php?topic_id=192072



I found nothing in this post about it including gas. It spoke only of optimal mineral saturation being 27 drones.
Paddywan
Profile Joined May 2010
Ireland11 Posts
April 09 2013 00:53 GMT
#553
On April 09 2013 08:44 ypslala wrote:
the bestl saturation per base is 27 incl. gas. = 21 on minerals

http://www.teamliquid.net/forum/viewmessage.php?topic_id=192072



http://www.teamliquid.net/forum/viewmessage.php?topic_id=352417 suggests 16 is optimal.

Different threads saying different things in different contexts. If you have another base without 16 workers it is optimal to transfer from bases with more than 16 until you have 16 at each. The question is what do you aim for when you don't have that other base, yet or don't want another base right now. Do you go up to 21 and then transfer if/when you get another base or stay on 16 and spend the money/larvae on units.
Dynamitekid
Profile Joined November 2012
United States55 Posts
April 09 2013 03:08 GMT
#554
Do you guys hotkey your banelings in the same group as your zerglings?
Arch00
Profile Joined July 2010
United States233 Posts
April 09 2013 03:25 GMT
#555
On April 09 2013 08:44 ypslala wrote:
the bestl saturation per base is 27 incl. gas. = 21 on minerals

http://www.teamliquid.net/forum/viewmessage.php?topic_id=192072



He says 27 on minerals, not 27 total
www.twitch.tv/arch00 ~ Arch.391 SC2
SK
Profile Joined January 2012
France11 Posts
Last Edited: 2013-04-09 03:54:00
April 09 2013 03:43 GMT
#556
On April 09 2013 12:25 Arch00 wrote:
Show nested quote +
On April 09 2013 08:44 ypslala wrote:
the bestl saturation per base is 27 incl. gas. = 21 on minerals

http://www.teamliquid.net/forum/viewmessage.php?topic_id=192072



He says 27 on minerals, not 27 total


Maybe you should read more than the first post. OP is wrong afaik. 24 (8x3) is the maximal saturation, and something between 16 and 20 is considered optimal. (2 workers per 'nearby' mineral spot and 3 for 'farther' ones). Anything over 16 decrease in efficiency: basically having 16 drones in your main + 4 in an expo will grant more minerals than 20 in your main only.

Stephano may feel unsafe to expo, build drones in advance for when he does, or simply want to stay on X bases for a while while getting more income, there's nothing wrong with this behavior.
Muirk !
LingBlingBling
Profile Joined December 2012
United States353 Posts
Last Edited: 2013-04-09 06:56:40
April 09 2013 06:56 GMT
#557
On April 09 2013 12:25 Arch00 wrote:
Show nested quote +
On April 09 2013 08:44 ypslala wrote:
the bestl saturation per base is 27 incl. gas. = 21 on minerals

http://www.teamliquid.net/forum/viewmessage.php?topic_id=192072



He says 27 on minerals, not 27 total



When playing vs Terran, Pro zergs stock pile extra drones @ each of their bases for static def now vs drops ect

Stephano will drone his bases +25 drones then make static def later on vs a bio player.

Also its unsafe to saturate natural right away if terran went for more then few reapers as they will pick off drones easier, Once the reapers go / gets taken care of stephano always properly saturates his bases.
Remember our motto: We ain't got it.
LingBlingBling
Profile Joined December 2012
United States353 Posts
April 09 2013 06:58 GMT
#558
On April 09 2013 12:08 Dynamitekid wrote:
Do you guys hotkey your banelings in the same group as your zerglings?



In ZvZ it's pretty good to have hot keys for banelings only to properly micro in bane/ling wars, in the other match ups not so much.
Remember our motto: We ain't got it.
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
Last Edited: 2013-04-09 09:09:35
April 09 2013 09:09 GMT
#559
So, lets talk a bit about zvz

Today we could see in proleague zenio transitioning from pure muta ling (some banelings ofc) into infestors with burrow and also he started up melee upgrades. Is it safe to say that this is the way to go, once you secure 3 bases and get decent amount of mutas? While having spores over bases, they cant really engage you and you start transitioning into infestors but you give up map control. Once those infestors pop up, it really makes a huge difference in muta v muta wars, and with ling upgrades kicking in run-byes become a totally different story. I suspect on hive tech and 4bases+ you would aim for ultra ling infestor (muta?)?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-04-09 09:30:07
April 09 2013 09:29 GMT
#560
On April 09 2013 18:09 thOr6136 wrote:
So, lets talk a bit about zvz

Today we could see in proleague zenio transitioning from pure muta ling (some banelings ofc) into infestors with burrow and also he started up melee upgrades. Is it safe to say that this is the way to go, once you secure 3 bases and get decent amount of mutas? While having spores over bases, they cant really engage you and you start transitioning into infestors but you give up map control. Once those infestors pop up, it really makes a huge difference in muta v muta wars, and with ling upgrades kicking in run-byes become a totally different story. I suspect on hive tech and 4bases+ you would aim for ultra ling infestor (muta?)?


No it's always a risk to transition out of mutalisks. Had hydra attacked 30 seconds earlier he would have killed/crippled zenio really bad. What zenio did was greedy and a huge risk that obviously paid off.

Normally transitions happen but it's a little later then when he did.
When I think of something else, something will go here
Prev 1 26 27 28 29 30 269 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Masters #7 - Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft751
Nina 171
Livibee 6
StarCraft: Brood War
Rain 3897
GuemChi 3217
Shuttle 640
Free 142
Mind 89
HiyA 35
yabsab 35
ZergMaN 32
Bale 28
Noble 21
[ Show more ]
Icarus 8
Purpose 7
Dota 2
NeuroSwarm127
League of Legends
Doublelift4634
Super Smash Bros
hungrybox636
Mew2King10
Other Games
summit1g8126
C9.Mang0497
PiGStarcraft251
ViBE156
RuFF_SC254
Organizations
Other Games
gamesdonequick941
BasetradeTV289
StarCraft: Brood War
lovetv 202
Dota 2
PGL Dota 2 - Main Stream165
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 95
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1396
• Rush1257
• Stunt479
Upcoming Events
CrankTV Team League
5h 20m
Bombastic Starleague
14h 20m
The PondCast
1d 4h
HomeStory Cup
1d 5h
Replay Cast
1d 18h
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
OSC
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

Escore Tournament S3: W1
CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.