• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:36
CET 06:36
KST 14:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 2-8): ByuN overcomes PvT block0GSL CK - New online series11BSL Season 224Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6
StarCraft 2
General
Weekly Cups (March 2-8): ByuN overcomes PvT block GSL CK - New online series Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BSL Season 22 BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ battle.net problems ASL21 General Discussion
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1828 users

The HotS Zerg Help Me Thread - Page 27

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 25 26 27 28 29 269 Next
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
April 06 2013 15:41 GMT
#521
Yesterday I got demolished a few times vs tempest, colossus, archons, voidrays. I tried ultras, hydras and corruptors and some vipers with blind, i manage to kill the ground army a few times but his air units persisted. I'm kinda lost in the late game ZvP when they have powerful air units.....
For the swarm
RandomQueen
Profile Joined March 2013
France23 Posts
April 06 2013 16:42 GMT
#522
Plat Zerg here.

I faced my friend (Terran Diamond) and he did me fast mines then little siege (some tanks in siege with marines) then raven then massive siege with bunch of mines + some banshees.

In one game I suvived 40m because I barely defended until Swarm Hosts, but I died anyway.

The question is : with an opening without gaz (4 queens), what is the best defense against mines ? I did some spores but it asked me a lot of micro and mining delaying.

Thanks
Kraelog
Profile Joined April 2010
Belgium194 Posts
April 06 2013 18:36 GMT
#523
How to defeat Terran Mech?

Like my swarm brethren I've had lots of difiiculties in the ZvT matchup, but I've slowly figured out my response to the biomine playstyle (hydra/sh/bminh). But HOW ON EARTH do you deal with mech?

Terran opens with 1 reaper expand into hellbat/mine drop harass while getting 3/4 bases & steamrolling me.

In WoL the standard response would be to double expand and start an endless wave of roaches to keep him from getting a third and just trade in roaches for thor/tank untill he gives up or i get Broods.


Now however those damn hellbats make mass roach impossible. They have sooo much health I simply can't kill them fast enough to get to the tanks. And muta harass is just stupid with widow mines. They mass tanks & hellbats and just Amove to victory.

I've tried lots of different compositions and only quick broodlords seem to work. But even then he just amoves to my main, forcing me to kill 40 tanks which takes a looooong time while he remaxes on viking/thor/raven.

What the hell are you supposed to do???

Dynamaxion
Profile Joined August 2011
United States31 Posts
April 06 2013 21:15 GMT
#524
Hello, Diamond Zerg here needing some serious help in ZvT. I always have a macro advantage, in this particular game I was on over 100 drones at one point. However I seem to always lose the game somehow. I am having a hard time identifying just what it is with these terran losses, I have never won a macro zvt game in HOTS.

If someone could watch this replay and give their thoughts I would really appreciate it.

http://drop.sc/318670
LingBlingBling
Profile Joined December 2012
United States353 Posts
April 06 2013 22:12 GMT
#525
Hi, I'm 700 point master player on NA.

I'm having a hard time dealing with chesse terran, They send out a scv on 13 and build a supply depot or engi bay @ my natural deleying the hatch, while they take a early expo with widow mines, follow up by a widow mine hellion all in, I get all my stuff so behind, even with speed/roaches I can't trade with the mines, no lair is out when they hit.

What is the best response to dealing with geting hatched block by Terran?
Remember our motto: We ain't got it.
Decendos
Profile Joined August 2011
Germany1341 Posts
April 06 2013 22:23 GMT
#526
On April 07 2013 07:12 LingBlingBling wrote:
Hi, I'm 700 point master player on NA.

I'm having a hard time dealing with chesse terran, They send out a scv on 13 and build a supply depot or engi bay @ my natural deleying the hatch, while they take a early expo with widow mines, follow up by a widow mine hellion all in, I get all my stuff so behind, even with speed/roaches I can't trade with the mines, no lair is out when they hit.

What is the best response to dealing with geting hatched block by Terran?


attack his scv and let 1 drone attack the ebay. instantly build your pool, take gas and get lingspeed. ebay block means he cant 888 or 11 11.

then take your natural + 2nd queen and play a standard game. things like early WM or helion all in come so late your hatch will be ready anyway and you can deal with it the same way as with hatch first.
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
April 06 2013 22:44 GMT
#527
On April 07 2013 03:36 Kraelog wrote:
How to defeat Terran Mech?

Like my swarm brethren I've had lots of difiiculties in the ZvT matchup, but I've slowly figured out my response to the biomine playstyle (hydra/sh/bminh). But HOW ON EARTH do you deal with mech?

Terran opens with 1 reaper expand into hellbat/mine drop harass while getting 3/4 bases & steamrolling me.

In WoL the standard response would be to double expand and start an endless wave of roaches to keep him from getting a third and just trade in roaches for thor/tank untill he gives up or i get Broods.


Now however those damn hellbats make mass roach impossible. They have sooo much health I simply can't kill them fast enough to get to the tanks. And muta harass is just stupid with widow mines. They mass tanks & hellbats and just Amove to victory.

I've tried lots of different compositions and only quick broodlords seem to work. But even then he just amoves to my main, forcing me to kill 40 tanks which takes a looooong time while he remaxes on viking/thor/raven.

What the hell are you supposed to do???



Ultras/roaches + vipers works fine for me against tank-centric mech, decent against thor-centric (though neural parasite + ultra is better here).

I actually feel that with addition of new zerg tools and ultra buff in HotS pure mech is now weaker in ZvT compared to WoL mech.
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
LingBlingBling
Profile Joined December 2012
United States353 Posts
April 06 2013 23:44 GMT
#528
On April 07 2013 03:36 Kraelog wrote:
How to defeat Terran Mech?

Like my swarm brethren I've had lots of difiiculties in the ZvT matchup, but I've slowly figured out my response to the biomine playstyle (hydra/sh/bminh). But HOW ON EARTH do you deal with mech?

Terran opens with 1 reaper expand into hellbat/mine drop harass while getting 3/4 bases & steamrolling me.

In WoL the standard response would be to double expand and start an endless wave of roaches to keep him from getting a third and just trade in roaches for thor/tank untill he gives up or i get Broods.


Now however those damn hellbats make mass roach impossible. They have sooo much health I simply can't kill them fast enough to get to the tanks. And muta harass is just stupid with widow mines. They mass tanks & hellbats and just Amove to victory.

I've tried lots of different compositions and only quick broodlords seem to work. But even then he just amoves to my main, forcing me to kill 40 tanks which takes a looooong time while he remaxes on viking/thor/raven.

What the hell are you supposed to do???




Like above poster said, Mech is easier to deal with then wol. Infestor tech with neural into broodlord deals with mech pretty easy.

Roach/hydra/viper deals with tank based mech pretty easy to, just need to control vipers properly to cast cloud on tanks.

Ultra/infesotr also is not a bad option as well. Depends what kind of mech they play.


I find the hardest mech to play vs is the one where they Turtle so hard with alot of planetary fortresses and then they go into Sky terran with heavy raven/vikings, vs that it becomes very hard to engage and have to resort to heavy broodlord/infestor/corrupter and try to avoid the ravens seekers.
Remember our motto: We ain't got it.
KillerSpork
Profile Joined August 2012
6 Posts
April 07 2013 03:48 GMT
#529
Silver Zerg here, was wondering how I can make smoother transitions to different units, specifically in ZvT, and knowing when to transition. This might be a little too basic for this thread, but it's something that I've been having trouble with. Especially transitioning into late game units in ZvT. I either keep making the same units over and over, or I just make random units I think would help.

Here's a replay where I sort of make random units and roach/hydra because I think it would work.
http://drop.sc/318923
Veriol
Profile Joined October 2010
Czech Republic502 Posts
Last Edited: 2013-04-07 10:47:46
April 07 2013 10:47 GMT
#530
On April 07 2013 12:48 KillerSpork wrote:
Silver Zerg here, was wondering how I can make smoother transitions to different units, specifically in ZvT, and knowing when to transition. This might be a little too basic for this thread, but it's something that I've been having trouble with. Especially transitioning into late game units in ZvT. I either keep making the same units over and over, or I just make random units I think would help.

Here's a replay where I sort of make random units and roach/hydra because I think it would work.
http://drop.sc/318923


When it comes to transition. You need to be able indetify you have the time to do it.

1) You did some sorf of timing attack(lets say 2base roach push) wich did put you ahead or even. Now it is time to transition because terran army is slower to replenish.
2) For same reason after you hold a push from terran you can tech up.
3) You can also tech up if you are able to indetify his play as heavy macro/tech oriented (3cc,cloak banshee..). This might be the most tricky one and least intuitive but also the one you will face the most in "normal" games.

For the transitions if you want to play roach/hydra/viper style. You should open with roaches and start adding hydras/infestors after his first push (if you scout one) or straight up if hes doing macro heavy style.
Later in game for transition into vipers and possibly other T3. You need to feel "safe" to do it there is usually no general timings unless the ones opened with attacking. If you feel you could win or be even in the fight if that fight was to happen you are free to tech up.

Hope it makes sense
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
Asolmanx
Profile Joined April 2011
Italy141 Posts
April 07 2013 11:39 GMT
#531
When a terran does a heavy early reaper pressure with 3-4 reapers and maybe a bunker while obviously expanding, is there any way/push that can do serious economic damage because he is so late in factory tech? After ling speed is done, should i be aggressive or defensive? How many drones do i have to loose to come out behind?
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
April 07 2013 13:13 GMT
#532
On April 07 2013 20:39 Asolmanx wrote:
When a terran does a heavy early reaper pressure with 3-4 reapers and maybe a bunker while obviously expanding, is there any way/push that can do serious economic damage because he is so late in factory tech? After ling speed is done, should i be aggressive or defensive? How many drones do i have to loose to come out behind?

If they produce more than 2 reapers it's possible to baneling bust them and do decent damage. Otherwise, with standard reaper/hellion build they will be safe. You shouldn't lose any drones to this opener if you play perfectly, but if you lose 2 or less then it's probably acceptable at most levels of play.
Creator of sc2unmasked.com
wswas
Profile Joined April 2013
16 Posts
April 07 2013 13:46 GMT
#533
On April 07 2013 20:39 Asolmanx wrote:
When a terran does a heavy early reaper pressure with 3-4 reapers and maybe a bunker while obviously expanding, is there any way/push that can do serious economic damage because he is so late in factory tech? After ling speed is done, should i be aggressive or defensive? How many drones do i have to loose to come out behind?


make a round of lings when speed is about 75% done. then as it's about to finish try to catch the reapers and kill them. don't just a move, try to surround! if they have a cliff nearby split your lings up so he can't just jump up and down that cliff. if you can do that and maybe make one more round of lings depending on how many drones and lings you have then you can attack terran and kill his first couple of helions and probably some scvs while taking your 3rd and droning up safely.
i really don't think reaper openings are particularly scary if it's not a korean controlling them.
Insoleet
Profile Joined May 2012
France1806 Posts
April 07 2013 21:31 GMT
#534
Is there any map available to practice ling/bane split against bio+mines ?
LingBlingBling
Profile Joined December 2012
United States353 Posts
Last Edited: 2013-04-07 21:37:39
April 07 2013 21:37 GMT
#535
On April 08 2013 06:31 Insoleet wrote:
Is there any map available to practice ling/bane split against bio+mines ?



type unit split in the arcade search, there should be few of them.
Remember our motto: We ain't got it.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
April 07 2013 21:37 GMT
#536
i noticed on idra's stream that the widow mines were clearly visible when burrowed as almost a black shadow on the ground before he even got close enough to see them. what graphics settings should i have that would allow me to see them in a similar manner?

is it because i knew what i was looking for since im not playing the game myself and was much more aware? or is there something i should be changing in my graphics?
LiquidDota Staff@BluemoonGG_
LingBlingBling
Profile Joined December 2012
United States353 Posts
April 07 2013 21:38 GMT
#537
On April 08 2013 06:37 BluemoonSC wrote:
i noticed on idra's stream that the widow mines were clearly visible when burrowed as almost a black shadow on the ground before he even got close enough to see them. what graphics settings should i have that would allow me to see them in a similar manner?

is it because i knew what i was looking for since im not playing the game myself and was much more aware? or is there something i should be changing in my graphics?



Idra plays on the lowest settings, but it shows up on med to. Just hard to see if you play on Ultra settings
Remember our motto: We ain't got it.
bankai
Profile Joined November 2010
362 Posts
April 07 2013 23:57 GMT
#538
Hi there!

I am a returning sc2 player, last played in Dec 2011 as a high Platinum Protoss but now wanting to try zerg!

Can someone please point me to the most comprehensive starter guide for zerg? THings like build orders, common openers, mechanics for creep spread etc

Thanks!!!
ypslala
Profile Joined April 2011
Burma545 Posts
April 08 2013 00:32 GMT
#539
On April 07 2013 00:41 Gene(S)is wrote:
Yesterday I got demolished a few times vs tempest, colossus, archons, voidrays. I tried ultras, hydras and corruptors and some vipers with blind, i manage to kill the ground army a few times but his air units persisted. I'm kinda lost in the late game ZvP when they have powerful air units.....

i just want to say it: dont allow toss to get into late game with high end tech.

a 3rd quick hatch in ZvPis more advantage for toss than for zerg. toss can boost eco as well and is 1 step closer to the deathball, whatever the ball looks like.

imho, 2 base agression into 3rd hatch, is the way better option. zergs should get away from the "zerg is the makro race" thingy. if both would make an agreement, "no attacking before minute 16", who do you think comes ahead out of this? its clearly the toss.
best SC2 game of aaaaaaall time: vibe vs avilo (don't miss the end!!): https://youtu.be/mygH92WzKV4
S_treaks
Profile Joined August 2007
United States27 Posts
April 08 2013 02:51 GMT
#540
On April 08 2013 08:57 bankai wrote:
Hi there!

I am a returning sc2 player, last played in Dec 2011 as a high Platinum Protoss but now wanting to try zerg!

Can someone please point me to the most comprehensive starter guide for zerg? THings like build orders, common openers, mechanics for creep spread etc

Thanks!!!

I would start here:
[G] First Overview of HotS Zerg


and maybe here:
[G] An Overview of the Zerg Match-ups


The second one is more of a history lesson at this point, but could still be helpful if you haven't been following the scene for a while.

Welcome to the Swarm!
Prev 1 25 26 27 28 29 269 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #18
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft251
ProTech127
StarCraft: Brood War
GuemChi 2290
Shuttle 478
yabsab 71
ToSsGirL 24
Noble 24
Icarus 12
Dota 2
NeuroSwarm127
League of Legends
JimRising 639
Counter-Strike
Coldzera 1733
m0e_tv439
Other Games
summit1g12808
WinterStarcraft452
C9.Mang0333
RuFF_SC2115
Mew2King112
Organizations
Other Games
gamesdonequick724
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• practicex 78
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1456
Upcoming Events
Wardi Open
6h 24m
PiGosaur Monday
18h 24m
GSL
1d 4h
WardiTV Team League
1d 6h
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
WardiTV Team League
4 days
[ Show More ]
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.