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The HotS Zerg Help Me Thread - Page 27

Forum Index > StarCraft 2 Strategy
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Gene(S)is
Profile Joined May 2010
Sweden419 Posts
April 06 2013 15:41 GMT
#521
Yesterday I got demolished a few times vs tempest, colossus, archons, voidrays. I tried ultras, hydras and corruptors and some vipers with blind, i manage to kill the ground army a few times but his air units persisted. I'm kinda lost in the late game ZvP when they have powerful air units.....
For the swarm
RandomQueen
Profile Joined March 2013
France23 Posts
April 06 2013 16:42 GMT
#522
Plat Zerg here.

I faced my friend (Terran Diamond) and he did me fast mines then little siege (some tanks in siege with marines) then raven then massive siege with bunch of mines + some banshees.

In one game I suvived 40m because I barely defended until Swarm Hosts, but I died anyway.

The question is : with an opening without gaz (4 queens), what is the best defense against mines ? I did some spores but it asked me a lot of micro and mining delaying.

Thanks
Kraelog
Profile Joined April 2010
Belgium194 Posts
April 06 2013 18:36 GMT
#523
How to defeat Terran Mech?

Like my swarm brethren I've had lots of difiiculties in the ZvT matchup, but I've slowly figured out my response to the biomine playstyle (hydra/sh/bminh). But HOW ON EARTH do you deal with mech?

Terran opens with 1 reaper expand into hellbat/mine drop harass while getting 3/4 bases & steamrolling me.

In WoL the standard response would be to double expand and start an endless wave of roaches to keep him from getting a third and just trade in roaches for thor/tank untill he gives up or i get Broods.


Now however those damn hellbats make mass roach impossible. They have sooo much health I simply can't kill them fast enough to get to the tanks. And muta harass is just stupid with widow mines. They mass tanks & hellbats and just Amove to victory.

I've tried lots of different compositions and only quick broodlords seem to work. But even then he just amoves to my main, forcing me to kill 40 tanks which takes a looooong time while he remaxes on viking/thor/raven.

What the hell are you supposed to do???

Dynamaxion
Profile Joined August 2011
United States31 Posts
April 06 2013 21:15 GMT
#524
Hello, Diamond Zerg here needing some serious help in ZvT. I always have a macro advantage, in this particular game I was on over 100 drones at one point. However I seem to always lose the game somehow. I am having a hard time identifying just what it is with these terran losses, I have never won a macro zvt game in HOTS.

If someone could watch this replay and give their thoughts I would really appreciate it.

http://drop.sc/318670
LingBlingBling
Profile Joined December 2012
United States353 Posts
April 06 2013 22:12 GMT
#525
Hi, I'm 700 point master player on NA.

I'm having a hard time dealing with chesse terran, They send out a scv on 13 and build a supply depot or engi bay @ my natural deleying the hatch, while they take a early expo with widow mines, follow up by a widow mine hellion all in, I get all my stuff so behind, even with speed/roaches I can't trade with the mines, no lair is out when they hit.

What is the best response to dealing with geting hatched block by Terran?
Remember our motto: We ain't got it.
Decendos
Profile Joined August 2011
Germany1338 Posts
April 06 2013 22:23 GMT
#526
On April 07 2013 07:12 LingBlingBling wrote:
Hi, I'm 700 point master player on NA.

I'm having a hard time dealing with chesse terran, They send out a scv on 13 and build a supply depot or engi bay @ my natural deleying the hatch, while they take a early expo with widow mines, follow up by a widow mine hellion all in, I get all my stuff so behind, even with speed/roaches I can't trade with the mines, no lair is out when they hit.

What is the best response to dealing with geting hatched block by Terran?


attack his scv and let 1 drone attack the ebay. instantly build your pool, take gas and get lingspeed. ebay block means he cant 888 or 11 11.

then take your natural + 2nd queen and play a standard game. things like early WM or helion all in come so late your hatch will be ready anyway and you can deal with it the same way as with hatch first.
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
April 06 2013 22:44 GMT
#527
On April 07 2013 03:36 Kraelog wrote:
How to defeat Terran Mech?

Like my swarm brethren I've had lots of difiiculties in the ZvT matchup, but I've slowly figured out my response to the biomine playstyle (hydra/sh/bminh). But HOW ON EARTH do you deal with mech?

Terran opens with 1 reaper expand into hellbat/mine drop harass while getting 3/4 bases & steamrolling me.

In WoL the standard response would be to double expand and start an endless wave of roaches to keep him from getting a third and just trade in roaches for thor/tank untill he gives up or i get Broods.


Now however those damn hellbats make mass roach impossible. They have sooo much health I simply can't kill them fast enough to get to the tanks. And muta harass is just stupid with widow mines. They mass tanks & hellbats and just Amove to victory.

I've tried lots of different compositions and only quick broodlords seem to work. But even then he just amoves to my main, forcing me to kill 40 tanks which takes a looooong time while he remaxes on viking/thor/raven.

What the hell are you supposed to do???



Ultras/roaches + vipers works fine for me against tank-centric mech, decent against thor-centric (though neural parasite + ultra is better here).

I actually feel that with addition of new zerg tools and ultra buff in HotS pure mech is now weaker in ZvT compared to WoL mech.
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
LingBlingBling
Profile Joined December 2012
United States353 Posts
April 06 2013 23:44 GMT
#528
On April 07 2013 03:36 Kraelog wrote:
How to defeat Terran Mech?

Like my swarm brethren I've had lots of difiiculties in the ZvT matchup, but I've slowly figured out my response to the biomine playstyle (hydra/sh/bminh). But HOW ON EARTH do you deal with mech?

Terran opens with 1 reaper expand into hellbat/mine drop harass while getting 3/4 bases & steamrolling me.

In WoL the standard response would be to double expand and start an endless wave of roaches to keep him from getting a third and just trade in roaches for thor/tank untill he gives up or i get Broods.


Now however those damn hellbats make mass roach impossible. They have sooo much health I simply can't kill them fast enough to get to the tanks. And muta harass is just stupid with widow mines. They mass tanks & hellbats and just Amove to victory.

I've tried lots of different compositions and only quick broodlords seem to work. But even then he just amoves to my main, forcing me to kill 40 tanks which takes a looooong time while he remaxes on viking/thor/raven.

What the hell are you supposed to do???




Like above poster said, Mech is easier to deal with then wol. Infestor tech with neural into broodlord deals with mech pretty easy.

Roach/hydra/viper deals with tank based mech pretty easy to, just need to control vipers properly to cast cloud on tanks.

Ultra/infesotr also is not a bad option as well. Depends what kind of mech they play.


I find the hardest mech to play vs is the one where they Turtle so hard with alot of planetary fortresses and then they go into Sky terran with heavy raven/vikings, vs that it becomes very hard to engage and have to resort to heavy broodlord/infestor/corrupter and try to avoid the ravens seekers.
Remember our motto: We ain't got it.
KillerSpork
Profile Joined August 2012
6 Posts
April 07 2013 03:48 GMT
#529
Silver Zerg here, was wondering how I can make smoother transitions to different units, specifically in ZvT, and knowing when to transition. This might be a little too basic for this thread, but it's something that I've been having trouble with. Especially transitioning into late game units in ZvT. I either keep making the same units over and over, or I just make random units I think would help.

Here's a replay where I sort of make random units and roach/hydra because I think it would work.
http://drop.sc/318923
Veriol
Profile Joined October 2010
Czech Republic502 Posts
Last Edited: 2013-04-07 10:47:46
April 07 2013 10:47 GMT
#530
On April 07 2013 12:48 KillerSpork wrote:
Silver Zerg here, was wondering how I can make smoother transitions to different units, specifically in ZvT, and knowing when to transition. This might be a little too basic for this thread, but it's something that I've been having trouble with. Especially transitioning into late game units in ZvT. I either keep making the same units over and over, or I just make random units I think would help.

Here's a replay where I sort of make random units and roach/hydra because I think it would work.
http://drop.sc/318923


When it comes to transition. You need to be able indetify you have the time to do it.

1) You did some sorf of timing attack(lets say 2base roach push) wich did put you ahead or even. Now it is time to transition because terran army is slower to replenish.
2) For same reason after you hold a push from terran you can tech up.
3) You can also tech up if you are able to indetify his play as heavy macro/tech oriented (3cc,cloak banshee..). This might be the most tricky one and least intuitive but also the one you will face the most in "normal" games.

For the transitions if you want to play roach/hydra/viper style. You should open with roaches and start adding hydras/infestors after his first push (if you scout one) or straight up if hes doing macro heavy style.
Later in game for transition into vipers and possibly other T3. You need to feel "safe" to do it there is usually no general timings unless the ones opened with attacking. If you feel you could win or be even in the fight if that fight was to happen you are free to tech up.

Hope it makes sense
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
Asolmanx
Profile Joined April 2011
Italy141 Posts
April 07 2013 11:39 GMT
#531
When a terran does a heavy early reaper pressure with 3-4 reapers and maybe a bunker while obviously expanding, is there any way/push that can do serious economic damage because he is so late in factory tech? After ling speed is done, should i be aggressive or defensive? How many drones do i have to loose to come out behind?
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
April 07 2013 13:13 GMT
#532
On April 07 2013 20:39 Asolmanx wrote:
When a terran does a heavy early reaper pressure with 3-4 reapers and maybe a bunker while obviously expanding, is there any way/push that can do serious economic damage because he is so late in factory tech? After ling speed is done, should i be aggressive or defensive? How many drones do i have to loose to come out behind?

If they produce more than 2 reapers it's possible to baneling bust them and do decent damage. Otherwise, with standard reaper/hellion build they will be safe. You shouldn't lose any drones to this opener if you play perfectly, but if you lose 2 or less then it's probably acceptable at most levels of play.
Creator of sc2unmasked.com
wswas
Profile Joined April 2013
16 Posts
April 07 2013 13:46 GMT
#533
On April 07 2013 20:39 Asolmanx wrote:
When a terran does a heavy early reaper pressure with 3-4 reapers and maybe a bunker while obviously expanding, is there any way/push that can do serious economic damage because he is so late in factory tech? After ling speed is done, should i be aggressive or defensive? How many drones do i have to loose to come out behind?


make a round of lings when speed is about 75% done. then as it's about to finish try to catch the reapers and kill them. don't just a move, try to surround! if they have a cliff nearby split your lings up so he can't just jump up and down that cliff. if you can do that and maybe make one more round of lings depending on how many drones and lings you have then you can attack terran and kill his first couple of helions and probably some scvs while taking your 3rd and droning up safely.
i really don't think reaper openings are particularly scary if it's not a korean controlling them.
Insoleet
Profile Joined May 2012
France1806 Posts
April 07 2013 21:31 GMT
#534
Is there any map available to practice ling/bane split against bio+mines ?
LingBlingBling
Profile Joined December 2012
United States353 Posts
Last Edited: 2013-04-07 21:37:39
April 07 2013 21:37 GMT
#535
On April 08 2013 06:31 Insoleet wrote:
Is there any map available to practice ling/bane split against bio+mines ?



type unit split in the arcade search, there should be few of them.
Remember our motto: We ain't got it.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
April 07 2013 21:37 GMT
#536
i noticed on idra's stream that the widow mines were clearly visible when burrowed as almost a black shadow on the ground before he even got close enough to see them. what graphics settings should i have that would allow me to see them in a similar manner?

is it because i knew what i was looking for since im not playing the game myself and was much more aware? or is there something i should be changing in my graphics?
LiquidDota Staff@BluemoonGG_
LingBlingBling
Profile Joined December 2012
United States353 Posts
April 07 2013 21:38 GMT
#537
On April 08 2013 06:37 BluemoonSC wrote:
i noticed on idra's stream that the widow mines were clearly visible when burrowed as almost a black shadow on the ground before he even got close enough to see them. what graphics settings should i have that would allow me to see them in a similar manner?

is it because i knew what i was looking for since im not playing the game myself and was much more aware? or is there something i should be changing in my graphics?



Idra plays on the lowest settings, but it shows up on med to. Just hard to see if you play on Ultra settings
Remember our motto: We ain't got it.
bankai
Profile Joined November 2010
362 Posts
April 07 2013 23:57 GMT
#538
Hi there!

I am a returning sc2 player, last played in Dec 2011 as a high Platinum Protoss but now wanting to try zerg!

Can someone please point me to the most comprehensive starter guide for zerg? THings like build orders, common openers, mechanics for creep spread etc

Thanks!!!
ypslala
Profile Joined April 2011
Burma545 Posts
April 08 2013 00:32 GMT
#539
On April 07 2013 00:41 Gene(S)is wrote:
Yesterday I got demolished a few times vs tempest, colossus, archons, voidrays. I tried ultras, hydras and corruptors and some vipers with blind, i manage to kill the ground army a few times but his air units persisted. I'm kinda lost in the late game ZvP when they have powerful air units.....

i just want to say it: dont allow toss to get into late game with high end tech.

a 3rd quick hatch in ZvPis more advantage for toss than for zerg. toss can boost eco as well and is 1 step closer to the deathball, whatever the ball looks like.

imho, 2 base agression into 3rd hatch, is the way better option. zergs should get away from the "zerg is the makro race" thingy. if both would make an agreement, "no attacking before minute 16", who do you think comes ahead out of this? its clearly the toss.
best SC2 game of aaaaaaall time: vibe vs avilo (don't miss the end!!): https://youtu.be/mygH92WzKV4
S_treaks
Profile Joined August 2007
United States27 Posts
April 08 2013 02:51 GMT
#540
On April 08 2013 08:57 bankai wrote:
Hi there!

I am a returning sc2 player, last played in Dec 2011 as a high Platinum Protoss but now wanting to try zerg!

Can someone please point me to the most comprehensive starter guide for zerg? THings like build orders, common openers, mechanics for creep spread etc

Thanks!!!

I would start here:
[G] First Overview of HotS Zerg


and maybe here:
[G] An Overview of the Zerg Match-ups


The second one is more of a history lesson at this point, but could still be helpful if you haven't been following the scene for a while.

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