• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:01
CEST 00:01
KST 07:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down0StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Why Protoss Struggles on ASL (Ft. Shuttle, Tulbo) Official StarCraft website teases new content ahead of BlizzCon? Remastered crash fix suggestions [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C [Megathread] Daily Proleagues [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5326 users

The Protoss Help Me Thread - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 430 431 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2011-08-05 18:23:34
August 05 2011 18:21 GMT
#81
On August 06 2011 03:14 Complete wrote:
How fast of a robo are we talking for 'fast 2 base colossus'?


Depends on how greedy you are. Following a FFE, if you don't scout any 1 or 2 base all-in, my first 150 gas goes to sentry and warpgate tech, the next 100 goes to robo (so basically nexus gate core robo). If you want to be a bit safer get 2 more gates first before the robo.

Then as soon as the robo is done, get a bay, and as soon as that's done chrono out your colossus. Attack when you have 2 with range, your gateway army should be relatively small and consist of mostly zealots with very few stalkers and sentries. This should hit way before the zerg has NP.

EDIT: Keep in mind I'm talking about blind countering infestor/ling builds here. This build is not recommended in most cases, since it loses pretty badly to muta (although you should be able to scout it with obs and adjust), and doesn't do very well against any standard 3 base roach/ling since you don't have as many sentries. If you do use this build and your opponent has roaches, I would delay this attack and wait until you have more colossus/stalker/sentry before pushing out.
Complete
Profile Joined October 2009
United States1864 Posts
Last Edited: 2011-08-05 18:26:21
August 05 2011 18:24 GMT
#82
So I'm guessing for a 3g expo this would be before your 2nd nexus is finished. Blegh. I'm having quite a hard time against ling/infestor but I feel like throwing down a robo that early with a 3g expo a) makes it a lot harder to stop a 20-30 drone roach/ling allin and b) is super fucking bad if they go mutas (obv I'd scout for those with halluc or something before i go colossus, but a lot of wasted gas still)
daduffian
Profile Joined August 2011
United States1 Post
August 05 2011 18:27 GMT
#83
have a questions, what is the proper response to a 6 pool as Toss? I scout at nine, but even when I see it coming I often have problems knowing the proper way to act. Usualy I am going for a 13 gate when I see it. Should I drop a second gate, and pump zealots, try to get cannons or maybe something else?


I have pretty good luck dropping a second gate and chronoboosting zlots. Rally the zlots to your mineral line, and if the lings come into your mineral line, attack move with everythinga and just kill them. Don't stop probing, and when you can get a forge and +1 attack and a couple stalkers, and it's all over.
lazydino
Profile Joined October 2010
Canada331 Posts
August 05 2011 18:27 GMT
#84
Is 3g expo really dead? Seems like people are using voidray expands ALL THE TIME now.
"I have this moron thing that I do, it's called thinking" - George Carlin
KimJongChill
Profile Joined January 2011
United States6429 Posts
Last Edited: 2011-08-05 18:28:42
August 05 2011 18:28 GMT
#85
How do you deal with mutas if you are surprised by them, and werent able to scout it and six gate the Zerg. Cannons feel weak, while spreading out stalkers makes the front feel very vulnerable?
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Xahhk
Profile Joined April 2010
Canada540 Posts
August 05 2011 18:31 GMT
#86
On August 06 2011 03:27 daduffian wrote:
Show nested quote +
have a questions, what is the proper response to a 6 pool as Toss? I scout at nine, but even when I see it coming I often have problems knowing the proper way to act. Usualy I am going for a 13 gate when I see it. Should I drop a second gate, and pump zealots, try to get cannons or maybe something else?


I have pretty good luck dropping a second gate and chronoboosting zlots. Rally the zlots to your mineral line, and if the lings come into your mineral line, attack move with everythinga and just kill them. Don't stop probing, and when you can get a forge and +1 attack and a couple stalkers, and it's all over.


Why would anyone prefer to have a 6 pool defense with a wide open base vs, a defense that keeps lings out? He'll know exactly what you are doing without a wall.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
August 05 2011 18:34 GMT
#87
On August 06 2011 03:24 Complete wrote:
So I'm guessing for a 3g expo this would be before your 2nd nexus is finished. Blegh. I'm having quite a hard time against ling/infestor but I feel like throwing down a robo that early with a 3g expo a) makes it a lot harder to stop a 20-30 drone roach/ling allin and b) is super fucking bad if they go mutas (obv I'd scout for those with halluc or something before i go colossus, but a lot of wasted gas still)


I highly recommend not doing 3g expo, ever. If you don't feel comfortable with FFE, try 1 gate FE. The strength of 3g expo lies in the high and early sentry count, infestor/ling is pretty much designed to counter sentries.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
August 05 2011 18:36 GMT
#88
On August 06 2011 03:28 KimJongChill wrote:
How do you deal with mutas if you are surprised by them, and werent able to scout it and six gate the Zerg. Cannons feel weak, while spreading out stalkers makes the front feel very vulnerable?


I find a few cannons to be essential, they buy you time for your stalkers to arrive.

You don't need to "spread out" your stalkers, just have 2 groups of them, 1 in your main and 1 at your nat.

Get blink asap.

The other option if you already have a pretty big 6 gate army is to just attack the zerg. Even if you don't kill him, it at least puts pressure away from you so his mutas are busy defending and not harassing you.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 05 2011 18:42 GMT
#89
Why is there no Terran help me thread?
ModeratorI am still alive, somehow
TL+ Member
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 05 2011 18:47 GMT
#90
On August 06 2011 03:27 lazydino wrote:
Is 3g expo really dead? Seems like people are using voidray expands ALL THE TIME now.

Lol no. I beat Machine on ladder the other day on Shakuras with 3 Gate Expand.
chaopow
Profile Joined March 2011
United States556 Posts
August 05 2011 18:47 GMT
#91
On August 06 2011 03:34 Anihc wrote:
Show nested quote +
On August 06 2011 03:24 Complete wrote:
So I'm guessing for a 3g expo this would be before your 2nd nexus is finished. Blegh. I'm having quite a hard time against ling/infestor but I feel like throwing down a robo that early with a 3g expo a) makes it a lot harder to stop a 20-30 drone roach/ling allin and b) is super fucking bad if they go mutas (obv I'd scout for those with halluc or something before i go colossus, but a lot of wasted gas still)


I highly recommend not doing 3g expo, ever. If you don't feel comfortable with FFE, try 1 gate FE. The strength of 3g expo lies in the high and early sentry count, infestor/ling is pretty much designed to counter sentries.


I still like to do standard 3g expo. I go for collosus tech and use sentries as defense. Of course with the current meta game of ling infestor I would advise you not to push out if you 3g expo. Play a turtle-like style and get a good collosus or archon/tempelar count up, but I personally still mostly favor collosus. I've always been a very standard textbook player though. It has been working for me, and I still face many roach corruptor players though, as that is still very strong.
Soowoo AD.
DuckS
Profile Joined September 2010
United States845 Posts
Last Edited: 2011-08-05 19:00:11
August 05 2011 18:51 GMT
#92
On August 06 2011 03:27 lazydino wrote:
Is 3g expo really dead? Seems like people are using voidray expands ALL THE TIME now.


No, it isn't. 1 gate fe is still heavily punishable. 3g is still safest

On August 06 2011 03:28 KimJongChill wrote:
How do you deal with mutas if you are surprised by them, and werent able to scout it and six gate the Zerg. Cannons feel weak, while spreading out stalkers makes the front feel very vulnerable?


i usually just buy time with a couple of cannons for blink and more upgrades and usually just attack when I feel my army could take his. late game tech swaps on the other hand, you should have a templar archives prepared or immediately put down after mutas are seen.
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
sam!zdat
Profile Blog Joined October 2010
United States5559 Posts
Last Edited: 2011-08-05 18:56:17
August 05 2011 18:54 GMT
#93
3g expo fell a bit out of favor because people were afraid of the losira timing, but it is still a really good standard build so long as you learn how to hold it.

edit: in general, in pvz you can expand off of sentries, cannons, void rays, or dts, unless you are 1basing. This depends on the map and personal preference.
shikata ga nai
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2011-08-05 19:01:50
August 05 2011 18:58 GMT
#94
On August 06 2011 03:47 CecilSunkure wrote:
Show nested quote +
On August 06 2011 03:27 lazydino wrote:
Is 3g expo really dead? Seems like people are using voidray expands ALL THE TIME now.

Lol no. I beat Machine on ladder the other day on Shakuras with 3 Gate Expand.


On August 06 2011 03:47 chaopow wrote:
I still like to do standard 3g expo.


Just because a build works for you doesn't mean it's an optimal build. You could just be good at PvZ in other areas. If you have a 70% win ratio PvZ using 3 gate expand every game, it could be possible that you'll have a 80% win ratio PvZ if you used another build.

3 gate expand sucks IMO.

EDIT: While 3 gate expand could be considered "safe," it's not economically safe because the zerg can just mass drone on 3 bases. A FFE can be even safer than a 3 gate expand if you just make 8 cannons. But no, no one does that because you fall economically behind. Same reasoning for 3 gate expand.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 05 2011 19:07 GMT
#95
On August 06 2011 03:58 Anihc wrote:
Show nested quote +
On August 06 2011 03:47 CecilSunkure wrote:
On August 06 2011 03:27 lazydino wrote:
Is 3g expo really dead? Seems like people are using voidray expands ALL THE TIME now.

Lol no. I beat Machine on ladder the other day on Shakuras with 3 Gate Expand.


Show nested quote +
On August 06 2011 03:47 chaopow wrote:
I still like to do standard 3g expo.


Just because a build works for you doesn't mean it's an optimal build. You could just be good at PvZ in other areas. If you have a 70% win ratio PvZ using 3 gate expand every game, it could be possible that you'll have a 80% win ratio PvZ if you used another build.

3 gate expand sucks IMO.

EDIT: While 3 gate expand could be considered "safe," it's not economically safe because the zerg can just mass drone on 3 bases. A FFE can be even safer than a 3 gate expand if you just make 8 cannons. But no, no one does that because you fall economically behind. Same reasoning for 3 gate expand.

Yeah though I don't do a 3 Gate Expo to be safe. I'm usually doing it to use my units to force a response from the Z and keep even worker count.
DuckS
Profile Joined September 2010
United States845 Posts
August 05 2011 19:09 GMT
#96
On August 06 2011 03:58 Anihc wrote:
3 gate expand sucks IMO.

EDIT: While 3 gate expand could be considered "safe," it's not economically safe because the zerg can just mass drone on 3 bases. A FFE can be even safer than a 3 gate expand if you just make 8 cannons. But no, no one does that because you fall economically behind. Same reasoning for 3 gate expand.


That's assuming the Z takes a super fast third in response to your 3gate fe.. i'm not sure how common that actually is. toss who 3 gate fe should be getting hallu phoenix and know it's coming so they can respond to it accordingly -_-
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-08-05 19:12:15
August 05 2011 19:11 GMT
#97
On August 06 2011 04:09 DuckS wrote:
Show nested quote +
On August 06 2011 03:58 Anihc wrote:
3 gate expand sucks IMO.

EDIT: While 3 gate expand could be considered "safe," it's not economically safe because the zerg can just mass drone on 3 bases. A FFE can be even safer than a 3 gate expand if you just make 8 cannons. But no, no one does that because you fall economically behind. Same reasoning for 3 gate expand.


That's assuming the Z takes a super fast third in response to your 3gate fe.. i'm not sure how common that actually is. toss who 3 gate fe should be getting hallu phoenix and know it's coming so they can respond to it accordingly -_-


It's extremely common to get a third base up if the map allows it when a protoss goes 3gate. If you be highly aggressive with it then maybe you can deny that third from going up but a mistake could cost you the game
Complete
Profile Joined October 2009
United States1864 Posts
Last Edited: 2011-08-05 19:14:00
August 05 2011 19:13 GMT
#98
I don't really know what build other than 3gate expo to do on maps like Tphoon Peaks. I guess you could do some sort of dt expand or stargate expand, but I don't really see how those are better than 3G expo.

Also, I don't really like relying on a probe scouting an allin on maps like Xel'Naga. If your probe dies to lings you either have to add 2-3 extra cannons blindly or hope to god they aren't roach/ling allinning you. Very messy. That and I just haven't gotten around to working around in single player exactly how i want to FFE on each and every map.
Geiko
Profile Blog Joined June 2010
France2034 Posts
August 05 2011 19:15 GMT
#99
On August 06 2011 04:07 CecilSunkure wrote:
Show nested quote +
On August 06 2011 03:58 Anihc wrote:
On August 06 2011 03:47 CecilSunkure wrote:
On August 06 2011 03:27 lazydino wrote:
Is 3g expo really dead? Seems like people are using voidray expands ALL THE TIME now.

Lol no. I beat Machine on ladder the other day on Shakuras with 3 Gate Expand.


On August 06 2011 03:47 chaopow wrote:
I still like to do standard 3g expo.


Just because a build works for you doesn't mean it's an optimal build. You could just be good at PvZ in other areas. If you have a 70% win ratio PvZ using 3 gate expand every game, it could be possible that you'll have a 80% win ratio PvZ if you used another build.

3 gate expand sucks IMO.

EDIT: While 3 gate expand could be considered "safe," it's not economically safe because the zerg can just mass drone on 3 bases. A FFE can be even safer than a 3 gate expand if you just make 8 cannons. But no, no one does that because you fall economically behind. Same reasoning for 3 gate expand.

Yeah though I don't do a 3 Gate Expo to be safe. I'm usually doing it to use my units to force a response from the Z and keep even worker count.


Yeah but most zergs have realized that 8-9 sentries and 2-3 zealot/stalker doesn't really do anything and they don't have to make any units unless they see you commiting to your attack.

I only 3 gate sentry expand when playing lesser opponents or on stupid maps like that new lava one. On shakuras I definitely don't see why you would want to use that oppening.

Korean protosses I've seen that want to pressure the zerg players a little go 3 gate expand but with much less sentries and more zealot/stalker.
geiko.813 (EU)
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
August 05 2011 19:23 GMT
#100
On August 06 2011 01:01 CecilSunkure wrote:
Show nested quote +
On August 06 2011 00:43 nichan wrote:
what is the best way to apply pressure to a zerg early game can someone show me video. i try pushing early with a stalker zelot to snipe the queen and it works sometimes is there a better way or standard way to punish them early game?

You can try this as long as he gas was delayed:


I believe I talk about some other means of early game pressure as well.

Does this mean that you can generally use the Zeal/Stalker combo if you open GW on maps that are usually FFE maps? Because generally in my experience they go something like 15 pool 16 hatch(on FFE maps to avoid cannon rush), which would make their speed delayed quite a bit, so you COULD do this push, correct? Or would the gas need to be delayed MORE? Such as a Pool Hatch Hatch build.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
Prev 1 2 3 4 5 6 7 430 431 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech150
Nina 104
SpeCial 84
StarCraft: Brood War
Britney 12724
910 39
ajuk12(nOOB) 10
Noble 8
Dota 2
monkeys_forever308
Counter-Strike
Coldzera 1222
Fnx 1
Heroes of the Storm
Grubby4501
Liquid`Hasu498
Other Games
summit1g7847
Liquid`RaSZi1784
fl0m797
shahzam157
C9.Mang0153
XaKoH 135
ViBE68
Mew2King46
SteadfastSC46
Organizations
Other Games
gamesdonequick1770
BasetradeTV51
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie833
• Shiphtur159
Upcoming Events
PiGosaur Cup
2h
The PondCast
12h
Kung Fu Cup
13h
Replay Cast
1d 2h
KCM Race Survival
1d 12h
IntoTheTV X SOOP
1d 13h
OSC
2 days
Replay Cast
2 days
IntoTheTV X SOOP
2 days
Replay Cast
3 days
[ Show More ]
GSL
3 days
Replay Cast
4 days
GSL
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Replay Cast
5 days
WardiTV Weekly
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-14
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.