• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:49
CEST 03:49
KST 10:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Starcraft vs Retro Category on Twitch Data needed Snow On New ASL S22 Map, Zerg Nerf
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Tennis[sport] Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11882 users

The Protoss Help Me Thread - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 430 431 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
Snaphoo
Profile Joined July 2010
United States614 Posts
August 05 2011 15:31 GMT
#41
What is the optimal way to hold off a 3 Rax? If I FE I usually get rolled, and if I stay in my base (e.g. 1 Gate Robo) then he camps at my ramp and expands, and by the time I have Colossus out so as to break the contain, he's extremely far ahead.

I'm Diamond P, FWIW.

??:0
Xahhk
Profile Joined April 2010
Canada540 Posts
August 05 2011 15:38 GMT
#42
Is this thought process of mine more or less correct?

FFE map:

After attempting a push at 9-11 minutes (near his third if he has one), if I see he is very well prepared for what I have am I to just retain my army and take my third?

Let's say for instance I crash against enough roaches (with a 5 gate and 1 robo army) such that he is able to hold me off until 12 minutes rolls around, is the right course of action simply to adapt to what he is making while saturating the third (in this case throwing down a templar archives, and making another robotics for immortals)?

I feel that if my push doesn't do enough damage his infestor + something mixture is able to hold off until broodlords... and they are never fun.

And this is all assuming that the time between his defense of my first push and 20ish minutes when he can get broodlords is not peppered with instances of him overdroning.

rsvp
Profile Blog Joined January 2006
United States2266 Posts
August 05 2011 15:41 GMT
#43
On August 06 2011 00:38 Xahhk wrote:
Is this thought process of mine more or less correct?

FFE map:

After attempting a push at 9-11 minutes (near his third if he has one), if I see he is very well prepared for what I have am I to just retain my army and take my third?



Yes. Most games I actually plan for this and throw down my 3rd as I'm moving out with my army to attack his 3rd.
nichan
Profile Joined December 2010
United States158 Posts
August 05 2011 15:43 GMT
#44
what is the best way to apply pressure to a zerg early game can someone show me video. i try pushing early with a stalker zelot to snipe the queen and it works sometimes is there a better way or standard way to punish them early game?
1.01
Profile Joined October 2010
61 Posts
August 05 2011 15:47 GMT
#45
When executing a FFE, should my initial pylon be placed on the lowground in my natural, or at my ramp? Is this something that is map situational, or is there a *best* way to do it?
"Quote" is a verb.
Tigi
Profile Joined October 2008
Germany472 Posts
August 05 2011 15:50 GMT
#46
On August 06 2011 00:18 Anihc wrote:
Show nested quote +
On August 05 2011 17:41 Tigi wrote:
On August 05 2011 17:38 Salivanth wrote:
In PvP, how do I deal with the chargelot/archon unit combination?

In case it's late-mid game you should either have cchargelot/archon yourself or the deathball. If you have the deathball you need to micro your collossi very well and try to engage at small areas and not in some place where his composition can sourround you, but imo chargelot/archon > colossi (if similliar resources spent ofc).


In mid-late game I far prefer having colossus over more chargelot/archon against chargelot/archon. Chargelot/archon is a great early-mid game composition but against a lot of colossus it will fail.

If you're going robo and you're facing chargelot/archon, play defensively and use lots of buildings to wall off parts of your main, natural, etc. Just turtle until you can get a good number of colossus 3-4+ before pushing out. Then try not to get surrounded in the open.

I disagree that Chargelot/archon will fail agains a lot of clossus. You're right about what the clossus player will do when he faces chargelot/archon and you're also right that his army gets way more scary with every colussus he adds. However due to the midgame advantage of the units and the fact that the colossus player has to stay back and turtle the Chargelot/Archon player is able to take a way quicker 3rd and can imo take a double forge easily and be ahead in upgrades. Also he has a more mobile army and imo can mix in DT's in lategame as well as Blinkstalker or Warprism (I feel that he can do all of this earlier than the colossus player and if he executes it well he'll be able to stay ahead). Sorry for my bad english, because i feel that it limites me as i can't explain the things like i would want to.
§1: Die Units des Hasu sind unantastbar.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 05 2011 15:52 GMT
#47
On August 05 2011 17:54 mcclurg wrote:
Show nested quote +
On August 05 2011 17:02 Animostas wrote:
How do you deal with Destiny's Ling-Infestor push, and what kind of unit composition should you follow it up with?


Personally I like blinkstalker/chargelot/collosus with an observer forward of my army - when I see the infestors getting close, I blink on them so they can't neural parasite my collosi then they tend to clean everything up.

I like Archon Stalker Sentry Zealot, then add in some Immortals after he attacks you, and you can just kill him if he roach switches as he'll be behind when the Infestor ling does no damage.
Xahhk
Profile Joined April 2010
Canada540 Posts
August 05 2011 15:52 GMT
#48
On August 06 2011 00:41 Anihc wrote:
Show nested quote +
On August 06 2011 00:38 Xahhk wrote:
Is this thought process of mine more or less correct?

FFE map:

After attempting a push at 9-11 minutes (near his third if he has one), if I see he is very well prepared for what I have am I to just retain my army and take my third?



Yes. Most games I actually plan for this and throw down my 3rd as I'm moving out with my army to attack his 3rd.


Thanks, but as you're build up your forces and keeping even on bases and upgrades, do you try to get an edge somehow with drops for instance? I'm not confident at all in facing down the end game zerg army (ie roach broodlord infestor).

To take down the army do you just keep obs over his forces and:

focus fire with voidrays
attempt feedbacks
avoid fungals and blink under broodlords (even if with a ton of roaches underneath)
storm
...and spread to reduce 1 fungal hitting everything.

or do you do the combination of above but try to catch broodlords slightly out of position?

If you'd like could you throw down a good replay of you handling the zerg army decently like that?
Snaphoo
Profile Joined July 2010
United States614 Posts
August 05 2011 15:53 GMT
#49
On August 06 2011 00:50 Tigi wrote:
Show nested quote +
On August 06 2011 00:18 Anihc wrote:
On August 05 2011 17:41 Tigi wrote:
On August 05 2011 17:38 Salivanth wrote:
In PvP, how do I deal with the chargelot/archon unit combination?

In case it's late-mid game you should either have cchargelot/archon yourself or the deathball. If you have the deathball you need to micro your collossi very well and try to engage at small areas and not in some place where his composition can sourround you, but imo chargelot/archon > colossi (if similliar resources spent ofc).


In mid-late game I far prefer having colossus over more chargelot/archon against chargelot/archon. Chargelot/archon is a great early-mid game composition but against a lot of colossus it will fail.

If you're going robo and you're facing chargelot/archon, play defensively and use lots of buildings to wall off parts of your main, natural, etc. Just turtle until you can get a good number of colossus 3-4+ before pushing out. Then try not to get surrounded in the open.

I disagree that Chargelot/archon will fail agains a lot of clossus. You're right about what the clossus player will do when he faces chargelot/archon and you're also right that his army gets way more scary with every colussus he adds. However due to the midgame advantage of the units and the fact that the colossus player has to stay back and turtle the Chargelot/Archon player is able to take a way quicker 3rd and can imo take a double forge easily and be ahead in upgrades. Also he has a more mobile army and imo can mix in DT's in lategame as well as Blinkstalker or Warprism (I feel that he can do all of this earlier than the colossus player and if he executes it well he'll be able to stay ahead). Sorry for my bad english, because i feel that it limites me as i can't explain the things like i would want to.


When he says "a lot of colossus" he's talking 6+. When I face 6+ colossus, my Archon/Chargelot army melts; hence it's something to transition out of. The one exception is if you can get a flank on the Colossus player with a decent number of Chargelots and then sandwich from both sides; that can lead to amazingly lopsided, favorable results.

But I would say in general that Chargelot/Archon is not a great lategame 200/200 army in PvP, and will get rolled by mass Colossus
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
August 05 2011 15:53 GMT
#50
On August 06 2011 00:31 Snaphoo wrote:
What is the optimal way to hold off a 3 Rax? If I FE I usually get rolled, and if I stay in my base (e.g. 1 Gate Robo) then he camps at my ramp and expands, and by the time I have Colossus out so as to break the contain, he's extremely far ahead.

I'm Diamond P, FWIW.

??:0


Well if you go 1 gate robotics and you scout 3 rax you could just add two more gateways and go 3 gate + robo push. After you break the contain if there's one you could just poke/push him with your army and if you don't want to all-in just throw down expansion and try to deny his expansion if it's not still in his base or so. Be careful if he doesnt expand he can go fast medivacs or ghost, in either case I would recommend you to expand.

But often times when I face 3 rax and I go 3 gate + robotics I can just counter push and kill him right away.
Flying, sOs, free, Light, Soulkey & ZerO
PaC_
Profile Joined April 2011
Austria25 Posts
August 05 2011 15:59 GMT
#51
What is the "correct" opening if I plan to go Archon/Chargelots in the midgame ? (PvP)
----------

Is 3-Gate Blink Stalker a opening to consider in PvP in general ?
Competition is in the nature of the game. You won a championship? Gratz. Go back to practicing, because if you don't you are going to be competed away. That's it.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 05 2011 16:01 GMT
#52
On August 06 2011 00:43 nichan wrote:
what is the best way to apply pressure to a zerg early game can someone show me video. i try pushing early with a stalker zelot to snipe the queen and it works sometimes is there a better way or standard way to punish them early game?

You can try this as long as he gas was delayed:


I believe I talk about some other means of early game pressure as well.

On August 06 2011 00:47 1.01 wrote:
When executing a FFE, should my initial pylon be placed on the lowground in my natural, or at my ramp? Is this something that is map situational, or is there a *best* way to do it?

Situational. If it's Tal'Darim, just FFE at the Nat since you'll really want that walloff. If it's Xel'Naga, up the ramp in case of 6 pool and the like. You'll usually place your pylon if you place it at the nat, behind where your wall would be. If you make it a part of your wall it will usually be focused on as a weak spot in the wall.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 05 2011 16:02 GMT
#53
On August 06 2011 00:59 PaC_ wrote:
What is the "correct" opening if I plan to go Archon/Chargelots in the midgame ? (PvP)
----------

Is 3-Gate Blink Stalker a opening to consider in PvP in general ?

In order:
There is no correct opening. Choose one that you like best, or that you think will work best against what you scout early game.

3 Stalker to Blink is what I've been doing every PvP for a while now, and I win most of them as of late.
Tigi
Profile Joined October 2008
Germany472 Posts
August 05 2011 16:03 GMT
#54
On August 06 2011 00:53 Snaphoo wrote:
Show nested quote +
On August 06 2011 00:50 Tigi wrote:
On August 06 2011 00:18 Anihc wrote:
On August 05 2011 17:41 Tigi wrote:
On August 05 2011 17:38 Salivanth wrote:
In PvP, how do I deal with the chargelot/archon unit combination?

In case it's late-mid game you should either have cchargelot/archon yourself or the deathball. If you have the deathball you need to micro your collossi very well and try to engage at small areas and not in some place where his composition can sourround you, but imo chargelot/archon > colossi (if similliar resources spent ofc).


In mid-late game I far prefer having colossus over more chargelot/archon against chargelot/archon. Chargelot/archon is a great early-mid game composition but against a lot of colossus it will fail.

If you're going robo and you're facing chargelot/archon, play defensively and use lots of buildings to wall off parts of your main, natural, etc. Just turtle until you can get a good number of colossus 3-4+ before pushing out. Then try not to get surrounded in the open.

I disagree that Chargelot/archon will fail agains a lot of clossus. You're right about what the clossus player will do when he faces chargelot/archon and you're also right that his army gets way more scary with every colussus he adds. However due to the midgame advantage of the units and the fact that the colossus player has to stay back and turtle the Chargelot/Archon player is able to take a way quicker 3rd and can imo take a double forge easily and be ahead in upgrades. Also he has a more mobile army and imo can mix in DT's in lategame as well as Blinkstalker or Warprism (I feel that he can do all of this earlier than the colossus player and if he executes it well he'll be able to stay ahead). Sorry for my bad english, because i feel that it limites me as i can't explain the things like i would want to.


When he says "a lot of colossus" he's talking 6+. When I face 6+ colossus, my Archon/Chargelot army melts; hence it's something to transition out of. The one exception is if you can get a flank on the Colossus player with a decent number of Chargelots and then sandwich from both sides; that can lead to amazingly lopsided, favorable results.

But I would say in general that Chargelot/Archon is not a great lategame 200/200 army in PvP, and will get rolled by mass Colossus

You clearly didn't get my point. I never said a 200/200 Chargelot/archon army would beat a 200/200 Coloss army with 6+ colossus (In his post he's actually talking about 3-4 colossus; actually it depens on the area which comp wins).
But due to earlier expansions and more harass ways this fight shouldnt happen. You should have a larger army and actually thats a pretty bad spot for the colossus player as he can't engage wherever he wants to, but at the same time he should usually be the one who has to do sth. in order not to fall behind and he has to take the fight in a larger area more often than the chargelot/archon player has in small areas.
§1: Die Units des Hasu sind unantastbar.
Squigly
Profile Joined February 2011
United Kingdom629 Posts
August 05 2011 16:05 GMT
#55
What issues have people run into when 3 gate proxy SG all inning? Mass base trade?
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 05 2011 16:07 GMT
#56
On August 06 2011 01:05 Squigly wrote:
What issues have people run into when 3 gate proxy SG all inning? Mass base trade?

Dunno what you mean.. Usually people just die to it.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
August 05 2011 16:07 GMT
#57
I have a question regarding all these 1/1/1 builds that most terrans do on ladder TvP. Let us say that you know it's coming, before the game has even begun. How is the right way to prepare? Often times I face so many marines that they are usually left after I clean up banshees/ravens/tanks/scvs etc.

I was thinking going 1 gate + fe into twilight council -> and fast HT with storm and possibly chargelots. Is this viable thing or anyone that is experienced with this? I often end up in robotics due to needed observer for scouting him and then colossus.
Flying, sOs, free, Light, Soulkey & ZerO
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 05 2011 16:09 GMT
#58
On August 06 2011 01:07 eYeball wrote:
I have a question regarding all these 1/1/1 builds that most terrans do on ladder TvP. Let us say that you know it's coming, before the game has even begun. How is the right way to prepare? Often times I face so many marines that they are usually left after I clean up banshees/ravens/tanks/scvs etc.

I was thinking going 1 gate + fe into twilight council -> and fast HT with storm and possibly chargelots. Is this viable thing or anyone that is experienced with this? I often end up in robotics due to needed observer for scouting him and then colossus.

Try the HuK 20 food expand. Then, get 4 gates + robo. Constantly chrono the gates, and cut probes very heavily (18 on main and like 8 on nat). Get a lot of Zealots, like 5 Sentry, As many Immortals as you can afford (if tank) and a couple Stalkers. If he has banshees still near the end of the battle just reinforce with Stalkers.

This is how I've been surviving, and this is how I've seen professionals survive, with the only deviation being the opening. The number one cause of death to this opening is a failure to cut probes properly imo.
Squigly
Profile Joined February 2011
United Kingdom629 Posts
August 05 2011 16:16 GMT
#59
On August 06 2011 01:07 CecilSunkure wrote:
Show nested quote +
On August 06 2011 01:05 Squigly wrote:
What issues have people run into when 3 gate proxy SG all inning? Mass base trade?

Dunno what you mean.. Usually people just die to it.


Ha true. There must be a weakness but i cant find it
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 05 2011 16:17 GMT
#60
On August 06 2011 01:16 Squigly wrote:
Show nested quote +
On August 06 2011 01:07 CecilSunkure wrote:
On August 06 2011 01:05 Squigly wrote:
What issues have people run into when 3 gate proxy SG all inning? Mass base trade?

Dunno what you mean.. Usually people just die to it.


Ha true. There must be a weakness but i cant find it

1 Rax FE should beat it pretty convincingly. Lots of marines, and some Missile Turrets for icing on the cake
Prev 1 2 3 4 5 430 431 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 138
ProTech135
SpeCial 125
Nina 107
ROOTCatZ 26
StarCraft: Brood War
Britney 25813
Rain 3281
GuemChi 2995
Dota 2
LuMiX1
League of Legends
Doublelift4395
JimRising 487
Counter-Strike
summit1g9825
Coldzera 1104
taco 235
minikerr23
Super Smash Bros
hungrybox463
Mew2King135
Other Games
Day[9].tv896
shahzam698
Artosis554
PiGStarcraft311
ViBE205
Maynarde144
Organizations
Other Games
gamesdonequick40101
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 91
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 27
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt158
Other Games
• Day9tv896
Upcoming Events
Replay Cast
7h 11m
CrankTV Team League
9h 11m
OSC
15h 11m
Replay Cast
22h 11m
Replay Cast
1d 8h
CrankTV Team League
1d 9h
OSC
1d 11h
Replay Cast
1d 22h
RSL Revival
2 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Snow vs Jaedong
YSC vs hero
RSL Revival
3 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
3 days
GSL
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.