• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:31
CEST 04:31
KST 11:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War395.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
ScienceCraft (October 24-25) - Live Event RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Rollback Netcode in Brood War Bot on ladder Repalyzer - replay analysis app for StarCraft: Rem Making an Online Broodwar Manager Game BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9545 users

"Carrier Has Arrived" Refreshing New PvZ Strategy - Page 9

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 7 8 9 10 11 18 Next All
Hierarch
Profile Joined February 2011
United States2197 Posts
March 19 2011 06:32 GMT
#161
On March 19 2011 15:30 Aterons_toss wrote:
What do you do if the zerg just produces corruptors and some mutas to pick off the zealots :p ?


Mutas get melted by phoenix/stalkers/voidrays in small numbers which is what it sounds like you're suggesting, also zealots don't really die that fast from mutalisk fire, is that what you meant?
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
Splendour
Profile Blog Joined June 2008
Bulgaria129 Posts
March 19 2011 06:41 GMT
#162
I don't see carriers ever coming into the metagame of pvz. It's just that voidrays are better as they don't take bonus damage from corruptors.
Also the thread is largely about phoenix-based armies - as we've seen from moon vs ace in the finals of iem, hydra corruptor armies crush that pretty badly. And if zerg makes an infestor you can no longer harass with the phoenixes.
Opting for a 3 gate expansion before starting the stargates is really...inefficient. Not to mention that it relies too much on zerg not scouting them in time.
Hierarch
Profile Joined February 2011
United States2197 Posts
Last Edited: 2011-03-19 06:48:16
March 19 2011 06:47 GMT
#163
On March 19 2011 15:41 Splendour wrote:
I don't see carriers ever coming into the metagame of pvz. It's just that voidrays are better as they don't take bonus damage from corruptors.
Also the thread is largely about phoenix-based armies - as we've seen from moon vs ace in the finals of iem, hydra corruptor armies crush that pretty badly. And if zerg makes an infestor you can no longer harass with the phoenixes.
Opting for a 3 gate expansion before starting the stargates is really...inefficient. Not to mention that it relies too much on zerg not scouting them in time.


Where in my posts did I say anything about phoenix based armys? Other players have been talking about phoenix balls, but I just use them to consistently scout and keep zerg off the map. I make about 5-9 in my games and just use them to harass, the only way zerg is going to scout it is to fly an overlord through my base and look for the corner the stargates are in.

If zerg gets an infester and catches me with a fungal and i lose those phoenix it's unfortunate but it's usually going to be after I've accomplished enough damage where my army and economy is strong enough to beat the zerg.

Carriers are a transition because Carrier/Voidray will beat corrupter/hydra Carriers just offer a ton of DPS and they are quite durable.

Also how is opening 3gate into 2 stargates inefficient? It's a safe build that allows for a fast expansion that can defend quick pressure but also gives an option of harassment.
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
March 19 2011 07:20 GMT
#164
I apologize if someone has asked this in the 9 pages of discussion, but how do you respond to ling/baneling/queen heavy play?

Mass queens will shit on 3/3 max supply air (not saying that's viable at all or that you'd stick with your strat if you saw that), and how do you deal with mass baneling/ling? Do carriers have the dps to stop an attack like this?

Also, how about corrupter/bling/ling/queen or something similar?

Thanks for your reply.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Hierarch
Profile Joined February 2011
United States2197 Posts
March 19 2011 07:30 GMT
#165
On March 19 2011 16:20 michaelhasanalias wrote:
I apologize if someone has asked this in the 9 pages of discussion, but how do you respond to ling/baneling/queen heavy play?

Mass queens will shit on 3/3 max supply air (not saying that's viable at all or that you'd stick with your strat if you saw that), and how do you deal with mass baneling/ling? Do carriers have the dps to stop an attack like this?

Also, how about corrupter/bling/ling/queen or something similar?

Thanks for your reply.


ling/baneling queen I'd just respond with a heavy heavy zealot gateway composition with voidrays, 3-4 voidrays with 5-6 phoenix can kill sooooo many queens. Then using ff's to zone the lings and blings then just pull my air units back and let my gateway army kill the queens.

Also mass queens gets destroyed by carrier/voidray, my friend has tried mass mass queen 3-4 times, with like 15+ queens even with transfusions they don't do enough damage fast enough, and they just get melted by carriers.

When are you talking about mass baneling/ling? Like a bust? or a midgame timing?
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
DaCruise
Profile Joined July 2010
Denmark2457 Posts
March 19 2011 09:48 GMT
#166
On March 19 2011 15:28 Hierarch wrote:
Show nested quote +
On March 19 2011 15:22 DaCruise wrote:
Its good to see suggestions of new builds that dont include colossi. What I dont get is the 3gate into expansion = fast phoenix and map control.
By the time you have phoenix out I will allready have hydras and creep spread across half the map and when I scout your phoenix you can bet your ass off that I will do a fast timing attack that will annihilate you before you even get carriers.

I will beat this build 10/10 times unless you harass me with your warpgate units BEFORE getting out phoenixes.

What I fear more is 2gate + stargate into expo where you can harass me much earlier with phoenixes.


You blindly make hydras? How many hydras will you have and at what time are you attempting to attack (off creep since you won't have creep up to my base)? Also I don't even get carriers until my 3rd base is up so that won't be a problem.


Yeah I always make hydras against toss. Lately I have been skipping roaches completely to get faster lair and more hydras instead. With enough hydras I can attack off creep and still succeed because you wont have that deadly forcefield/colossi combo.
DiaBoLuS
Profile Joined September 2010
Germany1638 Posts
March 19 2011 09:56 GMT
#167
you can try to defend your build, but it wont work after all on a competetive lvl twice.
European Ranking: http://www.teamliquid.net/blogs/viewblog.php?topic_id=182293
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-03-19 10:25:25
March 19 2011 10:23 GMT
#168
well i don't see you holding any decent early aggression i.e. burrow roach timing
you have no scouting info until you get your phoenix, thus never can properly react to what you oponnent may throw at you.

your friend doesn't seem to be an aggressiv type, which allows you to safely expand and transition into air, he then again does the mistake of staying the defender against harass type play.

I want to see you holding an aggressiv gameplay with that before beliving it beeing viable.
Gemini_19
Profile Joined June 2010
United States1262 Posts
Last Edited: 2011-03-19 13:41:29
March 19 2011 13:40 GMT
#169
On March 19 2011 19:23 freetgy wrote:
well i don't see you holding any decent early aggression i.e. burrow roach timing
you have no scouting info until you get your phoenix, thus never can properly react to what you oponnent may throw at you.

your friend doesn't seem to be an aggressiv type, which allows you to safely expand and transition into air, he then again does the mistake of staying the defender against harass type play.

I want to see you holding an aggressiv gameplay with that before beliving it beeing viable.


3gate expansions involve getting hallucination in case you didn't know. You can use a hallucinated phoenix, purposefully have it vanish in their vision (so they know what it is) and then come in a little bit later with like 4 real phoenix's and destroy.

Look at my replay on about page 5 for how to deal with holding off roach/ling aggressive openings.

@DiaBoLuS: Who said it needs to?
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Herr_Trichter
Profile Joined March 2011
15 Posts
Last Edited: 2011-03-19 13:57:23
March 19 2011 13:54 GMT
#170
I read through the first 4 Pages on this thread and there was almost no comment on the fact that zerg has infestors!!

I assume a typical game where toss goes 3 gate sentry expand and zerg goes 14 pool 16 hatch 17 gas queen and then get lingspeed and some roaches. If z doenst make any lings but 6-7 roaches and a spine p cant apply any pressure with his zealot sentry army at all so z will get a huge dronelead (when expo is up its like 30-35 probes to 40-50 drones). Zerg will poke with a pair of lings and see army composition. If he doesnt see a good stalker count by the time he will assume robo or stargate (if there are cannons stargate is more likely=- with oversser or overlordspeed he can get a full scout on protoss base. Toss can get hallucination to get a full scout aswell. So both players know what the other is doing by that point (8-9 min or something)

Thats the basis for the midgame where p has the plan to go heavy phenix, voidray into carrier.

I am a 3.5k master zerg and i would do the following: after scouting 2 stargates ill get a 3rd, alot extra queens (i am at 2 or 3 and will get another 4 or 6 or even more if p just masses air and doenst attacks), 4+ infestors, double evo,1 spore each in the minerals (mb another one in the front of my base if i expect voidrays) and spread creep towards my 3rd. Have u ever tried to micro phenix vs infestors ? U wont get even close to the zergs creep cuz one fungal growth can make u loose all your phenix - and if this happens though its game over!! (zerg will take 4th denie your 3rd and will kill u with whatever he likes). 1 Infestor at each base burrowed will just shut down any phenix herass completly and make u loose everything if u dare to get to close to the mineral line even once.

Have u ever tried to use Voidrays vs queens and infestor? Its not a good idea! Queens outrange voidrays and its almost impossible to kill queens with voids only when zerg uses transfuse (assuming something like 5-6 queens vs 4-6 voids). If zerg player casts one fungal on your voidrays the will just die miserable without even fighting back (in the 8 seconds the fungal lasts other infestors can arrive and continue casting it). If u loose your initial voidrays its game over - p wont come back from that.

And on top of that: Chargelots are not as good vs roach or hydra when they have a shitload of mushrooms on theire heads and wont move an inch.

The infestor just couners every single unit of your composition until u get hightemplar or colossus.... Herasse based stargate play gets killed so hard by infestors its not even funny.

I think that 4 phenix herass is a very good opening after forge expand and i think that phenix are a very very strong counter to mutalisks. But mass phenix herassment wont work on zerg that know how to press the f key for inFestor and Fungal.

I dont have any replay cuz no toss ever tried to do that vs me yet. But fell free to challenge me
Hierarch
Profile Joined February 2011
United States2197 Posts
March 19 2011 14:05 GMT
#171
On March 19 2011 19:23 freetgy wrote:
well i don't see you holding any decent early aggression i.e. burrow roach timing
you have no scouting info until you get your phoenix, thus never can properly react to what you oponnent may throw at you.

your friend doesn't seem to be an aggressiv type, which allows you to safely expand and transition into air, he then again does the mistake of staying the defender against harass type play.

I want to see you holding an aggressiv gameplay with that before beliving it beeing viable.


Roach burrow timing isn't a problem because canons detect, and since i havedetection, roach burrow timing becomes a slightly better roach push which is easily held off.

Also as Gemini has states hallucination allows for faster scouting, and can throw the opponent off. It also allows you to hallucinate carriers or colossus in the late game.

On March 19 2011 18:56 DiaBoLuS wrote:
you can try to defend your build, but it wont work after all on a competetive lvl twice.


Why won't it work twice? It's not like the colossus build where it must follow the same path, it can go into a voidray timing, I could make 1 stargate and switch to colossus, I could go into a gateway timing attack.

On March 19 2011 18:48 DaCruise wrote:
Show nested quote +
On March 19 2011 15:28 Hierarch wrote:
On March 19 2011 15:22 DaCruise wrote:
Its good to see suggestions of new builds that dont include colossi. What I dont get is the 3gate into expansion = fast phoenix and map control.
By the time you have phoenix out I will allready have hydras and creep spread across half the map and when I scout your phoenix you can bet your ass off that I will do a fast timing attack that will annihilate you before you even get carriers.

I will beat this build 10/10 times unless you harass me with your warpgate units BEFORE getting out phoenixes.

What I fear more is 2gate + stargate into expo where you can harass me much earlier with phoenixes.


You blindly make hydras? How many hydras will you have and at what time are you attempting to attack (off creep since you won't have creep up to my base)? Also I don't even get carriers until my 3rd base is up so that won't be a problem.


Yeah I always make hydras against toss. Lately I have been skipping roaches completely to get faster lair and more hydras instead. With enough hydras I can attack off creep and still succeed because you wont have that deadly forcefield/colossi combo.


Fair enough :D
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
Hetz
Profile Joined September 2010
196 Posts
March 19 2011 14:09 GMT
#172
On March 19 2011 22:54 Herr_Trichter wrote:
I read through the first 4 Pages on this thread and there was almost no comment on the fact that zerg has infestors!!

I assume a typical game where toss goes 3 gate sentry expand and zerg goes 14 pool 16 hatch 17 gas queen and then get lingspeed and some roaches. If z doenst make any lings but 6-7 roaches and a spine p cant apply any pressure with his zealot sentry army at all so z will get a huge dronelead (when expo is up its like 30-35 probes to 40-50 drones). Zerg will poke with a pair of lings and see army composition. If he doesnt see a good stalker count by the time he will assume robo or stargate (if there are cannons stargate is more likely=- with oversser or overlordspeed he can get a full scout on protoss base. Toss can get hallucination to get a full scout aswell. So both players know what the other is doing by that point (8-9 min or something)

Thats the basis for the midgame where p has the plan to go heavy phenix, voidray into carrier.

I am a 3.5k master zerg and i would do the following: after scouting 2 stargates ill get a 3rd, alot extra queens (i am at 2 or 3 and will get another 4 or 6 or even more if p just masses air and doenst attacks), 4+ infestors, double evo,1 spore each in the minerals (mb another one in the front of my base if i expect voidrays) and spread creep towards my 3rd. Have u ever tried to micro phenix vs infestors ? U wont get even close to the zergs creep cuz one fungal growth can make u loose all your phenix - and if this happens though its game over!! (zerg will take 4th denie your 3rd and will kill u with whatever he likes). 1 Infestor at each base burrowed will just shut down any phenix herass completly and make u loose everything if u dare to get to close to the mineral line even once.

Have u ever tried to use Voidrays vs queens and infestor? Its not a good idea! Queens outrange voidrays and its almost impossible to kill queens with voids only when zerg uses transfuse (assuming something like 5-6 queens vs 4-6 voids). If zerg player casts one fungal on your voidrays the will just die miserable without even fighting back (in the 8 seconds the fungal lasts other infestors can arrive and continue casting it). If u loose your initial voidrays its game over - p wont come back from that.

And on top of that: Chargelots are not as good vs roach or hydra when they have a shitload of mushrooms on theire heads and wont move an inch.

The infestor just couners every single unit of your composition until u get hightemplar or colossus.... Herasse based stargate play gets killed so hard by infestors its not even funny.

I think that 4 phenix herass is a very good opening after forge expand and i think that phenix are a very very strong counter to mutalisks. But mass phenix herassment wont work on zerg that know how to press the f key for inFestor and Fungal.

I dont have any replay cuz no toss ever tried to do that vs me yet. But fell free to challenge me


this
Hierarch
Profile Joined February 2011
United States2197 Posts
March 19 2011 14:10 GMT
#173
On March 19 2011 22:54 Herr_Trichter wrote:
I read through the first 4 Pages on this thread and there was almost no comment on the fact that zerg has infestors!!

I assume a typical game where toss goes 3 gate sentry expand and zerg goes 14 pool 16 hatch 17 gas queen and then get lingspeed and some roaches. If z doenst make any lings but 6-7 roaches and a spine p cant apply any pressure with his zealot sentry army at all so z will get a huge dronelead (when expo is up its like 30-35 probes to 40-50 drones). Zerg will poke with a pair of lings and see army composition. If he doesnt see a good stalker count by the time he will assume robo or stargate (if there are cannons stargate is more likely=- with oversser or overlordspeed he can get a full scout on protoss base. Toss can get hallucination to get a full scout aswell. So both players know what the other is doing by that point (8-9 min or something)

Thats the basis for the midgame where p has the plan to go heavy phenix, voidray into carrier.

I am a 3.5k master zerg and i would do the following: after scouting 2 stargates ill get a 3rd, alot extra queens (i am at 2 or 3 and will get another 4 or 6 or even more if p just masses air and doenst attacks), 4+ infestors, double evo,1 spore each in the minerals (mb another one in the front of my base if i expect voidrays) and spread creep towards my 3rd. Have u ever tried to micro phenix vs infestors ? U wont get even close to the zergs creep cuz one fungal growth can make u loose all your phenix - and if this happens though its game over!! (zerg will take 4th denie your 3rd and will kill u with whatever he likes). 1 Infestor at each base burrowed will just shut down any phenix herass completly and make u loose everything if u dare to get to close to the mineral line even once.

Have u ever tried to use Voidrays vs queens and infestor? Its not a good idea! Queens outrange voidrays and its almost impossible to kill queens with voids only when zerg uses transfuse (assuming something like 5-6 queens vs 4-6 voids). If zerg player casts one fungal on your voidrays the will just die miserable without even fighting back (in the 8 seconds the fungal lasts other infestors can arrive and continue casting it). If u loose your initial voidrays its game over - p wont come back from that.

And on top of that: Chargelots are not as good vs roach or hydra when they have a shitload of mushrooms on theire heads and wont move an inch.

The infestor just couners every single unit of your composition until u get hightemplar or colossus.... Herasse based stargate play gets killed so hard by infestors its not even funny.

I think that 4 phenix herass is a very good opening after forge expand and i think that phenix are a very very strong counter to mutalisks. But mass phenix herassment wont work on zerg that know how to press the f key for inFestor and Fungal.

I dont have any replay cuz no toss ever tried to do that vs me yet. But fell free to challenge me


I don't ever poke with my voidrays after the initial one, and at what point can you have infesters out, because from the sounds of your plan you have no anti air except queens until you get the infesters, 5 phoenix and a voidray can kill infinite queens at that point in the game.

Also if I saw infester play, I'd just put up more gateways and do a gateway + voidray push. I do agree that infesters are probably the best counter to stargate harass, but that's a lot of gas to be allocating, and you'll be on 2 bases nonetheless taking a 3rd so your army will be mostly roach/ling otherwise.
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
Elean
Profile Joined October 2010
689 Posts
March 19 2011 15:30 GMT
#174
Why not forge FE instead of 3 gate expend ?
Hierarch
Profile Joined February 2011
United States2197 Posts
March 19 2011 17:05 GMT
#175
On March 20 2011 00:30 Elean wrote:
Why not forge FE instead of 3 gate expend ?


I personally am not comfortable forge expanding on most maps due to the ability to just get broken, I feel that a 3gate expand is much safer. Although on a map like terminus I might consider forge expanding.
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
worldsnap
Profile Joined November 2010
Canada222 Posts
March 19 2011 17:37 GMT
#176
I can't test this because I'm at work, but does fungal grown affect interceptors?
Hierarch
Profile Joined February 2011
United States2197 Posts
March 19 2011 17:39 GMT
#177
On March 20 2011 02:37 worldsnap wrote:
I can't test this because I'm at work, but does fungal grown affect interceptors?


I'll test it really quick now and get back to you, as long as fungal can hit friendly units XD

otherwise I'm gonna have to wait for someone to get on.

I also added another replay from a ladder game I just did an hour ago, if anyone else is doing this strategy and wants to show replays, either winning or losing then just PM me or post here.
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
-Jacob-
Profile Joined November 2010
358 Posts
March 19 2011 17:47 GMT
#178
Carriers work out great for Zerg. I've started opening with 3 gate stalkers + expand then straight into carriers.If you can hide your stargates and get 2 carriers out before you attack with a stalker army it really throws your opponent off gaurd and usually results in a win.
Rawr
Hierarch
Profile Joined February 2011
United States2197 Posts
Last Edited: 2011-03-19 17:55:10
March 19 2011 17:53 GMT
#179
On March 20 2011 02:37 worldsnap wrote:
I can't test this because I'm at work, but does fungal grown affect interceptors?


After testing, Fungal Growth stops intercepters in mid air, but it doesn't do enough damage with 1 fungal to kill them. However it only hits like 3-5 intercepters on average per fungal, most i hit with one was 6. But it definitely adds some possibilities. :D

On March 20 2011 02:47 -Jacob- wrote:
Carriers work out great for Zerg. I've started opening with 3 gate stalkers + expand then straight into carriers.If you can hide your stargates and get 2 carriers out before you attack with a stalker army it really throws your opponent off gaurd and usually results in a win.


I tend to go for void rays in the mid game as i like to take a 3rd instead of going for a two base timing, but hiding 2 stargates and doing a 2 base timing with 2 carriers and a gateway army could be interesting.
MC|NonY|HerO|NaDa|MVP|DRG|Ret|Sen|Dimaga|Leenock
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
March 19 2011 18:28 GMT
#180
I think protoss dont realize how good carriers are against zerg yet. I mean if ur on 3 base why not think about a stalker/sentry colossi void ray carrier! One carrier can deal massive amounts of damage quickly. And quickly being the key.
Prev 1 7 8 9 10 11 18 Next All
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
CranKy Ducklings101
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 100
PiLiPiLi 20
StarCraft: Brood War
Rain 2336
ViBE145
Bale 31
Dota 2
monkeys_forever489
NeuroSwarm207
League of Legends
Doublelift4906
Counter-Strike
summit1g7081
taco 664
Other Games
JimRising 543
C9.Mang0315
WinterStarcraft249
Organizations
Other Games
gamesdonequick993
BasetradeTV175
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 112
• CranKy Ducklings SOOP93
• poizon28 34
• davetesta30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1109
• Shiphtur247
Upcoming Events
Big Brain Bouts
7h 30m
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
Online Event
9h 30m
AI Arena Tournament
14h 30m
BSL: Ladder Tournament
16h 30m
Sparkling Tuna Cup
1d 7h
Patches Events
1d 12h
BSL Open Qualifier
1d 16h
BSL Open Qualifier
1d 16h
OSC
2 days
WardiTV Weekly
3 days
[ Show More ]
PiGosaur Cup
3 days
The PondCast
5 days
Online Event
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.