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[H] 3 roach+speedling all-in PvZ - Page 8

Forum Index > StarCraft 2 Strategy
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stink123
Profile Blog Joined November 2009
United States241 Posts
February 02 2011 06:28 GMT
#141
FF stops this build pretty hard if you split his army, you reduce his army size while delaying for your army to grow. Of course, this requires precise micro, so its probably better to go with cannons or pylon/gateway block. Also, (using chrono since you scout no expo) Zealot, Stalker, Sentry or Zealot Sentry Stalker is a better army composition if you're prepared to split his army.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
February 02 2011 06:28 GMT
#142
On February 02 2011 15:23 travis wrote:
Show nested quote +
On February 02 2011 15:17 Salv wrote:
Travis, his warren goes down before any zerglings are even making. There's literally no threat in his entire base. Second of all, you don't have to sacrifice anything, you bring the probe in, and you see he's making a pool and he has a gas, when he makes lings, you can leave if you want. Off of creep the lings are too slow to catch and kill your probe unless you try to continuously micro it around in his base. That's all irrelevant though because he cannot stop you from seeing his warren, and if he waits until the 2 lings pop out he's sacrificing the power of his rush.


so i suppose i should keep the probe in the base a little longer(until the very last second). i do like to try to delay an expansion though, but i'll admit i don't even know the timings on it.

and lings can catch probes just fine, it just takes a long time to get them down so if u have a head start yes u will probably get away. im sure u know this though.


so basically in short the conclusion is that to stop this build it's important to keep scouting zerg main until very last second?


You can't delay the expansion much with your probe if he's speedling expanding anyway. He's going to put down his hatch at 20 usually, after his first lings are already out. I mean I guess you can pylon block and delay it for a few seconds, but he's going to make the lings anyway and they'll get that pylon down pretty fast.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
TNine
Profile Joined January 2011
United States46 Posts
February 02 2011 06:29 GMT
#143
On February 02 2011 15:24 Atlare wrote:
I really hate to sound like village troll here but I can't help being cynical anymore but this is the perfect example of how downhill this forum has gotten over the last few months.

16k poster with creditability has a genuine rep of a fucked up build AND MENTIONS that it can be beaten with cannons but he can't figure out if he can with gateways. So then every silver/gold league player who saw the thread's first few sentances instantly replies without watching rep saying 'hey i never lose to this rush i chrono my sentries' or 'Hey u kno u can just build cannons to win rite'....

Oh and don't even get me started on the scouting bullshit why should he be scouting for one rare build a specific time to lose the probe 9 out of 10 times...

Cmon guys.

So when a 16k poster posts a strategy he thinks is unbeatable and gets responses on how to fix it, it's the forum going downhill, but if someone else does it it's stupid QQ?

Teamliquid, from what i've seen, is about finding way to beat a strategy. Can't blame its members for trying to do that.
"In that case they would be...lultralisks."
.kv
Profile Blog Joined August 2010
United States2332 Posts
February 02 2011 06:29 GMT
#144
On February 02 2011 14:21 .kv wrote:
I get with this today as well and went zealot and stalkers in the beginning and still lost...ugh have you tried just chronoboosting your gateway and opt for a sentry first then start the warp gate research?

your first sentry was about 13-17 energy away from having enough energy to cast another FF...this is definitely an all-in from Zerg but the overlord spotting on the top is painful...

I think 3 gate getting the sentries...once you have enough sentries to cast FF you should be fine


---------------

I've been trying other 3gate builds where I go gateway-gas-gas-cyber to get more gas to start warp gate and the sentry at once

I need a Zerg practice partner to see if this build can hold it off

FlatLine.637

NA Server

I'm ~2800 Diamond Protoss


Travis can I hear your thoughts and opinions on my theorycraft on how to deal with this one base attack...and yea I agree...I don't think protoss should heavily rely on a probe to not die when it goes back in and to scout a roach warren...in fact Protoss wants to keep that probe alive as much as possible to scout when he gets his expo and such
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
February 02 2011 06:29 GMT
#145
Travis has not responded to my post, do I win? :p
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 02 2011 06:29 GMT
#146
On February 02 2011 15:28 Orome wrote:
Show nested quote +
On February 02 2011 15:23 travis wrote:
On February 02 2011 15:17 Salv wrote:
Travis, his warren goes down before any zerglings are even making. There's literally no threat in his entire base. Second of all, you don't have to sacrifice anything, you bring the probe in, and you see he's making a pool and he has a gas, when he makes lings, you can leave if you want. Off of creep the lings are too slow to catch and kill your probe unless you try to continuously micro it around in his base. That's all irrelevant though because he cannot stop you from seeing his warren, and if he waits until the 2 lings pop out he's sacrificing the power of his rush.


so i suppose i should keep the probe in the base a little longer(until the very last second). i do like to try to delay an expansion though, but i'll admit i don't even know the timings on it.

and lings can catch probes just fine, it just takes a long time to get them down so if u have a head start yes u will probably get away. im sure u know this though.


so basically in short the conclusion is that to stop this build it's important to keep scouting zerg main until very last second?


You can't delay the expansion much with your probe if he's speedling expanding anyway. He's going to put down his hatch at 20 usually, after his first lings are already out. I mean I guess you can pylon block and delay it for a few seconds, but he's going to make the lings anyway and they'll get that pylon down pretty fast.


yeah that's generally exactly what i do. if he tries to go hat before speedlings then my probe is there, if it's speedlings first then i place a pylon and cancel at the last second
Salv
Profile Blog Joined December 2007
Canada3083 Posts
February 02 2011 06:29 GMT
#147
On February 02 2011 15:23 travis wrote:
Show nested quote +
On February 02 2011 15:17 Salv wrote:
Travis, his warren goes down before any zerglings are even making. There's literally no threat in his entire base. Second of all, you don't have to sacrifice anything, you bring the probe in, and you see he's making a pool and he has a gas, when he makes lings, you can leave if you want. Off of creep the lings are too slow to catch and kill your probe unless you try to continuously micro it around in his base. That's all irrelevant though because he cannot stop you from seeing his warren, and if he waits until the 2 lings pop out he's sacrificing the power of his rush.


so i suppose i should keep the probe in the base a little longer(until the very last second). i do like to try to delay an expansion though, but i'll admit i don't even know the timings on it.

and lings can catch probes just fine, it just takes a long time to get them down so if u have a head start yes u will probably get away. im sure u know this though.


so basically in short the conclusion is that to stop this build it's important to keep scouting zerg main until very last second?


Delaying the expansion is really helpful, so I understand that you want to make sure you stop it, but if you're controlling your probe as you go up the ramp, you can quickly double back if he's sending drones. The only way this could hurt you is if the Zerg anticipated this and put a drone near the natural, and then as you up the ramp they make the hatchery. I'm fairly sure InControl, if he's scouting the last position and knows it to be the Zerg, will place a pylon at the natural and then head inside to scout. Worst case scenario, you'll have to cancel, lose 25 minerals, and you'll get your scouting information - not a big loss.

You're right, lings can catch probes, what I mean is, if you head a probe home when the lings pop, the probe will make it back safely.

I would say in conclusion, yes, this build illustrates why you have to scout the Zerg main at least once, and then if they have a gas, you have to scout until the last possible second just in case they are doing something tricky, like this build. I don't think that's an unreasonable request for a high level Protoss player.
morimacil
Profile Joined March 2010
France921 Posts
February 02 2011 06:30 GMT
#148
I see alot ppl suggesting forge into cannon, I think that's a terrible idea, forge into cannon on one base against zerg is suicide, zerg can easily double or even triple expand if ur cybercore is THAT delayed. And toss would be in deep trouble.

For anyone thinking that zerg can have 9 workers less than toss, and comfortably sit back, triple expand (only 11 drones left then, less than half of the toss ), and somehow manage to catch up in drones, and make enough units to hold off the toss 4gate, nope, thats not going to happen.


and btw, i said in my original post it was stoppable with cannons. so yeah if u blindly run ur probe in the second their pool comes in, i guess looking only for this exact build (thats the ONLY thing u could possibly be looking for and before this happened i didn't even know about this build), then yeah u can probably scout it. and then u can immediately put down a forge and stop it. but then every other time u just lose ur probe to lings because u ran it into their base.

The way you say this is kinda strange. You "blindly run your probe in"? Well yeah, you run a worker into the opponent's base to check on what he is doing. Its called scouting.
Looking for this build. Yes, when you scout, you usually check for specific things. And knowing the cheese helps beat it.
And I dont see the problem with losing your probe.
If you see him early expand, do something normal, then you scout as normal. If you see him put down an earlier pool, and then not expand when he normally would, you keep the probe around in his base, that way you can either confirm the roach warren, baneling nest, or whatever, or at least you can delay his roach warren by 40 seconds until the lings hatch and he kills your drone.
And sure, in that scenario, when you scout an early pool, early gas, no expo, and low amounts of workers, you are forced to sacrifice your probe. Its not very different from sacrificing an overlord for scouting information, appart from the fact that it costs only half as much.
And its still well worth it, since it allows you to win the game.

All you are saying really is "I know how to stop this build, but I dont want to have to sacrifice my scouting worker when I see something strange, and then have to adapt to win"
Atlare
Profile Blog Joined April 2010
Australia893 Posts
February 02 2011 06:31 GMT
#149
On February 02 2011 15:28 MonsieurGrimm wrote:
Show nested quote +
On February 02 2011 15:24 Atlare wrote:

Oh and don't even get me started on the scouting bullshit why should he be scouting for one rare build a specific time to lose the probe 9 out of 10 times...

Cmon guys.

I think if you read more than the first page on the thread you would find some compelling arguements as to why he should be doing that.


I was 2nd in, and also constantly reading this. There is no legitimate gaurantee you can keep your probe in his base for that long OR you could miss the timing if he delays it to screw with you.

There are way too many factors in the scouting pattern to compensate, travis and other have being saying that.
Considering learning BW
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 02 2011 06:31 GMT
#150
On February 02 2011 15:29 TNine wrote:
Show nested quote +
On February 02 2011 15:24 Atlare wrote:
I really hate to sound like village troll here but I can't help being cynical anymore but this is the perfect example of how downhill this forum has gotten over the last few months.

16k poster with creditability has a genuine rep of a fucked up build AND MENTIONS that it can be beaten with cannons but he can't figure out if he can with gateways. So then every silver/gold league player who saw the thread's first few sentances instantly replies without watching rep saying 'hey i never lose to this rush i chrono my sentries' or 'Hey u kno u can just build cannons to win rite'....

Oh and don't even get me started on the scouting bullshit why should he be scouting for one rare build a specific time to lose the probe 9 out of 10 times...

Cmon guys.

So when a 16k poster posts a strategy he thinks is unbeatable and gets responses on how to fix it, it's the forum going downhill, but if someone else does it it's stupid QQ?

Teamliquid, from what i've seen, is about finding way to beat a strategy. Can't blame its members for trying to do that.


there's a question mark in the title for a reason.


On February 02 2011 15:29 evanthebouncy! wrote:
Travis has not responded to my post, do I win? :p


I didn't think it would matter if I cut probes unless I was cutting them much earlier to get a 2nd gate down at a ridiculously early time.
Yeld
Profile Joined April 2010
Austria106 Posts
February 02 2011 06:32 GMT
#151
I am not even a good player, so ignore this post if you feel like it, but I think the reasons for your loss are quite obvious.

He executed his build pretty much flawlessly, while you had a lot of unneccessary breaks in your probe production.

He went for maximum early aggression while you went for maximum tech/economy (2 assimilators, only 1 Gate, no forge). You did not adjust your strategy based on what you scouted.

You spent all chronoboost on the warpgate upgrade and even opted to not chrono your units out when his units where literally at your ramp.

You were floating almost 300 minerals and a crapton of gas when his units arrived, while he kept his money very low and constantly reinforced.

Why not try the "get 3 cannons when you spot his early roach warren" idea? If it still doesn't work out, you can send a new replay.
Xadar
Profile Joined October 2010
497 Posts
February 02 2011 06:32 GMT
#152
Ok, i'm not a Protoss player but if you know its coming, do not chronoboost your warpgate technology, you should use that chrono to get out more units.
eth3n
Profile Joined August 2010
718 Posts
Last Edited: 2011-02-02 06:34:50
February 02 2011 06:33 GMT
#153
I think you have your answer, I have to admit I was slightly rofling when you seemed to suggest sacing a probe wasn't worth being safe in this scanerio (OLs/zergs=hard-knock life/etc), but ya, gotta wait to see what will become of those timings.
Idra Potter: I don't use avada kedavra because i have self-respect.
Atlare
Profile Blog Joined April 2010
Australia893 Posts
February 02 2011 06:33 GMT
#154
Travis hasnt responded to my ~12 posts in this thread most of which are defending him... I win i think
Considering learning BW
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 02 2011 06:33 GMT
#155
On February 02 2011 15:30 morimacil wrote:
Show nested quote +
I see alot ppl suggesting forge into cannon, I think that's a terrible idea, forge into cannon on one base against zerg is suicide, zerg can easily double or even triple expand if ur cybercore is THAT delayed. And toss would be in deep trouble.

For anyone thinking that zerg can have 9 workers less than toss, and comfortably sit back, triple expand (only 11 drones left then, less than half of the toss ), and somehow manage to catch up in drones, and make enough units to hold off the toss 4gate, nope, thats not going to happen.

Show nested quote +

and btw, i said in my original post it was stoppable with cannons. so yeah if u blindly run ur probe in the second their pool comes in, i guess looking only for this exact build (thats the ONLY thing u could possibly be looking for and before this happened i didn't even know about this build), then yeah u can probably scout it. and then u can immediately put down a forge and stop it. but then every other time u just lose ur probe to lings because u ran it into their base.

The way you say this is kinda strange. You "blindly run your probe in"? Well yeah, you run a worker into the opponent's base to check on what he is doing. Its called scouting.
Looking for this build. Yes, when you scout, you usually check for specific things. And knowing the cheese helps beat it.
And I dont see the problem with losing your probe.
If you see him early expand, do something normal, then you scout as normal. If you see him put down an earlier pool, and then not expand when he normally would, you keep the probe around in his base, that way you can either confirm the roach warren, baneling nest, or whatever, or at least you can delay his roach warren by 40 seconds until the lings hatch and he kills your drone.
And sure, in that scenario, when you scout an early pool, early gas, no expo, and low amounts of workers, you are forced to sacrifice your probe. Its not very different from sacrificing an overlord for scouting information, appart from the fact that it costs only half as much.
And its still well worth it, since it allows you to win the game.

All you are saying really is "I know how to stop this build, but I dont want to have to sacrifice my scouting worker when I see something strange, and then have to adapt to win"



the entire point is that the only thing i would be seeing is this exact timing of roach warren or possibly him taking drones off gas (which may or may not mean something). i suppose it's still worth it, though.
TNine
Profile Joined January 2011
United States46 Posts
February 02 2011 06:34 GMT
#156
On February 02 2011 15:31 travis wrote:
Show nested quote +
On February 02 2011 15:29 TNine wrote:
On February 02 2011 15:24 Atlare wrote:
I really hate to sound like village troll here but I can't help being cynical anymore but this is the perfect example of how downhill this forum has gotten over the last few months.

16k poster with creditability has a genuine rep of a fucked up build AND MENTIONS that it can be beaten with cannons but he can't figure out if he can with gateways. So then every silver/gold league player who saw the thread's first few sentances instantly replies without watching rep saying 'hey i never lose to this rush i chrono my sentries' or 'Hey u kno u can just build cannons to win rite'....

Oh and don't even get me started on the scouting bullshit why should he be scouting for one rare build a specific time to lose the probe 9 out of 10 times...

Cmon guys.

So when a 16k poster posts a strategy he thinks is unbeatable and gets responses on how to fix it, it's the forum going downhill, but if someone else does it it's stupid QQ?

Teamliquid, from what i've seen, is about finding way to beat a strategy. Can't blame its members for trying to do that.


there's a question mark in the title for a reason.

I was really talking to Altare more than you. IE the forum isn't going downhill because people disagree with you.

So the way to counter this seems somewhat sound. Regardless, it will be tested soon cause i can see this push becoming really popular really quickly.
"In that case they would be...lultralisks."
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
Last Edited: 2011-02-02 06:36:00
February 02 2011 06:34 GMT
#157
On February 02 2011 15:26 travis wrote:
Show nested quote +
On February 02 2011 15:21 MonsieurGrimm wrote:
On February 02 2011 15:17 travis wrote:
On February 02 2011 15:15 MonsieurGrimm wrote:
He obviously isn't looking for help, he's looking for sympathy.

Just let the thread die, every suggestion has already been made.


GFY
9 out of 10 suggestions have been absolutely retarded

You haven't really come up with any yourself, all you've done is bitch, moan and insult everyone who doesn't want your dick in their mouth.


Uh, the entire point of the thread was me asking for help. And no, no I haven't. I actually haven't insulted anyone. Except for you, you're a tool. I also have done very little bitching or moaning, pretty much only one moan and it was in the OP.

Every chance you get, you shoot down every suggestion presented to you. With the rapidity of your responses, there is no way you've given them a fair shot. Instead you just make claims abou the timings, even though you've been presented with evidence to the contrary. You have also insulted the posts of other members, calling their suggestions retarded and the like. Quit while you're still ahead in a few people's minds.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
Last Edited: 2011-02-02 06:38:21
February 02 2011 06:34 GMT
#158
On February 02 2011 15:29 travis wrote:
Show nested quote +
On February 02 2011 15:28 Orome wrote:
On February 02 2011 15:23 travis wrote:
On February 02 2011 15:17 Salv wrote:
Travis, his warren goes down before any zerglings are even making. There's literally no threat in his entire base. Second of all, you don't have to sacrifice anything, you bring the probe in, and you see he's making a pool and he has a gas, when he makes lings, you can leave if you want. Off of creep the lings are too slow to catch and kill your probe unless you try to continuously micro it around in his base. That's all irrelevant though because he cannot stop you from seeing his warren, and if he waits until the 2 lings pop out he's sacrificing the power of his rush.


so i suppose i should keep the probe in the base a little longer(until the very last second). i do like to try to delay an expansion though, but i'll admit i don't even know the timings on it.

and lings can catch probes just fine, it just takes a long time to get them down so if u have a head start yes u will probably get away. im sure u know this though.


so basically in short the conclusion is that to stop this build it's important to keep scouting zerg main until very last second?


You can't delay the expansion much with your probe if he's speedling expanding anyway. He's going to put down his hatch at 20 usually, after his first lings are already out. I mean I guess you can pylon block and delay it for a few seconds, but he's going to make the lings anyway and they'll get that pylon down pretty fast.


yeah that's generally exactly what i do. if he tries to go hat before speedlings then my probe is there, if it's speedlings first then i place a pylon and cancel at the last second


Yeah I guess that does help a bit, but I feel like the scouting information's more critical.

edit: and on close positions you can delay the speedling expansions by chronoing out a zealot. Really annoying, especially when Z's trying to get away with only making 2 lings, because you have to wait for the larvae.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Salv
Profile Blog Joined December 2007
Canada3083 Posts
February 02 2011 06:35 GMT
#159
On February 02 2011 15:31 Atlare wrote:
Show nested quote +
On February 02 2011 15:28 MonsieurGrimm wrote:
On February 02 2011 15:24 Atlare wrote:

Oh and don't even get me started on the scouting bullshit why should he be scouting for one rare build a specific time to lose the probe 9 out of 10 times...

Cmon guys.

I think if you read more than the first page on the thread you would find some compelling arguements as to why he should be doing that.


I was 2nd in, and also constantly reading this. There is no legitimate gaurantee you can keep your probe in his base for that long OR you could miss the timing if he delays it to screw with you.

There are way too many factors in the scouting pattern to compensate, travis and other have being saying that.


What? There's absolutely a guarantee you could scout this if you went in the Zerg base - he has to place the warren the second the pool is finished otherwise he sacrifices power in the build. Also, this idea that you're going to be letting your probe die is ridiculous. If you send in a probe and there's no gas and only a pool, then you don't need to stay and keep looking around. You would only stay if they are mining gas, and you want to see what they do with it, quick lair, quick speed, baneling, roach? You want to know these things - if you think it's smarter to be one probe up and lose the chance to not scout these things you're not a good Protoss player.
Dice.
Profile Joined May 2009
United States78 Posts
February 02 2011 06:35 GMT
#160
Should have chrono'd out units instead of the warp gate upgrade. Also should've been walled off. If not this then should've dropped forge with cannons.

Please don't act like this is unbeatable, it's easily stopped.
Ahh, that's the stuff. [b]Team Dice[/b] [b][green]Main Team[/green][/b] 2 [tlpd#players#4#T#sc2-korean]Bbyong[/tlpd] 5 [tlpd#players#6#T#sc2-korean]Fantasy[/tlpd] 3 [tlpd#players#629#P#sc2-korean]Oz[/tlpd] 7 [tlpd#players#2322#P#sc2-korean]Parting[/tlp
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