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[H] 3 roach+speedling all-in PvZ - Page 7

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MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
February 02 2011 06:15 GMT
#121
He obviously isn't looking for help, he's looking for sympathy.

Just let the thread die, every suggestion has already been made.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
February 02 2011 06:15 GMT
#122
On February 02 2011 15:11 travis wrote:
Show nested quote +
On February 02 2011 15:07 Salv wrote:
On February 02 2011 15:03 travis wrote:
On February 02 2011 14:50 Salv wrote:
On February 02 2011 14:45 travis wrote:
im sorry but a lot of u are completely clueless, like absolutely clueless. u play this guy and u would get absolutely raped to pieces yet u say how easy this is to stop, lol


Oh?

On February 02 2011 14:30 Salv wrote:
To dispel any myth that you cannot get a forge in time without planting it before scouting, I played a game with SuperiorWolf on the same map, and we even spawned the same positions. Superiorwolf does the exact same build, and all I do in response is add a forge, and three cannons. I have vastly superior economy, and I get a robotics soon after to scout with an observer. I even planted the forge when the roach warren was halfway finished.

Replay: http://www.sc2replayed.com/replays/133862-2v2-protoss-zerg-metalopolis

The only thing that can possibly be argued is that once they stop your probe, they can theoretically try to drone up and expand, and that somehow this gives them a lead - however I wouldn't be convinced of that either.


Care to respond to this? SuperiorWolf and I did the exact same build, on the same map, same positions - easily defended. It sounds more like you're looking for everyone to agree it's impossible and there's nothing you could have done, and not that you're looking for an actual solution to your problem.



my response is that u go in and scout the roach warren with perfect timing because u know exactly what is comign. 9 times out of 10 vs zerg if u do that ur just going to lose ur probe. if ur suggesting i should just sac my probe 9 times out of 10 to try to see a roach warren then well maybe that is the answer, but it doesn't sound very reasonable to me.

If u don't scout the roach warren right away then how are u going to know to put down a forge?

also whats with building a zealot and not starting a core?


That's a good argument, except I didn't go in and scout it at the perfect time, it was already half-way finished. Second, how will I lose my probe if he's making late lings and only two of them? I think it's pretty common to keep scouting their base with your probe if they're going pool first with gas - in fact, you're supposed to check to see when they take their drones off of gas.

You won't put down a forge if you don't scout the warren, but once again, why would you not scout it? Even if you scout last you'll get there with plenty of time to scout it. I started a zealot because his pool was finished and I 'didn't know' if he was making quick lings. I suppose it wasn't necessary, but ultimately it wasn't relevant to what I did.


it's normal to go sacrifice ur probe in hopes of catching something like drones coming off gas or a longshot roach warren? cuz it's not what I see on streams. it seems like a kind of big deal to lose ur probe for nothing(which is what will happen almost every time)


If he goes gas first, you don't have to sacrifice the probe to see if he's pulling the drones off gas since he's going to want to pull them the instant the pool finishes, giving you enough time to get out before the lings hatch. Of course in this case it's a bit harder since he went pool first, but 13 pool 12 extractor is already pretty funky, so I think it's well worth it.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2011-02-02 06:28:44
February 02 2011 06:15 GMT
#123
On February 02 2011 15:11 travis wrote:
Show nested quote +
On February 02 2011 15:07 Salv wrote:
On February 02 2011 15:03 travis wrote:
On February 02 2011 14:50 Salv wrote:
On February 02 2011 14:45 travis wrote:
im sorry but a lot of u are completely clueless, like absolutely clueless. u play this guy and u would get absolutely raped to pieces yet u say how easy this is to stop, lol


Oh?

On February 02 2011 14:30 Salv wrote:
To dispel any myth that you cannot get a forge in time without planting it before scouting, I played a game with SuperiorWolf on the same map, and we even spawned the same positions. Superiorwolf does the exact same build, and all I do in response is add a forge, and three cannons. I have vastly superior economy, and I get a robotics soon after to scout with an observer. I even planted the forge when the roach warren was halfway finished.

Replay: http://www.sc2replayed.com/replays/133862-2v2-protoss-zerg-metalopolis

The only thing that can possibly be argued is that once they stop your probe, they can theoretically try to drone up and expand, and that somehow this gives them a lead - however I wouldn't be convinced of that either.


Care to respond to this? SuperiorWolf and I did the exact same build, on the same map, same positions - easily defended. It sounds more like you're looking for everyone to agree it's impossible and there's nothing you could have done, and not that you're looking for an actual solution to your problem.



my response is that u go in and scout the roach warren with perfect timing because u know exactly what is comign. 9 times out of 10 vs zerg if u do that ur just going to lose ur probe. if ur suggesting i should just sac my probe 9 times out of 10 to try to see a roach warren then well maybe that is the answer, but it doesn't sound very reasonable to me.

If u don't scout the roach warren right away then how are u going to know to put down a forge?

also whats with building a zealot and not starting a core?


That's a good argument, except I didn't go in and scout it at the perfect time, it was already half-way finished. Second, how will I lose my probe if he's making late lings and only two of them? I think it's pretty common to keep scouting their base with your probe if they're going pool first with gas - in fact, you're supposed to check to see when they take their drones off of gas.

You won't put down a forge if you don't scout the warren, but once again, why would you not scout it? Even if you scout last you'll get there with plenty of time to scout it. I started a zealot because his pool was finished and I 'didn't know' if he was making quick lings. I suppose it wasn't necessary, but ultimately it wasn't relevant to what I did.


it's normal to go sacrifice ur probe in hopes of catching something like drones coming off gas or a longshot roach warren? cuz it's not what I see on streams. it seems like a kind of big deal to lose ur probe for nothing(which is what will happen almost every time)

You should be looking at larva count when you go in his base. When you only see one pair morphing, why would you not stick around to check other things, such as a roach warren, speed research, drones being pulled off gas, etc.? The amount of larva being morphed is a big clue to what you should do. Even if he were morphing 3 pair of lings, you can still stick around for a few seconds to see if he pulls drones from gas.

And yes, scouting information is everything. If you aren't sure on something, you should always check imo!
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
SecondChance
Profile Joined December 2010
Australia603 Posts
February 02 2011 06:17 GMT
#124
On February 02 2011 15:03 travis wrote:
my response is that u go in and scout the roach warren with perfect timing because u know exactly what is comign. 9 times out of 10 vs zerg if u do that ur just going to lose ur probe. if ur suggesting i should just sac my probe 9 times out of 10 to try to see a roach warren then well maybe that is the answer, but it doesn't sound very reasonable to me.

If u don't scout the roach warren right away then how are u going to know to put down a forge?

also whats with building a zealot and not starting a core?


This is pretty funny.

Choice 1: Lose one probe and gain scouting information that will lead you to victory.
Choice 2: Keep 1 probe, lose the game because of a lack of scouting information.

Travis: Losing scouting probe is unreasonable.

Hahaha.

It's not unreasonable. If zerg has not expanded between 15-20~ food; I would be willing to sacrifice a scouting probe to see what they are teching to, if not delay it.

I see the want to in your eyes.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 02 2011 06:17 GMT
#125
On February 02 2011 15:15 MonsieurGrimm wrote:
He obviously isn't looking for help, he's looking for sympathy.

Just let the thread die, every suggestion has already been made.


GFY
9 out of 10 suggestions have been absolutely retarded
Salv
Profile Blog Joined December 2007
Canada3083 Posts
February 02 2011 06:17 GMT
#126
On February 02 2011 15:08 travis wrote:
Show nested quote +
On February 02 2011 15:07 ch33psh33p wrote:
On February 02 2011 15:03 travis wrote:
On February 02 2011 14:50 Salv wrote:
On February 02 2011 14:45 travis wrote:
im sorry but a lot of u are completely clueless, like absolutely clueless. u play this guy and u would get absolutely raped to pieces yet u say how easy this is to stop, lol


Oh?

On February 02 2011 14:30 Salv wrote:
To dispel any myth that you cannot get a forge in time without planting it before scouting, I played a game with SuperiorWolf on the same map, and we even spawned the same positions. Superiorwolf does the exact same build, and all I do in response is add a forge, and three cannons. I have vastly superior economy, and I get a robotics soon after to scout with an observer. I even planted the forge when the roach warren was halfway finished.

Replay: http://www.sc2replayed.com/replays/133862-2v2-protoss-zerg-metalopolis

The only thing that can possibly be argued is that once they stop your probe, they can theoretically try to drone up and expand, and that somehow this gives them a lead - however I wouldn't be convinced of that either.


Care to respond to this? SuperiorWolf and I did the exact same build, on the same map, same positions - easily defended. It sounds more like you're looking for everyone to agree it's impossible and there's nothing you could have done, and not that you're looking for an actual solution to your problem.



my response is that u go in and scout the roach warren with perfect timing because u know exactly what is comign. 9 times out of 10 vs zerg if u do that ur just going to lose ur probe. if ur suggesting i should just sac my probe 9 times out of 10 to try to see a roach warren then well maybe that is the answer, but it doesn't sound very reasonable to me.

If u don't scout the roach warren right away then how are u going to know to put down a forge?

also whats with building a zealot and not starting a core?


Uhh the timing of hte build revolves around not getting lings so you can completely scout the warren. You didn't even try. Besides, no expansion, he went early pool early gas, low drone count, all of this in conjuction should alert you of an ALL IN, and therefore you should prepare to defend as such.


look, i just told u why i didn't run my probe into his base. as for not having an expansion, the timing of a normal expansion after 6lings with speed is late enough that i wouldn't be able to get a forge in time. it's absolutely hilarious for me to get a forge because i don't see an expansion RIGHT AWAY and then i build 2 cannons and all he's made is 6-8 speedlings and drones


I don't understand what you're saying here. You're saying that if you keep your probe outside his base at his natural (to stop an expansion I assume), and don't check his base, you won't see the warren in time, and therefore won't have time to put down a forge? Well why aren't you scouting his base? Do you never scout in case they are six pooling? Or going quick banelings? His warren goes down before he has any lings even building, and if he waits to kill your probe, then his rush is far later, and it's no longer powerful.

You don't need to add a forge because you don't see an expansion right away, once again, here's the timing:
  • 2:55 roach warren goes down.
  • 5:00 until roaches are at your base.

That's more than two minutes to scout, and respond. All you need is 90 seconds - that means you could fuck around with your probe for 30 seconds because you scout and they will still warpin in time.

On February 02 2011 15:11 travis wrote:
Show nested quote +
On February 02 2011 15:07 Salv wrote:
On February 02 2011 15:03 travis wrote:
On February 02 2011 14:50 Salv wrote:
On February 02 2011 14:45 travis wrote:
im sorry but a lot of u are completely clueless, like absolutely clueless. u play this guy and u would get absolutely raped to pieces yet u say how easy this is to stop, lol


Oh?

On February 02 2011 14:30 Salv wrote:
To dispel any myth that you cannot get a forge in time without planting it before scouting, I played a game with SuperiorWolf on the same map, and we even spawned the same positions. Superiorwolf does the exact same build, and all I do in response is add a forge, and three cannons. I have vastly superior economy, and I get a robotics soon after to scout with an observer. I even planted the forge when the roach warren was halfway finished.

Replay: http://www.sc2replayed.com/replays/133862-2v2-protoss-zerg-metalopolis

The only thing that can possibly be argued is that once they stop your probe, they can theoretically try to drone up and expand, and that somehow this gives them a lead - however I wouldn't be convinced of that either.


Care to respond to this? SuperiorWolf and I did the exact same build, on the same map, same positions - easily defended. It sounds more like you're looking for everyone to agree it's impossible and there's nothing you could have done, and not that you're looking for an actual solution to your problem.



my response is that u go in and scout the roach warren with perfect timing because u know exactly what is comign. 9 times out of 10 vs zerg if u do that ur just going to lose ur probe. if ur suggesting i should just sac my probe 9 times out of 10 to try to see a roach warren then well maybe that is the answer, but it doesn't sound very reasonable to me.

If u don't scout the roach warren right away then how are u going to know to put down a forge?

also whats with building a zealot and not starting a core?


That's a good argument, except I didn't go in and scout it at the perfect time, it was already half-way finished. Second, how will I lose my probe if he's making late lings and only two of them? I think it's pretty common to keep scouting their base with your probe if they're going pool first with gas - in fact, you're supposed to check to see when they take their drones off of gas.

You won't put down a forge if you don't scout the warren, but once again, why would you not scout it? Even if you scout last you'll get there with plenty of time to scout it. I started a zealot because his pool was finished and I 'didn't know' if he was making quick lings. I suppose it wasn't necessary, but ultimately it wasn't relevant to what I did.


it's normal to go sacrifice ur probe in hopes of catching something like drones coming off gas or a longshot roach warren? cuz it's not what I see on streams. it seems like a kind of big deal to lose ur probe for nothing(which is what will happen almost every time)



Travis, his warren goes down before any zerglings are even making. There's literally no threat in his entire base. Second of all, you don't have to sacrifice anything, you bring the probe in, and you see he's making a pool and he has a gas, when he makes lings, you can leave if you want. Off of creep the lings are too slow to catch and kill your probe unless you try to continuously micro it around in his base. That's all irrelevant though because he cannot stop you from seeing his warren, and if he waits until the 2 lings pop out he's sacrificing the power of his rush.
TNine
Profile Joined January 2011
United States46 Posts
February 02 2011 06:17 GMT
#127
On February 02 2011 15:11 travis wrote:
Show nested quote +
On February 02 2011 15:07 Salv wrote:
On February 02 2011 15:03 travis wrote:
On February 02 2011 14:50 Salv wrote:
On February 02 2011 14:45 travis wrote:
im sorry but a lot of u are completely clueless, like absolutely clueless. u play this guy and u would get absolutely raped to pieces yet u say how easy this is to stop, lol


Oh?

On February 02 2011 14:30 Salv wrote:
To dispel any myth that you cannot get a forge in time without planting it before scouting, I played a game with SuperiorWolf on the same map, and we even spawned the same positions. Superiorwolf does the exact same build, and all I do in response is add a forge, and three cannons. I have vastly superior economy, and I get a robotics soon after to scout with an observer. I even planted the forge when the roach warren was halfway finished.

Replay: http://www.sc2replayed.com/replays/133862-2v2-protoss-zerg-metalopolis

The only thing that can possibly be argued is that once they stop your probe, they can theoretically try to drone up and expand, and that somehow this gives them a lead - however I wouldn't be convinced of that either.


Care to respond to this? SuperiorWolf and I did the exact same build, on the same map, same positions - easily defended. It sounds more like you're looking for everyone to agree it's impossible and there's nothing you could have done, and not that you're looking for an actual solution to your problem.



my response is that u go in and scout the roach warren with perfect timing because u know exactly what is comign. 9 times out of 10 vs zerg if u do that ur just going to lose ur probe. if ur suggesting i should just sac my probe 9 times out of 10 to try to see a roach warren then well maybe that is the answer, but it doesn't sound very reasonable to me.

If u don't scout the roach warren right away then how are u going to know to put down a forge?

also whats with building a zealot and not starting a core?


That's a good argument, except I didn't go in and scout it at the perfect time, it was already half-way finished. Second, how will I lose my probe if he's making late lings and only two of them? I think it's pretty common to keep scouting their base with your probe if they're going pool first with gas - in fact, you're supposed to check to see when they take their drones off of gas.

You won't put down a forge if you don't scout the warren, but once again, why would you not scout it? Even if you scout last you'll get there with plenty of time to scout it. I started a zealot because his pool was finished and I 'didn't know' if he was making quick lings. I suppose it wasn't necessary, but ultimately it wasn't relevant to what I did.


it's normal to go sacrifice ur probe in hopes of catching something like drones coming off gas or a longshot roach warren? cuz it's not what I see on streams. it seems like a kind of big deal to lose ur probe for nothing(which is what will happen almost every time)

Is it normal? No. It might become normal if this build is popularized, though. However, i think that the warren before lings means that it will be obvious when someone isn't using this build.

Regardless, it has been disproven that this build is impossible to defend against. Cannons stop it, even if it costs a probe and you are stuck with static defenses.
"In that case they would be...lultralisks."
aquanda
Profile Joined January 2003
United States477 Posts
February 02 2011 06:17 GMT
#128
I sac an overlord every game at 5:30-:45. You should have your probe sitting at the expansion and by ~17 food, in a normal zerg build, he would have lings ready to clear your pylon/probe blocking it. What I see most Protoss players do is immediately build a pylon when my lings arrive and send the probe back into my main to scout around.

I don't see this as some sort of huge unacceptable deviation. Yes your probe might die, whoop dee fucking doo. If you do that every game you lose 50 minerals and save yourself another -10 points because you would have then scouted his roach warren.

If you want to be super gosu, you could build the hatch blocking pylon earlier and hide your probe in some cute little corner and then scout him at a specific time each game so you know he wont be able to just delay putting down his roach warren until your probe has left.

if ur suggesting i should just sac my probe 9 times out of 10 to try to see a roach warren then well maybe that is the answer, but it doesn't sound very reasonable to me.


I am forced to sacrifice an overlord every game which usually doesn't tell me jack, but sometimes gives me a heads up about an impending 4 gate. I also lose probably 200 minerals in zerglings sent to scout throughout a 15 minute game, and then an overseer at some point because changlings are a piece of shit. I don't really see the problem here.

Either way, this post makes me smile that there is a zerg out there cheesing the fuck out of the ladder with the oldest build in SC2.
Clog
Profile Joined January 2011
United States950 Posts
February 02 2011 06:18 GMT
#129
On February 02 2011 15:11 travis wrote:
Show nested quote +
On February 02 2011 15:07 Salv wrote:
On February 02 2011 15:03 travis wrote:
On February 02 2011 14:50 Salv wrote:
On February 02 2011 14:45 travis wrote:
im sorry but a lot of u are completely clueless, like absolutely clueless. u play this guy and u would get absolutely raped to pieces yet u say how easy this is to stop, lol


Oh?

On February 02 2011 14:30 Salv wrote:
To dispel any myth that you cannot get a forge in time without planting it before scouting, I played a game with SuperiorWolf on the same map, and we even spawned the same positions. Superiorwolf does the exact same build, and all I do in response is add a forge, and three cannons. I have vastly superior economy, and I get a robotics soon after to scout with an observer. I even planted the forge when the roach warren was halfway finished.

Replay: http://www.sc2replayed.com/replays/133862-2v2-protoss-zerg-metalopolis

The only thing that can possibly be argued is that once they stop your probe, they can theoretically try to drone up and expand, and that somehow this gives them a lead - however I wouldn't be convinced of that either.


Care to respond to this? SuperiorWolf and I did the exact same build, on the same map, same positions - easily defended. It sounds more like you're looking for everyone to agree it's impossible and there's nothing you could have done, and not that you're looking for an actual solution to your problem.



my response is that u go in and scout the roach warren with perfect timing because u know exactly what is comign. 9 times out of 10 vs zerg if u do that ur just going to lose ur probe. if ur suggesting i should just sac my probe 9 times out of 10 to try to see a roach warren then well maybe that is the answer, but it doesn't sound very reasonable to me.

If u don't scout the roach warren right away then how are u going to know to put down a forge?

also whats with building a zealot and not starting a core?


That's a good argument, except I didn't go in and scout it at the perfect time, it was already half-way finished. Second, how will I lose my probe if he's making late lings and only two of them? I think it's pretty common to keep scouting their base with your probe if they're going pool first with gas - in fact, you're supposed to check to see when they take their drones off of gas.

You won't put down a forge if you don't scout the warren, but once again, why would you not scout it? Even if you scout last you'll get there with plenty of time to scout it. I started a zealot because his pool was finished and I 'didn't know' if he was making quick lings. I suppose it wasn't necessary, but ultimately it wasn't relevant to what I did.


it's normal to go sacrifice ur probe in hopes of catching something like drones coming off gas or a longshot roach warren? cuz it's not what I see on streams. it seems like a kind of big deal to lose ur probe for nothing(which is what will happen almost every time)


Welcome to sacing units for scouting information.
NesTea | LosirA | MVP | CoCa | Nada | Ryung | DRG | YongHwa
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 02 2011 06:18 GMT
#130
On February 02 2011 15:17 SecondChance wrote:
Show nested quote +
On February 02 2011 15:03 travis wrote:
my response is that u go in and scout the roach warren with perfect timing because u know exactly what is comign. 9 times out of 10 vs zerg if u do that ur just going to lose ur probe. if ur suggesting i should just sac my probe 9 times out of 10 to try to see a roach warren then well maybe that is the answer, but it doesn't sound very reasonable to me.

If u don't scout the roach warren right away then how are u going to know to put down a forge?

also whats with building a zealot and not starting a core?


This is pretty funny.

Choice 1: Lose one probe and gain scouting information that will lead you to victory.





umm, except it won't every time they aren't doing this build. and it won't even lead u to victory it will just let u stop it. but yeah if thats what i need to do then that's what i need to do
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
Last Edited: 2011-02-02 06:20:40
February 02 2011 06:19 GMT
#131
On February 02 2011 15:06 travis wrote:
and btw, i said in my original post it was stoppable with cannons. so yeah if u blindly run ur probe in the second their pool comes in, i guess looking only for this exact build (thats the ONLY thing u could possibly be looking for and before this happened i didn't even know about this build), then yeah u can probably scout it. and then u can immediately put down a forge and stop it. but then every other time u just lose ur probe to lings because u ran it into their base.


If Zerg doesnt sack an overlord at the correct time for scouting they could easily die to a fourgate/dts/void rays if Protoss is walled off. The alternative to that sacrifice is blindly countering everything with spines and fast lair tech, which is as absurd as throwing down a blind forge.

Having to risk a probe for the sake of intel is not exactly what most people think of when they think of a broken matchup. Nobody knows the full implications of this new all-in just yet, but it'll get figured out quickly. I wouldn't panic just yet.

EDIT: Yeah everyone just already said all this. NEVERMIND
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
February 02 2011 06:21 GMT
#132
On February 02 2011 15:17 travis wrote:
Show nested quote +
On February 02 2011 15:15 MonsieurGrimm wrote:
He obviously isn't looking for help, he's looking for sympathy.

Just let the thread die, every suggestion has already been made.


GFY
9 out of 10 suggestions have been absolutely retarded

You haven't really come up with any yourself, all you've done is bitch, moan and insult everyone who doesn't want your dick in their mouth.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Salv
Profile Blog Joined December 2007
Canada3083 Posts
February 02 2011 06:21 GMT
#133
On February 02 2011 15:19 MajorityofOne wrote:
Show nested quote +
On February 02 2011 15:06 travis wrote:
and btw, i said in my original post it was stoppable with cannons. so yeah if u blindly run ur probe in the second their pool comes in, i guess looking only for this exact build (thats the ONLY thing u could possibly be looking for and before this happened i didn't even know about this build), then yeah u can probably scout it. and then u can immediately put down a forge and stop it. but then every other time u just lose ur probe to lings because u ran it into their base.


If Zerg doesnt sack an overlord at the correct time for scouting they could easily die to a fourgate/dts/void rays if Protoss is walled off. The alternative to that sacrifice is blindly countering everything with spines and fast lair tech, which is as absurd as throwing down a blind forge.

Having to risk a probe for the sake of intel is not exactly what most people think of when they think of a broken matchup. Nobody knows the full implications of this new all-in just yet, but it'll get figured out quickly. I wouldn't panic just yet.



Good points, but you don't even need to sacrifice the probe as I explained above :p. Your point stands though.
TNine
Profile Joined January 2011
United States46 Posts
February 02 2011 06:21 GMT
#134
On February 02 2011 15:18 travis wrote:
Show nested quote +
On February 02 2011 15:17 SecondChance wrote:
On February 02 2011 15:03 travis wrote:
my response is that u go in and scout the roach warren with perfect timing because u know exactly what is comign. 9 times out of 10 vs zerg if u do that ur just going to lose ur probe. if ur suggesting i should just sac my probe 9 times out of 10 to try to see a roach warren then well maybe that is the answer, but it doesn't sound very reasonable to me.

If u don't scout the roach warren right away then how are u going to know to put down a forge?

also whats with building a zealot and not starting a core?


This is pretty funny.

Choice 1: Lose one probe and gain scouting information that will lead you to victory.





umm, except it won't every time they aren't doing this build. and it won't even lead u to victory it will just let u stop it. but yeah if thats what i need to do then that's what i need to do

Stopping a Zerg who has 14 drones when you have 23 isn't a victory, sure. It will almost certainly lead to one.

Saccing OL's to get information is a time-honored strategy for Zerg. The similarities between this build and a 4gate are actually quite surprising.
"In that case they would be...lultralisks."
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 02 2011 06:23 GMT
#135
On February 02 2011 15:17 Salv wrote:
Travis, his warren goes down before any zerglings are even making. There's literally no threat in his entire base. Second of all, you don't have to sacrifice anything, you bring the probe in, and you see he's making a pool and he has a gas, when he makes lings, you can leave if you want. Off of creep the lings are too slow to catch and kill your probe unless you try to continuously micro it around in his base. That's all irrelevant though because he cannot stop you from seeing his warren, and if he waits until the 2 lings pop out he's sacrificing the power of his rush.


so i suppose i should keep the probe in the base a little longer(until the very last second). i do like to try to delay an expansion though, but i'll admit i don't even know the timings on it.

and lings can catch probes just fine, it just takes a long time to get them down so if u have a head start yes u will probably get away. im sure u know this though.


so basically in short the conclusion is that to stop this build it's important to keep scouting zerg main until very last second?
Atlare
Profile Blog Joined April 2010
Australia893 Posts
Last Edited: 2011-02-02 06:25:03
February 02 2011 06:24 GMT
#136
I really hate to sound like village troll here but I can't help being cynical anymore but this is the perfect example of how downhill this forum has gotten over the last few months.

16k poster with creditability has a genuine rep of a fucked up build AND MENTIONS that it can be beaten with cannons but he can't figure out if he can with gateways. So then every silver/gold league player who saw the thread's first few sentances instantly replies without watching rep saying 'hey i never lose to this rush i chrono my sentries' or 'Hey u kno u can just build cannons to win rite'....

Oh and don't even get me started on the scouting bullshit why should he be scouting for one rare build a specific time to lose the probe 9 out of 10 times...

Cmon guys.
Considering learning BW
Slakter
Profile Joined January 2010
Sweden1947 Posts
February 02 2011 06:25 GMT
#137
This has probably been stated before and I have not seen the replay yet but I´m guessing it all depends on map size.
Protoss, can't live with em', can't kill em'.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 02 2011 06:26 GMT
#138
On February 02 2011 15:21 MonsieurGrimm wrote:
Show nested quote +
On February 02 2011 15:17 travis wrote:
On February 02 2011 15:15 MonsieurGrimm wrote:
He obviously isn't looking for help, he's looking for sympathy.

Just let the thread die, every suggestion has already been made.


GFY
9 out of 10 suggestions have been absolutely retarded

You haven't really come up with any yourself, all you've done is bitch, moan and insult everyone who doesn't want your dick in their mouth.


Uh, the entire point of the thread was me asking for help. And no, no I haven't. I actually haven't insulted anyone. Except for you, you're a tool. I also have done very little bitching or moaning, pretty much only one moan and it was in the OP.
Atlare
Profile Blog Joined April 2010
Australia893 Posts
February 02 2011 06:27 GMT
#139
On February 02 2011 15:26 travis wrote:
Show nested quote +
On February 02 2011 15:21 MonsieurGrimm wrote:
On February 02 2011 15:17 travis wrote:
On February 02 2011 15:15 MonsieurGrimm wrote:
He obviously isn't looking for help, he's looking for sympathy.

Just let the thread die, every suggestion has already been made.


GFY
9 out of 10 suggestions have been absolutely retarded

You haven't really come up with any yourself, all you've done is bitch, moan and insult everyone who doesn't want your dick in their mouth.


Uh, the entire point of the thread was me asking for help. And no, no I haven't. I actually haven't insulted anyone. Except for you, you're a tool. I also have done very little bitching or moaning, pretty much only one moan and it was in the OP.


You should have just Ctrl+v'd your tagline into this post here...
Considering learning BW
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
February 02 2011 06:28 GMT
#140
On February 02 2011 15:24 Atlare wrote:

Oh and don't even get me started on the scouting bullshit why should he be scouting for one rare build a specific time to lose the probe 9 out of 10 times...

Cmon guys.

I think if you read more than the first page on the thread you would find some compelling arguements as to why he should be doing that.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
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