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[H] 3 roach+speedling all-in PvZ - Page 2

Forum Index > StarCraft 2 Strategy
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Tivo
Profile Joined August 2010
United States121 Posts
Last Edited: 2011-02-02 04:31:11
February 02 2011 04:28 GMT
#21
lowly diamond here, but it seems like if you pull some probes to hold off the lings in lieu of zealots and get stalkers to back them up you should be able to come out roughly even.

edit- people keep mentioning getting three sentries. Even with them out the roaches can snipe buildings. If you didn't wall it would be easier to keep them safe.
echuchee
Profile Blog Joined March 2010
United States71 Posts
February 02 2011 04:29 GMT
#22
Well one way to stop it was to do exactly what you were doing(keep cranking sentries out). You could have had a 3rd sentry out if you cancelled the sentry that was no where near being finished. Then made ure gateway a warpgate and warped the sentry in. You should be able to permanently keep it out after warpgate tech finishes.
~3k Masters
TerriBad
Profile Joined December 2008
United States146 Posts
Last Edited: 2011-02-02 04:30:15
February 02 2011 04:29 GMT
#23
Seems like it could be stopped more easily if you scouted the roach warren/lack of expo. It's pretty aggressive from the zerg with only 14 drones. If you manage to see it coming, cut probes/2nd gas to add your gateways sooner you should be able to delay long enough for some more units to get out. Then just attack with units and some probes.

Think of it as something like a reverse 4-gate I guess. Just like Z has a hard time defending a 4gate that isn't scouted, P should have a hard time stopping a roach timing push that isn't scouted.
Spanishiwa
Profile Joined August 2010
United States91 Posts
February 02 2011 04:29 GMT
#24
Looks like if you spent that chrono on the gateway instead of the cyber core you would have had a third sentry for a third force field. The third force field would have bought enough time for 50 mana on the first sentry, and the first sentry's second force field would have bought enough time for your second sentry's force field. By now you should have your fourth sentry, or at the very least enough energy on the third sentry for another force field. Looks like a pretty simple hold from there.
ZING
Stane
Profile Joined April 2010
United States64 Posts
February 02 2011 04:30 GMT
#25
You scouted a finished gas at that point in the game and you didn't make a 2nd gateway instead of the core? Do you know what kind of damage a 13 pool 12 gas does to a zerg econ? Not to mention he stopped making drones and would have been way behind anyway. Try making the second gateway before the cyber. It might not work, but that's the only direction there is for beating something like this.
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
Last Edited: 2011-02-02 04:32:01
February 02 2011 04:31 GMT
#26
You could've scouted the Warren and just put up 1 or 2 cannons. It wouldn't be blind, you hold his all-in, and be miles ahead. The FF's would've given you enough time to build the cannon.

You said you knew it was coming, so the second you see the warren go down, drop a forge. 1 or 2 cannons stop this attack dead.
secret - never again
soullogik
Profile Joined April 2010
United States1171 Posts
February 02 2011 04:31 GMT
#27
seems like its quite an all in.


didn't seem that hard to spot when u see a roach warren going down after pool finishes
young ho
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
February 02 2011 04:32 GMT
#28
Are you sure you can't hold this by chronoing out your sentries instead of your warpgate? I thought 3 sentries were enough to block the ramp forever if the first sentry has time to build up a bit of energy. And you could definitely have gotten 3 sentries out in time if you'd chrono boosted them.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
February 02 2011 04:33 GMT
#29
I sort of agree. In the replay it looked like you didn't scout the Roach Warren. If you see the Warren you can expect either Roach aggression or Roach expand. Chrono out first immortal, get an obs, get your second gate up quickly and get some extra zealots out. Hold position the zealots and target fire the Roaches. If you can finish off the Roaches either he makes more or retreats. Considering that this is all-in he will make more. Therefore, continue making immortals. I am probably simplifying this too much, and I have not used nor played against this build but that is my take on it.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
Karliath
Profile Blog Joined April 2010
United States2214 Posts
February 02 2011 04:33 GMT
#30
Would this only work against protoss?
Natt
Profile Joined August 2010
France253 Posts
February 02 2011 04:34 GMT
#31
This look freaking hard to stop, i will copy this build. The guy must be mad his secret BO's been exposed lol.
monk
Profile Blog Joined May 2009
United States8476 Posts
February 02 2011 04:35 GMT
#32
You have to check for the existence of a hatchery around 3:40. If it's not there, run up the ramp by clicking on some minerals and check for either roach warren, baneling nest, lair, or nothing. If it's a roach warren throw up a forge and delay with sentries for long enough to get 2 cannons up. The guy in the replay said to put 3, but in my experience, 2 is enough. I don't see baneling busts working vs sentries.
Moderator
Lobotomist
Profile Joined May 2010
United States1541 Posts
February 02 2011 04:35 GMT
#33
Isn't this pretty much just a 5RR that's a little earlier with 2 less roaches? I feel like if you chrono your gateways instead of your warpgate research you'd be much better off. Also, a stalker or two would be better than a sentry.

What DID look scary was the lings running through the sentries. Was that just not a tight wall, or some kind of bug exploitation?
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 02 2011 04:35 GMT
#34
On February 02 2011 13:29 echuchee wrote:
Well one way to stop it was to do exactly what you were doing(keep cranking sentries out). You could have had a 3rd sentry out if you cancelled the sentry that was no where near being finished. Then made ure gateway a warpgate and warped the sentry in. You should be able to permanently keep it out after warpgate tech finishes.
~3k Masters


no... watch the replay carefully. there is no way to keep forcefielding the ramp in time to keep the roaches out. u don't have enough forcefields. and then as soon as the roaches get up ur zealot dies, and ur sentries will be next to die
Tantaburs
Profile Joined August 2010
Canada1825 Posts
February 02 2011 04:36 GMT
#35
you need cannons to stop it.

if you see no hatch by 3-4 mins get a forge and cannons asap.
"One cannot play StarCraft with clenched fish.." ~Nick "Confucius" Plott
rale
Profile Joined December 2010
United States40 Posts
February 02 2011 04:38 GMT
#36
Since he didn't even have lings out to chase your probe away before starting the roach warren, this seems pretty easy to scout. Wall off with a pylon and drop a cannon or two, along with a forcefield, should stop it cold.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2011-02-02 04:40:23
February 02 2011 04:38 GMT
#37
some of u must not watch the replays very carefully.

firstly, i was already quite confident he would do this build. secondly, i DID scout the lack of an expansion(as so many of u told me i needed to do), and at that point i knew exactly what was coming.


some of u guys... just give unbelievable advice. like none of it would work in time to stop this.

if i forged it would have to be ahead of time it'd be a pretty blind forge and that's pretty ridiculous don't u think?

hell, isn't it ridiculous to have to forge in this spot at all? "oh the only way to hold off this rush is to get cannons"

like if zerg was 1basing and had to get spine crawlers, it's the only way to live. or terran had to get 2 bunkers regardless of whatever else it was making.
Tantaburs
Profile Joined August 2010
Canada1825 Posts
February 02 2011 04:38 GMT
#38
On February 02 2011 13:38 travis wrote:
some of u must not watch the replays very carefully.

firstly, i was already quite confident he would do this build. secondly, i DID scout the lack of an expansion(as so many of u told me i needed to do), and at that point i knew exactly what was coming.


some of u guys... just give unbelievable advice. like none of it would work in time to stop this.


if you knew it was coming then why did you not build cannons


"One cannot play StarCraft with clenched fish.." ~Nick "Confucius" Plott
eth3n
Profile Joined August 2010
718 Posts
Last Edited: 2011-02-02 04:39:47
February 02 2011 04:39 GMT
#39
and scouting a pool officially requires building a forge now 8)
Idra Potter: I don't use avada kedavra because i have self-respect.
BlackBlood
Profile Joined November 2010
Australia22 Posts
February 02 2011 04:39 GMT
#40
I agree a complete walloff temporarily will solve it till there are sufficient units already.
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