• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:14
CET 20:14
KST 04:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0247LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Oliveira Would Have Returned If EWC Continued Behind the Blue - Team Liquid History Book
Tourneys
SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
TvZ is the most complete match up Soma Explains: JD's Unrelenting Aggro vs FlaSh CasterMuse Youtube ACS replaced by "ASL Season Open" - Starts 21/02 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Battle Aces/David Kim RTS Megathread Path of Exile Nintendo Switch Thread Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1748 users

[H] 3 roach+speedling all-in PvZ - Page 41

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 39 40 41 42 Next All
PieShopPwner
Profile Joined June 2010
United States75 Posts
February 28 2011 06:49 GMT
#801
Build is easy to stop, wall off, build a forge and a couple cannons, build a stargate, hold off attack get a couple void rays and win. hardest part is scouting it. After I figured this out, i have not lost to this build.
reptile
Profile Joined July 2010
United States210 Posts
February 28 2011 07:05 GMT
#802
Seriously, thank you so much for posting this. I just beat a #3 diamond ranked protoss with this build. I fixed it up a bit compared to what that kid did. But this build works very nice. Overlord placement is so important. He even had 6 zealots and 2 stalkers when I did my timing attack, and I won with ease, thanks to reinforcing lings. This build works very well due to the fact your lings are what's tanking the damage, meanwhile your roaches take down the gateway units and push you're able to out mass your opponent due to the strong one base.
"When the game is over, the King and the Pawn go back in the same box."
zab329
Profile Joined January 2011
United States18 Posts
February 28 2011 07:22 GMT
#803
On February 28 2011 11:41 Acridice wrote:
Show nested quote +
On February 28 2011 10:32 zab329 wrote:
Gonna be honest I'm one of those guys who didn't bother reading everyone's posts but the OP. If this is since irrelevant please ignore over flame.

My defense of the 3 roach push a few seconds later than yours because of rush distance

[image loading]

Break down:

1. Cut probe production as soon as I see roach.
2. Chrono all used on stalkers none on warpgate
3. Be ready to fully wall in with pylon if you think you're in trouble(more necessary on shorter rush distance maps)
4. 3 gates, I know robo is your first reaction when you see roach warren, but you wont have the time or funds for an immortal in time.
5. instead of your normal 2 gate tech, go 3 gate.
6. Transistion into 4 gate, easy win as Zerg has no choice but to try and expand already down in probe count.

Btw: This is Cheese, this is all in. Zerg can not effectively transition out of this, ever. If it's scouted it is easily countered for the win. If it takes you by surprise you're gonna be fucked.

Zboss 2.9k Diamond.



Yo, no offense man, but this was a poor game for both sides. You let the zerg take your gas, and then had a pretty much worthless FF while you let him snipe your sentry. You then didn't do ure warpgates for a good 30s after the research was done. You could have killed those 3 roaches without losing a single unit. Then on the zerg's side the rush was horrible, he didn't even have his zerglings with him and just threw away his 3 roaches for no reason, not to mention he didn't have speedlings.


Not gonna tell you I'm pro but to respond:

1. When I saw roach warren I cut probe production and get 3-gate, that's my response. My mistake wasn't letting zerg get the gas, but taking it after, I don't remember why I did that.

2. True my FF was oddly timed and the sentry did get sniped.
- I missed clicked my sentry trying to draw it back, by the time I clicked it it was about to die, I threw down a ff to use it's energy. And the FF saved the lings from entering my base = successful? Misclicks suck we've all been there.

3. And my warpgates were a little late true, but the tech finished as the attack was happening, I'm not pro so I was busy(trying to micro), wasn't a huge deal, I was able to stop the attack b/c of chronoboosting units before hand.

4. He had speedlings... so yeah.

5. His zerglings came right when they were suppose to after the roaches broke the seal. The problem was I had more units that were "suppose" to be there b/c I was chronoboosting them out of 2 and then a 3rd gateway = how I am demonstrating the defense to the strat..

Conclusion: Yes there were a few minor details that were off on both our parts. That's why I am probably in 2.9k diamond instead of masters. But this is still IMO a good example of defending the 3 roach attack. In masters league BOTH players would have cleaner play, but the result would be the same.
Conrose
Profile Joined October 2010
437 Posts
February 28 2011 08:28 GMT
#804
On February 28 2011 15:28 JerKy wrote:
According to Minigun, you can't stop this rush unless you wall off completely, so scouting + walling off are essential components of stopping this rush


If you scout the full wall off (Seems to be done with 2 Gates and the Cyber) + Chronos on the Gateways, it should be quite visible to your spotting OL. If you scout this move after starting the Roach Warren but before committing to the production of attack units minus the first 2 lings, you should be able to transition into a macro build and have additional time to macro up a defense in the face of a push since you can keep an eye out on his wall with the spotting overlord to determine his push timing since you can see him start tearing down one of the wall in buildings.
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
February 28 2011 10:14 GMT
#805
Just watched this replay again, so fun :D

I can throw out this build as nicely as wzp can now i reckon and will always keep it in mind vs a protoss. So good against such a common protoss build.

The drawbacks are pretty clear though, at the time the roaches get there you are 14 drones to 24 probes, you have to do damage.
KEKEKE
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-02-28 10:25:44
February 28 2011 10:25 GMT
#806
Stopping this pretty easily, when I spot it I just drop an earlier second gate (around 24-25 food), then I just chronoboost sentires non stop, you should be able to hold easily if you can keep the ramp force fielded.

But I have no idea what to do with the excess minerals, since you are making Sentries non-stop, by the time you hit the magic number of 6 sentries, your minerals end up jumping to 800+ easily, but your low on gas though
MilesTeg
Profile Joined September 2010
France1271 Posts
February 28 2011 10:38 GMT
#807
Someone did this to me in zvz against a fast expand (with 4 spine crawlers and 2 queens to block the ramp); suddenly I don't like this build that much anymore...
Attica
Profile Joined February 2010
United States277 Posts
February 28 2011 11:14 GMT
#808
You could wall it off with a forge instead of a pylon. Then out range the roach/lings with ur sentries while you buy yourself sometime. Until the cannons are up.
teamsolid
Profile Joined October 2007
Canada3668 Posts
February 28 2011 12:24 GMT
#809
I wonder if the Z build can be refined a bit more by going 11 pool --> earlier zergling to deny scouting probe like the 7 RR, and drop the roach warren once probe is dead, and then pulling guys off gas after to support lings. It's very tricky to scout in that case and the P needs to send a 2nd probe in a bit later to see the lack of hatchery and tons of units moving out to respond properly.
iChau
Profile Joined December 2010
United States1210 Posts
February 28 2011 14:25 GMT
#810
On February 28 2011 19:25 Dommk wrote:
Stopping this pretty easily, when I spot it I just drop an earlier second gate (around 24-25 food), then I just chronoboost sentires non stop, you should be able to hold easily if you can keep the ramp force fielded.

But I have no idea what to do with the excess minerals, since you are making Sentries non-stop, by the time you hit the magic number of 6 sentries, your minerals end up jumping to 800+ easily, but your low on gas though


stalkers
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
Last Edited: 2011-02-28 14:31:51
February 28 2011 14:31 GMT
#811
I countered this build versus a 3600 masters zerg with a 3 gate standard opening with decent pylon/gateway placement (after messing up my initial wall) on Mr Bitter's stream last night.

Don't know what all the fuss is about, just cut workers to get all 3 gates out faster - no need for a forge.
Acridice
Profile Joined December 2010
United States298 Posts
February 28 2011 15:20 GMT
#812
On February 28 2011 23:31 Antimage wrote:
I countered this build versus a 3600 masters zerg with a 3 gate standard opening with decent pylon/gateway placement (after messing up my initial wall) on Mr Bitter's stream last night.

Don't know what all the fuss is about, just cut workers to get all 3 gates out faster - no need for a forge.


Did you make a complete wall? If so, did you just use a pylon to complete the wall? I have a real problem with completely walling off with a second gateay. I dunno, I guess you could just transition to a blink all-in if you do that, but I'd still be more comfortable with just walling with a pylon.
The superior man is modest in his speech, but exceeds in his actions. - Confucius
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
February 28 2011 15:22 GMT
#813
No i did not make a complete wall. I lost my first 2 units but I made 2 sentries to FF while pulling probes. I warped in 3 zealots and used my probes to clean up with the help of my building placement.
DoctorPhil
Profile Joined August 2010
Netherlands168 Posts
Last Edited: 2011-02-28 18:19:12
February 28 2011 18:14 GMT
#814
What's wrong with building a forge? Even if he doesn't do this strat, you're going to need it to defend a potential expo and get upgrades anyway.
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
February 28 2011 19:31 GMT
#815
If you build a forge then you'll miss out on a potential counter-attack (which you will have a chance to do with more gates), allowing the zerg to more readily recover from his early-game gamble.
milfhunter
Profile Joined February 2011
45 Posts
March 01 2011 01:05 GMT
#816
Hi Antimage! I am really sorry this is a bit off topic but do you usually 3 gate anyway? Also do you still opening void ray every game? What is your standard build these days?
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
March 01 2011 01:17 GMT
#817
If you're 3 gating with sentries, then your safe, because you get earlier gateways and can pull out a round of units before warpgate
Just make sure that you chrono first round of units out instead of warpgate like your normally would

If your 4 gating, youre OK if you scout/block with gateway and its a hardcore 4 gate with max
chronoboost on warpgates

Basically, if you wanna beat a clean, well executed build order, you need a clean well executed build order yourself
iChau
Profile Joined December 2010
United States1210 Posts
March 01 2011 01:24 GMT
#818
On March 01 2011 10:05 milfhunter wrote:
Hi Antimage! I am really sorry this is a bit off topic but do you usually 3 gate anyway? Also do you still opening void ray every game? What is your standard build these days?


When I was on his stream, I asked him this. He doesn't use the void ray expand anymore, but he does use the 3 gate sentry expo (iirc).
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Acridice
Profile Joined December 2010
United States298 Posts
Last Edited: 2011-03-01 02:21:35
March 01 2011 01:52 GMT
#819
I just played like 15 custom games against a comp to figure out the correct timings to hold this push. I made the assumption that the 3roaches get to your base at 5:00 even. I chrono boosted my warpgate tech all the way through while making 2 sentries out of my first gate. Then I have one more chrono boost for the tail end of the second sentry which I use on the gateway itself which hustles out your 2nd sentry in time for another FF and also brings your warpgate up quicker. With this build, I was able to keep the ramp with a permanent FF on it starting from 5 Mins. I'll upload replay.


Here is the replay: Counter 3 Roach Rush with 3 gate
The superior man is modest in his speech, but exceeds in his actions. - Confucius
milfhunter
Profile Joined February 2011
45 Posts
March 01 2011 05:00 GMT
#820
On March 01 2011 10:24 iChau wrote:
Show nested quote +
On March 01 2011 10:05 milfhunter wrote:
Hi Antimage! I am really sorry this is a bit off topic but do you usually 3 gate anyway? Also do you still opening void ray every game? What is your standard build these days?


When I was on his stream, I asked him this. He doesn't use the void ray expand anymore, but he does use the 3 gate sentry expo (iirc).


Yes I actually did see that on his game, thats why I wanted to ask. it just feels like at the low master level, 3 gate expo will make you so behind because its so easy for the Z to take a 3rd, and your sentry zealots certainlly isn't going to be able to put ANY sort of pressure on the Z at all without risking loosing everything you got.

Even with perfect forcefields, mid map its just so suicidal when there is speedlings running around.

IChau what do you like opening with? Do you guys reckon a 15 nexus will be able to hold off 3roach speedlings?
Prev 1 39 40 41 42 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 446
IndyStarCraft 136
UpATreeSC 130
elazer 122
StarCraft: Brood War
Britney 18587
Calm 2971
Sea 2075
Rain 1224
EffOrt 328
Larva 255
firebathero 163
Dewaltoss 159
hero 82
BRAT_OK 78
[ Show more ]
sorry 59
Bonyth 40
Aegong 30
Mong 27
Hm[arnc] 24
IntoTheRainbow 18
Dota 2
Gorgc4406
qojqva1372
Counter-Strike
pashabiceps2426
Fnx 1922
fl0m1289
ScreaM0
Heroes of the Storm
Liquid`Hasu118
MindelVK5
Other Games
tarik_tv4067
singsing1251
Beastyqt613
ceh9405
ArmadaUGS173
C9.Mang098
QueenE75
Trikslyr67
Mew2King61
OptimusSC23
Organizations
Counter-Strike
PGL305
Other Games
BasetradeTV131
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Adnapsc2 7
• intothetv
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• AfreecaTV YouTube
• Kozan
StarCraft: Brood War
• Azhi_Dahaki19
• 80smullet 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV305
• lizZardDota247
League of Legends
• Nemesis3683
• TFBlade1155
Counter-Strike
• Shiphtur192
Other Games
• Scarra851
• imaqtpie672
Upcoming Events
Replay Cast
4h 46m
Korean StarCraft League
1d 7h
CranKy Ducklings
1d 14h
OSC
1d 15h
SC Evo Complete
1d 18h
DaveTesta Events
1d 23h
AI Arena Tournament
2 days
Replay Cast
2 days
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.