5 Zealot 8 Stalker rush - Page 4
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whomybuddy
United States620 Posts
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traca
146 Posts
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kzn
United States1218 Posts
http://img695.imageshack.us/img695/1244/screenshot2010112314040.jpg I can upload the replay if you really want, but its not very interesting. | ||
goldenwitch
United States338 Posts
Thanks for the screeny, I'll add that to the OP | ||
kzn
United States1218 Posts
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ReachTheSky
United States3294 Posts
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rsvp
United States2266 Posts
You are taking Huk's words too literally without trying to understand any context. What's so good about 5 zealots and 8 stalkers? It seems pretty arbitrary to me, and anyone can use the build order optimizer to get the fastest x army at some y point in time. Is that 6:30 timing suppose to hit right before the first immortal comes out in a 3 gate robo build or something? (I made that up, but you get the idea) The current "optimized" build order for this looks just like any other warpgate rush where you cut probes. We already know it's strong. What's so special about this particular one? | ||
Arolis
United States496 Posts
On November 24 2010 03:34 Knickknack wrote: I'd challenge anyone to show an actual replay where they have 8stalker/5zealot around 6:15 with ~19probes instead of just saying the build optimizer says so. Do these programs even take into account things like the minerals lost from scout probe, probes off minerals to warp buildings? Plus they can add some odd factors such as make all zealots before any stalkers. From what I have seen of these build optimizers expect to add ~15seconds to a build like this. So in a real scenario expect 8stalker/5zealot ~6:30, and even slower when you factor in tiny inefficiencies that most will make. Point is, take the build optimizers as a guide to a build, not the final word. Still a strong timing attack, but not the absolute monster of a build one might be lead to believe. I agree with this sentiment but I have a different idea. This is a build that Huk specifically mentioned he had a tough time dealing with on the Korean server. So there should to be replays of this in action. Download a bunch of recent Korean PvP's, don't watch any that are over 10 minutes, and the ones that are under 10 minutes watch at x8. If one of the most agressive top level non-Korean Protoss players says he's having trouble against this build, it has to exist in a replay. | ||
oZii
United States1198 Posts
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goldenwitch
United States338 Posts
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kzn
United States1218 Posts
8s5z + 24 probes @ 6:39 http://img823.imageshack.us/img823/9431/screenshot2010112314574.jpg (no simulated scouting) [edit] Had 7s5z @ like 6:17 | ||
oZii
United States1198 Posts
On November 24 2010 04:58 goldenwitch wrote: There was previously a less optimized version ozii. By changing it to a 12 gate 15 gas, the BO optimizer managed to squeeze out 5 extra probes. Ahh ok thanks for the clarification. So with the 5 zealots 7 stalkers this is right as your warpgate tech is finished? Or is this including the first round of units from warpgate? and On 3 gates also? Just want to clarify somethings before I go in to try this out. | ||
whoopadeedoo
United States427 Posts
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LynxKerr
Canada173 Posts
I wanna see the beast in action. | ||
blabber
United States4448 Posts
On November 24 2010 05:03 whoopadeedoo wrote: This what I was afraid of starting in beta. SC2 is going to come down to optimized, complicated rush builds with all the new mechanics. When these become the strat de jour, a natural counter will become the other strat de jour until another gimmicky build comes along and starts a new cycle. The more I play SC2, the more I'm realizing the game play is fatally flawed compared to BW. I think it's already established that BW is better and more fun than SC2 (at least among BW players). Right now it's just a matter of making SC2 tolerable enough that people are willing to spend time on it | ||
Lucius2
Germany548 Posts
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Bangduck
Netherlands13 Posts
On November 24 2010 05:11 blabber wrote: I think it's already established that BW is better and more fun than SC2 (at least among BW players). Right now it's just a matter of making SC2 tolerable enough that people are willing to spend time on it The game has been out for like what, a few months? And you're already complaining about BW being better? How long did it take for BW to full develop itself to it's current form with tactics? Quit your whining and stay on track of the topic, wich is not about wether BW or SC2 is more fun even though comparisons are really -not- suitable at the age of this game. | ||
escobari
Finland192 Posts
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brn4meplz
Canada98 Posts
On November 24 2010 05:11 blabber wrote: I think it's already established that BW is better and more fun than SC2 (at least among BW players). Right now it's just a matter of making SC2 tolerable enough that people are willing to spend time on it SC/BW went through the same cycle. I don't know why people are assuming SC2 will be perfectly hammered out on release. As to the rush, It looks scary. Especially the difficult to scout part, but I only find it scary when I add in the meat shield of all your probes. and thats definitely an All-in | ||
iSTime
1579 Posts
I have a 3 gate expand build that gets 6 stalkers+1 zealot+25 probes at 6:00 and puts down a nexus at 6:13. Even with throwing down a nexus, this means I have 8 stalkers+2 zealots+26 probes at 6:32, with 50 energy on my main nexus. People are taking this build order optimizer (which I have never used) and "omg sc2 is just complicated build order memorizing" stuff way too far, it really makes a negligible difference compared to micro/macro/unit positioning. | ||
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