• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:49
CET 04:49
KST 12:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT18Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Weekly Cups (Feb 9-15): herO doubles up SpeCial on The Tasteless Podcast
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2) WardiTV Team League Season 10
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Ladder maps - how we can make blizz update them? Gypsy to Korea Brood War inspired Terran vs Zerg cinematic – feed
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Path of Exile ZeroSpace Megathread Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2136 users

5 Zealot 8 Stalker rush - Page 8

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 6 7 8 9 Next All
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
November 30 2010 22:47 GMT
#141
On December 01 2010 07:15 Retgery wrote:
When are we gonna stop the cheese, and figure out some solid macro strategies?


when are you going to stop being annoying and whiny?
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Shlowpoke
Profile Joined August 2010
United States102 Posts
November 30 2010 22:49 GMT
#142
Huk was probably talking about a variation of this 4 Gate: NexGenius vs Tester 1 Gas 4 Gate

It's a lot more reasonable and still ridiculously strong. You scout at 12 after Gateway, you get an early Zealot and Stalker to protect your proxy pylon probe. WG finishes at 5:30 and after the warp-in you have either 2 Zealots and 5 Stalkers or 1 Zealot and 6 Stalkers.

Genius micros poorly and gets himself supply blocked, but if you stop at 20 probes that doesn't happen. 6 Stalkers also 2-shots enemy Stalkers and 3-shots enemy Zealots so... yeah. Very strong build.
oZii
Profile Blog Joined May 2010
United States1198 Posts
Last Edited: 2010-11-30 23:00:52
November 30 2010 22:57 GMT
#143
On December 01 2010 07:15 Retgery wrote:
When are we gonna stop the cheese, and figure out some solid macro strategies?



What is Cheese about 5 zealots and 6 stalkers at 6:30? I can have a forge and cannons in your base before that. Now thats cheese huh.

I really despise thise these kind of posts listen to the newest SOTG Incontrol says that the whats cool about all these all-ins in regards to korean ladder is that it spawns macro and crazy timing builds. You take the base build and expand upon it no one is holding your hand making you use these strategies and if you lose to them thats your fault cause you said before the game I want to play a 10 minute game. If you lost its cause you didn't prepare.


TLDR

I can 4 gate all day long every game but that doesnt mean I have to push and therefore Im not all in I'm not cheesing? No one is making you push with any of these builds or push to kill. Hell you can push to pressure with these. If you use a all-in build you did that on your own. How you use it is totally up you not every build - insta win many dont actually come to think of it non-of them do.
trixcit
Profile Joined August 2010
5 Posts
December 25 2010 09:30 GMT
#144
So, what's the current status of this build? I haven't seen it yet on the teamliquid strategy wiki pages...
sharky246
Profile Blog Joined November 2010
1197 Posts
December 25 2010 09:45 GMT
#145
Well since this is an allin, it would be more aggressive than the 4 gate, because 4 gate isnt allin. I don't get where all these people get the idea that 4 gate is allin.
On January 03 2011 13:14 IdrA wrote: being high on the ladder doesnt get you any closer to your goal. Avoiding practice to protect your rating is absurd. If you want to be good go play 40 games a day and stop thinking about becoming a pro.
YuMSc2
Profile Joined April 2010
Switzerland104 Posts
December 25 2010 09:57 GMT
#146
is it possible to deal with 2 gate (zealots) with this build?
I think therefore I am
JasinAli
Profile Joined November 2010
Sweden37 Posts
December 25 2010 10:21 GMT
#147
Did he say he got the warpgate tech? Imo not neccesary if your going for an early all in. Just go three gate and a cyber and pump out zealots untill your cyber is done and then transfer to stalkers.
I'm semi bad at everything I do.
AWESOME1337
Profile Joined July 2010
Germany29 Posts
December 25 2010 12:59 GMT
#148
On December 25 2010 19:21 JasinAli wrote:
Did he say he got the warpgate tech? Imo not neccesary if your going for an early all in. Just go three gate and a cyber and pump out zealots untill your cyber is done and then transfer to stalkers.


Of course you need the warpgate... you want to build a pylon in front of their base to get the reinforcements ASAP. PvP with out Warpgate is just stupid.
CCalms
Profile Joined November 2010
United States341 Posts
Last Edited: 2010-12-26 04:03:48
December 26 2010 00:59 GMT
#149
On December 25 2010 18:57 rexyrex wrote:
is it possible to deal with 2 gate (zealots) with this build?

If they 10gate and you don't scout then you're screwed, and if you defend initial 2 zealots and don't change your BO then you're screwed.

EDIT: After lots of experimentation, I found that this build is a lot safer than I thought against 10gating protoss. I still doubt it can hold up against a 2gate all-in without some build order compromises, but if it's possible to hold off until you get your stalker out then it might be possible.
funky247
Profile Joined October 2010
Canada4 Posts
January 17 2011 22:26 GMT
#150
Right now, I'm trying to figure out how to execute this build properly if you send a scout at 9 (assuming it either dies or continues scouting--nevertheless not returning to continue mining). I'm using carbontwelve's optimizer which has a setting to account for the scouting worker, and the b/o gets completely screwy if you still insist on getting 1nexus 2assimilators 3gates 5zealots and 8stalkers. Here is what it looks like (optimized by 150 million games):

+ Show Spoiler +
9 Pylon
11 Chrono Nexus
12 Chrono Nexus
13 Gateway
14 Assimilator
15 Chrono Nexus
16 Pylon
18 Cybernetics Core
18 Gateway
19 Move Probe To Gas
19 Zealot
21 Move Probe To Gas
22 Gateway
22 Move Probe To Gas
23 Warp Gate Transformation
23 Pylon
23 Chrono Cybernetics Core
24 Zealot
26 Chrono Cybernetics Core
26 Assimilator
26 Stalker
28 Zealot
30 Pylon
30 Stalker
32 Move Probe To Gas
33 Move Probe To Gas
33 Zealot
36 Stalker
38 Chrono Gateway
38 Stalker
40 Pylon
40 Zealot
42 Chrono Gateway
42 Move Probe To Gas
42 Convert Gateway To Warp Gate
42 Chrono Warp Gate
42 Stalker
44 Convert Gateway To Warp Gate
44 Convert Gateway To Warp Gate
44 Stalker
46 Stalker
48 Stalker


Thoughts, anyone?
sylverfyre
Profile Joined May 2010
United States8298 Posts
January 17 2011 23:07 GMT
#151
On November 24 2010 05:03 whoopadeedoo wrote:
This what I was afraid of starting in beta. SC2 is going to come down to optimized, complicated rush builds with all the new mechanics. When these become the strat de jour, a natural counter will become the other strat de jour until another gimmicky build comes along and starts a new cycle. The more I play SC2, the more I'm realizing the game play is fatally flawed compared to BW.

Someone didn't play much starcraft in its first year, did they? There's actually a lot LESS cheese in SC2 right now than there was in SC1 back then, because the general concepts on how to stop cheese are known. Everyone as every race did the fastest rush they could, or didnt play melee games because "all that matters is rushing" It was the point that most low level players did no-rush 5-10-whatever minute games because it made the game more interesting, rather than being super super short.
dmillz
Profile Joined November 2010
Canada270 Posts
January 18 2011 01:01 GMT
#152
Why does everyone assume a quick hard pressure push at the start is a cheesy all-in? With this build you can go in and put on serious pressure, possibly win. But its not like your totally fucked if you don't end the game right away.
shabinka
Profile Joined October 2008
United States469 Posts
January 18 2011 01:07 GMT
#153
On January 18 2011 10:01 dmillz wrote:
Why does everyone assume a quick hard pressure push at the start is a cheesy all-in? With this build you can go in and put on serious pressure, possibly win. But its not like your totally fucked if you don't end the game right away.

The general consensus on TL right now is ... YOU'RE BUILDING PROBES/SCVS/DRONES? That's an all in!
bankai
Profile Joined November 2010
362 Posts
January 18 2011 02:32 GMT
#154
On November 24 2010 02:45 darmousseh wrote:
Here you go, here is a 2 warpgate robo build where you can have 24 probes, 4 zealots, 2 stalkers, 2 sentries, and 2 immortals to deal with a lot of early pressure builds. This is after 300m games.

+ Show Spoiler +

0:02.00: 50M 0G 0E 6/ 10S - Build Probe
0:19.00: 73M 0G 10E 7/ 10S - Build Probe
0:36.00: 106M 0G 19E 8/ 10S - Build Probe
0:44.10: 100M 0G 24E 9/ 10S - Build Pylon
0:54.19: 50M 0G 29E 9/ 10S - Build Probe
1:11.19: 107M 0G 39E 10/ 18S - Build Probe
1:11.19: 57M 0G 39E 11/ 18S - Chrono Nexus
1:22.52: 136M 0G 20E 11/ 18S - Build Probe
1:30.83: 150M 0G 25E 12/ 18S - Build Gateway
1:37.80: 50M 0G 29E 12/ 18S - Build Probe
1:37.80: 0M 0G 29E 13/ 18S - Chrono Nexus
1:49.14: 95M 0G 10E 13/ 18S - Build Probe
2:01.80: 161M 0G 17E 14/ 18S - Build Probe
2:01.80: 111M 0G 17E 15/ 18S - Build Assimilator
2:06.13: 75M 0G 20E 15/ 18S - Build Assimilator
2:15.33: 89M 0G 25E 15/ 18S - Chrono Nexus
2:17.65: 111M 0G 1E 15/ 18S - Build Probe
2:28.98: 180M 0G 8E 16/ 18S - Build Probe
2:35.83: 205M 0G 12E 17/ 18S - Build Cybernetics Core
2:40.09: 100M 0G 14E 17/ 18S - Build Pylon
2:40.09: 0M 0G 14E 17/ 18S - Move Probe To Gas
2:40.09: 0M 0G 14E 17/ 18S - Move Probe To Gas
2:45.82: 50M 8G 17E 17/ 18S - Build Probe
2:45.82: 0M 8G 17E 18/ 18S - Move Probe To Gas
3:05.09: 188M 45G 28E 18/ 26S - Build Probe
3:05.09: 138M 45G 28E 19/ 26S - Move Probe To Gas
3:05.09: 138M 45G 28E 19/ 26S - Move Probe To Gas
3:22.09: 295M 96G 38E 19/ 26S - Build Probe
3:22.09: 245M 96G 38E 20/ 26S - Build Zealot
3:25.83: 181M 107G 40E 22/ 26S - Research Warp Gate Transformation
3:39.09: 262M 97G 47E 22/ 26S - Build Probe
3:40.01: 222M 100G 48E 23/ 26S - Build Robotics Facility
3:56.09: 184M 48G 57E 23/ 26S - Build Probe
3:57.61: 150M 53G 58E 24/ 26S - Build Gateway
4:13.16: 167M 100G 66E 24/ 26S - Build Sentry
4:13.16: 117M 0G 66E 26/ 26S - Build Pylon
4:20.65: 100M 23G 70E 26/ 26S - Build Pylon
4:20.65: 0M 23G 70E 26/ 26S - Chrono Cybernetics Core
4:20.65: 0M 23G 45E 26/ 26S - Move Probe To Gas
4:45.01: 265M 110G 59E 26/ 34S - Build Immortal
4:48.16: 50M 21G 61E 30/ 42S - Build Probe
4:57.09: 100M 53G 66E 31/ 42S - Build Zealot
5:06.02: 100M 85G 71E 33/ 42S - Build Zealot
5:06.02: 0M 85G 71E 35/ 42S - Move Probe To Minerals
5:10.13: 50M 98G 73E 35/ 42S - Build Probe
5:18.24: 100M 122G 78E 36/ 42S - Build Pylon
5:35.83: 215M 175G 88E 36/ 42S - Convert Gateway To Warp Gate
5:35.83: 215M 175G 88E 36/ 42S - Chrono Robotics Facility
5:35.83: 215M 175G 63E 36/ 42S - Move Probe To Gas
5:38.66: 250M 185G 64E 36/ 42S - Build Immortal
5:45.83: 88M 111G 68E 40/ 50S - Convert Gateway To Warp Gate
5:45.83: 88M 111G 68E 40/ 50S - Chrono Gateway
5:45.83: 88M 111G 43E 40/ 50S - Build Sentry
5:52.49: 121M 35G 47E 42/ 50S - Build Zealot
5:52.49: 21M 35G 47E 44/ 50S - Chrono Warp Gate
5:57.56: 83M 53G 25E 44/ 50S - Chrono Robotics Facility
6:11.16: 251M 102G 8E 44/ 50S - Build Stalker
6:11.16: 126M 52G 8E 46/ 50S - Build Stalker

Waypoint 1 satisfied:
6:16.16: 63M 20G 10E 48/ 50S
Income: 740M 215G
Buildings: 1 Nexus 2 Assimilator 5 Pylon 2 Warp Gate 1 Cybernetics Core 1 Robotics Facility
Units: 24 Probe 4 Zealot 2 Stalker 2 Sentry 2 Immortal
Upgrades: Warp Gate Transformation


Sorry, I havent read thru the whole thread yet cos its quite long so forgive me if someone has commented already....but is this build finally a counter to the 4WG??!!
lilky
Profile Joined January 2011
United States131 Posts
January 19 2011 23:29 GMT
#155
the post above me sounds too good to be true :D
will definitely be trying that out.

as for the op, this build would never work against me. My 4gate finishes at 5:25 with a zealot and stalker out before that. Thats 1 z 1s + 2 batches of warp ins = 10 units ready before this build hits, not to mention 1 sentry would ruin this entire build.
giuocob
Profile Joined July 2010
United States149 Posts
January 20 2011 01:16 GMT
#156
This is only marginally more units than a conventional allin 4gate would give you, with less ability to reinforce. I don't think it's worth it.
yourwhiteshadow
Profile Blog Joined July 2010
United States442 Posts
January 26 2011 08:41 GMT
#157
i like how the replay for this build is someone who does this build against a very easy ai protoss...when he attacks the ai, they ai has 8 harvesters, a gate and a forge somewhere around the 6-8 min mark. hardly a convincing replay.

however, the build looks convincing as you could probably warp in zealots near the enemy base to cut down on zealot traveling time, making the rush even more effective.
Technical Director, Si Media Production, simediapro.com
Mitchlew
Profile Joined September 2010
Australia428 Posts
January 26 2011 12:03 GMT
#158
I was wondering whether or not this could be easily transitioned into a 6 gate attack against zerg. Do the same build, pressure / push the zerg base but don't over commit. Throw down expo as well as 3 more gates and continue a normal 6 gate push. Or would the probe count be too low and make this ineffective.
Inflexion
Profile Joined September 2009
Canada560 Posts
January 26 2011 12:24 GMT
#159
On January 26 2011 21:03 Mitchlew wrote:
I was wondering whether or not this could be easily transitioned into a 6 gate attack against zerg. Do the same build, pressure / push the zerg base but don't over commit. Throw down expo as well as 3 more gates and continue a normal 6 gate push. Or would the probe count be too low and make this ineffective.


If you're talking pressure/push the zerg why don't just execute the 3warpgate expand or a variation of it? You'll have the option to pressure if you want and you'll have the probe count to continue on to mid/late game with the ability to tech to robo or stargate.

If you're commiting to a 4 gate and you want it to actually to do damage, why half ass it? Just do an actual 4gate. Disguise it well and it's insanely strong and will kill or cripple most zergs.

When I see a 4gate, the mentality of zerg is 'defend this, and I win'. And most of the time it's true. Once the 4gate is defended and the forward pylon is destroyed, ALL ZERGS will counter attack with zerglings/roaches. Game is basically over. Toss has zero map control, low probe count and no tech. If you try to expand and transition out of a 4gate (which will hinder your 4gate, which results in a lower chance of success), you're just going to die to ling/roaches counter or the zerg will just expand once more and you'll get raped in lategame.
Four wheels move the body; two wheels move the soul.
TheResidentEvil
Profile Joined September 2010
United States991 Posts
February 01 2011 18:37 GMT
#160
i am tagging this thread.
Prev 1 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Group D
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 231
Nathanias 82
FoxeR 80
Ketroc 46
StarCraft: Brood War
Bale 79
NaDa 37
Noble 36
Icarus 6
Dota 2
monkeys_forever629
NeuroSwarm231
LuMiX1
League of Legends
JimRising 690
Super Smash Bros
hungrybox1534
Heroes of the Storm
Khaldor124
Other Games
summit1g9797
C9.Mang0615
WinterStarcraft221
Maynarde136
ViBE74
Trikslyr70
minikerr8
Organizations
Other Games
gamesdonequick1163
BasetradeTV60
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• davetesta38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4130
• Lourlo390
Other Games
• Scarra1675
Upcoming Events
PiG Sty Festival
5h 11m
Maru vs Bunny
Classic vs SHIN
The PondCast
6h 11m
KCM Race Survival
6h 11m
WardiTV Winter Champion…
8h 11m
OSC
8h 11m
Replay Cast
20h 11m
PiG Sty Festival
1d 5h
Clem vs Percival
Zoun vs Solar
Escore
1d 6h
Epic.LAN
1d 8h
Replay Cast
1d 20h
[ Show More ]
PiG Sty Festival
2 days
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
2 days
Epic.LAN
2 days
Replay Cast
2 days
PiG Sty Festival
3 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
3 days
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
WardiTV Winter Champion…
5 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.