5 Zealot 8 Stalker rush - Page 9
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onmach
United States1241 Posts
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NabBoy
Sweden4 Posts
Zerg only needs 3 spines and some speedlings to kill this type of build. Terran needs bunkers and their usual MM to def And Protoss only needs some FF and its game. This is so much all-in that if u fail its GG. Sorry but I don't recommend it imo | ||
WniO
United States2706 Posts
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Achilles
Canada385 Posts
On February 05 2011 02:28 NabBoy wrote: I tried this but have had none success. It's really easily scoutable and the opponent only makes def. Zerg only needs 3 spines and some speedlings to kill this type of build. Terran needs bunkers and their usual MM to def And Protoss only needs some FF and its game. This is so much all-in that if u fail its GG. Sorry but I don't recommend it imo It's bad vs protoss except vs 4 gates since it hits earlier and can really fuck up a player who's been cutting economy. Caveat: Reinforcing will be weaker, so you have to kill his small forces early and kite as you reinforce. It's not impossible by any means. Terran bunkers only help if they've got a wall. Otherwise I'll walk right past it pylon in base rape your scvs and kill the bunkered units when they're forced to leave. Zerg you're right, but it's not allin seeing as though you can expand and tech if you realise it's not working. PvP it fails you're done gg. just like virtually every other pvp build ![]() If fail vs terran you can expand and tech If fail vs zerg you might want to delay expo and watch your ramp as you tech before expo. The trick is not to keep wasting units which is stupid in its own right | ||
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