5 Zealot 8 Stalker rush - Page 2
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Vathus
Canada404 Posts
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Shadrak
United States490 Posts
On November 23 2010 23:52 GreEny K wrote: at 18, is that adding an additional probe to gas for a total of 3? Or removing 1? That would have to be adding to get to 3 or else you would not have enough gas to make all those stalkers. | ||
GreEny K
Germany7312 Posts
On November 23 2010 23:54 Shadrak wrote: That would have to be adding to get to 3 or else you would not have enough gas to make all those stalkers. On November 23 2010 23:53 Vathus wrote: adding to get 3 Thanks | ||
GreEny K
Germany7312 Posts
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Helluva
United States651 Posts
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ZoW
United States3983 Posts
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elkram
United States221 Posts
So frustrating. So let me put on my theory crafting hat...5 Zealots 8 Stalkers... That's pretty heavy stalker numbers, but I have a feeling 2 gate robo would be too slow to get units out. Maybe if you treated it like the MMM of terran from when the game was young, i.e. you FF ramp until you tech up sufficiently, maybe then 2 gate robo would work. I don't see any reason why that couldn't work. In the 2 gate robo build you get a few sentries anyway, and I don't care if I annoy him with FF, as long as he doesn't kill me I'm happy. So that could work actually. I know it is timing attack, but I feel that any purely ground based timing attack is stopped with FF at ramp pretty much consistently. It's all a matter of being aware of it right when you see units at your ramp, i.e. maybe get an early obs so no overreaction. Or go the zealot archon mix, which was described in this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=170704 and seems to work well against timing attacks once you get the archons up. As I said before this is all theory crafting, and I don't like the idea of just thinking of a BO win to this as some in thread are describing. In my theory crafting I like to think of ways of beating my opponent with good BO that can be used into the late game. | ||
ChickenLips
2912 Posts
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GreEny K
Germany7312 Posts
On November 24 2010 00:25 elkram wrote: I don't like it when Koreans come up with all-in BO because then I have to learn how to deal with amazingness. So frustrating. So let me put on my theory crafting hat...5 Zealots 8 Stalkers... That's pretty heavy stalker numbers, but I have a feeling 2 gate robo would be too slow to get units out. Maybe if you treated it like the MMM of terran from when the game was young, i.e. you FF ramp until you tech up sufficiently, maybe then 2 gate robo would work. I don't see any reason why that couldn't work. In the 2 gate robo build you get a few sentries anyway, and I don't care if I annoy him with FF, as long as he doesn't kill me I'm happy. So that could work actually. I know it is timing attack, but I feel that any purely ground based timing attack is stopped with FF at ramp pretty much consistently. It's all a matter of being aware of it right when you see units at your ramp, i.e. maybe get an early obs so no overreaction. Or go the zealot archon mix, which was described in this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=170704 and seems to work well against timing attacks once you get the archons up. As I said before this is all theory crafting, and I don't like the idea of just thinking of a BO win to this as some in thread are describing. In my theory crafting I like to think of ways of beating my opponent with good BO that can be used into the late game. Archons at 6:12? I think that would be too tech heavy, and you would lose because of a lack of army. | ||
tetramaster
Canada253 Posts
On November 24 2010 00:30 ChickenLips wrote: These kinds of builds make me wanna switch to Protoss so I can just get to 2700 on ladder without any skill and be like HURR LOOK AT ME IM A TOP PROTOSS Not quite no skill, just micro heavy. In fact, most of these protoss early all-ins require micro to make or break it (get zealots to the front, focus fire down key targets asap like sentries or enemy stalkers while avoiding as much damage as possible, etc) Against better opponents, and well-prepared ones, you'll need more micro to even come away even (do some damage), or else you're screwed and behind on tech/econ. | ||
PkP
Sweden54 Posts
I played around using this and it works surprisingly well against terran o_o Sure does, 1st game I used it after mastering it I completely steamrolled a terran, second game; same dude, I did the same build again and even though he had a ramp block and 3 bunkers I almost busted through. It's insanely strong and even leaves you with enough money to grab an expo right after you start pushing. Great stuff lol. | ||
oBlade
United States5256 Posts
On November 23 2010 22:14 OriginalBeast wrote: This is bullshit, im not going to memorize a huge build order like that, Ill stick to getting an early gas and plenty of sentries Note that much of the build listed is just common sense producing units out of your gates and making pylons. Important stuff is earlier. | ||
citi.zen
2509 Posts
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Offhand
United States1869 Posts
On November 24 2010 00:39 citi.zen wrote: I love the deceptive look. A fast two gate rush or korean 4 gate is very easily scoutable, but a gas + 14 gate makes you think econ/tech. I bet most people would open robo in response to that, which is exactly what you want with this build. Sneaky! You can't deny scouting until a stalker comes out though. This build is very scoutable. | ||
Deleted User 108965
1096 Posts
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trNimitz
204 Posts
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Brandus
148 Posts
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Deleted User 108965
1096 Posts
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tetramaster
Canada253 Posts
On November 24 2010 01:19 FrankWalls wrote: i dont even think this is all in, if you attack with just this force then you are open to expand pretty freely. get in, do damage, determine whether you want to keep attacking or not, and then expand depending on this decision. good build Noticed this too; cutting only 1 round of reinforcements nets you 400+ mins easily, since 16 probes is pretty good saturation for one base. | ||
Pitsot
Russian Federation20 Posts
What piss me off a little bit, is that many people call such builds as "no skill needed". It actually requires good micro, which is a skill I suppose. I like micro and I like to be aggressive as soon as possible so I don't get why people would want me to play it other way. | ||
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