[G] ZvT Muta vs. Thor - Page 5
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Aeroz135
48 Posts
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AncienTs
Japan227 Posts
and it's actually a "magic trapezoid" :3 | ||
potatomash3r
Australia417 Posts
I've seen pro matches do this, most recently Idra against Saren, and always wondered how they do it. Thanks again! | ||
Akuemon
Canada151 Posts
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Antares777
United States1971 Posts
Somewhat of an answer to ZvT. YES!!!!!!!!! | ||
lateralus00
United States27 Posts
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tru_power22
Canada385 Posts
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DeltruS
Canada2214 Posts
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Malminos
United States321 Posts
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DeltruS
Canada2214 Posts
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Feremuntrus
United States64 Posts
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Bull-Demon
United States582 Posts
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Deathstar
9150 Posts
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Krohm
Canada1857 Posts
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DashFlow
United Kingdom176 Posts
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Snowbear
Korea (South)1925 Posts
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fdsdfg
United States1251 Posts
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Ghad
Norway2551 Posts
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TheYango
United States47024 Posts
On August 20 2010 18:01 Jermstuddog wrote: Yeah, I know what I could have done in my spot. 10 more roaches, 5 blings, anything other than essentially pure muta would have been nice. Maybe its just this thread did hit on something that isn't common knowledge yet, but should be. As long as you spend MORE GAS ON YOUR MUTAS than T has on Thors (2:1 is a good number to aim for but 1.5:1 will suffice if you have other solid comp in the rest of your army) then you have the ability to shut down his Thors. This is not an end-all-be-all thing though. There is a lot more going on in ZvT than Thors and Mutas, and T still holds all the cards. Strictly speaking, spending more gas on your Mutas to beat Thors is perfectly fine because zerg should have access to 1-2 more bases than Terran. It's exactly like in SC1 where trading a control group of mutas for like 5 High Templar is still reasonable for Zerg. On August 21 2010 00:25 fenster wrote: Aren't Vikings a Terran counter to mutas? I've had several games where my T opponent goes Vikings in response to my mutas (or simply for map control and overlord checking). I was basically forced to go for some sort of hydra/baneling/mutalisk mix that actually worked very well, but it was not as muta heavy as I would have liked. I'm not saying it's a smart T option since if Z does a tech switch any amount of Vikings over 4 or so are rendered worthless, but regardless they do deter mutas. Vikings have been a poor response to Mutas since they got their base armor lowered to 0. They don't get bonus damage, aren't fast enough to kite Mutas, and can't benefit from the dramatic reduction in muta damage that comes with armor because of the fact that they don't share upgrades with Thor/Tank/Hellion. | ||
avilo
United States4100 Posts
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