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[G] ZvT Muta vs. Thor - Page 5

Forum Index > StarCraft 2 Strategy
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Aeroz135
Profile Joined August 2010
48 Posts
August 20 2010 19:39 GMT
#81
nice to see a thread like this. for some reason people think thors autowin vs mutas, sure maybe if theres like 4 mutas vs 1 thor and the mutas are balled up. its getting pretty annoying watching even casters say dumb crap like "oh no a thor, whys this guy still making da mutas?!?!" even when theres no marines/vikings to support them.
AncienTs
Profile Joined March 2010
Japan227 Posts
Last Edited: 2010-08-20 19:46:10
August 20 2010 19:45 GMT
#82
great job on a quality OP =)

and it's actually a "magic trapezoid" :3
Starcraft Disclaimer Language: There is no imbalance, nothing is OP.
potatomash3r
Profile Joined April 2010
Australia417 Posts
August 20 2010 19:47 GMT
#83
I will put this to good use.

I've seen pro matches do this, most recently Idra against Saren, and always wondered how they do it.

Thanks again!
Part of being mature is to accept your loss.
Akuemon
Profile Joined June 2010
Canada151 Posts
August 20 2010 19:51 GMT
#84
I've been doing this ever since my i found out tanks cant attack mutas. I build mutas in everyone of my ZvT's its my best MU by far ever since ^^ Zerg imba
Antares777
Profile Joined June 2010
United States1971 Posts
August 20 2010 19:56 GMT
#85
Hmm...

Somewhat of an answer to ZvT.

YES!!!!!!!!!
lateralus00
Profile Joined May 2010
United States27 Posts
August 20 2010 20:01 GMT
#86
why did you give up the secret.. ive known bout this for alittle bit now and have been finally beating T's with my mutas and laughing at 4 thors getting owned by my mutas.. now T players r going to adjust. ;(
Deleted User 62283
Profile Blog Joined March 2010
385 Posts
August 20 2010 20:42 GMT
#87
Very good! Maybe now we wont see 50 "Mech is Bullshit" threads.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
August 20 2010 20:53 GMT
#88
This is gonna completely change ZvT. Without OP thors, terran will be forced to build marines in addition to mech, making them banling vulnerable just like MMM. Games are going to really be decided by tank placement, marine vs baneling splits, baneling micro and mutalisk harass. This make me worried, though, that banelings may have to recive a small nerf, thors a buff, or bio a buff.
http://grooveshark.com/#/deltrus/music
Malminos
Profile Joined July 2010
United States321 Posts
August 20 2010 20:58 GMT
#89
Never in a million years did i think mutalisks would turn into a decent counter to thors...
"To dream of because become happiness "
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
August 20 2010 21:11 GMT
#90
I noticed in the Sarens game that Idra clumped his mutas a ton. Someone go tell Idra!
http://grooveshark.com/#/deltrus/music
Feremuntrus
Profile Joined May 2010
United States64 Posts
August 20 2010 21:13 GMT
#91
Only down side I see is if the terran player micros the thors to force them to either clump up or stay where they are but be out of range. This is especially costly to the zerg if the terran has marines or vikings as support and lets the thors attack from a distance while luring the mutas to them.
Bull-Demon
Profile Joined January 2003
United States582 Posts
August 20 2010 21:16 GMT
#92
In ZvT its extremely important to use this tactic to kill the first thor that pops out. That gives you a world of time to do more harass and really get your second/third expo up and running.
~_~
Deathstar
Profile Blog Joined May 2010
9150 Posts
August 20 2010 21:18 GMT
#93
The latest discovery by our Zerg comrade to combat the Terran scum. Well done!
rip passion
Krohm
Profile Blog Joined May 2007
Canada1857 Posts
August 20 2010 21:24 GMT
#94
This is only really viable against someone who is going straight Thor/Hellion/Tank. It's still informative, but a lot of games I've played the terran also mixes in marines and even possibly vikings. This is generally due to being scouted very well by the T player. Maybe I should start throwing down dens and spires just to force the terran to make tanks/hellions and exclude vikings.
Not bad for a cat toy.
DashFlow
Profile Joined June 2010
United Kingdom176 Posts
August 20 2010 21:27 GMT
#95
This looks.. Awesome! i saw Psy's video and thought it was amazing, this is what makes Starcraft. Starcraft. Little tricks like this well done
I Only Want You To Think Im Fantastic!
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
August 20 2010 21:39 GMT
#96
Damn the good thor vs muta times are over it seems :p
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
August 20 2010 21:56 GMT
#97
I love mutas vs Terran, but I have so much trouble surviving while the spire is building on lings/roaches alone. Without hydras and infestors it feels impossible to beat a certain sized MMM ball.
aka Siyko
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
August 20 2010 21:58 GMT
#98
Came here from PsY's video, this looks very promising.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-08-20 22:01:35
August 20 2010 21:58 GMT
#99
On August 20 2010 18:01 Jermstuddog wrote:
Yeah, I know what I could have done in my spot. 10 more roaches, 5 blings, anything other than essentially pure muta would have been nice.

Maybe its just this thread did hit on something that isn't common knowledge yet, but should be.

As long as you spend MORE GAS ON YOUR MUTAS than T has on Thors (2:1 is a good number to aim for but 1.5:1 will suffice if you have other solid comp in the rest of your army) then you have the ability to shut down his Thors.

This is not an end-all-be-all thing though. There is a lot more going on in ZvT than Thors and Mutas, and T still holds all the cards.

Strictly speaking, spending more gas on your Mutas to beat Thors is perfectly fine because zerg should have access to 1-2 more bases than Terran.

It's exactly like in SC1 where trading a control group of mutas for like 5 High Templar is still reasonable for Zerg.

On August 21 2010 00:25 fenster wrote:
Aren't Vikings a Terran counter to mutas? I've had several games where my T opponent goes Vikings in response to my mutas (or simply for map control and overlord checking). I was basically forced to go for some sort of hydra/baneling/mutalisk mix that actually worked very well, but it was not as muta heavy as I would have liked. I'm not saying it's a smart T option since if Z does a tech switch any amount of Vikings over 4 or so are rendered worthless, but regardless they do deter mutas.

Vikings have been a poor response to Mutas since they got their base armor lowered to 0. They don't get bonus damage, aren't fast enough to kite Mutas, and can't benefit from the dramatic reduction in muta damage that comes with armor because of the fact that they don't share upgrades with Thor/Tank/Hellion.
Moderator
avilo
Profile Blog Joined November 2007
United States4100 Posts
August 20 2010 22:08 GMT
#100
this has been known about since beta started i think. Except that with the influx of new people in sc2, people wanted to whine and cry instead of check the obvious.
Sup
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