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[G] ZvT Muta vs. Thor - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 15 Next All
gospelwut
Profile Joined April 2010
United States52 Posts
August 20 2010 22:13 GMT
#101
Somebody posted a youtube example. Not sure if this was posted elsewhere.

+ Show Spoiler +
Gyro
Profile Joined May 2010
Norway36 Posts
August 20 2010 22:13 GMT
#102
Wow, shit like this is what makes me love Starcraft.
Holy cow ! Mutas is the answer
That really hurt
Shika
Profile Blog Joined July 2010
Sweden1711 Posts
August 20 2010 22:26 GMT
#103
This is insane, so useful and yet so simple. Sure makes me feel like a moron for not thinking about it before. Crazy part is that not even the top zerg players have been doing it. This changes alot.
sikyon
Profile Joined June 2010
Canada1045 Posts
August 20 2010 22:48 GMT
#104
I'm not going to lie, the simple muta no-clump has made muta vs mech sooo effective.

On the flip side I'm struggling against mutas as terran now , at least when my opponent does switches to banelings.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 20 2010 22:52 GMT
#105
I never really have an issue with straight thors, it's thors+scvs that really hurt. Often I manage to catch a player with non turrets and one lone thor against 6 muta but can't actually win against it because of scvs. Are there any tricks to this or is repair just too strong to overcome without massive number advantage?
Darkn3ss
Profile Joined November 2009
United States717 Posts
Last Edited: 2010-08-20 23:04:49
August 20 2010 23:03 GMT
#106
I've suggested this before... the problem is, how often do you get this many mutas? How often does terran NOT have any marines? How often your banelings will be able to get in range of marines with tanks in the back/hellions in the front??

It definitely works... it's definitely a great way to stop an idiot that masses nothing but thors and tanks...

Doesn't really fix ZvT tho... I mean 24 mutas is SO MUCH MONEY! =(


PS:
I'm mad that I never made this topic tho! XP
Dont quote me boy, cuz I aint saying shhh...
Dubo
Profile Joined June 2010
United States161 Posts
August 20 2010 23:12 GMT
#107
On August 20 2010 11:59 sacrificetheory wrote:
Yes this is news that most good zerg players already know. But a very nice post and good for the masses.

Oh wow, what a know-it-all prick.
the scv is a spy!
Dubo
Profile Joined June 2010
United States161 Posts
Last Edited: 2010-08-20 23:14:53
August 20 2010 23:13 GMT
#108
I've done this before, when I had no choice but to try to fight with my mutas, but I never realized I could use it as an actual mech counter. So thanks OP.
the scv is a spy!
Fruscainte
Profile Blog Joined December 2009
4596 Posts
August 20 2010 23:16 GMT
#109
On August 21 2010 08:03 Darkn3ss wrote:
I've suggested this before... the problem is, how often do you get this many mutas? How often does terran NOT have any marines? How often your banelings will be able to get in range of marines with tanks in the back/hellions in the front??

It definitely works... it's definitely a great way to stop an idiot that masses nothing but thors and tanks...

Doesn't really fix ZvT tho... I mean 24 mutas is SO MUCH MONEY! =(


PS:
I'm mad that I never made this topic tho! XP



There's another thread for this, where you take your 3rd and 4th super fast after you harass good with your first 8 muta's or whatever and only saturate the gas on 3rd and 4th, and that gas will allow constant production of Muta's and then massive amounts of lings. Which rapes tech.
CoMMoDuS
Profile Joined February 2010
Germany507 Posts
August 20 2010 23:32 GMT
#110
i was so happy and then you said its not foolproof..
seriously a great post. its one think to know that this is possible and actually doing it in battle. i guess i will try to remember and execute it better from now on.
There is no unemployment amongst overlords-Artosis
Recidivist
Profile Joined April 2010
United Kingdom62 Posts
August 20 2010 23:44 GMT
#111
On August 20 2010 11:35 eH wrote:
Problem is that you almost never find thors alone like this, and if you're focusing on keeping your mutas tight together in order to pick off tanks and other stuff and 2 or 3 thors walk up you just splat

Good info though.




That's why it's called micro ;-)
The more advertising I see, the less I want to buy.
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
August 20 2010 23:53 GMT
#112
On August 21 2010 07:52 Numy wrote:
I never really have an issue with straight thors, it's thors+scvs that really hurt. Often I manage to catch a player with non turrets and one lone thor against 6 muta but can't actually win against it because of scvs. Are there any tricks to this or is repair just too strong to overcome without massive number advantage?

Baneling those scvs.

I really think this unit combo balances zvt. The downside is that every tvz will be about the baneling vs stimmed marines battle. If marines don't die, terran wins. If marines die, zerg wins. Feels like bw lol.
Oracle comes in, Scvs go down, never a miscommunication.
ducis
Profile Joined May 2010
Canada96 Posts
August 20 2010 23:57 GMT
#113
loosely packed mutas get pwned my vikings-----hard, especially when the viks are stacked
MileyCyrus
Profile Joined August 2010
United States285 Posts
August 21 2010 00:15 GMT
#114
I LOVE YOU!
vvv-gaming.com
Malminos
Profile Joined July 2010
United States321 Posts
Last Edited: 2010-08-21 00:33:15
August 21 2010 00:31 GMT
#115
On August 21 2010 08:12 Dubo wrote:
Show nested quote +
On August 20 2010 11:59 sacrificetheory wrote:
Yes this is news that most good zerg players already know. But a very nice post and good for the masses.

Oh wow, what a know-it-all prick.


Theres quite a few gracing us with their presence and sunshine in this thread. Just gotta ignore em. :p

On August 21 2010 08:13 Dubo wrote:
the scv is a spy!.

Lies. Supply depot is spy.
"To dream of because become happiness "
Leeoku
Profile Joined May 2010
1617 Posts
Last Edited: 2010-08-21 01:23:13
August 21 2010 01:20 GMT
#116
this is a thread that will help all zergs so freakin much. i was wondering also why sometimes mutas clump and other times they dont, u just came up with the concept earlier. does this also work for patrol

isnt it ironic? the key to sc1 mutas was clumps and the key here in sc2 (thors) is no clump and clump (somewhat) for other scenarios
Darkn3ss
Profile Joined November 2009
United States717 Posts
August 21 2010 01:38 GMT
#117
On August 21 2010 08:44 Recidivist wrote:
Show nested quote +
On August 20 2010 11:35 eH wrote:
Problem is that you almost never find thors alone like this, and if you're focusing on keeping your mutas tight together in order to pick off tanks and other stuff and 2 or 3 thors walk up you just splat

Good info though.


That's why it's called micro ;-)


Hmmm is it, really?
Dont quote me boy, cuz I aint saying shhh...
TheFinalWord
Profile Joined May 2010
Australia790 Posts
August 21 2010 02:00 GMT
#118
Kinda makes mutas a bit inbalanced don't you think. What's the point of thor splash if it's never used. It's not like terran players have the capacity to make their thors do more splash.
Arbalest
Profile Joined April 2010
Canada25 Posts
August 21 2010 02:07 GMT
#119
On August 21 2010 11:00 TheFinalWord wrote:
Kinda makes mutas a bit inbalanced don't you think. What's the point of thor splash if it's never used. It's not like terran players have the capacity to make their thors do more splash.


Um, Thors shouldn't be the be all end all solution for Mutas. There is a reason why Terran mech vs Zerg is imbalanced right now. Tanks and hellions would dominate anything on the ground and Thors would annhilate Mutas [well not anymore ] and do exceptionally well on the ground aswell. Now with this change, the Terran will have to make a different unit compisition of either more vikings (which are not that great versus mutas) or more marines (which will allow banelings to shine a bit more).
claricorp
Profile Joined July 2010
Canada142 Posts
August 21 2010 02:14 GMT
#120
In my games previously I have been prone to simply attack moving and trying to split them up in mid flight, this will be really useful, thanks.

Also note that the thors can move for a bit and your mutas will clump again, so be careful.
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