• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:10
CEST 19:10
KST 02:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon94Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?175Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war Making an Online Broodwar Manager Game [ASL22] Ro16 Preview: Holy Diver BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5740 users

[G] ZvT Muta vs. Thor

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 13 14 15 Next All
FunkyLich
Profile Blog Joined August 2010
United States107 Posts
Last Edited: 2010-08-21 17:19:45
August 20 2010 00:42 GMT
#1
Greetings! I am a long time lurker, first time poster, and I have a contribution to you zerg players that will aid you in your ZvT, specifically in making effective use of mutas against thors. I am a terran player who uses a tank/thor mech push in every game vs Zerg, and I beat almost all the platinums I have faced even though proper muta control could have saved them half the games. It’s somewhat disappointing. Anyways, the point of this guide is to show you how to exploit the fact that unlike siege tanks, the thor’s splash radius is EXTREMELY small, and only really takes effect when mutas start to overlap and stack.

The SC2 Magic Box


Before I go further I need to introduce you to the “magic box.” Magic boxes were also in broodwar, and if you want more detailed analysis, see here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=33677

In BW you could use magic boxes for spell spread, among other things. In sc2 we have smart casting so that isn’t important, the application this time will be to maintain a unit spread. The magic box is basically an invisible box that fits around your selected units. If you right click inside the box, your units will try to bunch up at that location. And if you right click outside the box, they will maintain formation and hence retain unit spread.

[image loading]
(it’s actually more of a square but from that angle I had to make it a rectangle.)

What's better is that the unit spread is automatic. You know when you bunch up a group of mutas and they start to diverge on their own? Once they reach THAT spread, THAT is your anti-splash damage formation. The thor’s splash damage is literally that small. See that picture up there? That is all the spread you need to completely eliminate splash damage. And you don’t need insane micro skills to maintain it. Just bunch them up once, wait until they diverge, and move them out, being sure to always click outside the box.

There is more to magic boxes though. In particular they have a maximum size depending on whether air or ground units are selected. If the selected units exceed the maximum size of the box, they will always lose formation no matter where you click. Fortunately the air box is MUCH bigger than the ground box. Mess around with about 4 zerglings and see how much you can spread them and move them while keeping formation. They don’t spread a whole lot. Air units are very different. I have found that I can keep a formation of 36 mutas without them getting outside the box. If you go above that number you’re risking one of them getting outside the box, and the result will be all of them bunching up during a move. It’s safest to keep your numbers lower than 36. So just keep an eye on that.


Application

WHAT NOT TO DO

[image loading]

DO NOT. I REPEAT DO NOT, attack thors by simply right clicking them from a distance, or this is what you will see. I shake my head in shame whenever I see this. (Although as a terran player it does make me a happy camper).

WHAT TO DO

[image loading]

The idea is to move, park, and fire. Let’s say I want to pick off 2 thors with 10 mutas. First I get them in formation. To do this bunch them up and let them diverge into a nice little circular cloud (you should only have to do this once before moving out). Second, once you see the thor, FORCE MOVE to a point past the target thor. Once your mutas have clouded over the thor, attack the target thor, and ideally you will see your mutas get this nice momentum where they do an attack before they come to a complete stop, it’s very important that your mutas are all in range before you attack. Otherwise they could bunch up slightly. As you focus one thor down, watch to see if another thor is accumulating glaive damage. Kill that one next. If he is very close to the other thor you may not even need to force move your mutas. Additionally, you may find it difficult to click on the thor when your mutas are surrounding it. This is actually a very important issue, because if you click on one of your mutas or the ground right next to him on accident, the results will be disastrous. The solution I have found is to just hit “end” on the keyboard or use your mouse scroll to get a better angle. I know it’s awkward and not very pro but it’s much safer. You will find that it gets harder to do this with no bunching as your numbers get bigger. A bit of practice on a unit tester couldn’t hurt you there.

Data

These are by no means proven, but I have found that at about 18 mutas, you’ve reached a critical mass where mutas are even with thors at a 3:1 ratio. So 18 mutas is about even with 6 thors. Do the math: 300/300/6 is even with 300/200/6, even when the latter is supposed to be a counter and the sole AA in a mech army I might add. As you get lower in mutas, the ratio gets bigger. As you get higher, the ratio gets a little smaller. Using this tactic, 4 mutas is basically even with one thor. This does not take into account upgrades but I will discuss them further down. Again I want to stress these are by no means proven. Results have varied tremendously before. Perhaps the mutas bunched sometimes and I missed it. Perhaps the thors were doing an absurd amount of overkill, causing their DPS to plummet. No less, the technique makes a gigantic difference in the LIFESPAN of your mutas while they’re around thors. This enables them to harass more effectively when the terran is using thors as his primary air defence, and much more.

Now some important figures: with no upgrades on either end, thors kill mutas in 3 hits. Thors with level 1 weapons and mutas with zero armor still kill mutas in three hits. With level 2 weapons, thors kill mutas in two hits unless the mutas have level 1 armor, then it takes 3 again (In this case mutas will have ONE HP left after the second hit due to that instant point of health regen).

Meager Analysis

What can the terran do? Certainly armor for thors will help as the glaives hit multiple times. But a better tactic is just spacing out the thors and taking advantage of their range. This will increase the time it takes for the mutas to get from one to the other, and eliminate glaive damage to an extent. Also, make good use of your SCVs.

What can the zerg do extra? Possibly get corrupters and use corruption to help the thors go down faster. Don’t necessarily target the thors. If you can pick off his tanks, you can pave the way for your ground army to mop the floor with everything else, which leads to the next point. Obviously don’t make ALL mutas unless you can see he’s really short on thors or AA in general.



Questions? Comments? Constructive criticism is welcome, as are data contributions.



EDIT: For the record, this technique has existed, and has been put to use before I ever discovered it for myself. This is evidenced by the fact that in higher diamond level play, terran players have already adapted, and the counter is indeed having marines support your thors. Since the mutas want to cloud directly over the thors, and the marines want to stim directly under the mutas, the solution is to simply surround the thors with marines. That, and the mech army is so vespane heavy, the marines are a great way to sink your minerals. However, with this, more people will also see that the mech army is in fact heavily reliant on a very fragile unit. And it is not so indestructible as many of us had thought.

Another note, I of course do not believe this FIXES ZvT. But if this technique makes you feel more positively about it, all for the better.
Setanta
Profile Joined June 2010
99 Posts
August 20 2010 00:54 GMT
#2
Just tried it.. 12 mutas beat 4 thors with 3 mutas surviving. Pretty surprising!
'Zerg tech very slowly. Zerg has almost no timing pushes. Zerg never use all tier 1 units before reaching tier 2. While it does not look like it, there is a single fact which is responsible for all of this: A Hatchery is too expensive'
_ContempT
Profile Joined August 2010
United States35 Posts
August 20 2010 01:04 GMT
#3
Thanks for taking the time to do the research! Gonna go test some of this out and hopefully rape some Thors!
Biggy is mild and good taste! o_O
Malminos
Profile Joined July 2010
United States321 Posts
August 20 2010 01:08 GMT
#4
mua hahaha, i will have to try this. thanks for all the hard work putting this post together!
"To dream of because become happiness "
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
August 20 2010 01:20 GMT
#5
Great write up! Seeing a lot of Zerg players getting those mutas and fearlessly diving the Thors, this'll probably help me do the same!

Thanks for a very informative and well written post :D
All the pros got dat Ichie.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
August 20 2010 01:26 GMT
#6
One note though, very rarely do you have vision of all of his thors so that you can casually stroll over them and pick them off. Usually what happens is you're attacking some part of his base(scvs, depots), and a thor walks over and attacks your mutas. When this happens your mutas are in a clumped position already from attacking whatever you were attacking, and it becomes very difficult to engage the thors as even a tiny bit of overlap in the mutas kills them.
We spend our youth attaining wealth, and our wealth attaining youth.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
August 20 2010 01:30 GMT
#7
This is one of the reasons why Blizzard is taking a bit of time to actually patch things despite the cries of the masses.

Mutas are so disgustingly strong if used well, not only do they make the terran waste minerals on turrets everywhere, take the map and give the zerg opportunity to take a few expos but also in a direct confrontation they can hold their own pretty well as long as you know what you are doing. Mind though that a terran will most likely have marines with his thors and/or turrets if he's slow pushing, but that's still all resources that aren't used against ground units, so massing ground straight after combat should catch the terran offguard.

Anyway good post.
roronoe
Profile Joined May 2009
Canada1527 Posts
August 20 2010 01:37 GMT
#8
I like the big red letters, they actually help a lot, lol
The Purgatory of Endless Depths
fishball232
Profile Joined May 2010
United States90 Posts
August 20 2010 01:43 GMT
#9
omg i won with mutas first time ever. (actually not on some horrible peopel) but i actually killed 2 thors and a couple marines with 8 mutas impressive
"You really have to detach yourself and accept that you suck at StarCraft. Like I suck at StarCraft and it's all I've done for 15 years"-Artosis 2013
Deathfate
Profile Joined November 2008
Spain555 Posts
August 20 2010 01:52 GMT
#10
This seems amazing. I really need to try this to stop that marauder hellion thor push, this could be the perfect counter. Thank you very much for your effort.
Feel the power of the zerg swarm.
Toobz
Profile Joined May 2010
United States88 Posts
August 20 2010 01:54 GMT
#11
Good stuff! Mutas are so awesome. I almost always get them in every matchup. I would just be careful of getting too muta happy, because they are still pretty situational units and will get whipped if you're not careful. Awesome analysis on Muta vs Thor though. It's all about that little bit of extra direct move passed the Thors so you are dead overhead.
Its pretty alright
FunkyLich
Profile Blog Joined August 2010
United States107 Posts
August 20 2010 01:57 GMT
#12
On August 20 2010 10:37 roronoe wrote:
I like the big red letters, they actually help a lot, lol


They are for positive reinforcement.

On August 20 2010 10:30 Zarahtra wrote:
This is one of the reasons why Blizzard is taking a bit of time to actually patch things despite the cries of the masses.

Mutas are so disgustingly strong if used well, not only do they make the terran waste minerals on turrets everywhere, take the map and give the zerg opportunity to take a few expos but also in a direct confrontation they can hold their own pretty well as long as you know what you are doing. Mind though that a terran will most likely have marines with his thors and/or turrets if he's slow pushing, but that's still all resources that aren't used against ground units, so massing ground straight after combat should catch the terran offguard.

Anyway good post.


One disadvantage, is that since you park right over them, you've already done half the work for the supporting marines (if they exist) because marines just want to get under them and stim. It's not exactly fool proof, especially vs. rines, I will admit that.

And also, it's really awesome that you guys are already getting results! Good stuff.
Piousflea
Profile Joined February 2010
United States259 Posts
August 20 2010 02:00 GMT
#13
Rines + thor are a hard counter to mutas, but if the terran goes straight marine+thor you can easily overwhelm him with ling/bane.
Seek, behold, and reveal the truth
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
August 20 2010 02:23 GMT
#14
As a Terran player I cringe at this write up, but well done! Really good information for Zerg players to deal with mech.

And welcome to TL :D
Sup.
Iron_
Profile Joined April 2010
United States389 Posts
August 20 2010 02:28 GMT
#15
Funny enough, I got beat by a zerg that did this. We chatted for a while, played a couple more games, then they showed me this method in a unit tester map. It also works with banchees. I also cringe as a terran player since taking muta out of the game was the only reason to build thors. I will be modifying my strategy as this gets more common.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
August 20 2010 02:33 GMT
#16
Thanks much! :D Will have to use this.
"Infestors are the suck" - LzGamer
SeeDLiNg
Profile Joined January 2010
United States690 Posts
August 20 2010 02:34 GMT
#17
i had no idea their splash was so tiny! this is so sick!
sikyon
Profile Joined June 2010
Canada1045 Posts
August 20 2010 02:34 GMT
#18
You really need to mix marines in to counter mutas. Stim is essential. It then becomes a race to see how many marines you can save against mass bling.

I think seeker missile might be a decent buy here too. I believe it one shots mutas and has a much larger splash radius than the thor. It could probably force a zerg player in-out-in-out of a fight. Probably deserves testing.
eH
Profile Joined May 2010
88 Posts
August 20 2010 02:35 GMT
#19
Problem is that you almost never find thors alone like this, and if you're focusing on keeping your mutas tight together in order to pick off tanks and other stuff and 2 or 3 thors walk up you just splat

Good info though.
MattDamon
Profile Joined May 2010
United States59 Posts
August 20 2010 02:42 GMT
#20
I have no idea why more zergs don't do this, I played a zerg that had about 12 mutas that destroyed 3 thors doing this and I was like... wtf.


http://beta-us.battle.net/sc2/en/profile/62116/1/
1 2 3 4 5 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#63
RotterdaM694
TaKeTV 296
IndyStarCraft 193
TKL 165
SteadfastSC131
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 694
ByuN 268
IndyStarCraft 193
TKL 165
SteadfastSC 131
UpATreeSC 111
MindelVK 10
StarCraft: Brood War
Britney 24928
Calm 4450
Jaedong 2242
Bisu 1488
Shuttle 778
Horang2 426
Rush 377
Mini 332
Soma 322
Larva 231
[ Show more ]
Stork 204
ZerO 175
Dewaltoss 130
Sharp 62
Liquid`Ret 60
Hyun 60
910 48
ToSsGirL 28
Bale 27
Terrorterran 24
Aegong 24
HiyA 24
Barracks 21
Trap 21
sorry 18
soO 16
Sacsri 12
ajuk12(nOOB) 9
zelot 8
firebathero 1
Dota 2
qojqva4191
Counter-Strike
byalli2166
fl0m722
pashabiceps692
x6flipin371
Other Games
Grubby7144
Liquid`RaSZi1296
hiko1008
FrodaN952
Beastyqt545
ceh9363
KnowMe201
ArmadaUGS135
QueenE109
mouzStarbuck90
XaKoH 80
ZerO(Twitch)6
Organizations
Other Games
gamesdonequick1907
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 24
• iHatsuTV 20
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix7
• Pr0nogo 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1862
• TFBlade858
Other Games
• Shiphtur214
• imaqtpie104
Upcoming Events
Afreeca Starleague
16h 50m
Snow vs Shinee
Shine vs EffOrt
GSL
17h 50m
PiGosaur Cup
1d 6h
The PondCast
1d 16h
Kung Fu Cup
1d 17h
Replay Cast
2 days
KCM Race Survival
2 days
IntoTheTV X SOOP
2 days
Replay Cast
3 days
IntoTheTV X SOOP
3 days
[ Show More ]
Replay Cast
4 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.