thx for the nice post!
[G] ZvT Muta vs. Thor - Page 2
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Sartigan
Canada2 Posts
thx for the nice post! | ||
SnakeChomp
Canada125 Posts
Oh I thought of something useful to help with the problem of miss-clicking when trying to target fire a thor and bunching your mutas. If you queue up the move order followed by a hold position order followed by your target firing orders the mutas will automate themselves into battle and should remain unstacked. You were probably going to target fire the thors down in sequence anyway so this just makes it easier to do so. Plus, I suspect that due to the hold position command, even if one of the targetted thors walks out of range before it dies that your mutas will simply switch to the next targetted thor and attack it instead of chasing the fleeing thor (and bunching up). Would need to test to confirm that though. | ||
sacrificetheory
United States98 Posts
You still need to mass expand start ur T3 and add infestors will help in every ZvT specifically in a mech heavy army NP thors. , in a rine heavy army fungal growth .. But at least theres a fighting chance with this knowledge. | ||
fenster
United States73 Posts
Great write up, much kudos to you sir. | ||
l90 Proof
64 Posts
Some replays of the damage that bunched/unbunched mutas take would be really useful. Especially if someone edited it into a single youtube video. Such would be a great help to the noobish masses. | ||
koppik
United States676 Posts
I think someone did a test, noting it takes over twice the amount of mutas to kill a group of thors (and maybe more) if you let them bunch up. | ||
roliax
135 Posts
EDIT: the thread disappeared. i wud explain but it's quite complex... | ||
hijodemilputa
Ireland16 Posts
can someone explain a little more what exactly I should do? Click behind the thor, then click S or H? when I select them all and pick a thor to fire at, do they not bunch up then? | ||
shawster
Canada2485 Posts
i just did move -> h but i didn't test move -> h -> attack to see if it would work | ||
Wr3k
Canada2533 Posts
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EnderCN
United States499 Posts
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dlordtemplar
United States7 Posts
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Headshot
United States1656 Posts
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ChaosShadow
United States79 Posts
On August 20 2010 14:31 Headshot wrote: Sorry, noob here. What exactly do you mean by "force move" past the Thors? Issue a move command (right click the ground) beyond the thors so that your mutas maintain formation instead of grouping up. | ||
me_viet
Australia1350 Posts
Lol it's funny cause this is kinda like reverse muta micro haha | ||
Lighioana
Norway466 Posts
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Armsved
Denmark642 Posts
However if the terran has 4 thors and you mess it up once you can just GG. | ||
FunkyLich
United States107 Posts
But hopefully this helps zerg players see that the mech ball is really an organic system with specialized parts: vitals if you will. If you manage to baneling bomb or fungal growth the rines and nuetralize them, the ball is open to mutas. If the mutas kill the thors, the remainder is defenseless against mutas. If the mutas kill the tanks, the remainder is vulnerable to your ground army. On August 20 2010 13:59 hijodemilputa wrote: thanks very much can someone explain a little more what exactly I should do? Click behind the thor, then click S or H? when I select them all and pick a thor to fire at, do they not bunch up then? Click behind the thor in such a way that that your mutas will pass over it. Once your mutas are passing over the thor attack it. Don't use hold position or they will likely not focus fire. You want to make sure they are clouding overhead and all the mutas are basically in attack range of the target thor before you right click the thor. If you attack while some of your mutas aren't quite in range, they will bunch up. EDIT: I sort of figured people must be doing this by now: the technique's been available since the beta. It just struck me as odd that it wasn't common knowledge. | ||
NeoLearner
Belgium1847 Posts
On August 20 2010 14:28 EnderCN wrote: The concept that Thors counter mutalisks is pretty silly. Terran has no counter to mutas except pushing on the Zerg base. Yeah, maybe not 1 unit all-purpose hard counter. Then again, we're not playing WC3 ![]() Thor + marine could still work I think. The reason mutas vs thor works is because the spread negates the splash damage. The reason mutas vs marines works is because stacking makes them hard to focus down. So having a thor (or 2) to force the Zerg to "unstack" his mutas and then use your stimmed marines to pick off the weak ones seems like a valid tactics. Micro intensive, and I'm not a terran player though... If you are going 1/1/1, I think medivacs are probably a better idea than vikings. Without siege tank support, thor marine dies to ling baneling muta (infestor). This was seen in Maka Vs Prime. Once the siege tank count was down (and/or out of position), the blings absolutly raped the marines. A totally stupid idea maybe (probably ![]() | ||
Ouga
Finland645 Posts
I highly doubt this is the reason they haven't nerfed terran ![]() | ||
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