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On March 26 2012 18:47 JustPassingBy wrote: Nice mod, I really want to try it out. Is there some active channel for that on EU? Don't want to waste my hours waiting for other players in an open lobby... (record was like 15min and we were two players by then, or when the second player who joined after me left the lobby, to be precise).
The mod is spotlighted on NA and has been cast on by TotalBiscuit, Day[9], and Blizzard with professional players participating. It still struggles against the power of the front page system. I could add in a message to join a channel for EU, but I doubt that'd help you out much if no one joins to see the message.
Hopefully if the mod sees more use in tournament play it'll get you guys the popularity bump you're looking for. Until then, I'll keep sending my updates to my EU guy.
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It's a great mod, but please stop the farmville type junk with ghostly looks, gold plated, etc. This is Starcraft, Not a web game or The Sims.
The stats feature is absolutely pointless. 30-40% of games someone gets dropped. I leave every single game that someone else gets dropped. I assume most non-noobs do as well. It makes this feature useless.
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I think what is needed in general is a dedicated monobattle channel, is there something like this on each respective region?
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On March 27 2012 19:42 RainFall wrote: It's a great mod, but please stop the farmville type junk with ghostly looks, gold plated, etc. This is Starcraft, Not a web game or The Sims.
The stats feature is absolutely pointless. 30-40% of games someone gets dropped. I leave every single game that someone else gets dropped. I assume most non-noobs do as well. It makes this feature useless. You already don't lose points if you get dropped before picking and after the changes we've got planned you won't lose points for leaving after someone else has dropped before game start or under several other conditions.
Statistics are a highly requested feature (I hop in games several times per day to get feedback and do some bug checking). I'll be the first to admit that as it stands right now it is pretty shit. That's why only you can see your stats and "rank". But now that the backbone of the system is in, making it better will be easier on me. The feature is certainly not pointless because many people like being "rewarded" for doing something and the more people who feel rewarded the more people will be filling up the game so you can play more often or more on demand. That's how we feel at least.
The system will never reward you with 10% more damage or 10% faster mining or invisible units. We will not break the rules of Starcraft 2 beyond the addition of Monobattle rules. The system will also never be obtrusive towards you, we will never add HoN features like taunting.
And when referees are allowed, all of the rewards and statistics will be disabled. I (as the coder) put a lot of work into this mod coding tournament friendly stuff that doesn't get used much outside of special events. Since the mod is also played by the public, I'd like to take a little time to work on something the public can enjoy. If you've got suggestions to better the statistics idea or to work on something else, I would absolutely love to hear them. Calling a work in progress that currently has no real effect on anyone shit won't make me stop working to improve it though.
Again, no one can see your stats except you (and my Weilhart account so that I can see what others see when they describe bugs to me). When we improve the stat recording system, we will wipe all stats clean again. Any rewards we implement will not change the gameplay or be obtrusive to you.
Update
The following rules will be going live for stats:
- A game must have exactly the max number of players to validate stats
- Referee Off must be set to validate stats
- Picking Off must be set to validate stats
- All players must not be computers to validate stats
- A player who leaves during a valid stat game before the mission timer reaches 2 minutes will flag the game as a "leaver" game
- No loss is recorded for a player who leaves before pressing Go
- No losses are recorded in a leaver game except for the initial leaver (if he pressed Go)
- No wins are recorded in games that ends before the mission timer reaches 2 minutes
The only benefit we will be rewarding at this time is rank display. If others hover over your unit, they may check your rank (NOT your stats).
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On March 26 2012 19:01 urashimakt wrote:Show nested quote +On March 26 2012 18:47 JustPassingBy wrote: Nice mod, I really want to try it out. Is there some active channel for that on EU? Don't want to waste my hours waiting for other players in an open lobby... (record was like 15min and we were two players by then, or when the second player who joined after me left the lobby, to be precise).
The mod is spotlighted on NA and has been cast on by TotalBiscuit, Day[9], and Blizzard with professional players participating. It still struggles against the power of the front page system. I could add in a message to join a channel for EU, but I doubt that'd help you out much if no one joins to see the message. Hopefully if the mod sees more use in tournament play it'll get you guys the popularity bump you're looking for. Until then, I'll keep sending my updates to my EU guy.
You never let me know if the latest update file was safe to publish. D:
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On March 28 2012 07:04 Chargelot wrote:Show nested quote +On March 26 2012 19:01 urashimakt wrote:On March 26 2012 18:47 JustPassingBy wrote: Nice mod, I really want to try it out. Is there some active channel for that on EU? Don't want to waste my hours waiting for other players in an open lobby... (record was like 15min and we were two players by then, or when the second player who joined after me left the lobby, to be precise).
The mod is spotlighted on NA and has been cast on by TotalBiscuit, Day[9], and Blizzard with professional players participating. It still struggles against the power of the front page system. I could add in a message to join a channel for EU, but I doubt that'd help you out much if no one joins to see the message. Hopefully if the mod sees more use in tournament play it'll get you guys the popularity bump you're looking for. Until then, I'll keep sending my updates to my EU guy. You never let me know if the latest update file was safe to publish. D: I said publish it anyways! Don't bother now, I don't care about that anymore. I'll give you something fresh soon.
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On March 28 2012 07:20 urashimakt wrote:Show nested quote +On March 28 2012 07:04 Chargelot wrote:On March 26 2012 19:01 urashimakt wrote:On March 26 2012 18:47 JustPassingBy wrote: Nice mod, I really want to try it out. Is there some active channel for that on EU? Don't want to waste my hours waiting for other players in an open lobby... (record was like 15min and we were two players by then, or when the second player who joined after me left the lobby, to be precise).
The mod is spotlighted on NA and has been cast on by TotalBiscuit, Day[9], and Blizzard with professional players participating. It still struggles against the power of the front page system. I could add in a message to join a channel for EU, but I doubt that'd help you out much if no one joins to see the message. Hopefully if the mod sees more use in tournament play it'll get you guys the popularity bump you're looking for. Until then, I'll keep sending my updates to my EU guy. You never let me know if the latest update file was safe to publish. D: I said publish it anyways! Don't bother now, I don't care about that anymore. I'll give you something fresh soon. + Show Spoiler + Yes master.
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about the prism, phase mode is useless, since u cant make any unit, since you chose the prism, other then that gj ^^
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On March 28 2012 10:49 moskonia wrote: about the prism, phase mode is useless, since u cant make any unit, since you chose the prism, other then that gj ^^ It's more about the denying any "extra" usage of the Warp Prism beyond its transportation capability, just like how the Medivac can't heal unless picked. There's a reason you're allowed to toggle it out as a random pick. And personally I've used it to lay down insta-cannons without a pylon!
Thanks for the encouragement!
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i do like this mod a lot better, but i had some issues before concerning "balance" when playing 4v4 all random. so first of all, obviously monobattle maps are not supposed to be perfectly balanced, but i feel that some level of balance isn't a bad idea, for example making some setting in the code that says if everyone randoms, both teams have a fighting chance at least. my example of the game i played earlier
banelings, reapers, void rays, phoenix (their team) vs battlecruiser, brood lord, zergling, dt (my team )
just my thoughts. if this is an easy thing to change, that would be cool, either way, i will see all you guys on BX monobattles!
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On March 28 2012 14:03 Mr.F. wrote:i do like this mod a lot better, but i had some issues before concerning "balance" when playing 4v4 all random. so first of all, obviously monobattle maps are not supposed to be perfectly balanced, but i feel that some level of balance isn't a bad idea, for example making some setting in the code that says if everyone randoms, both teams have a fighting chance at least. my example of the game i played earlier banelings, reapers, void rays, phoenix (their team) vs battlecruiser, brood lord, zergling, dt (my team  ) just my thoughts. if this is an easy thing to change, that would be cool, either way, i will see all you guys on BX monobattles! The reroll system is in place to hedge your bets against compositions you don't like. Unless your team is full of people who don't look at what others have rolled before they make their own decisions, you should usually end up with a comp with a few strategies.
As for your specific comp: Zergling rush the reaper guy and try to DT the rest. Against competent opponents you might have a very tough time, but none of their units are siege units. Turrets, cannons, spores can counter VR and hard-counter Phoenix, defensively. Getting to BC without letting reaper guy get his feet on the ground seems like a legit way to play. One of the biggest issues with "balance" on Monobattles maps is that the public generally plays them like NR20. Sometimes you just have to proxy hatch and spine rush to cripple the deadliest opponent.
I don't currently have anything ready to make the randomizer "smarter", but maybe in the future. One of our immediate wishlist items is to make it easier to see what your teammates have rolled so making your own reroll decisions becomes easier. Before that we still have to fix all the issues with stats.
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On March 28 2012 14:34 urashimakt wrote: One of our immediate wishlist items is to make it easier to see what your teammates have rolled so making your own reroll decisions becomes easier. Before that we still have to fix all the issues with stats. These things have been added in. We'll be returning to the planning board for a while, so expect not having to constantly download new versions for a while. Bug fixes exempted.
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a couple of times tonight I've been dropped at the start of the game with the message 'your bank file has been corrupted or could not be read', or something like that. doesn't always happen, but still annoying. any way to fix this?
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The Zerg princess change makes Z much more vulnerable to 1 base air as a late evo=GG now. I'm not saying this is a bad thing, but the build time on the evo chamber may or may not want to be changed to compensate as zerg is balanced in ladder based around the ability of the queen to attack.
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On March 30 2012 11:29 renlynn wrote: a couple of times tonight I've been dropped at the start of the game with the message 'your bank file has been corrupted or could not be read', or something like that. doesn't always happen, but still annoying. any way to fix this? The drop isn't related to that message. That's just a message that appears at map init if your bank file is wrong, then it generates a new one for you.
The drops happen on all maps, it's just bnet being bnet. What I'd like to know is if you get that message in one game, successfully play that game, and then get it in another game. That shouldn't happen.
Edit: I've double checked by trashing, deleting, double trashing my own bank file and joining online games. No problem with clean/generating/updating the file without dropping. You might be incorrectly getting that message during map init because bnet is dropping you, though. I'd have to get dropped to know for sure.
On March 30 2012 20:28 RainFall wrote: The Zerg princess change makes Z much more vulnerable to 1 base air as a late evo=GG now. I'm not saying this is a bad thing, but the build time on the evo chamber may or may not want to be changed to compensate as zerg is balanced in ladder based around the ability of the queen to attack. I think all the races are balanced around the ability to build most of their units. I won't make the Evo Chamber build faster, just as I won't make turrets shoot ground. Getting a fast evo chamber/planetary is just something that has to be done sometimes to be successful in a given monobattle scenario.
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I'm on Extinction on EU, with a map open to public, just me and the remnants of a few AI bases, mining with one scv at a time on 22 bases, upping the total time played on the map.
Fuck the system.
Watching iNcontroL stream during this... I can probably get like 4 hours added to the play time. ~45 hours is on page 5 or so, but anything helps I suppose.
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On March 31 2012 04:49 Chargelot wrote: I'm on Extinction on EU, with a map open to public, just me and the remnants of a few AI bases, mining with one scv at a time on 22 bases, upping the total time played on the map.
Fuck the system.
Watching iNcontroL stream during this... I can probably get like 4 hours added to the play time. ~45 hours is on page 5 or so, but anything helps I suppose. lol. People are going to think that was at my request. I just want to say that you are mental.
Also, I can give you a file now.
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On March 31 2012 06:06 urashimakt wrote:Show nested quote +On March 31 2012 04:49 Chargelot wrote: I'm on Extinction on EU, with a map open to public, just me and the remnants of a few AI bases, mining with one scv at a time on 22 bases, upping the total time played on the map.
Fuck the system.
Watching iNcontroL stream during this... I can probably get like 4 hours added to the play time. ~45 hours is on page 5 or so, but anything helps I suppose. lol. People are going to think that was at my request. I just want to say that you are mental. Also, I can give you a file now. + Show Spoiler + To avoid that, this was all my idea. I just hate this current system. HoTS better fix everything. And I wasn't doing anything else. May as well accomplish something while I lay around and do nothing for all of spring break.
Send it when you wish, I'm ready. (fuck yeah page 23)
Maps on EU: Bx Monobattle - District 10 Bx Monobattle - Extinction Bx Monobattle - Megaton Bx Monobattle - Zenith Bx Monobattle - Sand Canyon Bx Monobattle - Outpost
All maps are currently version 2.2. They are all hosted by myself (created by Urashimakt!) under my name: Jesse Spillane. The menu UI has been simplified! You only need to change 2 options:
4v4 vs. Referee Mode In 4v4 mode, it's just a straight up 4v4 Monobattles. No Refs, No Obs. In Referee Mode, you can have a 4v4 Monobattle with up to 6 referees. Refs get their own unique interface. Anyone who wishes to be a referee should be put onto team 3.
Picking on vs Picking off: If picking is enabled, players can pick specific units. if picking is disabled, players are forced to use random units.
The game will use standard settings (faster, team locked) for everything else.
Thanks urashimakt for creating this wonderful mod. Seriously guys, try it out.
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The mod should now be available to the Oceanic community so that all servers can enjoy their monobattle tournaments.
Make sure any Bx map you join on any server was uploaded by the uploader designated in the OP. Joining a different person's upload will invalidate your bank file since it's signed.
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