Btw I think map rotation should be 1-2 weeks, no more.
[MOD] Bx Deluxe Monobattles - Page 14
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Tuczniak
1561 Posts
Btw I think map rotation should be 1-2 weeks, no more. | ||
redbean87
Sweden21 Posts
On April 24 2013 19:28 Ghanburighan wrote: Check the post above you ![]() Also, one of the benefits of a slower rotation of the map is that people learn specific tricks per map. This improves game quality as more compositions become viable. Except that "specific tricks" = Random units = Random tricks = Doesn't matter which map Megaton tho is harder to cheese at, its good, but overall its not a very fun map, if one defense fail it all fails. On April 24 2013 22:25 Tuczniak wrote: What are the ranks? Is there a list? I would like to know. No ranking, no list, nothing, its just regular monobattle, that's it Blizzard didn't make monobattle, private persons made it. Besides, no use to add a ranking in monobattle, it's 75% luck, so wouldn't make sense. Level on the other hand, well, sure but how and why? | ||
Tuczniak
1561 Posts
On April 24 2013 22:44 redbean87 wrote: If you point at what specific unit top right, you can see ranks together with your stats.No ranking, no list, nothing, its just regular monobattle, that's it | ||
Deleted User 137586
7859 Posts
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redbean87
Sweden21 Posts
On April 24 2013 22:48 Tuczniak wrote: If you point at what specific unit top right, you can see ranks together with your stats. Mmmm the Captain, lieutenant etc Who knows, probably the amount of wins you have. | ||
urashimakt
United States1591 Posts
The ranks are based on only two non-competitive measures: how many games you've won and how many games you've lost. No ladder system. If you want to spoil it for yourself, here's a list in order from least to most illustrious. Warning: they are silly and for amusement. + Show Spoiler [Ranks] + Prefixed rank adjectives (based on win/loss ratio):
Rank (based on total wins) <and, for fun, their Star Trek/misc pop culture paragons>:
The comparative average is based on the success with your unit of everyone else in the game you are currently in. Achievements can be viewed by clicking the button in the upper left. They can also be turned off in the same way. The button fades out when not in focus. | ||
redbean87
Sweden21 Posts
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urashimakt
United States1591 Posts
On April 25 2013 06:01 redbean87 wrote: Same map as the one before megaton, but oh well finally a map change! ![]() Is it? I'll change it again. Sorry for being a terrible person with a bad memory. Let me know if Sky Harvester is unplayable. I believe Grubby referred to it as challenging, but it will certainly be different from the usual monobattle maps in the name of variety. I'm just going to declare a predetermined order so I don't make the same mistake again (subject to change):
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Tuczniak
1561 Posts
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urashimakt
United States1591 Posts
On April 25 2013 07:49 Tuczniak wrote: What about putting Fossil Quarry later? It was the number 1 monobattle on EU for quite a long time and still is pretty high there. Done deal. | ||
redbean87
Sweden21 Posts
On April 25 2013 06:29 urashimakt wrote: Is it? I'll change it again. Sorry for being a terrible person with a bad memory. Let me know if Sky Harvester is unplayable. I believe Grubby referred to it as challenging, but it will certainly be different from the usual monobattle maps in the name of variety. I'm just going to declare a predetermined order so I don't make the same mistake again (subject to change):
Heh it's ok, I wouldn't mind playing it a week more, as I said ![]() Also you are not a terrible person, you are awesome that gave eu Hots monobattle when nobody else did. Cheers and thanks for giving eu some love! ~ Motherbrain p.s nice list, next week Fallout Zone! | ||
urashimakt
United States1591 Posts
4/27/2013 Player UI
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Deleted User 137586
7859 Posts
On April 28 2013 14:48 urashimakt wrote: EU map of the week changed and: 4/27/2013 Player UI
Trumpets command? All that comes to mind is: | ||
Deleted User 135096
3624 Posts
On April 24 2013 03:15 urashimakt wrote: It has been brought to my attention that Map of the Week on EU hasn't been rotating. I apologize for that, I haven't been checking that the script has been working lately. When I get a chance I will manually change it. AM also has this problem. Maps haven't changed since hots launch, even though the map says it's gonna change weekly. | ||
urashimakt
United States1591 Posts
Changing it now. On May 05 2013 23:53 wo1fwood wrote: AM also has this problem. Maps haven't changed since hots launch, even though the map says it's gonna change weekly. Hm. I'll start changing that manually at the same time. | ||
CrackelJacker
United States1 Post
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urashimakt
United States1591 Posts
On June 16 2013 08:21 CrackelJacker wrote: Has there been any thought into balancing the game's rolls? So that one player is assigned tier one at the start, two players get tier two, one gets tier three. Losing a game because you don't want to cannon rush and you can't fight tempests or broodlords is frustrating beyond words. It's been requested before and the answers have been to add alternative modes that preclude random strokes of bad luck. The main issue is that people love to play random, but dislike random bad luck when it happens to them. These folks don't truly (in their heart of hearts) want to play random mode. They want to play something we'll call puzzle solver mode; a mode in which the game puts throws a couple of dice initially, but then starts to solve the rest of the puzzle so that the end result is a picture of fairness (at least on their end). My first issue with masquerading puzzle solver mode as random mode is that it would be a lie. The tin says random, the beans should be random. The last few people to click "GO" would be expecting a fair, completely (pseudo)randomly picked unit when in reality their pick was preordained by the computer based on what the first few people picked. My second issue (and this is the one that has stumped me in terms of creating a new mode for this selection type) is what's fair? 4 Marines vs 4 Hellions. Is that fair? They can both shoot each other. They can both destroy buildings. Perhaps the only truly fair algorithm is to mirror the picks. And that brings me to my third and final issue... Mirror draft exists. So do random and tier draft. They're not Blind Random, but neither is puzzle solver mode. If completely randomly picked units aren't what you want, you should try these other modes. They are much more fair. If none of these modes fulfill exactly what you're looking for, the best way to get me to create what you've envisioned within your mind is to explain it to me in detail. It might be a great idea. It might be a greater idea than any of the other modes yet. | ||
alsatia
Australia1 Post
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IeZaeL
Italy991 Posts
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urashimakt
United States1591 Posts
On July 15 2013 18:24 alsatia wrote: can anyone upload one onto SEAS please, many thanks to you all. From what I've been told and seen on YouTube, Aussies have been logging on to NA to play. If that's really not workable for you, let me know. Maintaining the maps on a third server is a good work load increase and I haven't been told that it's necessary yet. On July 15 2013 18:26 IeZaeL wrote: What about adding new maps , like Crux Breeze ? Any new maps added will be replacing existing maps. That being said, I think Toxic Slums and/or Sand Canyon (original) could easily go. I've asked Semmo for permission to use Crux Breeze specifically. | ||
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