But it seems you have already more than enough work with this mod, so I'm not suggesting anything like adding a test to makre sure that each team has at least one unit that can hit buildings. ^.^"
[MOD] Bx Deluxe Monobattles - Page 13
Forum Index > SC2 Maps & Custom Games |
JustPassingBy
10776 Posts
But it seems you have already more than enough work with this mod, so I'm not suggesting anything like adding a test to makre sure that each team has at least one unit that can hit buildings. ^.^" | ||
urashimakt
United States1591 Posts
On March 29 2013 08:56 JustPassingBy wrote: Hi, I just played a game, which was a bit awkward, because nobody on our team actually had a unit that could hit buildings (playing 3v3, we got like 2x widow mine and 1x high templar). The game was fun nonetheless and we had honorable opponents who decided to leave the game after we killed like all their workers and all their units (instead of floating buildings), But it seems you have already more than enough work with this mod, so I'm not suggesting anything like adding a test to makre sure that each team has at least one unit that can hit buildings. ^.^" That could be annoying, nice of them to concede. I am loath to alter the randomness of the random options. As long as you have workers, income, and production there should be no way for them to stop you from destroying all of their buildings. Terrans who fly their structures off to unpathable/empty terrain without owning anything else on the ground will find their stuff explodes after 30 in-game seconds. | ||
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Deleted User 137586
7859 Posts
Not quite, just had a game where some people saw this error and others, such as I, saw it normally. It seems to be machine specific. On another note, I don't think blind random should be random race as well. There just aren't enough people out there willing or good enough with all three races. | ||
coma
Germany86 Posts
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urashimakt
United States1591 Posts
On March 29 2013 22:38 Ghanburighan wrote: Not quite, just had a game where some people saw this error and others, such as I, saw it normally. It seems to be machine specific. On another note, I don't think blind random should be random race as well. There just aren't enough people out there willing or good enough with all three races. Any time you see a PARAM, it's a locale error. One of the locales certain individuals are using did not get populated and it's a pain to deal with. I'll try re-populating the locales and re-uploading. As coma notes, you can click the racial icons on the left to specify your race. Edit: Re-upload complete. Please let me know ASAP if the deDE (German) or any other localization still throws PARAMs at you. Also, if you find yourself playing tier draft as a result of vote mode I would love a copy of the replay. I'd like to see how tier draft works out as a public game mode. | ||
Deleted User 137586
7859 Posts
On March 30 2013 00:28 urashimakt wrote: + Show Spoiler + Any time you see a PARAM, it's a locale error. One of the locales certain individuals are using did not get populated and it's a pain to deal with. I'll try re-populating the locales and re-uploading. As coma notes, you can click the racial icons on the left to specify your race. + Show Spoiler + Edit: Re-upload complete. Please let me know ASAP if the deDE (German) or any other localization still throws PARAMs at you. Also, if you find yourself playing tier draft as a result of vote mode I would love a copy of the replay. I'd like to see how tier draft works out as a public game mode. Thanks! I'll see if I or my friends hit any PARAMs. | ||
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monk
United States8476 Posts
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urashimakt
United States1591 Posts
On April 03 2013 19:06 monk wrote: We played a few ban drafts with almost all GMs the other day. Was pretty fun, much better than pub blind randoms. That's awesome, thanks for letting me know. Did the drafting take very long? I hesitated picking ban draft for vote mode for fear it would take so long to draft that no one would choose it. Edit: This part isn't directed at you specifically, but anyone who plays any of the draft modes and can take the time to post the replays would be a gentleman amongst gentlemen. I'd like to make improvements where possible so that drafting can become at least as popular as the blind modes, if not more so. | ||
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monk
United States8476 Posts
On April 04 2013 04:34 urashimakt wrote: That's awesome, thanks for letting me know. Did the drafting take very long? I hesitated picking ban draft for vote mode for fear it would take so long to draft that no one would choose it. I think it's fine for private games. Drafting took about 5 mins per match. We ran into a few problems with captains forgetting about the timer and having it default to bad units though like brood lord =(. | ||
urashimakt
United States1591 Posts
On April 04 2013 04:41 monk wrote: I think it's fine for private games. Drafting took about 5 mins per match. We ran into a few problems with captains forgetting about the timer and having it default to bad units though like brood lord =(. Yeah. I don't think I'm ever going to get ban draft to be a quickie. I'll see about adopting bonus time as seen in most draft games so if you go over the allotted time it warns you and goes into extra time. Should help captains keep track of it. Also, if a captain has a unit selected when time runs out I'm going to have the draft just confirm that unit instead of doing the random pick (so captains can pre-pick just in case they're not sure). Thanks! | ||
urashimakt
United States1591 Posts
4/5/2013 Draft Mode
Bug Fixes
Patch is live on NA and EU high pop maps. | ||
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monk
United States8476 Posts
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urashimakt
United States1591 Posts
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d07.RiV
Russian Federation50 Posts
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Deleted User 137586
7859 Posts
On April 19 2013 20:32 d07.RiV wrote: Perhaps terran bunkers need to be changed so they actually have a way to defend themselves? I've played a ton of terran in monobattles. They are fine. Walling off is a great asset, planetaries are great too. Not every composition gives a fair chance, but that's the point of monobattles. But you'll find that main-base planetaries and ramp-blocking planetaries can be surprisingly helpful in some situations. For example when turtling until you have some late game units against their tier 1. | ||
d07.RiV
Russian Federation50 Posts
I've played a ton of terran in monobattles. They are fine. Walling off is a great asset, planetaries are great too. Not every composition gives a fair chance, but that's the point of monobattles. But you'll find that main-base planetaries and ramp-blocking planetaries can be surprisingly helpful in some situations. For example when turtling until you have some late game units against their tier 1. Yeah kinda forgot about planetary, but when playing vs reapers you're pretty much forced to forgo the advantage of orbital, and even then they can harass your workers from out of range. That could be annoying, nice of them to concede. I am loath to alter the randomness of the random options. As long as you have workers, income, and production there should be no way for them to stop you from destroying all of their buildings. Terrans who fly their structures off to unpathable/empty terrain without owning anything else on the ground will find their stuff explodes after 30 in-game seconds. Worst case, build cannons everywhere. | ||
urashimakt
United States1591 Posts
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redbean87
Sweden21 Posts
Everyone one EU wonder when you will change the map, we have been playing this one now for a month... You changed map once a week 3 times, then you stopped. | ||
Deleted User 137586
7859 Posts
On April 24 2013 19:25 redbean87 wrote: - EU is tired of megaton - Everyone one EU wonder when you will change the map, we have been playing this one now for a month... You changed map once a week 3 times, then you stopped. Check the post above you ![]() Also, one of the benefits of a slower rotation of the map is that people learn specific tricks per map. This improves game quality as more compositions become viable. | ||
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