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[MOD] Bx Deluxe Monobattles - Page 13

Forum Index > SC2 Maps & Custom Games
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Prev 1 11 12 13 14 15 16 Next All
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
March 28 2013 23:56 GMT
#241
Hi, I just played a game, which was a bit awkward, because nobody on our team actually had a unit that could hit buildings (playing 3v3, we got like 2x widow mine and 1x high templar). The game was fun nonetheless and we had honorable opponents who decided to leave the game after we killed like all their workers and all their units (instead of floating buildings),

But it seems you have already more than enough work with this mod, so I'm not suggesting anything like adding a test to makre sure that each team has at least one unit that can hit buildings. ^.^"
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2013-03-29 04:11:58
March 29 2013 04:11 GMT
#242
On March 29 2013 08:56 JustPassingBy wrote:
Hi, I just played a game, which was a bit awkward, because nobody on our team actually had a unit that could hit buildings (playing 3v3, we got like 2x widow mine and 1x high templar). The game was fun nonetheless and we had honorable opponents who decided to leave the game after we killed like all their workers and all their units (instead of floating buildings),

But it seems you have already more than enough work with this mod, so I'm not suggesting anything like adding a test to makre sure that each team has at least one unit that can hit buildings. ^.^"

That could be annoying, nice of them to concede. I am loath to alter the randomness of the random options. As long as you have workers, income, and production there should be no way for them to stop you from destroying all of their buildings. Terrans who fly their structures off to unpathable/empty terrain without owning anything else on the ground will find their stuff explodes after 30 in-game seconds.
Who dat ninja?
coma
Profile Joined March 2010
Germany86 Posts
March 29 2013 12:49 GMT
#243
vote mode is currently broken on eu:
[image loading]
Deleted User 137586
Profile Joined January 2011
7859 Posts
Last Edited: 2013-03-29 13:39:50
March 29 2013 13:38 GMT
#244
On March 29 2013 21:49 coma wrote:
vote mode is currently broken on eu:
+ Show Spoiler +

[image loading]


Not quite, just had a game where some people saw this error and others, such as I, saw it normally. It seems to be machine specific.

On another note, I don't think blind random should be random race as well. There just aren't enough people out there willing or good enough with all three races.
Cry 'havoc' and let slip the dogs of war
coma
Profile Joined March 2010
Germany86 Posts
March 29 2013 14:34 GMT
#245
it isn't. you can pick your race on the left but lose your reroll.
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2013-03-29 18:16:47
March 29 2013 15:28 GMT
#246
On March 29 2013 22:38 Ghanburighan wrote:
Show nested quote +
On March 29 2013 21:49 coma wrote:
vote mode is currently broken on eu:
+ Show Spoiler +

[image loading]


Not quite, just had a game where some people saw this error and others, such as I, saw it normally. It seems to be machine specific.

On another note, I don't think blind random should be random race as well. There just aren't enough people out there willing or good enough with all three races.

Any time you see a PARAM, it's a locale error. One of the locales certain individuals are using did not get populated and it's a pain to deal with. I'll try re-populating the locales and re-uploading.

As coma notes, you can click the racial icons on the left to specify your race.

Edit: Re-upload complete. Please let me know ASAP if the deDE (German) or any other localization still throws PARAMs at you. Also, if you find yourself playing tier draft as a result of vote mode I would love a copy of the replay. I'd like to see how tier draft works out as a public game mode.
Who dat ninja?
Deleted User 137586
Profile Joined January 2011
7859 Posts
March 29 2013 19:52 GMT
#247
On March 30 2013 00:28 urashimakt wrote:
Show nested quote +
On March 29 2013 22:38 Ghanburighan wrote:
On March 29 2013 21:49 coma wrote:
vote mode is currently broken on eu:
+ Show Spoiler +

[image loading]


Not quite, just had a game where some people saw this error and others, such as I, saw it normally. It seems to be machine specific.

On another note, I don't think blind random should be random race as well. There just aren't enough people out there willing or good enough with all three races.

+ Show Spoiler +

Any time you see a PARAM, it's a locale error. One of the locales certain individuals are using did not get populated and it's a pain to deal with. I'll try re-populating the locales and re-uploading.

As coma notes, you can click the racial icons on the left to specify your race.
+ Show Spoiler +

Edit: Re-upload complete. Please let me know ASAP if the deDE (German) or any other localization still throws PARAMs at you. Also, if you find yourself playing tier draft as a result of vote mode I would love a copy of the replay. I'd like to see how tier draft works out as a public game mode.


Thanks! I'll see if I or my friends hit any PARAMs.
Cry 'havoc' and let slip the dogs of war
monk
Profile Blog Joined May 2009
United States8477 Posts
April 03 2013 10:06 GMT
#248
We played a few ban drafts with almost all GMs the other day. Was pretty fun, much better than pub blind randoms.
Moderator
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2013-04-03 19:44:29
April 03 2013 19:34 GMT
#249
On April 03 2013 19:06 monk wrote:
We played a few ban drafts with almost all GMs the other day. Was pretty fun, much better than pub blind randoms.

That's awesome, thanks for letting me know. Did the drafting take very long? I hesitated picking ban draft for vote mode for fear it would take so long to draft that no one would choose it.

Edit: This part isn't directed at you specifically, but anyone who plays any of the draft modes and can take the time to post the replays would be a gentleman amongst gentlemen. I'd like to make improvements where possible so that drafting can become at least as popular as the blind modes, if not more so.
Who dat ninja?
monk
Profile Blog Joined May 2009
United States8477 Posts
April 03 2013 19:41 GMT
#250
On April 04 2013 04:34 urashimakt wrote:
Show nested quote +
On April 03 2013 19:06 monk wrote:
We played a few ban drafts with almost all GMs the other day. Was pretty fun, much better than pub blind randoms.

That's awesome, thanks for letting me know. Did the drafting take very long? I hesitated picking ban draft for vote mode for fear it would take so long to draft that no one would choose it.

I think it's fine for private games. Drafting took about 5 mins per match. We ran into a few problems with captains forgetting about the timer and having it default to bad units though like brood lord =(.
Moderator
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2013-04-03 19:56:16
April 03 2013 19:48 GMT
#251
On April 04 2013 04:41 monk wrote:
Show nested quote +
On April 04 2013 04:34 urashimakt wrote:
On April 03 2013 19:06 monk wrote:
We played a few ban drafts with almost all GMs the other day. Was pretty fun, much better than pub blind randoms.

That's awesome, thanks for letting me know. Did the drafting take very long? I hesitated picking ban draft for vote mode for fear it would take so long to draft that no one would choose it.

I think it's fine for private games. Drafting took about 5 mins per match. We ran into a few problems with captains forgetting about the timer and having it default to bad units though like brood lord =(.

Yeah. I don't think I'm ever going to get ban draft to be a quickie. I'll see about adopting bonus time as seen in most draft games so if you go over the allotted time it warns you and goes into extra time. Should help captains keep track of it. Also, if a captain has a unit selected when time runs out I'm going to have the draft just confirm that unit instead of doing the random pick (so captains can pre-pick just in case they're not sure).

Thanks!
Who dat ninja?
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2013-04-08 21:29:55
April 06 2013 04:44 GMT
#252
Thanks to some terrific feedback on draft modes, the following updates will roll out tonight on the popular NA/EU maps (then later on the less popular maps).

4/5/2013
      Draft Mode
  • Teams are now warned about their time remaining to pick/ban. Textual warnings are given at 60, 45, 30, and 15 seconds remaining. Verbal warnings are given at 60, 45, 30, 15, 10, and 5 seconds remaining.
  • Reserve time has been added. Currently, both teams are allotted 45 seconds of reserve time for picks/bans. The timers will show reserve time and current decision time added together (so 0:45 reserve and 0:45 current pick time together would show as 1:30). When the timer begins to dip into reserve time, both textual and verbal warnings are given to the team.
  • The captain's selected unit is no longer cleared when switching between race menus. If the captain selects a protoss unit and switches to the zerg menu, he may still click the pick/ban button to pick/ban the selected protoss unit.
  • The captain may click an already selected unit to deselect that unit.
  • When a pick/ban timer runs out the game will check to see if the captain has a unit selected. If a unit is selected, that unit will be picked/ban. If no unit is selected, one will be picked/banned at random.
  • New textual notifications have been added to inform the team whether they are picking or banning on their turn. This information is still visible within the draft dialog itself (near the top).

      Bug Fixes
  • The debug dialog will be disabled on all maps during update.
  • Resetting banked statistics in an attempt to track down the bug causing negative losses. Sorry, but expect another reset soon if it persists. Any additional info or replays about this bug appreciated.
  • Fixed a bug that caused the "No valid captain remaining, game ending" situation to happen when the last player on a team left after drafting had already happened.


Patch is live on NA and EU high pop maps.
Who dat ninja?
monk
Profile Blog Joined May 2009
United States8477 Posts
April 06 2013 06:16 GMT
#253
Good changes!
Moderator
urashimakt
Profile Joined October 2009
United States1591 Posts
April 08 2013 22:05 GMT
#254
Patch is now live on all maps. Sky Harvester has also been uploaded to EU.
Who dat ninja?
d07.RiV
Profile Joined March 2013
Russian Federation50 Posts
April 19 2013 11:32 GMT
#255
Perhaps terran bunkers need to be changed so they actually have a way to defend themselves?
Deleted User 137586
Profile Joined January 2011
7859 Posts
April 19 2013 13:36 GMT
#256
On April 19 2013 20:32 d07.RiV wrote:
Perhaps terran bunkers need to be changed so they actually have a way to defend themselves?


I've played a ton of terran in monobattles. They are fine. Walling off is a great asset, planetaries are great too. Not every composition gives a fair chance, but that's the point of monobattles. But you'll find that main-base planetaries and ramp-blocking planetaries can be surprisingly helpful in some situations. For example when turtling until you have some late game units against their tier 1.
Cry 'havoc' and let slip the dogs of war
d07.RiV
Profile Joined March 2013
Russian Federation50 Posts
Last Edited: 2013-04-19 15:26:49
April 19 2013 14:59 GMT
#257
I've played a ton of terran in monobattles. They are fine. Walling off is a great asset, planetaries are great too. Not every composition gives a fair chance, but that's the point of monobattles. But you'll find that main-base planetaries and ramp-blocking planetaries can be surprisingly helpful in some situations. For example when turtling until you have some late game units against their tier 1.

Yeah kinda forgot about planetary, but when playing vs reapers you're pretty much forced to forgo the advantage of orbital, and even then they can harass your workers from out of range.

That could be annoying, nice of them to concede. I am loath to alter the randomness of the random options. As long as you have workers, income, and production there should be no way for them to stop you from destroying all of their buildings. Terrans who fly their structures off to unpathable/empty terrain without owning anything else on the ground will find their stuff explodes after 30 in-game seconds.

Worst case, build cannons everywhere.
urashimakt
Profile Joined October 2009
United States1591 Posts
April 23 2013 18:15 GMT
#258
It has been brought to my attention that Map of the Week on EU hasn't been rotating. I apologize for that, I haven't been checking that the script has been working lately. When I get a chance I will manually change it.
Who dat ninja?
redbean87
Profile Joined April 2013
Sweden21 Posts
April 24 2013 10:25 GMT
#259
- EU is tired of megaton -

Everyone one EU wonder when you will change the map, we have been playing this one now for a month...
You changed map once a week 3 times, then you stopped.
wat
Deleted User 137586
Profile Joined January 2011
7859 Posts
April 24 2013 10:28 GMT
#260
On April 24 2013 19:25 redbean87 wrote:
- EU is tired of megaton -

Everyone one EU wonder when you will change the map, we have been playing this one now for a month...
You changed map once a week 3 times, then you stopped.


Check the post above you

Also, one of the benefits of a slower rotation of the map is that people learn specific tricks per map. This improves game quality as more compositions become viable.
Cry 'havoc' and let slip the dogs of war
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