• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:08
CEST 18:08
KST 01:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection My starcraft 2 changes SCFusion - WoL, HotS & LotV Build Order Optimizer TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event 14k games analyzed: Cross Spawn Nexus first good? Tesagi Viewer - A new era of replay watching FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Path of Exile ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4359 users

[MOD] Bx Deluxe Monobattles - Page 15

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 13 14 15 16 Next All
monk
Profile Blog Joined May 2009
United States8477 Posts
July 16 2013 23:34 GMT
#281
On July 17 2013 06:32 urashimakt wrote:
Show nested quote +
On July 15 2013 18:24 alsatia wrote:
can anyone upload one onto SEAS please, many thanks to you all.

From what I've been told and seen on YouTube, Aussies have been logging on to NA to play. If that's really not workable for you, let me know. Maintaining the maps on a third server is a good work load increase and I haven't been told that it's necessary yet.

Show nested quote +
On July 15 2013 18:26 IeZaeL wrote:
What about adding new maps , like Crux Breeze ?

Any new maps added will be replacing existing maps. That being said, I think Toxic Slums and/or Sand Canyon (original) could easily go. I've asked Semmo for permission to use Crux Breeze specifically.

Having played Breeze, it seems like a horrible map for Random Monobattles. =O
Moderator
urashimakt
Profile Joined October 2009
United States1591 Posts
July 16 2013 23:54 GMT
#282
On July 17 2013 08:34 monk wrote:
Show nested quote +
On July 17 2013 06:32 urashimakt wrote:
On July 15 2013 18:24 alsatia wrote:
can anyone upload one onto SEAS please, many thanks to you all.

From what I've been told and seen on YouTube, Aussies have been logging on to NA to play. If that's really not workable for you, let me know. Maintaining the maps on a third server is a good work load increase and I haven't been told that it's necessary yet.

On July 15 2013 18:26 IeZaeL wrote:
What about adding new maps , like Crux Breeze ?

Any new maps added will be replacing existing maps. That being said, I think Toxic Slums and/or Sand Canyon (original) could easily go. I've asked Semmo for permission to use Crux Breeze specifically.

Having played Breeze, it seems like a horrible map for Random Monobattles. =O

So are Toxic Slums and Sand Canyon. Give me something good, Monk.
Who dat ninja?
Coppermantis
Profile Joined June 2012
United States845 Posts
July 17 2013 02:02 GMT
#283
I hate Sand Canyon if the enemy gets any harassment/surgical strike air unit like Mutas, Voids or Banshees. There's so little room behind the mineral lines for AA defenses, especially Photon Cannons which require a pylon back there as well.
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2013-07-17 05:05:53
July 17 2013 05:01 GMT
#284
On July 17 2013 11:02 Coppermantis wrote:
I hate Sand Canyon if the enemy gets any harassment/surgical strike air unit like Mutas, Voids or Banshees. There's so little room behind the mineral lines for AA defenses, especially Photon Cannons which require a pylon back there as well.

The reason the Sand Canyon redux main bases are like that is to avoid Terran players being completely unable to defend from a tier 1 ranged unit on the enemy team. Having a harder time defending against later tier tech seemed like the better option.

If you really hate it with all of your heart, you can play the map of the week on EU if your latency's not bad. NA simply refuses to stop playing Sand Canyon.
Who dat ninja?
urashimakt
Profile Joined October 2009
United States1591 Posts
July 18 2013 01:07 GMT
#285
Going to be uploading the map pool to KR/TW. I've got a TW translator, but if there's someone out there fluent in Korean willing to translate the game's instructions that'd be great.
Who dat ninja?
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 18 2013 01:14 GMT
#286
On July 17 2013 08:54 urashimakt wrote:
Show nested quote +
On July 17 2013 08:34 monk wrote:
On July 17 2013 06:32 urashimakt wrote:
On July 15 2013 18:24 alsatia wrote:
can anyone upload one onto SEAS please, many thanks to you all.

From what I've been told and seen on YouTube, Aussies have been logging on to NA to play. If that's really not workable for you, let me know. Maintaining the maps on a third server is a good work load increase and I haven't been told that it's necessary yet.

On July 15 2013 18:26 IeZaeL wrote:
What about adding new maps , like Crux Breeze ?

Any new maps added will be replacing existing maps. That being said, I think Toxic Slums and/or Sand Canyon (original) could easily go. I've asked Semmo for permission to use Crux Breeze specifically.

Having played Breeze, it seems like a horrible map for Random Monobattles. =O

So are Toxic Slums and Sand Canyon. Give me something good, Monk.

Maybe, just maybe?
Worth a shot.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Coppermantis
Profile Joined June 2012
United States845 Posts
July 18 2013 01:32 GMT
#287
On July 17 2013 14:01 urashimakt wrote:
Show nested quote +
On July 17 2013 11:02 Coppermantis wrote:
I hate Sand Canyon if the enemy gets any harassment/surgical strike air unit like Mutas, Voids or Banshees. There's so little room behind the mineral lines for AA defenses, especially Photon Cannons which require a pylon back there as well.

The reason the Sand Canyon redux main bases are like that is to avoid Terran players being completely unable to defend from a tier 1 ranged unit on the enemy team. Having a harder time defending against later tier tech seemed like the better option.

If you really hate it with all of your heart, you can play the map of the week on EU if your latency's not bad. NA simply refuses to stop playing Sand Canyon.


True. I might try the EU MotW thing. Annoyances aside, playing on just one map is boring anyway.
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2013-07-18 06:16:12
July 18 2013 05:30 GMT
#288
On July 18 2013 10:14 NewSunshine wrote:
Show nested quote +
On July 17 2013 08:54 urashimakt wrote:
On July 17 2013 08:34 monk wrote:
On July 17 2013 06:32 urashimakt wrote:
On July 15 2013 18:24 alsatia wrote:
can anyone upload one onto SEAS please, many thanks to you all.

From what I've been told and seen on YouTube, Aussies have been logging on to NA to play. If that's really not workable for you, let me know. Maintaining the maps on a third server is a good work load increase and I haven't been told that it's necessary yet.

On July 15 2013 18:26 IeZaeL wrote:
What about adding new maps , like Crux Breeze ?

Any new maps added will be replacing existing maps. That being said, I think Toxic Slums and/or Sand Canyon (original) could easily go. I've asked Semmo for permission to use Crux Breeze specifically.

Having played Breeze, it seems like a horrible map for Random Monobattles. =O

So are Toxic Slums and Sand Canyon. Give me something good, Monk.

Maybe, just maybe?
Worth a shot.

Looks well suited to monobattling to me. I took the suggestion as permission and have adopted the map in place of Toxic Slums. I'll also be shuffling the map of the week roster so that it appears next week.

It'll be available on NA as Bx Monobattle - ESV Retribution and on EU as Bx Monobattle EU - ESV Retribution.

Although the creator of Crux Breeze has generously given me his permission to use his map, I'll be holding off on inserting that one until I take a look at a few more possibilities. I'm especially interested in another 4 player shared team base map.

On July 18 2013 10:32 Coppermantis wrote:
Annoyances aside, playing on just one map is boring anyway.

Couldn't agree more. EU is great.
Who dat ninja?
pietrucha24
Profile Joined August 2013
Poland2 Posts
August 04 2013 21:26 GMT
#289
Hey! Big shout-out to you for making HotS version of monobattles - it is much better than the original WoL maps from Day9 in number of ways. Since it is already few days after 27 July, I wanted to ask if you are going to keep supporting it and changing map every week as you had before (btw - I am playing on EU servers). Again, thanks for remaking this fine game mod for HotS!
banjoetheredskin
Profile Blog Joined November 2012
United States744 Posts
Last Edited: 2013-08-05 01:57:09
August 05 2013 00:17 GMT
#290
I would like to bring this to the producer's attention, as it is a problem that has recently exacerbated. The loading time has been slower and slower for many games, in which sometimes all player's bars will appear empty for sometimes 2 whole minutes before loading and dropping one person. Today, I played one game in which 3 consecutive players were dropped. First one at the very beginning, immediately followed by another, and then immediately followed by a third. The next game 2 players were dropped in almost the exact same manner. The following gamed I was dropped. As people have said, if you can see yourself lagging out on the countdown screen instead of the "waiting for server surrender" screen, you know something is wrong. I can guarantee that there was nothing wrong with my connection, as everything i had running in the background was performing perfectly fine and nothing was lagging in the previous games. I am curious if there is a bug in the game that is causing this or if it is battle.net, but I am almost positive that at least 7 individuals were dropped in 3 consecutive games is no coincidence. Thanks to whomever reads this and takes action accordingly.

EDIT: just tried to play again and 3 players were dropped in the loading screen after about 3 minutes of wait time and then it said "you have left the game" when i had done no such thing..
Writer#1 CJ fan | http://www.teamliquid.net/forum/starcraft-2/508947-wcs-dreamhack-austin-interviews
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2013-08-05 07:02:56
August 05 2013 06:57 GMT
#291
On August 05 2013 06:26 pietrucha24 wrote:
Hey! Big shout-out to you for making HotS version of monobattles - it is much better than the original WoL maps from Day9 in number of ways. Since it is already few days after 27 July, I wanted to ask if you are going to keep supporting it and changing map every week as you had before (btw - I am playing on EU servers). Again, thanks for remaking this fine game mod for HotS!

Yes. I've been away from home for about 2 weeks and do not have Starcraft 2 installed on the PC I've brought with me. I will be changing the map of the week as soon as I return. Sorry for the inconvenience and lack of heads up.

Edit: Meh, I'll just let SC2 install and do it from here when it's done.

On August 05 2013 09:17 banjoetheredskin wrote:
I would like to bring this to the producer's attention, as it is a problem that has recently exacerbated. The loading time has been slower and slower for many games, in which sometimes all player's bars will appear empty for sometimes 2 whole minutes before loading and dropping one person. Today, I played one game in which 3 consecutive players were dropped. First one at the very beginning, immediately followed by another, and then immediately followed by a third. The next game 2 players were dropped in almost the exact same manner. The following gamed I was dropped. As people have said, if you can see yourself lagging out on the countdown screen instead of the "waiting for server surrender" screen, you know something is wrong. I can guarantee that there was nothing wrong with my connection, as everything i had running in the background was performing perfectly fine and nothing was lagging in the previous games. I am curious if there is a bug in the game that is causing this or if it is battle.net, but I am almost positive that at least 7 individuals were dropped in 3 consecutive games is no coincidence. Thanks to whomever reads this and takes action accordingly.

EDIT: just tried to play again and 3 players were dropped in the loading screen after about 3 minutes of wait time and then it said "you have left the game" when i had done no such thing..

Nothing has changed in the mod for quite a while and I do not have control over Battle.net. The method for loading and initializing the game (which occurs while your bar fills up) has remained untouched for about a year now.

I do know from conversations with Blizzard folk that maps reported through the in-game report feature do get looked at by their QA team. I also know from personal experience that Battle.net will sometimes drop people from any map, sometimes more frequently than other times. The more players involved in a map (for BxM that number is 8) the more likely it is at least 1 person will drop on any given load. This is how it's been since just about the dawn of SC2.

Bottom line is, I can sympathize with the frustration but there's nothing I, or any mapmaker, can do about the drops. P.S. When you see everyone else drop and "you have left the game", that indicates that you've been the victim of a drop that time around.
Who dat ninja?
pietrucha24
Profile Joined August 2013
Poland2 Posts
August 05 2013 08:36 GMT
#292
Thanks for reacting so quickly. Didn't want to force anything upon you (but of course I'm more than happy to see you've changed the map!), so just take your time wherever you are. Have a nice week!
Superku
Profile Joined July 2013
Germany3 Posts
August 05 2013 18:07 GMT
#293
Hey! I have loved the mod since WoL but the new map with the orange tone is so bad, it's just no fun at all to play on. Every game you can see people complain about it and there is no interesting gameplay emerging on it unlike the previous map(s).
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2013-08-05 23:02:39
August 05 2013 22:56 GMT
#294
On August 06 2013 03:07 Superku wrote:
Hey! I have loved the mod since WoL but the new map with the orange tone is so bad, it's just no fun at all to play on. Every game you can see people complain about it and there is no interesting gameplay emerging on it unlike the previous map(s).

What, Sky Harvester?

Edit: Recommending a replacement map is the best way to get rid of a current map.
Who dat ninja?
banjoetheredskin
Profile Blog Joined November 2012
United States744 Posts
Last Edited: 2013-08-05 23:49:53
August 05 2013 23:28 GMT
#295
On August 05 2013 15:57 urashimakt wrote:
Show nested quote +
On August 05 2013 06:26 pietrucha24 wrote:
Hey! Big shout-out to you for making HotS version of monobattles - it is much better than the original WoL maps from Day9 in number of ways. Since it is already few days after 27 July, I wanted to ask if you are going to keep supporting it and changing map every week as you had before (btw - I am playing on EU servers). Again, thanks for remaking this fine game mod for HotS!

Yes. I've been away from home for about 2 weeks and do not have Starcraft 2 installed on the PC I've brought with me. I will be changing the map of the week as soon as I return. Sorry for the inconvenience and lack of heads up.

Edit: Meh, I'll just let SC2 install and do it from here when it's done.

Show nested quote +
On August 05 2013 09:17 banjoetheredskin wrote:
I would like to bring this to the producer's attention, as it is a problem that has recently exacerbated. The loading time has been slower and slower for many games, in which sometimes all player's bars will appear empty for sometimes 2 whole minutes before loading and dropping one person. Today, I played one game in which 3 consecutive players were dropped. First one at the very beginning, immediately followed by another, and then immediately followed by a third. The next game 2 players were dropped in almost the exact same manner. The following gamed I was dropped. As people have said, if you can see yourself lagging out on the countdown screen instead of the "waiting for server surrender" screen, you know something is wrong. I can guarantee that there was nothing wrong with my connection, as everything i had running in the background was performing perfectly fine and nothing was lagging in the previous games. I am curious if there is a bug in the game that is causing this or if it is battle.net, but I am almost positive that at least 7 individuals were dropped in 3 consecutive games is no coincidence. Thanks to whomever reads this and takes action accordingly.

EDIT: just tried to play again and 3 players were dropped in the loading screen after about 3 minutes of wait time and then it said "you have left the game" when i had done no such thing..

Nothing has changed in the mod for quite a while and I do not have control over Battle.net. The method for loading and initializing the game (which occurs while your bar fills up) has remained untouched for about a year now.

I do know from conversations with Blizzard folk that maps reported through the in-game report feature do get looked at by their QA team. I also know from personal experience that Battle.net will sometimes drop people from any map, sometimes more frequently than other times. The more players involved in a map (for BxM that number is 8) the more likely it is at least 1 person will drop on any given load. This is how it's been since just about the dawn of SC2.

Bottom line is, I can sympathize with the frustration but there's nothing I, or any mapmaker, can do about the drops. P.S. When you see everyone else drop and "you have left the game", that indicates that you've been the victim of a drop that time around.


Thank you for your quick response :D I guess it's just Battle.net's fault. If I see continued or worsened issues I will go through the in-game feature to report. I appreciate the advice! Still a great game, I just wish it was more popular :D

EDIT: so i just played again and another 3 players were dropped but when i tried to report the only options for reporting were about something inappropriate, which does not apply. I don't know how to tell Blizzard that Bnet keeps dropping players. What do I do?
Writer#1 CJ fan | http://www.teamliquid.net/forum/starcraft-2/508947-wcs-dreamhack-austin-interviews
urashimakt
Profile Joined October 2009
United States1591 Posts
August 06 2013 01:00 GMT
#296
On August 06 2013 08:28 banjoetheredskin wrote:
Show nested quote +
On August 05 2013 15:57 urashimakt wrote:
On August 05 2013 06:26 pietrucha24 wrote:
Hey! Big shout-out to you for making HotS version of monobattles - it is much better than the original WoL maps from Day9 in number of ways. Since it is already few days after 27 July, I wanted to ask if you are going to keep supporting it and changing map every week as you had before (btw - I am playing on EU servers). Again, thanks for remaking this fine game mod for HotS!

Yes. I've been away from home for about 2 weeks and do not have Starcraft 2 installed on the PC I've brought with me. I will be changing the map of the week as soon as I return. Sorry for the inconvenience and lack of heads up.

Edit: Meh, I'll just let SC2 install and do it from here when it's done.

On August 05 2013 09:17 banjoetheredskin wrote:
I would like to bring this to the producer's attention, as it is a problem that has recently exacerbated. The loading time has been slower and slower for many games, in which sometimes all player's bars will appear empty for sometimes 2 whole minutes before loading and dropping one person. Today, I played one game in which 3 consecutive players were dropped. First one at the very beginning, immediately followed by another, and then immediately followed by a third. The next game 2 players were dropped in almost the exact same manner. The following gamed I was dropped. As people have said, if you can see yourself lagging out on the countdown screen instead of the "waiting for server surrender" screen, you know something is wrong. I can guarantee that there was nothing wrong with my connection, as everything i had running in the background was performing perfectly fine and nothing was lagging in the previous games. I am curious if there is a bug in the game that is causing this or if it is battle.net, but I am almost positive that at least 7 individuals were dropped in 3 consecutive games is no coincidence. Thanks to whomever reads this and takes action accordingly.

EDIT: just tried to play again and 3 players were dropped in the loading screen after about 3 minutes of wait time and then it said "you have left the game" when i had done no such thing..

Nothing has changed in the mod for quite a while and I do not have control over Battle.net. The method for loading and initializing the game (which occurs while your bar fills up) has remained untouched for about a year now.

I do know from conversations with Blizzard folk that maps reported through the in-game report feature do get looked at by their QA team. I also know from personal experience that Battle.net will sometimes drop people from any map, sometimes more frequently than other times. The more players involved in a map (for BxM that number is 8) the more likely it is at least 1 person will drop on any given load. This is how it's been since just about the dawn of SC2.

Bottom line is, I can sympathize with the frustration but there's nothing I, or any mapmaker, can do about the drops. P.S. When you see everyone else drop and "you have left the game", that indicates that you've been the victim of a drop that time around.


Thank you for your quick response :D I guess it's just Battle.net's fault. If I see continued or worsened issues I will go through the in-game feature to report. I appreciate the advice! Still a great game, I just wish it was more popular :D

EDIT: so i just played again and another 3 players were dropped but when i tried to report the only options for reporting were about something inappropriate, which does not apply. I don't know how to tell Blizzard that Bnet keeps dropping players. What do I do?

If you want to file a report about being dropped you can do that on the SC2 bug report forums. Mention what you were doing, when it happened, and what you were playing.
Who dat ninja?
Superku
Profile Joined July 2013
Germany3 Posts
August 06 2013 15:25 GMT
#297
Yes, I mean Sky Harvester. And I'm sorry, I barely know any maps/ esp. not their English names. Any other map should be fine, I think it's cool when the 4 bases are somehow connected. =)
urashimakt
Profile Joined October 2009
United States1591 Posts
August 06 2013 20:42 GMT
#298
On August 07 2013 00:25 Superku wrote:
Yes, I mean Sky Harvester. And I'm sorry, I barely know any maps/ esp. not their English names. Any other map should be fine, I think it's cool when the 4 bases are somehow connected. =)

I meant a map that is not currently in the rotation. Something to replace existing maps. And just to be honest, Sand Canyon would get replaced first.
Who dat ninja?
pip_boy
Profile Joined September 2013
2 Posts
September 07 2013 06:11 GMT
#299
Hi, I'm a chinese SC2 player.
I've noticed many chinese players are interested in Bx Monobattles, just as I am.
But there is still no Bx Monobattles in chinese sever.
So I want to help you popularize this map in china.
If you empower me, I'll do the chinesizing job with no pay.

Reply me and let me know if you are interested.(By Email:rxy***@gmail.com PMed)
Thank you
urashimakt
Profile Joined October 2009
United States1591 Posts
September 10 2013 05:18 GMT
#300
On September 07 2013 15:11 pip_boy wrote:
Hi, I'm a chinese SC2 player.
I've noticed many chinese players are interested in Bx Monobattles, just as I am.
But there is still no Bx Monobattles in chinese sever.
So I want to help you popularize this map in china.
If you empower me, I'll do the chinesizing job with no pay.

Reply me and let me know if you are interested.(By Email:rxy***@gmail.com PMed)
Thank you

Adding localizations is actually a lot of work. I recently started to get one done for Taiwanese players and stopped since I don't currently have a lot of spare time.

If you really want to translate it, you'll be doing it all on your own and within the editor. Let me know if you'd like a copy of the mod so that you can attempt it.
Who dat ninja?
Prev 1 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:00
FSL s11 TeamLeague: ASH vs ST
Freeedom3
Liquipedia
Grudge Match
16:00
Best of 7
FlaShFTW vs A.Alm
Discussion
uThermal 2v2 Circuit
15:00
Season Finals: Group Stage 1
Serral1868
uThermal1112
TaKeTV 350
Classic336
SteadfastSC253
mouzHeroMarine159
elazer43
SHIN 43
SKillous21
Shameless14
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1868
uThermal 1112
Classic 336
SteadfastSC 253
mouzHeroMarine 159
ProTech93
BRAT_OK 49
trigger 47
elazer 43
Vindicta 24
SKillous 21
StarCraft: Brood War
Britney 31809
Calm 8724
EffOrt 811
BeSt 347
Light 256
ggaemo 203
Hyuk 178
hero 113
Last 93
scan(afreeca) 65
[ Show more ]
ToSsGirL 47
910 43
Sacsri 22
IntoTheRainbow 20
GoRush 19
Rock 19
yabsab 14
sorry 6
Dota 2
Gorgc6091
Counter-Strike
fl0m7086
byalli532
zeus240
Super Smash Bros
Mew2King91
Heroes of the Storm
Khaldor358
Other Games
gofns29191
tarik_tv11348
singsing3172
FrodaN1522
B2W.Neo865
Dendi700
Lowko675
KnowMe229
Hui .143
Mlord122
SHIN 43
OptimusSC28
fpsfer 2
Organizations
Other Games
EGCTV989
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 11
• Airneanach9
• Azhi_Dahaki4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis2349
• Jankos1859
Other Games
• WagamamaTV290
• Shiphtur87
Upcoming Events
OSC
4h 52m
MaxPax vs YoungYakov
Krystianer vs Shameless
GgMaChine vs Creature
LetaleX vs MiniZergUA
ReBellioN vs TBD
ArT vs HiGhDrA
Nicoract vs Azura
GSL
15h 52m
herO vs Rogue
Maru vs Cure
Patches Events
20h 52m
uThermal 2v2 Circuit
22h 52m
BSL
1d 2h
Bonyth vs Dewalt
OSC
1d 7h
Monday Night Weeklies
1d 23h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Replay Cast
3 days
[ Show More ]
Kung Fu Cup
3 days
Maestros of the Game
3 days
Classic vs Lambo
Clem vs Maru
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.