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United States8476 Posts
On July 17 2013 06:32 urashimakt wrote:Show nested quote +On July 15 2013 18:24 alsatia wrote: can anyone upload one onto SEAS please, many thanks to you all. From what I've been told and seen on YouTube, Aussies have been logging on to NA to play. If that's really not workable for you, let me know. Maintaining the maps on a third server is a good work load increase and I haven't been told that it's necessary yet. Show nested quote +On July 15 2013 18:26 IeZaeL wrote: What about adding new maps , like Crux Breeze ? Any new maps added will be replacing existing maps. That being said, I think Toxic Slums and/or Sand Canyon (original) could easily go. I've asked Semmo for permission to use Crux Breeze specifically. Having played Breeze, it seems like a horrible map for Random Monobattles. =O
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On July 17 2013 08:34 monk wrote:Show nested quote +On July 17 2013 06:32 urashimakt wrote:On July 15 2013 18:24 alsatia wrote: can anyone upload one onto SEAS please, many thanks to you all. From what I've been told and seen on YouTube, Aussies have been logging on to NA to play. If that's really not workable for you, let me know. Maintaining the maps on a third server is a good work load increase and I haven't been told that it's necessary yet. On July 15 2013 18:26 IeZaeL wrote: What about adding new maps , like Crux Breeze ? Any new maps added will be replacing existing maps. That being said, I think Toxic Slums and/or Sand Canyon (original) could easily go. I've asked Semmo for permission to use Crux Breeze specifically. Having played Breeze, it seems like a horrible map for Random Monobattles. =O So are Toxic Slums and Sand Canyon. Give me something good, Monk.
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I hate Sand Canyon if the enemy gets any harassment/surgical strike air unit like Mutas, Voids or Banshees. There's so little room behind the mineral lines for AA defenses, especially Photon Cannons which require a pylon back there as well.
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On July 17 2013 11:02 Coppermantis wrote: I hate Sand Canyon if the enemy gets any harassment/surgical strike air unit like Mutas, Voids or Banshees. There's so little room behind the mineral lines for AA defenses, especially Photon Cannons which require a pylon back there as well. The reason the Sand Canyon redux main bases are like that is to avoid Terran players being completely unable to defend from a tier 1 ranged unit on the enemy team. Having a harder time defending against later tier tech seemed like the better option.
If you really hate it with all of your heart, you can play the map of the week on EU if your latency's not bad. NA simply refuses to stop playing Sand Canyon.
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Going to be uploading the map pool to KR/TW. I've got a TW translator, but if there's someone out there fluent in Korean willing to translate the game's instructions that'd be great.
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On July 17 2013 08:54 urashimakt wrote:Show nested quote +On July 17 2013 08:34 monk wrote:On July 17 2013 06:32 urashimakt wrote:On July 15 2013 18:24 alsatia wrote: can anyone upload one onto SEAS please, many thanks to you all. From what I've been told and seen on YouTube, Aussies have been logging on to NA to play. If that's really not workable for you, let me know. Maintaining the maps on a third server is a good work load increase and I haven't been told that it's necessary yet. On July 15 2013 18:26 IeZaeL wrote: What about adding new maps , like Crux Breeze ? Any new maps added will be replacing existing maps. That being said, I think Toxic Slums and/or Sand Canyon (original) could easily go. I've asked Semmo for permission to use Crux Breeze specifically. Having played Breeze, it seems like a horrible map for Random Monobattles. =O So are Toxic Slums and Sand Canyon. Give me something good, Monk. Maybe, just maybe? Worth a shot.
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On July 17 2013 14:01 urashimakt wrote:Show nested quote +On July 17 2013 11:02 Coppermantis wrote: I hate Sand Canyon if the enemy gets any harassment/surgical strike air unit like Mutas, Voids or Banshees. There's so little room behind the mineral lines for AA defenses, especially Photon Cannons which require a pylon back there as well. The reason the Sand Canyon redux main bases are like that is to avoid Terran players being completely unable to defend from a tier 1 ranged unit on the enemy team. Having a harder time defending against later tier tech seemed like the better option. If you really hate it with all of your heart, you can play the map of the week on EU if your latency's not bad. NA simply refuses to stop playing Sand Canyon.
True. I might try the EU MotW thing. Annoyances aside, playing on just one map is boring anyway.
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On July 18 2013 10:14 NewSunshine wrote:Show nested quote +On July 17 2013 08:54 urashimakt wrote:On July 17 2013 08:34 monk wrote:On July 17 2013 06:32 urashimakt wrote:On July 15 2013 18:24 alsatia wrote: can anyone upload one onto SEAS please, many thanks to you all. From what I've been told and seen on YouTube, Aussies have been logging on to NA to play. If that's really not workable for you, let me know. Maintaining the maps on a third server is a good work load increase and I haven't been told that it's necessary yet. On July 15 2013 18:26 IeZaeL wrote: What about adding new maps , like Crux Breeze ? Any new maps added will be replacing existing maps. That being said, I think Toxic Slums and/or Sand Canyon (original) could easily go. I've asked Semmo for permission to use Crux Breeze specifically. Having played Breeze, it seems like a horrible map for Random Monobattles. =O So are Toxic Slums and Sand Canyon. Give me something good, Monk. Maybe, just maybe?Worth a shot.  Looks well suited to monobattling to me. I took the suggestion as permission and have adopted the map in place of Toxic Slums. I'll also be shuffling the map of the week roster so that it appears next week.
It'll be available on NA as Bx Monobattle - ESV Retribution and on EU as Bx Monobattle EU - ESV Retribution.
Although the creator of Crux Breeze has generously given me his permission to use his map, I'll be holding off on inserting that one until I take a look at a few more possibilities. I'm especially interested in another 4 player shared team base map.
On July 18 2013 10:32 Coppermantis wrote: Annoyances aside, playing on just one map is boring anyway. Couldn't agree more. EU is great.
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Hey! Big shout-out to you for making HotS version of monobattles - it is much better than the original WoL maps from Day9 in number of ways. Since it is already few days after 27 July, I wanted to ask if you are going to keep supporting it and changing map every week as you had before (btw - I am playing on EU servers). Again, thanks for remaking this fine game mod for HotS!
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United States744 Posts
I would like to bring this to the producer's attention, as it is a problem that has recently exacerbated. The loading time has been slower and slower for many games, in which sometimes all player's bars will appear empty for sometimes 2 whole minutes before loading and dropping one person. Today, I played one game in which 3 consecutive players were dropped. First one at the very beginning, immediately followed by another, and then immediately followed by a third. The next game 2 players were dropped in almost the exact same manner. The following gamed I was dropped. As people have said, if you can see yourself lagging out on the countdown screen instead of the "waiting for server surrender" screen, you know something is wrong. I can guarantee that there was nothing wrong with my connection, as everything i had running in the background was performing perfectly fine and nothing was lagging in the previous games. I am curious if there is a bug in the game that is causing this or if it is battle.net, but I am almost positive that at least 7 individuals were dropped in 3 consecutive games is no coincidence. Thanks to whomever reads this and takes action accordingly.
EDIT: just tried to play again and 3 players were dropped in the loading screen after about 3 minutes of wait time and then it said "you have left the game" when i had done no such thing..
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On August 05 2013 06:26 pietrucha24 wrote: Hey! Big shout-out to you for making HotS version of monobattles - it is much better than the original WoL maps from Day9 in number of ways. Since it is already few days after 27 July, I wanted to ask if you are going to keep supporting it and changing map every week as you had before (btw - I am playing on EU servers). Again, thanks for remaking this fine game mod for HotS! Yes. I've been away from home for about 2 weeks and do not have Starcraft 2 installed on the PC I've brought with me. I will be changing the map of the week as soon as I return. Sorry for the inconvenience and lack of heads up.
Edit: Meh, I'll just let SC2 install and do it from here when it's done.
On August 05 2013 09:17 banjoetheredskin wrote:I would like to bring this to the producer's attention, as it is a problem that has recently exacerbated. The loading time has been slower and slower for many games, in which sometimes all player's bars will appear empty for sometimes 2 whole minutes before loading and dropping one person. Today, I played one game in which 3 consecutive players were dropped. First one at the very beginning, immediately followed by another, and then immediately followed by a third. The next game 2 players were dropped in almost the exact same manner. The following gamed I was dropped. As people have said, if you can see yourself lagging out on the countdown screen instead of the "waiting for server surrender" screen, you know something is wrong. I can guarantee that there was nothing wrong with my connection, as everything i had running in the background was performing perfectly fine and nothing was lagging in the previous games. I am curious if there is a bug in the game that is causing this or if it is battle.net, but I am almost positive that at least 7 individuals were dropped in 3 consecutive games is no coincidence. Thanks to whomever reads this and takes action accordingly. EDIT: just tried to play again and 3 players were dropped in the loading screen after about 3 minutes of wait time and then it said "you have left the game" when i had done no such thing..  Nothing has changed in the mod for quite a while and I do not have control over Battle.net. The method for loading and initializing the game (which occurs while your bar fills up) has remained untouched for about a year now.
I do know from conversations with Blizzard folk that maps reported through the in-game report feature do get looked at by their QA team. I also know from personal experience that Battle.net will sometimes drop people from any map, sometimes more frequently than other times. The more players involved in a map (for BxM that number is 8) the more likely it is at least 1 person will drop on any given load. This is how it's been since just about the dawn of SC2.
Bottom line is, I can sympathize with the frustration but there's nothing I, or any mapmaker, can do about the drops. P.S. When you see everyone else drop and "you have left the game", that indicates that you've been the victim of a drop that time around.
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Thanks for reacting so quickly. Didn't want to force anything upon you (but of course I'm more than happy to see you've changed the map!), so just take your time wherever you are. Have a nice week!
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Hey! I have loved the mod since WoL but the new map with the orange tone is so bad, it's just no fun at all to play on. Every game you can see people complain about it and there is no interesting gameplay emerging on it unlike the previous map(s).
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On August 06 2013 03:07 Superku wrote: Hey! I have loved the mod since WoL but the new map with the orange tone is so bad, it's just no fun at all to play on. Every game you can see people complain about it and there is no interesting gameplay emerging on it unlike the previous map(s). What, Sky Harvester?
Edit: Recommending a replacement map is the best way to get rid of a current map.
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United States744 Posts
On August 05 2013 15:57 urashimakt wrote:Show nested quote +On August 05 2013 06:26 pietrucha24 wrote: Hey! Big shout-out to you for making HotS version of monobattles - it is much better than the original WoL maps from Day9 in number of ways. Since it is already few days after 27 July, I wanted to ask if you are going to keep supporting it and changing map every week as you had before (btw - I am playing on EU servers). Again, thanks for remaking this fine game mod for HotS! Yes. I've been away from home for about 2 weeks and do not have Starcraft 2 installed on the PC I've brought with me. I will be changing the map of the week as soon as I return. Sorry for the inconvenience and lack of heads up. Edit: Meh, I'll just let SC2 install and do it from here when it's done. Show nested quote +On August 05 2013 09:17 banjoetheredskin wrote:I would like to bring this to the producer's attention, as it is a problem that has recently exacerbated. The loading time has been slower and slower for many games, in which sometimes all player's bars will appear empty for sometimes 2 whole minutes before loading and dropping one person. Today, I played one game in which 3 consecutive players were dropped. First one at the very beginning, immediately followed by another, and then immediately followed by a third. The next game 2 players were dropped in almost the exact same manner. The following gamed I was dropped. As people have said, if you can see yourself lagging out on the countdown screen instead of the "waiting for server surrender" screen, you know something is wrong. I can guarantee that there was nothing wrong with my connection, as everything i had running in the background was performing perfectly fine and nothing was lagging in the previous games. I am curious if there is a bug in the game that is causing this or if it is battle.net, but I am almost positive that at least 7 individuals were dropped in 3 consecutive games is no coincidence. Thanks to whomever reads this and takes action accordingly. EDIT: just tried to play again and 3 players were dropped in the loading screen after about 3 minutes of wait time and then it said "you have left the game" when i had done no such thing..  Nothing has changed in the mod for quite a while and I do not have control over Battle.net. The method for loading and initializing the game (which occurs while your bar fills up) has remained untouched for about a year now. I do know from conversations with Blizzard folk that maps reported through the in-game report feature do get looked at by their QA team. I also know from personal experience that Battle.net will sometimes drop people from any map, sometimes more frequently than other times. The more players involved in a map (for BxM that number is 8) the more likely it is at least 1 person will drop on any given load. This is how it's been since just about the dawn of SC2. Bottom line is, I can sympathize with the frustration but there's nothing I, or any mapmaker, can do about the drops. P.S. When you see everyone else drop and "you have left the game", that indicates that you've been the victim of a drop that time around.
Thank you for your quick response :D I guess it's just Battle.net's fault. If I see continued or worsened issues I will go through the in-game feature to report. I appreciate the advice! Still a great game, I just wish it was more popular :D
EDIT: so i just played again and another 3 players were dropped but when i tried to report the only options for reporting were about something inappropriate, which does not apply. I don't know how to tell Blizzard that Bnet keeps dropping players. What do I do?
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On August 06 2013 08:28 banjoetheredskin wrote:Show nested quote +On August 05 2013 15:57 urashimakt wrote:On August 05 2013 06:26 pietrucha24 wrote: Hey! Big shout-out to you for making HotS version of monobattles - it is much better than the original WoL maps from Day9 in number of ways. Since it is already few days after 27 July, I wanted to ask if you are going to keep supporting it and changing map every week as you had before (btw - I am playing on EU servers). Again, thanks for remaking this fine game mod for HotS! Yes. I've been away from home for about 2 weeks and do not have Starcraft 2 installed on the PC I've brought with me. I will be changing the map of the week as soon as I return. Sorry for the inconvenience and lack of heads up. Edit: Meh, I'll just let SC2 install and do it from here when it's done. On August 05 2013 09:17 banjoetheredskin wrote:I would like to bring this to the producer's attention, as it is a problem that has recently exacerbated. The loading time has been slower and slower for many games, in which sometimes all player's bars will appear empty for sometimes 2 whole minutes before loading and dropping one person. Today, I played one game in which 3 consecutive players were dropped. First one at the very beginning, immediately followed by another, and then immediately followed by a third. The next game 2 players were dropped in almost the exact same manner. The following gamed I was dropped. As people have said, if you can see yourself lagging out on the countdown screen instead of the "waiting for server surrender" screen, you know something is wrong. I can guarantee that there was nothing wrong with my connection, as everything i had running in the background was performing perfectly fine and nothing was lagging in the previous games. I am curious if there is a bug in the game that is causing this or if it is battle.net, but I am almost positive that at least 7 individuals were dropped in 3 consecutive games is no coincidence. Thanks to whomever reads this and takes action accordingly. EDIT: just tried to play again and 3 players were dropped in the loading screen after about 3 minutes of wait time and then it said "you have left the game" when i had done no such thing..  Nothing has changed in the mod for quite a while and I do not have control over Battle.net. The method for loading and initializing the game (which occurs while your bar fills up) has remained untouched for about a year now. I do know from conversations with Blizzard folk that maps reported through the in-game report feature do get looked at by their QA team. I also know from personal experience that Battle.net will sometimes drop people from any map, sometimes more frequently than other times. The more players involved in a map (for BxM that number is 8) the more likely it is at least 1 person will drop on any given load. This is how it's been since just about the dawn of SC2. Bottom line is, I can sympathize with the frustration but there's nothing I, or any mapmaker, can do about the drops. P.S. When you see everyone else drop and "you have left the game", that indicates that you've been the victim of a drop that time around. Thank you for your quick response :D I guess it's just Battle.net's fault. If I see continued or worsened issues I will go through the in-game feature to report. I appreciate the advice! Still a great game, I just wish it was more popular :D EDIT: so i just played again and another 3 players were dropped  but when i tried to report the only options for reporting were about something inappropriate, which does not apply. I don't know how to tell Blizzard that Bnet keeps dropping players. What do I do? If you want to file a report about being dropped you can do that on the SC2 bug report forums. Mention what you were doing, when it happened, and what you were playing.
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Yes, I mean Sky Harvester. And I'm sorry, I barely know any maps/ esp. not their English names. Any other map should be fine, I think it's cool when the 4 bases are somehow connected. =)
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On August 07 2013 00:25 Superku wrote: Yes, I mean Sky Harvester. And I'm sorry, I barely know any maps/ esp. not their English names. Any other map should be fine, I think it's cool when the 4 bases are somehow connected. =) I meant a map that is not currently in the rotation. Something to replace existing maps. And just to be honest, Sand Canyon would get replaced first.
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Hi, I'm a chinese SC2 player. I've noticed many chinese players are interested in Bx Monobattles, just as I am. But there is still no Bx Monobattles in chinese sever. So I want to help you popularize this map in china. If you empower me, I'll do the chinesizing job with no pay.
Reply me and let me know if you are interested.(By Email:rxy***@gmail.com PMed) Thank you
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On September 07 2013 15:11 pip_boy wrote:Hi, I'm a chinese SC2 player. I've noticed many chinese players are interested in Bx Monobattles, just as I am. But there is still no Bx Monobattles in chinese sever. So I want to help you popularize this map in china. If you empower me, I'll do the chinesizing job with no pay. Reply me and let me know if you are interested.(By Email:rxy***@gmail.com PMed) Thank you  Adding localizations is actually a lot of work. I recently started to get one done for Taiwanese players and stopped since I don't currently have a lot of spare time.
If you really want to translate it, you'll be doing it all on your own and within the editor. Let me know if you'd like a copy of the mod so that you can attempt it.
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