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On March 01 2012 09:57 ledarsi wrote: One critical feature that some monobattles map should implement is the ability to allow different selection rules. For example, what if we want to play where each player can select 3 different units? This should be fairly straightforward to implement, but would probably require a voting system, or a host system. I mean, picking warp prisms is great and all, but what's the point if you can't build gateway units to capitalize on phasing mode? Sorry, I never actually noticed this post for some reason. I'd agree that it sounds like a neat idea and it would be fairly simple to implement, but there's a line somewhere that divides monobattles from non-monobattles (polybattles?). It's not something I see us choosing for the Bx mod.
Specifically regarding the Warp Prism, we feel that the way to deal with its limited usefulness is to allow the player to opt out of using it. It definitely does have some uses, though. When I play on Klishu's mod and roll Warp Prism I sometimes tech to it and use it to build backdoor cannons.
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Bx Monobattle - Sand Canyon is now listed on the Featured page under Join Custom games on US servers! If you're a bit tired of playing Megaton, this is your opportunity to play a different map and see our defining features.
This same mod will also be used tomorrow during TotalBiscuit's Pro Random Monobattles, so get a chance to see and play it before you tune in.
![[image loading]](http://i.imgur.com/Q04r1.png)
Edit: It appears they uploaded a deleted version of the map which causes an error when trying to join. I'm sure it'll be fixed soon!
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The feature listing has been fixed, you can now join others playing Bx Monobattle - Sand Canyon on Battle.net US by clicking on Featured.
Be sure to tune in tomorrow for TotalBiscuit's Pro Random Monobattles (March 10 @ 10 AM Pacific / 1 PM Eastern / 7 PM CET) to see four of your favorite teams duke it out on the same maps.
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i wonder if its just me or anyone else also notice that the voice and side notification UI is mismatched, especially when you re-random? i got protoss with terran voice, or zerg with protoss voice and reminder to build additional pylon instead of overlord? actually its not that important though, just look funny
anw, thanks for such a nice map. really help with those prism, medivac issue
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On March 11 2012 02:13 bluegarfield wrote: i wonder if its just me or anyone else also notice that the voice and side notification UI is mismatched, especially when you re-random? i got protoss with terran voice, or zerg with protoss voice and reminder to build additional pylon instead of overlord? actually its not that important though, just look funny
anw, thanks for such a nice map. really help with those prism, medivac issue Yap, your UI race and the vocal notifications are tied to your "lobby race" and your in-game race isn't.
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UI does not necessarily align with unit pick, for example, I get hydralisk, but I get protoss UI and sounds. Haven't noticed a specific pattern yet.
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On March 13 2012 05:37 tritonice wrote: UI does not necessarily align with unit pick, for example, I get hydralisk, but I get protoss UI and sounds. Haven't noticed a specific pattern yet. As previously mentioned, your UI is chosen by whatever race the lobby decided for you and your in-game race is decided by the mod.
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Did anyone else get extremely confused today when going to wall off?
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On March 13 2012 18:05 Tntnnbltn wrote: Did anyone else get extremely confused today when going to wall off? Yes, sorry about that. The biggest complaint I got just playing games with people was how terrible a map Sand Canyon was. So I tried uniting the bases with 2 large ramps, then made the ramps smaller because lings were pretty good with that. I also removed Referee Mode from Sand Canyon specifically since it prevented the map from auto-starting.
We'll see how it goes. I will definitely be making the Terrain prettier than it looks right now when I have the spare time.
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How come this map is not popular again on NA server? I think it should be categorized as melee map since its hard to be on top as the custom category
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On March 13 2012 18:43 urashimakt wrote:Show nested quote +On March 13 2012 18:05 Tntnnbltn wrote: Did anyone else get extremely confused today when going to wall off? Yes, sorry about that. The biggest complaint I got just playing games with people was how terrible a map Sand Canyon was. So I tried uniting the bases with 2 large ramps, then made the ramps smaller because lings were pretty good with that. I also removed Referee Mode from Sand Canyon specifically since it prevented the map from auto-starting. We'll see how it goes. I will definitely be making the Terrain prettier than it looks right now when I have the spare time.
Let me know whenever you need something done on EU. I'm still available even though the event is over. All my upload spaces are belong to you, if necessary.
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Hahaha this is really nice ^^
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On March 16 2012 00:04 pyrobb wrote: How come this map is not popular again on NA server? I think it should be categorized as melee map since its hard to be on top as the custom category Think of how often you go to the custom games section and just play whatever's on the front page. Think of that like a threshhold. As long as the old Monobattles is on that page and Bx is on the second page there will be a lot of inertia.
In the mean time I will be doing what I can just to make the mod better. Most of my efforts are currently focused on improving the referee system, but player feedback on something that would improve the mod for people playing is wanted. I still feel like many people don't even know you can select your race/unit explicitly and that's something I'd like to address.
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I think you should make it all 'random' with a second chance 'random repick' option. No picking specific units. The picking only makes for lousy games and tends to infuriate people. Games that would otherwise be interesting are immediately ended when the team who all randomed, ends up playing against pickers who all got tryhard units.
The community itself is also beginning to hate this. In many games I have played, a person will 'pick' a unit, and other players on their own team will then attack them for it or try to lose the game on purpose as a means of stating their objection to the practice. I think most people who play monobattles are comfortable with the random nature of it all. And with the 'random repick' option, and the options to take out objectively less useful units (like overseers) (both really cool devices IMO) I think it still offers a solid chance that both teams will end up with an interesting composition.
You want the games to be 45 minutes of crazy base-trading and wild carnage. You don't want them to end in 5 minutes from a marine rush.
You might consider just making a second version with no option to pick specific units. I think more people would play it and it would make for far more interesting games.
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On March 17 2012 02:41 Ungoliant wrote: I think you should make it all 'random' with a second chance 'random repick' option. No picking specific units. The picking only makes for lousy games and tends to infuriate people. Games that would otherwise be interesting are immediately ended when the team who all randomed, ends up playing against pickers who all got tryhard units.
The community itself is also beginning to hate this. In many games I have played, a person will 'pick' a unit, and other players on their own team will then attack them for it or try to lose the game on purpose as a means of stating their objection to the practice. I think most people who play monobattles are comfortable with the random nature of it all. And with the 'random repick' option, and the options to take out objectively less useful units (like overseers) (both really cool devices IMO) I think it still offers a solid chance that both teams will end up with an interesting composition.
You want the games to be 45 minutes of crazy base-trading and wild carnage. You don't want them to end in 5 minutes from a marine rush.
You might consider just making a second version with no option to pick specific units. I think more people would play it and it would make for far more interesting games. We have discussed at length whether or not random any, or random any/random race, should be the only option(s) in the public mode of the game. It's a pretty big step in the opposite direction of our original goal for the mod and we're not sure which way to go with it yet. In playing with the public, we've noticed almost everyone using the random any feature and that's fine.
It's also intentional that pickers, or "try-hards" (always hated that phrase) be able to be distinguished from non-pickers. That's why we lovingly labelled the pick setting "Bravery" and color coded (Picked) with yellow.
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I would prefer having random any/random race as the only options enabled by default, with picked units being allowed as an option in Create Game. The current options to disable 'bad' units and the ability to re-pick random are enough so that you can have fun games without someone needing to pick a specific unit. When people do pick it's almost always a rush unit. It's no fun waiting 10 minutes for a game then finding out your against picked marines and stalkers and it being over in 5 minutes.
Also, is it possible to get the waiting for player bug fixed for when someone leaves the game before choosing a unit? Currently you have to wait the full 2 minutes.
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On March 18 2012 00:03 Tntnnbltn wrote: Also, is it possible to get the waiting for player bug fixed for when someone leaves the game before choosing a unit? Currently you have to wait the full 2 minutes. I've been looking into this. I thought I had caught the issue but if it's still happening then I'll continue to do so. When someone disconnects during map load it seems to catch that the player slot is active but not that the player left.
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Bx Monobattle - Sand Canyon (Fix) will soon have specific unit picking disabled in public games. In a private game, you may set Allow Picking to On to change this.
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On March 19 2012 00:07 urashimakt wrote: Bx Monobattle - Sand Canyon (Fix) will soon have specific unit picking disabled in public games. In a private game, you may set Allow Picking to On to change this. Wicked!! :D
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