• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:23
CET 00:23
KST 08:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down21ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League99
StarCraft 2
General
No more SC2 streamers on team liquid? Evil Geniuses - shutting down Behind the Blue - Team Liquid History Book SC2 Power Rank: epic29 Weekly Cups (October 19-25): Clem triples first in 5.0.17
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
[Megathread] Daily Funny Videos BW General Discussion Mathematicians needed to calc "Low Econ Epicness" Rollback Netcode in Brood War SCHNAIL now supports Remastered
Tourneys
[Megathread] Daily Proleagues [IPSL] IPSL Winter 26-27 Ro24 is HERE! [$1250] International ShieldBattery League [ASL22] Grand Finals
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Deus Ex 3!? Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8633 users

[MOD] Bx Deluxe Monobattles - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 14 15 16 Next All
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-03-05 12:10:26
March 05 2012 12:03 GMT
#21
On March 01 2012 09:57 ledarsi wrote:
One critical feature that some monobattles map should implement is the ability to allow different selection rules. For example, what if we want to play where each player can select 3 different units? This should be fairly straightforward to implement, but would probably require a voting system, or a host system. I mean, picking warp prisms is great and all, but what's the point if you can't build gateway units to capitalize on phasing mode?

Sorry, I never actually noticed this post for some reason. I'd agree that it sounds like a neat idea and it would be fairly simple to implement, but there's a line somewhere that divides monobattles from non-monobattles (polybattles?). It's not something I see us choosing for the Bx mod.

Specifically regarding the Warp Prism, we feel that the way to deal with its limited usefulness is to allow the player to opt out of using it. It definitely does have some uses, though. When I play on Klishu's mod and roll Warp Prism I sometimes tech to it and use it to build backdoor cannons.
Who dat ninja?
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-03-10 04:31:59
March 09 2012 21:06 GMT
#22
Bx Monobattle - Sand Canyon is now listed on the Featured page under Join Custom games on US servers! If you're a bit tired of playing Megaton, this is your opportunity to play a different map and see our defining features.

This same mod will also be used tomorrow during TotalBiscuit's Pro Random Monobattles, so get a chance to see and play it before you tune in.

[image loading]

Edit: It appears they uploaded a deleted version of the map which causes an error when trying to join. I'm sure it'll be fixed soon!
Who dat ninja?
urashimakt
Profile Joined October 2009
United States1591 Posts
March 10 2012 04:34 GMT
#23
The feature listing has been fixed, you can now join others playing Bx Monobattle - Sand Canyon on Battle.net US by clicking on Featured.

Be sure to tune in tomorrow for TotalBiscuit's Pro Random Monobattles (March 10 @ 10 AM Pacific / 1 PM Eastern / 7 PM CET) to see four of your favorite teams duke it out on the same maps.
Who dat ninja?
bluegarfield
Profile Joined December 2010
Singapore1128 Posts
March 10 2012 17:13 GMT
#24
i wonder if its just me or anyone else also notice that the voice and side notification UI is mismatched, especially when you re-random? i got protoss with terran voice, or zerg with protoss voice and reminder to build additional pylon instead of overlord? actually its not that important though, just look funny

anw, thanks for such a nice map. really help with those prism, medivac issue
ELqQQT_T
urashimakt
Profile Joined October 2009
United States1591 Posts
March 10 2012 17:24 GMT
#25
On March 11 2012 02:13 bluegarfield wrote:
i wonder if its just me or anyone else also notice that the voice and side notification UI is mismatched, especially when you re-random? i got protoss with terran voice, or zerg with protoss voice and reminder to build additional pylon instead of overlord? actually its not that important though, just look funny

anw, thanks for such a nice map. really help with those prism, medivac issue

Yap, your UI race and the vocal notifications are tied to your "lobby race" and your in-game race isn't.
Who dat ninja?
tritonice
Profile Joined November 2010
United States119 Posts
March 12 2012 20:37 GMT
#26
UI does not necessarily align with unit pick, for example, I get hydralisk, but I get protoss UI and sounds. Haven't noticed a specific pattern yet.
urashimakt
Profile Joined October 2009
United States1591 Posts
March 13 2012 00:58 GMT
#27
On March 13 2012 05:37 tritonice wrote:
UI does not necessarily align with unit pick, for example, I get hydralisk, but I get protoss UI and sounds. Haven't noticed a specific pattern yet.

As previously mentioned, your UI is chosen by whatever race the lobby decided for you and your in-game race is decided by the mod.
Who dat ninja?
Tntnnbltn
Profile Joined April 2011
Australia32 Posts
March 13 2012 09:05 GMT
#28
Did anyone else get extremely confused today when going to wall off?
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-03-13 09:45:29
March 13 2012 09:43 GMT
#29
On March 13 2012 18:05 Tntnnbltn wrote:
Did anyone else get extremely confused today when going to wall off?

Yes, sorry about that. The biggest complaint I got just playing games with people was how terrible a map Sand Canyon was. So I tried uniting the bases with 2 large ramps, then made the ramps smaller because lings were pretty good with that. I also removed Referee Mode from Sand Canyon specifically since it prevented the map from auto-starting.

We'll see how it goes. I will definitely be making the Terrain prettier than it looks right now when I have the spare time.
Who dat ninja?
pyrobb
Profile Joined April 2010
Canada16 Posts
March 15 2012 15:04 GMT
#30
How come this map is not popular again on NA server? I think it should be categorized as melee map since its hard to be on top as the custom category
Chargelot
Profile Blog Joined December 2010
2275 Posts
March 15 2012 15:59 GMT
#31
On March 13 2012 18:43 urashimakt wrote:
Show nested quote +
On March 13 2012 18:05 Tntnnbltn wrote:
Did anyone else get extremely confused today when going to wall off?

Yes, sorry about that. The biggest complaint I got just playing games with people was how terrible a map Sand Canyon was. So I tried uniting the bases with 2 large ramps, then made the ramps smaller because lings were pretty good with that. I also removed Referee Mode from Sand Canyon specifically since it prevented the map from auto-starting.

We'll see how it goes. I will definitely be making the Terrain prettier than it looks right now when I have the spare time.


Let me know whenever you need something done on EU. I'm still available even though the event is over. All my upload spaces are belong to you, if necessary.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
March 15 2012 16:53 GMT
#32
Hahaha this is really nice ^^
Life's good :D
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-03-15 23:28:08
March 15 2012 23:25 GMT
#33
On March 16 2012 00:04 pyrobb wrote:
How come this map is not popular again on NA server? I think it should be categorized as melee map since its hard to be on top as the custom category

Think of how often you go to the custom games section and just play whatever's on the front page. Think of that like a threshhold. As long as the old Monobattles is on that page and Bx is on the second page there will be a lot of inertia.

In the mean time I will be doing what I can just to make the mod better. Most of my efforts are currently focused on improving the referee system, but player feedback on something that would improve the mod for people playing is wanted. I still feel like many people don't even know you can select your race/unit explicitly and that's something I'd like to address.
Who dat ninja?
Ungoliant
Profile Joined September 2011
United States1 Post
March 16 2012 17:41 GMT
#34
I think you should make it all 'random' with a second chance 'random repick' option. No picking specific units. The picking only makes for lousy games and tends to infuriate people. Games that would otherwise be interesting are immediately ended when the team who all randomed, ends up playing against pickers who all got tryhard units.

The community itself is also beginning to hate this. In many games I have played, a person will 'pick' a unit, and other players on their own team will then attack them for it or try to lose the game on purpose as a means of stating their objection to the practice. I think most people who play monobattles are comfortable with the random nature of it all. And with the 'random repick' option, and the options to take out objectively less useful units (like overseers) (both really cool devices IMO) I think it still offers a solid chance that both teams will end up with an interesting composition.

You want the games to be 45 minutes of crazy base-trading and wild carnage. You don't want them to end in 5 minutes from a marine rush.

You might consider just making a second version with no option to pick specific units. I think more people would play it and it would make for far more interesting games.
Mikkk
Profile Joined June 2011
Netherlands12 Posts
March 16 2012 20:58 GMT
#35
Why anyone plays it?
Dont qoute me
urashimakt
Profile Joined October 2009
United States1591 Posts
March 17 2012 03:55 GMT
#36
On March 17 2012 02:41 Ungoliant wrote:
I think you should make it all 'random' with a second chance 'random repick' option. No picking specific units. The picking only makes for lousy games and tends to infuriate people. Games that would otherwise be interesting are immediately ended when the team who all randomed, ends up playing against pickers who all got tryhard units.

The community itself is also beginning to hate this. In many games I have played, a person will 'pick' a unit, and other players on their own team will then attack them for it or try to lose the game on purpose as a means of stating their objection to the practice. I think most people who play monobattles are comfortable with the random nature of it all. And with the 'random repick' option, and the options to take out objectively less useful units (like overseers) (both really cool devices IMO) I think it still offers a solid chance that both teams will end up with an interesting composition.

You want the games to be 45 minutes of crazy base-trading and wild carnage. You don't want them to end in 5 minutes from a marine rush.

You might consider just making a second version with no option to pick specific units. I think more people would play it and it would make for far more interesting games.

We have discussed at length whether or not random any, or random any/random race, should be the only option(s) in the public mode of the game. It's a pretty big step in the opposite direction of our original goal for the mod and we're not sure which way to go with it yet. In playing with the public, we've noticed almost everyone using the random any feature and that's fine.

It's also intentional that pickers, or "try-hards" (always hated that phrase) be able to be distinguished from non-pickers. That's why we lovingly labelled the pick setting "Bravery" and color coded (Picked) with yellow.
Who dat ninja?
Tntnnbltn
Profile Joined April 2011
Australia32 Posts
March 17 2012 15:03 GMT
#37
I would prefer having random any/random race as the only options enabled by default, with picked units being allowed as an option in Create Game. The current options to disable 'bad' units and the ability to re-pick random are enough so that you can have fun games without someone needing to pick a specific unit. When people do pick it's almost always a rush unit. It's no fun waiting 10 minutes for a game then finding out your against picked marines and stalkers and it being over in 5 minutes.

Also, is it possible to get the waiting for player bug fixed for when someone leaves the game before choosing a unit? Currently you have to wait the full 2 minutes.
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-03-18 05:05:10
March 18 2012 03:25 GMT
#38
On March 18 2012 00:03 Tntnnbltn wrote:
Also, is it possible to get the waiting for player bug fixed for when someone leaves the game before choosing a unit? Currently you have to wait the full 2 minutes.

I've been looking into this. I thought I had caught the issue but if it's still happening then I'll continue to do so. When someone disconnects during map load it seems to catch that the player slot is active but not that the player left.
Who dat ninja?
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-03-18 15:13:15
March 18 2012 15:07 GMT
#39
Bx Monobattle - Sand Canyon (Fix) will soon have specific unit picking disabled in public games. In a private game, you may set Allow Picking to On to change this.
Who dat ninja?
Tntnnbltn
Profile Joined April 2011
Australia32 Posts
March 19 2012 15:32 GMT
#40
On March 19 2012 00:07 urashimakt wrote:
Bx Monobattle - Sand Canyon (Fix) will soon have specific unit picking disabled in public games. In a private game, you may set Allow Picking to On to change this.

Wicked!! :D
Prev 1 2 3 4 5 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
QMC 2: Invitational Tournament
CranKy Ducklings35
ChoboTeamLeague
06:30
Best Games SC
PiGStarcraft562
Discussion
BSL
05:00
RO24 Group D
Ret vs DragOn
Doodle vs Dienmax
ZZZero.O226
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft562
Codebar 25
StarCraft: Brood War
Artosis 479
Bisu 400
ZZZero.O 226
ProTech123
White-Ra 118
Dota 2
syndereN150
NeuroSwarm97
LuMiX1
League of Legends
Doublelift5041
Super Smash Bros
C9.Mang01332
Heroes of the Storm
Grubby4166
Other Games
summit1g10279
tarik_tv7746
FrodaN3376
JimRising 199
KnowMe193
JuggernautJason33
CosmosSc2 21
Maynarde5
Organizations
Other Games
gamesdonequick1532
Counter-Strike
PGL677
StarCraft 2
BasetradeTV40
[ Show 18 non-featured ]
StarCraft 2
• Hinosc 85
• Hupsaiya 72
• CranKy Ducklings SOOP43
• musti20045 29
• Adnapsc2 24
• HeavenSC 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• ChaeLyn 16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie853
• Shiphtur340
Upcoming Events
WardiTV Weekly
12h 37m
Ultimate Battle
12h 37m
Rush vs BeSt
Replay Cast
23h 37m
Rogue vs Classic
Patches Events
1d 13h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
3 days
KCM Race Survival
3 days
IntoTheTV X SOOP
5 days
herO vs Rogue
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
[ Show More ]
WardiTV Invitational
5 days
IPSL
5 days
WorsT vs nOmaD
Dewalt vs andersOn
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
IPSL
6 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Proleague 2026-11-01
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.