• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:14
CET 17:14
KST 01:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
2025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams9Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou23
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" The New Patch Killed Mech! Could we add "Avoid Matchup" Feature for rankgame Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Finals Preview: Arrival BW General Discussion BSL Season 21 ASL20 Pre-season Tier List ranking!
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
PvZ map balance Soma's 9 hatch build from ASL Game 2 Current Meta Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
LMAO (controversial!!)
Peanutsc
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1527 users

[MOD] Bx Deluxe Monobattles - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 14 15 16 Next All
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-03-19 19:48:03
March 19 2012 19:43 GMT
#41
On March 20 2012 00:32 Tntnnbltn wrote:
Show nested quote +
On March 19 2012 00:07 urashimakt wrote:
Bx Monobattle - Sand Canyon (Fix) will soon have specific unit picking disabled in public games. In a private game, you may set Allow Picking to On to change this.

Wicked!! :D

Sorry about the delay. The header generation for the mod has secretly been corrupted for a while (so all of my backups are also corrupt) and I'm slowly learning how to salvage the pieces to put it back together. Should be finished today and the change will be in effect.
Who dat ninja?
urashimakt
Profile Joined October 2009
United States1591 Posts
March 19 2012 23:08 GMT
#42
Alright, Sand Canyon (Fix) now enforces the Random pick option in public games. You may still forfeit the reroll in order to race pick.

I'll be rolling out the option to all maps when I get the time to apply and upload all of them.
Who dat ninja?
RainFall
Profile Joined July 2010
United States24 Posts
Last Edited: 2012-03-20 04:05:42
March 20 2012 04:02 GMT
#43
Why the 2 and 8 o clock position on Sand Canyon need to be changed.

Before i go into that, i want to make sure we're on the same page as the the necessity of the PF to hold

If the other team has t1/1.5 units and the terran does not, game theory dictates that the terran MUST open with a PF unless his teammate cannons the ramp for him or has a teammate that is not on the cross side of the map who can defend him. If the t1.5 unit is reapers, he must open with a PF 100% of the time in all situations.

Protoss can hold not only 1, but 2 cannon rushes if scouted without killing the proxying probe. Zerg can do this as well. It takes a bit of skill to hold 2, but it can be done. The protoss uses cannons. The Zerg uses spines.

The Terran, unless they have t1/1.5 units, absolutely must open 10 supply, 11 refinery, XX(# is loose) ebay->PF to stop a cannon rush. Not only does the terran have to open PF, he must get the range upgrade, which takes time. It's not a problem as it's a normal build order to get it immediately on the next 100 gas protect simcitied buildings. Not only does the terran have to PF, but he has to simcity all of his buildings inside his mineral line/adjacent to the PF to protect them from t1/1.5/cannon rush.

What happens in the 2 and 8 positions is that the PF, even with range upgrade, cannot reach the cannon/pylon/probe on the high ground behind the mineral line. In the 10 and 5 positions it can. If the map was change to match the 10 and 5 positions it would be perfect. It's a negligible change only cannon rushers would hate.

At this point in the game, if you were up against 4 random terrans, it would be mandated GTO(game theory optimal) to cannon the 2 and 8 positions, and they do.

What i have said about cannons is also true about reapers. The thing is that most people have not figured this out yet. All you have to do is have you reapers behind the mineral line on hold position and the terran cannot mine. It's a gross map imbalance

Before you say "scout noob". Yes this is true, but you must scout it _immediately_, where as in the 10 and 5 positions you can scout it at a reasonable time and, with the right build order, hard counter it. Even scouted, you cannot hold reapers on hold position behind the mineral line. Terran is forced to have 1 scv patrolling that area until they or another teammate gets units out to stop a cannon rush. Even then, all protoss has to do is adapt and send 2 probes to deal with your 1 scouting SCV and you won't be able to deal with as effectively as you should be. This is not reasonable for 1 race to have to divert an SCV full time over a slight map change. Once they get the pylon down. it's essentially GG and you have to lift unless you have a competent t1 unit to help you.

I've reached Diamond in 1v1 with T/Z, Platinum as P, and Masters in all 3 races in 2s as Zerg, 3s as Protoss, and 4s as Terran. All of this with absolutely horrible unit control.

I'm open to strategy discussion about this, but please make sure you have a competent grasp on monobattles metagame and understand game theory.
Tntnnbltn
Profile Joined April 2011
Australia32 Posts
March 20 2012 09:09 GMT
#44
Would you be able to include some screenshots to show what region you mean?
urashimakt
Profile Joined October 2009
United States1591 Posts
March 20 2012 15:05 GMT
#45
He means like this, I think.

[image loading]

New terrain uploaded.
Who dat ninja?
Childplay
Profile Joined October 2011
Canada263 Posts
March 20 2012 22:28 GMT
#46
how come whenever i play, i never see the unit screens like the ones in the screenshots? i only see Go, no choices, and i cant reconsider my units, so i only have a 1 time random pick
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-03-20 22:46:59
March 20 2012 22:44 GMT
#47
On March 21 2012 07:28 Childplay wrote:
how come whenever i play, i never see the unit screens like the ones in the screenshots? i only see Go, no choices, and i cant reconsider my units, so i only have a 1 time random pick

If you're not getting a reroll, you've clicked one of the racial icons at the top and you didn't realize it. To get the reroll you must Random Any (click the icon that looks like all 3 racial icons clumped together), then hit Go. Reading the tooltips will fully explain these options.

Your settings are remembered between each game, so if you've set yourself to Random Terran you will always be shown the Random Terran screen first, so hitting Go each time will only Random Terran (no reroll).

The screenshots are slightly outdated. The background is no longer blue, for example. The racial buttons at the top are now bigger and more detailed. Also, in public games Allow Picking is set to Off, so you won't be able to see any of the specific unit icons.
Who dat ninja?
Childplay
Profile Joined October 2011
Canada263 Posts
March 22 2012 00:05 GMT
#48
On March 21 2012 07:44 urashimakt wrote:
Show nested quote +
On March 21 2012 07:28 Childplay wrote:
how come whenever i play, i never see the unit screens like the ones in the screenshots? i only see Go, no choices, and i cant reconsider my units, so i only have a 1 time random pick

If you're not getting a reroll, you've clicked one of the racial icons at the top and you didn't realize it. To get the reroll you must Random Any (click the icon that looks like all 3 racial icons clumped together), then hit Go. Reading the tooltips will fully explain these options.

Your settings are remembered between each game, so if you've set yourself to Random Terran you will always be shown the Random Terran screen first, so hitting Go each time will only Random Terran (no reroll).

The screenshots are slightly outdated. The background is no longer blue, for example. The racial buttons at the top are now bigger and more detailed. Also, in public games Allow Picking is set to Off, so you won't be able to see any of the specific unit icons.

ah thank you very much. I totally did not even think of the f12. Guess im going random random every game xD
mikiao
Profile Joined May 2010
United States161 Posts
March 22 2012 01:49 GMT
#49
Just played a few games (man I suck at monobattles).

One question though. At the lobby I had terran chosen in my first couple games and at the unit selection I ended up with Corruptor (Zerg). Is that a bug? Can the host force random race? Or did I somehow click something off?

Otherwise, I'm enjoying it a bunch.
"I must rule with eye and claw — as the hawk among lesser birds. "-Duke Leto Atreides
Teence
Profile Joined February 2012
Canada157 Posts
March 22 2012 02:19 GMT
#50
On March 22 2012 10:49 mikiao wrote:
Just played a few games (man I suck at monobattles).

One question though. At the lobby I had terran chosen in my first couple games and at the unit selection I ended up with Corruptor (Zerg). Is that a bug? Can the host force random race? Or did I somehow click something off?

Otherwise, I'm enjoying it a bunch.


The race you pick in the lobby is independent of the race you can end up with in game. If you choose the "Random All" option, you'll be open to getting units from any of the races, but you'll have the option of repicking if you don't like the first selection. You can also choose a specific race to random from, but you don't get the option of repicking in this case.
RainFall
Profile Joined July 2010
United States24 Posts
March 22 2012 10:54 GMT
#51
For some reason tonight i couldn't get my infestors to load into overlords for drops. Bug?
mikiao
Profile Joined May 2010
United States161 Posts
March 22 2012 12:34 GMT
#52
On March 22 2012 11:19 Teence wrote:
Show nested quote +
On March 22 2012 10:49 mikiao wrote:
Just played a few games (man I suck at monobattles).

One question though. At the lobby I had terran chosen in my first couple games and at the unit selection I ended up with Corruptor (Zerg). Is that a bug? Can the host force random race? Or did I somehow click something off?

Otherwise, I'm enjoying it a bunch.


The race you pick in the lobby is independent of the race you can end up with in game. If you choose the "Random All" option, you'll be open to getting units from any of the races, but you'll have the option of repicking if you don't like the first selection. You can also choose a specific race to random from, but you don't get the option of repicking in this case.


Oh. then I lucked out the first few games by getting terran then. I'll pay more attention then.. Thanks
"I must rule with eye and claw — as the hawk among lesser birds. "-Duke Leto Atreides
esReveR
Profile Joined February 2010
United States567 Posts
March 22 2012 15:04 GMT
#53
On February 19 2012 11:51 urashimakt wrote:
- We're considering completely disabling queens for non-queen Zerg players in favor of granting the Creep Tumor and Spawn Larva abilities to the Hatchery/Lair/Hive instead. Feel free to give input on the idea.


Great idea! Then they won't be eating up supply.
Skill is relative.
urashimakt
Profile Joined October 2009
United States1591 Posts
March 22 2012 16:29 GMT
#54
On March 22 2012 19:54 RainFall wrote:
For some reason tonight i couldn't get my infestors to load into overlords for drops. Bug?

I'm not currently in town right now so I can't test it myself, but besides a few requirement changes and adding some Terran building behaviors there are no changes to the default game data. Especially none involving the Overlord and/or Infestor. Make sure you've researched the drop upgrade and if anyone else can confirm there is/isn't an issue with it that would be great.

On March 23 2012 00:04 esReveR wrote:
Show nested quote +
On February 19 2012 11:51 urashimakt wrote:
- We're considering completely disabling queens for non-queen Zerg players in favor of granting the Creep Tumor and Spawn Larva abilities to the Hatchery/Lair/Hive instead. Feel free to give input on the idea.


Great idea! Then they won't be eating up supply.

We're not really worried about the supply. In fact, the solutions we're considering will continue to make sure that 2 supply is eaten up in return for the important macro mechanics. We just don't like that the Queen is wandering around as a unit with any sort of combat advantage. We may:

1) Disable her attacks and limit # of Queens = # Hatch/Lair/Hive under construction/completed. May also disable Transfusion.

2) Give Hatch/Lair/Hive an ability that requires Spawning Pool and takes as long as a Queen's construction time to enable 200 energy + Creep Tumor/Spawn Larva, where Spawn Larva would be cast-on-self and Creep Tumor would require a player owned unit in range of the target area. Using the ability makes the Hatch/Lair/Hive take up 2 supply. Would be disabled if Queen's are picked.

3) Create an upgrade at Spawning Pool that does what the above mentions, except it would be universal to all Hatch/Lair/Hive and wouldn't need to be done at each.

#1 maintains most of the limitations behind those mechanics by keeping the abilities tied to a slow, killable unit. That's our favorite so far.
Who dat ninja?
HejaBVB
Profile Joined March 2012
Germany125 Posts
March 23 2012 11:39 GMT
#55
its impossible to get people into this custom on EU -_-
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
March 23 2012 12:46 GMT
#56
Is there any chance of writing custom build orders for the AI or is it too much work? At the moment, unless they have a tier 1 unit they just build all the structures, get upgrades for units they cant make and then never attack.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
urashimakt
Profile Joined October 2009
United States1591 Posts
March 24 2012 04:31 GMT
#57
On March 23 2012 20:39 HejaBVB wrote:
its impossible to get people into this custom on EU -_-

While this mod may include features others lack, I can recommend the original mod by Klishu for you EU folk. I make this mod available over there for its tourney friendliness.

On March 23 2012 21:46 iHirO wrote:
Is there any chance of writing custom build orders for the AI or is it too much work? At the moment, unless they have a tier 1 unit they just build all the structures, get upgrades for units they cant make and then never attack.

Computer slots are pretty much only available so that I can easily test algorithms automatically. Unless you can convince me that playing team monobattles vs comps is fun/useful I have no plans to write new AIs.
Who dat ninja?
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-03-25 03:40:26
March 25 2012 02:51 GMT
#58
Queen solution is live. Feedback welcome.

  • Zerg players can no longer build Queens unless the Queen unit is picked
  • Zerg players who do not pick Queen have access to a new unit: the Princess. Princesses are identical to Queens in every way except for the following:
    • Cannot have more Princesses than in progress/complete Hatch/Lair/Hives
    • Cannot have more than 5 Princesses max
    • Princesses cannot attack
    • Princesses cannot transfuse
    • Princesses do not consume supply


Players who leave before the game starts should also no longer stall the ready process. Let me know if there's a situation where this still isn't true.
Who dat ninja?
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-03-27 01:37:04
March 26 2012 09:34 GMT
#59
Win/loss statistics are now available to those who want to see them. Leaving a game after hitting the "Go" button and before seeing the victory dialog will count as a loss.

You can hover over your unit information or type "stats" after being shown a unit to view unit-specific and total wins/losses.

Since editing bank files is pretty easy, the mod code is publicly available, and we want to maintain the melee feel of gameplay for tournament usage we will not be adding in any achievements or rewards for reaching any given statistic. It is possible in the future that we will obfuscate the bank files and add in simple rewards (a title or something) that is only effective in non-referee mode. If that happens, bank statistics will be wiped.

Useful note: Only you can ever see your stats.

UPDATE: Actually, we've decided that obfuscating/securing the bank file and adding in cosmetic rewards would be a fun thing to do and a method of dissuading "I don't like my unit" leavers. If we can't find a way to do this without making the mod code private, we may also remove it from easy public access. Additionally, we would prevent methods of "farming" a ratio by joining/leaving a game with a friend or a computer. A game would have to meet certain criteria before it would affect user stats.

Some examples of what we might implement if we feel sufficiently confident in bank security:
  • Everyone can see everyone else's rank title
  • Doing well with a specific unit gives the option of using a different skin when using the unit
  • Doing well overall gives the option to make your units look ghostly, gold-plated, etc
Who dat ninja?
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
Last Edited: 2012-03-26 09:47:45
March 26 2012 09:47 GMT
#60
Nice mod, I really want to try it out. Is there some active channel for that on EU?
Don't want to waste my hours waiting for other players in an open lobby... (record was like 15min and we were two players by then, or when the second player who joined after me left the lobby, to be precise).
Prev 1 2 3 4 5 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
13:00
Playoffs: 2 Bo9s
Team Liquid vs Team FalconLIVE!
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 163
BRAT_OK 92
Codebar 64
JuggernautJason38
trigger 26
UpATreeSC 17
MindelVK 2
StarCraft: Brood War
Britney 35431
Shuttle 960
PianO 414
EffOrt 258
Sea.KH 63
ToSsGirL 28
HiyA 24
yabsab 20
Dota 2
Gorgc7319
qojqva2720
Dendi981
BananaSlamJamma239
syndereN227
Fuzer 197
Counter-Strike
fl0m1176
markeloff96
Other Games
singsing2208
FrodaN485
crisheroes317
Lowko252
DeMusliM183
Hui .163
Skadoodle158
Sick111
Mew2King51
ArmadaUGS42
Trikslyr35
Dewaltoss23
Organizations
Counter-Strike
PGL9551
StarCraft 2
WardiTV843
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV472
League of Legends
• Nemesis1933
• TFBlade580
• Shiphtur233
Upcoming Events
BSL 21
8h 46m
Replay Cast
17h 46m
BASILISK vs TBD
Team Liquid vs Team Falcon
OSC
19h 46m
CrankTV Team League
20h 46m
Replay Cast
1d 6h
The PondCast
1d 16h
CrankTV Team League
1d 20h
Replay Cast
2 days
WardiTV Invitational
2 days
MaNa vs Gerald
Rogue vs GuMiho
ByuN vs Spirit
herO vs Solar
CrankTV Team League
2 days
[ Show More ]
Replay Cast
3 days
BSL Team A[vengers]
3 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
4 days
Sparkling Tuna Cup
4 days
BSL Team A[vengers]
4 days
Cross vs Motive
Sziky vs HiyA
BSL 21
5 days
Wardi Open
5 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 20
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.