[A] Starbow - Page 20
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Garmer
1286 Posts
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Xapti
Canada2473 Posts
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Sea_Food
Finland1612 Posts
On June 25 2012 20:02 Xapti wrote: What happened to the huge explanation about the changes made in the game including pictures and such? Because of patch changes, all the pictures are now pretty much obsolete. | ||
TaShadan
Germany1960 Posts
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Kmatt
United States1019 Posts
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Monochromatic
United States989 Posts
On June 26 2012 00:53 Kmatt wrote: Why do unsieged tanks have to be so bad? What's wrong with having them as an immortal-esque single target anti-armor ground unit? Granted, marauders did that much better in WoL, but it's not like there's a rule saying they have to be useless. Because when you surrond 2 siegeing with 8 lings, they shouldn't shouldn't be able to unsiege and kill all of the lings. | ||
Kmatt
United States1019 Posts
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Monochromatic
United States989 Posts
On June 26 2012 01:05 Kmatt wrote: Well yeah, against large numbers of light units they'll always be inherently trash, like using marauders, immortals, queens, and thors to try and kill mass lings. Plus, even if they did have decent standard damage, the time it takes to unsiege would guarantee their death anyway. No, currently, you can unsiege from sieged and kill multiple lings. They are too strong unsieged, and I think that they need a slight nerf (Probably Firing speed, to be more like in BW) | ||
TaShadan
Germany1960 Posts
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Kmatt
United States1019 Posts
On June 26 2012 01:18 Monochromatic wrote: No, currently, you can unsiege from sieged and kill multiple lings. They are too strong unsieged, and I think that they need a slight nerf (Probably Firing speed, to be more like in BW) Oh, are they? I've only played/watched a few times, and I play as zerg (the only terrans I've seen made a lot of vikings, vultures, and mass wraith. No, I have no idea why that would be a good idea). | ||
Kabel
Sweden1746 Posts
Come online now and try it! Join the Starbow chat channel to find opponents. ------------------------------------------------------------------------------------------ Its a bit unfortunate for you players in NA. You have a really old version. (Like a week old) Laertes, who is the NA uploader, would have a lot of work to do if I mail him a new patch every day. Cause right now on EU we play every day, see what works and what does not, and I take notes and makes adjustments on a daily basis. Once this gets a little more stabilized I will send a new patch to Laertes. Within a few days you will get the recent changes uploaded. | ||
Danko__
Poland429 Posts
2. They got nerfed already. 1.8atk speed i belive while unsieged with 20(+5vs armored) or so. | ||
MNdakota
United States512 Posts
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Monochromatic
United States989 Posts
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Kabel
Sweden1746 Posts
On June 26 2012 03:13 Monochromatic wrote: Why would you take out banelings? They are needed to deal with a marine heavy push. (Lurkers don't do bonus, splash as much, cost more, and have to burrow.) Old version. ![]() Gonna send a major update to NA tomorrow. | ||
TaShadan
Germany1960 Posts
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Kabel
Sweden1746 Posts
The problem with marauders is that they are like walking tanks. They have good health and deal excellent amounts of damage. The battles with mass marines + marauders + medivacs are really one-dimensional and uninteresting to watch (and play). Its just a stimmed death machine. They break defences so easily, they make micro hard for the opponent (Dragoons don´t stand a chance and can´t even escape) and the only thing they fear are psi storms. They give combat a bad name. Short clip of interesting combat: Below is a picture of the current Terran infantry models available in the SC2 editor. (Except for marines, marauders and ghosts.) ![]() Earlier in Starbow I had reapers as the second unit in the barrack. They had a flamethrower upgrade, which gave them an additional role besides harassing. But it didnt feel right so I removed it. (Plus firebats that can jump cliffs were kinda... annoying.) Some people have requested that the Firebat and Medic shall make a return. But I think the medivac is a much more interesting unit than the medic. I also suspect that the firebat will be a unit that is seldom used. Probably only in TvZ. The mechanical man with the robotic arms was also a unit earlier. It was called "engineer" or something. It had some spells, like deploy ratling gun on ground.. place spider mines (?) or something. Can´t even remeber. But it was just an akward dude who only felt misplaced. (Even though I like the model.) What shall we do with the marauder? Shall we replace him with one of the gentlemen above? | ||
TaShadan
Germany1960 Posts
marauders cost less do full damage vs goons cause they are armored and take less damage from goons cause marauders are not armored and can be healed and shoot/walk insanly fast when stimmed compared to goons | ||
Danko__
Poland429 Posts
1. Remove tank 2. Give marauders siege mode 3. Laugh out loud. 4. Remove marauder, add siege tanks back. 5. ??????? 6. Profit. | ||
Monochromatic
United States989 Posts
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