• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:17
CEST 06:17
KST 13:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!32Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
Pros React To: Calm's Big Brain Play Vs Mini [Personal Project Share] Terran Defense v0.60 !!!NEW BUG!!! FIRE ARCHONS [Visual] New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion
Tourneys
[ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8265 users

[A] Starbow - Page 18

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 16 17 18 19 20 537 Next
Kmatt
Profile Joined July 2011
United States1019 Posts
Last Edited: 2012-06-23 14:46:17
June 23 2012 14:43 GMT
#341
Not sure if this has been mentioned yet, but what about keeping both Dragoon and Stalker, and have them in a sort of Roach-Hydra relationship?

Dragoons will the the beefier, tanky, "mean machine that takes shit from no one" unit. Their DPS alone may not be amazing, but they could still kill ground targets reasonably well, especially with help from their buddy...

The Stalker, which in this scenario, can be the agile, fragile (rhyme intended), higher DPS unit with anti-air capabilities.

Both can have their purpose, but you can't just make a single one en masse. Stalkers can have the blink (to fit the theme of mobility) while Dragoons get the hardened shield upgrade (to complement the tanky theme).

Stalkers will still be produced from gateways, though requiring Twilight Council might help ease them in (no early game changes, more incentive to tech as opposed to just massing Dragoons).

Thoughts?
We CAN have nice things
Jetaap
Profile Blog Joined November 2010
France4814 Posts
June 23 2012 15:09 GMT
#342
I think it's risky to add too more units in the mod, it would make the game too confusing. I definitely feel like a choice has to be made between the two units.
Danko__
Profile Joined January 2012
Poland429 Posts
June 23 2012 15:59 GMT
#343
Kindish, but somewhere between roach-hydra and marauder-marine i think. Dragoon as core of army, durable, good range, decent burst (overal medicore dps due to slow atk speed, but high burst, especially vs armored) and stalker better vs smaller targets, with higher mobility with harrasing potential. Good speed + blink + blinkbased clifwalk (but no cd, like reaper). Sniping vunurable targets, good support firepower, defending mutas, providing some map control. Not strong in direct battle, but excelent at backstabs.

I dont exactly like comparision to sc2 roach-hydra relation as hydras are terrible there and rarelly used. If hydras were faster then roaches then that would be different prolly.
TaShadan
Profile Joined February 2010
Germany1981 Posts
June 23 2012 16:22 GMT
#344
On June 24 2012 00:59 Danko__ wrote:
Kindish, but somewhere between roach-hydra and marauder-marine i think. Dragoon as core of army, durable, good range, decent burst (overal medicore dps due to slow atk speed, but high burst, especially vs armored) and stalker better vs smaller targets, with higher mobility with harrasing potential. Good speed + blink + blinkbased clifwalk (but no cd, like reaper). Sniping vunurable targets, good support firepower, defending mutas, providing some map control. Not strong in direct battle, but excelent at backstabs.

I dont exactly like comparision to sc2 roach-hydra relation as hydras are terrible there and rarelly used. If hydras were faster then roaches then that would be different prolly.


well this may lead to zealots beeing useless
i agree with jetaap that there shouldnt be to many units with similar purpose
Total Annihilation Zero
Danko__
Profile Joined January 2012
Poland429 Posts
June 23 2012 16:35 GMT
#345
Zealots will never be that effective at sniping single lurkers, casters and fighting back mutas ^^
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
Last Edited: 2012-06-23 16:43:30
June 23 2012 16:42 GMT
#346
--- Nuked ---
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
June 23 2012 16:43 GMT
#347
--- Nuked ---
MNdakota
Profile Joined March 2012
United States512 Posts
June 23 2012 17:04 GMT
#348
On June 24 2012 01:35 Danko__ wrote:
Zealots will never be that effective at sniping single lurkers, casters and fighting back mutas ^^


That's what a Stargate is for.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-06-23 17:32:26
June 23 2012 17:14 GMT
#349
How is it going in NA?

Got any good games to upload as replays/vods?

--------------------------------------------------------------------



Right now the range upgrade for Dragoons and Tanks exist in 2 levels. First you gain +1 range, later you can upgrade +1 again.

The reason is that in mirror matchupses players can get an edge by choosing to spend resources on further upgrading the range in the key units, if they choose to go for that tech. If it exists in one level, as normal, I think Dragoon range and siege tank range will always be upgraded immediately. Always. The one who does not do that as fast as possible will have a disadvantage.

Right now Dragoon range level 2 requires Twilight council and tank range level 2 requires armory.

So you people think this is good or anus?

Cause I am considering to bring it back to normal again
Creator of Starbow
MNdakota
Profile Joined March 2012
United States512 Posts
Last Edited: 2012-06-23 17:36:50
June 23 2012 17:34 GMT
#350
On June 24 2012 02:14 Kabel wrote:
How is it going in NA?

Got any good games to upload as replays/vods?

--------------------------------------------------------------------



Right now the range upgrade for Dragoons and Tanks exist in 2 levels. First you gain +1 range, later you can upgrade +1 again.

The reason is that in mirror matchupses players can get an edge by choosing to spend resources on further upgrading the range in the key units, if they choose to go for that tech. If it exists in one level, as normal, I think Dragoon range and siege tank range will always be upgraded immediately. Always. The one who does not do that as fast as possible will have a disadvantage.

Right now Dragoon range level 2 requires Twilight council and tank range level 2 requires armory.

So you people think this is good or anus?

Cause I am considering to bring it back to normal again


Dragoons should get +2 range like in Brood War and tank shouldn't have an upgrade for range.

Tanks are already good enough as it is.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Danko__
Profile Joined January 2012
Poland429 Posts
Last Edited: 2012-06-23 18:08:53
June 23 2012 18:06 GMT
#351
On June 24 2012 02:04 MNdakota wrote:
Show nested quote +
On June 24 2012 01:35 Danko__ wrote:
Zealots will never be that effective at sniping single lurkers, casters and fighting back mutas ^^


That's what a Stargate is for.


In different way ^^. I belive they can coexist with goons (powerhouse) and stargate corsairs/voids/cariers and zealots.

Laertes June 24 2012 01:42. Posts 138 PM Profile Blog Quote #
If we make the dragoon beefier, it should have its cost upped and blink removed and have every other parameter be the same. I like being able to warp them in. I also their upgrade at the twilight should be a damage increase.


Nope, they dont need their cost upped. Maybe build time a bit. Right now they are crap. Really. Everything is raping them. They cant kite well enough early on, you cant really be too agressive vs terran or zerg. Just buff them, and they will be strong, versalite core of army.

On June 24 2012 02:34 MNdakota wrote:
Show nested quote +
On June 24 2012 02:14 Kabel wrote:
How is it going in NA?

Got any good games to upload as replays/vods?

--------------------------------------------------------------------



Right now the range upgrade for Dragoons and Tanks exist in 2 levels. First you gain +1 range, later you can upgrade +1 again.

The reason is that in mirror matchupses players can get an edge by choosing to spend resources on further upgrading the range in the key units, if they choose to go for that tech. If it exists in one level, as normal, I think Dragoon range and siege tank range will always be upgraded immediately. Always. The one who does not do that as fast as possible will have a disadvantage.

Right now Dragoon range level 2 requires Twilight council and tank range level 2 requires armory.

So you people think this is good or anus?

Cause I am considering to bring it back to normal again


Dragoons should get +2 range like in Brood War and tank shouldn't have an upgrade for range.

Tanks are already good enough as it is.


I think, right now, tanks are hella op. Not in siege mode (that was intended i guess), but in tank mode. In BW tanks could fight with them in 1 on 1 scenario, now they are raped + they are raping most of other units they are not supposed to.
MNdakota
Profile Joined March 2012
United States512 Posts
June 23 2012 18:15 GMT
#352
On June 24 2012 03:06 Danko__ wrote:
I think, right now, tanks are hella op. Not in siege mode (that was intended i guess), but in tank mode. In BW tanks could fight with them in 1 on 1 scenario, now they are raped + they are raping most of other units they are not supposed to.


Well you have to consider that the unit is 150/100.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
June 23 2012 18:23 GMT
#353
--- Nuked ---
MNdakota
Profile Joined March 2012
United States512 Posts
Last Edited: 2012-06-23 18:26:10
June 23 2012 18:25 GMT
#354
On June 24 2012 03:23 Laertes wrote:
I trust you Danko


Get on NA. You're afk and we're waiting for some people.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
June 23 2012 18:29 GMT
#355
--- Nuked ---
Danko__
Profile Joined January 2012
Poland429 Posts
June 23 2012 18:40 GMT
#356
Consider that tank is not supposed to be strong in tank mode. He is supposed to be strong in siege mode. And keep in mind goon is supposed to be good vs armored as well and is not cheap shit. Imho (and BW way) siege mode tanks > everything, tanks tank mode < everything (almost like that). Unsieged tank should be able to fight with goon almost equal, barelly beat him, and be raped cost effective by basically most unit.
MNdakota
Profile Joined March 2012
United States512 Posts
June 23 2012 18:43 GMT
#357
On June 24 2012 03:40 Danko__ wrote:
Consider that tank is not supposed to be strong in tank mode. He is supposed to be strong in siege mode. And keep in mind goon is supposed to be good vs armored as well and is not cheap shit. Imho (and BW way) siege mode tanks > everything, tanks tank mode < everything (almost like that). Unsieged tank should be able to fight with goon almost equal, barelly beat him, and be raped cost effective by basically most unit.


That is something that could be fixed ya. I think he attacks too fast in tank mode.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-06-23 19:37:09
June 23 2012 19:02 GMT
#358
Gonna fix unsieged tanks. They are to good now
Creator of Starbow
Danko__
Profile Joined January 2012
Poland429 Posts
June 23 2012 19:37 GMT
#359
Thats why im against blink on goon, and i want stalker with blink back. Otherwise its gonna be hard to balance, and we can just skip him then.
TaShadan
Profile Joined February 2010
Germany1981 Posts
June 24 2012 12:21 GMT
#360
so how did you decide kabel?
Total Annihilation Zero
Prev 1 16 17 18 19 20 537 Next
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
02:00
KSL Week 91
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 188
PiLiPiLi 25
SHIN 20
StarCraft: Brood War
Leta 127
Noble 42
Bale 38
Icarus 8
Dota 2
NeuroSwarm194
LuMiX1
League of Legends
JimRising 632
Counter-Strike
taco 430
minikerr55
Super Smash Bros
hungrybox697
Other Games
summit1g4943
Coldzera 1113
WinterStarcraft383
C9.Mang0379
XaKoH 310
Livibee114
Maynarde98
ViBE93
amsayoshi2
Organizations
Other Games
gamesdonequick841
BasetradeTV102
[ Show 13 non-featured ]
StarCraft 2
• davetesta195
• EnkiAlexander 65
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki15
• Light_VIP 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo882
Upcoming Events
GSL
6h 44m
AI Arena Tournament
12h 44m
Replay Cast
19h 44m
WardiTV Weekly
1d 6h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
GSL
3 days
PiGosaur Cup
3 days
Replay Cast
4 days
The PondCast
5 days
[ Show More ]
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.