• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:28
CEST 10:28
KST 17:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down10ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League53Weekly Cups (October 5-11): Farewell to 5.0.165
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Weekly Cups (October 5-11): Farewell to 5.0.16 No more SC2 streamers on team liquid? Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament ScienceCraft (October 24-25) - Live Event WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? [Megathread] Daily Funny Videos Rollback Netcode in Brood War BW General Discussion Young Players Tournament Announced by SOOP
Tourneys
[BSL23] RO24 Group Stage [ASL22] Grand Finals [$1250] International ShieldBattery League [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread The Chess Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9022 users

[A] Starbow - Page 18

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 16 17 18 19 20 537 Next
Kmatt
Profile Joined July 2011
United States1019 Posts
Last Edited: 2012-06-23 14:46:17
June 23 2012 14:43 GMT
#341
Not sure if this has been mentioned yet, but what about keeping both Dragoon and Stalker, and have them in a sort of Roach-Hydra relationship?

Dragoons will the the beefier, tanky, "mean machine that takes shit from no one" unit. Their DPS alone may not be amazing, but they could still kill ground targets reasonably well, especially with help from their buddy...

The Stalker, which in this scenario, can be the agile, fragile (rhyme intended), higher DPS unit with anti-air capabilities.

Both can have their purpose, but you can't just make a single one en masse. Stalkers can have the blink (to fit the theme of mobility) while Dragoons get the hardened shield upgrade (to complement the tanky theme).

Stalkers will still be produced from gateways, though requiring Twilight Council might help ease them in (no early game changes, more incentive to tech as opposed to just massing Dragoons).

Thoughts?
We CAN have nice things
Jetaap
Profile Blog Joined November 2010
France4814 Posts
June 23 2012 15:09 GMT
#342
I think it's risky to add too more units in the mod, it would make the game too confusing. I definitely feel like a choice has to be made between the two units.
Danko__
Profile Joined January 2012
Poland429 Posts
June 23 2012 15:59 GMT
#343
Kindish, but somewhere between roach-hydra and marauder-marine i think. Dragoon as core of army, durable, good range, decent burst (overal medicore dps due to slow atk speed, but high burst, especially vs armored) and stalker better vs smaller targets, with higher mobility with harrasing potential. Good speed + blink + blinkbased clifwalk (but no cd, like reaper). Sniping vunurable targets, good support firepower, defending mutas, providing some map control. Not strong in direct battle, but excelent at backstabs.

I dont exactly like comparision to sc2 roach-hydra relation as hydras are terrible there and rarelly used. If hydras were faster then roaches then that would be different prolly.
TaShadan
Profile Joined February 2010
Germany1982 Posts
June 23 2012 16:22 GMT
#344
On June 24 2012 00:59 Danko__ wrote:
Kindish, but somewhere between roach-hydra and marauder-marine i think. Dragoon as core of army, durable, good range, decent burst (overal medicore dps due to slow atk speed, but high burst, especially vs armored) and stalker better vs smaller targets, with higher mobility with harrasing potential. Good speed + blink + blinkbased clifwalk (but no cd, like reaper). Sniping vunurable targets, good support firepower, defending mutas, providing some map control. Not strong in direct battle, but excelent at backstabs.

I dont exactly like comparision to sc2 roach-hydra relation as hydras are terrible there and rarelly used. If hydras were faster then roaches then that would be different prolly.


well this may lead to zealots beeing useless
i agree with jetaap that there shouldnt be to many units with similar purpose
Total Annihilation Zero
Danko__
Profile Joined January 2012
Poland429 Posts
June 23 2012 16:35 GMT
#345
Zealots will never be that effective at sniping single lurkers, casters and fighting back mutas ^^
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
Last Edited: 2012-06-23 16:43:30
June 23 2012 16:42 GMT
#346
--- Nuked ---
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
June 23 2012 16:43 GMT
#347
--- Nuked ---
MNdakota
Profile Joined March 2012
United States512 Posts
June 23 2012 17:04 GMT
#348
On June 24 2012 01:35 Danko__ wrote:
Zealots will never be that effective at sniping single lurkers, casters and fighting back mutas ^^


That's what a Stargate is for.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-06-23 17:32:26
June 23 2012 17:14 GMT
#349
How is it going in NA?

Got any good games to upload as replays/vods?

--------------------------------------------------------------------



Right now the range upgrade for Dragoons and Tanks exist in 2 levels. First you gain +1 range, later you can upgrade +1 again.

The reason is that in mirror matchupses players can get an edge by choosing to spend resources on further upgrading the range in the key units, if they choose to go for that tech. If it exists in one level, as normal, I think Dragoon range and siege tank range will always be upgraded immediately. Always. The one who does not do that as fast as possible will have a disadvantage.

Right now Dragoon range level 2 requires Twilight council and tank range level 2 requires armory.

So you people think this is good or anus?

Cause I am considering to bring it back to normal again
Creator of Starbow
MNdakota
Profile Joined March 2012
United States512 Posts
Last Edited: 2012-06-23 17:36:50
June 23 2012 17:34 GMT
#350
On June 24 2012 02:14 Kabel wrote:
How is it going in NA?

Got any good games to upload as replays/vods?

--------------------------------------------------------------------



Right now the range upgrade for Dragoons and Tanks exist in 2 levels. First you gain +1 range, later you can upgrade +1 again.

The reason is that in mirror matchupses players can get an edge by choosing to spend resources on further upgrading the range in the key units, if they choose to go for that tech. If it exists in one level, as normal, I think Dragoon range and siege tank range will always be upgraded immediately. Always. The one who does not do that as fast as possible will have a disadvantage.

Right now Dragoon range level 2 requires Twilight council and tank range level 2 requires armory.

So you people think this is good or anus?

Cause I am considering to bring it back to normal again


Dragoons should get +2 range like in Brood War and tank shouldn't have an upgrade for range.

Tanks are already good enough as it is.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Danko__
Profile Joined January 2012
Poland429 Posts
Last Edited: 2012-06-23 18:08:53
June 23 2012 18:06 GMT
#351
On June 24 2012 02:04 MNdakota wrote:
Show nested quote +
On June 24 2012 01:35 Danko__ wrote:
Zealots will never be that effective at sniping single lurkers, casters and fighting back mutas ^^


That's what a Stargate is for.


In different way ^^. I belive they can coexist with goons (powerhouse) and stargate corsairs/voids/cariers and zealots.

Laertes June 24 2012 01:42. Posts 138 PM Profile Blog Quote #
If we make the dragoon beefier, it should have its cost upped and blink removed and have every other parameter be the same. I like being able to warp them in. I also their upgrade at the twilight should be a damage increase.


Nope, they dont need their cost upped. Maybe build time a bit. Right now they are crap. Really. Everything is raping them. They cant kite well enough early on, you cant really be too agressive vs terran or zerg. Just buff them, and they will be strong, versalite core of army.

On June 24 2012 02:34 MNdakota wrote:
Show nested quote +
On June 24 2012 02:14 Kabel wrote:
How is it going in NA?

Got any good games to upload as replays/vods?

--------------------------------------------------------------------



Right now the range upgrade for Dragoons and Tanks exist in 2 levels. First you gain +1 range, later you can upgrade +1 again.

The reason is that in mirror matchupses players can get an edge by choosing to spend resources on further upgrading the range in the key units, if they choose to go for that tech. If it exists in one level, as normal, I think Dragoon range and siege tank range will always be upgraded immediately. Always. The one who does not do that as fast as possible will have a disadvantage.

Right now Dragoon range level 2 requires Twilight council and tank range level 2 requires armory.

So you people think this is good or anus?

Cause I am considering to bring it back to normal again


Dragoons should get +2 range like in Brood War and tank shouldn't have an upgrade for range.

Tanks are already good enough as it is.


I think, right now, tanks are hella op. Not in siege mode (that was intended i guess), but in tank mode. In BW tanks could fight with them in 1 on 1 scenario, now they are raped + they are raping most of other units they are not supposed to.
MNdakota
Profile Joined March 2012
United States512 Posts
June 23 2012 18:15 GMT
#352
On June 24 2012 03:06 Danko__ wrote:
I think, right now, tanks are hella op. Not in siege mode (that was intended i guess), but in tank mode. In BW tanks could fight with them in 1 on 1 scenario, now they are raped + they are raping most of other units they are not supposed to.


Well you have to consider that the unit is 150/100.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
June 23 2012 18:23 GMT
#353
--- Nuked ---
MNdakota
Profile Joined March 2012
United States512 Posts
Last Edited: 2012-06-23 18:26:10
June 23 2012 18:25 GMT
#354
On June 24 2012 03:23 Laertes wrote:
I trust you Danko


Get on NA. You're afk and we're waiting for some people.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
June 23 2012 18:29 GMT
#355
--- Nuked ---
Danko__
Profile Joined January 2012
Poland429 Posts
June 23 2012 18:40 GMT
#356
Consider that tank is not supposed to be strong in tank mode. He is supposed to be strong in siege mode. And keep in mind goon is supposed to be good vs armored as well and is not cheap shit. Imho (and BW way) siege mode tanks > everything, tanks tank mode < everything (almost like that). Unsieged tank should be able to fight with goon almost equal, barelly beat him, and be raped cost effective by basically most unit.
MNdakota
Profile Joined March 2012
United States512 Posts
June 23 2012 18:43 GMT
#357
On June 24 2012 03:40 Danko__ wrote:
Consider that tank is not supposed to be strong in tank mode. He is supposed to be strong in siege mode. And keep in mind goon is supposed to be good vs armored as well and is not cheap shit. Imho (and BW way) siege mode tanks > everything, tanks tank mode < everything (almost like that). Unsieged tank should be able to fight with goon almost equal, barelly beat him, and be raped cost effective by basically most unit.


That is something that could be fixed ya. I think he attacks too fast in tank mode.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-06-23 19:37:09
June 23 2012 19:02 GMT
#358
Gonna fix unsieged tanks. They are to good now
Creator of Starbow
Danko__
Profile Joined January 2012
Poland429 Posts
June 23 2012 19:37 GMT
#359
Thats why im against blink on goon, and i want stalker with blink back. Otherwise its gonna be hard to balance, and we can just skip him then.
TaShadan
Profile Joined February 2010
Germany1982 Posts
June 24 2012 12:21 GMT
#360
so how did you decide kabel?
Total Annihilation Zero
Prev 1 16 17 18 19 20 537 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 2557
Shuttle 858
firebathero 402
Mong 324
EffOrt 174
Soma 145
Dewaltoss 112
Killer 102
Sharp 52
Barracks 41
[ Show more ]
Hm[arnc] 31
NotJumperer 25
NaDa 18
Noble 14
ajuk12(nOOB) 7
Dota 2
Gorgc1420
League of Legends
JimRising 516
Counter-Strike
olofmeister478
allub228
dupreeh130
gobbtv32
edward21
Heroes of the Storm
Trikslyr51
Other Games
summit1g11082
Coldzera 724
ceh9524
Livibee351
Happy336
PiGStarcraft310
crisheroes154
Sick101
Organizations
Other Games
gamesdonequick508
StarCraft: Brood War
UltimateBattle 75
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH197
• LUISG 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1316
• Stunt491
Upcoming Events
IntoTheTV X SOOP
2h 33m
Reynor vs Zoun
Neeb vs Rogue
OSC
14h 33m
FEL
2 days
Patches Events
2 days
AI Arena Tournament
2 days
FEL
3 days
Sparkling Tuna Cup
3 days
Replay Cast
3 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
ByuN vs Lambo
MaxPax vs Bunny
[ Show More ]
PiGosaur Cup
5 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.