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[A] Starbow - Page 16

Forum Index > SC2 Maps & Custom Games
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MNdakota
Profile Joined March 2012
United States512 Posts
June 21 2012 21:50 GMT
#301
On June 22 2012 06:22 Laertes wrote:
Show nested quote +
On June 22 2012 05:22 MNdakota wrote:
On June 22 2012 05:06 Laertes wrote:
Dakota, I need you, I want someone who will give me a challenge, and can vouch for the game when I advertize :\. Oh btw, Gossen put in mules! Its really nice on the terran end!


Haha. Now you agree with me about the MULEs.

I will get on after I get some more IP on League of Legends and then I'll head over to my cousin's house. Then we can play.

So about two hours?


MN, I want to do a stream series for Starbow, called "A Challenger Appears", and I need you to come online right now, so that we can set it up, I've been practicing a few days, I think I feel confident enough in myself to cast you facing people from random pub channels, and we can showcase how competitive starbow can be :D


Sounds good! I still need about 30 minutes. I still need to pack up my PC and head on over to my cousin's house. You can contact me through TL. I promise to post here once I get there. Ok? Sounds good!

Be right back!
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
MNdakota
Profile Joined March 2012
United States512 Posts
June 21 2012 22:40 GMT
#302
Ok! I am back. Setup and ready to go. :D
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
Last Edited: 2012-06-21 22:50:32
June 21 2012 22:45 GMT
#303
Played today my first games against real people and there are a few things I want to say ask (of course, some of them could seem terrible, it's just old ideas I had and I feel could improve the game play)
Protoss:
- Stalkers should be added, they're a better version of Dragoon. Why? You can control them better. Dragoons have a cooldown before shooting, thus you can't micro against marines/zerlings early, mid and late game.
- Dragoons could become an immortal like unit, perhaps not with hardened shields, but somewhat a tank unit.
- Colossus should be removed and totally replaced by Reavers, which could probably do more damage against bio.
- Zealots should be a little tougher (+1 armor or less damage from tanks). Perhaps add Charge but with focus fire. Basically you press C and then you click on a unit and it charges towards that unit. (useful when engaging tanks).
- Warp gate removed at all. Warp prism on Phase mode gets a menu like the Warp gate/Gateway, which allows you to warp gateway units (Stalkers/Zealots/Sentries/High & Dark Templars). You can train as many units as idle gateways you have and then those become unusable an X period of time, where X is the amount of time it takes to build a gateway unit -5 seconds (the warp time). If you cancel a warp (you go to transport mode before warp is done) you still can't use the gateway.
- Warp prism + speed should be faster than Wraiths
- Sentries could go back, I guess, but Force fields could be on cooldown rather than energy. Guardian shield could be energy based, though.
About air, I like all of them. Corsair, Arbiter, Void ray, Carrier. Just awesome I don't know about Carrier build time, but if it's the same as in SC2, it could be whittled down a little.

Terran and Zerg to come.
"Having your own haters means you are famous"
MNdakota
Profile Joined March 2012
United States512 Posts
June 21 2012 22:54 GMT
#304
On June 22 2012 07:45 nucLeaRTV wrote:
Played today my first games against real people and there are a few things I want to say ask (of course, some of them could seem terrible, it's just old ideas I had and I feel could improve the game play)
Protoss:
- Stalkers should be added, they're a better version of Dragoon. Why? You can control them better. Dragoons have a cooldown before shooting, thus you can't micro against marines/zerlings early, mid and late game.
- Dragoons could become an immortal like unit, perhaps not with hardened shields, but somewhat a tank unit.
- Colossus should be removed and totally replaced by Reavers, which could probably do more damage against bio.
- Zealots should be a little tougher (+1 armor or less damage from tanks). Perhaps add Charge but with focus fire. Basically you press C and then you click on a unit and it charges towards that unit. (useful when engaging tanks).
- Warp gate removed at all. Warp prism on Phase mode gets a menu like the Warp gate/Gateway, which allows you to warp gateway units (Stalkers/Zealots/Sentries/High & Dark Templars). You can train as many units as idle gateways you have and then those become unusable an X period of time, where X is the amount of time it takes to build a gateway unit -5 seconds (the warp time). If you cancel a warp (you go to transport mode before warp is done) you still can't use the gateway.
- Warp prism + speed should be faster than Wraiths
- Sentries could go back, I guess, but Force fields could be on cooldown rather than energy. Guardian shield could be energy based, though.
About air, I like all of them. Corsair, Arbiter, Void ray, Carrier. Just awesome I don't know about Carrier build time, but if it's the same as in SC2, it could be whittled down a little.

Terran and Zerg to come.



Everything I am saying is my own opinion, so don't get butthurt.

1. I disagree. It just happens to be a racial thing which is fine. Races can be different.
2. No.
3. Yes. Most definitely.
4. No.
5. No.
6. You can get the speed upgrade for Warp Prisms from the Robotics Bay.
7. No, please!
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
June 21 2012 23:02 GMT
#305
I said Warp prism + Warp prism speed should be faster than Wraiths. I don't get what you say about stalkers and dragoons and 'racial things'. I just said Stalkers are an improved version of Dragoons which feel more natural to control and since they both have the same role, why add the old unit instead of the new one? He said that at a point there were both dragoons and stalkers and he removed the stalkers because they had the same role. I vote for Dragoons to be removed instead of Stalkers.

About zealots one, have you actually played mech TvP ? Spider mines everywhere. Tanks -- melting units like crazy.
About Sentry, the only reason I want the back is Guardian shield. If they're added to HT, it will take away the storm usage and I think there should be different spell casters. I don't care about Forcefields, I don't mind them being out.
"Having your own haters means you are famous"
MNdakota
Profile Joined March 2012
United States512 Posts
June 21 2012 23:24 GMT
#306
On June 22 2012 08:02 nucLeaRTV wrote:
I said Warp prism + Warp prism speed should be faster than Wraiths. I don't get what you say about stalkers and dragoons and 'racial things'. I just said Stalkers are an improved version of Dragoons which feel more natural to control and since they both have the same role, why add the old unit instead of the new one? He said that at a point there were both dragoons and stalkers and he removed the stalkers because they had the same role. I vote for Dragoons to be removed instead of Stalkers.

About zealots one, have you actually played mech TvP ? Spider mines everywhere. Tanks -- melting units like crazy.
About Sentry, the only reason I want the back is Guardian shield. If they're added to HT, it will take away the storm usage and I think there should be different spell casters. I don't care about Forcefields, I don't mind them being out.


Do you not know what a Reaver is? Lol.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
Last Edited: 2012-06-22 00:14:33
June 21 2012 23:49 GMT
#307
Ok, let's go on:
Terran
Terran, in general, seems fine. Weird enough, even after all these changes, I just feel very enjoyable playing it. I don't know why, units are pretty cool, though:
- Science Vessels should heal mechanical units (not at medivac rate when healing bio, but still). As I said, hurting your economy with about 15 supply is not worth it. EMP should probably be a Ghost ability while Lockdown should probably be a Science Vessel skill.
- Ghosts should cost more, like 150-100 at least.. I don't know, I feel the role Ghost should play is having the EMP, not the Lockdown. Perhaps I just got used to it, I don't know, but I feel that the Ghost is a lategame against Infestor/Swarm Guardian or Protoss to deny storm and take the shields.
- Vultures should have a cooldown at planting mines (I don't know if it's already)
- Tanks -- they're good man. I don't know if the damage should be nerfed or some front units buffed
- Goliath should do a little more damage to air units (especially mutalisks), but not Thor like damage, just +10-155% or something.
- Wraith to ground damage could be buffed, so they'd be more or less a Banshee-like type of unit. Perhaps not 2 shotting workers, because the attack speed is different, but 3 shots.
"Having your own haters means you are famous"
MNdakota
Profile Joined March 2012
United States512 Posts
June 22 2012 00:20 GMT
#308
On June 22 2012 08:49 nucLeaRTV wrote:
Ok, let's go on:
Terran
Terran, in general, seems fine. Weird enough, even after all these changes, I just feel very enjoyable playing it. I don't know why, units are pretty cool, though:
- Science Vessels should heal mechanical units (not at medivac rate when healing bio, but still). As I said, hurting your economy with about 15 supply is not worth it. EMP should probably be a Ghost ability while Lockdown should probably be a Science Vessel skill.
- Ghosts should cost more, like 150-100 at least.. I don't know, I feel the role Ghost should play is having the EMP, not the Lockdown. Perhaps I just got used to it, I don't know, but I feel that the Ghost is a lategame against Infestor/Swarm Guardian or Protoss to deny storm and take the shields.
- Vultures should have a cooldown at planting mines (I don't know if it's already)
- Tanks -- they're good man. I don't know if the damage should be nerfed or some front units buffed
- Goliath should do a little more damage to air units (especially mutalisks), but not Thor like damage, just +10-155% or something.
- Wraith to ground damage could be buffed, so they'd be more or less a Banshee-like type of unit. Perhaps not 2 shotting workers, because the attack speed is different, but 3 shots.


Is there any specific reasons on why you're wanting these to change?
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
June 22 2012 00:24 GMT
#309
1st and 2nd just because of that. Having a balance on what your composition should be, is always good.
3rd, becuase spamming mines everywhere with 30 vultures isn't great for your opponents.
4th, because when you do mech, you have a weak point where you'd die to muta rush (~10-15 mutas)
5th, so you could actually harass the mineral line with them.
"Having your own haters means you are famous"
MNdakota
Profile Joined March 2012
United States512 Posts
June 22 2012 01:30 GMT
#310
I personally do not like the new resource system. I felt like FRB was in the right place.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
June 22 2012 02:11 GMT
#311
Me neither, we get too many resources early-mid game... I think the 4 minerals per trip with 8 mineral patches and 1 high yield gas is perfect.
"Having your own haters means you are famous"
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-06-22 17:07:17
June 22 2012 06:01 GMT
#312
On June 22 2012 03:55 Laertes wrote:
God IronManSC has been so ridiculous to me lately. I invited him to come to Starbow, and maybe I overdid a little tiny bit, but he would never come, he was so disinterested and his message always came across as, "fuck off starbow isn't real starcraft", and no matter how diplomatic I would be, he always saw me as some little twat trying to get him into some UMS that probably sucked.

Yesterday, I found out he blocked me, and its really pissing me off, like seriously, it annoys me greatly that he would block me probably because I wasn't "getting the message". Why do people do that? IronMan seems to not find the link in the karma. I follow him, and it seems he has his own problems getting his maps out there, so when I went to ask him if he would bestow the honour of allowing me to upload Khaydaria as a starbow map, he turned out to have blocked me. Well whatever IronMan, I'll use your maps, but obviously you don't respect me enough to say to my face that Starbow sucks, and that its a piece of crap in your eyes; I don't wanna say anything I regret, but just putting this out there, that some people are just too good to try something as menial as Starbow...


Wow. Ok, let me correct you.

I never said it was crap or terrible or anything. In fact I never said anything negative to you, about you, or about starbow. You make it sound like everytime you spammed me in-game I would tell you to gtfo, and that's not true - at all.

I told you plainly, once, that I might try it but that doesn't mean I will, and the fact I told you, once, that I am busy. I didn't respond to you ever since because you spammed me with at least 6 to 12 messages every day, which is over-doing it, I mean really:

On June 22 2012 03:55 Laertes wrote:
Why do people do that?


The fact I didn't respond should be a hint that I'm not interested. Did you know girls often hint things to you? I hope you don't react the same way to them as you do to me.

I don't know where you're getting all this from, but you don't need to put unsaid and untrue words in my mouth. I'm not a bad person like you think, ur just incredibly annoying and over-zealous and you refuse to leave me alone (you've been bugging me about UMS ever since I attempted to start the ITSC2 over a year ago).

When you realized you spammed me too much, instead of stopping you said "i'll just tell you once a day instead." Not cool dude.... Even more uncool, trying to put me into public shame for something I never said, thought, or did.

Now you understand why you're blocked. Have a nice day.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-22 09:12:18
June 22 2012 09:12 GMT
#313
just remove resource mechanics, they are stupid anyway, and make the game more difficult, by removing smart cast.
TaShadan
Profile Joined February 2010
Germany1982 Posts
June 22 2012 09:15 GMT
#314
nucleartv how many games did you play?
Total Annihilation Zero
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
Last Edited: 2012-06-22 11:41:22
June 22 2012 09:30 GMT
#315
Not a lot (~15), as I said all are ideas, it doesn't have to be added at all, just some which I feel make the game more balanced / interesting to play.

On June 22 2012 08:49 nucLeaRTV wrote:
Ok, let's go on:
Terran
Terran, in general, seems fine. Weird enough, even after all these changes, I just feel very enjoyable playing it. I don't know why, units are pretty cool, though:
- Science Vessels should heal mechanical units (not at medivac rate when healing bio, but still). As I said, hurting your economy with about 15 supply is not worth it. EMP should probably be a Ghost ability while Lockdown should probably be a Science Vessel skill.
- Ghosts should cost more, like 150-100 at least.. I don't know, I feel the role Ghost should play is having the EMP, not the Lockdown. Perhaps I just got used to it, I don't know, but I feel that the Ghost is a lategame against Infestor/Swarm Guardian or Protoss to deny storm and take the shields.
- Vultures should have a cooldown at planting mines (I don't know if it's already)
- Tanks -- they're good man. I don't know if the damage should be nerfed or some front units buffed
- Goliath should do a little more damage to air units (especially mutalisks), but not Thor like damage, just +10-155% or something.
- Wraith to ground damage could be buffed, so they'd be more or less a Banshee-like type of unit. Perhaps not 2 shotting workers, because the attack speed is different, but 3 shots.




Also:
Battlecruiser should have an energy bar.
Spider Mines could have an timer after which they auto-explode (like 3 mins), so you don't just spam mines in a place and then wish that the zerg/terran army goes dies. Also, perhaps you can take one from HotS and make the spider mine explode after ~5 seconds it hits a target, so people have time to remove the targeted units from the main army.

Edit: SCVs should have 45 HP because they die in 4 shots by zealots and 5 by dragoons while drones/probes die in 3/4.

Edit2:
Let's not forget about bugs:
- Nuke sound is not played when a Nuke is detected
- Reaver Scarabs don't shoot low ground -> high ground or high ground -> low ground
- Workers seem to stay idle about 1-2s before returning the cargo
"Having your own haters means you are famous"
MNdakota
Profile Joined March 2012
United States512 Posts
June 22 2012 16:25 GMT
#316
On June 22 2012 18:30 nucLeaRTV wrote:
Not a lot (~15), as I said all are ideas, it doesn't have to be added at all, just some which I feel make the game more balanced / interesting to play.

Show nested quote +
On June 22 2012 08:49 nucLeaRTV wrote:
Ok, let's go on:
Terran
Terran, in general, seems fine. Weird enough, even after all these changes, I just feel very enjoyable playing it. I don't know why, units are pretty cool, though:
- Science Vessels should heal mechanical units (not at medivac rate when healing bio, but still). As I said, hurting your economy with about 15 supply is not worth it. EMP should probably be a Ghost ability while Lockdown should probably be a Science Vessel skill.
- Ghosts should cost more, like 150-100 at least.. I don't know, I feel the role Ghost should play is having the EMP, not the Lockdown. Perhaps I just got used to it, I don't know, but I feel that the Ghost is a lategame against Infestor/Swarm Guardian or Protoss to deny storm and take the shields.
- Vultures should have a cooldown at planting mines (I don't know if it's already)
- Tanks -- they're good man. I don't know if the damage should be nerfed or some front units buffed
- Goliath should do a little more damage to air units (especially mutalisks), but not Thor like damage, just +10-155% or something.
- Wraith to ground damage could be buffed, so they'd be more or less a Banshee-like type of unit. Perhaps not 2 shotting workers, because the attack speed is different, but 3 shots.


Spider Mines could have an timer after which they auto-explode (like 3 mins), so you don't just spam mines in a place and then wish that the zerg/terran army goes dies. Also, perhaps you can take one from HotS and make the spider mine explode after ~5 seconds it hits a target, so people have time to remove the targeted units from the main army.


Just NO!

Edit: SCVs should have 45 HP because they die in 4 shots by zealots and 5 by dragoons while drones/probes die in 3/4.


The reason for the SCV having more health than the other workers is because the Drone's health can regen and the Probe's shields can regen just but running away for about 10 seconds and then attack the SCV again. That's why most Terran's bring two SCVs to fight one Probe or Drone.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
Last Edited: 2012-06-22 17:11:17
June 22 2012 17:09 GMT
#317
And again, as I said, it takes +1 shot to kill it. If you wanted to do something, either make all take 5 shots from Stalkers OR drop 5hp from probes/drones (to 35) and SCV to 45.

Also, which one does it look for you more important? The fact that you lose 1v1 against probe/drone (even though you can just retrait, no reason to fight with your workers) or the fact that it takes +1 shot to kill them?
"Having your own haters means you are famous"
MNdakota
Profile Joined March 2012
United States512 Posts
June 22 2012 17:11 GMT
#318
On June 23 2012 02:09 nucLeaRTV wrote:
And again, as I said, it takes +1 shot to kill it. If you wanted to do something, either make all take 5 shots from Stalkers OR drop 5hp from probes/drones (to 35) and SCV to 45.


Who said it had to be like that?

What's the problem?
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
June 22 2012 17:16 GMT
#319
It takes one more shot to kill it from almost all units, what's so hard to understand? That's the first and most rudimentary kind of imbalance.
"Having your own haters means you are famous"
MNdakota
Profile Joined March 2012
United States512 Posts
Last Edited: 2012-06-22 17:20:42
June 22 2012 17:19 GMT
#320
On June 23 2012 02:16 nucLeaRTV wrote:
It takes one more shot to kill it from almost all units, what's so hard to understand? That's the first and most rudimentary kind of imbalance.


Who cares? That's a racial difference. Deal with it. That's like saying that the Marine can't kill a Zergling in 6 shots like a Dragoon or whatever. So they have to be the same because it's "IMBALANCED."

Invalid.
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
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