• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:41
CET 13:41
KST 21:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Micro Lags When Playing SC2? ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2005 users

[A] Starbow - Page 537

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 535 536 537
varsovie
Profile Joined December 2013
Canada326 Posts
May 02 2015 19:17 GMT
#10721
On May 03 2015 01:41 Arston wrote:
I enjoyed this game a lot. I have a couple of questions:
- why Void Ray was removed?( Terran has banshee for midgame air-to-ground pressure, zerh has muta, while toss...
- dont warp gate seem a bit useless compared to normal ones (time of accesability, recharge, no dragoons)?
- do you plan to add Ravager/Cyclone/Disruptor/Adept in the mod?



Voidray has no place in the Starbow meta right now, as it's a doublon for Scouts. Protoss has the sentinel to be anoying and "good" scout/corsair/carrier if it really wanna try a skytoss.

Warp-gate is meant to be "bad", because the advantages it gives like fast burst production, in-battle production and anywhere production, thus negating defender advantage and allowing easier harass defence, need to have some drawback in order to be a choice. That's why it's fairly higher tech and that also helps early game balance more than mamacore. Ton note that Protoss has more way to get "mobile" in SB, because of arbiter recall, kayldaring crystal recall and voidprism drop being useful (reavers OP).

SB is not SC2 nor LotV, the point is NOT to copy it and it's NOT to cramp as many units as possible, but make a balanced and enjoyable game. Not to say some similarities won't happen, heck SB "stole" the HERC/MERC idea and LotV stole and made OP everything SB invented. But the point is adding a unit just for the sack of it will not happen.
Arston
Profile Joined April 2012
Russian Federation13 Posts
Last Edited: 2015-05-02 23:37:47
May 02 2015 20:29 GMT
#10722
1) But scouts are late (and are they really better?) and sentinels are not for direct assault. And VRs had that lovely feature with 3 modes... If wraith was added for anti-capital ship function only, why not ray for specialised function too. Prices can be adjusted easily
2) I mean, in late game when you can go mass warp gate stalkers are not that useful anyway, especially vs terran
3) other units were not good enough?( for example ravager could be micro fun
Foxxan
Profile Joined October 2004
Sweden3427 Posts
May 02 2015 20:53 GMT
#10723
scouts are late yes, and they are indeed a terrible unit.
Dunno why voidray isnt here instead of the scout, could be a fun flying unit vs terran mech.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 02 2015 21:44 GMT
#10724
How do you micro a voidray compared to a scout Foxxan?
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
May 02 2015 22:49 GMT
#10725
On May 03 2015 06:44 Uvantak wrote:
How do you micro a voidray compared to a scout Foxxan?

Key is targetfiring. If we think about the wol voidray i could see it beeing fun vs mech.
Good in small numbers, bad in higher numbers. So open it is not bad at all compared to scout which needs to be massed etc.

Just some thoughts.
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2015-05-03 15:37:52
May 03 2015 15:36 GMT
#10726
The Void Ray and the Scout share some similiarities in Terms of their AA anti-capital ship capabilities. However I think there are some problems when implementing such a strong hitting early game bomber unit like the VoidRay / old sbow Scout. Back when the hype was bigger we had the Scout deal twice as much Damage to Ground and Protoss abused it alot against Terran because you had to produce so many Goliaths which a Terran usually doesnt want to do against Protoss. (Keep in mind the Goliath probably dealt twice as much damage to ground units compared to their BW counterpart). It was basically impossible to scout and punishing the terran too hard if the protoss got 1-2 scouts out. Even when we had it a fleetbeacon requirement it felt troublesome in the game. Giving Protoss a hard hitting flying early game unit makes the matchup quite stale and turtlish. (old nullward for example). IMO!!! It felt really frustrating to play against.

Mass Warpgate Stalkers are useful vs Zerg for example and I have seen DT warpin to great affects.

I was fine with the ravager personally, however most of the current Starbow community dislike this unit for whatever reason. I think the unit is fun to play with and against in LOTV. Its probably one of the better units created by Blizzard.
aka Kalevi
Arston
Profile Joined April 2012
Russian Federation13 Posts
May 03 2015 18:45 GMT
#10727
I see. However fast single Void Ray was quite beatable even in WoL, and unlike scouts VRs dont start ealing heavy damage instantly (I mean 3 mode version). And it could be made unaccesible in early game anyway if nececssary; doesnt seem to be that big of a problem. Is it just that scout reminds "goold old BW style"?
But in other matchups?..
It is a pity, Ravager would fit Starbow concept well
Foxxan
Profile Joined October 2004
Sweden3427 Posts
May 03 2015 19:17 GMT
#10728
Dont think it would be the same problem with the voidray as with the scout.
*Voidray costs more(I guess atleast)
*Their dps starts low and increases over time.
*Many voidrays attacking the same unit is overkill and doesnt get a single voidray to up their stage in damage.

Voidray would feel strategic versus mech. Atleast it feels that way.
It has 7range in wol, could have the same here(Maybe, only maybe). Might turn out to abusive vs zerg and protoss etc.

The difference from the wol voidray would be that it cant walk and shoot at the same time, atleast not as the same degree as the old voidray could. Current voidray to btw. It makes it hard to micro out of the voidray, which should be encouraged.

So opening fast stargate and going a few voidrays is a bigger comittment for protoss+easier to react towards for the opponent.
Would be cool if the micro got tweaked "right" and so goliath vs voidray was different from other air vs ground units. Goliaths against carriers for example, the goliaths always want to be as close as possible to the carrier.
Against the voidray would be potential to let the goliath be the kiter. Goliath doesnt have this role against any air unit.


Just some thoughts here, ofcourse its theory.
If i was a leaddesigner i would remove scout and implement a voidray instead for sure.
404AlphaSquad
Profile Joined October 2011
839 Posts
May 03 2015 19:17 GMT
#10729
On May 04 2015 03:45 Arston wrote:
I see. However fast single Void Ray was quite beatable even in WoL, and unlike scouts VRs dont start ealing heavy damage instantly (I mean 3 mode version). And it could be made unaccesible in early game anyway if nececssary; doesnt seem to be that big of a problem. Is it just that scout reminds "goold old BW style"?
But in other matchups?..
It is a pity, Ravager would fit Starbow concept well

in WoL there is a viking which outranges it.
aka Kalevi
Arston
Profile Joined April 2012
Russian Federation13 Posts
Last Edited: 2015-05-03 20:36:04
May 03 2015 20:34 GMT
#10730
AFAIK there is viking in Starbow too...
And marines still make short work of them, right?
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2015-05-03 20:49:39
May 03 2015 20:49 GMT
#10731
On May 04 2015 05:34 Arston wrote:
AFAIK there is viking in Starbow too...
And marines still make short work of them, right?

Viking works differently than in sc2. In a normal TvP noone plays alot of Marines and to build them blindly just to be safe puts you behind against toss.
aka Kalevi
404AlphaSquad
Profile Joined October 2011
839 Posts
May 03 2015 20:52 GMT
#10732
On May 04 2015 04:17 Foxxan wrote:
Dont think it would be the same problem with the voidray as with the scout.
*Voidray costs more(I guess atleast)
*Their dps starts low and increases over time.
*Many voidrays attacking the same unit is overkill and doesnt get a single voidray to up their stage in damage.

Voidray would feel strategic versus mech. Atleast it feels that way.
It has 7range in wol, could have the same here(Maybe, only maybe). Might turn out to abusive vs zerg and protoss etc.

The difference from the wol voidray would be that it cant walk and shoot at the same time, atleast not as the same degree as the old voidray could. Current voidray to btw. It makes it hard to micro out of the voidray, which should be encouraged.

So opening fast stargate and going a few voidrays is a bigger comittment for protoss+easier to react towards for the opponent.
Would be cool if the micro got tweaked "right" and so goliath vs voidray was different from other air vs ground units. Goliaths against carriers for example, the goliaths always want to be as close as possible to the carrier.
Against the voidray would be potential to let the goliath be the kiter. Goliath doesnt have this role against any air unit.


Just some thoughts here, ofcourse its theory.
If i was a leaddesigner i would remove scout and implement a voidray instead for sure.

You bring some interesting points to the table. I have never thought about the WoL void ray that much because I thought it is a stupid unit. But in a more BW´ish environement like you described it, it seems indeed more of a solid unit. You should talk to Xiphias about that.
aka Kalevi
varsovie
Profile Joined December 2013
Canada326 Posts
May 03 2015 21:01 GMT
#10733
Problem with WoL VR is the "bounce" and destructible rocks hunt to get the lazors going.

I'm not sure how interesting an ability it really is.

Ravager, well it doesn't have a define role in SB since you don't really have Forcefield, Hydras and the new AA unit are good (and scourges) and Zerg even have ways to break "sieges" with DarkSwarm and even other options.

It was also a fucking broken* unit when it came out, and that leaved a bad taste to many people.

*Hint they reduced it's DPS by half and it's range by a third... http://www.teamliquid.net/forum/legacy-of-the-void/484023-lotv-balance-update-preview-april-27
Arston
Profile Joined April 2012
Russian Federation13 Posts
Last Edited: 2015-05-04 01:27:42
May 04 2015 01:14 GMT
#10734
Vikings have splash to kill mass air though

Wait, TvP bio?

----

Not only them, there you could try to warp building closer to battlefield to use it for overheat before battle... really fun. Rocks, hallucinations, etc

But ravager could break sieges earlier than dark swarm, right? And alternatives are always nice, especially since zerh has lowest number of units to work with...


DeathTBO
Profile Joined December 2013
United States3 Posts
June 04 2015 22:20 GMT
#10735
Can we make this an extension mod? That way we are not locked to specific maps.
varsovie
Profile Joined December 2013
Canada326 Posts
June 04 2015 22:36 GMT
#10736
On June 05 2015 07:20 DeathTBO wrote:
Can we make this an extension mod? That way we are not locked to specific maps.


Maybe... but it's hard to automatize map changes. For example SB only has 1 gas (should be consistent between maps and different symmetries.

And not all SC2 maps are good for SB anyway because of the different units, pathing and macro curves.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-06-15 12:18:34
June 15 2015 12:17 GMT
#10737
Thank you op mofo morrow for showcasing starbow ladder <3 !
"not enough rights"
snakethebest9405
Profile Joined May 2013
Cuba22 Posts
April 19 2016 15:27 GMT
#10738
Welcome to 2016, im looking for nice players to do couple VS . Join us !
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
April 20 2016 11:40 GMT
#10739
On April 20 2016 00:27 snakethebest9405 wrote:
Welcome to 2016, im looking for nice players to do couple VS . Join us !

We have a skype group with some players. PM me if you wanna join.
aka KanBan85. Working on Starbow.
sc2zzz
Profile Joined May 2016
2 Posts
Last Edited: 2017-08-31 18:01:40
August 31 2017 17:59 GMT
#10740
Hello StarBowners

A New Patch went live just a moment ago!
This patch mostly adds polishing to the previous patch and puts the game in a stable state.
We are reparing a little surprise after the release of this patch, so stay tuned.

As for the changelog:
-Many small bug fixes and tooltip improvements
-eruptors: fixed bug that allowed their ag weapon to benefit from the enrage behavior.
-Mutalisk: weapon range back to 3 to match bw values. (new pathing allows them to stay relevant)
-Arsenal renamed academy to match bw names. scans still enabled by academy.
-fixed a bug that allowed orbital commands to start with 3 scans. now they start with 1.
-Ghost academy is named Covert ops now to match bw names.
-irradiate: overall improvement and some bug fixed that allowed units to auto spread from it's effects too efficiently. Also atm it doesnt trigger units to flee on their own. (as it was in bw)
-enforcers: nerfs across the board. balanced around less hp but also less hp cost on stim.
-ghosts: cost changed to 50m 125g. longer cast range on pdt, but added a settup timing when they first spawn (during their settup time their weapons are not active and they dont trigger aggression automatically)
-wraiths: ag weapon now shoots 2 projectiles for 5 damage each (instead of 1 projectile for 8 damage)
-sentinels: lower hp and armor type changed to medium
-nullward: 800 hp, now loses 10 each second that passes, so attacking it contributes to make them disapear faster. Forced taunt range slightly lowered.
-among others
Prev 1 535 536 537
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
11:00
Championship Sunday
Clem vs MaxPaxLIVE!
TBD vs Reynor
Classic vs SHIN
WardiTV1809
ComeBackTV 1579
TaKeTV 509
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #116
ByuN vs KrystianerLIVE!
CranKy Ducklings73
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 151
DivinesiaTV 22
StarCraft: Brood War
Sea 8124
Calm 6515
Rain 2169
GuemChi 1997
Horang2 1856
Shuttle 1219
Soma 817
Stork 526
EffOrt 360
Last 324
[ Show more ]
Light 319
firebathero 293
Mini 212
Sharp 205
ggaemo 171
Hyun 142
Rush 132
hero 128
Barracks 63
soO 56
Yoon 52
zelot 48
Sea.KH 46
Movie 36
Mong 31
910 31
Killer 29
HiyA 29
Terrorterran 18
GoRush 15
SilentControl 9
Dota 2
Gorgc4985
singsing3344
XcaliburYe313
BananaSlamJamma172
League of Legends
rGuardiaN105
Counter-Strike
zeus1240
x6flipin867
edward208
allub138
chrisJcsgo69
Heroes of the Storm
Khaldor290
Other Games
B2W.Neo1589
Fuzer 384
Pyrionflax229
RotterdaM187
Mew2King88
Hui .55
MindelVK10
Organizations
StarCraft: Brood War
CasterMuse 20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV747
• lizZardDota289
League of Legends
• Jankos2469
• Stunt713
Upcoming Events
Ladder Legends
4h 19m
BSL 21
7h 19m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
20h 19m
Wardi Open
23h 19m
Monday Night Weeklies
1d 4h
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.