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[A] Starbow - Page 536

Forum Index > SC2 Maps & Custom Games
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Prev 1 534 535 536 537 Next
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
June 03 2014 21:13 GMT
#10701
Unit test map "Starbow Tester 2.0" Updated!
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
June 11 2014 07:14 GMT
#10702
MavercK
Profile Joined March 2010
Australia2181 Posts
June 11 2014 16:56 GMT
#10703
nice work.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
June 11 2014 20:14 GMT
#10704
On June 12 2014 01:56 MavercK wrote:
nice work.

Thanks!
Feel free to steal it for sc2bw when it goes live.
TopRamen
Profile Joined February 2011
United States96 Posts
June 12 2014 03:27 GMT
#10705
Wow, again, you're a wizard.
What about carrier leash range?
Use your noodle!
M.R. McThundercrotch
Profile Joined June 2012
United States265 Posts
June 12 2014 22:25 GMT
#10706
1. "Awww" and "So good"

These are the exact words that I also said when seeing this video.

2. "Another bug squashed"

Referring to SC2's carrier functionality as a "bug" is very correct.

Just fantastic.
On June 30 2012 01:42 iNcontroL wrote: Fuck a lot of you. Fuck you forever.
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
June 28 2014 02:59 GMT
#10707
Hello people,
currently i can't update the unit test map, due to many reasons.
I will update the map when I get the chance.
HaRuHi
Profile Blog Joined November 2010
1220 Posts
July 04 2014 01:26 GMT
#10708
Question: Do we still hate on banelings? If so, may I ask why?

You burrow a Banling into the ground, it becomes a mine,
You put a Baneling into an overlord, it becomes a bomb,
now Banelings can scare and scatter bio balls,
or elevate BW ZvZ.
Banelings my friends.
Sikian
Profile Blog Joined September 2011
Spain177 Posts
July 04 2014 08:25 GMT
#10709
On July 04 2014 10:26 HaRuHi wrote:
Question: Do we still hate on banelings? If so, may I ask why?

You burrow a Banling into the ground, it becomes a mine,
You put a Baneling into an overlord, it becomes a bomb,
now Banelings can scare and scatter bio balls,
or elevate BW ZvZ.
Banelings my friends.


We're currently testing some different banelings which are proving to be more interesting. I think the idea behind the change is to make it a "support" unit and avoid them getting massed.
Helping Starbow :: a.k.a. SoaH
nimdil
Profile Blog Joined January 2011
Poland3772 Posts
July 04 2014 13:33 GMT
#10710
On July 04 2014 17:25 Sikian wrote:
Show nested quote +
On July 04 2014 10:26 HaRuHi wrote:
Question: Do we still hate on banelings? If so, may I ask why?

You burrow a Banling into the ground, it becomes a mine,
You put a Baneling into an overlord, it becomes a bomb,
now Banelings can scare and scatter bio balls,
or elevate BW ZvZ.
Banelings my friends.


We're currently testing some different banelings which are proving to be more interesting. I think the idea behind the change is to make it a "support" unit and avoid them getting massed.

It would be fun to make each consecutive baneling cost +1/+1
HaRuHi
Profile Blog Joined November 2010
1220 Posts
July 04 2014 20:01 GMT
#10711
On July 04 2014 17:25 Sikian wrote:
Show nested quote +
On July 04 2014 10:26 HaRuHi wrote:
Question: Do we still hate on banelings? If so, may I ask why?

You burrow a Banling into the ground, it becomes a mine,
You put a Baneling into an overlord, it becomes a bomb,
now Banelings can scare and scatter bio balls,
or elevate BW ZvZ.
Banelings my friends.


We're currently testing some different banelings which are proving to be more interesting. I think the idea behind the change is to make it a "support" unit and avoid them getting massed.


So I assume mass banelings has proven to be a problem at the higher levels of play. Just in the unlikely case it is not based on a balance problem but some players opinion, I wanted to let you know that in my opinion the baneling is awesome. Thanks for the update.
EpicDemente
Profile Joined November 2012
Chile202 Posts
July 05 2014 18:27 GMT
#10712
erase the baneling from the game and buff the lurker so bio doesnt become imba against zerg
"Fight your heart out for what you want"
404AlphaSquad
Profile Joined October 2011
839 Posts
July 05 2014 18:34 GMT
#10713
On July 06 2014 03:27 EpicDemente wrote:
erase the baneling from the game and buff the lurker so bio doesnt become imba against zerg

I am interested to hear how Bio is supposed to become imba vs zerg.
aka Kalevi
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
July 07 2014 10:08 GMT
#10714
Some ideas on reinvigorating Starbow:
  • Consolidate
    Starbow feels like a large nightclub with not enough clubbers and everyone spread out too far. The other Starbow thread should be closed and concentrate all discussion here. Also set the starbow reddit to private (its a ghost town) and close the Facebook page.

  • Reconnect
    Attract new people by moving some of the website activity back here, maybe with regards to game design and news discussion. Find a way to reengage with the community on reddit as all starbow content is currently instantly downvoted (I'm not sure if people hate the game or feel it's a threat to sc2).

  • Website Changes
    Replace the "KR Ladder Coming Soon" from the front page as over promising looks bad and hide the "Board Statistics" panel to remove the incentive for people to add fake members to the site. Also adding all the remaining forum profile pictures and publicly releasing all the replays either as a file dump or on replay sharing site would attract interest.

  • Client Changes
    Rebuild the experience around team games to attract new members. If it could search on more than one game mode (e.g. I want to play either a 1v1, 2v2 or a Big Game Hunters game (on any server) it would reduce the wait time. Consider adding a calendar option to the client to select your future availability. This data could be integrated on the website to calculate happy hours when a lot of people will be online to play. Making the client simpler and more idiot proof would help new users get into the game.

  • Game Changes
    Redesigning the game as an Extension Mod would make it easier for map designers to test ideas and also create new game modes (e.g. Starbow Macro Micro). Integrating with GameHeart would improve the spectator experience for tournaments and help sell it to sponsors.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Sikian
Profile Blog Joined September 2011
Spain177 Posts
July 07 2014 16:12 GMT
#10715
I partially think in a similar way you do, HirO. I'll give your post a well thought trough and talk with the other members of the team and community about how they feel regarding the "thining out" and the extension.

I'd like to have the client changes as well, but he have just picked up new people and it will take some time get new stuff. On the other side, web client might be closer than we think.

Thank you very much for expressing your opinion.
Helping Starbow :: a.k.a. SoaH
Ej_
Profile Blog Joined January 2013
47656 Posts
July 15 2014 15:29 GMT
#10716
for those who dont browse starbow forums:
http://starbowmod.com/forum/showthread.php?tid=569
"Technically the dictionary has zero authority on the meaning or words" - Rodya
dHsn
Profile Joined June 2014
Brazil26 Posts
March 26 2015 15:19 GMT
#10717
Is it still possible to play this mod?
Don't go with the flow!
404AlphaSquad
Profile Joined October 2011
839 Posts
March 26 2015 16:38 GMT
#10718
On March 27 2015 00:19 dHsn wrote:
Is it still possible to play this mod?

Yes, its still fairly active with a stable niche community. To find people to play with, go to the Chatchannel "StarBow" in Bnet (Not the Group chat channel). You can also visit the forums: http://starbowmod.com/ and play ranked ladder. To actually play the game you have to look for "Starbow" in the Arcade.
aka Kalevi
Arston
Profile Joined April 2012
Russian Federation13 Posts
May 02 2015 16:41 GMT
#10719
I enjoyed this game a lot. I have a couple of questions:
- why Void Ray was removed?( Terran has banshee for midgame air-to-ground pressure, zerh has muta, while toss...
- dont warp gate seem a bit useless compared to normal ones (time of accesability, recharge, no dragoons)?
- do you plan to add Ravager/Cyclone/Disruptor/Adept in the mod?
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2015-05-02 19:17:48
May 02 2015 19:16 GMT
#10720
On May 03 2015 01:41 Arston wrote:
I enjoyed this game a lot. I have a couple of questions:
- why Void Ray was removed?( Terran has banshee for midgame air-to-ground pressure, zerh has muta, while toss...
- dont warp gate seem a bit useless compared to normal ones (time of accesability, recharge, no dragoons)?
- do you plan to add Ravager/Cyclone/Disruptor/Adept in the mod?


1)Protoss has cheaper scouts and Sentinels
2) Gateways should be better and warpgates are still not useless.
3) no the only unit from LotV that made it in some form in the game was the Herc (although there isnt a Herc anymore in LotV), which we renamed Merc.
aka Kalevi
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