[A] Starbow - Page 536
Forum Index > SC2 Maps & Custom Games |
JohnnyZerg
Italy378 Posts
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decemberscalm
United States1353 Posts
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MavercK
Australia2181 Posts
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decemberscalm
United States1353 Posts
On June 12 2014 01:56 MavercK wrote: nice work. Thanks! Feel free to steal it for sc2bw when it goes live. | ||
TopRamen
United States96 Posts
What about carrier leash range? | ||
M.R. McThundercrotch
United States265 Posts
These are the exact words that I also said when seeing this video. 2. "Another bug squashed" Referring to SC2's carrier functionality as a "bug" is very correct. Just fantastic. | ||
JohnnyZerg
Italy378 Posts
currently i can't update the unit test map, due to many reasons. I will update the map when I get the chance. | ||
HaRuHi
1220 Posts
You burrow a Banling into the ground, it becomes a mine, You put a Baneling into an overlord, it becomes a bomb, now Banelings can scare and scatter bio balls, or elevate BW ZvZ. Banelings my friends. | ||
Sikian
Spain177 Posts
On July 04 2014 10:26 HaRuHi wrote: Question: Do we still hate on banelings? If so, may I ask why? You burrow a Banling into the ground, it becomes a mine, You put a Baneling into an overlord, it becomes a bomb, now Banelings can scare and scatter bio balls, or elevate BW ZvZ. Banelings my friends. We're currently testing some different banelings which are proving to be more interesting. I think the idea behind the change is to make it a "support" unit and avoid them getting massed. | ||
nimdil
Poland3746 Posts
On July 04 2014 17:25 Sikian wrote: We're currently testing some different banelings which are proving to be more interesting. I think the idea behind the change is to make it a "support" unit and avoid them getting massed. It would be fun to make each consecutive baneling cost +1/+1 | ||
HaRuHi
1220 Posts
On July 04 2014 17:25 Sikian wrote: We're currently testing some different banelings which are proving to be more interesting. I think the idea behind the change is to make it a "support" unit and avoid them getting massed. So I assume mass banelings has proven to be a problem at the higher levels of play. Just in the unlikely case it is not based on a balance problem but some players opinion, I wanted to let you know that in my opinion the baneling is awesome. Thanks for the update. | ||
EpicDemente
Chile202 Posts
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404AlphaSquad
839 Posts
On July 06 2014 03:27 EpicDemente wrote: erase the baneling from the game and buff the lurker so bio doesnt become imba against zerg I am interested to hear how Bio is supposed to become imba vs zerg. | ||
iHirO
United Kingdom1381 Posts
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Sikian
Spain177 Posts
I'd like to have the client changes as well, but he have just picked up new people and it will take some time get new stuff. On the other side, web client might be closer than we think. Thank you very much for expressing your opinion. | ||
Ej_
47656 Posts
http://starbowmod.com/forum/showthread.php?tid=569 | ||
dHsn
Brazil26 Posts
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404AlphaSquad
839 Posts
On March 27 2015 00:19 dHsn wrote: Is it still possible to play this mod? Yes, its still fairly active with a stable niche community. To find people to play with, go to the Chatchannel "StarBow" in Bnet (Not the Group chat channel). You can also visit the forums: http://starbowmod.com/ and play ranked ladder. To actually play the game you have to look for "Starbow" in the Arcade. | ||
Arston
Russian Federation13 Posts
- why Void Ray was removed?( Terran has banshee for midgame air-to-ground pressure, zerh has muta, while toss... - dont warp gate seem a bit useless compared to normal ones (time of accesability, recharge, no dragoons)? - do you plan to add Ravager/Cyclone/Disruptor/Adept in the mod? | ||
404AlphaSquad
839 Posts
On May 03 2015 01:41 Arston wrote: I enjoyed this game a lot. I have a couple of questions: - why Void Ray was removed?( Terran has banshee for midgame air-to-ground pressure, zerh has muta, while toss... - dont warp gate seem a bit useless compared to normal ones (time of accesability, recharge, no dragoons)? - do you plan to add Ravager/Cyclone/Disruptor/Adept in the mod? 1)Protoss has cheaper scouts and Sentinels 2) Gateways should be better and warpgates are still not useless. 3) no the only unit from LotV that made it in some form in the game was the Herc (although there isnt a Herc anymore in LotV), which we renamed Merc. | ||
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