• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:43
CEST 15:43
KST 22:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format12[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Is the larve respawn broken? BGE Stara Zagora to be held again in June 2025 Weekly Cups (July 6 - 12): Protoss strike back Serral wins HomeStory Cup 29 Yamato Cup Series
Tourneys
WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ Etiquete rules in Asl? screpdb: new Starcraft reporting tool ASL 22 Proposed Map Pool
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Wildcard Qualifier
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7444 users

[A] Starbow - Page 534

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 532 533 534 535 536 537 Next
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2014-03-12 17:48:30
March 12 2014 17:40 GMT
#10661
On March 13 2014 02:34 And G wrote:
I know that's what you think, but we don't need a poll to find out your opinion, do we?

Going by the poll, people currently seem to prefer spells designed for smartcasting (8 vs 6). But that's obviously not statistically significant.

Well i don't think the polls make much of a difference, but if you are happy we can use yours.
I just would like to see the overall opinions, but i guess there is no real place where more than 50 people would vote regardless..
http://strawpoll.me/1301301
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
And G
Profile Joined May 2012
Germany491 Posts
March 12 2014 17:48 GMT
#10662
Well the only thing this poll shows is that there isn't an overwhelming majority for either side. I don't think it really matters whether opinions are split 60:40 this or that way, because in the end:
  • Kabel - Creator, main designer, developer, and ruthless dictator of Starbow.
not a community mapmaker
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
March 12 2014 17:54 GMT
#10663
The poll shows nothing right now, and personally i think more people will vote for your option regardless cause you have "kinda 2 for the same" with one extremely vague so in the end anyone can vote for the redesign^^
Well yeah i know that the developers do what they think is best in the end, but it can't be bad to see the opinion of the community.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
March 13 2014 07:22 GMT
#10664
I think the polls are bad because they don't have options that say: Some spells should have smartcast, others shouldn't. You can't just say smartcasting is good/bad. That's a dumb way to look at this. Each one should be designed to maximise fun and skill, whether that means smartcast or no.
aka ChillyGonzalo / GnozL
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
March 13 2014 07:34 GMT
#10665
On March 13 2014 16:22 Fishgle wrote:
I think the polls are bad because they don't have options that say: Some spells should have smartcast, others shouldn't. You can't just say smartcasting is good/bad. That's a dumb way to look at this. Each one should be designed to maximise fun and skill, whether that means smartcast or no.

I think this would actually be the worst idea of all of them. Sure it might be good for balance, but modifying the UI itself for different units is just about as unintuitive of a mechanic you can possibly put in a game.
vibeo gane,
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
March 13 2014 08:25 GMT
#10666
On March 13 2014 16:34 -NegativeZero- wrote:
Show nested quote +
On March 13 2014 16:22 Fishgle wrote:
I think the polls are bad because they don't have options that say: Some spells should have smartcast, others shouldn't. You can't just say smartcasting is good/bad. That's a dumb way to look at this. Each one should be designed to maximise fun and skill, whether that means smartcast or no.

I think this would actually be the worst idea of all of them. Sure it might be good for balance, but modifying the UI itself for different units is just about as unintuitive of a mechanic you can possibly put in a game.

Blink has no smartcast though, but I guess it's not really a spell.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
March 13 2014 08:41 GMT
#10667
On March 13 2014 16:34 -NegativeZero- wrote:
Show nested quote +
On March 13 2014 16:22 Fishgle wrote:
I think the polls are bad because they don't have options that say: Some spells should have smartcast, others shouldn't. You can't just say smartcasting is good/bad. That's a dumb way to look at this. Each one should be designed to maximise fun and skill, whether that means smartcast or no.

I think this would actually be the worst idea of all of them. Sure it might be good for balance, but modifying the UI itself for different units is just about as unintuitive of a mechanic you can possibly put in a game.

The UI wouldn't be modified at all. In fact, the game is already like this. Some spells, like Spider Mines, Blink, or Stim, don't have smartcast. Others, like Scanner Sweep, Yamato, and Dark Swarm, do. Does it feel unintuitive to you?
aka ChillyGonzalo / GnozL
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
March 15 2014 16:37 GMT
#10668
On March 13 2014 17:41 Fishgle wrote:
Show nested quote +
On March 13 2014 16:34 -NegativeZero- wrote:
On March 13 2014 16:22 Fishgle wrote:
I think the polls are bad because they don't have options that say: Some spells should have smartcast, others shouldn't. You can't just say smartcasting is good/bad. That's a dumb way to look at this. Each one should be designed to maximise fun and skill, whether that means smartcast or no.

I think this would actually be the worst idea of all of them. Sure it might be good for balance, but modifying the UI itself for different units is just about as unintuitive of a mechanic you can possibly put in a game.

The UI wouldn't be modified at all. In fact, the game is already like this. Some spells, like Spider Mines, Blink, or Stim, don't have smartcast. Others, like Scanner Sweep, Yamato, and Dark Swarm, do. Does it feel unintuitive to you?


In the old days those were referred to as techniques/abilities, and they were the ones that didn't require mana to expend. Never heard them referred to as spells.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2014-03-15 19:11:15
March 15 2014 19:10 GMT
#10669
I think just like there is this notion of designing the game around smartcast, you should similarly design a game around not having smartcast. This would also allow consistency, where you would not need to resort to enabling different casting methods for individual abilities.

One thing that has always been an issue with me with the BW casting model is that for some spells there really is no situation where you would even want to stack them on top of each other, so it feels very punishing. I think if the abilities were designed in such a way that there was some benefit to stacking them it would have been better, conceptually speaking. (if it's realistically feasible I don't know)

To use forcefield as an example: let's say you have the ability in a world without smartcasting, then it might feel really silly to cast 10 forcefield stacked on each other simply punishing you for inferior mechanics. However, if forcefields were instead neutral obstacles with hit points, the spell could be made in such a way that by casting five at the same time, they would have 5x the hp. It would still be better to spread them out, but you wouldn't feel like you were punished, it would feel like you had a choice.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
March 24 2014 00:39 GMT
#10670
Pfort lurker bug still hasn't been fixed . Lurkers don't take dmg. Think I reported this back in December, hopefully in next release??
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
March 25 2014 03:37 GMT
#10671
OK have had two people PM me asking what I meant by my last post - I thought it was fairly self explanatory, hehe.

Lurkers are immune to a planetary fortress firing upon them. You can activate the Planetary Fortress, scan the lurker (or have other detection), and the planetary will continuously fire not inflicting any damage on the lurker.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
March 25 2014 08:32 GMT
#10672
On March 25 2014 12:37 FabledIntegral wrote:
OK have had two people PM me asking what I meant by my last post - I thought it was fairly self explanatory, hehe.

Lurkers are immune to a planetary fortress firing upon them. You can activate the Planetary Fortress, scan the lurker (or have other detection), and the planetary will continuously fire not inflicting any damage on the lurker.

Burrowed Lurkers were given immunity to splash so you can hold chokes with a lurker under a dark swarm vs tanks.

Its easy to fix, we'll just need to give the PF a single target direct hit for the primary target plus its splash (the splash won't hit the primary target).
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2014-03-26 05:22:17
March 26 2014 04:32 GMT
#10673
On March 25 2014 17:32 decemberscalm wrote:
Show nested quote +
On March 25 2014 12:37 FabledIntegral wrote:
OK have had two people PM me asking what I meant by my last post - I thought it was fairly self explanatory, hehe.

Lurkers are immune to a planetary fortress firing upon them. You can activate the Planetary Fortress, scan the lurker (or have other detection), and the planetary will continuously fire not inflicting any damage on the lurker.

Burrowed Lurkers were given immunity to splash so you can hold chokes with a lurker under a dark swarm vs tanks.

Its easy to fix, we'll just need to give the PF a single target direct hit for the primary target plus its splash (the splash won't hit the primary target).


How come lurkers are immune to splash under DS? :o. How about you just buff DS directly instead . Increase cast range and size of cloud!! Feels a lot less awesome than the BW counterpart did.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2014-03-26 17:40:14
March 26 2014 07:22 GMT
#10674
Bug-fix patch:

http://starbowmod.com/forum/showthread.php?tid=135
aka KanBan85. Working on Starbow.
Glewart
Profile Joined May 2013
Germany2 Posts
March 26 2014 17:26 GMT
#10675
Could you maybe set the default Search-width to high or maybe extend the search-width the longer you search for a game?
Kind of frustrating when you don't find a game for 10 minutes although there are 3 players searching.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
March 26 2014 17:42 GMT
#10676
On March 27 2014 02:26 Glewart wrote:
Could you maybe set the default Search-width to high or maybe extend the search-width the longer you search for a game?
Kind of frustrating when you don't find a game for 10 minutes although there are 3 players searching.


Let me explain how this works. Regardless of the search range it always start to search for opponents nearest your skill level. The search range will just tell the search engine to stop at some point. So if you want to find opponents your level first, but not stop expanding you choose "5 division". 5 divisions will never let you play vs too good if someone closer to your skill is available unless you have searched for a long time.
aka KanBan85. Working on Starbow.
DemigodcelpH
Profile Joined August 2011
1138 Posts
March 29 2014 23:16 GMT
#10677
So SB is free to play now? Did you guys see a big increase in people?
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
March 30 2014 05:58 GMT
#10678
On March 30 2014 08:16 DemigodcelpH wrote:
So SB is free to play now? Did you guys see a big increase in people?


Not a huge sudden burst but we see more and more people try it. I think very few still know that it is f2p and that there is a ladder up. Also, this game is very demanding and does not appeal to the casual player.
aka KanBan85. Working on Starbow.
Vodage
Profile Joined May 2013
United States5 Posts
March 30 2014 20:57 GMT
#10679
Would prolly help to grow the community if ppl are willing to practice with new players, and even give them a chance to learn some stuff before rolling over them. Don't bother making the point about how beating someone completely is the best way to help them learn. This is a brand new game and new players can't even learn the full tech tree if all you do is kill them in 2 minutes every match.

I heard something similar happened to JD? Someone told him it was BW, and nothing else, threw him in a showmatch, ofc he lost, and now he thinks game sucks? Yeah, the SB community can't make moves like that and expect to survive.
I'm in ur base, killen ur doodz
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
March 30 2014 21:55 GMT
#10680
So how much dmg do stalkers deal? It says "8 damage" and "50% vs light" however they definitely aren't dealing those amounts. It deals 12 dmg to drones, I'm guessing 8 dmg to lings?

Just struggling heavily with blink stalker expand openings.
Prev 1 532 533 534 535 536 537 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Qualifier
12:00
Summer Cup, Qualifier #1
WardiTV646
Liquipedia
CrankTV Team League
11:00
Crank Gathers S4: Group Stage
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko416
SortOf 151
RushiSC 23
StarCraft: Brood War
Calm 10055
Sea 1847
EffOrt 571
Soma 482
Horang2 436
Mini 322
Light 319
BeSt 294
actioN 203
Soulkey 193
[ Show more ]
Snow 175
Mong 148
Larva 124
Rush 102
JYJ 100
Zeus 93
Last 78
hero 72
Sharp 72
sorry 56
Pusan 47
Killer 36
ToSsGirL 35
JulyZerg 30
Barracks 26
Bale 22
HiyA 17
Sacsri 16
ggaemo 15
IntoTheRainbow 13
ajuk12(nOOB) 11
Sexy 11
Yoon 10
zelot 7
Dota 2
Gorgc7668
syndereN184
XcaliburYe139
League of Legends
Doublelift2395
Counter-Strike
markeloff160
Heroes of the Storm
Khaldor62
Other Games
singsing1759
hiko584
B2W.Neo550
crisheroes336
DeMusliM245
XaKoH 138
Liquid`VortiX89
QueenE50
Organizations
Other Games
gamesdonequick2559
StarCraft: Brood War
UltimateBattle 1033
Other Games
BasetradeTV218
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 77
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2460
• TFBlade505
Upcoming Events
OSC
3h 18m
MaxPax vs Solar
ByuN vs Cure
Shameless vs Lambo
SKillous vs Cham
Percival vs Harstem
ShoWTimE vs Krystianer
Replay Cast
19h 18m
CrankTV Team League
21h 18m
WardiTV Qualifier
22h 18m
Epic.LAN
23h 18m
Replay Cast
1d 10h
RSL Revival
1d 19h
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 20h
Epic.LAN
1d 23h
IPSL
2 days
Dragon vs Hawk
[ Show More ]
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2 days
IPSL
3 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.