[A] Starbow - Page 21
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Danko__
Poland429 Posts
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nucLeaRTV
Romania822 Posts
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Danko__
Poland429 Posts
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MNdakota
United States512 Posts
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Danko__
Poland429 Posts
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Kabel
Sweden1746 Posts
Thereby I think the marauder should overall be weaker. Cheaper, less hp and less damage. What will seperate it from the marine then? Why build marauders over marines? Make the marauder able to swap between rocket launcher and flamethrower? Firebat with a firebomb ability. You cast the ability on target unit. The firebat moves there and if it comes in contact with that unit the whole shit explodes. Or if they throw smoke grenades, like you said Danko, but they slow all enemy units in an area for like 15 seconds. If anyone enters the smoke, they are slowed.. O_o | ||
Danko__
Poland429 Posts
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Monochromatic
United States989 Posts
On June 26 2012 06:13 Kabel wrote:Or if they throw smoke grenades, like you said Danko, but they slow all enemy units in an area for like 15 seconds. If anyone enters the smoke, they are slowed... What about throwing smoke grenades acts as a temporary LOS blocker? Probably would need lots of balancing though. | ||
Danko__
Poland429 Posts
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MNdakota
United States512 Posts
And no, I don't want to have LOS blockers and crap along with cheap units casting this Ensnare ability pretty much. | ||
Monochromatic
United States989 Posts
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TaShadan
Germany1960 Posts
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Kabel
Sweden1746 Posts
Join the Starbow chat channel to participate! | ||
Kabel
Sweden1746 Posts
Some of the bigger changes compared to the earlier version you´ve have on NA: Protoss - Nexus can cast Recall. Costs 50 energy, has 60 seconds cooldown and teleports 6 ground units to the nexus. Requires upgrade from Cybernetics core. Costs 100/100 to research. - Dragoons start with 5 range. (Just like marines + hydralisks) Dragoon range now gives +2 to the Dragoon, which means that Dragoons can outrange marines in bunkers. (But not marauders) - Zealots has a new upgrade at the Twilight Council. It gives +30 extra shield to the Zealots. - Reaver has no autobuild on Scarabs. - Psi Storm deals ca 110-120 damage over 6 seconds. (Earlier it was ca 70-80 damage.) ------------------------------------------------------------------------------------------------------------------------------------------------------------------- Terran - Marauders has been nerfed. They cost 75/25 instead of 100/25. But they deal no extra damage vs armored. Only 10 damage vs everything. Still has the Titanium Armor upgrade which gives them +2 armor. - Goliahts can be built from the factory with a tech lab. Requires armory. They are more costly compared to their BW counterpart, but are also larger and have more HP. - Vikings are now built from Starport. Vikings shoot 6 missiles that deals 8 splash damage each. They still have long range and work well versus clusters of air units. - Science Vessel casts Point Defence Drone, EMP and Irradiate. - Unsieged tanks have slower attack speed and weaker attack. - The MULE has replaced the Overcharge ability that Orbital command had. ------------------------------------------------------------------------------------------------------------------------------------------------------------- Zerg - Queen don´t lay permanent eggs anymore. Instead the eggs lasts 60 seconds. - Hydras has been nerfed. - Banelings are in the game. (Seems like you didn´t have them on NA) - Infestors cast Neural parasite from start. (They can even do it while burrowed) They can also cast Tremor and Plague. Tremor has been greatly improved. -------------------------------------------------------------------------------------------------------------------------------------- Besides all this, stats of many units has been tweaked. Overall this should increase the gameplay greatly. Two units are now naked: the Swarm Guardian and the Arbiter. Swarm guardian only casts Dark Swarm and Arbiter only casts Vortex. I will add one more spell to them when I get time. Suggestions? | ||
Monochromatic
United States989 Posts
On June 27 2012 00:50 Kabel wrote: The latest patch has been sent to NA. It has not yet been uploaded. Awaiting confirmation from Laertes. Some of the bigger changes compared to the earlier version you´ve have on NA: Protoss - Nexus can cast Recall. Costs 50 energy, has 60 seconds cooldown and teleports 6 ground units to the nexus. Requires upgrade from Cybernetics core. Costs 100/100 to research. - Dragoons start with 5 range. (Just like marines + hydralisks) Dragoon range now gives +2 to the Dragoon, which means that Dragoons can outrange marines in bunkers. (But not marauders) - Zealots has a new upgrade at the Twilight Council. It gives +30 extra shield to the Zealots. - Reaver has no autobuild on Scarabs. - Psi Storm deals ca 110-120 damage over 6 seconds. (Earlier it was ca 70-80 damage.) ------------------------------------------------------------------------------------------------------------------------------------------------------------------- Terran - Marauders has been nerfed. They cost 75/25 instead of 100/25. But they deal no extra damage vs armored. Only 10 damage vs everything. Still has the Titanium Armor upgrade which gives them +2 armor. - Goliahts can be built from the factory with a tech lab. Requires armory. They are more costly compared to their BW counterpart, but are also larger and have more HP. - Vikings are now built from Starport. Vikings shoot 6 missiles that deals 8 splash damage each. They still have long range and work well versus clusters of air units. - Science Vessel casts Point Defence Drone, EMP and Irradiate. - Unsieged tanks have slower attack speed and weaker attack. - The MULE has replaced the Overcharge ability that Orbital command had. ------------------------------------------------------------------------------------------------------------------------------------------------------------- Zerg - Queen don´t lay permanent eggs anymore. Instead the eggs lasts 60 seconds. - Hydras has been nerfed. - Banelings are in the game. (Seems like you didn´t have them on NA) - Infestors cast Neural parasite from start. (They can even do it while burrowed) They can also cast Tremor and Plague. Tremor has been greatly improved. -------------------------------------------------------------------------------------------------------------------------------------- Besides all this, stats of many units has been tweaked. Overall this should increase the gameplay greatly. Two units are now naked: the Swarm Guardian and the Arbiter. Swarm guardian only casts Dark Swarm and Arbiter only casts Vortex. I will add one more spell to them when I get time. Suggestions? I don't like many of these changes. Protoss -Recall seems to have the same problem as mass recall does in HotS, allows for practically free harassment then just recall back. Maybe give it a smaller range? -I don't like dragoons having 7 range. I understand that you wanted to make them be more defensive, but 7 seems pretty extreme in the early game. Maybe move it to TC? Or have it split between TC and Core. -If you ask me, zealots were good enough as is. +30 shields makes zealots tank tons of damage, too much for a mineral only unit. -Reaver scarabs are something I don't really care about, good change because of more micro. -Psi Storm sounds ok, previous was 4 seconds so no dps increase, right? Terran -Marauders are worthless now. -Goliaths, don't really care. -Vikings are going to kill muta play entirely. Heck, vikings are going to be the best air unit in the game. 48 splash damage at 9 range? How are P and Z supposed to counter that? -Pdd on Science Vessels? Don't really care. -Tanks change was good. -Strongly prefer overcharge to mule. Zerg -Hate this change. Now you can't stockpile eggs to remax after you lose your first army. -Do not understand the hydra nerf at all? What was overpowered about them? Siege tanks and reavers just annihilate them. -Banelings are needed. -Infestor change doesn't really make them viable. Still have to try out tremor though. I haven't played any games yet, but these are my initial thoughts. I'll have to play in order to try out these new changes fully though, I'll tell you what happens after I try them out. | ||
TaShadan
Germany1960 Posts
and the 7 range for dragoons isnt as powerfull as it sounds cause the upgrade time is long | ||
MNdakota
United States512 Posts
I agree that the eggs from the Queen should be permanent. Zealots are already extremely good for a mineral only unit. Arbiter never saw use very much but the unit was there for an option. I liked how it was. Swarm Guardian I think needs Ensnare, Dark Swarm and Consume to make it a full "spell caster" as they say. | ||
TaShadan
Germany1960 Posts
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MNdakota
United States512 Posts
On June 27 2012 03:00 TaShadan wrote: i tried to use the arbiter but the cloak ability was bugged so i stopped using it ^^ And you never posted it here on the thread? Wow... What's the problem? | ||
TaShadan
Germany1960 Posts
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