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[Public Beta Environment] General Discussion - Page 3

Forum Index > LoL General
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Prev 1 2 3 4 5 29 30 31 Next All
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
August 06 2015 14:14 GMT
#41
Hurray for the latest build removing the incredibly stupid self-slow on Garen's E!
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 06 2015 14:22 GMT
#42
On August 06 2015 22:27 Plexa wrote:
Oh hey, Velkoz and Twitch buffs
Show nested quote +
On August 06 2015 11:41 Slusher wrote:
buffing spray and pray is nice and all but that part of his game is already strong, his lane phase is still terrible due to having 1 damage ability and being tied for the lowest base ad of all adc

Increasing his scaling is actually a good way of buffing twitch. Strengthen his early game too much and he starts wrecking things. I'd much rather they give twitch a clearly defined power curve which increases over time than homogenize twitch by mellowing out his power curve (which is what would happen if you buffed his early game).

I'm a bit worried it's going to end up being abusive with new Zeke's. AD buffs whilst you get 50% crit for your ult duration.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
August 06 2015 14:43 GMT
#43
Zac, Twitch and Kassadin buffs. I already like the direction this patch is heading. Kassadin's buff looks pretty massive tho. From a 0.0 ratio to a 0.2 ratio that scales up to 0.6 is pretty huge - think it's be lowered (or just changed to a flat increase on his current "mana ratio").

The buffs to these 3 champions are for me more exciting than the three reworks and new items.
It's Elo not ELO - Every statiscian playing League
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
August 06 2015 15:14 GMT
#44
I can't believe that they're making a schoolgirl Ahri skin. That's both amazing and not at the same time.
kiss kiss fall in love
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
August 06 2015 15:23 GMT
#45
One step closer to schoolgirl Reksai.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
August 06 2015 18:35 GMT
#46
So apparently these are the changes they're looking at for skarner:

+ Show Spoiler [source] +
Look at edit on first post


Base Stats
  • Base Movement Speed 330 >>> 345 (Live values)
  • Health/lvl 84.25 >>> 90
P - Crystal Spires
  • Zone area of effect increased by ~63%
  • Zone Attack Speed 35%+5%/lvl >>> 42%+6%/lvl
  • Zone lockout duration 10 seconds >>> 15 seconds
  • Zone vision duration 10 seconds >>> 1.5 seconds
  • Maximum gold given to a team on capture capped at 30g total (split evenly), or 15g if captured solo
  • Neutral zones are no longer able to be captured until 1:30 game time
Q - Crystal Slash
  • Total AD ratio .32/.34/.36/.38/.40 >>> .33/.36/.39/.42/.45
W - Crystalline Exoskeleton - unchanged
E - Fracture
  • Slow Duration 2.0 >>> 2.5 (Live values)
  • Mana Cost 50/55/60/65/70 >>> 55 all ranks
R - Impale - unchanged
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 06 2015 19:06 GMT
#47
63% increase in zone size is probably the most important change there. Everything else is also important, but that extra zone of control is absolutely huge.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-08-07 00:25:50
August 07 2015 00:22 GMT
#48
On August 07 2015 04:06 Seuss wrote:
63% increase in zone size is probably the most important change there. Everything else is also important, but that extra zone of control is absolutely huge.

It is, but I still don't see how it will make Skarner good. You don't have to fight him there, and he lost a lot for it. IDK, it might be strong but I still don't like this dominion thing.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Goumindong
Profile Joined February 2013
United States3529 Posts
August 07 2015 00:54 GMT
#49
Not sure if this is the place to discuss Viktor changes but they're gutting his early game. Which is hilarious because he isn't all that good


Prototype Core
AP per level lowered to 1 from 3
Now grants 10 mana per level


The Hex Core Mk-1
AP per level lowered to 3 from 4
No longer gives 20 flat ability power
No longer gives 150 mana
Now gives +15 mana per level


The Hex Core mk-2
AP per level increased to 6 from 5
No longer gives 40 flat ability power
No longer gives 300 mana
Now gives +20 mana per level


Perfect Hex Core
AP per level increased to 10 from 6
No longer gives 60 flat ability power
No longer gives 500 mana
Now gives +25 mana per level

Total Stats at Perfect and level 18: 450 Mana 180 AP [vs 148 current]

At base you're weaker by 2 AP/level. At mk-1 you're weaker by 1 AP/level and 20 AP. At mk-2 you're weaker by 1 AP/level and 40 AP. With the Perfect Core you're weaker at any point before level 15, even at 15. Better at 16,17,18. [minus the mana of course]
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-08-07 01:02:45
August 07 2015 01:01 GMT
#50
Can he still one shot a wave at level 9?

Also Viktor is pretty much the strongest mid currently.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Gahlo
Profile Joined February 2010
United States35142 Posts
August 07 2015 01:01 GMT
#51
On August 07 2015 09:54 Goumindong wrote:
Not sure if this is the place to discuss Viktor changes but they're gutting his early game. Which is hilarious because he isn't all that good


Prototype Core
AP per level lowered to 1 from 3
Now grants 10 mana per level


The Hex Core Mk-1
AP per level lowered to 3 from 4
No longer gives 20 flat ability power
No longer gives 150 mana
Now gives +15 mana per level


The Hex Core mk-2
AP per level increased to 6 from 5
No longer gives 40 flat ability power
No longer gives 300 mana
Now gives +20 mana per level


Perfect Hex Core
AP per level increased to 10 from 6
No longer gives 60 flat ability power
No longer gives 500 mana
Now gives +25 mana per level

Total Stats at Perfect and level 18: 450 Mana 180 AP [vs 148 current]

At base you're weaker by 2 AP/level. At mk-1 you're weaker by 1 AP/level and 20 AP. At mk-2 you're weaker by 1 AP/level and 40 AP. With the Perfect Core you're weaker at any point before level 15, even at 15. Better at 16,17,18. [minus the mana of course]

You couldn't be more wrong.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 07 2015 02:03 GMT
#52
http://www.surrenderat20.net/2015/08/86-pbe-update.html

Elise change is weird.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2015-08-07 03:06:14
August 07 2015 03:05 GMT
#53
On August 07 2015 10:01 Gahlo wrote:
Show nested quote +
On August 07 2015 09:54 Goumindong wrote:
Not sure if this is the place to discuss Viktor changes but they're gutting his early game. Which is hilarious because he isn't all that good


Prototype Core
AP per level lowered to 1 from 3
Now grants 10 mana per level


The Hex Core Mk-1
AP per level lowered to 3 from 4
No longer gives 20 flat ability power
No longer gives 150 mana
Now gives +15 mana per level


The Hex Core mk-2
AP per level increased to 6 from 5
No longer gives 40 flat ability power
No longer gives 300 mana
Now gives +20 mana per level


Perfect Hex Core
AP per level increased to 10 from 6
No longer gives 60 flat ability power
No longer gives 500 mana
Now gives +25 mana per level

Total Stats at Perfect and level 18: 450 Mana 180 AP [vs 148 current]

At base you're weaker by 2 AP/level. At mk-1 you're weaker by 1 AP/level and 20 AP. At mk-2 you're weaker by 1 AP/level and 40 AP. With the Perfect Core you're weaker at any point before level 15, even at 15. Better at 16,17,18. [minus the mana of course]

You couldn't be more wrong.


He will likely not be able to one shot the wave at 9

And no I am right we had this discussion already. His soloqueue win rate is distinctly middle of the road and his professional win rate ranges from "eh" to "good lord shitty like none other". Even correcting for strength of schedule does not fix these issues. He has some advantages which it isn't worth discussing here so he isn't worthless to pick but he isnt "one of the best" or anything like that. And there is basically no argument to be made that he is.
Gahlo
Profile Joined February 2010
United States35142 Posts
Last Edited: 2015-08-07 03:10:40
August 07 2015 03:09 GMT
#54
Good lord you're so fucking dense. Bad champions aren't staple meta picks in competitive. It just doesn't happen. There's plenty of reason why Viktor is currently a good champion, you just refuse to accept any of them.
Goumindong
Profile Joined February 2013
United States3529 Posts
August 07 2015 03:22 GMT
#55
I didn't say he was bad. I said he wasn't all that good.

And no, bad champions are perfectly fine being stable meta picks. Current Corki being a prime example[loads of pro picks... loads of pro losses!]. Or Leblanc when she had a goddamn 44% soloqueue win rate and yet people still thought she was oppressive.
cLutZ
Profile Joined November 2010
United States19574 Posts
August 07 2015 03:23 GMT
#56
That just seems like a fundamental misunderstanding of pro play by you.
Freeeeeeedom
Goumindong
Profile Joined February 2013
United States3529 Posts
August 07 2015 03:32 GMT
#57
On August 07 2015 12:23 cLutZ wrote:
That just seems like a fundamental misunderstanding of pro play by you.


No. I know why Viktor. He can stall(usually unless its against heavy dive). He can farm almost regardless of the matchup and so is unlikely to lose you the game on that if your mid is severely outmatched. He can fit into a decent number of team compositions and so can be picked early without tipping your hand or losing you the mid matchup. He is also strong against Azir specifically, who is otherwise ridiculous.

He just isn't that strong, even with those advantages.
cLutZ
Profile Joined November 2010
United States19574 Posts
August 07 2015 03:57 GMT
#58
You just described a strong competitive champion. Dade used to do all those things in champion select with Ziggs, Zed, etc early picks to give the rest of his team pick/ban advantages. You also neglected to say how strong he is against Ezreal and Kassadin, and how he crowds out a large % of Ap mids by being as good at their niches, without commiserate disadvantages.
Freeeeeeedom
Sonnington
Profile Joined December 2012
United States1107 Posts
August 07 2015 04:03 GMT
#59
Corki I understand. He has wicked waveclear and strong poke to complement the poke. He's also really safe. Viktor on the other hand I don't particularly get. I understand what you're saying Goumindong. But If Viktor is ok to play mid, so should Malzahar. Than again, Faker's never played Malz, so... ahem, I agree overall, I don't see Viktor being overly strong and in need of nerfs considering his performance in solo queue and recent competitive play.
Alaric
Profile Joined November 2009
France45622 Posts
August 07 2015 04:11 GMT
#60
Especially the whole "oh, y'know, that champ who was known for waveclear and lane bullying? Well, before the rework anyway. Yeah. Fuck his waveclear. And his early game".
Cant take LMS hipsters serious.
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