No buzzword memes.
Current Changes
11/10: Patch 1
11/12: Patch 2
11/13: Patch 3
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Gahlo
United States35114 Posts
No buzzword memes. Current Changes 11/10: Patch 1 11/12: Patch 2 11/13: Patch 3 | ||
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739
Bearded Elder29903 Posts
Also, since I own every single Blitzcrank skin, I think Riot will force me again to purchase Battle Boss :\\ damn it Rito. | ||
Gahlo
United States35114 Posts
As a jungler, I'm mega hype for the Aegis changes. | ||
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Harem
United States11390 Posts
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Jek
Denmark2771 Posts
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phyvo
United States5635 Posts
Re:skarner, I've played around with him on the PBE. With some numbers tweaks he will be serviceable, IMO.
Even with playing him on the PBE I find it hard to make judgements about him. All in all I think some people are overreacting since Riot rarely ignores recently reworked champions who are in bad shape. If stuff like the movement speed loses and other weird decisions really do screw everything over I'm pretty sure they'll take care of it. I do feel like the crazy new items will be a much bigger deal. | ||
Seuss
United States10536 Posts
Mordekaiser is interesting but he still suffers greatly from the problem of actually getting to whatever it is he wants to beat down. This is mitigated a little by being able to ghost Dragon, and in theory having a support who dives (e.g. Leona) will allow you to zoom into range using W. | ||
Ansibled
United Kingdom9872 Posts
It's not that having new mechanics is a bad thing, it's just the ones Riot have come up with don't look like they're very interesting or that they fit in with the game currently. Mordekaiser gaining full XP from duolaning is incredibly unintuitive and there's really no reason for this to be a thing. Skarner now seems almost useless or at least very limited outside of certain areas on the map and is forced into being a jungler. Also some weird balance changes like lol Kassadin buff and lol Lissandra ult. | ||
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Plexa
Aotearoa39261 Posts
Thanks for opening this thread Gahlo, | ||
justiceknight
Singapore5741 Posts
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Ryuu314
United States12679 Posts
On August 06 2015 00:38 justiceknight wrote: so morde can control dragon and ult 1 character to make the fight 7v4? you can only control one at a time. if you ult an enemy champ and get the ghost, but then your team goes and takes dragon, you get the dragon ghost while the champion ghost disappears. The biggest problem I have with Skarner is that his stats were slashed really hard across the board in exchange for the crystal spires passive, which makes him incredibly weaker when not fighting at those specific locations. On top of that, the fact that the enemy can capture spires for gold and vision, while also locking you out of the spires makes Skarner an active detriment to his team simply by being in the game. | ||
Gahlo
United States35114 Posts
On August 06 2015 00:33 Plexa wrote: Yeah I too am confused about the Morde changes, not really sure what they're going for there. Skarner also seems really weird given they reworked him about this time last year. Thanks for opening this thread Gahlo, They want to try out Mordekaiser as their guinea pig for replacing an ADC in the duo lane with a melee character. Game mechanics aside, I think the dragon ghost is hype as fuck. | ||
Seuss
United States10536 Posts
On August 06 2015 00:40 Ryuu314 wrote: Show nested quote + On August 06 2015 00:38 justiceknight wrote: so morde can control dragon and ult 1 character to make the fight 7v4? you can only control one at a time. if you ult an enemy champ and get the ghost, but then your team goes and takes dragon, you get the dragon ghost while the champion ghost disappears. The biggest problem I have with Skarner is that his stats were slashed really hard across the board in exchange for the crystal spires passive, which makes him incredibly weaker when not fighting at those specific locations. On top of that, the fact that the enemy can capture spires for gold and vision, while also locking you out of the spires makes Skarner an active detriment to his team simply by being in the game. To be fair the vision is temporary, you only get it for about 10 seconds, so it's not like having Skarner in the game means your enemies have permanent wards in their jungle. | ||
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739
Bearded Elder29903 Posts
![]() Warmog's Armor Price increased to 2750 from 2500 HP Regen increased to 200% from 0%. Old Passive : REMOVED. New Unique Passive: Grants Warmog's Heart if you have more than 3000 maximum Health. Warmog's Heart restores 3% of your maximum life per second when you haven't taken damage in 8 seconds. But the image says 15% of maximum life? That'd be pretty op :D Edit : Right Ansibled, my bad. | ||
Ansibled
United Kingdom9872 Posts
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VayneAuthority
United States8983 Posts
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Gahlo
United States35114 Posts
On August 06 2015 01:26 VayneAuthority wrote: what a totally lame copout passive. will defensive items ever be cool or interesting? durr i have a bad garen passive so gud. Makes sense to me. I know one of our critiques on the Warmogs passive here on TL is that it's too slow. This change should quintuple the inactive combatant regen. | ||
VayneAuthority
United States8983 Posts
it was a borderline buy before now I think warmogs would be mandatory on soraka with that besides that 8 seconds is an eternity in league, wont do anything for you in teamfights and such as a tank/bruiser which is what I expect its geared at | ||
Zess
Adun Toridas!9144 Posts
I still haven't felt any impact from the health regen changes to be % of base, except that obviously regen items on squishy champs with almost no base regen isn't very good (but they weren't good to begin with). Among tanks and bruisers I thought their design goal was to push for more stratification, but after gutting Riven's base HP5, there hasn't been a champ where the base regen has felt dinstinctive at all (Mundo, Garen, Maokai and Trundle regen a lot, but that is through dedicated mechanics) | ||
lilwisper
United States2515 Posts
On August 06 2015 02:35 Zess wrote: Seems like a low elo crutch, where regen out of combat is the most useful, since your team isn't coordinated / not intuitively on the same page enough to time recalls. Isn't it usually the lower elo's that trend to fight more and not take full time to use out of combat timing for things? | ||
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