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Gahlo
Profile Joined February 2010
United States35141 Posts
Last Edited: 2015-11-14 00:45:12
August 05 2015 12:02 GMT
#1
Okay, since I was asked to do this after the explosion of PBE chat yesterday, let's try this again. 3rd time's the charm, right?

No buzzword memes.

Current Changes


11/10: Patch 1
11/12: Patch 2
11/13: Patch 3
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
August 05 2015 12:08 GMT
#2
I really like the sword in new Riven's skin, looks pretty neat to me.
Also, since I own every single Blitzcrank skin, I think Riot will force me again to purchase Battle Boss :\\ damn it Rito.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Gahlo
Profile Joined February 2010
United States35141 Posts
August 05 2015 12:12 GMT
#3
What I really like about the Riven skin is that the VFX are clearer on where some of the hitboxes for her abilities are. Granted, it just got put up there, but I'm hoping they add a bit more detail to them.

As a jungler, I'm mega hype for the Aegis changes.
Harem
Profile Joined November 2007
United States11390 Posts
August 05 2015 13:06 GMT
#4
There was a pretty cool suggestion I saw on Reddit where on the Riven skin it would say stuff like "Perfect" if you animation canceled properly.
Moderator。◕‿◕。
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
August 05 2015 13:27 GMT
#5
The new Riven skin makes me wish you by default could disable certain skins from being shown in-game. I get a headache from looking at it for more than 5 minutes. -.-
It's Elo not ELO - Every statiscian playing League
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2015-08-05 14:15:00
August 05 2015 13:42 GMT
#6
Well, thanks for being willing to try this again Gahlo.

Re:skarner, I've played around with him on the PBE. With some numbers tweaks he will be serviceable, IMO.

  • New passive gives him a lot of mana and a nice attack boost for blue/red and wolves/krugs at the start of the game. They don't take very long to cap, though with Skarner's range I'm dubious as to their practical usefulness post-jungle farm even in dragon/baron fights since people fit outside the pit as much as they fight inside them.
  • Q lost base damage as you rank up but you shouldn't underestimate the new 2.5 second cooldown at rank 5. Spamming it could end up adding a lot of damage later on or be good for locking people down with rylai's.
  • W lost initial movespeed when you rank up but in return it gets MUCH better scaling because of %max hp. If you were taking just 1 point in W it's a straight up buff for most of the game.
  • E is a toss up... you lose the reliability of Q spam for a stun but in return you can try to stun exactly when you choose to since you don't need stacks of any kind. Does a lot of damage if you rank it up too and get autos off. I'm not sure I'm a fan of cutting off 0.5 seconds from the slow in addition to everything else but we'll see.
  • R barely changed.


Even with playing him on the PBE I find it hard to make judgements about him. All in all I think some people are overreacting since Riot rarely ignores recently reworked champions who are in bad shape. If stuff like the movement speed loses and other weird decisions really do screw everything over I'm pretty sure they'll take care of it. I do feel like the crazy new items will be a much bigger deal.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 05 2015 14:00 GMT
#7
As a Skarner player it just feels really awkward to only have an Attack Speed buff in specific locations, but that may be force of habit talking.

Mordekaiser is interesting but he still suffers greatly from the problem of actually getting to whatever it is he wants to beat down. This is mitigated a little by being able to ghost Dragon, and in theory having a support who dives (e.g. Leona) will allow you to zoom into range using W.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-08-05 14:33:23
August 05 2015 14:29 GMT
#8
I hate this move towards gimmicky shit.

It's not that having new mechanics is a bad thing, it's just the ones Riot have come up with don't look like they're very interesting or that they fit in with the game currently.

Mordekaiser gaining full XP from duolaning is incredibly unintuitive and there's really no reason for this to be a thing. Skarner now seems almost useless or at least very limited outside of certain areas on the map and is forced into being a jungler.

Also some weird balance changes like lol Kassadin buff and lol Lissandra ult.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 05 2015 15:33 GMT
#9
Yeah I too am confused about the Morde changes, not really sure what they're going for there. Skarner also seems really weird given they reworked him about this time last year.

Thanks for opening this thread Gahlo,
Administrator~ Spirit will set you free ~
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
August 05 2015 15:38 GMT
#10
so morde can control dragon and ult 1 character to make the fight 7v4?
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2015-08-05 15:42:23
August 05 2015 15:40 GMT
#11
On August 06 2015 00:38 justiceknight wrote:
so morde can control dragon and ult 1 character to make the fight 7v4?

you can only control one at a time.

if you ult an enemy champ and get the ghost, but then your team goes and takes dragon, you get the dragon ghost while the champion ghost disappears.


The biggest problem I have with Skarner is that his stats were slashed really hard across the board in exchange for the crystal spires passive, which makes him incredibly weaker when not fighting at those specific locations. On top of that, the fact that the enemy can capture spires for gold and vision, while also locking you out of the spires makes Skarner an active detriment to his team simply by being in the game.
Gahlo
Profile Joined February 2010
United States35141 Posts
August 05 2015 15:45 GMT
#12
On August 06 2015 00:33 Plexa wrote:
Yeah I too am confused about the Morde changes, not really sure what they're going for there. Skarner also seems really weird given they reworked him about this time last year.

Thanks for opening this thread Gahlo,

They want to try out Mordekaiser as their guinea pig for replacing an ADC in the duo lane with a melee character.

Game mechanics aside, I think the dragon ghost is hype as fuck.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 05 2015 16:06 GMT
#13
On August 06 2015 00:40 Ryuu314 wrote:
Show nested quote +
On August 06 2015 00:38 justiceknight wrote:
so morde can control dragon and ult 1 character to make the fight 7v4?

you can only control one at a time.

if you ult an enemy champ and get the ghost, but then your team goes and takes dragon, you get the dragon ghost while the champion ghost disappears.


The biggest problem I have with Skarner is that his stats were slashed really hard across the board in exchange for the crystal spires passive, which makes him incredibly weaker when not fighting at those specific locations. On top of that, the fact that the enemy can capture spires for gold and vision, while also locking you out of the spires makes Skarner an active detriment to his team simply by being in the game.


To be fair the vision is temporary, you only get it for about 10 seconds, so it's not like having Skarner in the game means your enemies have permanent wards in their jungle.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
Last Edited: 2015-08-05 16:12:28
August 05 2015 16:10 GMT
#14
[image loading]

Warmog's Armor
Price increased to 2750 from 2500
HP Regen increased to 200% from 0%.
Old Passive : REMOVED.
New Unique Passive: Grants Warmog's Heart if you have more than 3000 maximum Health. Warmog's Heart restores 3% of your maximum life per second when you haven't taken damage in 8 seconds.

But the image says 15% of maximum life? That'd be pretty op :D

Edit : Right Ansibled, my bad.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 05 2015 16:11 GMT
#15
15% every 5s, 3%/s
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 05 2015 16:26 GMT
#16
what a totally lame copout passive. will defensive items ever be cool or interesting? durr i have a bad garen passive so gud.
I come in for the scraps
Gahlo
Profile Joined February 2010
United States35141 Posts
August 05 2015 16:37 GMT
#17
On August 06 2015 01:26 VayneAuthority wrote:
what a totally lame copout passive. will defensive items ever be cool or interesting? durr i have a bad garen passive so gud.

Makes sense to me. I know one of our critiques on the Warmogs passive here on TL is that it's too slow. This change should quintuple the inactive combatant regen.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2015-08-05 17:14:28
August 05 2015 17:13 GMT
#18
the only thing that warmogs change actually affects is like soraka. taking damage from healing people doesnt count as taking damage right?

it was a borderline buy before now I think warmogs would be mandatory on soraka with that

besides that 8 seconds is an eternity in league, wont do anything for you in teamfights and such as a tank/bruiser which is what I expect its geared at
I come in for the scraps
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
August 05 2015 17:35 GMT
#19
Seems like a low elo crutch, where regen out of combat is the most useful, since your team isn't coordinated / not intuitively on the same page enough to time recalls.


I still haven't felt any impact from the health regen changes to be % of base, except that obviously regen items on squishy champs with almost no base regen isn't very good (but they weren't good to begin with). Among tanks and bruisers I thought their design goal was to push for more stratification, but after gutting Riven's base HP5, there hasn't been a champ where the base regen has felt dinstinctive at all (Mundo, Garen, Maokai and Trundle regen a lot, but that is through dedicated mechanics)
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
lilwisper
Profile Joined April 2010
United States2515 Posts
August 05 2015 17:39 GMT
#20
On August 06 2015 02:35 Zess wrote:
Seems like a low elo crutch, where regen out of combat is the most useful, since your team isn't coordinated / not intuitively on the same page enough to time recalls.


Isn't it usually the lower elo's that trend to fight more and not take full time to use out of combat timing for things?
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