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Gahlo
Profile Joined February 2010
United States35142 Posts
Last Edited: 2015-11-14 00:45:12
August 05 2015 12:02 GMT
#1
Okay, since I was asked to do this after the explosion of PBE chat yesterday, let's try this again. 3rd time's the charm, right?

No buzzword memes.

Current Changes


11/10: Patch 1
11/12: Patch 2
11/13: Patch 3
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
August 05 2015 12:08 GMT
#2
I really like the sword in new Riven's skin, looks pretty neat to me.
Also, since I own every single Blitzcrank skin, I think Riot will force me again to purchase Battle Boss :\\ damn it Rito.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Gahlo
Profile Joined February 2010
United States35142 Posts
August 05 2015 12:12 GMT
#3
What I really like about the Riven skin is that the VFX are clearer on where some of the hitboxes for her abilities are. Granted, it just got put up there, but I'm hoping they add a bit more detail to them.

As a jungler, I'm mega hype for the Aegis changes.
Harem
Profile Joined November 2007
United States11390 Posts
August 05 2015 13:06 GMT
#4
There was a pretty cool suggestion I saw on Reddit where on the Riven skin it would say stuff like "Perfect" if you animation canceled properly.
Moderator。◕‿◕。
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
August 05 2015 13:27 GMT
#5
The new Riven skin makes me wish you by default could disable certain skins from being shown in-game. I get a headache from looking at it for more than 5 minutes. -.-
It's Elo not ELO - Every statiscian playing League
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2015-08-05 14:15:00
August 05 2015 13:42 GMT
#6
Well, thanks for being willing to try this again Gahlo.

Re:skarner, I've played around with him on the PBE. With some numbers tweaks he will be serviceable, IMO.

  • New passive gives him a lot of mana and a nice attack boost for blue/red and wolves/krugs at the start of the game. They don't take very long to cap, though with Skarner's range I'm dubious as to their practical usefulness post-jungle farm even in dragon/baron fights since people fit outside the pit as much as they fight inside them.
  • Q lost base damage as you rank up but you shouldn't underestimate the new 2.5 second cooldown at rank 5. Spamming it could end up adding a lot of damage later on or be good for locking people down with rylai's.
  • W lost initial movespeed when you rank up but in return it gets MUCH better scaling because of %max hp. If you were taking just 1 point in W it's a straight up buff for most of the game.
  • E is a toss up... you lose the reliability of Q spam for a stun but in return you can try to stun exactly when you choose to since you don't need stacks of any kind. Does a lot of damage if you rank it up too and get autos off. I'm not sure I'm a fan of cutting off 0.5 seconds from the slow in addition to everything else but we'll see.
  • R barely changed.


Even with playing him on the PBE I find it hard to make judgements about him. All in all I think some people are overreacting since Riot rarely ignores recently reworked champions who are in bad shape. If stuff like the movement speed loses and other weird decisions really do screw everything over I'm pretty sure they'll take care of it. I do feel like the crazy new items will be a much bigger deal.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 05 2015 14:00 GMT
#7
As a Skarner player it just feels really awkward to only have an Attack Speed buff in specific locations, but that may be force of habit talking.

Mordekaiser is interesting but he still suffers greatly from the problem of actually getting to whatever it is he wants to beat down. This is mitigated a little by being able to ghost Dragon, and in theory having a support who dives (e.g. Leona) will allow you to zoom into range using W.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-08-05 14:33:23
August 05 2015 14:29 GMT
#8
I hate this move towards gimmicky shit.

It's not that having new mechanics is a bad thing, it's just the ones Riot have come up with don't look like they're very interesting or that they fit in with the game currently.

Mordekaiser gaining full XP from duolaning is incredibly unintuitive and there's really no reason for this to be a thing. Skarner now seems almost useless or at least very limited outside of certain areas on the map and is forced into being a jungler.

Also some weird balance changes like lol Kassadin buff and lol Lissandra ult.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 05 2015 15:33 GMT
#9
Yeah I too am confused about the Morde changes, not really sure what they're going for there. Skarner also seems really weird given they reworked him about this time last year.

Thanks for opening this thread Gahlo,
Administrator~ Spirit will set you free ~
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
August 05 2015 15:38 GMT
#10
so morde can control dragon and ult 1 character to make the fight 7v4?
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2015-08-05 15:42:23
August 05 2015 15:40 GMT
#11
On August 06 2015 00:38 justiceknight wrote:
so morde can control dragon and ult 1 character to make the fight 7v4?

you can only control one at a time.

if you ult an enemy champ and get the ghost, but then your team goes and takes dragon, you get the dragon ghost while the champion ghost disappears.


The biggest problem I have with Skarner is that his stats were slashed really hard across the board in exchange for the crystal spires passive, which makes him incredibly weaker when not fighting at those specific locations. On top of that, the fact that the enemy can capture spires for gold and vision, while also locking you out of the spires makes Skarner an active detriment to his team simply by being in the game.
Gahlo
Profile Joined February 2010
United States35142 Posts
August 05 2015 15:45 GMT
#12
On August 06 2015 00:33 Plexa wrote:
Yeah I too am confused about the Morde changes, not really sure what they're going for there. Skarner also seems really weird given they reworked him about this time last year.

Thanks for opening this thread Gahlo,

They want to try out Mordekaiser as their guinea pig for replacing an ADC in the duo lane with a melee character.

Game mechanics aside, I think the dragon ghost is hype as fuck.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 05 2015 16:06 GMT
#13
On August 06 2015 00:40 Ryuu314 wrote:
Show nested quote +
On August 06 2015 00:38 justiceknight wrote:
so morde can control dragon and ult 1 character to make the fight 7v4?

you can only control one at a time.

if you ult an enemy champ and get the ghost, but then your team goes and takes dragon, you get the dragon ghost while the champion ghost disappears.


The biggest problem I have with Skarner is that his stats were slashed really hard across the board in exchange for the crystal spires passive, which makes him incredibly weaker when not fighting at those specific locations. On top of that, the fact that the enemy can capture spires for gold and vision, while also locking you out of the spires makes Skarner an active detriment to his team simply by being in the game.


To be fair the vision is temporary, you only get it for about 10 seconds, so it's not like having Skarner in the game means your enemies have permanent wards in their jungle.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
Last Edited: 2015-08-05 16:12:28
August 05 2015 16:10 GMT
#14
[image loading]

Warmog's Armor
Price increased to 2750 from 2500
HP Regen increased to 200% from 0%.
Old Passive : REMOVED.
New Unique Passive: Grants Warmog's Heart if you have more than 3000 maximum Health. Warmog's Heart restores 3% of your maximum life per second when you haven't taken damage in 8 seconds.

But the image says 15% of maximum life? That'd be pretty op :D

Edit : Right Ansibled, my bad.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 05 2015 16:11 GMT
#15
15% every 5s, 3%/s
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 05 2015 16:26 GMT
#16
what a totally lame copout passive. will defensive items ever be cool or interesting? durr i have a bad garen passive so gud.
I come in for the scraps
Gahlo
Profile Joined February 2010
United States35142 Posts
August 05 2015 16:37 GMT
#17
On August 06 2015 01:26 VayneAuthority wrote:
what a totally lame copout passive. will defensive items ever be cool or interesting? durr i have a bad garen passive so gud.

Makes sense to me. I know one of our critiques on the Warmogs passive here on TL is that it's too slow. This change should quintuple the inactive combatant regen.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2015-08-05 17:14:28
August 05 2015 17:13 GMT
#18
the only thing that warmogs change actually affects is like soraka. taking damage from healing people doesnt count as taking damage right?

it was a borderline buy before now I think warmogs would be mandatory on soraka with that

besides that 8 seconds is an eternity in league, wont do anything for you in teamfights and such as a tank/bruiser which is what I expect its geared at
I come in for the scraps
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
August 05 2015 17:35 GMT
#19
Seems like a low elo crutch, where regen out of combat is the most useful, since your team isn't coordinated / not intuitively on the same page enough to time recalls.


I still haven't felt any impact from the health regen changes to be % of base, except that obviously regen items on squishy champs with almost no base regen isn't very good (but they weren't good to begin with). Among tanks and bruisers I thought their design goal was to push for more stratification, but after gutting Riven's base HP5, there hasn't been a champ where the base regen has felt dinstinctive at all (Mundo, Garen, Maokai and Trundle regen a lot, but that is through dedicated mechanics)
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
lilwisper
Profile Joined April 2010
United States2515 Posts
August 05 2015 17:39 GMT
#20
On August 06 2015 02:35 Zess wrote:
Seems like a low elo crutch, where regen out of combat is the most useful, since your team isn't coordinated / not intuitively on the same page enough to time recalls.


Isn't it usually the lower elo's that trend to fight more and not take full time to use out of combat timing for things?
Shiznick
Profile Joined December 2008
United States2200 Posts
August 05 2015 20:08 GMT
#21
seems like new warmogs would be sick against poke, fairly crap vs other stuff
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 05 2015 20:17 GMT
#22
I feel like there are some missed opportunities on the Riven skin, I'd have gone full Legend of Zelda if I had designed it. You could make the sword turn into a master sword when you ulted, and the wind slash particles could be blinking copies of the blade, like in old school Zelda's when Link was full health.

They could also have used the red/blue tunic for Valor, which actually has some cool synergy if you are old enough to remember Zelda 1. In that game the Blue armor made Link immune to the first instance of damage he took on any screen, which is sorta how a 1 second shield works, idk I think it would have been cool.
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35142 Posts
August 05 2015 21:13 GMT
#23
On August 06 2015 02:35 Zess wrote:
Seems like a low elo crutch, where regen out of combat is the most useful, since your team isn't coordinated / not intuitively on the same page enough to time recalls.


I still haven't felt any impact from the health regen changes to be % of base, except that obviously regen items on squishy champs with almost no base regen isn't very good (but they weren't good to begin with). Among tanks and bruisers I thought their design goal was to push for more stratification, but after gutting Riven's base HP5, there hasn't been a champ where the base regen has felt dinstinctive at all (Mundo, Garen, Maokai and Trundle regen a lot, but that is through dedicated mechanics)

Most champions ended up about even. Low regeners like Riven, Soraka, and Gnar got shafted. High regeners like Darius and Wukong got a decent boon.
Purge
Profile Joined November 2010
Canada372 Posts
August 05 2015 21:48 GMT
#24
Morde Changes are gorgeous. Ill need to see how the actual mechanics work and you know, tuning and stuff, but for the most part I think they're extremely clever. Just very,very intelligent idea. If you run morde bot you can potentially run things like Quinn top (who would be extremely good in 1v2s) and now you're gaining unique 6v4 utility from the pick in all scenarios. Hell just playing with the exp passive idea running Zilean now gives you a serious midgame levels advantage in conjunction with a setup like that. pick a champ with really high stat gain and watch the magic happen.

http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/KhcvQBlG-mordekaiser-change-summary-feedback-thread?show=rundown

I mean just look at that rundown. This guy is ontop of his shit. I think it says alot that the Morde and Darius reworks were done by CertainlyT and the others by Repetoir. Hes just on a whole different level that guy. We need 2 of him balancing this game.

Garen is whatever, sorry hes still just as boring a champ as he always was. The selfslow is bullshit, the true damage is gimmicky, and like all gimmicks we'll have to see its usecases. Could be useful against tanks though.

Skarner will probably get his ms back at some point, but right now I think he's half finished from a rework perspective. I for example dont see how his passive should give anyone else other than Skarners team an advantage - i.e. in exchange for stickiness and lifesteal/spellvamp scaling, Skarners team gets access to unique vision totems that give him increased skirmishing power. I mean honestly the fact that he doesnt seem to get stats from them without their activation is more than enough of a drawback to them as opposed to them giving actual bonuses to the other team in terms of vision. You're denying him so much effective gold with just depowering them alone.

Id remake it so that:
- Skarner has access to activating vision totems that grant him x(scaling per level) bundle of stats
- Standing in range of a totem increases his size
- Vision works as it does on live (small cv style bonus)
- Skarner can only have 2 active at a time
- the time taken to activate a totem scales down with ult rank
- denying Skarner access to a totem for (x) seconds depowers them


Seems much more fair than it is on PBE currently.
"Never do an enemy a small injury." - Machiavelli
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 06 2015 00:27 GMT
#25
Hell, I'd be fine with the Skarner rework if they just removed the fact that the opposing team can capture his shrines for free gold and vision. That's just straight up retarded.

I get that Riot wants the shrines to be interactive and give the other team reason to contest/capture them, but it's just a huge free boost for the enemy team that Skarner basically can't contest, especially since without the shrines he's super gutted by nerfs to his numbers across the board.
Purge
Profile Joined November 2010
Canada372 Posts
August 06 2015 01:13 GMT
#26
That or he gets to keep shrine bonuses when they're capped by the other team to contest them better.
"Never do an enemy a small injury." - Machiavelli
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 06 2015 01:20 GMT
#27
http://www.surrenderat20.net/2015/08/85-pbe-update.html

I appreciate buffing Twitch before we get to see if he is played with new crit item.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Gahlo
Profile Joined February 2010
United States35142 Posts
Last Edited: 2015-08-06 01:25:24
August 06 2015 01:20 GMT
#28
On August 06 2015 09:27 Ryuu314 wrote:
Hell, I'd be fine with the Skarner rework if they just removed the fact that the opposing team can capture his shrines for free gold and vision. That's just straight up retarded.

I get that Riot wants the shrines to be interactive and give the other team reason to contest/capture them, but it's just a huge free boost for the enemy team that Skarner basically can't contest, especially since without the shrines he's super gutted by nerfs to his numbers across the board.

It's only a flash of vision and 15 gold for an opponent capture. Skarner gets the gold for capping the shrines too.

On August 06 2015 10:20 Ansibled wrote:
http://www.surrenderat20.net/2015/08/85-pbe-update.html

I appreciate buffing Twitch before we get to see if he is played with new crit item.

What new crit item?
Purge
Profile Joined November 2010
Canada372 Posts
Last Edited: 2015-08-06 01:26:54
August 06 2015 01:26 GMT
#29
It denys Skarner the shrine bonuses
"Never do an enemy a small injury." - Machiavelli
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 06 2015 01:27 GMT
#30
On August 06 2015 10:20 Gahlo wrote:
Show nested quote +
On August 06 2015 09:27 Ryuu314 wrote:
Hell, I'd be fine with the Skarner rework if they just removed the fact that the opposing team can capture his shrines for free gold and vision. That's just straight up retarded.

I get that Riot wants the shrines to be interactive and give the other team reason to contest/capture them, but it's just a huge free boost for the enemy team that Skarner basically can't contest, especially since without the shrines he's super gutted by nerfs to his numbers across the board.

It's only a flash of vision and 15 gold for an opponent capture. Skarner gets the gold for capping the shrines too.

Show nested quote +
On August 06 2015 10:20 Ansibled wrote:
http://www.surrenderat20.net/2015/08/85-pbe-update.html

I appreciate buffing Twitch before we get to see if he is played with new crit item.

What new crit item?

The support binding thing.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Gahlo
Profile Joined February 2010
United States35142 Posts
August 06 2015 01:30 GMT
#31
On August 06 2015 10:26 Purge wrote:
It denys Skarner the shrine bonuses

Obviously. I just think the lamenting of opponent bonuses is hyperbolic considering how small they are compared to how big a benefit Skarner gets from them.
Disengaged
Profile Joined July 2010
United States6994 Posts
August 06 2015 01:44 GMT
#32
On August 06 2015 00:45 Gahlo wrote:
Show nested quote +
On August 06 2015 00:33 Plexa wrote:
Yeah I too am confused about the Morde changes, not really sure what they're going for there. Skarner also seems really weird given they reworked him about this time last year.

Thanks for opening this thread Gahlo,

They want to try out Mordekaiser as their guinea pig for replacing an ADC in the duo lane with a melee character.

Game mechanics aside, I think the dragon ghost is hype as fuck.


Yeah I don't see that happening lol
iCanada
Profile Joined August 2010
Canada10660 Posts
August 06 2015 02:16 GMT
#33
On August 06 2015 10:30 Gahlo wrote:
Show nested quote +
On August 06 2015 10:26 Purge wrote:
It denys Skarner the shrine bonuses

Obviously. I just think the lamenting of opponent bonuses is hyperbolic considering how small they are compared to how big a benefit Skarner gets from them.


I don't think it matters what kind of bonuses he gets... at some point he'll need to defend or sishe a tower and he'll be useless.

The node design makes him the worst champ at playing from behind.
Gahlo
Profile Joined February 2010
United States35142 Posts
August 06 2015 02:20 GMT
#34
On August 06 2015 11:16 iCanada wrote:
Show nested quote +
On August 06 2015 10:30 Gahlo wrote:
On August 06 2015 10:26 Purge wrote:
It denys Skarner the shrine bonuses

Obviously. I just think the lamenting of opponent bonuses is hyperbolic considering how small they are compared to how big a benefit Skarner gets from them.


I don't think it matters what kind of bonuses he gets... at some point he'll need to defend or sishe a tower and he'll be useless.

The node design makes him the worst champ at playing from behind.

In the vast majority of jungle matchups he straight up wins fights. The AS and MS means he'll win those fights faster, be able to chase people down, or run away if he can't win for some reason.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 06 2015 02:41 GMT
#35
buffing spray and pray is nice and all but that part of his game is already strong, his lane phase is still terrible due to having 1 damage ability and being tied for the lowest base ad of all adc
Carrilord has arrived.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-08-06 02:58:05
August 06 2015 02:57 GMT
#36
Ashe has low base AD and only one damage ability, same with Cait.
Cant take LMS hipsters serious.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 06 2015 03:00 GMT
#37
not for a marksman primary roll she doesn't, shes among the upper half and has 75 aa range on him.
Carrilord has arrived.
Sonnington
Profile Joined December 2012
United States1107 Posts
August 06 2015 03:00 GMT
#38
On August 06 2015 02:13 VayneAuthority wrote:
the only thing that warmogs change actually affects is like soraka. taking damage from healing people doesnt count as taking damage right?

it was a borderline buy before now I think warmogs would be mandatory on soraka with that

besides that 8 seconds is an eternity in league, wont do anything for you in teamfights and such as a tank/bruiser which is what I expect its geared at


I've had the same train of thought before. I've tried going mass HP regen items with the new Soraka. It performs poorly. CDR, pots, and AP perform just as well to restore HP by using Q to self heal. In comparison to defensive HP items with HP regen, they're much less efficient because you're not going to want to use the defensive stats on those items and her W inherently reduces their efficiency.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2015-08-06 13:29:53
August 06 2015 13:27 GMT
#39
Oh hey, Velkoz and Twitch buffs
On August 06 2015 11:41 Slusher wrote:
buffing spray and pray is nice and all but that part of his game is already strong, his lane phase is still terrible due to having 1 damage ability and being tied for the lowest base ad of all adc

Increasing his scaling is actually a good way of buffing twitch. Strengthen his early game too much and he starts wrecking things. I'd much rather they give twitch a clearly defined power curve which increases over time than homogenize twitch by mellowing out his power curve (which is what would happen if you buffed his early game).
Administrator~ Spirit will set you free ~
iCanada
Profile Joined August 2010
Canada10660 Posts
August 06 2015 13:44 GMT
#40
On August 06 2015 11:20 Gahlo wrote:
Show nested quote +
On August 06 2015 11:16 iCanada wrote:
On August 06 2015 10:30 Gahlo wrote:
On August 06 2015 10:26 Purge wrote:
It denys Skarner the shrine bonuses

Obviously. I just think the lamenting of opponent bonuses is hyperbolic considering how small they are compared to how big a benefit Skarner gets from them.


I don't think it matters what kind of bonuses he gets... at some point he'll need to defend or sishe a tower and he'll be useless.

The node design makes him the worst champ at playing from behind.

In the vast majority of jungle matchups he straight up wins fights. The AS and MS means he'll win those fights faster, be able to chase people down, or run away if he can't win for some reason.


He did before... does he still now that he loses all his free stats?
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
August 06 2015 14:14 GMT
#41
Hurray for the latest build removing the incredibly stupid self-slow on Garen's E!
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 06 2015 14:22 GMT
#42
On August 06 2015 22:27 Plexa wrote:
Oh hey, Velkoz and Twitch buffs
Show nested quote +
On August 06 2015 11:41 Slusher wrote:
buffing spray and pray is nice and all but that part of his game is already strong, his lane phase is still terrible due to having 1 damage ability and being tied for the lowest base ad of all adc

Increasing his scaling is actually a good way of buffing twitch. Strengthen his early game too much and he starts wrecking things. I'd much rather they give twitch a clearly defined power curve which increases over time than homogenize twitch by mellowing out his power curve (which is what would happen if you buffed his early game).

I'm a bit worried it's going to end up being abusive with new Zeke's. AD buffs whilst you get 50% crit for your ult duration.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
August 06 2015 14:43 GMT
#43
Zac, Twitch and Kassadin buffs. I already like the direction this patch is heading. Kassadin's buff looks pretty massive tho. From a 0.0 ratio to a 0.2 ratio that scales up to 0.6 is pretty huge - think it's be lowered (or just changed to a flat increase on his current "mana ratio").

The buffs to these 3 champions are for me more exciting than the three reworks and new items.
It's Elo not ELO - Every statiscian playing League
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
August 06 2015 15:14 GMT
#44
I can't believe that they're making a schoolgirl Ahri skin. That's both amazing and not at the same time.
kiss kiss fall in love
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
August 06 2015 15:23 GMT
#45
One step closer to schoolgirl Reksai.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
August 06 2015 18:35 GMT
#46
So apparently these are the changes they're looking at for skarner:

+ Show Spoiler [source] +
Look at edit on first post


Base Stats
  • Base Movement Speed 330 >>> 345 (Live values)
  • Health/lvl 84.25 >>> 90
P - Crystal Spires
  • Zone area of effect increased by ~63%
  • Zone Attack Speed 35%+5%/lvl >>> 42%+6%/lvl
  • Zone lockout duration 10 seconds >>> 15 seconds
  • Zone vision duration 10 seconds >>> 1.5 seconds
  • Maximum gold given to a team on capture capped at 30g total (split evenly), or 15g if captured solo
  • Neutral zones are no longer able to be captured until 1:30 game time
Q - Crystal Slash
  • Total AD ratio .32/.34/.36/.38/.40 >>> .33/.36/.39/.42/.45
W - Crystalline Exoskeleton - unchanged
E - Fracture
  • Slow Duration 2.0 >>> 2.5 (Live values)
  • Mana Cost 50/55/60/65/70 >>> 55 all ranks
R - Impale - unchanged
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 06 2015 19:06 GMT
#47
63% increase in zone size is probably the most important change there. Everything else is also important, but that extra zone of control is absolutely huge.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-08-07 00:25:50
August 07 2015 00:22 GMT
#48
On August 07 2015 04:06 Seuss wrote:
63% increase in zone size is probably the most important change there. Everything else is also important, but that extra zone of control is absolutely huge.

It is, but I still don't see how it will make Skarner good. You don't have to fight him there, and he lost a lot for it. IDK, it might be strong but I still don't like this dominion thing.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Goumindong
Profile Joined February 2013
United States3529 Posts
August 07 2015 00:54 GMT
#49
Not sure if this is the place to discuss Viktor changes but they're gutting his early game. Which is hilarious because he isn't all that good


Prototype Core
AP per level lowered to 1 from 3
Now grants 10 mana per level


The Hex Core Mk-1
AP per level lowered to 3 from 4
No longer gives 20 flat ability power
No longer gives 150 mana
Now gives +15 mana per level


The Hex Core mk-2
AP per level increased to 6 from 5
No longer gives 40 flat ability power
No longer gives 300 mana
Now gives +20 mana per level


Perfect Hex Core
AP per level increased to 10 from 6
No longer gives 60 flat ability power
No longer gives 500 mana
Now gives +25 mana per level

Total Stats at Perfect and level 18: 450 Mana 180 AP [vs 148 current]

At base you're weaker by 2 AP/level. At mk-1 you're weaker by 1 AP/level and 20 AP. At mk-2 you're weaker by 1 AP/level and 40 AP. With the Perfect Core you're weaker at any point before level 15, even at 15. Better at 16,17,18. [minus the mana of course]
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-08-07 01:02:45
August 07 2015 01:01 GMT
#50
Can he still one shot a wave at level 9?

Also Viktor is pretty much the strongest mid currently.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Gahlo
Profile Joined February 2010
United States35142 Posts
August 07 2015 01:01 GMT
#51
On August 07 2015 09:54 Goumindong wrote:
Not sure if this is the place to discuss Viktor changes but they're gutting his early game. Which is hilarious because he isn't all that good


Prototype Core
AP per level lowered to 1 from 3
Now grants 10 mana per level


The Hex Core Mk-1
AP per level lowered to 3 from 4
No longer gives 20 flat ability power
No longer gives 150 mana
Now gives +15 mana per level


The Hex Core mk-2
AP per level increased to 6 from 5
No longer gives 40 flat ability power
No longer gives 300 mana
Now gives +20 mana per level


Perfect Hex Core
AP per level increased to 10 from 6
No longer gives 60 flat ability power
No longer gives 500 mana
Now gives +25 mana per level

Total Stats at Perfect and level 18: 450 Mana 180 AP [vs 148 current]

At base you're weaker by 2 AP/level. At mk-1 you're weaker by 1 AP/level and 20 AP. At mk-2 you're weaker by 1 AP/level and 40 AP. With the Perfect Core you're weaker at any point before level 15, even at 15. Better at 16,17,18. [minus the mana of course]

You couldn't be more wrong.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 07 2015 02:03 GMT
#52
http://www.surrenderat20.net/2015/08/86-pbe-update.html

Elise change is weird.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2015-08-07 03:06:14
August 07 2015 03:05 GMT
#53
On August 07 2015 10:01 Gahlo wrote:
Show nested quote +
On August 07 2015 09:54 Goumindong wrote:
Not sure if this is the place to discuss Viktor changes but they're gutting his early game. Which is hilarious because he isn't all that good


Prototype Core
AP per level lowered to 1 from 3
Now grants 10 mana per level


The Hex Core Mk-1
AP per level lowered to 3 from 4
No longer gives 20 flat ability power
No longer gives 150 mana
Now gives +15 mana per level


The Hex Core mk-2
AP per level increased to 6 from 5
No longer gives 40 flat ability power
No longer gives 300 mana
Now gives +20 mana per level


Perfect Hex Core
AP per level increased to 10 from 6
No longer gives 60 flat ability power
No longer gives 500 mana
Now gives +25 mana per level

Total Stats at Perfect and level 18: 450 Mana 180 AP [vs 148 current]

At base you're weaker by 2 AP/level. At mk-1 you're weaker by 1 AP/level and 20 AP. At mk-2 you're weaker by 1 AP/level and 40 AP. With the Perfect Core you're weaker at any point before level 15, even at 15. Better at 16,17,18. [minus the mana of course]

You couldn't be more wrong.


He will likely not be able to one shot the wave at 9

And no I am right we had this discussion already. His soloqueue win rate is distinctly middle of the road and his professional win rate ranges from "eh" to "good lord shitty like none other". Even correcting for strength of schedule does not fix these issues. He has some advantages which it isn't worth discussing here so he isn't worthless to pick but he isnt "one of the best" or anything like that. And there is basically no argument to be made that he is.
Gahlo
Profile Joined February 2010
United States35142 Posts
Last Edited: 2015-08-07 03:10:40
August 07 2015 03:09 GMT
#54
Good lord you're so fucking dense. Bad champions aren't staple meta picks in competitive. It just doesn't happen. There's plenty of reason why Viktor is currently a good champion, you just refuse to accept any of them.
Goumindong
Profile Joined February 2013
United States3529 Posts
August 07 2015 03:22 GMT
#55
I didn't say he was bad. I said he wasn't all that good.

And no, bad champions are perfectly fine being stable meta picks. Current Corki being a prime example[loads of pro picks... loads of pro losses!]. Or Leblanc when she had a goddamn 44% soloqueue win rate and yet people still thought she was oppressive.
cLutZ
Profile Joined November 2010
United States19574 Posts
August 07 2015 03:23 GMT
#56
That just seems like a fundamental misunderstanding of pro play by you.
Freeeeeeedom
Goumindong
Profile Joined February 2013
United States3529 Posts
August 07 2015 03:32 GMT
#57
On August 07 2015 12:23 cLutZ wrote:
That just seems like a fundamental misunderstanding of pro play by you.


No. I know why Viktor. He can stall(usually unless its against heavy dive). He can farm almost regardless of the matchup and so is unlikely to lose you the game on that if your mid is severely outmatched. He can fit into a decent number of team compositions and so can be picked early without tipping your hand or losing you the mid matchup. He is also strong against Azir specifically, who is otherwise ridiculous.

He just isn't that strong, even with those advantages.
cLutZ
Profile Joined November 2010
United States19574 Posts
August 07 2015 03:57 GMT
#58
You just described a strong competitive champion. Dade used to do all those things in champion select with Ziggs, Zed, etc early picks to give the rest of his team pick/ban advantages. You also neglected to say how strong he is against Ezreal and Kassadin, and how he crowds out a large % of Ap mids by being as good at their niches, without commiserate disadvantages.
Freeeeeeedom
Sonnington
Profile Joined December 2012
United States1107 Posts
August 07 2015 04:03 GMT
#59
Corki I understand. He has wicked waveclear and strong poke to complement the poke. He's also really safe. Viktor on the other hand I don't particularly get. I understand what you're saying Goumindong. But If Viktor is ok to play mid, so should Malzahar. Than again, Faker's never played Malz, so... ahem, I agree overall, I don't see Viktor being overly strong and in need of nerfs considering his performance in solo queue and recent competitive play.
Alaric
Profile Joined November 2009
France45622 Posts
August 07 2015 04:11 GMT
#60
Especially the whole "oh, y'know, that champ who was known for waveclear and lane bullying? Well, before the rework anyway. Yeah. Fuck his waveclear. And his early game".
Cant take LMS hipsters serious.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
August 07 2015 04:31 GMT
#61
l0l at some of you guys. I won't say much about pre-rework Viktor but current Viktor is strong as balls. Great wave clear, solid team fight and poke, and ridiculous burst (allow me to stress this last point).

I'm not sure he warrants any nerfs but he's definitely in a very good place right now, obv so consider his pick status in the pro scene right now. Those of you that don't think Viktor is good just haven't played with/against a competent Viktor imo.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2015-08-07 04:43:09
August 07 2015 04:33 GMT
#62
On August 07 2015 13:03 Sonnington wrote:
Corki I understand. He has wicked waveclear and strong poke to complement the poke. He's also really safe. Viktor on the other hand I don't particularly get. I understand what you're saying Goumindong. But If Viktor is ok to play mid, so should Malzahar. Than again, Faker's never played Malz, so... ahem, I agree overall, I don't see Viktor being overly strong and in need of nerfs considering his performance in solo queue and recent competitive play.


Malzahar can't insta clear a wave. He has to wait for ticks (which can be tanked by intrepid members of the other team) and can also be stopped in its path by Banner (I.E. with banner it stops Viktor too, but Viktor still gets the rest of the wave. Banner stops aids from propagating)

After these changes however... 20 AP and 1 AP/level is pretty big. When you first start clearing waves you will be 25 AP down (or you won't have your Q augment). By level 9 you will be at least 29 AP below what you were prior to the PBE changes. If you got your second augment before that/around there then you're 49 AP down and you most definitely can't clear waves. The nerf at that point is worth about two to three kills of advantage.[900 ish gold].

On August 07 2015 12:57 cLutZ wrote:
You just described a strong competitive champion. Dade used to do all those things in champion select with Ziggs, Zed, etc early picks to give the rest of his team pick/ban advantages. You also neglected to say how strong he is against Ezreal and Kassadin, and how he crowds out a large % of Ap mids by being as good at their niches, without commiserate disadvantages.


No. Because if those things were so strong advantages then they would show up as advantages. Unless his kit is so weak that he has a 50% strength of schedule adjusted win rate despite that.[note that his real win rate is lower than that in all leagues, hit hits 50% only in the LPL]

He loses games to Ezreal and Kassadin so i am not going to say he is strong against them.

On August 07 2015 13:31 NeoIllusions wrote:
l0l at some of you guys. I won't say much about pre-rework Viktor but current Viktor is strong as balls. Great wave clear, solid team fight and poke, and ridiculous burst (allow me to stress this last point).

I'm not sure he warrants any nerfs but he's definitely in a very good place right now, obv so consider his pick status in the pro scene right now. Those of you that don't think Viktor is good just haven't played with/against a competent Viktor imo.


Good champions win games; Viktor doesn't. Not in soloque, not in LPL, not in LCS (certainly not in LCS), not in LCK. He doesn't lose games either though, so he has that going for him. He's not actively bad but he just isn't particularly good. Indeed, if there was ever a particularly balanced champion who saw a lot of play it would be him. Near 50% win rate, slightly better in some matchups, worse in others. Reasons to pick him, reasons to ban him. He has all of the wave clear dickery that Fizz and Co before they were nerfed had but actual weaknesses to go along with it.

Some people here think he is like super OP he is not. cLutZ didn't understand why he wasn't perma banned in LCS (answer 4 wins in 20 attempts including tie breakers).

If these changes go through though he will be pretty dead. Not like "eh, kind of weak" but like super weak. They neuter the one thing keeping him competitive and the primary reason for picking him.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2015-08-07 07:01:40
August 07 2015 06:56 GMT
#63
Now I know you're talking out of your ass.

Solo queue, I've seen plenty of Viktors hard carry solo q at low/mid Diamond with all his previously mentioned strengths. I don't know what elo you normally play at, but maybe you just haven't seen many. Ok, np.

But when you want to spout nonsense that has evidence against the contrary, I'm just going to outright call you bad and you should just stop shitposting for the sake of keeping our GD sensible.

LCK Week 12
SKT T1 bans Viktor both games against Samsung
KT vs IM, Nagne plays Viktor all three matches. He fucking hard carries in Game 1 (443 CS in 43 min game, 8-2-6 stat line). Game 2, he can't carry KT, despite having second most gold in the game and most kills. Game 3, he still does respectably.
LCK Week 11
Jin Air vs SBENU, Viktor picked all three matches, on winning team each game.
SKT T1, vs IM, Easyhoon picks Viktor both matches and trololols all over the place
NaJin vs Samsung, Ggoong also double Viktor in two matches ftw.

You can click on the links for the rest of the LCK play days yourself and you'll see resounding evidence that not only is Viktor a solid (read: good) pick but he's been raised to ban tier in Korea. If all the picks+bans and outstanding stat lines for Viktor on winning teams isn't enough to convince you he's good, you need to pull your head out of the sand.

It's one thing to think Viktor isn't that strong (I personally do not think he warrants nerfs yet. Riot plz don't kneejerk) but it's a completely different to take the stance that Viktor is somehow kind of weak.

If you somehow still think Viktor is trash tier, plz provide some kind of support other than your personal opinion. thx~

Edit: idk how Viktor is doing in LPL. I can check later.
But if LCS Viktors are shitting up the champion's stat line, chalk it up to white people being white people. (please see: LCS Rengar)
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
IamPryda
Profile Joined April 2011
United States1186 Posts
August 07 2015 07:10 GMT
#64
Based in lck results alone I agree with neo. Viktor has been a strong pick since mid summer spilt. Also to say he doesn't counter ezreal is just silly this past week cj played ez vs Viktor and both shy and madlife camped the ever living hell out of Mickey from level 1 on and it was still a struggle for coco to keep his tower up. And this from one of the best midlaners and best ezreal players in the world against Mickey who can only play assassins.
Moar banelings less qq
cLutZ
Profile Joined November 2010
United States19574 Posts
August 07 2015 07:23 GMT
#65
On August 07 2015 15:56 NeoIllusions wrote:
Now I know you're talking out of your ass.

Solo queue, I've seen plenty of Viktors hard carry solo q at low/mid Diamond with all his previously mentioned strengths. I don't know what elo you normally play at, but maybe you just haven't seen many. Ok, np.

But when you want to spout nonsense that has evidence against the contrary, I'm just going to outright call you bad and you should just stop shitposting for the sake of keeping our GD sensible.

LCK Week 12
SKT T1 bans Viktor both games against Samsung
KT vs IM, Nagne plays Viktor all three matches. He fucking hard carries in Game 1 (443 CS in 43 min game, 8-2-6 stat line). Game 2, he can't carry KT, despite having second most gold in the game and most kills. Game 3, he still does respectably.
LCK Week 11
Jin Air vs SBENU, Viktor picked all three matches, on winning team each game.
SKT T1, vs IM, Easyhoon picks Viktor both matches and trololols all over the place
NaJin vs Samsung, Ggoong also double Viktor in two matches ftw.

You can click on the links for the rest of the LCK play days yourself and you'll see resounding evidence that not only is Viktor a solid (read: good) pick but he's been raised to ban tier in Korea. If all the picks+bans and outstanding stat lines for Viktor on winning teams isn't enough to convince you he's good, you need to pull your head out of the sand.

It's one thing to think Viktor isn't that strong (I personally do not think he warrants nerfs yet. Riot plz don't kneejerk) but it's a completely different to take the stance that Viktor is somehow kind of weak.

If you somehow still think Viktor is trash tier, plz provide some kind of support other than your personal opinion. thx~

Edit: idk how Viktor is doing in LPL. I can check later.
But if LCS Viktors are shitting up the champion's stat line, chalk it up to white people being white people. (please see: LCS Rengar)


Just FYI, his argument is not arguable because he just randomly makes up parameters that he thinks are important for champions.


Freeeeeeedom
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2015-08-07 09:24:59
August 07 2015 09:21 GMT
#66
Did you really just say "you don't know what you're taking about because I have seen this champion win soloqueu games hard"? I have pretty much one criteria. "Does picking this champion cause you to win games?"

How about this. In the LPL graves is something like 2/22. Would you argue that graves is a strong champion because you've seen him win soloqueue games by hard carrying? Yea no. Even if in at least one of those games graves was used realy well and in a good and structured comp around his advantages!

And viktor isn't bad in the LPL he just isn't strong. He doesn't have a win rate advantage over (almost) any other mid champion.

In the summer LPL he has a 47.2% win rate: http://www.gamesoflegends.com/champion/stats.php?id=104&season=ALL&tournament=LPL Summer 2015

In the summer LCK he has a 47.8% win rate: http://www.gamesoflegends.com/champion/stats.php?id=104&season=ALL&tournament=LCK Summer 2015

In all of Season 5 Summer he has a 44.5% win rate: http://www.gamesoflegends.com/champion/stats.php?id=104&season=S5&split=Summer

In all of season 5 he has a 46.8% win rate: http://www.gamesoflegends.com/champion/stats.php?id=104&season=S5

The only regular seasons he has a positive win rate at all is LPL spring and champions spring (though a small number of games here and seriously buttressed by only being played by Faker twice and the GE Tigers the rest of the time)

But you know, you saw him carry once so I guess none of that matters. And another person saw him farm against an Ezreal so his 42.9% win rate against ezreal in he LCK summer doesn't matter.

Edit: strength of schedule brings those numbers up slightly, since besides the early picks in the spring Viktor has a slight to heavy "weak team bias" if I understood crates work on it (I am too lazy to figure it out and recreate a SoS model so I will trust him) but they don't bring them up over 50%
Alaric
Profile Joined November 2009
France45622 Posts
August 07 2015 12:10 GMT
#67
Oh I wasn't talking competitive, just that as a Viktor player what I liked about him was being able to play aggressively from level 1, even as an immobile mage, and his power spike with augment and into the midgame, allowing him to wave clear fast then roam, or generally apply pressure if he can hit a few lasers (since at that point he doesn't die instantly if he gets closer), and that's precisely what Riot's nerfing.

I mean, look at the juggernaut reworks, look at Viktor now, look at other champions... Riot keeps nerfing champions' early and mid game in exchange for a (often little) better late game. In some cases, like Ryze and Azir, it's warranted since that's the intended strength of the champion.
But whenever they get their hands on a lane bully they try to remove that (removing a lot of damage from Viktor's Q early, weakening Cass' laning phase, Darius whose power curve they aim at completely reversing, etc.) and they're homogeneising power curves in their own way (not because they make everyone equally strong lategame, but because they refuse to make champions strong early; granted, Rek'Sai, Elise and possibly Nidalee showed that they don't exactly know how to make a strong early, meh late champ without breaking it).

I'd rather have Viktor made a bit weaker late game, or even something like increasing the price of subsequent augments (for example make the level 1 cheaper but remove some stats like the flat 20 AP, then mk. 2 same price, less stats, then mk. 3 a bit more expensive) so he keeps his curve and spikes.
If they smash his wave clear he's going to be a lot weaker at roaming, especially because of the mana cost and cooldown on E making him unable to cast twice a wave.
Cant take LMS hipsters serious.
IamPryda
Profile Joined April 2011
United States1186 Posts
August 07 2015 12:27 GMT
#68
From a solo q stand point what exactly is Viktor missing in your opinion.
By my accounts he has the following going for him
Safe to blind pick
Early lane bully
Great wave clear
Blue dependency is average
Good burst at level 6
Good zoning at dragons.
Strong late game damage.
Do I think he needs a nerf no but is he currently one of the strongest mid laners and a borderline outlier not azir tier but close enough
Moar banelings less qq
Alaric
Profile Joined November 2009
France45622 Posts
August 07 2015 12:40 GMT
#69
Depends.
From what you say, he used to be an actual lane bully pre-rework, now he's still not a pushover but he doesn't bully that much.
He has some very bad match-ups (although Zed isn't popular anymore, and Diana was played to rush RUneglaive over Abyssal), and he's just as vulnerable to jungle pressure as other immobile mages (setup time on W makes it not that good unless you see the enemy coming from afar or they dive you), note that despite good base armour his HP pool is relatively low so he dies very fast. On top of that if you force a back before he has 1k gold you actually delay his timing by 2-3 minutes, especially if he spent gold, and he'll have to recall again anyway to get it.

The Blue dependency thing doesn't combine with the zoning and wave clear: if you only clear the wave, sure, you can go by without blue (assuming you go Morellonomicon), but if you have to use more spells to harass, or zone at dragon, E empties your mana pool really fast.
Viktor's actually meh at killing dragon/baron until late game because E is costly and the dps from Q is low.
It doesn't mean I agree, only that I limit is "low blue dependency" to sitting in lane and waveclearing. But you're playing Viktor, not Anivia or Ziggs, so as far as I'm concerned that's not something I wanna do.

The late game damage comes mostly from Q (it deals almost as much as augmented E, and has a much lower cooldown), which was changed in the rework: made shit in comparison in the early game (you lose around 20 damage, and in a Q-aa harass combo (which was already doable before since Q had less range than his aa) the aa is converted to magic damage and even without runes your opponent has more MR than armour early), it's only at level 13 (when you finish maxing it) that its value is equal in raw numbers to pre-rework Q, and then it starts getting a lot of damage each level until it sits at 400+ damage.

Which was exactly my point: make him weaker in lane, buff his late game. Like every other champion they buff. And I'd rather see him lose part of that than be nerfed further early and lose his signature features (great waveclear and augmented E power spike).
Cant take LMS hipsters serious.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 07 2015 13:26 GMT
#70
A couple of points.

First, 45%+ win rate in competitive fundamentally doesn't indicate a champion is weak. It basically indicates exactly what Neo's been saying, Viktor is a strong but not OP champion. He's going toe to toe with the best champions/team compositions LoL has to offer and he's [i]almost[i] winning as many games as he loses. That's not the mark of a weak champion.

Second, champions that are anything less than good get dropped from competitive play fast. If Viktor was weak you wouldn't see him picked so often by so many different players in so many different leagues for such a long time. That simply doesn't happen for weak champions.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Goumindong
Profile Joined February 2013
United States3529 Posts
August 07 2015 16:15 GMT
#71
On August 07 2015 21:27 IamPryda wrote:
From a solo q stand point what exactly is Viktor missing in your opinion.
By my accounts he has the following going for him
Safe to blind pick
Early lane bully
Great wave clear
Blue dependency is average
Good burst at level 6
Good zoning at dragons.
Strong late game damage.
Do I think he needs a nerf no but is he currently one of the strongest mid laners and a borderline outlier not azir tier but close enough

He doesn't have a greater than 50% win rate in any ranked division. Not plat not gold not diamond not master not bronze

Many many other mid laners win more games han he. In soloqueue and in pro play. So say what you will about his advantages but they don't show up so either he must have commensurate disadvantages or other mid champions must do that as well.

That indeed does make a champion "not strong"

Look of the top 20 picked champions(over 100 total picks) in the summer he has the lowest win rate of all of them. Only three (iirc) are below 50% significantly. Things do not get better as you expand the pool to lower total picks.

That isn't the stats of a "strong mid laner" or even "one of the better mid laners". He is right there stuck in the middle of the pack.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2015-08-07 19:42:10
August 07 2015 19:42 GMT
#72
The new skarner passive/E change for today seems pretty crazy.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 07 2015 19:59 GMT
#73
+100 movement speed for the duration of R is huge.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Sonnington
Profile Joined December 2012
United States1107 Posts
August 07 2015 20:49 GMT
#74
That's a nice buff for Skarner and everything, but it doesn't help the fact that he used his MS buffs to get to a target when he ganked lanes. He never used it to kidnap the enemy faster. Half the time I'd just use the R duration to move them a few steps back then stop and have my team wail on them. I used it more as a grab with a long stun.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 07 2015 21:00 GMT
#75
I don't understand your complaint. You can get to your opponent just as well as before, and now you can pull them further from safety. You may not always want to, but sometimes you certainly will. Plus you get to stun more often and get movement/attack speed whenever you do.

I don't see any downside here.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Goumindong
Profile Joined February 2013
United States3529 Posts
August 07 2015 21:07 GMT
#76
On August 08 2015 06:00 Seuss wrote:
I don't understand your complaint. You can get to your opponent just as well as before, and now you can pull them further from safety. You may not always want to, but sometimes you certainly will. Plus you get to stun more often and get movement/attack speed whenever you do.

I don't see any downside here.


He is saying that the ideal buff would be to boost Skarners move speed before he ulted so that he could more easily ult.
iCanada
Profile Joined August 2010
Canada10660 Posts
August 07 2015 22:05 GMT
#77
On August 08 2015 06:00 Seuss wrote:
I don't understand your complaint. You can get to your opponent just as well as before, and now you can pull them further from safety. You may not always want to, but sometimes you certainly will. Plus you get to stun more often and get movement/attack speed whenever you do.

I don't see any downside here.


He's saying it makes his ganks less scary cuz now he runs slow when he gets to lane instead of zoom zoom with W.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 07 2015 22:10 GMT
#78
On August 08 2015 06:07 Goumindong wrote:
Show nested quote +
On August 08 2015 06:00 Seuss wrote:
I don't understand your complaint. You can get to your opponent just as well as before, and now you can pull them further from safety. You may not always want to, but sometimes you certainly will. Plus you get to stun more often and get movement/attack speed whenever you do.

I don't see any downside here.


He is saying that the ideal buff would be to boost Skarners move speed before he ulted so that he could more easily ult.


On August 08 2015 07:05 iCanada wrote:
Show nested quote +
On August 08 2015 06:00 Seuss wrote:
I don't understand your complaint. You can get to your opponent just as well as before, and now you can pull them further from safety. You may not always want to, but sometimes you certainly will. Plus you get to stun more often and get movement/attack speed whenever you do.

I don't see any downside here.


He's saying it makes his ganks less scary cuz now he runs slow when he gets to lane instead of zoom zoom with W.


But you still get a movespeed boost from W. Same one as before. The only movespeed boost he lost was the one on Q which was 100% irrelevant for zooming into lane.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
phyvo
Profile Blog Joined April 2009
United States5635 Posts
August 07 2015 22:13 GMT
#79
Uh, if you are leveling W second the initial movespeed removal to shield isn't even relevant until level 8, and his shield has more HP before then (so it's more reliable). Other than that Skarner is exactly as fast as he is on live.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Sonnington
Profile Joined December 2012
United States1107 Posts
August 07 2015 22:46 GMT
#80
Oh, I was under the impression they removed his W speed boost along with his Q and -15 off of base in exchange for the MS he gets from the shrines. Well, looks like I was wrong about the W. In that case, these are ridiculously large buffs. Something has to give.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
August 07 2015 23:04 GMT
#81
S@20 is now saying Dead Man's Plate can bought on Summoner's Rift in regular games. Having two big armour/health (one more offensive, one defensive) items could be interesting
Gahlo
Profile Joined February 2010
United States35142 Posts
August 07 2015 23:39 GMT
#82
On August 08 2015 08:04 JazzVortical wrote:
S@20 is now saying Dead Man's Plate can bought on Summoner's Rift in regular games. Having two big armour/health (one more offensive, one defensive) items could be interesting

Yup, it was in yesterday's patch I believe.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 08 2015 00:32 GMT
#83
Distortion (W) speed increased to 1450 from 1300*


Now just restore the other half and I will like you again Riot.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2015-08-08 04:31:32
August 08 2015 04:30 GMT
#84
On August 08 2015 07:46 Sonnington wrote:
Oh, I was under the impression they removed his W speed boost along with his Q and -15 off of base in exchange for the MS he gets from the shrines. Well, looks like I was wrong about the W. In that case, these are ridiculously large buffs. Something has to give.


Yeah, the base movement speed change got reverted too. It's buff city for him.

Full list of current changes here: http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/d2bmpMif-skarner-pbe-changelist-and-feedback-thread
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
August 11 2015 19:59 GMT
#85
2225 magic damage before resists off of the new Morde Q proc is pretty lulz:
http://gfycat.com/WelltodoVigorousHeron

Not sure how I feel about the Morde rework. On the one hand, League needs to have more polarizing champions, because there are so little of them right now with everyone having roughly the same scaling (so the "hard" scales just scale a bit harder than the "not so hard" scalers) and power curves.

On the other hand, the League ecosystem is really unfit for binary champions because everything else has spent so much balance time predicated on normalized ratios / cooldowns / items.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Gahlo
Profile Joined February 2010
United States35142 Posts
August 11 2015 20:07 GMT
#86
On August 12 2015 04:59 Zess wrote:
2225 magic damage before resists off of the new Morde Q proc is pretty lulz:
http://gfycat.com/WelltodoVigorousHeron

Not sure how I feel about the Morde rework. On the one hand, League needs to have more polarizing champions, because there are so little of them right now with everyone having roughly the same scaling (so the "hard" scales just scale a bit harder than the "not so hard" scalers) and power curves.

On the other hand, the League ecosystem is really unfit for binary champions because everything else has spent so much balance time predicated on normalized ratios / cooldowns / items.

My favorite part was "Brand: What"
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 11 2015 20:09 GMT
#87
I'm pretty sure that's antifun...
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2015-08-15 18:31:32
August 15 2015 18:28 GMT
#88
So glad the neurotoxin changes aren't going through for Elise. She's a strong enough duelist already.

Volibear
Thunder Claws (R) [new effect] now strikes up to 4 near by enemies for 75/115/115 (+.3 AP) on the initial cast. [video preview]

This is everyone's last chance to try sated devourer Volibear! He's definitely got the most probable dps with just sated as an item. Because 155 damage that splashes is kinda OP. It's hard to get to your targets and stick to them so I usually get sated, righteous glory, merc treads, and sometimes into a botrk. When you do stick to people or they come to try to duel you, your damage is totally unexpected.

I also like how Deadman's Plate and Sterak's Gage don't require keypresses for when you want to play a fighter and not have to think about that stuff.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Gahlo
Profile Joined February 2010
United States35142 Posts
August 15 2015 21:15 GMT
#89
On August 16 2015 03:28 obesechicken13 wrote:
So glad the neurotoxin changes aren't going through for Elise. She's a strong enough duelist already.

Show nested quote +
Volibear
Thunder Claws (R) [new effect] now strikes up to 4 near by enemies for 75/115/115 (+.3 AP) on the initial cast. [video preview]

This is everyone's last chance to try sated devourer Volibear! He's definitely got the most probable dps with just sated as an item. Because 155 damage that splashes is kinda OP. It's hard to get to your targets and stick to them so I usually get sated, righteous glory, merc treads, and sometimes into a botrk. When you do stick to people or they come to try to duel you, your damage is totally unexpected.

I also like how Deadman's Plate and Sterak's Gage don't require keypresses for when you want to play a fighter and not have to think about that stuff.

Why would it be last? All they're doing is ADDING a chain lightning on cast. They aren't removing previous effects.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
August 15 2015 23:31 GMT
#90
On August 12 2015 04:59 Zess wrote:
2225 magic damage before resists off of the new Morde Q proc is pretty lulz:
http://gfycat.com/WelltodoVigorousHeron

Not sure how I feel about the Morde rework. On the one hand, League needs to have more polarizing champions, because there are so little of them right now with everyone having roughly the same scaling (so the "hard" scales just scale a bit harder than the "not so hard" scalers) and power curves.

On the other hand, the League ecosystem is really unfit for binary champions because everything else has spent so much balance time predicated on normalized ratios / cooldowns / items.


Remember Nasus exists. 2k damage Morde will be fine.
https://twitter.com/SufficientStats
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2015-08-16 05:30:06
August 16 2015 05:29 GMT
#91
On August 16 2015 06:15 Gahlo wrote:
Show nested quote +
On August 16 2015 03:28 obesechicken13 wrote:
So glad the neurotoxin changes aren't going through for Elise. She's a strong enough duelist already.

Volibear
Thunder Claws (R) [new effect] now strikes up to 4 near by enemies for 75/115/115 (+.3 AP) on the initial cast. [video preview]

This is everyone's last chance to try sated devourer Volibear! He's definitely got the most probable dps with just sated as an item. Because 155 damage that splashes is kinda OP. It's hard to get to your targets and stick to them so I usually get sated, righteous glory, merc treads, and sometimes into a botrk. When you do stick to people or they come to try to duel you, your damage is totally unexpected.

I also like how Deadman's Plate and Sterak's Gage don't require keypresses for when you want to play a fighter and not have to think about that stuff.

Why would it be last? All they're doing is ADDING a chain lightning on cast. They aren't removing previous effects.

They nerfed the third rank by 40 damage per auto.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Gahlo
Profile Joined February 2010
United States35142 Posts
August 16 2015 05:44 GMT
#92
On August 16 2015 14:29 obesechicken13 wrote:
Show nested quote +
On August 16 2015 06:15 Gahlo wrote:
On August 16 2015 03:28 obesechicken13 wrote:
So glad the neurotoxin changes aren't going through for Elise. She's a strong enough duelist already.

Volibear
Thunder Claws (R) [new effect] now strikes up to 4 near by enemies for 75/115/115 (+.3 AP) on the initial cast. [video preview]

This is everyone's last chance to try sated devourer Volibear! He's definitely got the most probable dps with just sated as an item. Because 155 damage that splashes is kinda OP. It's hard to get to your targets and stick to them so I usually get sated, righteous glory, merc treads, and sometimes into a botrk. When you do stick to people or they come to try to duel you, your damage is totally unexpected.

I also like how Deadman's Plate and Sterak's Gage don't require keypresses for when you want to play a fighter and not have to think about that stuff.

Why would it be last? All they're doing is ADDING a chain lightning on cast. They aren't removing previous effects.

They nerfed the third rank by 40 damage per auto.

a) No, they didn't. That is an added effect, shown by the updated tooltip of
[image loading]

As opposed to(from the wiki)
Active: For 12 seconds, Volibear's basic attacks deal bonus magic damage that bounces to up to 3 nearby unaffected enemies.

Bonus Magic Damage: 75 / 115 / 155 (+ 30% AP)

It is literally just a free chain lightning for turning on the ult and is a straight up buff regardless of the fact that...

b) Simple fact checking over at RoG confirms that it is a typ of 115 at 3rd rank instead of 155.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2015-08-16 16:35:16
August 16 2015 16:34 GMT
#93
On August 16 2015 14:44 Gahlo wrote:
Show nested quote +
On August 16 2015 14:29 obesechicken13 wrote:
On August 16 2015 06:15 Gahlo wrote:
On August 16 2015 03:28 obesechicken13 wrote:
So glad the neurotoxin changes aren't going through for Elise. She's a strong enough duelist already.

Volibear
Thunder Claws (R) [new effect] now strikes up to 4 near by enemies for 75/115/115 (+.3 AP) on the initial cast. [video preview]

This is everyone's last chance to try sated devourer Volibear! He's definitely got the most probable dps with just sated as an item. Because 155 damage that splashes is kinda OP. It's hard to get to your targets and stick to them so I usually get sated, righteous glory, merc treads, and sometimes into a botrk. When you do stick to people or they come to try to duel you, your damage is totally unexpected.

I also like how Deadman's Plate and Sterak's Gage don't require keypresses for when you want to play a fighter and not have to think about that stuff.

Why would it be last? All they're doing is ADDING a chain lightning on cast. They aren't removing previous effects.

They nerfed the third rank by 40 damage per auto.

a) No, they didn't. That is an added effect, shown by the updated tooltip of
[image loading]

As opposed to(from the wiki)
Active: For 12 seconds, Volibear's basic attacks deal bonus magic damage that bounces to up to 3 nearby unaffected enemies.

Bonus Magic Damage: 75 / 115 / 155 (+ 30% AP)

It is literally just a free chain lightning for turning on the ult and is a straight up buff regardless of the fact that...

b) Simple fact checking over at RoG confirms that it is a typ of 115 at 3rd rank instead of 155.

I see. I thought it was a buff & nerf thing where the skill got nerfed and then buffed slightly at the same time, often making it an overall nerf.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 16 2015 18:32 GMT
#94
honestly that skill having a cast time was always akward, at one point they said they were going to remove it then he went fotm so they nerfed his Q instead (classic riot). I don't think this is as good as that buff but it's a good middle ground.
Carrilord has arrived.
Sonnington
Profile Joined December 2012
United States1107 Posts
August 17 2015 02:41 GMT
#95
This and the other armour item nerfs:

Thornmail
Cost increased to 2300 from 2100.
Passive: Now reflects [15% of pre-mitigation damage and 25% of your bonus Armor.] instead of [30% pre-mitigation damage]


It's about time they did something about Thornmail, but it seems like they're going too far by nerfing armour while nerfing cinderhulk at the same time.
Gahlo
Profile Joined February 2010
United States35142 Posts
Last Edited: 2015-08-17 03:55:20
August 17 2015 03:54 GMT
#96
On August 17 2015 11:41 Sonnington wrote:
This and the other armour item nerfs:

Show nested quote +
Thornmail
Cost increased to 2300 from 2100.
Passive: Now reflects [15% of pre-mitigation damage and 25% of your bonus Armor.] instead of [30% pre-mitigation damage]


It's about time they did something about Thornmail, but it seems like they're going too far by nerfing armour while nerfing cinderhulk at the same time.

Yeah, I don't get the cinderhulk nerf at all. Shit's already 3rd best jungle enchantment and all its good champions(in soloq) have taken nerfs.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2015-08-17 04:29:28
August 17 2015 04:07 GMT
#97
The breakeven's 1000 bonus health from the old cinderhulk to the new one. Which I admit is hard to reach but very doable.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Gahlo
Profile Joined February 2010
United States35142 Posts
Last Edited: 2015-08-17 04:17:28
August 17 2015 04:14 GMT
#98
On August 17 2015 13:07 obesechicken13 wrote:
The breakeven's 1000 bonus health from the old cinderhulk to the new one. Which I admit is hard to reach.

Actually, the break even point is 870 bonus HP, since Cinderhulk's passive applies to itself. So once you aquire 470+ bonus HP from sources other than Cinderhulkm you'll be eternally "behind".

9 Defence and BV or Sunfire is 486
9 Defence and SV or Randuin's is 436

It isn't hard to hit at all.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
August 17 2015 04:31 GMT
#99
I'm not counting the health that cinderhulk itself grants because that makes the math too wonky.

Cinderhulk is going from 300->400 health

A 100 health increase.

The bonus is going down from 25% to 15%, a 10% decrease.

10% of 1000 is 100.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Gahlo
Profile Joined February 2010
United States35142 Posts
Last Edited: 2015-08-17 04:50:53
August 17 2015 04:50 GMT
#100
On August 17 2015 13:31 obesechicken13 wrote:
I'm not counting the health that cinderhulk itself grants because that makes the math too wonky.

Cinderhulk is going from 300->400 health

A 100 health increase.

The bonus is going down from 25% to 15%, a 10% decrease.

10% of 1000 is 100.

You can't "not count" it. That isn't how it works.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
August 17 2015 05:04 GMT
#101
On August 17 2015 13:50 Gahlo wrote:
Show nested quote +
On August 17 2015 13:31 obesechicken13 wrote:
I'm not counting the health that cinderhulk itself grants because that makes the math too wonky.

Cinderhulk is going from 300->400 health

A 100 health increase.

The bonus is going down from 25% to 15%, a 10% decrease.

10% of 1000 is 100.

You can't "not count" it. That isn't how it works.

You can, you just add it in later.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Gahlo
Profile Joined February 2010
United States35142 Posts
August 17 2015 05:15 GMT
#102
On August 17 2015 14:04 obesechicken13 wrote:
Show nested quote +
On August 17 2015 13:50 Gahlo wrote:
On August 17 2015 13:31 obesechicken13 wrote:
I'm not counting the health that cinderhulk itself grants because that makes the math too wonky.

Cinderhulk is going from 300->400 health

A 100 health increase.

The bonus is going down from 25% to 15%, a 10% decrease.

10% of 1000 is 100.

You can't "not count" it. That isn't how it works.

You can, you just add it in later.

What?

Old: 800 * 1.25 = 1000
New:870 * 1.15 = 1000.5

70 is not 10%
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
August 17 2015 06:26 GMT
#103
On August 17 2015 14:15 Gahlo wrote:
Show nested quote +
On August 17 2015 14:04 obesechicken13 wrote:
On August 17 2015 13:50 Gahlo wrote:
On August 17 2015 13:31 obesechicken13 wrote:
I'm not counting the health that cinderhulk itself grants because that makes the math too wonky.

Cinderhulk is going from 300->400 health

A 100 health increase.

The bonus is going down from 25% to 15%, a 10% decrease.

10% of 1000 is 100.

You can't "not count" it. That isn't how it works.

You can, you just add it in later.

What?

Old: 800 * 1.25 = 1000
New:870 * 1.15 = 1000.5

70 is not 10%

Huh... Well that's embarrassing to be wrong twice in the last few posts.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
August 17 2015 08:19 GMT
#104
Lissandra
Frozen Tomb (R) [new effect] Self Cast now also heals Lissandra for 100/150/200 + [(.3 AP)%], increased for 1% for each 1% health she is missing.

Is this gonna make Lissandra meta again?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Uldridge
Profile Blog Joined January 2011
Belgium4763 Posts
Last Edited: 2015-08-17 10:37:29
August 17 2015 10:30 GMT
#105
On August 17 2015 15:26 obesechicken13 wrote:
70 is not 10%
Huh... Well that's embarrassing to be wrong twice in the last few posts.


What are you talking about dude..
The moment you buy the item, the maths are applied. So, no, you can't add it later.

Also, what's wrong with his post?
You need 870 bonus health from items (so 870 - the 400 from cinderhulk) to get to 1000 bonus health in total.
His calculations are actually correct. Mostly because it's pretty basic maths that you fail to recognize or accept for some weird reason.

On August 17 2015 17:19 739 wrote:
Lissandra
Frozen Tomb (R) [new effect] Self Cast now also heals Lissandra for 100/150/200 + [(.3 AP)%], increased for 1% for each 1% health she is missing.

Is this gonna make Lissandra meta again?

Hmmmm, I don't know, my best guess is: probably.
The strength in Lissandra's ult is not the self cast tbh. With this healing buff though, they might go for some sort of more tanky build with her, but that's just speculation at the moment ofcourse.
I don't know if she'll survive longer is she has to selfcast and is still as squishy, it's not like she has Viktor levels of burst or anything. You might be able to get 2/3 Ice Shards off and MAYBE 2 Ring Of Frosts if you self ult and space it with a zhonyas. Problem is they can't perfectly cc you after your invulnerables so it could become very problematic.
I only see it working in competitive or high level if your own team has alot of disrupt aswell.

Taxes are for Terrans
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
August 17 2015 12:56 GMT
#106
On August 17 2015 19:30 Uldridge wrote:
Show nested quote +
On August 17 2015 15:26 obesechicken13 wrote:
70 is not 10%
Huh... Well that's embarrassing to be wrong twice in the last few posts.


What are you talking about dude..
The moment you buy the item, the maths are applied. So, no, you can't add it later.

Also, what's wrong with his post?
You need 870 bonus health from items (so 870 - the 400 from cinderhulk) to get to 1000 bonus health in total.
His calculations are actually correct. Mostly because it's pretty basic maths that you fail to recognize or accept for some weird reason.

I'm talking about myself.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Uldridge
Profile Blog Joined January 2011
Belgium4763 Posts
Last Edited: 2015-08-17 13:03:54
August 17 2015 13:03 GMT
#107
Okay, my bad then, I failed to understand that.

What's the consensus about the newly added juggernaught items by the way, strong? weak? Is it going to give tanks a decent damage option? Do tanks NEED a decent damage option?
Taxes are for Terrans
Gahlo
Profile Joined February 2010
United States35142 Posts
Last Edited: 2015-08-17 13:35:27
August 17 2015 13:34 GMT
#108
On August 17 2015 22:03 Uldridge wrote:
Okay, my bad then, I failed to understand that.

What's the consensus about the newly added juggernaught items by the way, strong? weak? Is it going to give tanks a decent damage option? Do tanks NEED a decent damage option?

Remember that Juggernauts aren't strict tanks. Titanic Hydra is going to help out champions like Shen who need waveclear but were eternally forced to rush Sunfire. At the very least he'll have an option for an offensive item that isn't Triforce. Champions like Darius already bought Hydra in most cases, so now that he has sustain on his Q and Titanic meshes with his build paths now he should be switching.

I have no idea about Gage.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-08-17 14:06:40
August 17 2015 13:57 GMT
#109
Feels like Sterak's shield decays too quickly, but it's an interesting teamfight option, especially on junglers/tops with good base AD. GP has 89 base AD at midgame, so gets 22 + (22 during the buff) AD and 500 health + (~690 shield if you have Tforce as well) if you use it completely optimally. It's not gold efficient outside the buff though, especially early game, and you have to get the buff procced for it to really be worth the slot over Black Cleaver. Combine both and Maw and it's probably gonna be great? Gnar will love this. 70 AD with the buff up at 18 in Mega Gnar is actually disgusting. Sion gets 65, still pretty good. Maybe an interesting choice as a burst counter on ADCs in games you don't need QSS, at least on guys who get Triforce.

I'm too lazy to do exact stats on Titanic, but just eyeballing it, the cleave seems difficult to use in a teamfight. But the damage, if its the only damage item you get along with Black Cleaver, will probably be efficient enough for guys like Darius to pick up, especially as waveclear.

Altogether, if you're playing some bruiser jungle (Rek/Vi/maybe Lee/maybe Skarner/maybe Shyv), you can go Cinderhulk and pick up every bruiser AD item. You'll do a lot of damage and have like 3.5k health in exchange for having garbage resists vs ADCs. I think they're a lot more interesting competitively as jungle options, because every top right now is a super tank, Rumble, or Gnar. Rumble doesn't give a shit about this stuff obviously, but Gnar will probably go Sterak's because Mega's base.

It's interesting that all three of the bruiser items they've added are Health/AD mixes. Riot goes through a lot of hoops to keep BotRK champs useful against tanks because of crit. Hence why no AD/Armor item exists. (Super tanks are now even better v crit ADCs because new Randuin's tho)

If you want a stupid joke splitpushing soloq build, go Darius, buy Black Cleaver, Zz'rot and then every single new item. Push lanes constantly and spam laugh every time you kill whoever they send to kill your portal.
XDG Mata
Gahlo
Profile Joined February 2010
United States35142 Posts
August 17 2015 14:05 GMT
#110
Supposedly there's a Riven build that centers around building tanky with Titanic that is pretty good. Don't know what it is or if it's actually good, but I have heard whispers.
Alaric
Profile Joined November 2009
France45622 Posts
August 17 2015 14:23 GMT
#111
Supertanks are now even worse because armour is nerfed across the board, Thornmail's effect too, and reducing the damage from crits isn't going to make up for your lower armour.
And yeah highest-skill-floor-in-the-game faceroll Riven is gonna have a field day since she doesn't give a shit about crit reduction, it's all bonus to her. Giving a tank titanic hydra won't make him suddenly be able to beat her shield and sustain.
Cant take LMS hipsters serious.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-08-17 14:37:10
August 17 2015 14:33 GMT
#112
Two to three champs in most comps yesterday were pure tanks. I don't think they'll be in much trouble from losing 20 armor, 5 MR, and 100 health.

As always, it's pretty hard to care about soloq. If you're dueling Riven as a bruiser, I dunno what to say.

I play tank/CDR Riven in aram when she's free, and it used to be a thing in the jungle in like.... season 3 or something? You'd go a bunch of CDR and spam stun/shield all the damn time and generally be a teamfight asshole.
XDG Mata
Alaric
Profile Joined November 2009
France45622 Posts
August 17 2015 14:36 GMT
#113
I'm not saying they'll disappear and you'll start seeing Jax top or something, but rather that they're still nerfed, while you seems to say the contrary.
Which makes me wonder how Titanic Hydra would fare on Jax, considering how his ult's active works and the buff received. It's probably less EHP gain than ulting before the burst that'll activate the shield and buff, though, and Jax needs BotRK anyway to stick to ranged opponents.
Cant take LMS hipsters serious.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-08-18 01:50:03
August 17 2015 14:40 GMT
#114
On August 17 2015 23:36 Alaric wrote:
I'm not saying they'll disappear and you'll start seeing Jax top or something, but rather that they're still nerfed, while you seems to say the contrary.
Which makes me wonder how Titanic Hydra would fare on Jax, considering how his ult's active works and the buff received. It's probably less EHP gain than ulting before the burst that'll activate the shield and buff, though, and Jax needs BotRK anyway to stick to ranged opponents.


Oh of course it's a nerf, pure tanks are being straight nerfed this patch, especially because Sterak is a Gnar buff. I just don't think it will matter notably in competitive because of Mao/Braum/Ali. We'll probably just see Naut top die and get replaced by Sion/maybe Trundle?

Intuition makes me think Randuin's will be better against the specific subset of ADCs that are going IE/PD with Zeke's, but the health nerf could mean they overdid it.

Jax gets so many free resists, you could probably justify getting Sterak's third if they won't blow you up. Health and base AD is great. I think he mostly isn't a good pick because Viktor/Azir. If you want a splitpusher, go Irelia/GP. It's more trouble than its worth to have a champion that needs two pure damage items and is below-average at 2v1.

Edit: Wiki says it increases base AD and thus Tforce procs. Yeah, it should be 3rd item on Jax. Probably a lot of potential on *any* Tforce melee.
XDG Mata
Sonnington
Profile Joined December 2012
United States1107 Posts
August 18 2015 02:49 GMT
#115
On August 17 2015 13:31 obesechicken13 wrote:
I'm not counting the health that cinderhulk itself grants because that makes the math too wonky.

Cinderhulk is going from 300->400 health

A 100 health increase.

The bonus is going down from 25% to 15%, a 10% decrease.

10% of 1000 is 100.


Oh, they're buffing the flat HP on it. It should be better for competitive and worse for solo queue. That makes sense then. Competitive junglers hardly ever get to 800 bonus hp before the game is over and it'll prevent those champs from snowballing harder. In solo q it's more of a nerf.

Anyway, one thing about all the armour changes is, a lot of champs are getting more armour per level. Like Ali and Braum needed to dominate the meta more with more tankiness. Due to that, I think the armour item changes are more or less a wash.
Gahlo
Profile Joined February 2010
United States35142 Posts
Last Edited: 2015-08-18 03:52:04
August 18 2015 03:48 GMT
#116
On August 18 2015 11:49 Sonnington wrote:
Show nested quote +
On August 17 2015 13:31 obesechicken13 wrote:
I'm not counting the health that cinderhulk itself grants because that makes the math too wonky.

Cinderhulk is going from 300->400 health

A 100 health increase.

The bonus is going down from 25% to 15%, a 10% decrease.

10% of 1000 is 100.


Oh, they're buffing the flat HP on it. It should be better for competitive and worse for solo queue. That makes sense then. Competitive junglers hardly ever get to 800 bonus hp before the game is over and it'll prevent those champs from snowballing harder. In solo q it's more of a nerf.

Anyway, one thing about all the armour changes is, a lot of champs are getting more armour per level. Like Ali and Braum needed to dominate the meta more with more tankiness. Due to that, I think the armour item changes are more or less a wash.

What helps new Cinderhulk is the limits itemization practically puts on health. Not being able to usually buy HP in amounts less than 150 artificially raises the breakpoints.

Cinder + Randuin's + Locket
New: 1191.4
Old: 1170

Cinder + Randuin's + Locket + Ruby Crystal
New: 1363.9
Old: 1357.5

Cinder + Randuin's + Locket + Crystalin Bracer or Kindlegem
New: 1421.4
Old: 1420

Cinder + Randuin's + Locket + Ruby Crystal + Relic Shield
New: 1450.15
Old: 1451.25

Cinder + Randuin's + Locket + Crystalin Bracer or Kindlegem + Relic Shield
New: 1507.65
Old: 1513.75

Cinder + Randuin's + Locket + Double Ruby Crystal
New: 1536.4
Old: 1545

As you can see, it takes a bit to actually hit an in game break point, 936 extra bonus HP unless you're buying the TL secret OP FotM. Then it's 861.

*incase you were wondering the 36 comes from 9 Defense.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 18 2015 05:41 GMT
#117
Guess the Project teaser was for 5 skins, not just one.

www.surrenderat20.net

My guesses are

Leona, Lucian, Zed, Fiora
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
August 18 2015 05:58 GMT
#118
On August 18 2015 14:41 Osmoses wrote:
Guess the Project teaser was for 5 skins, not just one.

www.surrenderat20.net

My guesses are

Leona, Lucian, Zed, Fiora

I think Yi/Jax is somewhere there as well.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
eagle
Profile Joined April 2009
United States693 Posts
August 18 2015 05:58 GMT
#119
leona fiora zed yasuo lucain confirmed
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
August 18 2015 06:32 GMT
#120
Aesthetically, the Project set is probably the one I like the most. Too bad I play none of those champs, rofl.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
August 18 2015 06:38 GMT
#121
Project Leona? I'm wondering how it will look like. Also Project Lucian, damn.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
cLutZ
Profile Joined November 2010
United States19574 Posts
August 18 2015 06:53 GMT
#122
Why make jax skins when they already have perfection with angler jax?

Its like the foolishness of singed skins post Riot and surfer.
Freeeeeeedom
Alaric
Profile Joined November 2009
France45622 Posts
August 18 2015 08:48 GMT
#123
There's a point to be made for the custom coke vending machine Singed.
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35142 Posts
August 18 2015 10:55 GMT
#124
The "consensus" of reddit is..
Top Right: Leona
Bottom Right: Lucian
Bottom: Yasuo
Bottom Left: Zed
Top Left: Fiora/Irelia

Top Left is at very least feminine according to gender applying languages. Current theories for Top are Yone(Yasuo's brother) and Riven.
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2015-08-18 18:26:53
August 18 2015 18:21 GMT
#125
I like Leona, Brand, Yasuo, Zed, Irelia/fiora/Xin(given the most recent image)*

* new image could also be new champion. But the text fits Xin decently.
Gahlo
Profile Joined February 2010
United States35142 Posts
August 18 2015 18:23 GMT
#126
On August 19 2015 03:21 Goumindong wrote:
I like Leona, Brand, Yasuo, Zed, Irelia/fiora/Xin(given the most recent image)

Xin is a guy, top left can't be him.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
Last Edited: 2015-08-18 18:30:18
August 18 2015 18:27 GMT
#127
https://www.reddit.com/r/leagueoflegends/comments/3hgtex/update_zyra_rework_is_comming_soon_leaked_by_riot/cu7awjh

Riot scarizard says there will be changes for Zyra on 5.17, anyone want to speculate on it?
Glorious SEA doto
Goumindong
Profile Joined February 2013
United States3529 Posts
August 18 2015 18:27 GMT
#128
On August 19 2015 03:23 Gahlo wrote:
Show nested quote +
On August 19 2015 03:21 Goumindong wrote:
I like Leona, Brand, Yasuo, Zed, Irelia/fiora/Xin(given the most recent image)

Xin is a guy, top left can't be him.

Why not? I didn't notice any gendered text there. Did I miss something?
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 18 2015 18:28 GMT
#129
On August 19 2015 03:27 Fusilero wrote:
https://www.reddit.com/r/leagueoflegends/comments/3hgtex/update_zyra_rework_is_comming_soon_leaked_by_riot/cu7awjh

Riot scarizard says there will be near rework levels of changes for Zyra on 5.17, anyone want to speculate on it?

It says the opposite of that?
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Gahlo
Profile Joined February 2010
United States35142 Posts
August 18 2015 18:29 GMT
#130
On August 19 2015 03:27 Goumindong wrote:
Show nested quote +
On August 19 2015 03:23 Gahlo wrote:
On August 19 2015 03:21 Goumindong wrote:
I like Leona, Brand, Yasuo, Zed, Irelia/fiora/Xin(given the most recent image)

Xin is a guy, top left can't be him.

Why not? I didn't notice any gendered text there. Did I miss something?

In languages that force gender specification, it lists it as female.
cLutZ
Profile Joined November 2010
United States19574 Posts
August 18 2015 18:34 GMT
#131
On August 19 2015 03:28 Ansibled wrote:
Show nested quote +
On August 19 2015 03:27 Fusilero wrote:
https://www.reddit.com/r/leagueoflegends/comments/3hgtex/update_zyra_rework_is_comming_soon_leaked_by_riot/cu7awjh

Riot scarizard says there will be near rework levels of changes for Zyra on 5.17, anyone want to speculate on it?

It says the opposite of that?


Changes but not a rework.

Hopefully it will be plant AI and increased E missile speed, possibly with the tradeoff of a narrower hitbox.
Freeeeeeedom
Sonnington
Profile Joined December 2012
United States1107 Posts
August 18 2015 20:14 GMT
#132
On August 19 2015 03:34 cLutZ wrote:
Show nested quote +
On August 19 2015 03:28 Ansibled wrote:
On August 19 2015 03:27 Fusilero wrote:
https://www.reddit.com/r/leagueoflegends/comments/3hgtex/update_zyra_rework_is_comming_soon_leaked_by_riot/cu7awjh

Riot scarizard says there will be near rework levels of changes for Zyra on 5.17, anyone want to speculate on it?

It says the opposite of that?


Changes but not a rework.

Hopefully it will be plant AI and increased E missile speed, possibly with the tradeoff of a narrower hitbox.


Phew. They should really rework Brand or something. Leave Zyra alone.

I don't think they can change her E hitbox; it's already tiny and slow moving. If I were to take a wild guess, I'd say better plant AI and reduced AA range. Either that or they'll buff her MS and call it a day.
Goumindong
Profile Joined February 2013
United States3529 Posts
August 18 2015 22:51 GMT
#133
On August 19 2015 03:29 Gahlo wrote:
Show nested quote +
On August 19 2015 03:27 Goumindong wrote:
On August 19 2015 03:23 Gahlo wrote:
On August 19 2015 03:21 Goumindong wrote:
I like Leona, Brand, Yasuo, Zed, Irelia/fiora/Xin(given the most recent image)

Xin is a guy, top left can't be him.

Why not? I didn't notice any gendered text there. Did I miss something?

In languages that force gender specification, it lists it as female.

Ahh. That will do it. Damned English.

The image is probably the new champion then since i don't see anything that would indicate that jax or xin is one of the others.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-08-19 00:52:29
August 19 2015 00:51 GMT
#134
On August 19 2015 05:14 Sonnington wrote:
Show nested quote +
On August 19 2015 03:34 cLutZ wrote:
On August 19 2015 03:28 Ansibled wrote:
On August 19 2015 03:27 Fusilero wrote:
https://www.reddit.com/r/leagueoflegends/comments/3hgtex/update_zyra_rework_is_comming_soon_leaked_by_riot/cu7awjh

Riot scarizard says there will be near rework levels of changes for Zyra on 5.17, anyone want to speculate on it?

It says the opposite of that?


Changes but not a rework.

Hopefully it will be plant AI and increased E missile speed, possibly with the tradeoff of a narrower hitbox.


Phew. They should really rework Brand or something. Leave Zyra alone.

I don't think they can change her E hitbox; it's already tiny and slow moving. If I were to take a wild guess, I'd say better plant AI and reduced AA range. Either that or they'll buff her MS and call it a day.


Uh. It's one of the widest hitboxes in the game, far as I'm aware.

They talked some about improvements to passive. I could see that and maybe some scaling buffs. Maybe plant AI, but I'm not getting my hopes up.
XDG Mata
gobbledydook
Profile Joined October 2012
Australia2603 Posts
August 19 2015 13:54 GMT
#135
Zyra E is basically morg Q on steroids...The only problem is she doesn't bring enough utility for how squishy she is.
I am a dirty Protoss bullshit abuser
Prog
Profile Joined December 2009
United Kingdom1470 Posts
August 19 2015 13:57 GMT
#136
On August 19 2015 22:54 gobbledydook wrote:
Zyra E is basically morg Q on steroids...The only problem is she doesn't bring enough utility for how squishy she is.


Hell no. Zyra E is super slow, roots for a very short time and the cast animation is terrible.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 19 2015 14:11 GMT
#137
The animation being terrible does make it harder to dodge doe, and its multiple targets, through minions. Big problem with Zyra imho is being super squishy with no escape or magic shield.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-08-19 14:15:25
August 19 2015 14:12 GMT
#138
It's 1.75 seconds if you level it first. Which you probably should, because the CC's crucial, and Q level is only better if you get two off. Which you won't if they're rooted for three quarters of a second and/or you die. But its main benefits for it being slow as balls and very predictable are only apparent in a teamfight when you can hit multiple people. That's not a lot of reward for being on who I'm pretty sure is the squishiest immobile mage in the game.

Her problem is she exists in a world where Viktor has most of her downsides, but does a whole fuckton more reliable burst on one target. The meta also doesn't really value her ult at the moment either.
XDG Mata
Sonnington
Profile Joined December 2012
United States1107 Posts
August 19 2015 15:25 GMT
#139
On August 19 2015 22:57 Prog wrote:
Show nested quote +
On August 19 2015 22:54 gobbledydook wrote:
Zyra E is basically morg Q on steroids...The only problem is she doesn't bring enough utility for how squishy she is.


Hell no. Zyra E is super slow, roots for a very short time and the cast animation is terrible.


It's actually not much slower than a Morg Q. It's just the cast animation is much, much longer. The hitbox is also really small. Probably about the size of a Lux Q.

You know what, making her passive cast faster after death would make a huge difference in reliability. We're all thinking they're going to buff her, which I'm hoping for, but what if they decide she does too much damage because she has too much utility?
Gahlo
Profile Joined February 2010
United States35142 Posts
Last Edited: 2015-08-19 16:19:12
August 19 2015 16:19 GMT
#140
On August 19 2015 23:12 Caiada wrote:
It's 1.75 seconds if you level it first. Which you probably should, because the CC's crucial, and Q level is only better if you get two off. Which you won't if they're rooted for three quarters of a second and/or you die. But its main benefits for it being slow as balls and very predictable are only apparent in a teamfight when you can hit multiple people. That's not a lot of reward for being on who I'm pretty sure is the squishiest immobile mage in the game.

Her problem is she exists in a world where Viktor has most of her downsides, but does a whole fuckton more reliable burst on one target. The meta also doesn't really value her ult at the moment either.

Viktor isn't a support though, that's where the meta puts any value on her.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-08-19 16:23:28
August 19 2015 16:23 GMT
#141
She was used mostly as a support for lane harass, which isn't that good anymore, and her ult, which is kinda replaced by Braum/Nami as reliable counterengage atm. I don't think she's actually all that useful as a support anymore. She would need more base or a longer root, neither of which I think is likely, sadly. She's a lot closer to being useful mid with the Liandry buff.
XDG Mata
cLutZ
Profile Joined November 2010
United States19574 Posts
August 19 2015 17:28 GMT
#142
On August 20 2015 00:25 Sonnington wrote:
Show nested quote +
On August 19 2015 22:57 Prog wrote:
On August 19 2015 22:54 gobbledydook wrote:
Zyra E is basically morg Q on steroids...The only problem is she doesn't bring enough utility for how squishy she is.


Hell no. Zyra E is super slow, roots for a very short time and the cast animation is terrible.


It's actually not much slower than a Morg Q. It's just the cast animation is much, much longer. The hitbox is also really small. Probably about the size of a Lux Q.

You know what, making her passive cast faster after death would make a huge difference in reliability. We're all thinking they're going to buff her, which I'm hoping for, but what if they decide she does too much damage because she has too much utility?

She doesn't have much utility and what she has is fairly unreliable. Just looking at the meta she should more damage than Azir and at least as much as Viktor.
Freeeeeeedom
Sonnington
Profile Joined December 2012
United States1107 Posts
August 19 2015 18:23 GMT
#143
On August 20 2015 02:28 cLutZ wrote:
Show nested quote +
On August 20 2015 00:25 Sonnington wrote:
On August 19 2015 22:57 Prog wrote:
On August 19 2015 22:54 gobbledydook wrote:
Zyra E is basically morg Q on steroids...The only problem is she doesn't bring enough utility for how squishy she is.


Hell no. Zyra E is super slow, roots for a very short time and the cast animation is terrible.


It's actually not much slower than a Morg Q. It's just the cast animation is much, much longer. The hitbox is also really small. Probably about the size of a Lux Q.

You know what, making her passive cast faster after death would make a huge difference in reliability. We're all thinking they're going to buff her, which I'm hoping for, but what if they decide she does too much damage because she has too much utility?

She doesn't have much utility and what she has is fairly unreliable. Just looking at the meta she should more damage than Azir and at least as much as Viktor.

I think you mean to say she should have more damage? According to champion.gg she's the 4th highest damage dealer among mids. Third highest among supports. At level 6, if you full combo the enemy with ignite they'll die or come extremely close to dying.

http://champion.gg/statistics/#?roleSort=Middle&sortBy=general.totalDamageDealtToChampions&order=descend

Her E is unreliable, but her plants spawned by E apply a slow on every hit. Then her ult is a good counter engage or followup to landing an E. At the very least it creates a large area of zone control. You also have to consider her plants as zone control in and of themselves. Especially once she gets a Rylai's and starts applying slows on her longer range Q plants.

You know what would be a super sick buff to Zyra? If they reduced the time it took her R to close and knock enemies up. You wouldn't have to put so many points into E in order to hold them in place to combo them.
cLutZ
Profile Joined November 2010
United States19574 Posts
August 19 2015 18:56 GMT
#144
On August 20 2015 03:23 Sonnington wrote:
Show nested quote +
On August 20 2015 02:28 cLutZ wrote:
On August 20 2015 00:25 Sonnington wrote:
On August 19 2015 22:57 Prog wrote:
On August 19 2015 22:54 gobbledydook wrote:
Zyra E is basically morg Q on steroids...The only problem is she doesn't bring enough utility for how squishy she is.


Hell no. Zyra E is super slow, roots for a very short time and the cast animation is terrible.


It's actually not much slower than a Morg Q. It's just the cast animation is much, much longer. The hitbox is also really small. Probably about the size of a Lux Q.

You know what, making her passive cast faster after death would make a huge difference in reliability. We're all thinking they're going to buff her, which I'm hoping for, but what if they decide she does too much damage because she has too much utility?

She doesn't have much utility and what she has is fairly unreliable. Just looking at the meta she should more damage than Azir and at least as much as Viktor.

I think you mean to say she should have more damage? According to champion.gg she's the 4th highest damage dealer among mids. Third highest among supports. At level 6, if you full combo the enemy with ignite they'll die or come extremely close to dying.

http://champion.gg/statistics/#?roleSort=Middle&sortBy=general.totalDamageDealtToChampions&order=descend

Her E is unreliable, but her plants spawned by E apply a slow on every hit. Then her ult is a good counter engage or followup to landing an E. At the very least it creates a large area of zone control. You also have to consider her plants as zone control in and of themselves. Especially once she gets a Rylai's and starts applying slows on her longer range Q plants.

You know what would be a super sick buff to Zyra? If they reduced the time it took her R to close and knock enemies up. You wouldn't have to put so many points into E in order to hold them in place to combo them.


I meant she need to have really sick damage, but those stats are kind of meaningless because not all damage is equal. The faster ult close would be good because it could actually be used offensively then, but that would be very strong.
Freeeeeeedom
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
August 19 2015 20:15 GMT
#145
5.16 is out!

Patch Discussion
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Sonnington
Profile Joined December 2012
United States1107 Posts
August 20 2015 03:05 GMT
#146
On August 20 2015 03:56 cLutZ wrote:
Show nested quote +
On August 20 2015 03:23 Sonnington wrote:
On August 20 2015 02:28 cLutZ wrote:
On August 20 2015 00:25 Sonnington wrote:
On August 19 2015 22:57 Prog wrote:
On August 19 2015 22:54 gobbledydook wrote:
Zyra E is basically morg Q on steroids...The only problem is she doesn't bring enough utility for how squishy she is.


Hell no. Zyra E is super slow, roots for a very short time and the cast animation is terrible.


It's actually not much slower than a Morg Q. It's just the cast animation is much, much longer. The hitbox is also really small. Probably about the size of a Lux Q.

You know what, making her passive cast faster after death would make a huge difference in reliability. We're all thinking they're going to buff her, which I'm hoping for, but what if they decide she does too much damage because she has too much utility?

She doesn't have much utility and what she has is fairly unreliable. Just looking at the meta she should more damage than Azir and at least as much as Viktor.

I think you mean to say she should have more damage? According to champion.gg she's the 4th highest damage dealer among mids. Third highest among supports. At level 6, if you full combo the enemy with ignite they'll die or come extremely close to dying.

http://champion.gg/statistics/#?roleSort=Middle&sortBy=general.totalDamageDealtToChampions&order=descend

Her E is unreliable, but her plants spawned by E apply a slow on every hit. Then her ult is a good counter engage or followup to landing an E. At the very least it creates a large area of zone control. You also have to consider her plants as zone control in and of themselves. Especially once she gets a Rylai's and starts applying slows on her longer range Q plants.

You know what would be a super sick buff to Zyra? If they reduced the time it took her R to close and knock enemies up. You wouldn't have to put so many points into E in order to hold them in place to combo them.


I meant she need to have really sick damage, but those stats are kind of meaningless because not all damage is equal. The faster ult close would be good because it could actually be used offensively then, but that would be very strong.


I agree, a lot of her damage doesn't stick, especially during laning. One hit from her plant doesn't hurt until she gets rylai's/liandry's. In an all out team fight she does do a considerable amount of damage. Her q is on a low cool down, her ult hits everyone, and if her plants are firing on two different targets they're applying 50-80 base plus .2 AP ratio at a rate of .8 to 1.3 attacks per second each. The plants hurt, it's just no one ever notices it, and their AI sucks.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
August 20 2015 18:54 GMT
#147
http://www.surrenderat20.net/2015/08/820-pbe-update.html

New PBE update rolling out, project skins confirmed as yi/fiora/leona/lucian/zed
Glorious SEA doto
Gahlo
Profile Joined February 2010
United States35142 Posts
August 20 2015 19:15 GMT
#148
OP reset.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-08-20 19:19:20
August 20 2015 19:15 GMT
#149
"We are open to build diversity but fuck bruiser Fizz."

And holy fuck do they hate Maokai. RIP wave clear too since you won't be able to afford casting the ult to nuke a wave, recall, and have it on a ~15s cd anymore.

There must be something wrong with their stuff on Zed too. Or it lacks info like a ratio change or something, because that's freer wave nuking for him, and stupid damage overall. They love Zed's dick (and usually Ahri's too, I'm surprised they actually were so tame with her last patch but I guess it's because her sustain is only a small thing; they'll buff her back if she stops being seen, they did that twice already).
Cant take LMS hipsters serious.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-08-20 19:33:52
August 20 2015 19:19 GMT
#150
I don't care about anything else; the Fiora skin is amazing.

It's unfortunate for Fizz that AP/Tank itemization is so bad. They don't seem to know what to do with him because of that.

I really wish they would just stop bothering with MF changes until they're prepared to make her ult not the saddest thing ever.

That Zed E stuff can't be intentional.

I think if there's anything to tone down about Maokai, it's waveclear. I love the tree and all, but it places his laning in too good of a position as someone defined by his teamfight.

Arcade minions!?
XDG Mata
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-08-20 19:39:51
August 20 2015 19:38 GMT
#151
they coulda just taken physical damage amp off of his ult, nerfing w on top of it is a little overkill, the silver lining here is mid Fizz maxes w last so at that point the higher ratio should make up for the damage lost, not sure top Fizz is even approaching good with significantly reduced base damage on his first max..

I know I'll get some pushback here but the only thing 'op' about ad Fizz was the burst damage from Bork active and sheen getting amped by ult, without that I really don't think top Fizz is any more op than any of the other playable top triforce carries.

tl;dr top Fizz probly dead if these are the final changes, should not effect mid Fizz at least(though I think Mid FIzz is pretty middle of the pack if you aren't counterpicking atm).
Carrilord has arrived.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
August 20 2015 19:55 GMT
#152
On August 21 2015 04:15 Alaric wrote:
"We are open to build diversity but fuck bruiser Fizz."

Seems like every week, another champ changes/is nerfed and it's my last chance to try them.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-08-20 20:01:01
August 20 2015 19:56 GMT
#153
[image loading]
If there's one thing we needed, it's more scaling true damage.

xD

'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 20 2015 20:02 GMT
#154
wait so, does that give her true damage on the per sphere portion of her ult?
Carrilord has arrived.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-08-20 21:12:11
August 20 2015 20:11 GMT
#155
It's no different balance wise than just making her ignore some portion of MR on Q, only more concise and probably less technical trouble.



That's a relief
XDG Mata
Alaric
Profile Joined November 2009
France45622 Posts
August 20 2015 21:06 GMT
#156
The spell now does bonus true damage instead of bonus magic damage to champions when at max rank.

I'm a bit sad about Syndra's design btw, because although I can see the thematic of "unlocking power" (which is also why I think Viktor being a lategame powerhouse isn't that thematic, 'cause then completed hexcore is basically a variation of Syndra's mechanic), it means that they wouldn't do this with other spells (unlock something at max rank, or non-symetry like gaining much more stats at rank 4 and 5) because it'd overlap with her "uniqueness".
Cant take LMS hipsters serious.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-08-20 22:21:53
August 20 2015 22:21 GMT
#157
meh i dont get the gragas nerfs thought he was in good place right now
Sonnington
Profile Joined December 2012
United States1107 Posts
August 20 2015 23:27 GMT
#158
Syndra buff for Bjergsen and the Chinese. A lot of these changes just seem to be thrown in for no real reason. Like Karma, Bard, Draven. and Gragas.
Harem
Profile Joined November 2007
United States11390 Posts
August 21 2015 00:00 GMT
#159
On August 21 2015 04:38 Slusher wrote:
they coulda just taken physical damage amp off of his ult, nerfing w on top of it is a little overkill, the silver lining here is mid Fizz maxes w last so at that point the higher ratio should make up for the damage lost, not sure top Fizz is even approaching good with significantly reduced base damage on his first max..

I know I'll get some pushback here but the only thing 'op' about ad Fizz was the burst damage from Bork active and sheen getting amped by ult, without that I really don't think top Fizz is any more op than any of the other playable top triforce carries.

tl;dr top Fizz probly dead if these are the final changes, should not effect mid Fizz at least(though I think Mid FIzz is pretty middle of the pack if you aren't counterpicking atm).

W max second isnt that uncommon for mid fizz. For example, when Westdoor played it vs Fnatic, he did it.

Man, those Syndra buffs feel nice. I mean yeah she still basically does no damage until level 6 and then 9. (especially vs people who open flask and W can do damage but Syndra is incredibly mana gated) but now her lategame scaling isnt actually that bad for once as she used to fall off. Can't waitttttt
Moderator。◕‿◕。
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 21 2015 00:17 GMT
#160
You really need to be able to disable this.

'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Alaric
Profile Joined November 2009
France45622 Posts
August 21 2015 00:26 GMT
#161
I don't see how a champion scaling toward the lategame is necessarily a good thing. We've already got too many of these, the only picks which don't scale well competitively are Rumble (because his ult is ridiculous, and objective control), Sivir (but her ult makes up for it, and her overall damage is still pretty high it's just AoE), Lulu (but that's because she'd used to protect champions who do scale toward the late gate so whatev'), Olaf and the junglers. 'cause you can't sit on your ass and afk farm.
Cant take LMS hipsters serious.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 21 2015 00:52 GMT
#162
On August 21 2015 09:00 Harem wrote:
Show nested quote +
On August 21 2015 04:38 Slusher wrote:
they coulda just taken physical damage amp off of his ult, nerfing w on top of it is a little overkill, the silver lining here is mid Fizz maxes w last so at that point the higher ratio should make up for the damage lost, not sure top Fizz is even approaching good with significantly reduced base damage on his first max..

I know I'll get some pushback here but the only thing 'op' about ad Fizz was the burst damage from Bork active and sheen getting amped by ult, without that I really don't think top Fizz is any more op than any of the other playable top triforce carries.

tl;dr top Fizz probly dead if these are the final changes, should not effect mid Fizz at least(though I think Mid FIzz is pretty middle of the pack if you aren't counterpicking atm).

W max second isnt that uncommon for mid fizz. For example, when Westdoor played it vs Fnatic, he did it.

Man, those Syndra buffs feel nice. I mean yeah she still basically does no damage until level 6 and then 9. (especially vs people who open flask and W can do damage but Syndra is incredibly mana gated) but now her lategame scaling isnt actually that bad for once as she used to fall off. Can't waitttttt


Westdoor has always done W early he's known for it actually
Carrilord has arrived.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2015-08-21 01:14:24
August 21 2015 01:07 GMT
#163
oops wrong thread.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-08-21 01:25:36
August 21 2015 01:23 GMT
#164
On August 21 2015 09:52 Slusher wrote:
Show nested quote +
On August 21 2015 09:00 Harem wrote:
On August 21 2015 04:38 Slusher wrote:
they coulda just taken physical damage amp off of his ult, nerfing w on top of it is a little overkill, the silver lining here is mid Fizz maxes w last so at that point the higher ratio should make up for the damage lost, not sure top Fizz is even approaching good with significantly reduced base damage on his first max..

I know I'll get some pushback here but the only thing 'op' about ad Fizz was the burst damage from Bork active and sheen getting amped by ult, without that I really don't think top Fizz is any more op than any of the other playable top triforce carries.

tl;dr top Fizz probly dead if these are the final changes, should not effect mid Fizz at least(though I think Mid FIzz is pretty middle of the pack if you aren't counterpicking atm).

W max second isnt that uncommon for mid fizz. For example, when Westdoor played it vs Fnatic, he did it.

Man, those Syndra buffs feel nice. I mean yeah she still basically does no damage until level 6 and then 9. (especially vs people who open flask and W can do damage but Syndra is incredibly mana gated) but now her lategame scaling isnt actually that bad for once as she used to fall off. Can't waitttttt


Westdoor has always done W early he's known for it actually

fatefalls the one trick pony fizz often maxes W first too, mostly in matchups he cant guarantee to land E like vs ahri,zed,leblanc etc
Gahlo
Profile Joined February 2010
United States35142 Posts
August 21 2015 02:55 GMT
#165
On August 21 2015 08:27 Sonnington wrote:
Syndra buff for Bjergsen and the Chinese. A lot of these changes just seem to be thrown in for no real reason. Like Karma, Bard, Draven. and Gragas.

They've been trying to make Syndra a thing again for a while now by fixing bugs. Guess they finally decided they need to put some hard buffs in.
Skitter
Profile Joined August 2015
United States899 Posts
Last Edited: 2015-08-21 03:26:51
August 21 2015 03:07 GMT
#166
Just saw the Skin Spotlight for Zed, and it's phenomenal. I'm not sold on Yi, and I don't play the others, so Zed will be the skin I go for.

On another topic, Riot balancing announces that worlds is near.
xd
Harem
Profile Joined November 2007
United States11390 Posts
August 21 2015 03:09 GMT
#167
On August 21 2015 11:55 Gahlo wrote:
Show nested quote +
On August 21 2015 08:27 Sonnington wrote:
Syndra buff for Bjergsen and the Chinese. A lot of these changes just seem to be thrown in for no real reason. Like Karma, Bard, Draven. and Gragas.

They've been trying to make Syndra a thing again for a while now by fixing bugs. Guess they finally decided they need to put some hard buffs in.

She still has tons of bugs though as OverlordForte constantly points out on Reddit.

2: Bug City
Not one of Syndra's ability's ISN'T bugged or impacting her in some capacity. Right off the top of my head, I can count 7 or 8 still affecting her years later, and more still. You can find my entire list over HERE.
Basically, here's the quick and skinny:
Q damage is dislocated sometimes (it will not hit in rare situations)
W throw breaks if CC'd (grabbing/throwing animation [before flight] breaks the ability if CC'd in the animation)
W damage hitbox dislocated (it will frequently just not hit the impact zone, sometimes up to 80%)
W auto-throws by itself (simply issuing the grab command triggers a throw command instantly, you cannot hold an object)
E+Q combo doesn't stun (largely fixed in 5.13, but can still occur under edge situations)
E will not hit max range Q's (E will randomly decide not to hit a max range casted Q, even though it was designed to.)
E will not knockback enemies, often when they use mobility (ever watch a Gragas slide right through knockback? or Lee Sin too? )
R frame desyncs Syndra when she fires it (this one varies, but Syndra's model will skip and desync all over the world for a few seconds. I don't know if this affects her hitbox, but it's very difficult to move her around when this happens).
There's a couple more I'm still researching, but you get the idea. All of these impact her performance by reducing the reliability of her spells. A big reason she wasn't picked before Patch 5.13 was because her stun had a 40-50% chance of breaking, outright, and not working. No one wants to invest into a champion where their skills just decide to not work - logically, it's an insane risk to take. Unless You're Azir Kappa


On another note, new Rylais is actually pretty amazing on Syndra as it gives her q a 40% slow
Moderator。◕‿◕。
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 21 2015 04:00 GMT
#168
On August 21 2015 10:23 kongoline wrote:
Show nested quote +
On August 21 2015 09:52 Slusher wrote:
On August 21 2015 09:00 Harem wrote:
On August 21 2015 04:38 Slusher wrote:
they coulda just taken physical damage amp off of his ult, nerfing w on top of it is a little overkill, the silver lining here is mid Fizz maxes w last so at that point the higher ratio should make up for the damage lost, not sure top Fizz is even approaching good with significantly reduced base damage on his first max..

I know I'll get some pushback here but the only thing 'op' about ad Fizz was the burst damage from Bork active and sheen getting amped by ult, without that I really don't think top Fizz is any more op than any of the other playable top triforce carries.

tl;dr top Fizz probly dead if these are the final changes, should not effect mid Fizz at least(though I think Mid FIzz is pretty middle of the pack if you aren't counterpicking atm).

W max second isnt that uncommon for mid fizz. For example, when Westdoor played it vs Fnatic, he did it.

Man, those Syndra buffs feel nice. I mean yeah she still basically does no damage until level 6 and then 9. (especially vs people who open flask and W can do damage but Syndra is incredibly mana gated) but now her lategame scaling isnt actually that bad for once as she used to fall off. Can't waitttttt


Westdoor has always done W early he's known for it actually

fatefalls the one trick pony fizz often maxes W first too, mostly in matchups he cant guarantee to land E like vs ahri,zed,leblanc etc


interesting playstyle I mean except on a few patches after the 'assasin nerf' patch w has always been the most potential pvp damage for fizz to max first even in mid, E max is more for utility, not getting shoved.
Carrilord has arrived.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
August 21 2015 08:04 GMT
#169
Syndra's late game is fine. She has the burst to kill a squishy, the cc to be useful and also some dps through spheres.

The problem was they utterly slashed early q damage. Not denying it was probably too high, but 50 base damage is minuscule.

Oh and bugs. So many bugs.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 21 2015 20:00 GMT
#170
It's so ugly...

[image loading]
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-08-21 20:24:56
August 21 2015 20:03 GMT
#171
Here's what the updated Spectator UI looks like if you manage to FORCE it on through the game files, it is not currently enabled and you will not see if you just spectate a game yet.


I don't even see what's ugly about it, other than it not being finished.

They changed Bloodrage's name. This is a travesty

Old Darius Q - 105/157.5/210/262.5/315 base +~22 damage from runes and masteries.

Current Q - 98/129/167/205/256 roughly including runes/masteries +/- 10 because I'm too lazy to do better math

PBE Q is closer to old Q levels, around 118/154/197/240/296. Probably ahead with a pickaxe.


XDG Mata
Alaric
Profile Joined November 2009
France45622 Posts
August 21 2015 20:18 GMT
#172
"Bloodrage" doesn't make sense for Darius' character though. He's no Sion.
Cant take LMS hipsters serious.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 21 2015 21:10 GMT
#173
Nocturne R range increase is great. I think it was actually surprisingly short range for what most people thought of as a quasi-global.

Lux mana cost decrease! ... on the Q. Still.
What fun is it being cool if you can’t wear a sombrero?
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-08-21 21:19:37
August 21 2015 21:16 GMT
#174
On August 22 2015 06:10 GrandInquisitor wrote:
Nocturne R range increase is great. I think it was actually surprisingly short range for what most people thought of as a quasi-global.

Lux mana cost decrease! ... on the Q. Still.

They actually reverted a nerf from 2011, this is what it used to be which is probably when it got its reputation.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 24 2015 15:51 GMT
#175
bard changes suck, just shows they dont actually know why he isnt picked and just gave him generic buffs.

The delay on R is way too long, especially when champions can just dash out of it or walk out of it super easily.

high risk with little reward, doesnt do enough damage or heal enough to account for his unreliability.
I come in for the scraps
Gahlo
Profile Joined February 2010
United States35142 Posts
August 24 2015 21:54 GMT
#176
http://www.surrenderat20.net/2015/08/824-pbe-update.html
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
August 24 2015 21:57 GMT
#177
--- Nuked ---
chalice
Profile Joined September 2010
United States1945 Posts
August 24 2015 22:09 GMT
#178
it's not like AP Fizz does zero physical damage with his Q and autos so he will be hurt as well. i don't think mid Fizz is particularly strong at all now and nerfing his early ult all-ins will probably make it so that you never even get enough AP for the tiny ratio buffs to even out the base/physical damage nerfs.
Sonnington
Profile Joined December 2012
United States1107 Posts
August 25 2015 01:04 GMT
#179
On August 25 2015 00:51 VayneAuthority wrote:
bard changes suck, just shows they dont actually know why he isnt picked and just gave him generic buffs.

The delay on R is way too long, especially when champions can just dash out of it or walk out of it super easily.

high risk with little reward, doesnt do enough damage or heal enough to account for his unreliability.

Yeah, that's pretty much it. I wish they'd increase the rate at which chimes appeared on the map due to game time rather than due to how many chimes Bard had already collected. Then I wouldn't feel so bad about missing out on collecting chimes when I'm laning.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 25 2015 19:14 GMT
#180
You guys seen these Project splashes? That Leona, damn son.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Gahlo
Profile Joined February 2010
United States35142 Posts
August 25 2015 19:23 GMT
#181
Zed's portrait looks like a metal gear.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-08-25 19:35:06
August 25 2015 19:34 GMT
#182
Project Fiora is now the coolest skin/splash combo

Though, Leona's is pretty sweet too.
XDG Mata
Gahlo
Profile Joined February 2010
United States35142 Posts
August 26 2015 18:27 GMT
#183
http://www.surrenderat20.net/2015/08/826-pbe-update.html
Sonnington
Profile Joined December 2012
United States1107 Posts
August 26 2015 19:56 GMT
#184
On August 26 2015 04:14 Osmoses wrote:
You guys seen these Project splashes? That Leona, damn son.

I bet Iron Stylus is lovin' it. He loves that masculine woman thing.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 26 2015 19:57 GMT
#185
The Zed one is pretty awful.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 26 2015 20:58 GMT
#186
Yeah I agree, Zed doesn't translate at all.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
August 26 2015 21:06 GMT
#187
On August 27 2015 04:57 Ansibled wrote:
The Zed one is pretty awful.

Yeah, they pretty much pooped out that one.
It goes Fiora, Leona, then shitty male skins.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 28 2015 08:02 GMT
#188
Haw, the 45% GP E nerf just got raised to 50%. Avast!
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Sonnington
Profile Joined December 2012
United States1107 Posts
Last Edited: 2015-09-01 04:19:42
September 01 2015 04:18 GMT
#189
Yaaay, it's confirmed the Zyra changes are buffs! I hope it's just increased numbers.

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/e8tTzj2W-speculation-518-is-the-last-chance-for-balancing-for-worlds-whos-on-the-hitlist

OMG it's plant AI!

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/Y3NXtElX-meddler-what-issues-are-the-518-zyra-changes-going-to-address
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
September 01 2015 04:54 GMT
#190
--- Nuked ---
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
September 01 2015 21:51 GMT
#191
http://www.surrenderat20.net/2015/09/91-pbe-update.html

AD Ez <3
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
September 02 2015 18:57 GMT
#192
http://www.surrenderat20.net/2015/09/92-pbe-update.html

Another update coming out, so far seen Twitch/Cait buffs, Fiora/Morde nerfs so far
Glorious SEA doto
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 02 2015 19:04 GMT
#193
oh wow that twitch buff is actually super good I mean it's still super long but, how long it is def holds him back so I'll take what I can get.
Carrilord has arrived.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
September 02 2015 19:10 GMT
#194
GP barrels feel really awkward with the delay, I keep thinking I've run out of barrels midfight.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Caiada
Profile Joined January 2015
United States3052 Posts
September 02 2015 19:17 GMT
#195
Raw stats are a good place to hit Fiora.

Cait buffs feel like nothing, tbh.

Not sure what that Morde stuff is about, but I'm not sure where Morde is at the moment, really.
XDG Mata
Ethelis
Profile Blog Joined September 2008
United States2396 Posts
September 02 2015 19:37 GMT
#196
Cait needs her stupid AA bug fixed, it's the only reason I haven't played her in so long.
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
Gahlo
Profile Joined February 2010
United States35142 Posts
September 02 2015 19:38 GMT
#197
On September 03 2015 04:17 Caiada wrote:
Raw stats are a good place to hit Fiora.

Cait buffs feel like nothing, tbh.

Not sure what that Morde stuff is about, but I'm not sure where Morde is at the moment, really.

It looks like they're trying to make solo lane Morde a thing again, even if that would still put him in a "secondary" role.
Sonnington
Profile Joined December 2012
United States1107 Posts
September 02 2015 20:00 GMT
#198
On September 03 2015 04:17 Caiada wrote:
Raw stats are a good place to hit Fiora.

Cait buffs feel like nothing, tbh.

Not sure what that Morde stuff is about, but I'm not sure where Morde is at the moment, really.

Why should that stop you from giving your opinion on Morde? It never has before.

It looks like a buff to solo lane Morde since he can now self cast W. Would love to see it as a speed boost or an ability you can cast on minions. They added HP costs to his W and his Q which is justified. His lane sustsain with W and two relic shields and a free W cast was ridiculous. The AOE damage on W is increased by quite a bit: 50% higher AP ratio and base damage at max rank is quite a lot.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
September 02 2015 20:12 GMT
#199
I'm really digging the Ezreal buff, seems a bit odd it's not on W - but I can see how brutal that would probably be in lane.
It's Elo not ELO - Every statiscian playing League
VayneAuthority
Profile Joined October 2012
United States8983 Posts
September 02 2015 21:07 GMT
#200
uh is that a zac nerf? lol
I come in for the scraps
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2015-09-03 04:47:29
September 03 2015 04:46 GMT
#201
Buff to AD Ezreal, cool.

Morde nerfs are ok, I think? I mean I guess he's a terror in-game right now, I've yet to play against one though. Slight Braum nerf isn't enough to stop him from being competitive viable right now. Zac nerf is literal wtf status. Caitlyn buff is ok, not really huge though.

Buff to Zyra... Honestly I think if this goes through, and the AI is as responsive as we hope it'll be, we'll see the return of the Ashe/Zyra bot lane. And if the buff to her knockup goes through as well...

I'd be so far as to call it the "buff for C9 to have a shot at Worlds" buff.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-09-03 21:26:22
September 03 2015 21:24 GMT
#202
http://www.surrenderat20.net/2015/09/93-pbe-update.html#more

Warrior nerf revert, lol. I suppose it was inevitable.

Veigar changes are interesting. Q change could add up to quite a lot more gold than usual, especially into lategame. W change seems to mean it'll come down quicker? I think that'd be the ideal solution for him. I'd still rather it be a 1 second delay or maybe increase the radius, but I'll take anything, really.
XDG Mata
Gahlo
Profile Joined February 2010
United States35142 Posts
September 03 2015 21:36 GMT
#203
Fucking hell Riot, this won't make Warrior not suck. It will just make it suck 5AD less. You can't make all the other items lesser versions of full items and them make Warrior a better version of a component.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
September 03 2015 21:49 GMT
#204
Riot balance is actually just decided by memes.

This looks somewhat annoying.

'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
geript
Profile Joined February 2013
10024 Posts
September 03 2015 22:49 GMT
#205
I wonder if they're going to make Zyra Azir version 2.0
gobbledydook
Profile Joined October 2012
Australia2603 Posts
September 04 2015 04:18 GMT
#206
On September 03 2015 06:07 VayneAuthority wrote:
uh is that a zac nerf? lol


Previously: Zac goes further for each second charged.

Now: Zac goes the same distance for each second charged, but he can charge longer.

Yeah, it's a nerf.
I am a dirty Protoss bullshit abuser
Gahlo
Profile Joined February 2010
United States35142 Posts
September 04 2015 20:12 GMT
#207
http://www.surrenderat20.net/2015/09/94-pbe-update.html
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
September 04 2015 20:18 GMT
#208
I didn't realize Zac was in need of a nerf, even if it is just a slight tweak

Maybe this is a secret buff because now you have more time to be in the charge form from initiating the cast /s
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
September 08 2015 14:59 GMT
#209
Def a nerf to Zac

He was really strong though, he's got Sejuani levels on engage though he needs to put himself more at risk for that.
(╯°□°)╯︵ ┻━┻
VayneAuthority
Profile Joined October 2012
United States8983 Posts
September 08 2015 18:20 GMT
#210
worlds is going to be a shitshow if this is their idea of fixing things before the worlds patch. all these changes are so incredibly useless lol
I come in for the scraps
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 08 2015 19:28 GMT
#211
New PBE changes out: http://www.surrenderat20.net/2015/09/98-pbe-update.html

I can't help by laugh at the GP one
Gangplank

Powder Keg (E) bonus physical damage to champions lowered to 40/50/60/70/80 from 80/110/140/170/200


When you cutting damage by more than half it makes you wonder how the numbers even went live lol
Caiada
Profile Joined January 2015
United States3052 Posts
September 08 2015 20:06 GMT
#212
It's not as big as it sounds given how the skill works. More of a midgame nerf.

Sad the Zyra change didn't go through.
XDG Mata
Mensol
Profile Joined September 2012
14536 Posts
Last Edited: 2015-09-08 20:14:29
September 08 2015 20:09 GMT
#213
thank god for Darius nerf, im not satisfied though.

I want more, make that shit unplayable.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
September 08 2015 20:26 GMT
#214
oh so that was a very poorly worded way of them fixing the zac bug. so its actually a zac "buff" from live.

that change they made where his slingshot goes further a little while ago didnt actually work. my friend will enjoy that.
I come in for the scraps
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 08 2015 22:02 GMT
#215
more so it sounds like they forgot to say the channel was being increased when they buffed him a patch ago
Carrilord has arrived.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2015-09-09 01:08:41
September 09 2015 00:54 GMT
#216
On September 09 2015 04:28 Numy wrote:
New PBE changes out: http://www.surrenderat20.net/2015/09/98-pbe-update.html

I can't help by laugh at the GP one
Show nested quote +
Gangplank

Powder Keg (E) bonus physical damage to champions lowered to 40/50/60/70/80 from 80/110/140/170/200


When you cutting damage by more than half it makes you wonder how the numbers even went live lol

I think I can live with the current changes. I very rarely could pull off a triple barrel the way the pros do it anyways so I can barely notice the nerf.

But a 120 damage nerf is pretty big. I might quit playing GP after playing him in like 70% of my games for the past few weeks.

It just sucks when your match history looks like this, you spend weeks practicing, and then blam. Nerfed.
+ Show Spoiler +
[image loading]
[image loading]
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
September 09 2015 00:57 GMT
#217
I don't think like that. I think "sweet I got some freelo by adapting to the meta rather than being a stubborn prick who only plays set of champions regardless of whether they are strong or not".

On the other hand I'm a patchnotes hypochondriac who after reading about a nerf I think is significant immediately abandon the champion without even testing it post-patch once.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
September 09 2015 01:08 GMT
#218
On September 09 2015 09:57 AlterKot wrote:
I don't think like that. I think "sweet I got some freelo by adapting to the meta rather than being a stubborn prick who only plays set of champions regardless of whether they are strong or not".

On the other hand I'm a patchnotes hypochondriac who after reading about a nerf I think is significant immediately abandon the champion without even testing it post-patch once.

Eh, that might be more true if he had a super high winrate but he was like 50%. As balanced as they get.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Goumindong
Profile Joined February 2013
United States3529 Posts
September 09 2015 05:02 GMT
#219
On September 09 2015 04:28 Numy wrote:
New PBE changes out: http://www.surrenderat20.net/2015/09/98-pbe-update.html

I can't help by laugh at the GP one
Show nested quote +
Gangplank

Powder Keg (E) bonus physical damage to champions lowered to 40/50/60/70/80 from 80/110/140/170/200


When you cutting damage by more than half it makes you wonder how the numbers even went live lol

It's not uncommon. It's impossible to balance using the PBE since no one plays enough to have accurate MMR ratings.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2015-09-09 08:46:05
September 09 2015 07:22 GMT
#220
This GP nerf seems awful hamfisted. 50% whaaat?

I mean they already made E so much harder to use with that delay and it's not like GP is crushing it in soloq.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Seuss
Profile Blog Joined May 2010
United States10536 Posts
September 09 2015 14:03 GMT
#221
On September 09 2015 14:02 Goumindong wrote:
Show nested quote +
On September 09 2015 04:28 Numy wrote:
New PBE changes out: http://www.surrenderat20.net/2015/09/98-pbe-update.html

I can't help by laugh at the GP one
Gangplank

Powder Keg (E) bonus physical damage to champions lowered to 40/50/60/70/80 from 80/110/140/170/200


When you cutting damage by more than half it makes you wonder how the numbers even went live lol

It's not uncommon. It's impossible to balance using the PBE since no one plays enough to have accurate MMR ratings.


That and the vast majority of PBE players are Bronze-level bads stepping outside of their comfort zone to try the new whatever. It's basically only good for finding obvious bugs.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-09-09 14:33:59
September 09 2015 14:21 GMT
#222
On September 09 2015 23:03 Seuss wrote:
Show nested quote +
On September 09 2015 14:02 Goumindong wrote:
On September 09 2015 04:28 Numy wrote:
New PBE changes out: http://www.surrenderat20.net/2015/09/98-pbe-update.html

I can't help by laugh at the GP one
Gangplank

Powder Keg (E) bonus physical damage to champions lowered to 40/50/60/70/80 from 80/110/140/170/200


When you cutting damage by more than half it makes you wonder how the numbers even went live lol

It's not uncommon. It's impossible to balance using the PBE since no one plays enough to have accurate MMR ratings.


That and the vast majority of PBE players are Bronze-level bads stepping outside of their comfort zone to try the new whatever. It's basically only good for finding obvious bugs.

thats why almost every patch theres critical bug and people on reddit claiming they reported it on official forums and riot ignored it ...
Gahlo
Profile Joined February 2010
United States35142 Posts
September 09 2015 17:21 GMT
#223
On September 09 2015 23:21 kongoline wrote:
Show nested quote +
On September 09 2015 23:03 Seuss wrote:
On September 09 2015 14:02 Goumindong wrote:
On September 09 2015 04:28 Numy wrote:
New PBE changes out: http://www.surrenderat20.net/2015/09/98-pbe-update.html

I can't help by laugh at the GP one
Gangplank

Powder Keg (E) bonus physical damage to champions lowered to 40/50/60/70/80 from 80/110/140/170/200


When you cutting damage by more than half it makes you wonder how the numbers even went live lol

It's not uncommon. It's impossible to balance using the PBE since no one plays enough to have accurate MMR ratings.


That and the vast majority of PBE players are Bronze-level bads stepping outside of their comfort zone to try the new whatever. It's basically only good for finding obvious bugs.

thats why almost every patch theres critical bug and people on reddit claiming they reported it on official forums and riot ignored it ...

And then there's patches where Riot listens to the PBE players and then Skarner comes out way too strong.

To follow up on the PBE players, most of them are there so they can DOTA it since everything is essentially "free."
kongoline
Profile Joined February 2012
6318 Posts
September 09 2015 19:04 GMT
#224
thats irrelevant when we talk about bugs tho
Gahlo
Profile Joined February 2010
United States35142 Posts
September 09 2015 20:04 GMT
#225
http://www.surrenderat20.net/2015/09/99-pbe-update.html
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
September 09 2015 20:05 GMT
#226
Lol now GPs barrels are down to 40% armor pen. Approaching the nerfed-to-uselessness event horizon. And here i thought the potential counterplay to GPs barrels was the whole point they were powerful, I've been neutered so hard in teamfights because ONE person on the other team took the time to lasthit my barrels and hey, then you're OUT of barrels and can't do a damn thing.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Gahlo
Profile Joined February 2010
United States35142 Posts
September 09 2015 20:26 GMT
#227
On September 10 2015 05:05 Osmoses wrote:
Lol now GPs barrels are down to 40% armor pen. Approaching the nerfed-to-uselessness event horizon. And here i thought the potential counterplay to GPs barrels was the whole point they were powerful, I've been neutered so hard in teamfights because ONE person on the other team took the time to lasthit my barrels and hey, then you're OUT of barrels and can't do a damn thing.

Except they've almost reverted the bonus damage nerf entirely.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
September 10 2015 07:02 GMT
#228
I don't math, but I'd be curious to see what the damage difference would be with the bonus damage slightly lower than live but with -10% apen.

Either way I don't see the sense to keep nerfing a champ with a below average winrate.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Gahlo
Profile Joined February 2010
United States35142 Posts
September 10 2015 08:00 GMT
#229
His low winrate is the result of people being bad with him. His potential is bonkers.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2015-09-10 09:26:47
September 10 2015 09:26 GMT
#230
You figure nerfing a champ because he's potentially too strong is the way to go do you?

I've played alot of GP since the rework and I've gotten quite good with him but I wouldn't say he has more or less carry potential than any other decent champ, especially since one of his abilities has counterplay in it's very design. All it takes is for one out of five people on the other team to have half a brain to potentially hard counter GP in any teamfight, it doesn't make any sense to allow that kind of counterplay out of any single player playing any given champ if the skill itself isn't even worth countering.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Gahlo
Profile Joined February 2010
United States35142 Posts
September 10 2015 12:36 GMT
#231
On September 10 2015 18:26 Osmoses wrote:
You figure nerfing a champ because he's potentially too strong is the way to go do you?

I've played alot of GP since the rework and I've gotten quite good with him but I wouldn't say he has more or less carry potential than any other decent champ, especially since one of his abilities has counterplay in it's very design. All it takes is for one out of five people on the other team to have half a brain to potentially hard counter GP in any teamfight, it doesn't make any sense to allow that kind of counterplay out of any single player playing any given champ if the skill itself isn't even worth countering.

What I think doesn't matter. It's what Riot thinks and it's not out of their playbook to do it.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 10 2015 12:38 GMT
#232
I'm assuming Riot are under some tight pressure to get things under control as they have this massive event coming up with almost zero competitive games to judge balance on so they may just go a bit overboard on the current outliers.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
September 10 2015 13:07 GMT
#233
its because almost all competitive games go super long allowing gangplank to get like 50 infinity edges. hes way too strong for competitive play in its current state. his ult with both damage upgrades is also absurd but obvious takes a while to get
I come in for the scraps
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 10 2015 18:49 GMT
#234
the problem is actually we are in a competitive gap, so all the rioters keep looking of that screenshot of Pawn's damage before the Barrel combo nerf.
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35142 Posts
September 10 2015 18:50 GMT
#235
On September 11 2015 03:49 Slusher wrote:
the problem is actually we are in a competitive gap, so all the rioters keep looking of that screenshot of Pawn's damage before the Barrel combo nerf.

And yet the pros say GP will be fine unless they change his ult.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 10 2015 18:53 GMT
#236
I'm not saying he's overnerfed I'm saying he keeps getting changed even with 0 games going on and a non-outlier solo q win rate.
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35142 Posts
September 10 2015 19:49 GMT
#237
http://www.surrenderat20.net/2015/09/910-pbe-update.html
Caiada
Profile Joined January 2015
United States3052 Posts
September 10 2015 20:17 GMT
#238
Statistics aren't actually that useful for making balance changes. Most of it is analysis.

XDG Mata
Goumindong
Profile Joined February 2013
United States3529 Posts
September 10 2015 20:38 GMT
#239
On September 10 2015 05:05 Osmoses wrote:
Lol now GPs barrels are down to 40% armor pen. Approaching the nerfed-to-uselessness event horizon. And here i thought the potential counterplay to GPs barrels was the whole point they were powerful, I've been neutered so hard in teamfights because ONE person on the other team took the time to lasthit my barrels and hey, then you're OUT of barrels and can't do a damn thing.


Yea, they only have the strongest armor pen in the game, stronger than any item, stronger than any ult, and also on a normal ability which lets you wave clear and get bonus gold.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 11 2015 02:54 GMT
#240
On September 11 2015 05:17 Caiada wrote:
Statistics aren't actually that useful for making balance changes. Most of it is analysis.



what are they analyzing if not statistics? random ladder games or gbm and pawn dominating with 10% more armor pen and triple barrel combos that already aren't available on live?
Carrilord has arrived.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
September 11 2015 03:14 GMT
#241
On September 11 2015 05:38 Goumindong wrote:
Show nested quote +
On September 10 2015 05:05 Osmoses wrote:
Lol now GPs barrels are down to 40% armor pen. Approaching the nerfed-to-uselessness event horizon. And here i thought the potential counterplay to GPs barrels was the whole point they were powerful, I've been neutered so hard in teamfights because ONE person on the other team took the time to lasthit my barrels and hey, then you're OUT of barrels and can't do a damn thing.


Yea, they only have the strongest armor pen in the game, stronger than any item, stronger than any ult, and also on a normal ability which lets you wave clear and get bonus gold.

Eh Yasuo ult is pretty good armor pen too, but I get what you're saying. It's possible his potential is high and I still just suck with GP. I've seen people with mastery tier 4 be absolute shit with barrels.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Gahlo
Profile Joined February 2010
United States35142 Posts
September 11 2015 03:19 GMT
#242
On September 11 2015 12:14 obesechicken13 wrote:
Show nested quote +
On September 11 2015 05:38 Goumindong wrote:
On September 10 2015 05:05 Osmoses wrote:
Lol now GPs barrels are down to 40% armor pen. Approaching the nerfed-to-uselessness event horizon. And here i thought the potential counterplay to GPs barrels was the whole point they were powerful, I've been neutered so hard in teamfights because ONE person on the other team took the time to lasthit my barrels and hey, then you're OUT of barrels and can't do a damn thing.


Yea, they only have the strongest armor pen in the game, stronger than any item, stronger than any ult, and also on a normal ability which lets you wave clear and get bonus gold.

Eh Yasuo ult is pretty good armor pen too, but I get what you're saying. It's possible his potential is high and I still just suck with GP. I've seen people with mastery tier 4 be absolute shit with barrels.

But Yasuo's is only bonus armor. GP is all armor. Discounting Thresh, that's ~33 armor Yasuo doesn't break through on Mini-Gnar at level 18, the lowest base armor in the game.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
September 11 2015 07:07 GMT
#243
My point is yasuo doesn't take time to setup (that delay seems more like 1 second), during which any champ in the game can just righclick your barrels and completely negate you, after which you need to wait for your barrels to replenish before trying again. Not to mention you're a squishy, so you can be deleted.

Point is, with great counterplay SHOULD come great potential.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
kongoline
Profile Joined February 2012
6318 Posts
September 11 2015 10:34 GMT
#244
^ idk why are you arguing gp is pretty broken right now and gets deserved nerf, im convinced he will still remain viable after that
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
September 11 2015 10:52 GMT
#245
You say he's broken, what are you even basing this on? All the data available will tell you you're wrong, if you think people just haven't learned how to play him yet then maybe wait until they do and the data actually supports what you are saying, because right now it's all anectodal and how hard a GP destroyed you in that soloq game that one time is not a compelling argument.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Gahlo
Profile Joined February 2010
United States35142 Posts
September 11 2015 12:11 GMT
#246
On September 11 2015 16:07 Osmoses wrote:
My point is yasuo doesn't take time to setup (that delay seems more like 1 second), during which any champ in the game can just righclick your barrels and completely negate you, after which you need to wait for your barrels to replenish before trying again. Not to mention you're a squishy, so you can be deleted.

Point is, with great counterplay SHOULD come great potential.

Yeah, they can rightclick your barrels if you give them on in range to.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
September 11 2015 12:14 GMT
#247
Are you serious? -_-
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Gahlo
Profile Joined February 2010
United States35142 Posts
September 11 2015 12:24 GMT
#248
On September 11 2015 21:14 Osmoses wrote:
Are you serious? -_-

Have you not watched any professional GP games?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 11 2015 12:29 GMT
#249
Most of the really good GPs never have barrels in range of people just right clicking them. They only put the barrel on top when they can do the combo. It's also amazing zone control because if you are in range to right click the barrel you are also in range of GPs combo.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
September 11 2015 13:12 GMT
#250
I dunno what professional GP games you're talking about Gahlo but the once I've seen were pretty underwhelming.

Because of the delay nerf from the last patch you can no longer just EEE and combo from safe distance anymore. A triple barrel combo take like 3-4 seconds to set up and explode now, not terribly useful unless you already have complete lockdown on the enemy team, and in that case you might as well just set a barrel right on the target and shoot.

That's not really the scenario I'm describing. I'm talking about the typical teamfight where people are running around and you are trying to kill something. According to you I should place barrels out of range of whatever I'm trying to kill. Great. Now they are running in the other direction and because of the delay I can't combo shit.

Anyone who has played the new GP at all since the nerf likely realized your best bet is to place the first barrel as close to the target as possible, then shoot and place the second barrel in the direction they're trying to run.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2015-09-11 14:04:11
September 11 2015 13:57 GMT
#251
He's most likely talking about GBM,Pawn,Ssumday and some of Soaz's games. You should check out those series if you haven't.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2015-09-11 15:15:51
September 11 2015 15:15 GMT
#252
Those series weren't played with the delay nerf were they? Because I'd love to see how they got around that crap.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 11 2015 15:17 GMT
#253
They weren't. There're no series played on 5.17. We'll have to see at worlds on 5.18 if GP is still played or not.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 11 2015 16:58 GMT
#254
really depends on how many more nerfs he sees, 5.17 GP is 100% competitive viable still but I do agree with Osmoses that the setup is significantly nerfed, so the payoff should be big.

These nerfs are probably fine, but I'm not sure, losing 10 more arp on top of 20 base damage is one of those nerfs where I'm not going to know exactly how much of a damage loss that is without trying it.
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35142 Posts
September 15 2015 20:21 GMT
#255
http://www.surrenderat20.net/2015/09/915-pbe.html
Harem
Profile Joined November 2007
United States11390 Posts
September 15 2015 21:10 GMT
#256
Sated Devourer
[ "Ranged champions trigger this every fourth attack instead."]

Man please no, Vayne is only time jungle is actually fun nowadays.

pls no kill rito
Moderator。◕‿◕。
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 15 2015 21:50 GMT
#257
they probably have no choice because of the new hero
Carrilord has arrived.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-09-15 22:48:00
September 15 2015 22:47 GMT
#258
And nobody else ranged uses it besides joke junglers and Kayle, who they had to pummel repeatedly to keep in line. Pretty clearly not balanced for ranged junglers.
XDG Mata
Goumindong
Profile Joined February 2013
United States3529 Posts
September 15 2015 23:10 GMT
#259
On September 16 2015 06:50 Slusher wrote:
they probably have no choice because of the new hero


Which basically means that the new hero is dumb.
DystopiaX
Profile Joined October 2010
United States16236 Posts
September 15 2015 23:12 GMT
#260
On September 16 2015 08:10 Goumindong wrote:
Show nested quote +
On September 16 2015 06:50 Slusher wrote:
they probably have no choice because of the new hero


Which basically means that the new hero is dumb.

not convinced that people will not just ignore her passive on jungle camps and take her bot lane anyway
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2015-09-16 13:59:59
September 16 2015 13:59 GMT
#261
On September 16 2015 08:12 DystopiaX wrote:
Show nested quote +
On September 16 2015 08:10 Goumindong wrote:
On September 16 2015 06:50 Slusher wrote:
they probably have no choice because of the new hero


Which basically means that the new hero is dumb.

not convinced that people will not just ignore her passive on jungle camps and take her bot lane anyway


Now that we have the details of it... yeah.

For jungling Hunt only spawns on Scuttlecrabs and enemy jungle camps, and once you're at 6 stacks they stop spawning (however you got those stacks). Getting a Scuttlecrab or two while laning isn't out of the question, so on average you probably don't come out signficantly behind on stacks from laning.

1.25% of your target's current health in physical bonus damage per stack is okay, but not really enough to create a huge incentive to jungle Kindred when the stack difference won't be significant. Yeah, you can't hunt the same champion within a 4 minute window, but in bot lane you've got two champions to hunt and if you're killing them faster than you can hunt them you've probably won the game anyway.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 16 2015 14:02 GMT
#262
I don't really get the point of the random hunt thing only spawning on enemy camps or crab. She's going to get shit on by any duelist in the jungle so trying to create an incentive to just overextend seems dumb.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
September 16 2015 15:59 GMT
#263
Maybe they're trying to tailor a champ to actually get poachers.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Gahlo
Profile Joined February 2010
United States35142 Posts
September 16 2015 16:00 GMT
#264
I doubt it, they said they were going to remove poachers during next preseason.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 16 2015 16:07 GMT
#265
Yea jungle changes so often I doubt they'd make someone specifically for a jungle item that may not even be around in a years time.
Gahlo
Profile Joined February 2010
United States35142 Posts
September 16 2015 22:37 GMT
#266
http://www.surrenderat20.net/2015/09/916-pbe-update.html
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2015-09-17 19:26:42
September 17 2015 15:55 GMT
#267
IDK, I think Kindred will see more play in the jungle than as ADC. She is pretty safe during a full clear even for a newbie like myself and has no mana problems. Jungling is a good way to be part of the action on the map and so gives you flexibility to get stacks from assists or possibly a camp if you see their jungler. Moreover with a few stacks it's ridiculously easy to solo dragon and baron goes down a lot quicker (I think it's uncapped). I just feel that in lane her abilities and stats (500 AA range and .625 base AS) don't make her a strong bully or a super strong AA scaler which she would need if she wanted to go on the offensive for stacks. I don't think 1.25% per stack should be underestimated either.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Seuss
Profile Blog Joined May 2010
United States10536 Posts
September 17 2015 17:00 GMT
#268
I think her ult is a bigger reason to keep her out of the lane. It makes you very safe, but it's also relatively weak offensively. If you can tower dive your opponents and use it to keep whoever's taking tower hits alive immediately after you get kills then okay, but outside of that singular circumstance you're not going to be able to use it to suppress your opponents.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Gahlo
Profile Joined February 2010
United States35142 Posts
September 17 2015 20:19 GMT
#269
http://www.surrenderat20.net/2015/09/917-pbe-update.html
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
September 18 2015 08:23 GMT
#270
YES ! SHOW TEAM FRAMES ON LEFT HAS BEEN ADDED <3
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
DystopiaX
Profile Joined October 2010
United States16236 Posts
September 18 2015 08:44 GMT
#271
On September 16 2015 23:02 Numy wrote:
I don't really get the point of the random hunt thing only spawning on enemy camps or crab. She's going to get shit on by any duelist in the jungle so trying to create an incentive to just overextend seems dumb.

putting the hunt thing on friendly camps seems like it might be too powerful to balance or something

though I guess you could tune the numbers waaaaay down, but based on what rioters say after every devourer change they don't like strictly afk farm jungles, even if you're farm intensive they want you to interact with the rest of your team, I think straight powerfarming for 20+ minutes is something they want to avoid incentivizing too much
DystopiaX
Profile Joined October 2010
United States16236 Posts
September 18 2015 08:45 GMT
#272
On September 18 2015 00:55 phyvo wrote:
IDK, I think Kindred will see more play in the jungle than as ADC. She is pretty safe during a full clear even for a newbie like myself and has no mana problems. Jungling is a good way to be part of the action on the map and so gives you flexibility to get stacks from assists or possibly a camp if you see their jungler. Moreover with a few stacks it's ridiculously easy to solo dragon and baron goes down a lot quicker (I think it's uncapped). I just feel that in lane her abilities and stats (500 AA range and .625 base AS) don't make her a strong bully or a super strong AA scaler which she would need if she wanted to go on the offensive for stacks. I don't think 1.25% per stack should be underestimated either.

I think she's way too open to just getting abused by a good early aggro jungler like lee or elise though
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 18 2015 09:08 GMT
#273
On September 18 2015 17:44 DystopiaX wrote:
Show nested quote +
On September 16 2015 23:02 Numy wrote:
I don't really get the point of the random hunt thing only spawning on enemy camps or crab. She's going to get shit on by any duelist in the jungle so trying to create an incentive to just overextend seems dumb.

putting the hunt thing on friendly camps seems like it might be too powerful to balance or something

though I guess you could tune the numbers waaaaay down, but based on what rioters say after every devourer change they don't like strictly afk farm jungles, even if you're farm intensive they want you to interact with the rest of your team, I think straight powerfarming for 20+ minutes is something they want to avoid incentivizing too much


The mechanic would make more sense on a jungle that can use it though. Feels like they wanted some kind of incentive for people to jungle her so forced this hunt thing on her when she's not really the kind of hero that'll want to be roaming around in enemy jungle.

I'm thinking mid lane is prob the best bet if you want to stack up your passive and get safe farm. Just depends on if mid lane goes back to more control mages or aggressive laners. Her range is a bit low for sieging though and her roam is worse than Quinn so kind of doubt we'll see her there anyway. I kind of have my doubts we'll ever see this champ at all unless her numbers are bonkers.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
September 18 2015 11:54 GMT
#274
On September 18 2015 17:23 739 wrote:
YES ! SHOW TEAM FRAMES ON LEFT HAS BEEN ADDED <3

Well I'm glad it only took them a few months
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Gahlo
Profile Joined February 2010
United States35142 Posts
September 18 2015 20:49 GMT
#275
http://www.surrenderat20.net/2015/09/918-pbe-update.html
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
September 19 2015 16:15 GMT
#276
--- Nuked ---
lilwisper
Profile Joined April 2010
United States2515 Posts
Last Edited: 2015-09-21 19:43:32
September 21 2015 19:38 GMT
#277
I was watching Wings use Kindred mid and was having pretty strong results. She has pretty strong sustain and he was coordinating with the jungler to mark crabs for stacks. Of course this is PBE and he was likely going against terribads, but he felt the sustain alone was pretty OP.

Edit: If I recall the build he was going for properly, it was BoRK into FM into Hurricane. He didn't get to FM because his team lost every other lane and was rolled.
Goumindong
Profile Joined February 2013
United States3529 Posts
September 21 2015 20:49 GMT
#278
I feel like, on a pure math aspect. BotRK into Whisper into maybe AS -> tank. Especially from the mid lane. Your range is so low that you have to be tanky especially from the jungle. You get free AS anyway and do physical damage so the whisper is necessary. You have a slow so no need to buy the inefficient FM
Gahlo
Profile Joined February 2010
United States35142 Posts
Last Edited: 2015-09-21 21:37:24
September 21 2015 21:33 GMT
#279
Pant are dragon has said he thinks she's best aided by straight up pen items.

http://www.surrenderat20.net/2015/09/921-pbe-update.html
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2015-09-21 22:11:58
September 21 2015 22:10 GMT
#280
So the old pantheon special? Brut into Whisper into ghostblade?

Does she have good base damage? It would seem like adding AS and another prof first would be better than straight pen (then of course, pen right after)
Gahlo
Profile Joined February 2010
United States35142 Posts
September 21 2015 22:28 GMT
#281
To paraphrase Pants, her bases are good, ratios are bad, and base AS is garbo. Basically a physical version of why people prioritize Mpen on Elsie.
Goumindong
Profile Joined February 2013
United States3529 Posts
September 21 2015 23:41 GMT
#282
Surrender@20 doesn't have her base AS listed. Other than that it looks like she has pretty decent base damage with quite low ratios except on W which has a very high ratio
Gahlo
Profile Joined February 2010
United States35142 Posts
September 21 2015 23:49 GMT
#283
On September 22 2015 08:41 Goumindong wrote:
Surrender@20 doesn't have her base AS listed. Other than that it looks like she has pretty decent base damage with quite low ratios except on W which has a very high ratio

It's .625, which iirc is the lowest champions get.
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2015-09-22 00:00:08
September 21 2015 23:55 GMT
#284
Azir and Annie are lower and maybe a few others. But .625 tends to be the low end of marksmen yea.

Edit: Azir had his base AS buffed. So it looks like Annie, Morde, and naut. But plenty of "proper" ADs have .625 base AS. Her low AS scaling should mean buying more AS than usual so I think BOtRK still has a place
Alaric
Profile Joined November 2009
France45622 Posts
September 22 2015 00:01 GMT
#285
Kindred has 1.25% current HP as an on-hit effect per stack of its passive, and it needs between 200 and 250 AD to match the base damage of its spells with the ratios (and a base AD of 86 @18), so ArPen and AS is the best bet (aside from the basic AD package to get through early game/last hitting pains).

For the same reasons (bad base AS and AD) crit is meh. Add in the good base defensive stats (high HP and high-ish armour for a ranged champion) and a lifesteal item (BotRK best) is a good pick-up.
Cant take LMS hipsters serious.
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2015-09-22 00:14:15
September 22 2015 00:11 GMT
#286
Base AD and Base AS makes almost no impact on crit being good, just whether or not you can afford to wait for it to scale up and whether or not you have other aspects that favor other items. the reason you probably won't go crit is because you want as and pen to magnify her passive and AS/Pen goes best with botrk which scales poorly with crit

Crit build will still be the best lategame dps probably. But the 1/2 item timing on botrk/whisper/ghostblade (pick 2) will trounce IE/PD so hard that crit won't be worth getting if you want to have any mid game impact
Gahlo
Profile Joined February 2010
United States35142 Posts
September 22 2015 19:15 GMT
#287
http://www.surrenderat20.net/2015/09/922-pbe-update.html
Gahlo
Profile Joined February 2010
United States35142 Posts
Last Edited: 2015-09-23 20:50:13
September 23 2015 20:49 GMT
#288
http://www.surrenderat20.net/2015/09/923-pbe-update.html

Warden Karma is making me super miffed that it's 750RP.
Gahlo
Profile Joined February 2010
United States35142 Posts
September 24 2015 21:37 GMT
#289
http://www.surrenderat20.net/2015/09/924-pbe-update.html
Gahlo
Profile Joined February 2010
United States35142 Posts
September 29 2015 21:23 GMT
#290
http://www.surrenderat20.net/2015/09/929-pbe-update.html
Caiada
Profile Joined January 2015
United States3052 Posts
September 29 2015 21:23 GMT
#291
Those skins are rad as hell
XDG Mata
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-09-29 22:21:58
September 29 2015 22:21 GMT
#292
My life for Aiur?

It's not really though, more Diablo.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
September 29 2015 23:47 GMT
#293
So glad I didn't buy Cryocore Brand when it was on sale last week ... this skin looks awesome.
What fun is it being cool if you can’t wear a sombrero?
Gahlo
Profile Joined February 2010
United States35142 Posts
September 30 2015 03:40 GMT
#294
Ugh, experimental Riven changes coming down the pipe soon. One of them is her passive no longer stacking anymore.
Gahlo
Profile Joined February 2010
United States35142 Posts
Last Edited: 2015-10-01 00:40:36
October 01 2015 00:33 GMT
#295
http://www.surrenderat20.net/2015/09/930-pbe-update.html

RIP Riven. 2Edge5me. She uses a recourse now, hue.
Caiada
Profile Joined January 2015
United States3052 Posts
October 01 2015 00:37 GMT
#296
Riven is so edgy now

Apprehend slow nerf makes sense. I have to admit his combo was rather brainless done properly.
XDG Mata
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2015-10-01 01:38:06
October 01 2015 01:33 GMT
#297
The Riven change is so dumb, like I get that they want to somehow slow/lessen how snowbally she can be, but she's a literal shell of her former self. No HP/5 regen, very weak shield duration, Wind Slash is slow as balls now, and now she has this Edge thing?

Just stop nerfing her unless she is wrecking competitive, leave her solo Q OPness alone.

Edit:

I get the idea behind it (they're trying to harken back to her 'anime fighting style game' roots, so this Edge would act like a energy bar from Street Fighter or Guilty Gear) but this seems so dumb. If you actually wanted it to be like a fighting game mechanic then Edge turns into a resource she gets from AAing creeps, champions, and monsters.

This is just me spitballing ideas out here, but maybe the Edge augments her Q, W, E, and R in some fashion (maybe higher knockup on the third Q hit, longer stun on W, longer shield on E, and more damage with the R) but it has to consume at least 25 Edge per stipulation with the ult consuming all of the Edge, and it's a gain of 1 Edge per AA, and it dissipates after 10-20s of being out of combat (like the 'Coward Warning' in Guilty Gear).
Gahlo
Profile Joined February 2010
United States35142 Posts
October 01 2015 02:04 GMT
#298
On October 01 2015 10:33 Kinie wrote:
The Riven change is so dumb, like I get that they want to somehow slow/lessen how snowbally she can be, but she's a literal shell of her former self. No HP/5 regen, very weak shield duration, Wind Slash is slow as balls now, and now she has this Edge thing?

Just stop nerfing her unless she is wrecking competitive, leave her solo Q OPness alone.

Edit:

I get the idea behind it (they're trying to harken back to her 'anime fighting style game' roots, so this Edge would act like a energy bar from Street Fighter or Guilty Gear) but this seems so dumb. If you actually wanted it to be like a fighting game mechanic then Edge turns into a resource she gets from AAing creeps, champions, and monsters.

This is just me spitballing ideas out here, but maybe the Edge augments her Q, W, E, and R in some fashion (maybe higher knockup on the third Q hit, longer stun on W, longer shield on E, and more damage with the R) but it has to consume at least 25 Edge per stipulation with the ult consuming all of the Edge, and it's a gain of 1 Edge per AA, and it dissipates after 10-20s of being out of combat (like the 'Coward Warning' in Guilty Gear).

Edge effects all her damage.

The only reasonable time the change is actually a nerf is when Edge's effect on R2 doesn't make up for or exceed the former execute damage and on the first camp for Jungle Riven when you're loading up on passive charges.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-10-01 04:55:46
October 01 2015 04:55 GMT
#299
seems like it's only a nerf to cancel combos, maybe not
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35142 Posts
October 01 2015 05:14 GMT
#300
On October 01 2015 13:55 Slusher wrote:
seems like it's only a nerf to cancel combos, maybe not

Not really. The common engage cancel is EQ>AA, but that's usually followed up by another string of spells that weaves autos. Rarely will a Riven finish a combo and then continue autoing because a target will either a) be dead b) win the fight due to better sustained damage or c) Riven will cycle through a new set of cooldowns.

Gonna do some math in the morning between Worlds games.
Goumindong
Profile Joined February 2013
United States3529 Posts
October 01 2015 05:38 GMT
#301
I haven't looked at the changes yet (on a phone) but I always thought that riven was one of the best designed melee champions and I don't really understand changing her
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
October 01 2015 06:57 GMT
#302
The changes are obviously to nerf her frontloaded burst. Like tryndas rage, you're gonna want to max her edge before allining.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
JazzVortical
Profile Joined July 2013
Australia1825 Posts
October 01 2015 11:17 GMT
#303
On October 01 2015 14:38 Goumindong wrote:
I haven't looked at the changes yet (on a phone) but I always thought that riven was one of the best designed melee champions and I don't really understand changing her

Curious, what makes you say she is well designed? I don't necessarily disagree with you, but there is an incredibly vocal anti riven push that seems to have always been around spouting how terrible she is.

I don't really care for the champ and the change, but I don't see why it had to happen. Unless I'm misunderstanding, the new system seems like it would be better in some instances, but worse in others. So it will end up being a side grade, which again is confusing, because sure she is a snowballer in solo queue, but there are a bunch of champs like that. Plus she showed up enough in competitive to be super interesting when she was picked. It's a head scratcher.

I did always hate she used no resource, but I believe everyone should use mana anyway.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
October 01 2015 13:24 GMT
#304
if you are wondering why Riven is designed poorly

She has the same strategy of renekton where you can dash in, CC your opponent and get out with no possible trade action from your opponent if done correctly. Except there is no trade off for this laning phase, she is strong at all points of the game, and unbearable if ahead.

So your only strategy is to pick a champion that can deal with that, which is why renekton in particular is really good against her. Otherwise its just an unfun lane where she continually harasses you while you just try to push in the wave so you dont have to deal with that bs. Because as soon as you are 60% hp on any champion really she can finish you easily and end your laning phase with 1 death

Not to say that she's op, just incredibly binary and poorly designed
I come in for the scraps
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-10-01 13:29:46
October 01 2015 13:27 GMT
#305
When I die to Riven, and I do a lot because I suck at this game, it's usually because I fucked up. That's usually the sign of good design for a melee duelist.

I think the change is to commit to her being harder to play with the animation cancelling and make it more obvious that that's what you need to do to be good at her. The execute removal is probably a conveyance thing and also makes her more scary outside of lane to more targets.
XDG Mata
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2015-10-01 17:11:57
October 01 2015 17:03 GMT
#306
On October 01 2015 20:17 JazzVortical wrote:
Show nested quote +
On October 01 2015 14:38 Goumindong wrote:
I haven't looked at the changes yet (on a phone) but I always thought that riven was one of the best designed melee champions and I don't really understand changing her

Curious, what makes you say she is well designed? I don't necessarily disagree with you, but there is an incredibly vocal anti riven push that seems to have always been around spouting how terrible she is.



There are basically two kinds of ways you can make a melee fighter and this relates not to their role of playstyle but the path they take to enter into and navigate fights. You can be linear or non-linear. This doesn't mean riven can't go straight at you but that it's not necessary. Linear champions can only go in one direction and that is in, generally with a targeted dash or close or stun. But they have no out with an untargeted dash.

Linear champions, as fighters, have problems because there is little skill component in their success either they're stronger and they get in range and their target dies or they're not. This makes linear fighters really hard to balance (And ideally they need some sort of dodge or mechanical outplay ability in order to make them balancible) because you're either stronger, win and are even stronger; or you're weaker, lose and are even weaker.

Riven however, being non-linear is entirely based in mechanical and game sense skill. Additionally she has no unfun or tricky mechanics like stealth or intargetability. You know her range, her range doesn't change, you know her dash pattern, her dash pattern doesn't change. This means that you can basically give riven power without things swinging super far in one direction. I mean as it stands this is one of the highest win rates riven has seen and it's like 52%. That is pretty good as far as balance is concerned. Other competitive fighters shoot up to ridiculous numbers when they get strong (cough Xin zhao)

The problem that most people have with riven is actually that they're playing a poorly designed champion or the type of champion that riven is designed to beat(like a team fight engage champion) That is they're playing a linear champion and then they lose a fight and lose it forever. Or maybe they win and then riven outplays them and they expected to win forever. Either way they're playing a champion with no outplay potential and getting into fights with a champion that can outplay them.

Maybe this is because I play support so much. But I never really feared a riven in a team fight. I would just peel her and she would die, even if she was ahead. And you can always peel her, because she can't troll poll you or whatnot. So if you miss, it's your own damn fault.

Edit: think about what happens when a champion becomes strong and enters the meta. If they're a very simple linear forward champion you get a lot of posts like "holy shit this is freelo". But despite all the complaining about riven very few people are ever like "just played riven and it was total freelo" no people post their 10 win page with their first 10 riven games like they might once they discovered Veigar or Xin or something. And sure there are good riven players. But good riven players are good because the champion allows them to be good, not because the champion is too strong.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 02 2015 01:04 GMT
#307
I actually think the problem with Riven is that a lot of her power comes from her auto-cancels, which is pretty awkward because very few other champions play like her. It feels to me that to play Riven you first need to look at a guide - where as for most other champions you can just sort of just "play it out" and develop your skills gradually (including some harder champions like Cassiopeia, Yasuo, etc.)

I believe this is also why Riven does extremely poorly in lower elo while simultaneously broken in higher elo.

There was a time where Riven's autocancel got removed on PBE. I actually thought it was done on purpose for a while - but at the end it seems that it was not intended.

If I ignore her autocancel for a second, I think Riven is actually pretty well designed.
https://twitter.com/SufficientStats
Goumindong
Profile Joined February 2013
United States3529 Posts
October 02 2015 01:30 GMT
#308
I think its less her auto attack cancel and more her Q cancel.

Most all champions have animation cancels. Abilities almost always cancel on all of auto attacks, movement commands, and ability commands.

But for Riven, her Q only cancels on a move command. This means that the standard mechanical solution for a combo on an auto weaving champion is Ability, AA, Ability, AA.

But for riven to maximize damage its Ability, move, AA, ability, move, AA. And, additionally its important to note that because you have to move your mouse in between all of these(or you will Q in the wrong direction, click a champion/monster and not hit the move command and miss the cancel, or miss your intended target as you come back after the move command) its a very precise structure.

Because of this its hard to balance riven against players of varying mechanical skill.
Gahlo
Profile Joined February 2010
United States35142 Posts
October 02 2015 01:38 GMT
#309
On October 02 2015 10:30 Goumindong wrote:
I think its less her auto attack cancel and more her Q cancel.

Most all champions have animation cancels. Abilities almost always cancel on all of auto attacks, movement commands, and ability commands.

But for Riven, her Q only cancels on a move command. This means that the standard mechanical solution for a combo on an auto weaving champion is Ability, AA, Ability, AA.

But for riven to maximize damage its Ability, move, AA, ability, move, AA. And, additionally its important to note that because you have to move your mouse in between all of these(or you will Q in the wrong direction, click a champion/monster and not hit the move command and miss the cancel, or miss your intended target as you come back after the move command) its a very precise structure.

Because of this its hard to balance riven against players of varying mechanical skill.

You can find wiggle room by issuing your attack with attack move, but yes. Q canceling is a bitch to learn properly.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 02 2015 01:55 GMT
#310
On October 02 2015 10:38 Gahlo wrote:
Show nested quote +
On October 02 2015 10:30 Goumindong wrote:
I think its less her auto attack cancel and more her Q cancel.

Most all champions have animation cancels. Abilities almost always cancel on all of auto attacks, movement commands, and ability commands.

But for Riven, her Q only cancels on a move command. This means that the standard mechanical solution for a combo on an auto weaving champion is Ability, AA, Ability, AA.

But for riven to maximize damage its Ability, move, AA, ability, move, AA. And, additionally its important to note that because you have to move your mouse in between all of these(or you will Q in the wrong direction, click a champion/monster and not hit the move command and miss the cancel, or miss your intended target as you come back after the move command) its a very precise structure.

Because of this its hard to balance riven against players of varying mechanical skill.

You can find wiggle room by issuing your attack with attack move, but yes. Q canceling is a bitch to learn properly.


My opinion is that her autocancel or Q cancel or whatever should be removed. If she becomes too weak afterwards, give her a buff. In her current state she will be impossible to balance across all elos.

I don't think Riot has the guts to do it as it will surely make "Riven mains" angry.

https://twitter.com/SufficientStats
Gahlo
Profile Joined February 2010
United States35142 Posts
Last Edited: 2015-10-02 02:00:41
October 02 2015 02:00 GMT
#311
On October 02 2015 10:55 Sufficiency wrote:
Show nested quote +
On October 02 2015 10:38 Gahlo wrote:
On October 02 2015 10:30 Goumindong wrote:
I think its less her auto attack cancel and more her Q cancel.

Most all champions have animation cancels. Abilities almost always cancel on all of auto attacks, movement commands, and ability commands.

But for Riven, her Q only cancels on a move command. This means that the standard mechanical solution for a combo on an auto weaving champion is Ability, AA, Ability, AA.

But for riven to maximize damage its Ability, move, AA, ability, move, AA. And, additionally its important to note that because you have to move your mouse in between all of these(or you will Q in the wrong direction, click a champion/monster and not hit the move command and miss the cancel, or miss your intended target as you come back after the move command) its a very precise structure.

Because of this its hard to balance riven against players of varying mechanical skill.

You can find wiggle room by issuing your attack with attack move, but yes. Q canceling is a bitch to learn properly.


My opinion is that her autocancel or Q cancel or whatever should be removed. If she becomes too weak afterwards, give her a buff. In her current state she will be impossible to balance across all elos.

I don't think Riot has the guts to do it as it will surely make "Riven mains" angry.


It would require a decent compensation if they got rid of it, most likely to her base stats which are god awful.
Caiada
Profile Joined January 2015
United States3052 Posts
October 02 2015 02:08 GMT
#312
They stated in the past they like the mechanic but would like it to be clearer in how it works. Shouldn't have to look up a guide.

They just don't know how they're going to do that. Understandably given how obtuse and technical it is, while being completely core to the champ.
XDG Mata
Gahlo
Profile Joined February 2010
United States35142 Posts
October 02 2015 02:15 GMT
#313
On October 02 2015 11:08 Caiada wrote:
They stated in the past they like the mechanic but would like it to be clearer in how it works. Shouldn't have to look up a guide.

They just don't know how they're going to do that. Understandably given how obtuse and technical it is, while being completely core to the champ.

If Riot wanted to have their game mechanics be clear, they'd have quite a decent amount of work to do all around their game.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 02 2015 02:15 GMT
#314
On October 02 2015 11:08 Caiada wrote:
They stated in the past they like the mechanic but would like it to be clearer in how it works. Shouldn't have to look up a guide.

They just don't know how they're going to do that. Understandably given how obtuse and technical it is, while being completely core to the champ.


I think her current passive without the "cancel magic" is sufficiently technical (i.e. next auto does bonus damage, but only stacks three times). In fact I think it's pretty interesting by itself, since to get the best out of her you must play with discipline instead of rolling your face on your keyboard.

Like I said, I don't think Riot has the guts to do it.
https://twitter.com/SufficientStats
Gahlo
Profile Joined February 2010
United States35142 Posts
October 02 2015 02:17 GMT
#315
The Riven subreddit is simultaneously flipping its shit and trying to set out fires around these changes. lol
Goumindong
Profile Joined February 2013
United States3529 Posts
October 02 2015 03:27 GMT
#316
On October 02 2015 10:55 Sufficiency wrote:
Show nested quote +
On October 02 2015 10:38 Gahlo wrote:
On October 02 2015 10:30 Goumindong wrote:
I think its less her auto attack cancel and more her Q cancel.

Most all champions have animation cancels. Abilities almost always cancel on all of auto attacks, movement commands, and ability commands.

But for Riven, her Q only cancels on a move command. This means that the standard mechanical solution for a combo on an auto weaving champion is Ability, AA, Ability, AA.

But for riven to maximize damage its Ability, move, AA, ability, move, AA. And, additionally its important to note that because you have to move your mouse in between all of these(or you will Q in the wrong direction, click a champion/monster and not hit the move command and miss the cancel, or miss your intended target as you come back after the move command) its a very precise structure.

Because of this its hard to balance riven against players of varying mechanical skill.

You can find wiggle room by issuing your attack with attack move, but yes. Q canceling is a bitch to learn properly.


My opinion is that her autocancel or Q cancel or whatever should be removed. If she becomes too weak afterwards, give her a buff. In her current state she will be impossible to balance across all elos.

I don't think Riot has the guts to do it as it will surely make "Riven mains" angry.



Well you can do the same thing the other way. Make the cancel easier to do, like every other champions cancel works, and you can then tune the damage around it.
Alaric
Profile Joined November 2009
France45622 Posts
October 02 2015 08:02 GMT
#317
On October 02 2015 10:38 Gahlo wrote:
Show nested quote +
On October 02 2015 10:30 Goumindong wrote:
I think its less her auto attack cancel and more her Q cancel.

Most all champions have animation cancels. Abilities almost always cancel on all of auto attacks, movement commands, and ability commands.

But for Riven, her Q only cancels on a move command. This means that the standard mechanical solution for a combo on an auto weaving champion is Ability, AA, Ability, AA.

But for riven to maximize damage its Ability, move, AA, ability, move, AA. And, additionally its important to note that because you have to move your mouse in between all of these(or you will Q in the wrong direction, click a champion/monster and not hit the move command and miss the cancel, or miss your intended target as you come back after the move command) its a very precise structure.

Because of this its hard to balance riven against players of varying mechanical skill.

You can find wiggle room by issuing your attack with attack move, but yes. Q canceling is a bitch to learn properly.

A lot of other spell animations will complete if you right-click your target afterwards, actually. You can queue up the auto, but not cancel the animations.
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35142 Posts
Last Edited: 2015-10-03 02:53:27
October 03 2015 02:44 GMT
#318
http://www.surrenderat20.net/2015/10/101-pbe-update.html

http://www.surrenderat20.net/2015/10/102-pbe-update.html
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
October 03 2015 04:56 GMT
#319
One For All mode is back? Awesome ~~

Also they reverted Riven changes, good thing.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Ryuu314
Profile Joined October 2009
United States12679 Posts
October 05 2015 22:58 GMT
#320
My only grip is the name of the proposed passive. Edge? Really?
Kaethis
Profile Joined January 2015
Netherlands112 Posts
October 06 2015 08:38 GMT
#321
Riven is incredibly well designed... for DotA. She's great to play, great to see in play. Load of fun to learn her too.

She' just 100% shit to see on the other side because of reasons stated above.
Goumindong
Profile Joined February 2013
United States3529 Posts
October 06 2015 19:35 GMT
#322
i love playing against riven. I even have fun when i have to top lane against her
Gahlo
Profile Joined February 2010
United States35142 Posts
October 06 2015 21:40 GMT
#323
http://www.surrenderat20.net/2015/10/106-pbe-update.html
JazzVortical
Profile Joined July 2013
Australia1825 Posts
October 07 2015 07:16 GMT
#324
I was hoping Riot would one day get around to updating skin splashes, and they certainly picked 4 previously crappy ones to start with. Good stuff.
Alaric
Profile Joined November 2009
France45622 Posts
October 07 2015 08:11 GMT
#325
I'm not sure if you can call this Wukong one an upgrade, though...
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35142 Posts
October 07 2015 11:26 GMT
#326
I'm just waiting for them to push the Irelia splash update that they've had on the tournament realm for at least a year now.
Gahlo
Profile Joined February 2010
United States35142 Posts
October 13 2015 21:28 GMT
#327
http://www.surrenderat20.net/2015/10/1013-pbe-update.html
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 14 2015 13:30 GMT
#328
Time in a Bottle looks like it was supposed to be 6.5 experience at 16 and they forgot the .5.

Implementation is otherwise exactly as predicted.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Gahlo
Profile Joined February 2010
United States35142 Posts
October 14 2015 20:19 GMT
#329
http://www.surrenderat20.net/2015/10/1014-pbe-update.html
Gahlo
Profile Joined February 2010
United States35142 Posts
October 16 2015 04:23 GMT
#330
http://www.surrenderat20.net/2015/10/1015-pbe-update.html
M2
Profile Joined December 2002
Bulgaria4116 Posts
October 16 2015 07:20 GMT
#331
So they significantly reduced the number of reportable categories with how much? one? two? Anyway the big question if reports even matter still stays, but I like the idea for false reports punishment, will be so nice if the word "report" is not the most used one during a game, doubt though :-)
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Alaric
Profile Joined November 2009
France45622 Posts
October 16 2015 07:56 GMT
#332
Eh, I'd rather see Veigar's W cast time nerfed rather than making it another skillshot like Brand's or Swain's W with just bigger numbers. Being harder to hit but more powerful made it less generic.
Cant take LMS hipsters serious.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 16 2015 08:51 GMT
#333
What do you mean his W is dark matter which has always been a skillshot iirc. The issue with it is that due to the high scaling and base damage you can max it last while still doing huge damage. Infinite scaling is just dumb. At least with Nasus's case it's melee range so it becomes far harder to use.
Alaric
Profile Joined November 2009
France45622 Posts
October 16 2015 09:00 GMT
#334
It is, but removing the cast time (not the cast animation) makes it a lot easier to hit, with the enormous damage being excessive as a result.
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35142 Posts
October 17 2015 03:55 GMT
#335
http://www.surrenderat20.net/2015/10/1016-pbe-update.html
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
October 17 2015 14:43 GMT
#336
And the GP nerfs just keep coming, jesus christ.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Gahlo
Profile Joined February 2010
United States35142 Posts
October 20 2015 07:43 GMT
#337
http://www.surrenderat20.net/2015/10/1019-pbe-update.html

Don't understand why they're nerfing Riven's ult CD.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
October 20 2015 07:47 GMT
#338
Guessing it's a tiny respite from getting allined again the moment you get back to lane. They've been trying to tone her down for a while now, guess they just said "fuck it, just make her OP less of the time".
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
M2
Profile Joined December 2002
Bulgaria4116 Posts
October 20 2015 08:47 GMT
#339
is riven actually a problematic champion? since her last nurfs she is a champ like champ imo
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2015-10-20 09:09:38
October 20 2015 09:03 GMT
#340
She's a lanebully, nobody likes em.

edit: I guess the latest GP nerfs got taken off the pbe?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-10-20 09:26:31
October 20 2015 09:06 GMT
#341
That's the second time they nerf her ult CD for that reason. They used the same reasoning when they moved Noxian Guillotine reset from "cd refund" to "can be recast in the next X seconds" if it kills someone. Otherwise if Darius can 100-0 you with his ult, he'll do it, you respawn after 20 seconds early game, come back to lane, and he does it again immediatly.
Riven's ult cd was initially 75 / 60 / 45, and consider that it lasts a good 10 seconds and that she's going to build CDR (brutaliser first yo, Ravenous Hydra didn't exist at the time), she can all-in you every minute at absolutely 0 cost (since Riven doesn't need her ult to kill people, is manaless, and now little to no cooldown).
Cant take LMS hipsters serious.
M2
Profile Joined December 2002
Bulgaria4116 Posts
October 20 2015 09:12 GMT
#342
On October 20 2015 18:06 Alaric wrote:
That's the second time they nerf her ult CD for that reason. They used the same reasoning when they moved Noxian Guillotine reset from "cd refund" to "can be recast in the next X seconds" if it kills someone. Otherwise if Darius can 100-0 you with his ult, he'll do it, you respawn after 20 seconds early game, come back to lane, and it does it again immediatly.
Riven's ult cd was initially 75 / 60 / 45, and consider that it lasts a good 10 seconds and that she's going to build CDR (brutaliser first yo, Ravenous Hydra didn't exist at the time), she can all-in you every minute at absolutely 0 cost (since Riven doesn't need her ult to kill people, is manaless, and now little to no cooldown).

yeah, sure, she was kind of retarded for long, but now its up to players skill level to deal with her. I often beat her with Rengar/Master yi which she is considered being hard counter to.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
October 20 2015 09:13 GMT
#343
I guess you could say she's problematic in that there is such a huge difference between a good and a bad Riven, there's alot of "hidden" power in a Riven that can quick combo and animation cancel versus one who can't.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Gahlo
Profile Joined February 2010
United States35142 Posts
October 20 2015 23:11 GMT
#344
http://www.surrenderat20.net/2015/10/1020-pbe-update.html
Gahlo
Profile Joined February 2010
United States35142 Posts
Last Edited: 2015-10-21 20:47:20
October 21 2015 20:46 GMT
#345
http://www.surrenderat20.net/2015/10/1021-pbe-update.html

Can't wait for preseason to come fast enough so we can get a real patch with some meat on it...
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 21 2015 20:57 GMT
#346
I'm eagerly awaiting their next failed attempt to promote diversity in the jungle.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2015-10-21 21:21:59
October 21 2015 21:17 GMT
#347
The biggest issue with Riven is that she doesn't belong in LoL based upon what inspired her creation (ie., fighting games) and they can't do a rework on her because of her uniqueness.

If they introduced a new champion (let's say... not!Riven) and gave the champion a similar moveset but required the champion to build meter/resource (like Gnar, Renekton, Rengar, Rek'Sai) to combo the moves together or have synergy with each other (like maybe their Q does damage with a slight move, but if you use E then Q within a couple seconds of E's duration/buff the Q does damage + slow or a short knockup as the meter is spent) then it'd have counterplay (don't try to fight while they have meter, go on them when they don't).

Instead Riven just combos her moves together via animation cancels and AA cancels which has basically no counterplay because all those things are part of her moveset and can't be seen/read unless you yourself are a Riven player and know how/when she'd do it. I suspect that's why they were trying to do the Fury passive/change to her, to give/show some sort of meter to give her lane opponent a chance for counterplay, but they bungled their first attempt of it.

The "best" course of action would be a full rework with trying to re-do/incorporate some sort of meter/resource bar to allow for said animation cancels and AA cancels, but that would be a bitch to code and would probably kill boxbox and a bunch of other Riven main players.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
October 22 2015 07:30 GMT
#348
On October 22 2015 06:17 Kinie wrote:
The biggest issue with Riven is that she doesn't belong in LoL based upon what inspired her creation (ie., fighting games) and they can't do a rework on her because of her uniqueness.

If they introduced a new champion (let's say... not!Riven) and gave the champion a similar moveset but required the champion to build meter/resource (like Gnar, Renekton, Rengar, Rek'Sai) to combo the moves together or have synergy with each other (like maybe their Q does damage with a slight move, but if you use E then Q within a couple seconds of E's duration/buff the Q does damage + slow or a short knockup as the meter is spent) then it'd have counterplay (don't try to fight while they have meter, go on them when they don't).

Instead Riven just combos her moves together via animation cancels and AA cancels which has basically no counterplay because all those things are part of her moveset and can't be seen/read unless you yourself are a Riven player and know how/when she'd do it. I suspect that's why they were trying to do the Fury passive/change to her, to give/show some sort of meter to give her lane opponent a chance for counterplay, but they bungled their first attempt of it.

The "best" course of action would be a full rework with trying to re-do/incorporate some sort of meter/resource bar to allow for said animation cancels and AA cancels, but that would be a bitch to code and would probably kill boxbox and a bunch of other Riven main players.

Since when is uniqueness a reason not to rework a champ? Not disagreeing with you, but a lot of reworked champs have lost what makes them unique.

E.g. Xerath (still salty)
Gahlo
Profile Joined February 2010
United States35142 Posts
October 29 2015 18:51 GMT
#349
http://www.surrenderat20.net/2015/10/1029-pbe-update.html

Let's get the preseason going with actual information, woo!
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2015-10-29 20:09:42
October 29 2015 20:06 GMT
#350
The scale of some of these changes is really interesting.

For those not wanting to click two links to get the details, here is the riot context for the 6 champs changed the most. The rest of the marksmen just seemed to get stat changes with some minor functionality tweaks (like urgot's ult giving % DR instead of armor/MR). Apologies, I didn't really bother to copy the formatting, but it's readable.

+ Show Spoiler [Caitlyn] +
Hey guys,

This thread is to discuss Caitlyn's changes with the upcoming season. They should be on PBE tomorrow (Oct. 29). As a preview, I'll summarize the changes and why we are doing them.

Major Changes:
Base stats
All marksmen have received some base stat adjustments; Caitlyn is no exception.
Caitlyn's auto-attacks scale 10% less well with bonus attack speed.

P
1. Caitlyn's Headshot now scales in damage with her Crit Chance (so at 50% crit chance, it deals +100% damage).
2. Caitlyn can fire a double-range Headshot at targets she has trapped or netted by auto-attacking them. This is independent from her normal Headshot.

Q
Piltover Peacemaker's missile is now narrow, but blooms into its old wide self on first target hit. Damage up by about 20% on the first hit, but falls off harder on the follow up hits.

W
1. Traps are now on an ammo system with a very short cooldown but longer recharge time, allowing Caitlyn to quickly set up a fortress of traps but then leaving her without traps for a much longer time if pushed away from them.
2. Traps no longer deal damage -- instead, they interact with your passive.

E
Cooldown unchanged, but we drained some power and reliability from this spell to make room for power elsewhere. The net missile is a bit narrow, shorter, slower, and deals less damage. Now interacts with your passive.

R is unchanged

Why are we trying these changes? We think Caitlyn is in a good spot balance and play pattern-wise, but she isn't perfect.

Caitlyn’s play pattern is enjoyable, but indistinct. Let’s give the Caitlyn player more things they can master that someone familiar with marksmen generally won’t immediately pick up. Let's do that while still making her about her auto-attack.
Caitlyn tends to feel either endlessly oppressive or inconsequential. Let’s enhance her laning phase strengths (dominance and fast pushing), but create some meaningful win conditions for the opponent that involve not just outlasting but actively disrupting that plan.
Caitlyn has at times been the safe sieger and at times been the blood boil hypercarry. Let’s give her a clearer late-game identity from peer marksmen, focused on zone control to make her the premiere sieger.
As always, let's enhance our champion's thematic identity, in this case Caitlyn as sharpshooter.



+ Show Spoiler [Corki] +
Greetings,

League's Daring Bombardier will be getting a pretty unique update with the new preseason. Here are the main details:

Corki's identity as the magic damage Marksman is being reinforced
Hextech Shrapnel Shells now cause Corki's basic attacks to deal split damage (half magic, half physical) instead of bonus true damage
As a result, Hextech Shrapnel Shells now interacts with attack modifiers like Trinity Force and Critical Strikes once again
Gatling Gun also deals split damage and now shreds both Armor and MR (but at reduced amounts)
Corki will have a new tool to utilize in the form of "The Package" that grants him access to "Special Delivery"
The Package will arrive in Corki's base after an interval. Corki can return to the fountain to pick it up temporarily gaining extreme out of combat Movement Speed and upgrading Valkyrie into Special Delivery.
Special Delivery allows Corki to perform a bombing run - it travels much faster and further than Valkyrie, and drops incendiary bombs that knock aside enemies in the path (think Draven E) and leave a deadly fire trial behind that both slows and damages enemies who dare to cross it (or get forced into it!)
Special Delivery can be used to cut off the retreat of a fleeing foe or to cause chaos by splitting the enemy team apart in team fights
Corki will have to take more risks with the update
One of the longer standing issues with Corki has always been his relative safety among the Marksman class due to having strong ranged poke and one of the most powerful escape abilities in the game (Valkyrie)
Valkyrie's range is being substantially reduced
Utilizing The Package is a fairly risky play with large payoffs when executed correctly

I know this is a lot to take in, but hopefully you guys will get to have some fun experimenting with the new tools Corki will have in his arsenal in the next season.

Appreciate any feedback you guys have on this.

+ Show Spoiler [Graves] +
Hey guys, Graves is getting some big changes this patch and we're eager to get your feedback on the current direction. Here's a summary of the major changes:

Base Stats
Attack range reduced to 425
Graves' base stats have been adjusted to be similar to a melee champion

P -- New "Destiny"
1. Graves’ attack is a cone of 4 bullets whose AD ratio scales up by 33% over game time. The first bullet does 0.75-1.1 tAD (by level); extra bullets deal 33% of that. Each bullet can apply On Hit Effects, but only once per target. Graves’ crits fire more bullets (8 normally, 10 with Infinity Edge), empowering him at close range to burst a target and long range to deal AoE damage.
2. Graves stores two shells at any time. After using them, he will reload before he can autoattack again. Reload has a longer delay than the normal time between attacks and is reduced only slightly by attack speed. Graves’ time between attacks otherwise is reduced dramatically by attack speed.
4. Unlike other basic attacks, Graves’ bullets hit the first unit they collide with.

Q - New "End of the Line"
Graves' basic attack is extremely potent, but he needed a tool to keep ranged opponents from running straight away from him and melee from running straight at him. This is where Graves' new Q, End of the Line shines:
Fires a powder round, dealing low damage in a line before landing on the ground
After ~1 second, this will detonate, dealing high damage along the line from which it fired and in both directions perpendicular to that line.
If the powder round strikes a wall, this detonation is immediate

W
Smoke Screen is an extremely powerful ability. It's hard to appreciate that power partially because you cannot know how much vision it's actually restricting.

Enemies inside Smoke Screen cannot see out, for any reason.
Cooldown increased (20/19/18/17/16 >> 26/24/22/20/18).
Now only slows briefly on impact.

E
Graves needs a lot more defenses to function at the 200-400 range window he now occupies. Quickdraw now gives True Grit's bonus on cast. If you can stretch a fight out, you can stack True Grit up to pretty monumental proportions, making Graves king in long, messy skirmishes.

No longer grants AS. Instead, resets Graves’ AA and gives him 1 shell.
Now grants True Grit (Armor/MR) for 4 seconds. This bonus is extended by striking a non-minion with a basic attack and can be stacked if sustained long enough to reactivate E.
Speaking of reactivating E -- E’s cooldown is reduced by less from autoattacks, but each bullet can trigger this effect.

R
With a closer range pattern, Graves was getting into a lot of sticky situations. To help him deal with that, Collateral Damage now knocks Graves back substantially, creating a potential escape spell for Graves in exigent circumstances. Offensively it incentivizes “execute” usage over Live's more fire-and-forget R.

What's the point of all these changes?

Graves wields an epic-size shotgun. He should feel like he is a classic shotgun figure, with particular emphasis on devastating close range damage.

Graves has struggled for years with being either strictly better or strictly worse than his peer marksmen (Lucian and Corki, for example). Instead of trying to push Graves and Lucian apart, we decided to flesh out Graves' character fantasy to such an extent that he would never feel like a different version of another champion.

Strategically, Graves is empowered against close range opponents, particularly beefy divers who want to get up close and personal with him. He's effective at neutralizing them at the cost of sometimes struggling to output sustained damage against flighty longer range opponents. This makes him the perfect marksman for your team when the enemy _will _engage on you due to having better initiation tools than you have disengage.

+ Show Spoiler [Kog] +
Hi all,

With marksmen changes hitting PBE soon, I wanted to get a thread up to discuss changes to Kog'Maw that are coming in the big preseason patch. Kog'Maw's changes are pretty simple and straightforward, and they aim to further emphasize some of the main things we've always known and love about him. Namely, we want him to really shine in support-heavy team comps, and we want him to feel like a really juicy target for opponents. This won't be line-by-line changes like you'd see in the patch notes, but rather summaries of the bigger changes going on here.

Changes:

Bio-Arcane Barrage (W) has been changed to make Kog'Maw some kind of vomit-spewing machine gun while it is active.
While W is active, Kog'Maw attacks twice as fast, and his Attack Speed cap is doubled to 5 attacks per second.
While W is active, basic attacks deal reduced physical damage, but apply on-hit effects at full effect.
During this time, Kog'Maw attacks so fast that attack-moving efficiently becomes incredibly difficult, so choose a time when you don't need to move much, and go to town.
Living Artillery (R) has been repurposed to be less powerful in the average poke case, but very threatening as an execution tool.
Living Artillery's base damage and ratios have been adjusted, and it no longer deals increased base damage to champions.
Living Artillery now deals double damage to enemies at 25%-50% current Health, and triple damage to enemies below 25% Health
Various other changes/thoughts:
Base Attack Speed stats and Q's passive Attack Speed have been adjusted so he is more dependent upon maxing both his Q and W to really approach his full damage potential.
For those wondering, AP Kog'Maw will play a bit differently than before, but we believe it to be of about equal power to before.

Those are the main changes. If you get a chance to play Kog'Maw, please do let me know how it goes by replying to this thread. I'll be popping in pretty regularly while Kog is on PBE to monitor his progress and see how players are feeling about him.

Cheers,
Dcap

+ Show Spoiler [Miss Fortune] +
Salutations,

Miss Fortune is receiving a fairly significant update with the next preseason. It may not be as dramatic as some of the other Marksmen, but it should better solidify her place in the Marksman lineup and the League roster as a whole.

Miss Fortune is making her return as the queen of the Wombo Combo
Bullet Time now channels for a higher max duration and thus higher max damage output (DPS is similar if not better in most cases)
Bullet Time now scales much better into the later parts of the game - Miss Fortune now fires waves more rapidly at higher ranks and Bullet Time waves can now critically strike (but at a reduced amount)
Impure Shots is gone and has been replaced by Love Tap
Love Tap is now MF's character passive - it's a new basic attack mechanic that deals bonus damage whenever Miss Fortune attacks a new target
MF now gets a lot more value if she can manage to bounce her attacks between 2 or several targets
Strut has been moved to W's Passive now that Love Tap is her character passive

This isn't all of the nitty gritty details, but gives you guys an overview of the larger changes we made to the kit.

Feel free to leave feedback once you guys get a chance to test her out. Hope you guys enjoy!

+ Show Spoiler [Quinn] +
Hi guys,

With preseason hitting the PBE shortly and Quinn being one of the six main marksmen getting an update, I wanted to put up a post to gather feedback on her changes for her time on the PBE before release. Rather than a long line-by-line changelist on the PBE, you'll instead find the main changes going on in Quinn's update in the body of the thread, not necessarily in P,Q,W,E,R order.

Changes:

Tag Team (R) has been heavily repurposed into a strategic map mobility tool:
Tag Team's visuals have been changed from Quinn leaving the game space to Valor flying Quinn around beneath him.
Tag Team now has a 2-second channel at its start, and no longer has combat spells or basic attacks.
Tag Team now has no cooldown, and its Movement Speed bonus is now very dramatic.
Skystrike has been retained, but deals less damage and does not deal increased damage based on targets' missing Health.
Blinding Assault (Q) has been repurposed (and renamed) into more of a waveclearing tool and less of a dueling tool:
Q's name has been changed to Aerial Assault, because... the spell no longer blinds.
Aerial Assault now marks its primary target as Vulnerable (passive mark).
Aerial Assault now does up to double damage based on targets' missing Health.
Half of Aerial Assault's cooldown is refunded if it kills at least one enemy.
Various other changes:
Harrier (P) attacks now deal a percentage of Quinn's total AD rather than a base and bonus AD ratio.
Vault (E) has had its dash speed increased, and it should now more reliably return you along the vector you dashed in on.

The above changes are the main ones that should most dramatically change the way Quinn plays following her update. Please feel free to give feedback on any of the above stuff, and do let me know if anything feels off about the character in ways you wouldn't expect given the above information. I did quite a bit of script cleanup on her, so I want to make sure I didn't change the feel of things in ways I didn't intend.

Thanks all,
Repertoir
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Gahlo
Profile Joined February 2010
United States35142 Posts
October 30 2015 19:19 GMT
#351
http://www.surrenderat20.net/2015/10/1030-pbe-update.html
iCanada
Profile Joined August 2010
Canada10660 Posts
October 31 2015 03:00 GMT
#352
On October 22 2015 05:57 Seuss wrote:
I'm eagerly awaiting their next failed attempt to promote diversity in the jungle.


It's not even that they fail to make it diverse... they make it diverse then decide they hate it.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
October 31 2015 07:00 GMT
#353
I'm kind of surprised the huge marksmen changes aren't creating any discussion in this thread. My basic thoughts on the few I tried:

I dislike the changes to Kog. I haven't done the math but machine gunning it doesn't *feel* any better or more powerful and, at least for the part of the game I played, felt like a downside due to the immobility letting people get away or get in my face. Maybe my build was wrong though, all the items are changed. The ult changes are weird and crazy, I'm not used to doing 600-800 damage with ult late-game on low HP targets. He might still gel with a poke comp simply because if anyone does low the threat ult poses can be huge. AP kog also clears better earlier than before, e + just one ult kills ranged minions at 6.

I love the Quinn changes. She feels powerful, she is by far the most vroom vroom champion in the game, and it feels like Valor is more of a teammate than an occasional transformation since Q now applies passive and passive CD scales with stats into lategame. I didn't like Quinn before and now I'll probably buy her on live.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Gahlo
Profile Joined February 2010
United States35142 Posts
October 31 2015 09:10 GMT
#354
Most posts that would discuss preseason changes will end up in the preseason thread.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
October 31 2015 14:32 GMT
#355
Oops, didn't even notice we had one. >.>
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Gahlo
Profile Joined February 2010
United States35142 Posts
October 31 2015 14:36 GMT
#356
You can still talk about it here, since it is relevant.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
October 31 2015 17:43 GMT
#357
Watched Kog 1v5 a team lol, PBE maw of malmortius is OP
(╯°□°)╯︵ ┻━┻
iCanada
Profile Joined August 2010
Canada10660 Posts
October 31 2015 18:25 GMT
#358
That culling item sucks so bad.

lol. 10 minutes worth of farming, you get an extra 130 gold after selling it than you'd have before.

I dont care what matchup I am in, I dont want that starting item. If I am stronger early, then I want Dblade, I am going to get way more gold by just having stats for last hitting, and will deny my enemy gold as well. lol. God forbid Cull loses you a kill...

So bad compared to Avarice blade, which you bought because you wanted Shiv anyway, and gave you like 400 gold above and beyond.

Cull either needs mad buffs or no one will ever buy it.
Gahlo
Profile Joined February 2010
United States35142 Posts
November 03 2015 23:43 GMT
#359
http://www.surrenderat20.net/2015/11/113-pbe-update.html
Gahlo
Profile Joined February 2010
United States35142 Posts
November 11 2015 00:01 GMT
#360
Now that the preseason has begun, maybe people will actually discuss the PBE in the PBE thread.

http://www.surrenderat20.net/2015/11/1110-pbe-update.html
Gahlo
Profile Joined February 2010
United States35142 Posts
Last Edited: 2015-11-14 00:46:01
November 14 2015 00:45 GMT
#361
Missed the last update, so here it is with tonight's.

http://www.surrenderat20.net/2015/11/1112-pbe-update.html

http://www.surrenderat20.net/2015/11/1113-pbe-update.html
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-23 23:05:01
November 23 2015 22:46 GMT
#362
http://www.surrenderat20.net/2015/11/1123-pbe-update.html

riot is going full retard every bruiser and tank has now 200hp less late game due to deadmens nerf and veteran scars being trash now , ye i felt me tanking enemy tristana for 3sec before dying as a 4armor items olaf was too long definitely need hp nerf .....
ps lol@ skarner nerf, losing my faith in this company
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
November 23 2015 23:06 GMT
#363
--- Nuked ---
Slusher
Profile Blog Joined December 2010
United States19143 Posts
November 23 2015 23:15 GMT
#364
Swain nerfs?????
Carrilord has arrived.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 23 2015 23:31 GMT
#365
Oh my god.

They're buffing PRECISION?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Gahlo
Profile Joined February 2010
United States35142 Posts
November 23 2015 23:36 GMT
#366
On November 24 2015 08:31 Ketara wrote:
Oh my god.

They're buffing PRECISION?

Gotta nudge the math illiterate.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 23 2015 23:40 GMT
#367
On November 24 2015 08:15 Slusher wrote:
Swain nerfs?????

Struck me as odd too. Whens Malz nerfs rito
Administrator~ Spirit will set you free ~
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 23 2015 23:41 GMT
#368
I think they just want to buff AD Assassins and give no fucks about fallout to other roles.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Gahlo
Profile Joined February 2010
United States35142 Posts
November 24 2015 00:06 GMT
#369
On November 24 2015 08:41 Ketara wrote:
I think they just want to buff AD Assassins and give no fucks about fallout to other roles.

Well AD assassins suck as on this patch because of Brutalizer getting removed.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-11-24 00:17:25
November 24 2015 00:11 GMT
#370
It's interesting in that the new mastery system lets them do changes that under the old system would break things.

Like, they can make Precision OP on adcs, but as long as Fervor is still better than Cunning keystones, it won't break adcs because they still won't take it even though it's so good.

There's a point where it becomes SO good that they'll take it anyway, but there's enough power in the keystones that that's not likely to happen.


Basically, even though precision is more than twice as good as the tier 5 Ferocity stuff, that can be acceptable because its being balanced against the entire tree, not just things in its tier.


Precision still batshit OP tho. It's basically the reason for the entire Cunning tree to exist.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-24 13:57:02
November 24 2015 00:24 GMT
#371
fervor doesnt stack on minions anymore thats pretty huge nerf maybe enough to kill that keystone for most champions
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 24 2015 00:31 GMT
#372
Might push a lot of bruisery champs to resolve and grasp.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Caiada
Profile Joined January 2015
United States3052 Posts
November 24 2015 00:40 GMT
#373
ADCs will still likely get it if they don't need the healing, but now they're both balanced and not 'why would you ever go anything else on any champion.'

I'm glad they've embraced champions having one obvious generally optimal mastery path.
XDG Mata
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 24 2015 00:42 GMT
#374
Yeah adcs don't like non Ferocity keystones.

Graves might like Thunderlords, varus likes Stormraider, that's maybe about it.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-11-24 00:59:30
November 24 2015 00:57 GMT
#375
On November 24 2015 09:06 Gahlo wrote:
Show nested quote +
On November 24 2015 08:41 Ketara wrote:
I think they just want to buff AD Assassins and give no fucks about fallout to other roles.

Well AD assassins suck as on this patch because of Brutalizer getting removed.


Idk about that dirk seems better in a lot of ways. I mean losing cdr is really bad but maw and new yommu are a lot better fir them.

Lw on the other hand
Carrilord has arrived.
Alaric
Profile Joined November 2009
France45622 Posts
November 24 2015 01:01 GMT
#376
RIP Brand's already questionable clear. He's going to get pushed even harder now that he goes oom so much faster.
And what the heck is that random Swain nerf? He's pretty much forced to max W second unless he's laning vs a melee champion and needs the slow now, 1s root is almost worthless, save to prevent a flash/dash.
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35142 Posts
November 24 2015 14:01 GMT
#377
On November 24 2015 09:57 Slusher wrote:
Show nested quote +
On November 24 2015 09:06 Gahlo wrote:
On November 24 2015 08:41 Ketara wrote:
I think they just want to buff AD Assassins and give no fucks about fallout to other roles.

Well AD assassins suck as on this patch because of Brutalizer getting removed.


Idk about that dirk seems better in a lot of ways. I mean losing cdr is really bad but maw and new yommu are a lot better fir them.

Lw on the other hand

137g for CDR was incredible. With old itemization there was no reason to rush Maw and Ghostblade and itemization was fine even if they were left at Brut/Hex.
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
November 24 2015 14:38 GMT
#378
they should just make santa bard, i dont like the snowday version. The syndra looks pretty sick and we got another gnar skin again lol.

I will still buy the entire snowday bundle, the skin quality is getting better and already surpass the Ultimate skin quality.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2015-11-24 16:37:06
November 24 2015 16:36 GMT
#379
We already got Santa Gragas. The Syndra skin was pretty obvious, still waiting for the dodgeball one. Oh, the fact that Bards heals are cups of hot cocoa I thought was brilliant.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Skitter
Profile Joined August 2015
United States899 Posts
November 24 2015 19:09 GMT
#380
http://oce.leagueoflegends.com/en/page/champion-update-poppy-keeper-hammer

Poppy update, thoughts?
xd
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 24 2015 19:18 GMT
#381
Haha that R, I like it!
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
November 24 2015 19:22 GMT
#382
I'm not the only one thinking that Fervor is now going to be pretty useless in a Sanguine Blade kind of way, right? Like, even on Jax I'm thinking of switching to Precision/Stormraider's Surge.
What fun is it being cool if you can’t wear a sombrero?
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
November 24 2015 19:28 GMT
#383
meh

i kinda liked old poppy
(╯°□°)╯︵ ┻━┻
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
November 24 2015 19:47 GMT
#384
W is imba.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-11-24 19:52:57
November 24 2015 19:50 GMT
#385
That is a lot of peel.

I'm not personally that excited for the new kit (doesn't look like something I would personally play) but I am glad old Poppy will be dead. What an awful kit that was.

On November 25 2015 04:22 GrandInquisitor wrote:
I'm not the only one thinking that Fervor is now going to be pretty useless in a Sanguine Blade kind of way, right? Like, even on Jax I'm thinking of switching to Precision/Stormraider's Surge.


Sanguine Blade was great. It was disgustingly efficient and really easy to keep up with the slightest bit of effort.

Fervor's bonuses will be good enough to still take. It's not supposed to be a tool to shit on your lane, it's for long fights on ADCs/ranged AA champions, not any rando bruiser in the top lane because it was OP.
XDG Mata
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 24 2015 20:13 GMT
#386
Her new look is absolutely fantastic.

As a non-Poppy player her kit seems interesting. Her ult is hilarious at the very least. I suspect most Poppy players are going to be mad that she's lost her assassin potential.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
November 24 2015 20:14 GMT
#387
I loved how Poppy was basically non-explodable lategame, that was kind of hilarious. Morde + Poppy was my favorite cheese bot lane, RIP
(╯°□°)╯︵ ┻━┻
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2015-11-24 21:47:00
November 24 2015 21:46 GMT
#388
On November 25 2015 04:50 Caiada wrote:
Show nested quote +
On November 25 2015 04:22 GrandInquisitor wrote:
I'm not the only one thinking that Fervor is now going to be pretty useless in a Sanguine Blade kind of way, right? Like, even on Jax I'm thinking of switching to Precision/Stormraider's Surge.


Sanguine Blade was great. It was disgustingly efficient and really easy to keep up with the slightest bit of effort.

Fervor's bonuses will be good enough to still take. It's not supposed to be a tool to shit on your lane, it's for long fights on ADCs/ranged AA champions, not any rando bruiser in the top lane because it was OP.

But no one AA's 10 times in a fight. Right now it's basically a mastery that says have a free 10->80AD if you attack some minions first. These PBE notes suggest it's going to be "get +1->+8 AD for every AA you land in a teamfight", which practically speaking cuts its damage by 50-70%.

Not making a value judgment about whether this is "good" or whatever, just looking for confirmation that Fervor's gutted so hard now that bruisers (even Jax, who Fervor is ostensibly perfect for) should switch to the superior Cunning penetration masteries and use Stormraider's Surge or Thunderlord's Decree instead.
What fun is it being cool if you can’t wear a sombrero?
Alaric
Profile Joined November 2009
France45622 Posts
November 24 2015 22:19 GMT
#389
At that point wouldn't Jax be better off going 0-18-12 than 12-18-0 anyway?
Cant take LMS hipsters serious.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2015-11-24 22:41:17
November 24 2015 22:29 GMT
#390
So here's how I envision 12-18-0 Jax: http://efferentinc.com/wp-content/lol6calc/index.html#ClCvyK0CvClKY

And here's how I envision 0-18-12 Jax: http://efferentinc.com/wp-content/lol6calc/index.html#YK0CvClKKxCly

I think Ferocity is better than Resolve. You're trading:

6% bonus armor/MR
-2 damage from basic attacks
8% bonus to shields/healing
15% summoner spell CDR

for

4% attack speed
3.5% increased damage / 1.5% increased damage taken
2.5% lifesteal/vamp
2.5% increased damage to CC'd targets OR 1% increased damage based on number of unique kills

In the Resolve tree, none of that really excites me that much. 6% bonus armor/MR has nice synergy with your ult, but with the new Rageblade/Gunblade/Triforce build that's all the synergy you get until your 4th or 5th item. 8% bonus to healing turns Gunblade's 15% healing into 16.2% healing; it's not clear whether that's better than 2.5% lifesteal and vamp but I think it's not.

The Cunning/Ferocity keystone debate is a closer one. There you're trading:

7% armor pen
Nerfed Fervor

for

Buffed Precision (5.5-14 armor pen / 3.3-8.4 magic pen)
Stormraider's Surge OR Thunderlord's Decree

I think Cunning is going to be better, which is kinda sad because it's hard to imagine a better candidate for Fervor than Jax. But even in lane Jax is mostly about burst trades (Q-aa (ult passive proc)-W reset) rather than a long, 10-AA trade.
What fun is it being cool if you can’t wear a sombrero?
kongoline
Profile Joined February 2012
6318 Posts
November 24 2015 22:47 GMT
#391
i love the -15% sum cdr from resolve but it will be hard to justify picking it over ferocity after veteran scars nerf pretty much everything else is trash (assuming 12 points in it)
M2
Profile Joined December 2002
Bulgaria4116 Posts
November 24 2015 22:47 GMT
#392
For the moment I run Fervor on Rengar Top and if feels pretty good, however, after the nerf most likely I'll switch to Deathfire Touch. I know that people will say Tunderlod Decree, but I really don't like the cunning tree, even though I like the decree mastery, I just don't want to go full tree for one mastery.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
kongoline
Profile Joined February 2012
6318 Posts
November 25 2015 00:00 GMT
#393
they updated more info, anivia also got nerfed
Anivia
Flash Frost (Q) chill duration lowered to 2 seconds from 3 seconds. [s]
Glacial Storm (R) chill duration lowered to 1 seconds from 2 seconds. [s 1& s 2]

not that i care i secretly hate that champion ;p
lilwisper
Profile Joined April 2010
United States2515 Posts
November 25 2015 19:13 GMT
#394
It would have been so nice if you could change the language for individual champs. I think I would have used the French version for the new Poppy. I would do it just for the chant.

Pooooo po po po po pooooooooopyyyyyy.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
November 25 2015 20:03 GMT
#395
--- Nuked ---
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
November 26 2015 10:10 GMT
#396
Anyone played new Poppy on PBE already?
I'm wondering if she could be some niche support pick with new kit, especially with her new W that gives MS and stops enemy dashes + R for peeling/initiating.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2015-11-26 14:04:52
November 26 2015 14:04 GMT
#397
I've played her on the PBE. If she is somehow a niche support she'd be very niche. Like, you have one way of harassing the opposing lane duo and it's on an 18 second CD. E does nothing without commiting hard and Q is the tiniest ranged AoE in the game. Moreover, engaging from range is much harder than real supports since all you have to close gaps is a small 2.5 second speed boost and the hope that maybe you won't push them to safety with E. Simple kiting from anyone is a problem.

Like, I don't think it would be awful later on. Your ultimate is a good tool for helping your team, anti-dash isn't shabby, Q is a huge slow, and E CC is strong. But laning phase would be a nightmare. If you want to play with less gold jungle is probably a far better option.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
December 01 2015 23:57 GMT
#398
http://www.surrenderat20.net/2015/12/121-pbe-update.html

The new damage mastery in Cunning is quite exciting! Looks like Riot wants more people to figure out the power of Cunning over Ferocity.
What fun is it being cool if you can’t wear a sombrero?
Gahlo
Profile Joined February 2010
United States35142 Posts
December 02 2015 00:23 GMT
#399
I'm kind of pissed because this looks like Righteous Glory all over again. Decree getting a nerf in a month, calling it.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 02 2015 00:31 GMT
#400
This shit makes no sense they just keep nerfing all the sustained damage keystones of ferocity... Guess they want everyone to go thunderlord regardless of what type of damage dealer you are. That precision buff is fucking ridiculous as well.
Caiada
Profile Joined January 2015
United States3052 Posts
December 02 2015 00:35 GMT
#401
It's an assassin buff; most need it anyhow because the champs that are using DFT and Fervor are in a significantly better place.
XDG Mata
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 02 2015 00:53 GMT
#402
Ferocity will still be the best for sustained damage dealers.

The new mastery looks potentially broken to me on farming junglers. It says +1.5% damage, not damage to champions.

Maybe increased jungle buff time will still be better for clear speed, but I can imagine a world where always farm never not farm and then split push jungle Tryndamere loves that shit.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-02 01:00:26
December 02 2015 00:56 GMT
#403
How? What keystone do you get on adcs? With more arpen in cunning it makes it even an easier choice.

Fervor is useless now. Ok not useless later in the game if you have good aoe but it is just useless in lane which is a big problem. How can you compare 7% arpen and fervor vs precision+thunderlord in trades?
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 02 2015 01:42 GMT
#404
It is entirely possible that for many adcs Thunderlords will be better early and fervor will be better late.

But I think the difference in early game damage won't be as big as you think it is.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 02 2015 01:46 GMT
#405
If you can somehow get the stacks up it is similar but in bot lane that doesn't happen you trade 1/2 autos+ an ability pretty much all the time. When the guy with thunderlord wins every single trade how are you supposed to answer that when your damage kicks in after you trade not during?
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
December 02 2015 01:52 GMT
#406
--- Nuked ---
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 02 2015 01:52 GMT
#407
By trading again while Thunderlords is on CD.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-02 01:56:11
December 02 2015 01:55 GMT
#408
On December 02 2015 10:52 krndandaman wrote:
unless you are talking about a changed fervor I am not aware of you can keep fervor stacks up simply by autoing/using spells in general. don't have to hit anything or a champion with them

They are changing it to proc only if you hit champions and it gives 2 stacks on a 2sec cd if you hit with an ability. This is the pbe thread I am talking about the changes.

You see ketara when you are already behind the other guy can trade slightly weaker trades with you and still come out ahead. Not to mention precision outperforms battering blows so you would still not even be that fucked. Not to mention they are making precision 5+.5 arpen...
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 02 2015 02:01 GMT
#409
The difference in precision amounts to like, 2-3 arpen. Which is significant but not game breaking.

I think if your argument is that you can't trade more than 2 autos, and also can't trade more than once every 20 seconds, you're making a very hypothetical argument.

I mean, precision is really absurdly good, and adcs who have early game bursty trade patterns (Lucian, graves, tristana??) may end up preferring it.

But to say fervor will be useless is a stretch.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
December 02 2015 02:04 GMT
#410
--- Nuked ---
Gahlo
Profile Joined February 2010
United States35142 Posts
December 02 2015 02:06 GMT
#411
On December 02 2015 11:04 krndandaman wrote:
Show nested quote +
On December 02 2015 10:55 nafta wrote:
On December 02 2015 10:52 krndandaman wrote:
unless you are talking about a changed fervor I am not aware of you can keep fervor stacks up simply by autoing/using spells in general. don't have to hit anything or a champion with them

They are changing it to proc only if you hit champions and it gives 2 stacks on a 2sec cd if you hit with an ability. This is the pbe thread I am talking about the changes.

You see ketara when you are already behind the other guy can trade slightly weaker trades with you and still come out ahead. Not to mention precision outperforms battering blows so you would still not even be that fucked. Not to mention they are making precision 5+.5 arpen...


wtf? where is this i dont see it on surrender@20
what kind of nerf is that

i guess non thunderlords (cait, twitch, etc?) will go back to warlord's?

It's in one of the previous updates this cycle.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 02 2015 02:08 GMT
#412
http://www.surrenderat20.net/p/current-pbe-balance-changes.html > balance changes

Slusher
Profile Blog Joined December 2010
United States19143 Posts
December 02 2015 03:45 GMT
#413
Honestly I'm not sure if thunderlord's needs a nerf like it isn't CRAZY considering the stated purpose of keystone masteries. I think the bigger problem is the other non-tank/healer keystones suck. (considering the nerfed version of furvor)
Carrilord has arrived.
Caiada
Profile Joined January 2015
United States3052 Posts
December 02 2015 04:32 GMT
#414
I don't think anybody's played with any of the keystones long enough to judge, which is why the only two to get nerfed were egregiously out of line.
XDG Mata
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-12-03 03:24:50
December 03 2015 03:23 GMT
#415
RFC+Shiv nerf on PBE today.

"Rapid Firecannon and Statikk Shiv will now take greatest potential damage instead of just stacking the damage for an attack"

So you'll still get both procs, but the main target will take about 100 less damage?


Shiv also 100g more expensive.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Gahlo
Profile Joined February 2010
United States35142 Posts
December 03 2015 05:06 GMT
#416
On December 03 2015 12:23 Ketara wrote:
RFC+Shiv nerf on PBE today.

"Rapid Firecannon and Statikk Shiv will now take greatest potential damage instead of just stacking the damage for an attack"

So you'll still get both procs, but the main target will take about 100 less damage?


Shiv also 100g more expensive.

Yeah, Zeal got 100 more expensive, so so did all the upgrades.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 03 2015 06:41 GMT
#417
Malzahar

Null Zone (W) damage lowered to 4/4.5/5/5.5/6% of max health per second from 4/5/6/7/8%
That Malz nerf D:
Administrator~ Spirit will set you free ~
Slusher
Profile Blog Joined December 2010
United States19143 Posts
December 03 2015 07:50 GMT
#418
yea man every game Malz vs. Swain gotta get that shit outta here
Carrilord has arrived.
M2
Profile Joined December 2002
Bulgaria4116 Posts
December 03 2015 08:45 GMT
#419
oh I really dislike the cunning tree, even on burst champions. I don't think that one good mastery (thunderlord) justifies whole shitty tree, nevertheless, with so many nurfs to ferocity key stones, I guess there is not much of a choice left
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
JazzVortical
Profile Joined July 2013
Australia1825 Posts
December 03 2015 09:38 GMT
#420
I like the idea of Shiv and Firecannon having a Titanic/ravenous hydra relationship. You can only have one, but you can swap them freely.

These deathfire touch champ nerfs are sad.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2015-12-03 11:29:17
December 03 2015 11:27 GMT
#421
On December 03 2015 16:50 Slusher wrote:
yea man every game Malz vs. Swain gotta get that shit outta here

It's a nerf to the overly oppressive and overpowered Malz/Swain duo bot.

+ Show Spoiler +
Sarcasm might have been used....



On November 24 2015 08:40 Plexa wrote:
Show nested quote +
On November 24 2015 08:15 Slusher wrote:
Swain nerfs?????

Struck me as odd too. Whens Malz nerfs rito


Plexa the prophet! :O
It's Elo not ELO - Every statiscian playing League
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 03 2015 11:31 GMT
#422
On December 03 2015 20:27 Jek wrote:
Show nested quote +
On December 03 2015 16:50 Slusher wrote:
yea man every game Malz vs. Swain gotta get that shit outta here

It's a nerf to the overly oppressive and overpowered Malz/Swain duo bot.

+ Show Spoiler +
Sarcasm might have been used....



On November 24 2015 08:40 Plexa wrote:
Show nested quote +
On November 24 2015 08:15 Slusher wrote:
Swain nerfs?????

Struck me as odd too. Whens Malz nerfs rito


Plexa the prophet! :O

+ Show Spoiler +
Fuck what have I done
Administrator~ Spirit will set you free ~
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-12-03 17:14:35
December 03 2015 17:14 GMT
#423
Dot champs have been borderline OP since Liandry's buffs; DFT was probably a terrible idea. Thing is, most of those champs are old and unpopular and not particularly fun (dots are arguably also less reliable than big play assassination shit and standard control mages, as well) And people build most of them wrong too especially post-cost nerfs, but meh.

I would need to actually play more to be sure, but I know exactly where the nerfs are coming from.
XDG Mata
Slusher
Profile Blog Joined December 2010
United States19143 Posts
December 03 2015 17:54 GMT
#424
I mean if you a are a short range 0 mobility mage (Swain) your shit should do a boatload of damage.
Carrilord has arrived.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 12 2015 01:38 GMT
#425
Ooh.

Eye of Oasis and Eye of Watchers giving 10% CDR on PBE.

That's kind of a big deal~
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
M2
Profile Joined December 2002
Bulgaria4116 Posts
December 12 2015 09:53 GMT
#426
On December 12 2015 10:38 Ketara wrote:
Ooh.

Eye of Oasis and Eye of Watchers giving 10% CDR on PBE.

That's kind of a big deal~

Interesting why the health eye does not though
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
December 14 2015 21:47 GMT
#427
http://www.surrenderat20.net/2015/12/1214-pbe-update.html

Wow, Stormraider's Surge movement speed bonus increased to 40% from 35%, and also grants 100% slow resistance for 3 seconds. A real contender vs Grasp of the Undying for bruisers.
What fun is it being cool if you can’t wear a sombrero?
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-12-14 23:33:12
December 14 2015 23:28 GMT
#428
some of the changes are completely insane, fervor adding 100 dmg late game for champions like jax who get full stacks after one auto is retarded lol
Gahlo
Profile Joined February 2010
United States35142 Posts
December 14 2015 23:35 GMT
#429
On December 15 2015 08:28 kongoline wrote:
some of the changes are completely insane, fervor adding 100 dmg late game for champions like jax who get full stacks after one auto is retarded lol

That's more an issue of Jax needing to be looked at as opposed to Fervor. This isn't a problem like Lichbane was one where everybody that built it was stupid strong. Fevor is, generally, not that great.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
December 14 2015 23:36 GMT
#430
Also I totally didn't realize this, but Bond of Stone is getting nerfed again - instead of 3%->6% + 6% redirection, it's just 4% + 6% redirection. I think that's an appropriate nerf because people will always take Bond of Stone.
What fun is it being cool if you can’t wear a sombrero?
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-12-15 00:11:47
December 15 2015 00:03 GMT
#431
On December 15 2015 08:28 kongoline wrote:
some of the changes are completely insane, fervor adding 100 dmg late game for champions like jax who get full stacks after one auto is retarded lol

Well it was that or gut the blue dmg one that everyone takes.

I'm not really convinced these masteries will end up in a good place.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
December 15 2015 14:49 GMT
#432
Stormraider's Surge is pretty swell on Tahm Kench - do 30% of their max health, and now you can Devour an enemy champion with no movespeed penalty at all ...
What fun is it being cool if you can’t wear a sombrero?
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
December 15 2015 15:26 GMT
#433
Lol, these buffs. Guess they decided to buff all other keystones rather than nerf thunderderper.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
December 15 2015 15:56 GMT
#434
Would much rather there be more viable keystones than nerfing Thundalawd down to everyone else's level.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Slusher
Profile Blog Joined December 2010
United States19143 Posts
December 15 2015 21:32 GMT
#435
Nerfing thunderlord would basically make keystone choice irrelevant
Carrilord has arrived.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-12-17 00:19:47
December 16 2015 21:36 GMT
#436
http://www.surrenderat20.net/2015/12/1216-pbe-update.html
fervor buffed even more precision nerfed next patch after they buffed it, they are so clueless lmao
Slusher
Profile Blog Joined December 2010
United States19143 Posts
December 17 2015 02:22 GMT
#437
I think that's just a straight revert
Carrilord has arrived.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 17 2015 02:24 GMT
#438
It is a straight revert.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
December 17 2015 08:18 GMT
#439
And FQC back to giving gold despite minion kills. They nerfed the mana regen slightly, thinking that should mean people will buy grail again. Lol.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
December 17 2015 08:22 GMT
#440
they nerfed the active also, but i dunno if enough, that is the kind of nerf where I need to play it personally
Carrilord has arrived.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
December 17 2015 08:42 GMT
#441
Mmm I don't think you need more than like a 0.5 second slow to land an important combo so that argument is out. In my opinion the real strength of it is the scouting potential, "where is the jungler" free card, all on a 50 sec cd.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-12-17 09:07:11
December 17 2015 09:05 GMT
#442
I think the 50% regen nerf is kind of a big deal.

Look at it vs. Morellos

Is the active worth 10% CDR and 30 AP?

I'm sure it is some of the time. But certainly not all of the time.

It's certainly a bigger nerf than hitting the gold gen.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 17 2015 09:09 GMT
#443
While it is a nerf don't think it matters too much. The ghosts are still broken and make up for the less stats. Morello also costs more while this is cheaper AND gives you more gold.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-12-17 09:17:57
December 17 2015 09:16 GMT
#444
30 AP and 10% CDR is a Fiendish Codex, though.

They're not 800g cheaper.

I think the active is really good, even on Twin Shadows it was really good it's just Twin Shadows was hard to fit into builds, FQC can be fit in because it's your mana regen item.

I'm pretty sure that there are matchups where a nerfed active won't be so amazing. I'm not saying it won't be strong, but I am saying that I think it's a noticeable nerf.

They said they don't mind FQC on mids as long as it's not the ONLY option and I think this goes a way towards getting it there.

I think it is possible it might need another small nerf though. They're probably being conservative because they don't want to kill the AP supports that are just now popular after oh so long of being joke picks.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-12-17 09:29:14
December 17 2015 09:23 GMT
#445
Well morello costs 350 more and it isn't exactly hard to go >1k gold gained in a game on fqc. So it definitely makes up the cost over 7/8 minutes at most.

Even on janna I get 1.5k or more gold per game with it.

It definitely will be weaker there is no argument there but it still is too strong.

Gotta admit until I actually saw people using it wasn't too sold on it but it honestly feels broken after playing with it in games. It honestly becomes so fucking hard to play immobile mages.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
December 17 2015 15:59 GMT
#446
FQC is fine, you could live off it as your only source of mana regen pretty reliably if you didn't spam, now you just need blue or run some mana regen runes maybe.
(╯°□°)╯︵ ┻━┻
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2016-01-16 14:08:05
January 16 2016 14:06 GMT
#447
Been playing around with the crafting system on the PBE. Desperately needs a quantity option or bigger bundles for Hextech Chests/Keys, and a slightly tweaked UX for opening multiple chests in a row.

Opening a chest should automatically pull up another chest if you have another chest and key.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
January 21 2016 02:06 GMT
#448
Apparently the Champion Mastery thing is going to work with crafting, which seems a bit odd.

http://boards.pbe.leagueoflegends.com/en/c/general-pbe-feedback/XT7eu7jz-champion-mastery-level-6-7

Also latest PBE: http://www.surrenderat20.net/2016/01/120-pbe-update.html
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Gahlo
Profile Joined February 2010
United States35142 Posts
Last Edited: 2016-01-21 09:52:10
January 21 2016 09:51 GMT
#449
Okay, fist time I've looked at the tooltip for Jihn's passive... what the fuck is this shit.

Death In 4 Acts: Jhin's basic attacks utilize ammunition and his attack speed cannot be improved except through growth. Jhin can attack 4 times before having to reload for 2.5 seconds, and the final shot is a guaranteed critical strike that also deals 15 / 20 / 25% of target's missing health bonus physical damage.

Every Moment Matters: Jhin's critical strikes deal 25% reduced damage, but grant 10% (+ 4% per 10% bonus attack speed) movement speed for 2 seconds.

Additionally, his attack damage is increased by 2% - 40% (based on level) (+ 4% per 10% critical strike chance) (+ 2.5% per 10% bonus attack speed).


Keep it simple, stupid.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
January 27 2016 18:11 GMT
#450
It seems that Riot is moving to stop trolling/bad behavior on the PBE by linking PBE accounts to live accounts. I got an email about it just now and it heavily implies that users who don't, while still being able to keep and use their PBE accounts, won't have immediate access to some patches.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 27 2016 20:36 GMT
#451
Poppy nerfs on pbe.

I def think Poppy is OP, but I don't think nerfing Poppy without nerfing Fiora is ok.
Carrilord has arrived.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2016-01-27 22:31:51
January 27 2016 21:02 GMT
#452
[image loading]

Well, ok then.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Ethelis
Profile Blog Joined September 2008
United States2396 Posts
January 27 2016 21:12 GMT
#453
On January 28 2016 06:02 Ansibled wrote:
Show nested quote +
[NEW ITEM] Duskblade of Draktharr

! ( ! ) !


+75 Attack Damage
+5% Movement Speed
UNIQUE Passive: +10 Armor Penetration
UNIQUE Passive: Basic Attacks on an enemy champion apply Nightfall (120 second cooldown).

Nightfall: After 2 seconds, deal physical damage equal to 90 plus 25% of the target's missing health. If you get a kill or assist on the target before Nightfall ends, the cooldown is refunded."


Well, ok then.


"Brutalizer was such a toxic item, it was bad for the ecosystem of the game, we will avoid having items like these in the future" (Paraphrasing).
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 27 2016 21:14 GMT
#454
On January 28 2016 06:02 Ansibled wrote:
Show nested quote +
[NEW ITEM] Duskblade of Draktharr

! ( ! ) !


+75 Attack Damage
+5% Movement Speed
UNIQUE Passive: +10 Armor Penetration
UNIQUE Passive: Basic Attacks on an enemy champion apply Nightfall (120 second cooldown).

Nightfall: After 2 seconds, deal physical damage equal to 90 plus 25% of the target's missing health. If you get a kill or assist on the target before Nightfall ends, the cooldown is refunded."


Well, ok then.


All champions are now Zed/Garen. And Zed is now Zed squared.
(╯°□°)╯︵ ┻━┻
Alaric
Profile Joined November 2009
France45622 Posts
January 27 2016 21:58 GMT
#455
On January 28 2016 06:12 Ethelis wrote:
Show nested quote +
On January 28 2016 06:02 Ansibled wrote:
[NEW ITEM] Duskblade of Draktharr

! ( ! ) !


+75 Attack Damage
+5% Movement Speed
UNIQUE Passive: +10 Armor Penetration
UNIQUE Passive: Basic Attacks on an enemy champion apply Nightfall (120 second cooldown).

Nightfall: After 2 seconds, deal physical damage equal to 90 plus 25% of the target's missing health. If you get a kill or assist on the target before Nightfall ends, the cooldown is refunded."


Well, ok then.


"Brutalizer was such a toxic item, it was bad for the ecosystem of the game, we will avoid having items like these in the future" (Paraphrasing).

You realise they were talking about the mix of stats and their cost-effectiveness, all at an early price point, right?
Just looking at the AD should tell you that item would cost 2.5k+ gold (on the boards they mention 3k+), so your paraphrasing doesn't apply to it at all.
Cant take LMS hipsters serious.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
Last Edited: 2016-01-27 22:04:24
January 27 2016 22:04 GMT
#456
Here's the link to the current PBE everyone is referring to:
http://www.surrenderat20.net/2016/01/127-pbe-update.html#more

The E "buff" is marginal but that W passive for Xin Zhao is pretty bonkers
Administrator@TL_Zess
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Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 27 2016 22:06 GMT
#457
I feel like Xin E is a nerf
Carrilord has arrived.
Caiada
Profile Joined January 2015
United States3052 Posts
January 28 2016 01:02 GMT
#458
That item is nothing like brutalizer, lol.

My worry for that item is that's kind of an inelegant solution to the assassin problem. Everybody's now Zed! We loved Zed so much, we gave a mini version of his ult to everybody because we couldn't think of any other way to add counterplay! I mean it works, but it's stupid as hell.
XDG Mata
Seuss
Profile Blog Joined May 2010
United States10536 Posts
January 28 2016 06:15 GMT
#459
On January 28 2016 07:04 Zess wrote:
Here's the link to the current PBE everyone is referring to:
http://www.surrenderat20.net/2016/01/127-pbe-update.html#more

The E "buff" is marginal but that W passive for Xin Zhao is pretty bonkers


Note that it's not 60-100% more than a normal crit, but in the place of what a crit would normally do. So rank 5 basically makes it a normal crit.

IE and Crit Damage runes stack additively with it (e.g. IE + Rank 1 = 210% damage on crit), and it triggers Warlord's Bloodlust.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
gobbledydook
Profile Joined October 2012
Australia2603 Posts
January 28 2016 08:13 GMT
#460
The fact that you now get a crit everything other hit without having to buy any crit items is bonkers. That is in addition to the Devourer and Rageblade procs.
I am a dirty Protoss bullshit abuser
Seuss
Profile Blog Joined May 2010
United States10536 Posts
January 28 2016 13:48 GMT
#461
Every third hit, but yeah it's kind of bonkers.

Basically you can queue up the crit before a trade, then EW->Auto->Q Reset->Auto->Auto and you've already crit twice and healed twice.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Gahlo
Profile Joined February 2010
United States35142 Posts
January 28 2016 16:01 GMT
#462
Dose it have decaying stacks? I mean, it could work like Diana's passive where you can't just set it up and then head out for a gank unless you're really close by like on a Scuttle.
Alaric
Profile Joined November 2009
France45622 Posts
January 28 2016 16:16 GMT
#463
Even then, if you decide to lane Xin it's Jax's harass pattern available at level 3. The dash's on a longer cooldown (I also tend to max Q first in match-ups where I won't stick too much or are ranged and I want the low cd) and the cc isn't immediate (although E slows) and you die more easily if baited into a gank, but that's lane dominance right there.
Cant take LMS hipsters serious.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2016-01-28 16:49:09
January 28 2016 16:48 GMT
#464
On January 29 2016 01:01 Gahlo wrote:
Dose it have decaying stacks? I mean, it could work like Diana's passive where you can't just set it up and then head out for a gank unless you're really close by like on a Scuttle.


They probably should have implemented it that way, but instead it piggy backs on W's heal proc. So it's every third strike, period.

It's important to note that it is only +60% damage at rank 1, so even if you do queue it you're essentially getting four auto-attacks for the price of three (unless you run Crit Damage runes, but that's probably less efficient than penetration or even AD).

+ Show Spoiler [Math] +

Looking purely at Marks, you can get 20% Crit Damage versus 8.55 AD versus 11.52 APen. Assuming you're smacking around another Xin Zhao with Armor Seals and that you're sporting a Doran's Blade the auto-attack damage over a level 3 EW->Qx3 combo looks like this:

Equation: (AD * # of Autos + AD * Crit Damage % * # of Crits + Q Damage) / (1 + Armor / 100) = Damage

  • Crit Damage: (70 * 4 + 70 * 0.8 * 2 + 45) / 1.34 = 326.1
  • AD: (78.55 * 4 + 78.55 * 0.6 * 2 + 45) / 1.34 = 338.4
  • APen: (70 * 4 + 70 * 0.6 * 2 + 45) / 1.2248 = 333.93


So it's close, but at least early on you're better off with AD.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2016-01-29 19:56:14
January 29 2016 19:53 GMT
#465
http://www.surrenderat20.net/2016/01/129-pbe-update.html

Dragon's Might (2 stacks) changed to "Grants your attacks on turrets an additional firey burn over 2 seconds." from "+15% damage to towers and buildings."

Dragon's Dominance (4 stacks) changed to "You take 30% less damage from turrets" from "+15% damage to Minions and Monsters"
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-02-10 00:44:41
February 09 2016 22:56 GMT
#466
http://www.surrenderat20.net/2016/02/29-pbe-update.html
my god those are olaf tier gp nerfs
Gahlo
Profile Joined February 2010
United States35142 Posts
February 10 2016 00:37 GMT
#467
And Katarina buffs.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
February 10 2016 00:45 GMT
#468
Finally. The champ has been broken for so fucking long.
lilwisper
Profile Joined April 2010
United States2515 Posts
February 10 2016 02:15 GMT
#469
The Blood Moon series never disappoints me. I am loving those skins.
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
February 10 2016 17:31 GMT
#470
On February 10 2016 07:56 kongoline wrote:
http://www.surrenderat20.net/2016/02/29-pbe-update.html
my god those are olaf tier gp nerfs


literally rest in piss if these go through

but i don't play gp so i dunno

think 4 would be the magic number in terms of max barrels if they change the cooldowns, most gangplanks go through 3 in 1 fight
)))____◎◎◎◎█████
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
February 12 2016 08:34 GMT
#471
http://www.surrenderat20.net/2016/02/211-pbe-update.html

Insane rumble buffs
Administrator@TL_Zess
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739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
February 12 2016 08:46 GMT
#472
How is that an insane Rumble buff?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Alaric
Profile Joined November 2009
France45622 Posts
February 12 2016 08:58 GMT
#473
Uh... what's prompting all these Urgot nerfs? The passive's one is really big, the shield duration too.
Sterak's combine cost feels really steep if they do it this way.
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35142 Posts
February 12 2016 12:01 GMT
#474
On February 12 2016 17:58 Alaric wrote:
Uh... what's prompting all these Urgot nerfs? The passive's one is really big, the shield duration too.
Sterak's combine cost feels really steep if they do it this way.

They made it so that he can W while channeling R and R terrifies nontarget enemies.
kongoline
Profile Joined February 2012
6318 Posts
February 12 2016 14:17 GMT
#475
adc abuse steraks better nerf it to shit so every bruiser/melee who uses it gets fucked in the process ....
VayneAuthority
Profile Joined October 2012
United States8983 Posts
February 12 2016 15:17 GMT
#476
They are speaking pretty loudly with their patches recently, they LIKE everyone being a huge damage dealer. The constant gutting of tanks and tank items is so ZZz.
I come in for the scraps
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
February 12 2016 16:52 GMT
#477
On February 13 2016 00:17 VayneAuthority wrote:
They are speaking pretty loudly with their patches recently, they LIKE everyone being a huge damage dealer. The constant gutting of tanks and tank items is so ZZz.


Used to be only Leblanc could blow up a 4 item Mundo. So they nerfed Leblanc, retooled the game and now EVERYONE can do it!
(╯°□°)╯︵ ┻━┻
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
February 16 2016 19:38 GMT
#478
http://www.surrenderat20.net/2016/02/216-pbe-update.html

I understand you don't like it, but those are in fact the exact goals here.

The average League of Legends player is bad at using active items. Yes, you can outplay other players by simply being better at using active items than them. However I'm of the opinion that managing a toggle it not a particularly sexy or interesting expression of skill. You can compare it to something like Zhonya's or Banner of Command and everyone can see, "Yeah, that active item usage was really important in that game." You don't get that out of Muramana, so honestly, I'm not sure it needs to require mind-share.
Glorious SEA doto
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2016-02-16 19:52:21
February 16 2016 19:50 GMT
#479
looks like back to merc treads every game for top lane if those changes go through, ill have to re-adjust my masteries to stop taking the 15%. Everything else is pretty boring/bad.

Toggling too hard, lets make this essence reaver version 2 except it sucks EX DEE xDDDdDD

edit - wait a second are they on crack with expose weakness? That's way too strong. It needs to be deep in the tree if its gonna do that. Why would you ever take something else...
I come in for the scraps
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-02-16 19:54:30
February 16 2016 19:54 GMT
#480
Comments like that are why I recommend to people who enjoy the competetive side of league to no read any comments about the game made by riot employees. Because if you do you will question why are you even playing this.
lilwisper
Profile Joined April 2010
United States2515 Posts
February 16 2016 20:02 GMT
#481
Correct me if I am wrong but Muramana can be a pretty draining item if battles are pretty heated. Doubly so for lower ELO's because we tend to have more fights. Why wouldn't I want to toggle the item if I am trying to conserve mana for when I really need to dish out damage?
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
February 16 2016 20:04 GMT
#482
On February 17 2016 05:02 lilwisper wrote:
Correct me if I am wrong but Muramana can be a pretty draining item if battles are pretty heated. Doubly so for lower ELO's because we tend to have more fights. Why wouldn't I want to toggle the item if I am trying to conserve mana for when I really need to dish out damage?

The assumption is at lower elos people are incapable of using toggles and therefore this is better for them I think.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-02-16 20:43:09
February 16 2016 20:33 GMT
#483
On February 17 2016 04:38 Fusilero wrote:
http://www.surrenderat20.net/2016/02/216-pbe-update.html

Show nested quote +
I understand you don't like it, but those are in fact the exact goals here.

The average League of Legends player is bad at using active items. Yes, you can outplay other players by simply being better at using active items than them. However I'm of the opinion that managing a toggle it not a particularly sexy or interesting expression of skill. You can compare it to something like Zhonya's or Banner of Command and everyone can see, "Yeah, that active item usage was really important in that game." You don't get that out of Muramana, so honestly, I'm not sure it needs to require mind-share.


...

Wat?

What a crappy design philosophy. Hell, the only reason bad players realize BoC is because it has pretty animations. Just give MM pretty animations and people will be gargling the balls of some pro who used it well within 5 minutes.

Bad players don't notice good skill usage, macro and map play, or pivital gameplay mechanics unless it's expressly clear to them via fancy rewarding animations, or an LCS analyst spams it 500 times. That's why they are bad players 90% of the time.
Harem
Profile Joined November 2007
United States11390 Posts
February 16 2016 21:34 GMT
#484
Time to play stuff like Malphite mid every game now because clearly being a mage now isnt Riot approved and they just want to force more and more ad mid laners.
Moderator。◕‿◕。
p3nn
Profile Joined February 2016
Korea (South)4 Posts
February 18 2016 03:23 GMT
#485
--- Nuked ---
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
March 08 2016 23:16 GMT
#486
http://www.surrenderat20.net/2016/03/38-pbe-update.html#more

Ao Shin Aurelion Sol abilities are out

Also Alpha client preview is pretty neat for the most part, except for their detail-level typeface has horrendous readability.
Administrator@TL_Zess
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M2
Profile Joined December 2002
Bulgaria4116 Posts
March 08 2016 23:53 GMT
#487
I was rengar one trick main until they killed him, so I moved to pantheon, then I saw that they plan to kill pantheon too so I started to practice shyvana and now I see her name here and even though there is no info yet, I bet my ass that she gets the nerf hammer and it will be hard nerf too. This time even before I start spamming the champ
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
March 09 2016 16:48 GMT
#488
The shyv nerfs are fairly minor compared with jungle nidalee being removed fromthe game
Administrator@TL_Zess
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739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
March 09 2016 16:49 GMT
#489
On March 09 2016 08:53 M2 wrote:
I was rengar one trick main until they killed him, so I moved to pantheon, then I saw that they plan to kill pantheon too so I started to practice shyvana and now I see her name here and even though there is no info yet, I bet my ass that she gets the nerf hammer and it will be hard nerf too. This time even before I start spamming the champ

Hey M2, drop me an info on which champion you're about to main next so I won't play him, cause it will get nerfed in next PBE cycle probably, haha.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
VayneAuthority
Profile Joined October 2012
United States8983 Posts
March 09 2016 17:01 GMT
#490
why do they keep pushing ekko to be the best jungler in the game soon. Hes already perfectly fine in his current state, he's gonna be over the top after those changes. Not to mention reducing CDs just inspires a tankier CD build which is what i thought they said they dont want...fucking hate their stupid balance team
I come in for the scraps
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
March 09 2016 21:25 GMT
#491
so like i was about to bitch in the previous thread about how riot seems to not want to touch devourer/guinsoos instead of fucking over champs that synergize with it but i didn't say anything because i didn't want to balance whine + i thought i was exaggerating but they're actually gonna do it again with shyvana lmao

On March 10 2016 01:48 Zess wrote:
The shyv nerfs are fairly minor compared with jungle nidalee being removed fromthe game

i have no idea why this even went on PBE there's 0% it goes live when nearly every pro jungler plays nid jungle and there's no other lane to actually want to put her in
)))____◎◎◎◎█████
Volband
Profile Joined March 2011
Hungary6034 Posts
March 10 2016 22:23 GMT
#492
WHAT IS THAT WILD GROWTH NERF?? WHAT IS IT??

I am so beyond mad that because Lulu is dominant as a top and midlaner instead of a support, they fucking nerf the base health of her ult. Lulu support is in such a nice state right now, between op and useless, but noooooo, let's give Lulu support another round of deathblows. It is so sad that one of the most fun supports to play with is now approaching it's final form, where she is outclassed by everyone, and you can't even have fun with her, because between her mana costs and now fucking joke of an ultimate (200hp until you reach lvl 11 with a support? Disgusting.), she will be everything but fun at bot lane.

And I don't even care if the balance team gets busted on getting high on LSD while making these changes, the sheer fact they even considered this is just infuriating and reeks of incompetence.

It's no secret I love Janna, she's my favorite champ after all, but holy shit, seeing how she has been barely touched compared to what she would "deserve" (including current PBE nerfs to her), even though she has been super strong for a very long time (long-long before pros started to play her competitively again in last season), but as soon as nerfing Lulu comes up as a topic to them, they do not hesitate at all to castrate the living shit out of support Lulu.

Oh, and meanwhile Riot is trying so hard (for years now, mind you) to balance Alistar to be not THAT overpowered compared to other supports... For some reason they can stomach him being this crazy good tank-initiator, but God forbid Lulu s allowed to cast 5 abilities without running out of mana, doing any damage, or having an actual ultimate.

I swear, this company is shattered to fractions. There is no other explanation how can they look like the coolest developers ever, with admirable thought-process, and then BAM, in an instant Swain and support Lulu are nerfed cuz reasons.

I need a drink.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 10 2016 22:40 GMT
#493
Janna has been OP since basically season 1 and has had minimal nerfs which is pretty stupid. I'm guessing basically no one on the balance team plays support.
(╯°□°)╯︵ ┻━┻
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 10 2016 23:57 GMT
#494
Not sure why they don't just try the whimsy nerf by itsef for a cycle, whimsy soeed with high ap is what sets her apart from other enablers
Carrilord has arrived.
kongoline
Profile Joined February 2012
6318 Posts
March 11 2016 00:02 GMT
#495
are they serious with those titanic nerfs, its only problem on champs like shyv, yi because of sated devourer, for top its just regular item most toplaners dont even buy it
Gahlo
Profile Joined February 2010
United States35142 Posts
March 11 2016 01:29 GMT
#496
On March 11 2016 09:02 kongoline wrote:
are they serious with those titanic nerfs, its only problem on champs like shyv, yi because of sated devourer, for top its just regular item most toplaners dont even buy it

Actually, most bruiser tops buy it now that you can't swap Hydras.
Volband
Profile Joined March 2011
Hungary6034 Posts
March 11 2016 05:36 GMT
#497
On March 11 2016 08:57 Slusher wrote:
Not sure why they don't just try the whimsy nerf by itsef for a cycle, whimsy soeed with high ap is what sets her apart from other enablers

Or they could try and give her Q reduced damage to minions. Something brutal like 50% reduced damage to minions (and monsters?) with some (more) AP ratio nerfs should ensure that solo Lulu will never see the light of day again. Then you can give support Lulu some love without risking anything.

I get that Lulu is a rather unique pick to solo lanes, but she can't be balanced without making support Lulu completely unplayable. So maybe, just maybe, they should give some love to some of the long forgotten top and midlaners, instead of abusing this poor yordle, and then everyone could be happy.
Gahlo
Profile Joined February 2010
United States35142 Posts
March 11 2016 05:41 GMT
#498
I get that it sucks that they're nerfing the flat health on her ult and that blows for support Lulu, but I think you're being a tad dramatic about it.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
March 11 2016 08:15 GMT
#499
Welp, titanic gutted. Never building that shit again I guess.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Volband
Profile Joined March 2011
Hungary6034 Posts
Last Edited: 2016-03-11 09:22:46
March 11 2016 09:17 GMT
#500
On March 11 2016 14:41 Gahlo wrote:
I get that it sucks that they're nerfing the flat health on her ult and that blows for support Lulu, but I think you're being a tad dramatic about it.

"I get that one o your champs will be unlayable now, and to top it all off, for all the wrong reasons, but don't be sad!"

Sona with maxed W gives you an effective health between 150 and 205. (can't remember how it scales with Crescendo)

Nami with maxed W heals for 185 and I won't even mention that it deals decent damage and can bounce back for either more heals or more deeps.

Kayle with maxed W heals for 240 and she has an actual ultimate. Donald Trump would say "beautiful".

Taric, the best and most contested support out there with maxed Q heals for 220 + have an hp scaling on a champ that goes tanky anyway.

Soraka might be unfair to bring up, as healing is basically her job, but hey, there has to be some irony in that she heals exactly the same amount with maxed W as a lvl 1 Lulu ultimate, except it's on a 2 sec cd.

Janna with maxed E shields for 240. One tick of her lvl 1 ultimate heals for 100 in an aoe.

But here's my fucking favorite: Lulu (!!) with maxed E shields for 240.

You see, these champions basic abilities outheal Lulu's ultimate in effective hp gain at worst when they reach lvl 9, whch means Lulu still needs two extra levels to get rank 2 ultimate, which takes time as support. I did not forget that WG knocks up and has a slowing aura, but it's not like most of these basic abilities don't come with their own plus. Like Janna's bonus AD or Kayle's long lasting and decent mov. speed bonus.

The one edge Lulu support had over her competitors was that WG ignored grievious wounds, but ever since the completely bonkers change to how gv works, it doesn't even matter.

There is absolutely no reason not to be dramatic here. Once they go through with it, it wouldn't matter anyway, as Lulu would just get an instant ticket to the waiting line for a rework in 2017.

edit: And the moral of this complaint should not be that we must all feel said about Lulu. I know not many people play Lulu support nowadays, so it's understandable most of you don't give a flying fuck if Riot erases her. The thing you too should be upset about is how it's done. How is that some champions gets the graceful, slow treatment to find the perfect spot to adjust, and some just gets chopped up in the butcher table without any prior sign of even trying to make that champ fit into his/her role.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-03-11 10:37:48
March 11 2016 10:33 GMT
#501
You are overreacting a lot. Lulu support is shit anyway so this just makes her even weaker while it is a good change for solo lane lulu.

Lulu just needs xp too much and scales really well with gold (even though she is still strong without it) to be put in the support role. There is no reason to put lulu support except to take it away from the enemy team.

Blows my mind alistar still exists though lol.

Lulu's ult also has an aoe knockup and aoe slow after you use it how is it fair to compare the shield amount?
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-03-11 13:13:09
March 11 2016 10:48 GMT
#502
On March 11 2016 10:29 Gahlo wrote:
Show nested quote +
On March 11 2016 09:02 kongoline wrote:
are they serious with those titanic nerfs, its only problem on champs like shyv, yi because of sated devourer, for top its just regular item most toplaners dont even buy it

Actually, most bruiser tops buy it now that you can't swap Hydras.

only the ones who desperately need wave clear like fiora and trundle, that item is balanced for top laners u dont see poppy or irelia rushing it cuz "omgz its OP!!" it only becomes problematic on certain junglers because of sated and their kit. Effectively titanic adds around 80 AD to your auto attacks from on-hit passive, which is being abused by shyvana's Q, master Yi's passive and sated devourer., yet they're nerfing the AD portion? That nerf doesnt target shyvana/Yi/sated devourer junglers at all. It only nerfs bruisers.
Volband
Profile Joined March 2011
Hungary6034 Posts
March 11 2016 14:05 GMT
#503
On March 11 2016 19:33 nafta wrote:
You are overreacting a lot. Lulu support is shit anyway so this just makes her even weaker while it is a good change for solo lane lulu.

Lulu just needs xp too much and scales really well with gold (even though she is still strong without it) to be put in the support role. There is no reason to put lulu support except to take it away from the enemy team.

Blows my mind alistar still exists though lol.

Lulu's ult also has an aoe knockup and aoe slow after you use it how is it fair to compare the shield amount?

Comparing those abilities in a vacuum is not fair, I agree, but I did not try to say those are better abilities. If I had to choose to have Nami W, Sona W, Taric Q or Lulu R on a 10 second cooldown I would go with Lulu, unless Nami's W's mana cost would be capped at 100. Then Nami W for bot lane, and 10 sec Wild Growth for mid/late game.

But these are all basic abilities, which grant the same or even more effective hp than Wild Growth by (in the worst case scenario) level 9 and they are not on a ~100 sec cooldown. It is quite sad when an ultimate is only better than these basic heals and shields if you got to use it in a perfect scenario, where you get big value from the knockup and slow aura as well.

And support Lulu is far from shit, not sure why you say that. She might be outclassed in a competitive setting (though she was picked in LCS as well with a good result, so there's that), but she is a perfectly fine support for solo q. Her W is like the strongest single target CC in the game on a basic ability, and her ultimate is very versatile. Lulu can adapt to fill the role of a peeler or support the frontline. She can make an initiator out of (almost) anyone, and she is capable of disengaging. Not only the initial slow on her Q is pretty filthy, so throwing a Q backwards to an entire team chasing you is pretty strong, the nerfing wave on Swifties means less people are getting it, so the value of slow is increased. Might not be as strong as a chraged up tornado, but it's instant, and can be shot from a proxy location, making catches (or disengages) from a great distance. It's true QSS makes the polymorph part of his W obsolete, but the knockup and her ult is unavoidable by anyone who wants to kill her target, and right now it packs a good amount of basic health, that support Lulu is fine without investing much in AP.

Her biggest weakness is her lack of sustain in lane, and she is royally screwed if get behind. But she has a very strong early level harass, she especially fucks up melee supports, and she has a great level 6 power spike. Her lane is very easy to gank for, but not the easiest to gank to. The worst days of Lulu support was when she was gutted the first time because of solo Lulu's presence and Sona was in the meta. Lulu vs. Sona was a sad-sad lane. I mean, it still is, but people don't really play Sona.

She is easily tier B (assuming tiers start with S, consisting of Alistar, and ends with D, where Taric and Zyra are looking back of old replays about games where they were relevant), and her biggest "problem" is that tier A is stuffed, because there are many good support choices nowadays, and solo Q has at least one more with Blitzcrank.

Anyway, I know it's rather pointless to defend any champion who is not played 0-24 competitively (in the role we are discussing him/her), I went through the same shit last season, when I talked about how Janna needs to be nerfed, not buffed, and people were like "yeah, that's why pros don't play her bruh!!! I bet she's strong!!!". So let's make this argument easier, by shifting the discussion from whether Lulu is godawfully shit or perfectly viable, into whether Lulu is a support or a mid/toplaner.

She was released as a support character, that is a fact. It also happened in the past that champions which were meant to be AP carries ended up in the support role. Riot even tried to balance them accordingly, ultimately accepting that Zyra and Annie are support characters, but eventually they killed off the former, and sent back the latter to torment the mid lane in solo Q. This season even saw tanky champions being tier A support picks, like Trundle and Nautilus, and Riot did not seem to have a problem with it.

Now, let's take a look at the opposite end of the spectrum.
Soraka mid lane? RIP
Janna mid/top lane? RIP
Alistar top lane/jungle? RIP, RIP
Lulu's first rise in solo lanes? RIP

Riot stated back in the day that they do not think support champions being played in soo lanes or in the jungle is healthy, and I totally agree with them. Support champions are packed with cc, heals, tankiness or utility, or even all in one (can't milk those), so if they can actually deal decent damage in top of those, that's extremely unfair. Hence, back in season God knows when, they reworked almost every single supports scalings and base values, so ensure they can still get better with items, but it's either not worth to play them on a solo lane, or they are just too weak in the early game to take on anyone in 1v1. It worked well for everyone, but Lulu.

Now, here at Riot HQ, someone has to, I repeat, has to ask the question: do we want Lulu to become a solo laner, or a support champion? If they want the former, then delete her W, nerf the cc and base health on her R and there we go, Lulu is now an utility oriented AP carry. But if you want her to be a support, then give her the Janna treatment, and make Lulu's Q just as useless in a solo lane as they did with Janna's. Suddenly top and mid Lulu is completely useless on her own, and you can now focus on improving the support Lulu experience both playing with and against her. Reduce some mana costs on basic abilities, nerf the initial slow on Q from 80% and watch where it leads. Her E is kinda boring too outside of using it as a proxy for Q, so I'd probably look into that as well, maybe make her passive more interesting, and less limiting in fear of aspd on hit Lulu making a return.

Right now Riot is afraid to uphold their own principle to not let support champions be viable solo laners, which was supposed to assure that metas where a Janna and a Lulu are afk pushing mid and top lane with their Qs and scaling into monstrosity while jungle Alistars ganking you from behind your tower as early as their lvl2 can not happen again. Even if support Lulu would be a Z-tier 0% win rate champion, there is simply no justification as to why beat her up even more, instead of reworking her if necessary - and before you would say a rework takes time, the infamous Lucian changes arrived in a regular PBE cycle not that long after Riot realized they can't balance him properly in his current form.

And a food for thought: there's a good chance if these changes go through, even solo Lulu loses her grit in the competitive scene, which would mean all these inconsistencies and back-pedaling from Riot would result in a complete failure, where people won't even want to play Lulu anywhere at all.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-03-11 14:51:04
March 11 2016 14:48 GMT
#504
Those changes certainly will not make a close to 100% p/b champion into never picked lol. I know lulu was released with the solo intention of being a support (since I was there and playing her and that is how she was presented from riot) but why do you think riot doesn't want lulu to be a solo laner? I can't recall a single post of that nature recently.

How is a champion being below average make them not shit?

You still can't compare an ability with aoe hard cc+cc after used to basic abilities that just shield/heal. That shit makes absolutely no fucking sense.

Her w becomes a good ability after you put multiple points in it. Which on support means either you don't put points in q or you just wait infinite time to get to that point.
Volband
Profile Joined March 2011
Hungary6034 Posts
Last Edited: 2016-03-11 17:23:11
March 11 2016 17:21 GMT
#505
We've all seen much smaller changes make champions disappear from the pro scene altogether, but all right, let's assume she will still be a relevant solo laner.

The posts I was talking about were not recent, it was around the time when solo Soraka, then Janna got nerfed, and then every support champion had their AP ratios and base damages rebalanced. That was when Janna got the bonus ad scaling on her shield for example to compensate. But even if we think logically, if a champion with a strong support kit is viable as a solo laner, that is a.) bad design and b.) not healthy. It's close to same situation when we were in a meta where tanks dealt the most damage. Makes no sense, bad design. (Orianna being the sole exception, but she's been the definition of perfect balance since season 2, and stuff like that only happens once in a lifetime)

As for Lulu's strength, having stronger options does not mean she is bad. I.e. if support X is 9/10 while Lulu is 7.5/10 it should not qualify her as expendable or shit tier. Especially because such differences begin to blur in solo queue. There are challenger Shaco and Heimerdinger players, and the emphasis is on the s. When was the last time you saw them in a pro play? Leona is an extremely strong support pick across every elo, from bronze 5 to challenger. You don't see much of her in pro play either, but in soloQ she has the same pick rate as Janna (and J only has 2.5% ban rate, which is negligible). Hell, the funny thing is, Lulu is actually a decent pick vs. Leo and it's a fun matchup that can swing both ways and they pretty much scale against each other. The moment Leona gets her "let's initiate from a mile away and chain-cc this mofo" Lulu gets her "get out of jail card". Also, both are punished by not having sustain, so as I said, a fun lane. But I'm willing to bet we will never see a Lulu vs. Leona matchup any time soon in pro play, but that doesn't mean they are not decent champions.

All right, do not compare abilities. Let's put it this way: support Lulu's ultimate got 33.3% weaker without any compensation whatsoever. That is brutal. People go apeshit about the Runic Echoes and Titanic Hydra nerfs, but somehow having an ultimate "heal" for 200 instead of 300 on a champion whose (supposed) main role is one where she badly starves for XP... how are you downplaying it, I'm not sure.

And scaling up W is not hard at all. If you go the regular skill route, by lvl9 you have 2 points on W which means a 1.5 point and click stun in a meta where few people opt for tenacity. But one less point in Q and you have a 1.75 point and click stun by lvl 9. The slow and duration on even a lvl 4 Q is good enough, and it is early game where you need the damage badly to compensate for your lack of sustain, but you don't lose out on it since you only skip the last upgrade. But really, even at lvl 2 it's more than enough; just remember pre-minirework Taric with his stun. Fun times going up against Taric-Caitlyn or Taric-Graves.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-03-11 17:34:36
March 11 2016 17:30 GMT
#506
You can get to challenger with most champs. That doesn't make said champ good. Those 2 are 2 very different things. On your specific example they are weird champs that are rarely played so it makes a lot more sense that in an uncoordinated situation people can't handle them.

Don't see how is leona vs lulu relevant when both champs are below average :D.

I don't see why should I care if the average player goes apeshit considering my opinion of the average player .

Fact is lulu right now is too strong. There need to be some nerfs. I think both of them are in a good direction. Don't think they will change much for the solo lulu if I have to be completely honest but would be VERY surprised if this makes her go to below an A tier pick. As for support I honestly don't really care. In my eyes she hasn't been a competitive support for a while and there is no reason to send her there if you can send her in a solo lane.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
March 11 2016 18:03 GMT
#507
The only reason people pick Lulu support at the moment is because she is a likely solo laner anyway.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-03-11 19:48:30
March 11 2016 19:46 GMT
#508
On March 12 2016 02:30 nafta wrote:
Fact is lulu right now is too strong. There need to be some nerfs. I think both of them are in a good direction. Don't think they will change much for the solo lulu if I have to be completely honest but would be VERY surprised if this makes her go to below an A tier pick. As for support I honestly don't really care. In my eyes she hasn't been a competitive support for a while and there is no reason to send her there if you can send her in a solo lane.


w change is a really big deal, like I'm not saying overnerfed because she's pretty op, but, the difference between Lulu and say Karma is how broken her w gets towards lategame. It's a good nerf, doesn't make her useless but halving the scaling on w is a really big deal.

we'll never know because riot doesn't seem to understand the concept of isolating a variable, but I would imagine the ult change won't even cross people's minds compared to the w change. which is why for the support lulu players out there I would just do the w change for now and see what happens, I think you might be surprised.
Carrilord has arrived.
Goumindong
Profile Joined February 2013
United States3529 Posts
March 11 2016 22:31 GMT
#509
On March 11 2016 07:40 ticklishmusic wrote:
Janna has been OP since basically season 1 and has had minimal nerfs which is pretty stupid. I'm guessing basically no one on the balance team plays support.

Janna is probably the most nerfed support over all seasons. I don't recall her ever getting a buff* and all of her abilities used to be a lot stronger. Shit her w used to gain 55 damage, 5% slow(4 second duration), 3% move speed, 1 second CD per level, and have a .7 ratio.

*ok that is a lie there have been two(?); when they added AD scaling to her shield but they took off .2 AP scaling on the HP at the same time so and when they made her hot instant knock back instead of delayed.
Volband
Profile Joined March 2011
Hungary6034 Posts
March 12 2016 09:01 GMT
#510
On March 12 2016 02:30 nafta wrote:
As for support I honestly don't really care. In my eyes she hasn't been a competitive support for a while and there is no reason to send her there if you can send her in a solo lane.

How many champions do we have? ~130? There is no reason to gut a support so she can be a balanced solo laner (spoiler alert: a support champion will never be a balanced solo laner, heard it here first), when there are dozens of mid and top laners who are in line for months or even years to become relevant again. Up to this day, 2016. 03.12 Riot always made efforts to kill off any support who wandered from bot lane. Did not let any of them get away with it and Lulu should be no exception. Her kit is perfect to be a balanced support, and the only thing standing in the way of giving her QoL buffs are her AP ratios.

On March 12 2016 04:46 Slusher wrote:
Show nested quote +
On March 12 2016 02:30 nafta wrote:
Fact is lulu right now is too strong. There need to be some nerfs. I think both of them are in a good direction. Don't think they will change much for the solo lulu if I have to be completely honest but would be VERY surprised if this makes her go to below an A tier pick. As for support I honestly don't really care. In my eyes she hasn't been a competitive support for a while and there is no reason to send her there if you can send her in a solo lane.


w change is a really big deal, like I'm not saying overnerfed because she's pretty op, but, the difference between Lulu and say Karma is how broken her w gets towards lategame. It's a good nerf, doesn't make her useless but halving the scaling on w is a really big deal.

we'll never know because riot doesn't seem to understand the concept of isolating a variable, but I would imagine the ult change won't even cross people's minds compared to the w change. which is why for the support lulu players out there I would just do the w change for now and see what happens, I think you might be surprised.

Exactly! Lane Lulu won't give a damn about that 100 hp, and she will get to lvl 11 oh so much faster than support Lulu, and by lvl 2 R the nerf is even less relevant. But for bot lane, where the lvl6 power spike is the 2nd most important thing after the lvl 2 power spike, it is a literal death sentence.

On March 12 2016 07:31 Goumindong wrote:
Show nested quote +
On March 11 2016 07:40 ticklishmusic wrote:
Janna has been OP since basically season 1 and has had minimal nerfs which is pretty stupid. I'm guessing basically no one on the balance team plays support.

Janna is probably the most nerfed support over all seasons. I don't recall her ever getting a buff* and all of her abilities used to be a lot stronger. Shit her w used to gain 55 damage, 5% slow(4 second duration), 3% move speed, 1 second CD per level, and have a .7 ratio.

*ok that is a lie there have been two(?); when they added AD scaling to her shield but they took off .2 AP scaling on the HP at the same time so and when they made her hot instant knock back instead of delayed.

Aaah, season 2 when your ult knocked them back to their base and you could kill everyone in lane with W max. Good times!

But I agree that she's been one of the most consistent support champions ever. She's always been a perfectly viable blind first pick. She had it the hardest in season 3 when bot lanes used to be bloodbaths.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-03-12 09:58:00
March 12 2016 09:52 GMT
#511
Until we see an actual statement of riot wanting lulu to be a support and not a solo laner you are just whining a champ you like isn't good at the role you play. I would like to play jhin jungle too don't see how is it relevant.

You either accept it and play w/e you like or you pick good champions. I honestly don't see what the issue is. If riot wanted lulu to be a good support they wouldn't be doing those changes.

This is even ignoring the fact that this change honestly doesn't even matter much. Her problems at support have nothing to do with how much her ult base hp is.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2016-03-12 12:25:08
March 12 2016 12:20 GMT
#512
What is the argument for supports shouldn't be able to lane (or even jungle I suppose)? I mean you even wrote that Orianna is fine because she is balanced.

There's plenty of champions that can perform exactly what supports do once lane phase is over. Any tank that can peel/initiate and utility mages spring to mind. Gragas for instance is essentially a more flexible Leona.

The issue with Lulu at her current state is she sort of make any traditional adc a hyper carry which combined with an actual hyper carry is just... A recipe for disaster.
It's Elo not ELO - Every statiscian playing League
Goumindong
Profile Joined February 2013
United States3529 Posts
March 12 2016 19:13 GMT
#513
On March 12 2016 18:01 Volband wrote:
Show nested quote +
On March 12 2016 02:30 nafta wrote:
As for support I honestly don't really care. In my eyes she hasn't been a competitive support for a while and there is no reason to send her there if you can send her in a solo lane.

How many champions do we have? ~130? There is no reason to gut a support so she can be a balanced solo laner (spoiler alert: a support champion will never be a balanced solo laner, heard it here first), when there are dozens of mid and top laners who are in line for months or even years to become relevant again. Up to this day, 2016. 03.12 Riot always made efforts to kill off any support who wandered from bot lane. Did not let any of them get away with it and Lulu should be no exception. Her kit is perfect to be a balanced support, and the only thing standing in the way of giving her QoL buffs are her AP ratios.

Show nested quote +
On March 12 2016 04:46 Slusher wrote:
On March 12 2016 02:30 nafta wrote:
Fact is lulu right now is too strong. There need to be some nerfs. I think both of them are in a good direction. Don't think they will change much for the solo lulu if I have to be completely honest but would be VERY surprised if this makes her go to below an A tier pick. As for support I honestly don't really care. In my eyes she hasn't been a competitive support for a while and there is no reason to send her there if you can send her in a solo lane.


w change is a really big deal, like I'm not saying overnerfed because she's pretty op, but, the difference between Lulu and say Karma is how broken her w gets towards lategame. It's a good nerf, doesn't make her useless but halving the scaling on w is a really big deal.

we'll never know because riot doesn't seem to understand the concept of isolating a variable, but I would imagine the ult change won't even cross people's minds compared to the w change. which is why for the support lulu players out there I would just do the w change for now and see what happens, I think you might be surprised.

Exactly! Lane Lulu won't give a damn about that 100 hp, and she will get to lvl 11 oh so much faster than support Lulu, and by lvl 2 R the nerf is even less relevant. But for bot lane, where the lvl6 power spike is the 2nd most important thing after the lvl 2 power spike, it is a literal death sentence.

Show nested quote +
On March 12 2016 07:31 Goumindong wrote:
On March 11 2016 07:40 ticklishmusic wrote:
Janna has been OP since basically season 1 and has had minimal nerfs which is pretty stupid. I'm guessing basically no one on the balance team plays support.

Janna is probably the most nerfed support over all seasons. I don't recall her ever getting a buff* and all of her abilities used to be a lot stronger. Shit her w used to gain 55 damage, 5% slow(4 second duration), 3% move speed, 1 second CD per level, and have a .7 ratio.

*ok that is a lie there have been two(?); when they added AD scaling to her shield but they took off .2 AP scaling on the HP at the same time so and when they made her hot instant knock back instead of delayed.

Aaah, season 2 when your ult knocked them back to their base and you could kill everyone in lane with W max. Good times!

But I agree that she's been one of the most consistent support champions ever. She's always been a perfectly viable blind first pick. She had it the hardest in season 3 when bot lanes used to be bloodbaths.


In season 3 you could w max, skip boots, and make it a bloodbath in your favor. Hardest season is probably now because poke and siege are so prominient and because the types of champions that people like picking that aren't are not peeled well by Janna.
RagequitBM
Profile Joined November 2011
Canada2270 Posts
March 13 2016 01:23 GMT
#514
On March 11 2016 23:48 nafta wrote:
Those changes certainly will not make a close to 100% p/b champion into never picked lol. I know lulu was released with the solo intention of being a support (since I was there and playing her and that is how she was presented from riot) but why do you think riot doesn't want lulu to be a solo laner? I can't recall a single post of that nature recently.

How is a champion being below average make them not shit?

You still can't compare an ability with aoe hard cc+cc after used to basic abilities that just shield/heal. That shit makes absolutely no fucking sense.

Her w becomes a good ability after you put multiple points in it. Which on support means either you don't put points in q or you just wait infinite time to get to that point.

Actually Lulu was revealed as a jungler. Phreak said so in the spotlight
Twitch.tv/Ragequitbm for all the fans
Volband
Profile Joined March 2011
Hungary6034 Posts
Last Edited: 2016-03-13 14:26:02
March 13 2016 14:23 GMT
#515
On March 12 2016 18:52 nafta wrote:
Until we see an actual statement of riot wanting lulu to be a support and not a solo laner you are just whining a champ you like isn't good at the role you play. I would like to play jhin jungle too don't see how is it relevant.

Lulu released as a support.
Lulu's kit stacked with cc-s, a shield, an hp increase, a speed buff and a long range, high impact slow.
Lulu's kit follows the exact same pattern Riot tried to establish with utility supports back in the day.

Your argument is that Jhin jungle = Lulu support. Like, holy shit... You should've started your first post in this matter that you do not believe Lulu is a support character, and we could have saved so much time not interacting with each other, because if you fail to see even square 1, then arguing about how balanced she is, or can she be a solo laner and a support and what nerfs does she need exactly are completely irrelevant.

Eventually, she's going to end up in bot lane, and bot lane only, you heard it here first. Now, I can either see the future, or has seen the same thing going down numerous times in the last ~5 years. Hell, I actually remember Alistar junglers being mad for killing him off, because he should remain viable as a jungler too - they said. I guess history does repeat itself.
On March 12 2016 21:20 Jek wrote:
What is the argument for supports shouldn't be able to lane (or even jungle I suppose)? I mean you even wrote that Orianna is fine because she is balanced.

There's plenty of champions that can perform exactly what supports do once lane phase is over. Any tank that can peel/initiate and utility mages spring to mind. Gragas for instance is essentially a more flexible Leona.

The issue with Lulu at her current state is she sort of make any traditional adc a hyper carry which combined with an actual hyper carry is just... A recipe for disaster.


Good point !!BUT!!

The critical words about Orianna was the once in a lifetime part. Orianna should never have been a balanced champion, let alone the pinnacle of it. Riot struck gold with her in season 2. But the thing is, there is a difference between utility carries and support champions. With Soraka you walked out to mid lane, spammed Q, pressed W, good job, you won your lane. With Janna you queued up Qs to afk farm, and in case of danger just pressed E, zoom-zoomed away with the help of W (and old passive), or used the ultimate cock-block, Monsoon. Same toxic shit as Alistar, who dealt good damage, and all of his skills were either (hard? not sure if W counts) cc or sustain, while being innately tanky. All these champions did a much better job at supporting, than Orianna for example, but we could even mention Lissandra, because in paper, she has 3 crowd control abilities as well. You can't compare Orianna's shield with a Soraka who healed a shitton, gave free armor, had a point-and-click silence and shredded MR. Full AP Janna's shield was one of the saddest things in the game, and she was still capable of being a peel god if needed to be.

Solo Lulu right now shares everything with her support brethren who once run amok as solo laners. She is an incredibly safe laner. She has very high range poke and waveclear. She has all the tools to survive a gank or walk out free from any assassin, but on the other hand, she's one of the easiest laners to gank to. Stun, (long range) slow, knockup, whatever you want. And in top of that, she gets to deal actual, relevant damage. Solo Lulu, just like every single support champion who were solo laners (or jungler) in their heydays are incredibly one dimensional, not fun to watch, not fun to play against, and overall, an error in the Matrix. If you want to balance solo Lulu, then give back LB and Talon their silences and give a stun to Zed. Hell, overload everyone's kit!

Even if Kog would be disabled, it's still the season of marksmen, so Lulu would be a great choice to "average" adcs as well.
On March 13 2016 04:13 Goumindong wrote:
Show nested quote +
On March 12 2016 18:01 Volband wrote:
On March 12 2016 02:30 nafta wrote:
As for support I honestly don't really care. In my eyes she hasn't been a competitive support for a while and there is no reason to send her there if you can send her in a solo lane.

How many champions do we have? ~130? There is no reason to gut a support so she can be a balanced solo laner (spoiler alert: a support champion will never be a balanced solo laner, heard it here first), when there are dozens of mid and top laners who are in line for months or even years to become relevant again. Up to this day, 2016. 03.12 Riot always made efforts to kill off any support who wandered from bot lane. Did not let any of them get away with it and Lulu should be no exception. Her kit is perfect to be a balanced support, and the only thing standing in the way of giving her QoL buffs are her AP ratios.

On March 12 2016 04:46 Slusher wrote:
On March 12 2016 02:30 nafta wrote:
Fact is lulu right now is too strong. There need to be some nerfs. I think both of them are in a good direction. Don't think they will change much for the solo lulu if I have to be completely honest but would be VERY surprised if this makes her go to below an A tier pick. As for support I honestly don't really care. In my eyes she hasn't been a competitive support for a while and there is no reason to send her there if you can send her in a solo lane.


w change is a really big deal, like I'm not saying overnerfed because she's pretty op, but, the difference between Lulu and say Karma is how broken her w gets towards lategame. It's a good nerf, doesn't make her useless but halving the scaling on w is a really big deal.

we'll never know because riot doesn't seem to understand the concept of isolating a variable, but I would imagine the ult change won't even cross people's minds compared to the w change. which is why for the support lulu players out there I would just do the w change for now and see what happens, I think you might be surprised.

Exactly! Lane Lulu won't give a damn about that 100 hp, and she will get to lvl 11 oh so much faster than support Lulu, and by lvl 2 R the nerf is even less relevant. But for bot lane, where the lvl6 power spike is the 2nd most important thing after the lvl 2 power spike, it is a literal death sentence.

On March 12 2016 07:31 Goumindong wrote:
On March 11 2016 07:40 ticklishmusic wrote:
Janna has been OP since basically season 1 and has had minimal nerfs which is pretty stupid. I'm guessing basically no one on the balance team plays support.

Janna is probably the most nerfed support over all seasons. I don't recall her ever getting a buff* and all of her abilities used to be a lot stronger. Shit her w used to gain 55 damage, 5% slow(4 second duration), 3% move speed, 1 second CD per level, and have a .7 ratio.

*ok that is a lie there have been two(?); when they added AD scaling to her shield but they took off .2 AP scaling on the HP at the same time so and when they made her hot instant knock back instead of delayed.

Aaah, season 2 when your ult knocked them back to their base and you could kill everyone in lane with W max. Good times!

But I agree that she's been one of the most consistent support champions ever. She's always been a perfectly viable blind first pick. She had it the hardest in season 3 when bot lanes used to be bloodbaths.


In season 3 you could w max, skip boots, and make it a bloodbath in your favor. Hardest season is probably now because poke and siege are so prominient and because the types of champions that people like picking that aren't are not peeled well by Janna.

I wouldn't say so. Janna got no love in s3 and she constantly went up against the likes of Zyra or Annie. Maybe even adcs brought ignite, can't remember if it was S2 or S3.

But this season is hardly the worst for her. I believe it's actually among the bests. Not only it's a marksmen meta and ding-ding, the queen of peel is Janna, her ratio reworks last season made her scaling really good. She is stil a beast versus most assassins (fuck fizz...) and she is much more capable of handling herself in lane than in previous seasons. Hell, most of her arch enemies are actually gone from bot lane. Staring down a Thresh, Braum or Soraka is still much better than getting rekt by Sonas or one of the most fun lanes of all time, the perfectly balanced Lulu-Caitlyn shitfest.

Even with the coming (well-deserved) nerfs, she should be fine to keep her A tier, even in soloQ. Hell, as long as marksmen are as strong as they are now, I don't even see a way of her to fall out of meta currently.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-03-13 14:50:12
March 13 2016 14:34 GMT
#516
Clearly saying I think lulu sucks at the support position means she isn't a supportive champion. Nice logic there Sherlock. Zyra was released as a mid laner but moved to support. Just because a champion is released and riot think they should be played in some specific role doesn't mean it is their best one.

Orianna is also a champion with a supportive kit that sucks dick at playing the support position.

Dunno what is so complicated about the idea that unless we see an actual post from riot about where and what they want lulu to be we have to assume in their eyes she is a solo laner first considering the changes.

It was pretty much a meme that phreak jungled everything in the spotlight so it doesn't really matter .
Volband
Profile Joined March 2011
Hungary6034 Posts
March 13 2016 15:50 GMT
#517
On March 13 2016 23:34 nafta wrote:
Clearly saying I think lulu sucks at the support position means she isn't a supportive champion. Nice logic there Sherlock. Zyra was released as a mid laner but moved to support. Just because a champion is released and riot think they should be played in some specific role doesn't mean it is their best one.

Orianna is also a champion with a supportive kit that sucks dick at playing the support position.

Dunno what is so complicated about the idea that unless we see an actual post from riot about where and what they want lulu to be we have to assume in their eyes she is a solo laner first considering the changes.

Whether she sucks now at bot lane should be irrelevant. I strongly disagree with it, but let's say she does; almost every support (hell, every champion) went through a phase when they sucked. The cycle of being P/B worthy then never played happened numerous times (ask Corki, Ryze, or Alistar and Sona for supports). But - for various periods of time - they always returned to bot lane, even Taric had a small resurgence back in the day.

Name me one support champion (=released with the intention to be played as a support champion at bot lane) which Riot allowed to be a solo laner or jungler. One. Ever. To help you out, you can't. There are marksmen turned into top/mid laners or junglers (Quinn, Varus, Graves), junglers turned into top laners (Hecarim), ap carries turned into junglers (Gragas), top laners turned into junglers (Shen), mages turned into supports (Zyra), tanks turned into supports (Shen, Trundle), so basically (with the exception of marksmen support I guess) every role had champions which eventually crossed over and Riot supported the idea or even rebalanced the champion so it would fit into their new role, but never ever did they let a support to get away with leaving bot lane. And I am not talking about a small sample size, it's started since S2 at least.

And we should differentiate the word utility and support. Orianna is a utility AP carry, Ashe is a utility AD carry, Janna is a (peeler, disengage) support, Alistar is a (tanky, hard engage, peeler, sustain) support, Lulu is a (peeler, soft engage, disengage) support. I used the term utility support, to differentiate between the likes of Blitzcrank and Nami, but technically every support is a utility one, so the only time we should say utility support is when we compare two supports to eachother.

The reason you don't see Orianna or Lissandra at bot lane, because they are the worst of both worlds. They lack the proper sustain and range to be among Tier S-B supports, but they also lack the raw damage (and again, range) which other mage supports, like Brand or Vel'Koz can bring to the table. Lulu support outdamages, outsustains and outranges both of them (Liss has an okay all-in after lvl 6, she has that one thing going for her), and let us not even compare the peel power of these three, Lulu shits on them (at bot lane) big time, and as I said, I consider her tier B in an average game. The conclusion here is that aside from maybe some cheesy strats, supports top every other champion in utility - that's the trade-off for lacking in damage later on.

Lulu's kit is overloaded because she has all the cc and shield/heal you'd expect from a support champion AND damage. You either rework her with less and weaker cc (as I said, polymorph from W have to go, it has no place on an AP carry, not even on a utility one, unless it's tied with her ultimate somehow), or nerf the shit out of her AP ratios.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
March 13 2016 16:59 GMT
#518
On March 13 2016 23:34 nafta wrote:
It was pretty much a meme that phreak jungled everything in the spotlight so it doesn't really matter .

Lulu was actually a surprisingly good jungler back then, with a certain amount of attack speed runes the Pix bolts would keep the camp re-aggroing making her only take a single attack from a small monster - from level 2 she took zero damage from camps thanks to her shield. Played her quite often in jungle after the support buff patch.

On March 13 2016 23:23 Volband wrote:
Good point !!BUT!!

The critical words about Orianna was the once in a lifetime part. Orianna should never have been a balanced champion, let alone the pinnacle of it. Riot struck gold with her in season 2. But the thing is, there is a difference between utility carries and support champions. With Soraka you walked out to mid lane, spammed Q, pressed W, good job, you won your lane. With Janna you queued up Qs to afk farm, and in case of danger just pressed E, zoom-zoomed away with the help of W (and old passive), or used the ultimate cock-block, Monsoon. Same toxic shit as Alistar, who dealt good damage, and all of his skills were either (hard? not sure if W counts) cc or sustain, while being innately tanky. All these champions did a much better job at supporting, than Orianna for example, but we could even mention Lissandra, because in paper, she has 3 crowd control abilities as well. You can't compare Orianna's shield with a Soraka who healed a shitton, gave free armor, had a point-and-click silence and shredded MR. Full AP Janna's shield was one of the saddest things in the game, and she was still capable of being a peel god if needed to be.

Solo Lulu right now shares everything with her support brethren who once run amok as solo laners. She is an incredibly safe laner. She has very high range poke and waveclear. She has all the tools to survive a gank or walk out free from any assassin, but on the other hand, she's one of the easiest laners to gank to. Stun, (long range) slow, knockup, whatever you want. And in top of that, she gets to deal actual, relevant damage. Solo Lulu, just like every single support champion who were solo laners (or jungler) in their heydays are incredibly one dimensional, not fun to watch, not fun to play against, and overall, an error in the Matrix. If you want to balance solo Lulu, then give back LB and Talon their silences and give a stun to Zed. Hell, overload everyone's kit!

Even if Kog would be disabled, it's still the season of marksmen, so Lulu would be a great choice to "average" adcs as well.

Good points. But I feel it's mostly the kit on the 'support' champions that define whether or not it's acceptable they can solo lane, a farmed Janna with high enough ratios/base - God bless her old level 5 wave clear with 2 Doran Rings - for instance would be a million times more toxic (right term?) than Lulu. In my opinion.

That being said you bring a very good point on some sololane supports can make for incredible boring gameplay - top Taric against 3x AD, 4x AD is just "gg no-re" if game goes long enough, for instance (I think any ARAM player can testify to how insane a farmed Taric is), would make for an afk farm fest until he can fight 1v5 for three hours and a half.

I think they went the wrong way about on the Lulu nerfs and would have much rather seen her ultimates (and shield too) changes be a slight reduction on ratios instead of the base - and Whimsey the other way around, it's honestly too flexible. The proposed changes the W doesn't really matter that much with the diminishing returns on movement speed. I found the old support Lulu very interesting, and wouldn't mind her being viable in both roles - but then again I'm a bit silly since I would love to see Thresh as an "ok" toplaner (of course not S-tier), tho I doubt that'd be possible to balance.
It's Elo not ELO - Every statiscian playing League
Volband
Profile Joined March 2011
Hungary6034 Posts
March 14 2016 08:41 GMT
#519
On March 14 2016 01:59 Jek wrote:
Show nested quote +
On March 13 2016 23:23 Volband wrote:
Good point !!BUT!!

The critical words about Orianna was the once in a lifetime part. Orianna should never have been a balanced champion, let alone the pinnacle of it. Riot struck gold with her in season 2. But the thing is, there is a difference between utility carries and support champions. With Soraka you walked out to mid lane, spammed Q, pressed W, good job, you won your lane. With Janna you queued up Qs to afk farm, and in case of danger just pressed E, zoom-zoomed away with the help of W (and old passive), or used the ultimate cock-block, Monsoon. Same toxic shit as Alistar, who dealt good damage, and all of his skills were either (hard? not sure if W counts) cc or sustain, while being innately tanky. All these champions did a much better job at supporting, than Orianna for example, but we could even mention Lissandra, because in paper, she has 3 crowd control abilities as well. You can't compare Orianna's shield with a Soraka who healed a shitton, gave free armor, had a point-and-click silence and shredded MR. Full AP Janna's shield was one of the saddest things in the game, and she was still capable of being a peel god if needed to be.

Solo Lulu right now shares everything with her support brethren who once run amok as solo laners. She is an incredibly safe laner. She has very high range poke and waveclear. She has all the tools to survive a gank or walk out free from any assassin, but on the other hand, she's one of the easiest laners to gank to. Stun, (long range) slow, knockup, whatever you want. And in top of that, she gets to deal actual, relevant damage. Solo Lulu, just like every single support champion who were solo laners (or jungler) in their heydays are incredibly one dimensional, not fun to watch, not fun to play against, and overall, an error in the Matrix. If you want to balance solo Lulu, then give back LB and Talon their silences and give a stun to Zed. Hell, overload everyone's kit!

Even if Kog would be disabled, it's still the season of marksmen, so Lulu would be a great choice to "average" adcs as well.

Good points. But I feel it's mostly the kit on the 'support' champions that define whether or not it's acceptable they can solo lane, a farmed Janna with high enough ratios/base - God bless her old level 5 wave clear with 2 Doran Rings - for instance would be a million times more toxic (right term?) than Lulu. In my opinion.

That being said you bring a very good point on some sololane supports can make for incredible boring gameplay - top Taric against 3x AD, 4x AD is just "gg no-re" if game goes long enough, for instance (I think any ARAM player can testify to how insane a farmed Taric is), would make for an afk farm fest until he can fight 1v5 for three hours and a half.

I think they went the wrong way about on the Lulu nerfs and would have much rather seen her ultimates (and shield too) changes be a slight reduction on ratios instead of the base - and Whimsey the other way around, it's honestly too flexible. The proposed changes the W doesn't really matter that much with the diminishing returns on movement speed. I found the old support Lulu very interesting, and wouldn't mind her being viable in both roles - but then again I'm a bit silly since I would love to see Thresh as an "ok" toplaner (of course not S-tier), tho I doubt that'd be possible to balance.

Absolutely, we can make a chart of how strong each broken champion was, and there would be a significant power difference between the strongest and the weakest, even though the weakest are still shitting on the rest of the champion pool. Imo the worst offender in "support goes on a journey elsewhere) was jungle Alistar. That moment when he flashed over the wraith walls to me at lvl 2, under my fucking turret, Pulverized me, Headbutted to his midlaner, and he walked out alive till causes me sleepless nights. Ali jungle was stupidly op. Lulu (after her initial solo laner nerfs) is definitely not as destructive as Ali (top or jungle, both were cancerous, really) or Janna, or at least she's not nearly as flashy.

I don't know how other mobas handle supports, but Riot proved many times that in LoL a support is only healthy to the game if it remains one, at bot lane. Balancing some champions can be tricky. Kassadin and Ryze are fine examples of champions with a seemingly unbalanceable kit (though they did an OK job with Kass, but that was a looooooooong process), but we have other unique champions like Bard or Thresh where balance is tricky, because you just can't put a price tag on some of their spells. Like, how strong is Bard exactly? The first thing to do when answering this question is comparing him to other champions in his role, but you just can't. I mean, you can start it, but then you arrive it to his magical journey and ultimate and suddenly we are in theory land.

You see, Lulu has no such problem. Lulu is your by the book squishy utility support from the factory. Soraka, Janna, Sona, Nami; they all follow, or at least followed the same pattern. They all evolved from the same idea, and most of their skills are the same thing just re-imagined a bit. It's enough for just one of them to be a meta support and you can have a good idea how to try to make the others up to pair with her (damn, all of them are grills!). Lulu support is not a hard champion to balance; none of these, bar Soraka. Or, let me rephrase it: it's extremely easy to make them viable at all ranks in soloQ; guaranteeing they will see play in pro play is entirely different; as I said, Leona is a beast in soloq, but pros rarely use her.
Hell, before solo Lulu started to fuck support Lulu over, she was a great introductory champion for someone who wished to master supporting. You did not need to be a beast to do work with her, hell, if you were not confident in your skillshot capabilities, you could even max E back in the day. On the other hand, she had a high skillcap thanks to the nature of basically all her spells. Decisions, decisions, decisions everywhere! And last, but not least, she was insanely fun!

Nowadays, she is much more unforgiving and if the ult nerfs come through then the only reason to pick her as support will be that either you just love Lulu, so you go with her to bronze 5 if needed to be, or the enemy runs some mean assassin/melee heavy comp and Janna is not available. You just know that 200+ hp gonna fuck Zed up so much!!

Back to my point: Lulu would be easy to balance as a support, and as we can see (and will see), impossible to do so as a solo laner. Trust me, with her current kit, there will be never a time, when people will just pick Lulu occasionally. She's either P/B, sometimes slipping through games without picked or banned, because certain team comps might not need her, OR she will be never played.

The only other champion recently who has risen to competitive level with an overloaded kit such as Lulu's is a (hold your breath people) tank champion which has been to bot lane many times as a (hold it!!)... support! The name is Nautilus and Riot needed only one PBE cycle to tone him back where he needed to be: his damage. Isn't it surprising how sometimes Riot understands balance and what does the term "champion kit" means and makes efforts to cut off the sore thumb as soon as possible, while other times they just press the randomized panic button which results in the most random ass and senseless nerfs (or buffs) ever?
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
March 22 2016 15:46 GMT
#520
Lol, someone leaked a vid of the new Sion skin. Seems they went more for goofy than cool. Shame.

Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
lilwisper
Profile Joined April 2010
United States2515 Posts
March 22 2016 18:05 GMT
#521
Well it is nearing April Fools and they always do silly stuff around then.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
March 22 2016 18:22 GMT
#522
The mech line isn't suuposed to be silly though. And they should have gotten it out of their system with Draven Drave and Meowkai.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Gahlo
Profile Joined February 2010
United States35142 Posts
March 22 2016 18:28 GMT
#523
So, so it's silly because he turns into a train for his ult?
Alaric
Profile Joined November 2009
France45622 Posts
March 22 2016 19:10 GMT
#524
Because he's closer to Transformers (the children cartoon) than to Pacific Rim.
Cant take LMS hipsters serious.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
March 22 2016 19:11 GMT
#525
It just doesn't look very cool to me, it looks like a toy. Is it just me? Does that read mechanical horror to you the same way mecha cho does?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
March 22 2016 19:13 GMT
#526
If mecha cho is your idea of mechanical horror I dunno what to say rofl.

Why does it have to be mechanical horror? It is just a skin.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
March 22 2016 19:29 GMT
#527
Well, Sions appeal is undead juggernaught. Of course you'd want his legendary skin to be Terminator, not Gobots.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
March 22 2016 19:30 GMT
#528
Following that same logic cho is supposed to be a void monster yet his first legendary skin is him in a suit with an accent lol.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
March 22 2016 19:34 GMT
#529
Always the antagonist nafta. Could you try not just arguing for the sake of it for once? As a Sion main I'm disappointed that a skin teased as "Crush. Kill. Destroy" wasn't as cool as I hoped. Is that alright with you?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-03-22 19:39:47
March 22 2016 19:39 GMT
#530
The same way you can say something is stupid I can say it isn't.

I am a dick though no argument there.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
March 22 2016 19:56 GMT
#531
So, I'd still like to know what people who aren't arbitrarily contrary think. Anyone else think this skin looks cool?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
March 22 2016 20:10 GMT
#532
Clearly that's why I wrote in skype chat 2 hours before your post how I like the skin. You aren't important enough to make me say something I don't think just so I disagree with you rofl.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-03-23 03:21:27
March 23 2016 03:15 GMT
#533
personally it wasn't what I had envisioned either, it's not that bad though (to me)

Rammus becomes a counterpickable top and they just nerf him?? ok
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35142 Posts
March 23 2016 05:04 GMT
#534
I'm not sure if Powerball needed a nerf, but the cooldown on Tremors has been dumb since release. I just don't think he's ever been a solid pick in lane where Riot hates "always up" ults.
kongoline
Profile Joined February 2012
6318 Posts
March 23 2016 11:18 GMT
#535
thats why lux,lee and graves ults are always up xD
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 23 2016 19:05 GMT
#536
it just really bothers me, guy goes unplayed, resurfaces as a situational counter pick, and they nerf him.

bad balance imo
Carrilord has arrived.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
March 23 2016 19:22 GMT
#537
It's like... I get it, it's not fun to lane against, or even play against at all. There are alot of champs that are well designed in that regard, fun to play AND fun to play against. But I dunno if the answer is to just nerf the unfun ones into the ground. Not right away at least, this seems so kneejerky.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-03-23 19:36:54
March 23 2016 19:35 GMT
#538
ye its funny they gut rammus as soon he gets played when shit like poppy, fiora destroy games for months and get small nerfs each time lmoa
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2016-03-23 19:40:27
March 23 2016 19:39 GMT
#539
Well, I think Fiora is fine, she got counterplay and interesting interactions, but Poppy is just to damn tanky ontop of her damage and general kit. Basically when playing against a champ feels unfair you know there's a problem, and that's pretty much the case with Rammus too.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Goumindong
Profile Joined February 2013
United States3529 Posts
March 23 2016 19:50 GMT
#540
Fiora is one of the better "linear" melee champions i will give her that. But i would still rather play against riven
kongoline
Profile Joined February 2012
6318 Posts
March 23 2016 20:04 GMT
#541
her design is retarded and shouldn't be in this game
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
March 23 2016 21:47 GMT
#542
God no, I'd take Fiora over Riven any day.

And now we have a new patch on the PBE. Speaking of Poppy and her stupid damage, there it goes!
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Gahlo
Profile Joined February 2010
United States35142 Posts
March 23 2016 22:59 GMT
#543
On March 24 2016 04:05 Slusher wrote:
it just really bothers me, guy goes unplayed, resurfaces as a situational counter pick, and they nerf him.

bad balance imo

The only reason he wasn't nerfed before is because he wasn't massively picked. Riot has a track record of letting poorly balanced things be when they aren't popular.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-03-24 20:23:21
March 24 2016 20:21 GMT
#544
http://www.surrenderat20.net/2016/03/324-pbe-update.html
lmao that tiny ahri buff, still its so unbelievable how riot is so biased towards certain champions
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 24 2016 20:25 GMT
#545
Seems less like a buff and more like a "it's dumb and unintuitive for ranks 2/3/4 to increase damage by 30 and rank 5 to increase by 50" change.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2016-03-24 20:44:25
March 24 2016 20:44 GMT
#546
idk i think the sion skin looks good. he already has a plethora of 13 year old skins. League is better when it has more archduke nasus and less infernal/dreadknight nasus
I come in for the scraps
Goumindong
Profile Joined February 2013
United States3529 Posts
March 24 2016 21:00 GMT
#547
On March 24 2016 06:47 Osmoses wrote:
God no, I'd take Fiora over Riven any day.

And now we have a new patch on the PBE. Speaking of Poppy and her stupid damage, there it goes!


Riven is non-linear and highly dependent on making plays. She scales up only if she wins lane. And even if she wins lane she can lose game to a tank due to team composition issues.

Her problem has always been that many champions in top lane are extremely linear and uni-directional. They have ways in, but they do not have ways out, and their way in is in a straight line and its also their way out if they have it. Champions like this have very binary win conditions. Either they go in and then they're stronger and they win. Or they go in and they're weaker and they lose. Champions like this, as tanks, have purpose, because they are there to have their team behind them.

Once a linear champion wins against another linear champion they win forever. They were already stronger and they got stronger again.

Non-linear champions are not locked into this play pattern. They can outplay others and they can be outplayed.

This is a very good thing. Fiora, with her non-targeted dash and invulnerability is pretty good on this point. But she is still, more or less, a bundle of stats compared to riven.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-03-24 21:09:43
March 24 2016 21:09 GMT
#548
i've seen riven get shit on in lane still come back later, in fact i used to main olaf s5 played vs plenty of riven who had 0 idea how to play vs me and get dominated in lane still managed to roam with their superior mobility/no mana combined with burst and cc lock potential which lets her to make plays better than most champions, eventually item scaling makes her win vs me no matter how hard i was ahead
Gahlo
Profile Joined February 2010
United States35142 Posts
March 24 2016 21:44 GMT
#549
On March 25 2016 06:09 kongoline wrote:
i've seen riven get shit on in lane still come back later, in fact i used to main olaf s5 played vs plenty of riven who had 0 idea how to play vs me and get dominated in lane still managed to roam with their superior mobility/no mana combined with burst and cc lock potential which lets her to make plays better than most champions, eventually item scaling makes her win vs me no matter how hard i was ahead

s5 and s6 Riven are very different things.
Alaric
Profile Joined November 2009
France45622 Posts
March 25 2016 00:33 GMT
#550
RIP jungle Graves.
Actually the resistances bonus on his dash is basically "Look, either you dodge a skillshot, and it doesn't do much, or it's point'n'click and then 0K, it's good and you take less damage." Geez.
Cant take LMS hipsters serious.
Goumindong
Profile Joined February 2013
United States3529 Posts
March 25 2016 03:24 GMT
#551
On March 25 2016 06:09 kongoline wrote:
i've seen riven get shit on in lane still come back later, in fact i used to main olaf s5 played vs plenty of riven who had 0 idea how to play vs me and get dominated in lane still managed to roam with their superior mobility/no mana combined with burst and cc lock potential which lets her to make plays better than most champions, eventually item scaling makes her win vs me no matter how hard i was ahead


Well riven is a non-linaer champion, so she has that ability to make plays when she is behind. Olaf is a linear champion. Once he has lost he has lost forever. Against another linear champion, if he wins, he wins forever.

For melee champions i prefer non-linear design, because it makes it more fun to play with and against (though i am pretty sure i am terrible at riven). With Olaf its just "oh he is ahead and he ulted and now i lose because there is nothing i can do". And its the same kind of way with most melee champions like that.

With riven i can time an exhaust, an interrupt, a silence. I can body block, predict her movements, etc etc. And for that i think she is one of the best developed "melee carries". Along with Zed, Fizz, and to a lesser extent, Yasuo and Ekko.

I wouldn't be opposed to giving her a resource if that was necessary, but the overall play structure is good.


Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
April 14 2016 17:53 GMT
#552
[image loading]

?
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Gahlo
Profile Joined February 2010
United States35142 Posts
April 14 2016 17:55 GMT
#553
Good lord, Ziggs needs some tweaks but not that.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2016-04-14 22:21:39
April 14 2016 22:21 GMT
#554
I don't think that would actually be *that* strong. It would be annoying as fuck on Zigg's kit given the nature of his sieging, but maybe that sieging will be less obnoxious without the strong-ish mana regen of modern mages. Still, terrible plan.
XDG Mata
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
April 14 2016 22:27 GMT
#555
Ziggs is already good at killing towers with his passive, adding a "cull" is pretty OP
(╯°□°)╯︵ ┻━┻
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
April 15 2016 17:16 GMT
#556
I don't think that there's actually that many situations where a tower is < 25% for long anyway. This would be a nifty thing, yeah, but it's not like ... meta-shifting or anything.
What fun is it being cool if you can’t wear a sombrero?
Goumindong
Profile Joined February 2013
United States3529 Posts
April 15 2016 17:56 GMT
#557
Yea but would you tolerate a passive that was "your team does 33% more damage to turrets"? Because that is how it reads right now. At the very least the tower trade strategies employed in pro games would force ziggs bans because the tower damage advantage would near guarantee secondary objectives on the back side.
Gahlo
Profile Joined February 2010
United States35142 Posts
April 15 2016 18:09 GMT
#558
You'd never be able to leave lane against a Ziggs unless the minion waves were perfect.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
April 15 2016 18:22 GMT
#559
Flashbacks to pre-season 1 Heimerdinger.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
April 15 2016 18:43 GMT
#560
--- Nuked ---
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
April 15 2016 19:45 GMT
#561
On April 16 2016 02:56 Goumindong wrote:
Yea but would you tolerate a passive that was "your team does 33% more damage to turrets"? Because that is how it reads right now. At the very least the tower trade strategies employed in pro games would force ziggs bans because the tower damage advantage would near guarantee secondary objectives on the back side.

I think that's very different, in the same way that Relic Shield is not the same as "do x% more damage to minions". My hypothesis is that it has a very big effect in a reasonably rare scenario, instead of a small effect in a very common scenario, though I guess I'm just curious how often turrets stay standing with 25% or less health.

On April 16 2016 03:43 JimmiC wrote:
I would be kind of funny if they added a passive that was op in pro and useless in solo q, thereby needing to tone down numbers and driving a guy into complete obscurity.

Or would people play him simply because he was high ban in pro even if he was no better for solo q?

Rek'Sai?
What fun is it being cool if you can’t wear a sombrero?
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
Last Edited: 2016-04-19 19:05:26
April 19 2016 19:04 GMT
#562
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/Ik3EfwOh-mid-season-stuff-that-may-be-harder-to-spot-on-the-pbe

  • More death timer reductions
  • Boot enchants removed
  • Jungle XP adjustment
  • Tower dmg ramp up buff
  • Baron buff duration+
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 19 2016 19:46 GMT
#563
Tower aggro juggle nerf is pretty big. This patch could be turtle city.
Carrilord has arrived.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-04-19 20:02:27
April 19 2016 19:59 GMT
#564
https://3.bp.blogspot.com/-iKw8taLVt-Q/VxaLCciBpDI/AAAAAAAA584/9VjE7fQANE4l6RJmPBHnkLxlF0-srfx-gCLcB/s1600/zyra.jpg
zyra's butt got censored :D
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
April 19 2016 20:59 GMT
#565
Devourer gone from the game (!!!)
What fun is it being cool if you can’t wear a sombrero?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 19 2016 21:01 GMT
#566
Praise be
Carrilord has arrived.
Harem
Profile Joined November 2007
United States11390 Posts
April 19 2016 21:01 GMT
#567
On April 20 2016 05:59 GrandInquisitor wrote:
Devourer gone from the game (!!!)

They just moved it to rageblade.

[image loading]
Moderator。◕‿◕。
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
April 19 2016 21:09 GMT
#568
[image loading]

question mark
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 19 2016 21:11 GMT
#569
I thought dragon stats were way up in lck this spring?
Carrilord has arrived.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
April 19 2016 21:11 GMT
#570
Hello tryndamere
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
April 19 2016 21:19 GMT
#571
This is actually straight up terrible.

http://boards.na.leagueoflegends.com/en/c/developer-corner/jun5Iyp4-general-changes-to-objectives-for-mid-season

They really shouldn't go through with the timer thign.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-04-19 21:23:19
April 19 2016 21:20 GMT
#572
On April 20 2016 06:01 Harem wrote:
Show nested quote +
On April 20 2016 05:59 GrandInquisitor wrote:
Devourer gone from the game (!!!)

They just moved it to rageblade.

Not really - the point I was making is that the "stacking" jungle item is now gone.

Also, wow at new Rift Herald. Complete role reversal - now an assassin's buff and not a pushing buff:
Now Grants "Superbuff""
Lasts 20 minute and persists through Death
While alone, you gain damage reduction vs champions.
While alone, attacks build corruption charges:
At 100 stacks, your next attack discharges all Coruptions to deal bonus magic damage (works on minions and towers too, reduced damage for ranged attacks)
Corruption stack rate and discharge damage scale with champion level.


On April 20 2016 06:19 Ansibled wrote:
This is actually straight up terrible.

http://boards.na.leagueoflegends.com/en/c/developer-corner/jun5Iyp4-general-changes-to-objectives-for-mid-season

They really shouldn't go through with the timer thign.

Does this mean that you'll actually see when their buff is about to respawn if you didn't have vision of it when it died the first time? It's not clear - if it is, that's a moderately significant change, if it isn't, well, whatever, it's basically the same argument that jungle timers were going to ruin the game.
What fun is it being cool if you can’t wear a sombrero?
Cyraknoss
Profile Joined May 2015
United States26 Posts
April 19 2016 21:34 GMT
#573
On April 20 2016 06:20 GrandInquisitor wrote:
Does this mean that you'll actually see when their buff is about to respawn if you didn't have vision of it when it died the first time? It's not clear - if it is, that's a moderately significant change, if it isn't, well, whatever, it's basically the same argument that jungle timers were going to ruin the game.


"ts timer is revealed to both teams (regardless of their vision of the camp), and an “about to spawn” icon appears in the minimap"


I'd say that's pretty clear. Everyone gets the timer, even if they didn't see it die. Terrible change and literally the thing everyone was afraid of when timers first got implemented.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
April 19 2016 21:34 GMT
#574


lol.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Gahlo
Profile Joined February 2010
United States35142 Posts
April 19 2016 21:54 GMT
#575
On April 20 2016 06:34 Ansibled wrote:
https://www.youtube.com/watch?v=MheH0uf8LDE

lol.

inb4 Voidlings do reduced damage to monsters.

On April 20 2016 04:59 kongoline wrote:
https://3.bp.blogspot.com/-iKw8taLVt-Q/VxaLCciBpDI/AAAAAAAA584/9VjE7fQANE4l6RJmPBHnkLxlF0-srfx-gCLcB/s1600/zyra.jpg
zyra's butt got censored :D

Gone without a Trace.
Harem
Profile Joined November 2007
United States11390 Posts
April 19 2016 23:02 GMT
#576
twitter.com

QSS only removes crowd control debuffs now

Z U C K F E D
Moderator。◕‿◕。
Gahlo
Profile Joined February 2010
United States35142 Posts
April 19 2016 23:13 GMT
#577
Trandle and Fifi opie opie
Alaric
Profile Joined November 2009
France45622 Posts
April 19 2016 23:17 GMT
#578
On April 20 2016 06:34 Cyraknoss wrote:
Show nested quote +
On April 20 2016 06:20 GrandInquisitor wrote:
Does this mean that you'll actually see when their buff is about to respawn if you didn't have vision of it when it died the first time? It's not clear - if it is, that's a moderately significant change, if it isn't, well, whatever, it's basically the same argument that jungle timers were going to ruin the game.


Show nested quote +
"ts timer is revealed to both teams (regardless of their vision of the camp), and an “about to spawn” icon appears in the minimap"


I'd say that's pretty clear. Everyone gets the timer, even if they didn't see it die. Terrible change and literally the thing everyone was afraid of when timers first got implemented.

Teams with a jungle-aware (and who listen to him) shouldn't notice the change too hard early game, others will know where the jungler is/was just by tabbing from time to time and checking the timer. Helps against buff for level 6 -> gank patterns.
Dunno how impactful it'd be later in the game, say if you know enemy blue's about to pop when dragon's too, so if they go there you know you've got a free drake.
Cant take LMS hipsters serious.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
April 20 2016 03:10 GMT
#579
I'm a little skeptical it's going to ruin the game because Dragon/Baron used to be like this, if you remember. You didn't have the timer on it unless you had vision of it dying. When it got changed to its current state, there was a lot of doomsayers, but ultimately it was a non-issue and now it'd seem weird to go back to not knowing when Dragon is going to spawn.

So if it isn't a big deal for Dragon/Baron, it surely isn't going to be a big deal for red buff/blue buff. It'll obviously penalize junglers who keep on top of this stuff, unfortunately, and it will definitely lead to more contested buffs, but I don't think that's bad for the game.
What fun is it being cool if you can’t wear a sombrero?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 20 2016 03:14 GMT
#580
I don't think it's going to 'ruin the game' but I think steps towards the game playing itself for you like the manamune change a while back are unhealthy as they remove ways to improve or develop mastery. This change is also an indirect buff to vision as you will have pseudo vision of all 4 buffs and both epic monsters at all times reguardless of ward placement.

I think we can agree the ladder is unneeded at this time.
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35142 Posts
April 20 2016 03:36 GMT
#581
Map timer icons just seem very heavy handed to me.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-04-21 20:24:24
April 21 2016 20:11 GMT
#582
http://www.surrenderat20.net/2016/04/421-pbe-update.html
they really want everyone buying GA meta to be back
lilwisper
Profile Joined April 2010
United States2515 Posts
April 26 2016 15:59 GMT
#583
I am digging that Kayle skin.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
April 26 2016 19:41 GMT
#584
It's a pretty cool new direction of art for them. I wonder if it's something they'll continue to explore.
What fun is it being cool if you can’t wear a sombrero?
Gahlo
Profile Joined February 2010
United States35142 Posts
April 26 2016 20:08 GMT
#585
On April 27 2016 04:41 GrandInquisitor wrote:
It's a pretty cool new direction of art for them. I wonder if it's something they'll continue to explore.

It's "X game that came out that's really popular, let's make some skins that resemble the art style." Dark Souls edition.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-04-26 21:06:52
April 26 2016 21:05 GMT
#586
On April 27 2016 05:08 Gahlo wrote:
Show nested quote +
On April 27 2016 04:41 GrandInquisitor wrote:
It's a pretty cool new direction of art for them. I wonder if it's something they'll continue to explore.

It's "X game that came out that's really popular, let's make some skins that resemble the art style." Darkest dungeon edition.


Fixed, i mean singed is literally a plague doctor

Obligitory Darkest Dungeon is a fun game you should check it out if you haven't already.
Carrilord has arrived.
iCanada
Profile Joined August 2010
Canada10660 Posts
April 28 2016 11:57 GMT
#587
I want to try Tank Annie.

E makes her friggen unkillable with 45% CDR and tanky items. She gets the rocket jump belt to engage, flat 40% damage reduction for 3 seconds out of every 5.5 seconds, and them stuns.

Basically Maokai but you stun their whole team.
Bladeorade
Profile Joined August 2010
United States1898 Posts
April 28 2016 13:25 GMT
#588
Tank Annie top lane? I mean, she still has 3 pure damage spells. An AoE stun is not like Maokai. Where do you get 40% damage reduction?
VayneAuthority
Profile Joined October 2012
United States8983 Posts
April 28 2016 13:41 GMT
#589
Tank annie top was really strong in season 3. Since then those aspects of her kit have been nerfed considerably. It's aight but if you want a tanky build Rylai's/liandry's with DFT is the best option currently.

I come in for the scraps
Gahlo
Profile Joined February 2010
United States35142 Posts
April 28 2016 13:50 GMT
#590
On April 28 2016 22:25 Bladeorade wrote:
Tank Annie top lane? I mean, she still has 3 pure damage spells. An AoE stun is not like Maokai. Where do you get 40% damage reduction?

I believe he is misremembering the resists on Molten Shield.
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-04-28 21:55:38
April 28 2016 14:04 GMT
#591
http://www.surrenderat20.net/p/69-pbe-cycle.html#8

Molten Shield (E):
Duration reduced to 3 seconds from 5 seconds
No longer grants Armor/MR
Now reduces damage by 16/22/28/34/40%
No longer speeds up Tibbers (moved to R passive)

EDIT: Can anyone with PBE access confirm this? Because like... 40% damage reduction is pretty much the best Defensive steroid in the game. Aside from perhaps Kench's Kit.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-04-29 15:16:11
April 29 2016 15:16 GMT
#592
Well it's only 3 seconds. And I can think of quite a few better defensive steroids - Alistar's Unbreakable Will, Braum's Unbreakable, Garen's Courage, Rammus's Defensive Ball Curl. Though it's true that this is probably the best defensive steroid on a ranged champ?
What fun is it being cool if you can’t wear a sombrero?
VayneAuthority
Profile Joined October 2012
United States8983 Posts
April 29 2016 17:49 GMT
#593
Might be worth tinkering with a Q > E max tank build.

Otherwise won't matter, you won't get it until lvl 18.

but sacrificing some burst for a lot of survivability as a top lane annie is an interesting thought.
I come in for the scraps
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
April 29 2016 18:47 GMT
#594
Hope it's viable mid so we can get a glorious "tank lane any lane" meta.
It's Elo not ELO - Every statiscian playing League
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
April 29 2016 19:54 GMT
#595
--- Nuked ---
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-04-29 20:47:49
April 29 2016 20:39 GMT
#596
On April 30 2016 00:16 GrandInquisitor wrote:
Well it's only 3 seconds. And I can think of quite a few better defensive steroids - Alistar's Unbreakable Will, Braum's Unbreakable, Garen's Courage, Rammus's Defensive Ball Curl. Though it's true that this is probably the best defensive steroid on a ranged champ?


I'll concede alistar ult, but I think Annie E is flat out better than Rammus W at most points in the game, except perhaps very early where just having more armor might get you more damage reduction than stacking early E and like 50 armor... that being said once ADC has %pen Annie E is way stronger than Rammus W. Annie E will also work on magic damage.

Garen W I think is debatable and without doing the math I assume at some point Annie E over takes it. If I recall correctly it's 30% at level 5 with like 80 resists?

I think being able to pump out multiple AoE stuns in a teamfight is huuge. Traditionally Annie isn't really able to do that because of her lack of survivability, she'd have to blow her load then leave. But full tank Annie with this E could load up and either AoE stun or single target stun every 4 seconds basically. I think that's plenty utility, and I think her base damage is high enough that you'd be a threat. I certainly wouldn't want to be tp flanked by an unlikable Annie stunbot.

I'm not saying it's good, just saying that it seems to me like there is potential there. Certainly I think full tank Annie has more utility than full tank alkali. You also probably bully a lot of lanes top quite hard.

GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
April 30 2016 17:32 GMT
#597
To be clear - Rammus W also works on magic damage. Braum's W is 40% reduction for 4s; Garen W is 30% reduction for 6s (and it's 30% at level 1). I think the new Annie E just doesn't last that long for it to be as game-changing as you suggest it to be.

That being said tank Annie has been played before already, so this only makes it even better. Maybe Iceborn Gauntlet, for the CDR + slow from her very long-range autos? Does Tibbers proc Iceborn?
What fun is it being cool if you can’t wear a sombrero?
iCanada
Profile Joined August 2010
Canada10660 Posts
May 02 2016 01:59 GMT
#598
On May 01 2016 02:32 GrandInquisitor wrote:
To be clear - Rammus W also works on magic damage. Braum's W is 40% reduction for 4s; Garen W is 30% reduction for 6s (and it's 30% at level 1). I think the new Annie E just doesn't last that long for it to be as game-changing as you suggest it to be.

That being said tank Annie has been played before already, so this only makes it even better. Maybe Iceborn Gauntlet, for the CDR + slow from her very long-range autos? Does Tibbers proc Iceborn?


Not sure.

I am intrigued in the very least. I think Annie with Ice-born suddenly provides a ton of utility.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
May 02 2016 09:55 GMT
#599
Pretty sure Tibbers wouldn't apply Iceborn, it'd imply it would trigger Lichbane too and that instaburst would be rather silly. Considering Yorick, Heimerdinger and Malzahars minions (at least now) doesn't trigger any Sheen items too, I'd say no. On-hit minions on any would be rather silly tbh, Nash/Wit's End Heimerdinger?
- could be interesting, but kinda broken on other champions and for c l a r i t y I dont think Tibbers would be unique in this regard.

Wouldn't Rylai's be better than Iceborn since it adds quite some damage, HP scale really well with %-reduction and the perma slow from Tibbers aura (which do work). You can already get a bunch of easy cdr from Ionia's (core for flash reduction on her anyway imo) and the billion new AP CDR items.
It's Elo not ELO - Every statiscian playing League
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-05-02 14:40:17
May 02 2016 14:40 GMT
#600
Rylai's is a great item on Annie, always has been, but if you're building tank Annie I would think that you really want to hit 40% CDR ASAP. I haven't taken a close look at the new AP CDR items, but maybe you can get there quickly with that new pseudo-flash item + Ionian boots + runes? If so then you have room to be building Rylai's and other tanky-AP-no-CDR items.
What fun is it being cool if you can’t wear a sombrero?
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-05-02 22:30:52
May 02 2016 14:59 GMT
#601
On May 02 2016 18:55 Jek wrote:
Pretty sure Tibbers wouldn't apply Iceborn, it'd imply it would trigger Lichbane too and that instaburst would be rather silly. Considering Yorick, Heimerdinger and Malzahars minions (at least now) doesn't trigger any Sheen items too, I'd say no. On-hit minions on any would be rather silly tbh, Nash/Wit's End Heimerdinger?
- could be interesting, but kinda broken on other champions and for c l a r i t y I dont think Tibbers would be unique in this regard.

Wouldn't Rylai's be better than Iceborn since it adds quite some damage, HP scale really well with %-reduction and the perma slow from Tibbers aura (which do work). You can already get a bunch of easy cdr from Ionia's (core for flash reduction on her anyway imo) and the billion new AP CDR items.


That being said, I believe Shaco clone procs almost all on hits except Sheen effects.

Tibbers is probably the same way. I bet Tibbers AoE procs Rylais regardless though.

EDIT: I'm with GI, not sure on CDR, but you definitely want to have if maxed ASAP. Protobelt is 10%, Masteries is 5%, runes you could feasibly get 10% (although, not if you laning vs an AP). 10% from ionion, then you still need 20%. Icebound makes you hit that right away, otherwise you'd need a Morello's / Athenes / or some combination of items.

Zhonya's + Abyssal would get you there, but I think you want to have 40% before that for teamfights. I'd prolly rush Protobelt > Boots > IBG. Unless they real magic heavy, then you prolly want Abyssal instead of IBG?

I think it would depend on game and if you fed.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 23 2016 22:09 GMT
#602
No one uses this thread any more, which is a real shame. But anyway - I think it's interesting that on the latest PBE Riot is increasing mana costs for a lot of abilities. There was definitely a period where Riot tried really hard to cut everyone's mana costs if someone needed a buff, in order to make that champion more 'fun', since it's not fun to be OOM. Interesting that they're reversing that trend now.
What fun is it being cool if you can’t wear a sombrero?
Radoq
Profile Joined January 2015
1809 Posts
August 23 2016 22:30 GMT
#603
? One Liss nerf is a lot? Or did i not notice something.

For me they should just rework passive or small rework her because this is like with old veigar that had mana passive and then they didnt know how to work around that passive.

GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 23 2016 22:33 GMT
#604
I guess I should have said mana-limiting in general, not just mana costs. Sivir has much less mana regen and Taliyah has both less mana regen and mana growth.
What fun is it being cool if you can’t wear a sombrero?
Nemireck
Profile Joined October 2010
Canada1875 Posts
September 03 2016 17:33 GMT
#605
On August 24 2016 07:09 GrandInquisitor wrote:
No one uses this thread any more, which is a real shame.


I couldn't find it for the last month or two, even with a keyword search. Must have been good and buried.

Given the lack of discussion in general on the PBE, kinda feel like the "Latest Changes" link should just be included in the main patch discussion OP.
Teamwork is awesome... As long as your team is doing all the work!
Harem
Profile Joined November 2007
United States11390 Posts
December 07 2016 23:41 GMT
#606
http://www.surrenderat20.net/2016/12/127-pbe-update.html

yay finally reverting the W change to syndra from the update and giving her some true damage on W so MR stack isnt as problematic as it is for her currently
Moderator。◕‿◕。
Alaric
Profile Joined November 2009
France45622 Posts
December 08 2016 13:16 GMT
#607
'cause true damage is the true answer, uh.
Cant take LMS hipsters serious.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-12-08 16:05:13
December 08 2016 15:23 GMT
#608
I don't think it'd be a trend for burst mages - Syndra is uniquely hurt by MR amongst all burst mages, because I can't think of another champ at the moment whose burst is affected multiple times by resistances. Maybe Zed? Ha, just imagine the Reddit salt if one day a nerfed Zed gets compensatory true damage. I'm retarded.

Personally I'm more surprised they didn't just give her MR shred on Q/W or something like that.
What fun is it being cool if you can’t wear a sombrero?
iCanada
Profile Joined August 2010
Canada10660 Posts
December 08 2016 15:27 GMT
#609
On December 09 2016 00:23 GrandInquisitor wrote:
I don't think it'd be a trend for burst mages - Syndra is uniquely hurt by MR amongst all burst mages, because I can't think of another champ at the moment whose burst is affected multiple times by resistances. Maybe Zed? Ha, just imagine the Reddit salt if one day a nerfed Zed gets compensatory true damage.

Personally I'm more surprised they didn't just give her MR shred on Q/W or something like that.


Perhaps I'm being deft, but how does syndras burst get effected multiple times by resist? She isn't hit by the cube of Damage Reduction is she?
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-12-08 16:06:02
December 08 2016 16:04 GMT
#610
Probably because I'm retarded? For some reason I thought her ult worked like Zed's, which is double-affected by armor. But obviously not.
What fun is it being cool if you can’t wear a sombrero?
Harem
Profile Joined November 2007
United States11390 Posts
December 14 2016 00:14 GMT
#611
Kalista
Rend (E) :
Passive no longer deactivates when E is on CD,
Minimum units killed for for mana cost refund lowered to 1 from 2.

so who missed seeing kalista in competitive?
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