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[Public Beta Environment] General Discussion - Page 2

Forum Index > LoL General
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Prev 1 2 3 4 5 29 30 31 Next All
Shiznick
Profile Joined December 2008
United States2200 Posts
August 05 2015 20:08 GMT
#21
seems like new warmogs would be sick against poke, fairly crap vs other stuff
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 05 2015 20:17 GMT
#22
I feel like there are some missed opportunities on the Riven skin, I'd have gone full Legend of Zelda if I had designed it. You could make the sword turn into a master sword when you ulted, and the wind slash particles could be blinking copies of the blade, like in old school Zelda's when Link was full health.

They could also have used the red/blue tunic for Valor, which actually has some cool synergy if you are old enough to remember Zelda 1. In that game the Blue armor made Link immune to the first instance of damage he took on any screen, which is sorta how a 1 second shield works, idk I think it would have been cool.
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35142 Posts
August 05 2015 21:13 GMT
#23
On August 06 2015 02:35 Zess wrote:
Seems like a low elo crutch, where regen out of combat is the most useful, since your team isn't coordinated / not intuitively on the same page enough to time recalls.


I still haven't felt any impact from the health regen changes to be % of base, except that obviously regen items on squishy champs with almost no base regen isn't very good (but they weren't good to begin with). Among tanks and bruisers I thought their design goal was to push for more stratification, but after gutting Riven's base HP5, there hasn't been a champ where the base regen has felt dinstinctive at all (Mundo, Garen, Maokai and Trundle regen a lot, but that is through dedicated mechanics)

Most champions ended up about even. Low regeners like Riven, Soraka, and Gnar got shafted. High regeners like Darius and Wukong got a decent boon.
Purge
Profile Joined November 2010
Canada372 Posts
August 05 2015 21:48 GMT
#24
Morde Changes are gorgeous. Ill need to see how the actual mechanics work and you know, tuning and stuff, but for the most part I think they're extremely clever. Just very,very intelligent idea. If you run morde bot you can potentially run things like Quinn top (who would be extremely good in 1v2s) and now you're gaining unique 6v4 utility from the pick in all scenarios. Hell just playing with the exp passive idea running Zilean now gives you a serious midgame levels advantage in conjunction with a setup like that. pick a champ with really high stat gain and watch the magic happen.

http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/KhcvQBlG-mordekaiser-change-summary-feedback-thread?show=rundown

I mean just look at that rundown. This guy is ontop of his shit. I think it says alot that the Morde and Darius reworks were done by CertainlyT and the others by Repetoir. Hes just on a whole different level that guy. We need 2 of him balancing this game.

Garen is whatever, sorry hes still just as boring a champ as he always was. The selfslow is bullshit, the true damage is gimmicky, and like all gimmicks we'll have to see its usecases. Could be useful against tanks though.

Skarner will probably get his ms back at some point, but right now I think he's half finished from a rework perspective. I for example dont see how his passive should give anyone else other than Skarners team an advantage - i.e. in exchange for stickiness and lifesteal/spellvamp scaling, Skarners team gets access to unique vision totems that give him increased skirmishing power. I mean honestly the fact that he doesnt seem to get stats from them without their activation is more than enough of a drawback to them as opposed to them giving actual bonuses to the other team in terms of vision. You're denying him so much effective gold with just depowering them alone.

Id remake it so that:
- Skarner has access to activating vision totems that grant him x(scaling per level) bundle of stats
- Standing in range of a totem increases his size
- Vision works as it does on live (small cv style bonus)
- Skarner can only have 2 active at a time
- the time taken to activate a totem scales down with ult rank
- denying Skarner access to a totem for (x) seconds depowers them


Seems much more fair than it is on PBE currently.
"Never do an enemy a small injury." - Machiavelli
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 06 2015 00:27 GMT
#25
Hell, I'd be fine with the Skarner rework if they just removed the fact that the opposing team can capture his shrines for free gold and vision. That's just straight up retarded.

I get that Riot wants the shrines to be interactive and give the other team reason to contest/capture them, but it's just a huge free boost for the enemy team that Skarner basically can't contest, especially since without the shrines he's super gutted by nerfs to his numbers across the board.
Purge
Profile Joined November 2010
Canada372 Posts
August 06 2015 01:13 GMT
#26
That or he gets to keep shrine bonuses when they're capped by the other team to contest them better.
"Never do an enemy a small injury." - Machiavelli
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 06 2015 01:20 GMT
#27
http://www.surrenderat20.net/2015/08/85-pbe-update.html

I appreciate buffing Twitch before we get to see if he is played with new crit item.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Gahlo
Profile Joined February 2010
United States35142 Posts
Last Edited: 2015-08-06 01:25:24
August 06 2015 01:20 GMT
#28
On August 06 2015 09:27 Ryuu314 wrote:
Hell, I'd be fine with the Skarner rework if they just removed the fact that the opposing team can capture his shrines for free gold and vision. That's just straight up retarded.

I get that Riot wants the shrines to be interactive and give the other team reason to contest/capture them, but it's just a huge free boost for the enemy team that Skarner basically can't contest, especially since without the shrines he's super gutted by nerfs to his numbers across the board.

It's only a flash of vision and 15 gold for an opponent capture. Skarner gets the gold for capping the shrines too.

On August 06 2015 10:20 Ansibled wrote:
http://www.surrenderat20.net/2015/08/85-pbe-update.html

I appreciate buffing Twitch before we get to see if he is played with new crit item.

What new crit item?
Purge
Profile Joined November 2010
Canada372 Posts
Last Edited: 2015-08-06 01:26:54
August 06 2015 01:26 GMT
#29
It denys Skarner the shrine bonuses
"Never do an enemy a small injury." - Machiavelli
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 06 2015 01:27 GMT
#30
On August 06 2015 10:20 Gahlo wrote:
Show nested quote +
On August 06 2015 09:27 Ryuu314 wrote:
Hell, I'd be fine with the Skarner rework if they just removed the fact that the opposing team can capture his shrines for free gold and vision. That's just straight up retarded.

I get that Riot wants the shrines to be interactive and give the other team reason to contest/capture them, but it's just a huge free boost for the enemy team that Skarner basically can't contest, especially since without the shrines he's super gutted by nerfs to his numbers across the board.

It's only a flash of vision and 15 gold for an opponent capture. Skarner gets the gold for capping the shrines too.

Show nested quote +
On August 06 2015 10:20 Ansibled wrote:
http://www.surrenderat20.net/2015/08/85-pbe-update.html

I appreciate buffing Twitch before we get to see if he is played with new crit item.

What new crit item?

The support binding thing.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Gahlo
Profile Joined February 2010
United States35142 Posts
August 06 2015 01:30 GMT
#31
On August 06 2015 10:26 Purge wrote:
It denys Skarner the shrine bonuses

Obviously. I just think the lamenting of opponent bonuses is hyperbolic considering how small they are compared to how big a benefit Skarner gets from them.
Disengaged
Profile Joined July 2010
United States6994 Posts
August 06 2015 01:44 GMT
#32
On August 06 2015 00:45 Gahlo wrote:
Show nested quote +
On August 06 2015 00:33 Plexa wrote:
Yeah I too am confused about the Morde changes, not really sure what they're going for there. Skarner also seems really weird given they reworked him about this time last year.

Thanks for opening this thread Gahlo,

They want to try out Mordekaiser as their guinea pig for replacing an ADC in the duo lane with a melee character.

Game mechanics aside, I think the dragon ghost is hype as fuck.


Yeah I don't see that happening lol
iCanada
Profile Joined August 2010
Canada10660 Posts
August 06 2015 02:16 GMT
#33
On August 06 2015 10:30 Gahlo wrote:
Show nested quote +
On August 06 2015 10:26 Purge wrote:
It denys Skarner the shrine bonuses

Obviously. I just think the lamenting of opponent bonuses is hyperbolic considering how small they are compared to how big a benefit Skarner gets from them.


I don't think it matters what kind of bonuses he gets... at some point he'll need to defend or sishe a tower and he'll be useless.

The node design makes him the worst champ at playing from behind.
Gahlo
Profile Joined February 2010
United States35142 Posts
August 06 2015 02:20 GMT
#34
On August 06 2015 11:16 iCanada wrote:
Show nested quote +
On August 06 2015 10:30 Gahlo wrote:
On August 06 2015 10:26 Purge wrote:
It denys Skarner the shrine bonuses

Obviously. I just think the lamenting of opponent bonuses is hyperbolic considering how small they are compared to how big a benefit Skarner gets from them.


I don't think it matters what kind of bonuses he gets... at some point he'll need to defend or sishe a tower and he'll be useless.

The node design makes him the worst champ at playing from behind.

In the vast majority of jungle matchups he straight up wins fights. The AS and MS means he'll win those fights faster, be able to chase people down, or run away if he can't win for some reason.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 06 2015 02:41 GMT
#35
buffing spray and pray is nice and all but that part of his game is already strong, his lane phase is still terrible due to having 1 damage ability and being tied for the lowest base ad of all adc
Carrilord has arrived.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-08-06 02:58:05
August 06 2015 02:57 GMT
#36
Ashe has low base AD and only one damage ability, same with Cait.
Cant take LMS hipsters serious.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 06 2015 03:00 GMT
#37
not for a marksman primary roll she doesn't, shes among the upper half and has 75 aa range on him.
Carrilord has arrived.
Sonnington
Profile Joined December 2012
United States1107 Posts
August 06 2015 03:00 GMT
#38
On August 06 2015 02:13 VayneAuthority wrote:
the only thing that warmogs change actually affects is like soraka. taking damage from healing people doesnt count as taking damage right?

it was a borderline buy before now I think warmogs would be mandatory on soraka with that

besides that 8 seconds is an eternity in league, wont do anything for you in teamfights and such as a tank/bruiser which is what I expect its geared at


I've had the same train of thought before. I've tried going mass HP regen items with the new Soraka. It performs poorly. CDR, pots, and AP perform just as well to restore HP by using Q to self heal. In comparison to defensive HP items with HP regen, they're much less efficient because you're not going to want to use the defensive stats on those items and her W inherently reduces their efficiency.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2015-08-06 13:29:53
August 06 2015 13:27 GMT
#39
Oh hey, Velkoz and Twitch buffs
On August 06 2015 11:41 Slusher wrote:
buffing spray and pray is nice and all but that part of his game is already strong, his lane phase is still terrible due to having 1 damage ability and being tied for the lowest base ad of all adc

Increasing his scaling is actually a good way of buffing twitch. Strengthen his early game too much and he starts wrecking things. I'd much rather they give twitch a clearly defined power curve which increases over time than homogenize twitch by mellowing out his power curve (which is what would happen if you buffed his early game).
Administrator~ Spirit will set you free ~
iCanada
Profile Joined August 2010
Canada10660 Posts
August 06 2015 13:44 GMT
#40
On August 06 2015 11:20 Gahlo wrote:
Show nested quote +
On August 06 2015 11:16 iCanada wrote:
On August 06 2015 10:30 Gahlo wrote:
On August 06 2015 10:26 Purge wrote:
It denys Skarner the shrine bonuses

Obviously. I just think the lamenting of opponent bonuses is hyperbolic considering how small they are compared to how big a benefit Skarner gets from them.


I don't think it matters what kind of bonuses he gets... at some point he'll need to defend or sishe a tower and he'll be useless.

The node design makes him the worst champ at playing from behind.

In the vast majority of jungle matchups he straight up wins fights. The AS and MS means he'll win those fights faster, be able to chase people down, or run away if he can't win for some reason.


He did before... does he still now that he loses all his free stats?
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