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[Public Beta Environment] General Discussion - Page 29

Forum Index > LoL General
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GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
April 15 2016 19:45 GMT
#561
On April 16 2016 02:56 Goumindong wrote:
Yea but would you tolerate a passive that was "your team does 33% more damage to turrets"? Because that is how it reads right now. At the very least the tower trade strategies employed in pro games would force ziggs bans because the tower damage advantage would near guarantee secondary objectives on the back side.

I think that's very different, in the same way that Relic Shield is not the same as "do x% more damage to minions". My hypothesis is that it has a very big effect in a reasonably rare scenario, instead of a small effect in a very common scenario, though I guess I'm just curious how often turrets stay standing with 25% or less health.

On April 16 2016 03:43 JimmiC wrote:
I would be kind of funny if they added a passive that was op in pro and useless in solo q, thereby needing to tone down numbers and driving a guy into complete obscurity.

Or would people play him simply because he was high ban in pro even if he was no better for solo q?

Rek'Sai?
What fun is it being cool if you can’t wear a sombrero?
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
Last Edited: 2016-04-19 19:05:26
April 19 2016 19:04 GMT
#562
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/Ik3EfwOh-mid-season-stuff-that-may-be-harder-to-spot-on-the-pbe

  • More death timer reductions
  • Boot enchants removed
  • Jungle XP adjustment
  • Tower dmg ramp up buff
  • Baron buff duration+
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 19 2016 19:46 GMT
#563
Tower aggro juggle nerf is pretty big. This patch could be turtle city.
Carrilord has arrived.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-04-19 20:02:27
April 19 2016 19:59 GMT
#564
https://3.bp.blogspot.com/-iKw8taLVt-Q/VxaLCciBpDI/AAAAAAAA584/9VjE7fQANE4l6RJmPBHnkLxlF0-srfx-gCLcB/s1600/zyra.jpg
zyra's butt got censored :D
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
April 19 2016 20:59 GMT
#565
Devourer gone from the game (!!!)
What fun is it being cool if you can’t wear a sombrero?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 19 2016 21:01 GMT
#566
Praise be
Carrilord has arrived.
Harem
Profile Joined November 2007
United States11393 Posts
April 19 2016 21:01 GMT
#567
On April 20 2016 05:59 GrandInquisitor wrote:
Devourer gone from the game (!!!)

They just moved it to rageblade.

[image loading]
Moderator。◕‿◕。
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
April 19 2016 21:09 GMT
#568
[image loading]

question mark
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 19 2016 21:11 GMT
#569
I thought dragon stats were way up in lck this spring?
Carrilord has arrived.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
April 19 2016 21:11 GMT
#570
Hello tryndamere
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
April 19 2016 21:19 GMT
#571
This is actually straight up terrible.

http://boards.na.leagueoflegends.com/en/c/developer-corner/jun5Iyp4-general-changes-to-objectives-for-mid-season

They really shouldn't go through with the timer thign.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-04-19 21:23:19
April 19 2016 21:20 GMT
#572
On April 20 2016 06:01 Harem wrote:
Show nested quote +
On April 20 2016 05:59 GrandInquisitor wrote:
Devourer gone from the game (!!!)

They just moved it to rageblade.

Not really - the point I was making is that the "stacking" jungle item is now gone.

Also, wow at new Rift Herald. Complete role reversal - now an assassin's buff and not a pushing buff:
Now Grants "Superbuff""
Lasts 20 minute and persists through Death
While alone, you gain damage reduction vs champions.
While alone, attacks build corruption charges:
At 100 stacks, your next attack discharges all Coruptions to deal bonus magic damage (works on minions and towers too, reduced damage for ranged attacks)
Corruption stack rate and discharge damage scale with champion level.


On April 20 2016 06:19 Ansibled wrote:
This is actually straight up terrible.

http://boards.na.leagueoflegends.com/en/c/developer-corner/jun5Iyp4-general-changes-to-objectives-for-mid-season

They really shouldn't go through with the timer thign.

Does this mean that you'll actually see when their buff is about to respawn if you didn't have vision of it when it died the first time? It's not clear - if it is, that's a moderately significant change, if it isn't, well, whatever, it's basically the same argument that jungle timers were going to ruin the game.
What fun is it being cool if you can’t wear a sombrero?
Cyraknoss
Profile Joined May 2015
United States26 Posts
April 19 2016 21:34 GMT
#573
On April 20 2016 06:20 GrandInquisitor wrote:
Does this mean that you'll actually see when their buff is about to respawn if you didn't have vision of it when it died the first time? It's not clear - if it is, that's a moderately significant change, if it isn't, well, whatever, it's basically the same argument that jungle timers were going to ruin the game.


"ts timer is revealed to both teams (regardless of their vision of the camp), and an “about to spawn” icon appears in the minimap"


I'd say that's pretty clear. Everyone gets the timer, even if they didn't see it die. Terrible change and literally the thing everyone was afraid of when timers first got implemented.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
April 19 2016 21:34 GMT
#574


lol.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Gahlo
Profile Joined February 2010
United States35174 Posts
April 19 2016 21:54 GMT
#575
On April 20 2016 06:34 Ansibled wrote:
https://www.youtube.com/watch?v=MheH0uf8LDE

lol.

inb4 Voidlings do reduced damage to monsters.

On April 20 2016 04:59 kongoline wrote:
https://3.bp.blogspot.com/-iKw8taLVt-Q/VxaLCciBpDI/AAAAAAAA584/9VjE7fQANE4l6RJmPBHnkLxlF0-srfx-gCLcB/s1600/zyra.jpg
zyra's butt got censored :D

Gone without a Trace.
Harem
Profile Joined November 2007
United States11393 Posts
April 19 2016 23:02 GMT
#576
twitter.com

QSS only removes crowd control debuffs now

Z U C K F E D
Moderator。◕‿◕。
Gahlo
Profile Joined February 2010
United States35174 Posts
April 19 2016 23:13 GMT
#577
Trandle and Fifi opie opie
Alaric
Profile Joined November 2009
France45622 Posts
April 19 2016 23:17 GMT
#578
On April 20 2016 06:34 Cyraknoss wrote:
Show nested quote +
On April 20 2016 06:20 GrandInquisitor wrote:
Does this mean that you'll actually see when their buff is about to respawn if you didn't have vision of it when it died the first time? It's not clear - if it is, that's a moderately significant change, if it isn't, well, whatever, it's basically the same argument that jungle timers were going to ruin the game.


Show nested quote +
"ts timer is revealed to both teams (regardless of their vision of the camp), and an “about to spawn” icon appears in the minimap"


I'd say that's pretty clear. Everyone gets the timer, even if they didn't see it die. Terrible change and literally the thing everyone was afraid of when timers first got implemented.

Teams with a jungle-aware (and who listen to him) shouldn't notice the change too hard early game, others will know where the jungler is/was just by tabbing from time to time and checking the timer. Helps against buff for level 6 -> gank patterns.
Dunno how impactful it'd be later in the game, say if you know enemy blue's about to pop when dragon's too, so if they go there you know you've got a free drake.
Cant take LMS hipsters serious.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
April 20 2016 03:10 GMT
#579
I'm a little skeptical it's going to ruin the game because Dragon/Baron used to be like this, if you remember. You didn't have the timer on it unless you had vision of it dying. When it got changed to its current state, there was a lot of doomsayers, but ultimately it was a non-issue and now it'd seem weird to go back to not knowing when Dragon is going to spawn.

So if it isn't a big deal for Dragon/Baron, it surely isn't going to be a big deal for red buff/blue buff. It'll obviously penalize junglers who keep on top of this stuff, unfortunately, and it will definitely lead to more contested buffs, but I don't think that's bad for the game.
What fun is it being cool if you can’t wear a sombrero?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 20 2016 03:14 GMT
#580
I don't think it's going to 'ruin the game' but I think steps towards the game playing itself for you like the manamune change a while back are unhealthy as they remove ways to improve or develop mastery. This change is also an indirect buff to vision as you will have pseudo vision of all 4 buffs and both epic monsters at all times reguardless of ward placement.

I think we can agree the ladder is unneeded at this time.
Carrilord has arrived.
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