• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:41
CET 17:41
KST 01:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies2ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Anyone remember me from 2000s Bnet EAST server? soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings How Rain Became ProGamer in Just 3 Months
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1019 users

[Patch 1.0.0.151: End of S2] General Discussion - Page 223

Forum Index > LoL General
Post a Reply
Prev 1 221 222 223 224 225 280 Next
adriftt
Profile Joined March 2012
335 Posts
November 27 2012 14:48 GMT
#4441
On November 27 2012 15:50 OutlaW- wrote:
Show nested quote +
On November 27 2012 15:38 TheYango wrote:
On November 27 2012 15:19 OutlaW- wrote:
On November 27 2012 14:38 justiceknight wrote:
does any1 has a video tutorial that teaches u how to CS like a boss? I always see progamers' have very good farm like the value of CS is more than the game timer (eg: 200 cs in 20 mins)

i really dont understand what part of CSing needs a tutorial, it's simply a mechanic that you need to practice for yourself. If you're talking about farming in general, then try not to miss any waves by pushing your lane into the enemy's turret before doing other stuff like roaming or basing. The reason good mid laners consistently have 200 creeps in 20 minutes is because they take a wraith/wolf camp after pushing the wave. I'm not sure about the numbers exactly but I think like 230~ creeps spawn in 20 minutes, so you're still able to roam a little bit. Just push the wave and farm the jungler while you're not losing anything. Of course, often it's much better to just go gank a lane instead of farming a wraith, which is one of the reasons why you don't always see this numbers in soloq. For top lanerz, it's when they aren't forced to take the other guy's turret or to help their team, so they just stay top lane all day and farm. This isn't always (often actually) the best course of action so I advise comparing creep scores to your opponent, not some random number

Also, I can't watch riven because he's only 14. I don't feel when when someone this young is better at the game than me. :x

The main "difficulty" of getting high CS scores in a long game isn't really mechanical, but rather finding space to farm, and good moments to farm between fights. This isn't so much something you can teach more than something you get a feel for as you play. As you get a sense of your own tempo, you pick up on times when/how you can maximize your farm, corresponding to the ebb and flow of the lanes.

Though tbh in a lot of low level games there's a ton of wasted farm in a lot of places. People don't push out waves cleanly, let huge waves of creeps push into their towers while they're pushing as a team (if you're not pushing out your lanes before you push and big waves get wasted on your towers, you might waste just as much farm as pushing a tower as a team is worth), and do generally inefficient things like taking their jungler's wraiths while there's uncontested farm mid for them to take.

I agree, but if your mechanics aren't good then you won't be hitting those 10/100 creep scores anyway. People, even pros, frequently miss at least 20 creeps in the laning phase just by poor mechanics alone, and honestly, so do I.


TBH a big part of CS is being able to set it up so there aren't any that are impossible. IE: pay attention to what creeps are taking damage and if two are going to die at around the same time start autoing one early so you don't miss one due to auto attack cooldown. paying attention to little things like that can help your CS a lot. also just controlling the wave so you don't get pushed into tower.. if you are playing against someone that pushes hard start spamming autos on the creeps to mitigate it somewhat
Blyf
Profile Blog Joined December 2007
Denmark408 Posts
November 27 2012 14:58 GMT
#4442
On November 27 2012 20:48 Shiv. wrote:
Show nested quote +
On November 27 2012 20:46 OutlaW- wrote:
TIL silsol is 15 years old
what the fuck is with these kids being so good at this game

TIL OutlaW- has the most awesome summoner name EU. Would not have argued with you about late game Lee if I had known before. Seriously, I fell in love with it. Wanna duo? <3 <3 <3

Also, SilSols AMA is probably the biggest waste of reddit bandwidth ever. And that says a lot about HOW bad it really is.


Care to share this wonderful username? You got us all worked up now!
"ignorance more frequently begets confidence than does knowledge" - Charles Darwin --- wtf? begets isn't a word. quit trying to make up words, fuckface. - Some idiot --- D3 Evelynn main with a side of Ashe/Tristana
spellsy
Profile Joined October 2011
United States418 Posts
November 27 2012 15:20 GMT
#4443
On November 27 2012 23:42 thenexusp wrote:
Show nested quote +
On November 27 2012 20:59 spellsy wrote:
On November 27 2012 20:35 UniversalSnip wrote:
I can see how that's kind of at cross purposes, because you wouldn't want to buy a niche stat on a hero it doesn't do much for when you're trying to get an item for it's utility. You do run into a problem, though, where if you never put niche stats on major utility items heroes that need those niche stats have restricted access to items with utility. for example, suppose none of the support items involved paying for mana regen. Leona and ali might benefit, but suddenly sona is screwed. Now suppose half of them do, you're just moving the scale back and forth.

If anyone has insight into dota costing I wonder how they deal with this, since generally itemization is a lot better in that game. The utility seems to be extremely dominant over stats on them (for example force staff costs like 2200 but only gives something like 1k worth of int as far as stats as I recall) but I really don't know what the math is like.


yea i just think like the active should more accurately correspond with the stats. so like if i was looking to build something out of chalice, i think of something more oriented to spammy type supports.

i wrote this as kinda follow up:

+ Show Spoiler +
idk i think it would be cool if the chalice item built into something that rewarded high casting supports, like lulu, soraka, janna, and esp sona [nami?]. maybe something like guinsoo rageblade esque where you cast more and more spells and it stacks up giving you something, even if it was just mana regen or something to synergize with the "chalice" niche.

or even something better like a cast based statikk's shiv, where after like 5 casts or something your next ally targeted spell shoots a healing wave or something. or after 5 casts the next cast is 25% quicker cd. or after casting 10 times you can active the item for a "casting frenzy" where your spells have -10% cd for next 5 sec, like a ghostblade for supports!

i think with the inclusion of like melee only and ranged only items riot wouldnt be against items which proc based on ally targeted spells ?

i understand that riot doesnt want to make oto many "passive interaction" items like auras etc., as they've been moving most support items to active items, but I think they have almost oversaturated it as often i have 4-5 activatable items at the end of a game, i think that an impactful interaction - but not active would be cool, something like a "every x times you do y" or just a "when this condition, this special interaction happens", even if it was like "you get more mana regen if you are around your teammates!"


Crucible's active has a 180s cooldown, and it'd be hard to balance such a large active effect with some kind of passive activation condition ("every 25 spell casts, your next ally-targeted spell cleanses"?) It's the perfect kind of active -- it can swing the outcome of a teamfight, but if you don't use it effectively, you're gimped for the next 3 minutes. I imagine they came up with the active first and then thought up of an item to put it on. The real question isn't "what is a better active/passive to put on a chalice upgrade" but rather "what base stats would make more sense to put this active on". And those base stats can't be too good, or else the active is way too overpowered (see: 5x GA teams in s2), and the stats should be something that supports would like, but not other classes.


err- why not both ?

i wasnt saying to ditch the crucible's active, i think i said later in the thing i think that it is great but could work better as a high tier item made out of more expensive things like giants belt or something - but chalice should not be its build up.

i was proposing it split into 2 items, different passive for the active, and different active for the chalice
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
November 27 2012 15:32 GMT
#4444
On November 27 2012 23:48 adriftt wrote:
Show nested quote +
On November 27 2012 15:50 OutlaW- wrote:
On November 27 2012 15:38 TheYango wrote:
On November 27 2012 15:19 OutlaW- wrote:
On November 27 2012 14:38 justiceknight wrote:
does any1 has a video tutorial that teaches u how to CS like a boss? I always see progamers' have very good farm like the value of CS is more than the game timer (eg: 200 cs in 20 mins)

i really dont understand what part of CSing needs a tutorial, it's simply a mechanic that you need to practice for yourself. If you're talking about farming in general, then try not to miss any waves by pushing your lane into the enemy's turret before doing other stuff like roaming or basing. The reason good mid laners consistently have 200 creeps in 20 minutes is because they take a wraith/wolf camp after pushing the wave. I'm not sure about the numbers exactly but I think like 230~ creeps spawn in 20 minutes, so you're still able to roam a little bit. Just push the wave and farm the jungler while you're not losing anything. Of course, often it's much better to just go gank a lane instead of farming a wraith, which is one of the reasons why you don't always see this numbers in soloq. For top lanerz, it's when they aren't forced to take the other guy's turret or to help their team, so they just stay top lane all day and farm. This isn't always (often actually) the best course of action so I advise comparing creep scores to your opponent, not some random number

Also, I can't watch riven because he's only 14. I don't feel when when someone this young is better at the game than me. :x

The main "difficulty" of getting high CS scores in a long game isn't really mechanical, but rather finding space to farm, and good moments to farm between fights. This isn't so much something you can teach more than something you get a feel for as you play. As you get a sense of your own tempo, you pick up on times when/how you can maximize your farm, corresponding to the ebb and flow of the lanes.

Though tbh in a lot of low level games there's a ton of wasted farm in a lot of places. People don't push out waves cleanly, let huge waves of creeps push into their towers while they're pushing as a team (if you're not pushing out your lanes before you push and big waves get wasted on your towers, you might waste just as much farm as pushing a tower as a team is worth), and do generally inefficient things like taking their jungler's wraiths while there's uncontested farm mid for them to take.

I agree, but if your mechanics aren't good then you won't be hitting those 10/100 creep scores anyway. People, even pros, frequently miss at least 20 creeps in the laning phase just by poor mechanics alone, and honestly, so do I.


TBH a big part of CS is being able to set it up so there aren't any that are impossible. IE: pay attention to what creeps are taking damage and if two are going to die at around the same time start autoing one early so you don't miss one due to auto attack cooldown. paying attention to little things like that can help your CS a lot. also just controlling the wave so you don't get pushed into tower.. if you are playing against someone that pushes hard start spamming autos on the creeps to mitigate it somewhat

This is so important to know I feel.

So many people get into the mindset that you should ONLY last hit, especially as AD Carry. For a while I played like that and going up against someone shoving the wave really hard was almost IMPOSSIBLE to keep up on CS under tower and it was one of the most frustrating things ever. It was weird, I almost never had the issue mid because I always try to wave clear and roam, and it just never carried over to when I played AD Carry or Top.

Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2012-11-27 15:43:07
November 27 2012 15:40 GMT
#4445
On November 28 2012 00:20 spellsy wrote:
Show nested quote +
On November 27 2012 23:42 thenexusp wrote:
On November 27 2012 20:59 spellsy wrote:
On November 27 2012 20:35 UniversalSnip wrote:
I can see how that's kind of at cross purposes, because you wouldn't want to buy a niche stat on a hero it doesn't do much for when you're trying to get an item for it's utility. You do run into a problem, though, where if you never put niche stats on major utility items heroes that need those niche stats have restricted access to items with utility. for example, suppose none of the support items involved paying for mana regen. Leona and ali might benefit, but suddenly sona is screwed. Now suppose half of them do, you're just moving the scale back and forth.

If anyone has insight into dota costing I wonder how they deal with this, since generally itemization is a lot better in that game. The utility seems to be extremely dominant over stats on them (for example force staff costs like 2200 but only gives something like 1k worth of int as far as stats as I recall) but I really don't know what the math is like.


yea i just think like the active should more accurately correspond with the stats. so like if i was looking to build something out of chalice, i think of something more oriented to spammy type supports.

i wrote this as kinda follow up:

+ Show Spoiler +
idk i think it would be cool if the chalice item built into something that rewarded high casting supports, like lulu, soraka, janna, and esp sona [nami?]. maybe something like guinsoo rageblade esque where you cast more and more spells and it stacks up giving you something, even if it was just mana regen or something to synergize with the "chalice" niche.

or even something better like a cast based statikk's shiv, where after like 5 casts or something your next ally targeted spell shoots a healing wave or something. or after 5 casts the next cast is 25% quicker cd. or after casting 10 times you can active the item for a "casting frenzy" where your spells have -10% cd for next 5 sec, like a ghostblade for supports!

i think with the inclusion of like melee only and ranged only items riot wouldnt be against items which proc based on ally targeted spells ?

i understand that riot doesnt want to make oto many "passive interaction" items like auras etc., as they've been moving most support items to active items, but I think they have almost oversaturated it as often i have 4-5 activatable items at the end of a game, i think that an impactful interaction - but not active would be cool, something like a "every x times you do y" or just a "when this condition, this special interaction happens", even if it was like "you get more mana regen if you are around your teammates!"


Crucible's active has a 180s cooldown, and it'd be hard to balance such a large active effect with some kind of passive activation condition ("every 25 spell casts, your next ally-targeted spell cleanses"?) It's the perfect kind of active -- it can swing the outcome of a teamfight, but if you don't use it effectively, you're gimped for the next 3 minutes. I imagine they came up with the active first and then thought up of an item to put it on. The real question isn't "what is a better active/passive to put on a chalice upgrade" but rather "what base stats would make more sense to put this active on". And those base stats can't be too good, or else the active is way too overpowered (see: 5x GA teams in s2), and the stats should be something that supports would like, but not other classes.


err- why not both ?

i wasnt saying to ditch the crucible's active, i think i said later in the thing i think that it is great but could work better as a high tier item made out of more expensive things like giants belt or something - but chalice should not be its build up.

i was proposing it split into 2 items, different passive for the active, and different active for the chalice

I wouldn't want crucible to be expensive -- it'd be out of reach for supports to get and saving up gold for a giant's belt would also be pretty awkward. It'd turn into an item the mid or top gets rather than an item that the support gets. Which might be fine, but is probably not Riot's goal in designing this item (they have said they wanted better support itemization, so this is part of it)

EDIT: new brand and morde splashes, I thought morde just got a new splash recently? http://www.reignofgaming.net/news/22478-pbe-changes-for-11-26-new-brand-jack-of-hearts
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 27 2012 15:51 GMT
#4446
[image loading]

This is blatant sexualism. Look at how ripped he is and how much it focuses on his junk. No real guy can ever live up to those expectations, it's like a this game is just designed for horny teenage girls.
It's your boy Guzma!
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2012-11-27 15:54:41
November 27 2012 15:53 GMT
#4447
i c wat u did thar, Req.

hue hue hue

Edit: Riot's Art dept working overtime, jebus. Highly approve of all 3 new splash art. All the feels from the visuals. +1
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
November 27 2012 16:03 GMT
#4448
On November 28 2012 00:20 spellsy wrote:
Show nested quote +
On November 27 2012 23:42 thenexusp wrote:
On November 27 2012 20:59 spellsy wrote:
On November 27 2012 20:35 UniversalSnip wrote:
I can see how that's kind of at cross purposes, because you wouldn't want to buy a niche stat on a hero it doesn't do much for when you're trying to get an item for it's utility. You do run into a problem, though, where if you never put niche stats on major utility items heroes that need those niche stats have restricted access to items with utility. for example, suppose none of the support items involved paying for mana regen. Leona and ali might benefit, but suddenly sona is screwed. Now suppose half of them do, you're just moving the scale back and forth.

If anyone has insight into dota costing I wonder how they deal with this, since generally itemization is a lot better in that game. The utility seems to be extremely dominant over stats on them (for example force staff costs like 2200 but only gives something like 1k worth of int as far as stats as I recall) but I really don't know what the math is like.


yea i just think like the active should more accurately correspond with the stats. so like if i was looking to build something out of chalice, i think of something more oriented to spammy type supports.

i wrote this as kinda follow up:

+ Show Spoiler +
idk i think it would be cool if the chalice item built into something that rewarded high casting supports, like lulu, soraka, janna, and esp sona [nami?]. maybe something like guinsoo rageblade esque where you cast more and more spells and it stacks up giving you something, even if it was just mana regen or something to synergize with the "chalice" niche.

or even something better like a cast based statikk's shiv, where after like 5 casts or something your next ally targeted spell shoots a healing wave or something. or after 5 casts the next cast is 25% quicker cd. or after casting 10 times you can active the item for a "casting frenzy" where your spells have -10% cd for next 5 sec, like a ghostblade for supports!

i think with the inclusion of like melee only and ranged only items riot wouldnt be against items which proc based on ally targeted spells ?

i understand that riot doesnt want to make oto many "passive interaction" items like auras etc., as they've been moving most support items to active items, but I think they have almost oversaturated it as often i have 4-5 activatable items at the end of a game, i think that an impactful interaction - but not active would be cool, something like a "every x times you do y" or just a "when this condition, this special interaction happens", even if it was like "you get more mana regen if you are around your teammates!"


Crucible's active has a 180s cooldown, and it'd be hard to balance such a large active effect with some kind of passive activation condition ("every 25 spell casts, your next ally-targeted spell cleanses"?) It's the perfect kind of active -- it can swing the outcome of a teamfight, but if you don't use it effectively, you're gimped for the next 3 minutes. I imagine they came up with the active first and then thought up of an item to put it on. The real question isn't "what is a better active/passive to put on a chalice upgrade" but rather "what base stats would make more sense to put this active on". And those base stats can't be too good, or else the active is way too overpowered (see: 5x GA teams in s2), and the stats should be something that supports would like, but not other classes.


err- why not both ?

i wasnt saying to ditch the crucible's active, i think i said later in the thing i think that it is great but could work better as a high tier item made out of more expensive things like giants belt or something - but chalice should not be its build up.

i was proposing it split into 2 items, different passive for the active, and different active for the chalice


Crucible, pickpocket, the list goes on.
HS: cascades#1595 || LoL: stoppin
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
November 27 2012 16:04 GMT
#4449
Well i'd argue than any guy can work hard enough to get ripped, but brand has an 8 pack, which whether or not it shows in that manner is genetic. so yeah wooo req.
thenexusp
Profile Joined May 2009
United States3721 Posts
November 27 2012 16:04 GMT
#4450
On November 28 2012 00:51 Requizen wrote:
[image loading]

This is blatant sexualism. Look at how ripped he is and how much it focuses on his junk. No real guy can ever live up to those expectations, it's like a this game is just designed for horny teenage girls.

Everyone knows real male sexualization has blonde hair and spams "you belong in a museum"
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 27 2012 16:13 GMT
#4451
On November 28 2012 01:04 thenexusp wrote:
Show nested quote +
On November 28 2012 00:51 Requizen wrote:
[image loading]

This is blatant sexualism. Look at how ripped he is and how much it focuses on his junk. No real guy can ever live up to those expectations, it's like a this game is just designed for horny teenage girls.

Everyone knows real male sexualization has blonde hair and spams "you belong in a museum"


And always talks about how much skill he has. It's all skill. Skill skill skill skill skill skill museum skill.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-11-27 16:22:55
November 27 2012 16:22 GMT
#4452
note the subtle use of the fire and burning theme which links closely to the word "hot", which has dual meaning the other of which means "sexually attractive"

cooincidence? I think not.
riot undermining young males self esteem so they buy skins from their store to feel better about themselves
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
November 27 2012 16:27 GMT
#4453
On November 28 2012 01:13 Ketara wrote:
Show nested quote +
On November 28 2012 01:04 thenexusp wrote:
On November 28 2012 00:51 Requizen wrote:
[image loading]

This is blatant sexualism. Look at how ripped he is and how much it focuses on his junk. No real guy can ever live up to those expectations, it's like a this game is just designed for horny teenage girls.

Everyone knows real male sexualization has blonde hair and spams "you belong in a museum"


And always talks about how much skill he has. It's all skill. Skill skill skill skill skill skill museum skill.


Wrong. True male sexuality has gems and is truly outrageous.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Irave
Profile Joined October 2010
United States9965 Posts
November 27 2012 16:29 GMT
#4454
Watching Apro duo with Hafu was entertaining. For her being diamond, the gap skill wise between them is huuuge. I think this just might be the first person unable to carry her.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
November 27 2012 16:33 GMT
#4455
Wasnt Aphro the person that carried her to high elo in the first place?
Irave
Profile Joined October 2010
United States9965 Posts
November 27 2012 16:35 GMT
#4456
I don't know honestly, but watched them lose three in a row. Even mixing it up to 2v1 top etc.
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 27 2012 16:44 GMT
#4457
On November 28 2012 00:51 Requizen wrote:
+ Show Spoiler +
[image loading]


This is blatant sexualism. Look at how ripped he is and how much it focuses on his junk. No real guy can ever live up to those expectations, it's like a this game is just designed for horny teenage girls.

Brings new meaning to the terms "hot stuff".
liftlift > tsm
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2012-11-27 16:46:01
November 27 2012 16:44 GMT
#4458
Am I the only one who thinks Diana is still OP as fuck ? Every time I see her she is stomping left and right, seems fucking easy, her damage is arguably higher than most other mid lane, her ult cd is ridiculous, her mobility is damn great, and she takes more damage than most mid lane.
And playing vs her is so obnoxious.

If someone have tips against her, I'd gladly hear them.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
zodde
Profile Joined October 2010
Sweden1908 Posts
Last Edited: 2012-11-27 16:48:43
November 27 2012 16:47 GMT
#4459
On November 28 2012 01:44 wei2coolman wrote:
Show nested quote +
On November 28 2012 00:51 Requizen wrote:
+ Show Spoiler +
[image loading]


This is blatant sexualism. Look at how ripped he is and how much it focuses on his junk. No real guy can ever live up to those expectations, it's like a this game is just designed for horny teenage girls.

Brings new meaning to the terms "hot stuff".


Brand new meaning even?

Edit: Yeah Aphro and Hafu Duo'd a lot a couple of weeks ago, I think he raised her Elo quite a bit. She's not bad, but yeah the skill gap is pretty big
adriftt
Profile Joined March 2012
335 Posts
November 27 2012 16:47 GMT
#4460
On November 28 2012 01:44 WhiteDog wrote:
Am I the only one who thinks Diana is still OP as fuck ? Every time I see her she is stomping left and right, seems fucking easy, her damage is arguably higher than most other mid lane, her ult cd is ridiculous, her mobility is damn great, and she takes more damage than most mid lane.
And playing vs her is so obnoxious.

If someone have tips against her, I'd gladly hear them.


abuse her pre 6 with your auto attack. once shes 6 dont waste your cds until she actually jumps on you

other than that its just about dodging qs
Prev 1 221 222 223 224 225 280 Next
Please log in or register to reply.
Live Events Refresh
Next event in 19h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`VortiX 238
IndyStarCraft 110
BRAT_OK 104
trigger 97
DivinesiaTV 16
White-Ra 1
StarCraft: Brood War
EffOrt 744
Light 490
actioN 222
ggaemo 122
Rush 114
Hyun 94
hero 78
Snow 72
Oya187 58
Mind 46
[ Show more ]
sorry 46
yabsab 42
Movie 33
910 27
ToSsGirL 26
soO 23
HiyA 17
zelot 7
ivOry 7
Dota 2
syndereN564
BananaSlamJamma285
XcaliburYe219
League of Legends
rGuardiaN225
Trikslyr49
Counter-Strike
allub13
Other Games
FrodaN2001
fl0m582
hiko508
Beastyqt462
Lowko433
Fuzer 356
DeMusliM114
XaKoH 108
QueenE96
Mew2King86
nookyyy 19
RushiSC17
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 64
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV720
League of Legends
• Jankos2706
• Nemesis2332
Counter-Strike
• Carefoot0
Upcoming Events
WardiTV Invitational
19h 19m
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
1d 16h
WardiTV Invitational
1d 19h
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.